Difference between revisions of "Translations:Campaign/5/en"
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So, you arrive at the mission briefing:<br> | So, you arrive at the mission briefing:<br> | ||
− | <br> | + | Radio buttons are available and work on all three briefing screens (mission description, editing waypoints on the map, pilot selection).<br> |
− | [[File:aide_pwcg_briefing.png|500px]]<br> | + | They allow to choose the squadron for which the settings are made. When you change squads, the selection is reflected on the briefing screens.<br><br> |
− | <br> | + | [[File:aide_pwcg_briefing.png|500px]]<br><br> |
− | By clicking on Next: Map, you arrive on the page allowing to edit the way point. You have the possibility to modify the way points of the different squadrons present, in addition to your own.<br> | + | By clicking on Next: Map, you arrive on the page allowing to edit the way point. You have the possibility to modify the way points of the different squadrons present, in addition to your own.<br><br> |
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− | |||
− | <br> | ||
[[File:aide_pwcg_wp_deplacement.png|500px]]<br> | [[File:aide_pwcg_wp_deplacement.png|500px]]<br> | ||
− | <br> | + | <br><br> |
+ | By clicking on a way point with the middle mouse button you can remove it.<br><br> | ||
+ | Due to how IL-2 Co-op missions work, only the "reference" team of players will receive an in-game briefing.<br> | ||
+ | So for the opposing team, please keep in mind, that the map will reflect the actual route assigned to it.<br> | ||
+ | To work around this, you can during the mission creation phase at the last two screens shown above, click the radio button (circles, not squares) on the left side to switch to the 'other' team(s), and when you progress to the next, or go back to the previous screen, the information will update.<br> | ||
+ | Then for Co-op campaigns, you can publish only the information section of each camp so that each team understands its objectives, but is not aware of the routes of the others.<br><br> | ||
After editing the waypoint, you can modify its characteristics :<br> | After editing the waypoint, you can modify its characteristics :<br> | ||
<br> | <br> |
Revision as of 19:44, 20 January 2022
So, you arrive at the mission briefing:
Radio buttons are available and work on all three briefing screens (mission description, editing waypoints on the map, pilot selection).
They allow to choose the squadron for which the settings are made. When you change squads, the selection is reflected on the briefing screens.
By clicking on Next: Map, you arrive on the page allowing to edit the way point. You have the possibility to modify the way points of the different squadrons present, in addition to your own.
By clicking on a way point with the middle mouse button you can remove it.
Due to how IL-2 Co-op missions work, only the "reference" team of players will receive an in-game briefing.
So for the opposing team, please keep in mind, that the map will reflect the actual route assigned to it.
To work around this, you can during the mission creation phase at the last two screens shown above, click the radio button (circles, not squares) on the left side to switch to the 'other' team(s), and when you progress to the next, or go back to the previous screen, the information will update.
Then for Co-op campaigns, you can publish only the information section of each camp so that each team understands its objectives, but is not aware of the routes of the others.
After editing the waypoint, you can modify its characteristics :
Warning : Cruise speed is kph. The AI is going to make up its own mind about speed. The waypoint speed is only a suggestion and not an order. The AI has to take the requests and process them with all of the other information.
PWCG aircraft have a cruise speed that is used as the WP speed. By opening the aircraft config file and changing cruise speed you will change WP speed.
Configuration files for each plane are located in ...\1C Game Studios\IL-2 Sturmovik Great Battles\PWCGBoS\BoSData\Input\Aircraft
However, these changes will only be effective when a new campaign is launched.
For default elevations, there are no standart altitudes. The altitudes differ depending on the aircraft type and mission type. For example, for fighters you have high altitude patrols from 3k upwards, and low altitude patrols in around 1500m.
In PWCG the missions are usually below or at least 1k above thick clouds, and if they are not, you can customize your mission altitude. However sometimes the clouds altitude changes then, too.
Altitudes are in a range, a wide range for fighter patrols, a very narrow one for dive bombers, etc...