Difference between revisions of "Server resource management"
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If you're flying fighters, you probably want opposition, so putting the ground movements and the air defense down should allow you to put more planes into action.<br> | If you're flying fighters, you probably want opposition, so putting the ground movements and the air defense down should allow you to put more planes into action.<br> | ||
We have already seen that setting CPU usage to low will limit bombers and eliminate virtual escorts without reducing the total number of flights.<br><br> | We have already seen that setting CPU usage to low will limit bombers and eliminate virtual escorts without reducing the total number of flights.<br><br> | ||
− | It is also possible to play with the number of flights in advanced configurations:<br> | + | It is also possible to play with the number of flights in advanced configurations:<br><br> |
* Reduce “friendly” flights | * Reduce “friendly” flights | ||
My first suggestion would reduce friendly flights to 1 or even 0.<br> | My first suggestion would reduce friendly flights to 1 or even 0.<br> |
Revision as of 22:20, 15 March 2021
Settings to save resources :
The resource saving is to be configured first on the simple configuration then on the advanced configuration parameters.
The parameters depend on the type of mission desired (interception, ground attack, etc.)
Planes use the most bandwidth: multi-crew planes lead the pack. Ground and atmospheric units also consume resources, but not as much.
Setting a simple configuration to low will save CPU, but anything about airplanes will have more impact.
If you're flying fighters, you probably want opposition, so putting the ground movements and the air defense down should allow you to put more planes into action.
We have already seen that setting CPU usage to low will limit bombers and eliminate virtual escorts without reducing the total number of flights.
It is also possible to play with the number of flights in advanced configurations:
- Reduce “friendly” flights
My first suggestion would reduce friendly flights to 1 or even 0.
Campaign -> Configuration -> Advanced configuration -> Mission limits -> Maximum allied flights
or
Campaign -> Configuration -> Advanced Config -> Mission Limits -> Max Axis Flights
Depending on which side you are flying for. Reducing friendly thefts limits the loss of resources by maintaining opposition.
- Eliminate virtual escorts
Campaign -> Configuration -> Advanced configuration -> Mission limits -> Max virtual escorts : Set to zero