Difference between revisions of "Translations:Update and version/2/en"

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12.2.2<br>
+
16.0.1<br><br>
Improved performance of the waypoint editor screen<br>
+
Bugs:<br>
Improved (slightly) performance of the map screens<br>
+
- Added missing profiles and pictures for Li2 and La 5 S38<br>
Press new button edit waypoint details to edit<br>
+
- Fixed issue with FC new pilot creation for coop campaigns<br><br>
Fixed error that cause incorrect intercept waypoint altitudes<br><br>
+
16.0.0<br><br>
PWCG 12.2.1<br>
+
FC:<br>
Limited assignment of entities to structures in target zones (performance). <br>
+
Added western front map with seasons<br>
Fixed error that could cause missions to fail to generate<br>
+
Expanded FC squadrons available<br>
<br>
+
Rearranged all FC squadron assignments to fit expanded map (and be more accurate)<br><br>
PWCG 12.2.0<br>
+
Added RE8<br>
Make planes exit attacks more quickly<br>
+
- Strutter and Dorand AR are RE8s.<br><br>
- When one or two planes goes bingo bombs the rest will jettison remaining ordnance and exit after 30 seconds.
+
BoS:<br>
Rewrite of strategic intercept<br>
+
- Added Li2<br>
- Use more realistic targets.<br>
+
- Added La5 S.38<br>
- Multiple enemy flights based on air density config<br>
+
- Added Spitfire Mx.IXc<br>
- Enemy flights are escorted<br>
+
- Added IAR as a possible replacement plane<br><br>
- Improved spotter position<br>
+
Bugs:<br>
Included more airfield and city blocks as targets to make airfield and city attacks more likely to trigger.<br>
+
- Fixed autumn season for FC map<br>
Expanded structure inclusion box to encompass the flight path of all human players.<br>
+
- Fixed cannot add a pilot to SP campaigns<br>
Allowed possibility to escort bombers or ground attack<br>
+
- Fixed iconic missions from the main screen<br>
Added enemy scrambles to escort missions when the escorted flight is attacking an airfield<br>
+
- Fixed Squadron Logs<br>
Fixed incorrect (low) altitude of ingress waypoint on strategic intercept and transport missions<br>
+
- Fixed static planes damage too high<br><br>
Fixed spelling of opportunity in mission briefing<br>
+
15.1.1<br><br>
FIxed missing plane codes.<br>
+
Added Ultra Low ground to eliminate trains and trucks.<br>
Fixed Me262s could not take off from airfield (moved to different field)<br><br>
+
- Good for WWI where you are not really roaming the countrside<br>
PWCG 12.1.2<br>
+
- reduced infantry<br>
Got plane markings working for 354th<br>
+
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
- Will work for other units too but they need blank skins<br>
+
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
Fixed null pointer scenario in markings manager<br>
+
- No AAA around bridges<br>
Fixed error that would cause AI squadrons not to upgrade to better planes (thanks for the code review bgreman).<br>
+
- No AAA around railroad stations<br>
Fixed error: glass head rest on the 109 should not be a stock modification as doing so prevents other head rest options.<br><br>
+
- No AAA on airfield approaches<br>
PWCG 12.1.1<br>
+
- reduced AAA on airfields<br>
Fixed packaging error that left out iconic single mission configs<br><br>
+
- slightly reduced AAA on front lines<br>
PWCG 12.1.0<br>
+
Added rare plane flight odds config<br>
Iconic mission from the main screen<br>
+
- Gotha, HP, Arado<br>
- Generate an iconic mission without the campaign.<br>
+
- Limits frequency of mission generation for certain rare planes<br>
- Good way to kick off one of these scenarios if you just feel like playing one
+
- Controllable through advanced config: Mission Limits section<br>
Use auto generated unit codes<br>
+
Added Adjustment To Pilot Injury config<br>
- From Murleen<br>
+
- Allows incremental downgrade of injuries suffered by player<br>
- Makes use of the new unit code decal feature<br>
+
- Number 0-4. Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
- Only available on the P51 for now<br>
+
- Controllable through advanced config: Campaign Preferences section<br>
Added several missing modifications for WWI planes<br>
+
Fixed FC airfield Beugnatre <br>
Standard Modifications<br>
+
Fixed escorts for players using check zones<br>
- Makes the most common modifications standard.<br>
+
Fixed cold start disabled for coops.<br>
- Things like a mirror in WWII or optional instruments in WWI<br>
+
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
- Alleviates situation where there are more modifications than the screen can handle (Pfalz has 9!)<br>
+
15.1.0<br><br>
Fixed situation that would prevent airfield AAA from spawning.<br>
+
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
Fixed incorrect ground attack payload for Spitfire Mk XIV <br><br>
+
Fixed issues around adding a coop user<br>
PWCG 12.1.1<br>
+
Fixed briefing issues for coop missions<br>
Fixed packaging error that left out iconic single mission configs<br>
+
Fixed zero altitude scramble and strategic intercept missions<br>
 +
Fixed issue that could have neutral targets chosen<br>
 +
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
 +
The SSW is available for Jasta 12. <br>
 +
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
 +
15.0.0 <br><br>
 +
For all:<br>
 +
- Missions generate about 10x faster<br>
 +
- Added protection for instances of bad log data<br>
 +
- Reduced infantry by quite a bit<br><br>
 +
PWCG for FC 2<br>
 +
- FC2 map<br>
 +
- Fronts move in 1918<br>
 +
- Squadrons redeploy based on historical events<br>
 +
Squadron skins with tactical codes for all units.<br>
 +
- Must download ALL FC skin packs.<br>
 +
- Newer skin packs made by me are labeled "FC Squadron"<br>
 +
- Existing skin packs are labeled "FC Skin"<br>
 +
- Both sets contain squadron skins, so you need all of the packs.<br><br>
 +
14.1.4<br><br>
 +
Another attempt at sweeping the runway clean.<br>
 +
Improvements to campaign generation<br>
 +
- Validate name to prevent downstream errors<br>
 +
- Must now select a map.  Ensures data integrity later in the process<br>
 +
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
 +
- Parked starts will not work in Normandy<br>
 +
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
 +
Cleaned up transfer screen.  Transfers to transport now work.<br>
 +
Fixed transport missions <br>
 +
- They are now one way.<br>
 +
- Intermediate waypoints are editable<br>
 +
- No parachute drops in England<br><br>
 +
14.1.3<br><br>
 +
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
 +
14.1.2<br><br>
 +
C47 is flyable in a campaign<br>
 +
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
 +
14.1.1<br><br>
 +
Fixed two issues that could cause AARs to fail<br>
 +
Made an attempt at fixing AI flies to enemy base<br><br>

