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13.0.0
+
16.0.1<br><br>
<br>
+
Bugs:<br>
Added Ground Free Hunt mission<br>
+
- Added missing profiles and pictures for Li2 and La 5 S38<br>
- Currently targets trains and trucks<br>
+
- Fixed issue with FC new pilot creation for coop campaigns<br><br>
- Fly to a point and search.  No guidance except follow roads or tracks.<br>
+
16.0.0<br><br>
- Ground units start moving when mission starts.<br>
+
FC:<br>
- Will do ships and armor next as they require a different pattern<br>
+
Added western front map with seasons<br>
Improved out of mission victories<br>
+
Expanded FC squadrons available<br>
- Added ground and structural out of mission victories<br>
+
Rearranged all FC squadron assignments to fit expanded map (and be more accurate)<br><br>
- Added ground and structural out of initial victories<br>
+
Added RE8<br>
- A pilot will get a pseudo mission type based on his squadron configuration.  That mission type will determine the victory type.<br>
+
- Strutter and Dorand AR are RE8s.<br><br>
Bryansk iconic event added<br>
+
BoS:<br>
Newspapers<br>
+
- Added Li2<br>
Rewrote newspapers such that a new paper can be added by supplying a photo and adding a bit of data<br>
+
- Added La5 S.38<br>
Newspapers added for all iconic events<br>
+
- Added Spitfire Mx.IXc<br>
FC newspapers converted<br>
+
- Added IAR as a possible replacement plane<br><br>
Added news rack to view old newspapers<br>
+
Bugs:<br>
- campaign->activities->news<br>
+
- Fixed autumn season for FC map<br>
Made AAR documents prettier<br>
+
- Fixed cannot add a pilot to SP campaigns<br>
- They retain their dimensions and do not stretch<br>
+
- Fixed iconic missions from the main screen<br>
- Added a folder image under the document<br>
+
- Fixed Squadron Logs<br>
Added Ground Unit Spawn Distance configuration in Mission Limits<br>
+
- Fixed static planes damage too high<br><br>
Fixed: In several places plaques were referred to as plagues.<br>
+
15.1.1<br><br>
Revamped promotions to require a certain number of ground kills for promotion of attack pilots.<br>
+
Added Ultra Low ground to eliminate trains and trucks.<br>
Added first page/last page buttons to journal and squadron log<br>
+
- Good for WWI where you are not really roaming the countrside<br>
Fixed: Sometimes AAR events were not properly rolled up into the campaign<br>
+
- reduced infantry<br>
Fixed: Removed a few defunct configuration settings<br>
+
Added Ultra AAA to reduce the gobs of AAA in PWCG missions.<br>
Fixed: Preddy's status when killed on 12/25/1944<br>
+
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
Fixed: Aces historically killed no longer show as transferred<br>
+
- No AAA around bridges<br>
Fixed: End of war newspaper now appears<br>
+
- No AAA around railroad stations<br>
Fixed: Unassigned pilot is now the on whose button was pressed and not the radio button selected<br>
+
- No AAA on airfield approaches<br>
Fixed: added heal wounds button on mission page to got directly to leave page to heal.<br>
+
- reduced AAA on airfields<br>
Fixed: Error that was causing failure if your great ace pilot was killed. 
+
- slightly reduced AAA on front lines<br>
<br><br>
+
Added rare plane flight odds config<br>
12.3.1<br>
+
- Gotha, HP, Arado<br>
Enhanced iconic missions to allow the player to crew any appropriate TC vehicle.<br>
+
- Limits frequency of mission generation for certain rare planes<br>
Extended ground unit spawn distance from 5km to 15km/8kmfor BoS/FC<br><br>
+
- Controllable through advanced config: Mission Limits section<br>
12.3.0<br>
+
Added Adjustment To Pilot Injury config<br>
Iconic missions for AAA trucks<br>
+
- Allows incremental downgrade of injuries suffered by player<br>
- From PWCG main screen go to iconic missions<br>
+
- Number 0-4.  Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
- Choose an AAA truck<br>
+
- Controllable through advanced config: Campaign Preferences section<br>
- PWCG generates a mission in an AAA truck.<br>
+
Fixed FC airfield Beugnatre <br>
Added capability to create iconic missions for AA trucks<br>
+
Fixed escorts for players using check zones<br>
Reduced probability of planes prematurely jettisoning munitions<br>
+
Fixed cold start disabled for coops.<br>
Fixed typo <br><br>
