If you want [[Special:MyLanguage/Activity#Leave|to advance time to heal ]]your pilot you can take leave and heal.<br>
If you want [[Special:MyLanguage/Activity#Leave|to advance time to heal ]]your pilot you can take leave and heal.<br>
The stats of all pilots, AI and human, are carried forward in the campaign.<br><br>
The stats of all pilots, AI and human, are carried forward in the campaign.<br><br>
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'''Remove non historical squadrons''' : 0/1 (1 = remove)<br><br>
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'''Save AI from itself :''' (0/1) : 1 = AI pilots will only be killed in a mission if shot down.<br><br>
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'''Show all flights in briefing ''': for debugging.<br><br>
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There is a cheat code that lets you see the other side's flights in the briefing :<br>
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Show all flights in briefing = 1<br><br>
Latest revision as of 20:40, 11 July 2023
Use detailed victory description : 0 fog of war / 1 detailed victory description
Number of missions credited for each actually flown : 1
Select max pilot Injury :
In PWCG, it offers the following options:
Make as many pilots as you want in a career. They can exist simultaneously or consecutively or both. The only limitation is that you can only fly one in a mission.
1) no injury : Dead is not hurt at all
2) minor wound : You might miss a couple of weeks.
3) Major wound : You might miss months.
4) Death is Death : For all intents and purposes, captured is the same as dead.
The world does not turn until you submit a combat report, so you can fly a mission as often as you want. PWCG figures out which one was the last one.
When your pilot is wounded time does not advance beyond the usual, so you can fly a different pilot while the first one heals.
If you want to advance time to heal your pilot you can take leave and heal.
The stats of all pilots, AI and human, are carried forward in the campaign.