Latest revision as of 14:02, 19 July 2024

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Message definition (Update and version)
16.0.1<br><br>
Bugs:<br>
- Added missing profiles and pictures for Li2 and La 5 S38<br>
- Fixed issue with FC new pilot creation for coop campaigns<br><br>
16.0.0<br><br>
FC:<br>
Added western front map with seasons<br>
Expanded FC squadrons available<br>
Rearranged all FC squadron assignments to fit expanded map (and be more accurate)<br><br>
Added RE8<br>
- Strutter and Dorand AR are RE8s.<br><br>
BoS:<br>
- Added Li2<br>
- Added La5 S.38<br>
- Added Spitfire Mx.IXc<br>
- Added IAR as a possible replacement plane<br><br>
Bugs:<br>
- Fixed autumn season for FC map<br>
- Fixed cannot add a pilot to SP campaigns<br>
- Fixed iconic missions from the main screen<br>
- Fixed Squadron Logs<br>
- Fixed static planes damage too high<br><br>
15.1.1<br><br>
Added Ultra Low ground to eliminate trains and trucks.<br>
- Good for WWI where you are not really roaming the countrside<br>
- reduced infantry<br>
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
- No AAA around bridges<br>
- No AAA around railroad stations<br>
- No AAA on airfield approaches<br>
- reduced AAA on airfields<br>
- slightly reduced AAA on front lines<br>
Added rare plane flight odds config<br>
- Gotha, HP, Arado<br>
- Limits frequency of mission generation for certain rare planes<br>
- Controllable through advanced config: Mission Limits section<br>
Added Adjustment To Pilot Injury config<br>
- Allows incremental downgrade of injuries suffered by player<br>
- Number 0-4.  Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
- Controllable through advanced config: Campaign Preferences section<br>
Fixed FC airfield Beugnatre <br>
Fixed escorts for players using check zones<br>
Fixed cold start disabled for coops.<br>
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
15.1.0<br><br>
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
Fixed issues around adding a coop user<br>
Fixed briefing issues for coop missions<br>
Fixed zero altitude scramble and strategic intercept missions<br>
Fixed issue that could have neutral targets chosen<br>
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
The SSW is available for Jasta 12. <br>
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
15.0.0 <br><br>
For all:<br>
- Missions generate about 10x faster<br>
- Added protection for instances of bad log data<br>
- Reduced infantry by quite a bit<br><br>
PWCG for FC 2<br>
- FC2 map<br>
- Fronts move in 1918<br>
- Squadrons redeploy based on historical events<br>
Squadron skins with tactical codes for all units.<br>
- Must download ALL FC skin packs.<br>
- Newer skin packs made by me are labeled "FC Squadron"<br>
- Existing skin packs are labeled "FC Skin"<br>
- Both sets contain squadron skins, so you need all of the packs.<br><br>
14.1.4<br><br>
Another attempt at sweeping the runway clean.<br>
Improvements to campaign generation<br>
- Validate name to prevent downstream errors<br>
- Must now select a map.  Ensures data integrity later in the process<br>
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
- Parked starts will not work in Normandy<br>
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
Cleaned up transfer screen.  Transfers to transport now work.<br>
Fixed transport missions <br>
- They are now one way.<br>
- Intermediate waypoints are editable<br>
- No parachute drops in England<br><br>
14.1.3<br><br>
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
14.1.2<br><br>
C47 is flyable in a campaign<br>
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
14.1.1<br><br>
Fixed two issues that could cause AARs to fail<br>