+
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
12.2.5<br>
+
15.1.0<br><br>
Tank and Train Busters: tanks and trains now considered separate victory categories<br>
+
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
- Tank and train victories weigh more heavily into medals and promotions<br>
+
Fixed issues around adding a coop user<br>
- Tank and train victories have separate counts on the first page of the pilots journal<br>
+
Fixed briefing issues for coop missions<br>
- Tank and train victories have their own detailed section in the pilots journal<br>
+
Fixed zero altitude scramble and strategic intercept missions<br>
Added columns for tank, train, and ground to chalkboard
+
Fixed issue that could have neutral targets chosen<br>
Added summary to Squadron Log<br>
+
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
- How many pilots lost<br>
+
The SSW is available for Jasta 12. <br>
- How many air, tank, train, and ground victories<br>
+
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
Expanded summary to Pilot Log<br>
+
15.0.0 <br><br>
- Air and ground victories scored in aircraft type<br>
+
For all:<br>
- Number of Air and Tank victories summarized by vehicle types<br>
+
- Missions generate about 10x faster<br>
Add skin configurations for Spitfire XIV<br>
+
- Added protection for instances of bad log data<br>
Added skin pack from 41 Squadron Riksen for '''Spitfire XIV in PWCG Skin Pack 16'''<br>
+
- Reduced infantry by quite a bit<br><br>
- Available for download on PWCG Site<br>
+
PWCG for FC 2<br>
Fix 41 Squadron withdrawal erroneous date for Spitfire MK XIV<br>
+
- FC2 map<br>
Fix 66 Squadron withdrawal erroneous date for Spitfire MK XIV <br><br>
+
- Fronts move in 1918<br>
12.2.4<br>
+
- Squadrons redeploy based on historical events<br>
Added Typhoon<br>
+
Squadron skins with tactical codes for all units.<br>
Added Fokker D8<br>
+
- Must download ALL FC skin packs.<br>
Added 41 Squadron flying Spitfire Mk XIV<br>
+
- Newer skin packs made by me are labeled "FC Squadron"<br>
Reverted 349 Squadron to Spitfire Mk IX<br>
+
- Existing skin packs are labeled "FC Skin"<br>
Changed 193 squadron to Typhoon with a focus on ground attack<br>
+
- Both sets contain squadron skins, so you need all of the packs.<br><br>
Added 15 new vehicles and guns<br>
+
14.1.4<br><br>
Made battles context aware to be manned with British or American units<br>
+
Another attempt at sweeping the runway clean.<br>
Fixed missing airfield structures<br><br>
+
Improvements to campaign generation<br>
12.2.3<br>
+
- Validate name to prevent downstream errors<br>
Added squadron level target preferences. <br>
+
- Must now select a map.  Ensures data integrity later in the process<br>
- Allows squadrons to be directed towards specific target types<br>
+
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
- Target preference for P-47 units some is trains<br>
+
- Parked starts will not work in Normandy<br>
- Added shipping target preference to 45th Bomber regiment (A20)<br>
+
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
Made several P-47 squadrons prefer ground attack<br>
+
Cleaned up transfer screen.  Transfers to transport now work.<br>
Moved units closer to the front on Kuban map April 1943<br>
+
Fixed transport missions <br>
Fixed case where battle was not being generated when it was required<br>
+
- They are now one way.<br>
Fixed case where Ai scramble missions could have a zero altitude waypoint<br>
+
- Intermediate waypoints are editable<br>
<br>
+
- No parachute drops in England<br><br>
12.2.2<br>
+
14.1.3<br><br>
Improved performance of the waypoint editor screen<br>
+
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
Improved (slightly) performance of the map screens<br>
+
14.1.2<br><br>
Press new button edit waypoint details to edit<br>
+
C47 is flyable in a campaign<br>
Fixed error that cause incorrect intercept waypoint altitudes<br><br>
+
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
PWCG 12.2.1<br>
+
14.1.1<br><br>
Limited assignment of entities to structures in target zones (performance). <br>
+
Fixed two issues that could cause AARs to fail<br>
Fixed error that could cause missions to fail to generate<br>
+
Made an attempt at fixing AI flies to enemy base<br><br>
<br>
 
PWCG 12.2.0<br>
 
Make planes exit attacks more quickly<br>
 
- When one or two planes goes bingo bombs the rest will jettison remaining ordnance and exit after 30 seconds.
 
Rewrite of strategic intercept<br>
 
- Use more realistic targets.<br>
 
- Multiple enemy flights based on air density config<br>
 
- Enemy flights are escorted<br>
 
- Improved spotter position<br>
 
Included more airfield and city blocks as targets to make airfield and city attacks more likely to trigger.<br>
 
Expanded structure inclusion box to encompass the flight path of all human players.<br>
 
Allowed possibility to escort bombers or ground attack<br>
 
Added enemy scrambles to escort missions when the escorted flight is attacking an airfield<br>
 
Fixed incorrect (low) altitude of ingress waypoint on strategic intercept and transport missions<br>
 
Fixed spelling of opportunity in mission briefing<br>
 
FIxed missing plane codes.<br>
 
Fixed Me262s could not take off from airfield (moved to different field)<br><br>
 
PWCG 12.1.2<br>
 
Got plane markings working for 354th<br>
 
- Will work for other units too but they need blank skins<br>
 
Fixed null pointer scenario in markings manager<br>
 
Fixed error that would cause AI squadrons not to upgrade to better planes (thanks for the code review bgreman).<br>
 
Fixed error: glass head rest on the 109 should not be a stock modification as doing so prevents other head rest options.<br><br>
 
PWCG 12.1.1<br>
 
Fixed packaging error that left out iconic single mission configs<br><br>
 
PWCG 12.1.0<br>
 
Iconic mission from the main screen<br>
 
- Generate an iconic mission without the campaign.<br>
 
- Good way to kick off one of these scenarios if you just feel like playing one
 
Use auto generated unit codes<br>
 
- From Murleen<br>
 
- Makes use of the new unit code decal feature<br>
 
- Only available on the P51 for now<br>
 
Added several missing modifications for WWI planes<br>
 
Standard Modifications<br>
 
- Makes the most common modifications standard.<br>
 
- Things like a mirror in WWII or optional instruments in WWI<br>
 
- Alleviates situation where there are more modifications than the screen can handle (Pfalz has 9!)<br>
 