Made an attempt at fixing AI flies to enemy base<br><br>
Translation16.0.1<br><br>
Bugs:<br>
- Added missing profiles and pictures for Li2 and La 5 S38<br>
- Fixed issue with FC new pilot creation for coop campaigns<br><br>
16.0.0<br><br>
FC:<br>
Added western front map with seasons<br>
Expanded FC squadrons available<br>
Rearranged all FC squadron assignments to fit expanded map (and be more accurate)<br><br>
Added RE8<br>
- Strutter and Dorand AR are RE8s.<br><br>
BoS:<br>
- Added Li2<br>
- Added La5 S.38<br>
- Added Spitfire Mx.IXc<br>
- Added IAR as a possible replacement plane<br><br>
Bugs:<br>
- Fixed autumn season for FC map<br>
- Fixed cannot add a pilot to SP campaigns<br>
- Fixed iconic missions from the main screen<br>
- Fixed Squadron Logs<br>
- Fixed static planes damage too high<br><br>
15.1.1<br><br>
Added Ultra Low ground to eliminate trains and trucks.<br>
- Good for WWI where you are not really roaming the countrside<br>
- reduced infantry<br>
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
- No AAA around bridges<br>
- No AAA around railroad stations<br>
- No AAA on airfield approaches<br>
- reduced AAA on airfields<br>
- slightly reduced AAA on front lines<br>
Added rare plane flight odds config<br>
- Gotha, HP, Arado<br>
- Limits frequency of mission generation for certain rare planes<br>
- Controllable through advanced config: Mission Limits section<br>
Added Adjustment To Pilot Injury config<br>
- Allows incremental downgrade of injuries suffered by player<br>
- Number 0-4.  Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
- Controllable through advanced config: Campaign Preferences section<br>
Fixed FC airfield Beugnatre <br>
Fixed escorts for players using check zones<br>
Fixed cold start disabled for coops.<br>
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
15.1.0<br><br>
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
Fixed issues around adding a coop user<br>
Fixed briefing issues for coop missions<br>
Fixed zero altitude scramble and strategic intercept missions<br>
Fixed issue that could have neutral targets chosen<br>
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
The SSW is available for Jasta 12. <br>
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
15.0.0 <br><br>
For all:<br>
- Missions generate about 10x faster<br>
- Added protection for instances of bad log data<br>
- Reduced infantry by quite a bit<br><br>
PWCG for FC 2<br>
- FC2 map<br>
- Fronts move in 1918<br>
- Squadrons redeploy based on historical events<br>
Squadron skins with tactical codes for all units.<br>
- Must download ALL FC skin packs.<br>
- Newer skin packs made by me are labeled "FC Squadron"<br>
- Existing skin packs are labeled "FC Skin"<br>
- Both sets contain squadron skins, so you need all of the packs.<br><br>
14.1.4<br><br>
Another attempt at sweeping the runway clean.<br>
Improvements to campaign generation<br>
- Validate name to prevent downstream errors<br>
- Must now select a map.  Ensures data integrity later in the process<br>
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
- Parked starts will not work in Normandy<br>
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
Cleaned up transfer screen.  Transfers to transport now work.<br>
Fixed transport missions <br>
- They are now one way.<br>
- Intermediate waypoints are editable<br>
- No parachute drops in England<br><br>
14.1.3<br><br>
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
14.1.2<br><br>
C47 is flyable in a campaign<br>
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
14.1.1<br><br>
Fixed two issues that could cause AARs to fail<br>
Made an attempt at fixing AI flies to enemy base<br><br>