Fixed situation that would prevent airfield AAA from spawning.<br>
 
Fixed incorrect ground attack payload for Spitfire Mk XIV <br><br>
 
PWCG 12.1.1<br>
 
Fixed packaging error that left out iconic single mission configs<br>
 

Latest revision as of 14:02, 19 July 2024

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Message definition (Update and version)
16.0.1<br><br>
Bugs:<br>
- Added missing profiles and pictures for Li2 and La 5 S38<br>
- Fixed issue with FC new pilot creation for coop campaigns<br><br>
16.0.0<br><br>
FC:<br>
Added western front map with seasons<br>
Expanded FC squadrons available<br>
Rearranged all FC squadron assignments to fit expanded map (and be more accurate)<br><br>
Added RE8<br>
- Strutter and Dorand AR are RE8s.<br><br>
BoS:<br>
- Added Li2<br>
- Added La5 S.38<br>
- Added Spitfire Mx.IXc<br>
- Added IAR as a possible replacement plane<br><br>
Bugs:<br>
- Fixed autumn season for FC map<br>
- Fixed cannot add a pilot to SP campaigns<br>
- Fixed iconic missions from the main screen<br>
- Fixed Squadron Logs<br>
- Fixed static planes damage too high<br><br>
15.1.1<br><br>
Added Ultra Low ground to eliminate trains and trucks.<br>
- Good for WWI where you are not really roaming the countrside<br>
- reduced infantry<br>
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
- No AAA around bridges<br>
- No AAA around railroad stations<br>
- No AAA on airfield approaches<br>
- reduced AAA on airfields<br>
- slightly reduced AAA on front lines<br>
Added rare plane flight odds config<br>
- Gotha, HP, Arado<br>
- Limits frequency of mission generation for certain rare planes<br>
- Controllable through advanced config: Mission Limits section<br>
Added Adjustment To Pilot Injury config<br>
- Allows incremental downgrade of injuries suffered by player<br>
- Number 0-4.  Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
- Controllable through advanced config: Campaign Preferences section<br>
Fixed FC airfield Beugnatre <br>
Fixed escorts for players using check zones<br>
Fixed cold start disabled for coops.<br>
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
15.1.0<br><br>
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
Fixed issues around adding a coop user<br>
Fixed briefing issues for coop missions<br>
Fixed zero altitude scramble and strategic intercept missions<br>
Fixed issue that could have neutral targets chosen<br>
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
The SSW is available for Jasta 12. <br>
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
15.0.0 <br><br>
For all:<br>
- Missions generate about 10x faster<br>
- Added protection for instances of bad log data<br>
- Reduced infantry by quite a bit<br><br>
PWCG for FC 2<br>
- FC2 map<br>
- Fronts move in 1918<br>
- Squadrons redeploy based on historical events<br>
Squadron skins with tactical codes for all units.<br>
- Must download ALL FC skin packs.<br>
- Newer skin packs made by me are labeled "FC Squadron"<br>
- Existing skin packs are labeled "FC Skin"<br>
- Both sets contain squadron skins, so you need all of the packs.<br><br>
14.1.4<br><br>
Another attempt at sweeping the runway clean.<br>
Improvements to campaign generation<br>
- Validate name to prevent downstream errors<br>
- Must now select a map.  Ensures data integrity later in the process<br>
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
- Parked starts will not work in Normandy<br>
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
Cleaned up transfer screen.  Transfers to transport now work.<br>
Fixed transport missions <br>
- They are now one way.<br>
- Intermediate waypoints are editable<br>
- No parachute drops in England<br><br>
14.1.3<br><br>
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
14.1.2<br><br>
C47 is flyable in a campaign<br>
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
14.1.1<br><br>
Fixed two issues that could cause AARs to fail<br>
Made an attempt at fixing AI flies to enemy base<br><br>
Translation16.0.1<br><br>
Bugs:<br>
- Added missing profiles and pictures for Li2 and La 5 S38<br>
- Fixed issue with FC new pilot creation for coop campaigns<br><br>
16.0.0<br><br>
FC:<br>
Added western front map with seasons<br>
Expanded FC squadrons available<br>
Rearranged all FC squadron assignments to fit expanded map (and be more accurate)<br><br>
Added RE8<br>
- Strutter and Dorand AR are RE8s.<br><br>
BoS:<br>
- Added Li2<br>