16.0.1

Bugs:
- Added missing profiles and pictures for Li2 and La 5 S38
- Fixed issue with FC new pilot creation for coop campaigns

16.0.0

FC:
Added western front map with seasons
Expanded FC squadrons available
Rearranged all FC squadron assignments to fit expanded map (and be more accurate)

Added RE8
- Strutter and Dorand AR are RE8s.

BoS:
- Added Li2
- Added La5 S.38
- Added Spitfire Mx.IXc
- Added IAR as a possible replacement plane

Bugs:
- Fixed autumn season for FC map
- Fixed cannot add a pilot to SP campaigns
- Fixed iconic missions from the main screen
- Fixed Squadron Logs
- Fixed static planes damage too high

15.1.1

Added Ultra Low ground to eliminate trains and trucks.
- Good for WWI where you are not really roaming the countrside
- reduced infantry
Added Ultra AAA to reduce the gobs of AAA in PWCG missions.
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number
- No AAA around bridges
- No AAA around railroad stations
- No AAA on airfield approaches
- reduced AAA on airfields
- slightly reduced AAA on front lines
Added rare plane flight odds config
- Gotha, HP, Arado
- Limits frequency of mission generation for certain rare planes
- Controllable through advanced config: Mission Limits section
Added Adjustment To Pilot Injury config
- Allows incremental downgrade of injuries suffered by player
- Number 0-4. Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky
- Controllable through advanced config: Campaign Preferences section
Fixed FC airfield Beugnatre
Fixed escorts for players using check zones
Fixed cold start disabled for coops.
Fixed inability to work with coop pilots (transfer, activate, etc.)

15.1.0

Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV
Fixed issues around adding a coop user
Fixed briefing issues for coop missions
Fixed zero altitude scramble and strategic intercept missions
Fixed issue that could have neutral targets chosen
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).
The SSW is available for Jasta 12.
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war.

15.0.0

For all:
- Missions generate about 10x faster
- Added protection for instances of bad log data
- Reduced infantry by quite a bit

PWCG for FC 2
- FC2 map
- Fronts move in 1918
- Squadrons redeploy based on historical events
Squadron skins with tactical codes for all units.
- Must download ALL FC skin packs.
- Newer skin packs made by me are labeled "FC Squadron"
- Existing skin packs are labeled "FC Skin"
- Both sets contain squadron skins, so you need all of the packs.

14.1.4

Another attempt at sweeping the runway clean.
Improvements to campaign generation
- Validate name to prevent downstream errors
- Must now select a map. Ensures data integrity later in the process
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts
- Parked starts will not work in Normandy
- I left the option available to coop as they might be able to pull it off with no AI in the flight.
Cleaned up transfer screen. Transfers to transport now work.
Fixed transport missions
- They are now one way.
- Intermediate waypoints are editable
- No parachute drops in England

14.1.3

Fixed error in tactical code config that could cause mission generation to fail.

14.1.2

C47 is flyable in a campaign
Fix something that I fixed in 14.1.1 (fixes failure to generate mission)

14.1.1

Fixed two issues that could cause AARs to fail
Made an attempt at fixing AI flies to enemy base