- Added La5 S.38<br>
- Added Spitfire Mx.IXc<br>
- Added IAR as a possible replacement plane<br><br>
Bugs:<br>
- Fixed autumn season for FC map<br>
- Fixed cannot add a pilot to SP campaigns<br>
- Fixed iconic missions from the main screen<br>
- Fixed Squadron Logs<br>
- Fixed static planes damage too high<br><br>
15.1.1<br><br>
Added Ultra Low ground to eliminate trains and trucks.<br>
- Good for WWI where you are not really roaming the countrside<br>
- reduced infantry<br>
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
- No AAA around bridges<br>
- No AAA around railroad stations<br>
- No AAA on airfield approaches<br>
- reduced AAA on airfields<br>
- slightly reduced AAA on front lines<br>
Added rare plane flight odds config<br>
- Gotha, HP, Arado<br>
- Limits frequency of mission generation for certain rare planes<br>
- Controllable through advanced config: Mission Limits section<br>
Added Adjustment To Pilot Injury config<br>
- Allows incremental downgrade of injuries suffered by player<br>
- Number 0-4.  Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
- Controllable through advanced config: Campaign Preferences section<br>
Fixed FC airfield Beugnatre <br>
Fixed escorts for players using check zones<br>
Fixed cold start disabled for coops.<br>
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
15.1.0<br><br>
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
Fixed issues around adding a coop user<br>
Fixed briefing issues for coop missions<br>
Fixed zero altitude scramble and strategic intercept missions<br>
Fixed issue that could have neutral targets chosen<br>
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
The SSW is available for Jasta 12. <br>
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
15.0.0 <br><br>
For all:<br>
- Missions generate about 10x faster<br>
- Added protection for instances of bad log data<br>
- Reduced infantry by quite a bit<br><br>
PWCG for FC 2<br>
- FC2 map<br>
- Fronts move in 1918<br>
- Squadrons redeploy based on historical events<br>
Squadron skins with tactical codes for all units.<br>
- Must download ALL FC skin packs.<br>
- Newer skin packs made by me are labeled "FC Squadron"<br>
- Existing skin packs are labeled "FC Skin"<br>
- Both sets contain squadron skins, so you need all of the packs.<br><br>
14.1.4<br><br>
Another attempt at sweeping the runway clean.<br>
Improvements to campaign generation<br>
- Validate name to prevent downstream errors<br>
- Must now select a map.  Ensures data integrity later in the process<br>
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
- Parked starts will not work in Normandy<br>
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
Cleaned up transfer screen.  Transfers to transport now work.<br>
Fixed transport missions <br>
- They are now one way.<br>
- Intermediate waypoints are editable<br>
- No parachute drops in England<br><br>
14.1.3<br><br>
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
14.1.2<br><br>
C47 is flyable in a campaign<br>
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
14.1.1<br><br>
Fixed two issues that could cause AARs to fail<br>
Made an attempt at fixing AI flies to enemy base<br><br>

16.0.1

Bugs:
- Added missing profiles and pictures for Li2 and La 5 S38
- Fixed issue with FC new pilot creation for coop campaigns

16.0.0

FC:
Added western front map with seasons
Expanded FC squadrons available
Rearranged all FC squadron assignments to fit expanded map (and be more accurate)

Added RE8
- Strutter and Dorand AR are RE8s.

BoS:
- Added Li2
- Added La5 S.38
- Added Spitfire Mx.IXc
- Added IAR as a possible replacement plane

Bugs:
- Fixed autumn season for FC map
- Fixed cannot add a pilot to SP campaigns
- Fixed iconic missions from the main screen
- Fixed Squadron Logs
- Fixed static planes damage too high

15.1.1

Added Ultra Low ground to eliminate trains and trucks.
- Good for WWI where you are not really roaming the countrside
- reduced infantry
Added Ultra AAA to reduce the gobs of AAA in PWCG missions.
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number
- No AAA around bridges
- No AAA around railroad stations
- No AAA on airfield approaches
- reduced AAA on airfields
- slightly reduced AAA on front lines
Added rare plane flight odds config
- Gotha, HP, Arado
- Limits frequency of mission generation for certain rare planes
- Controllable through advanced config: Mission Limits section
Added Adjustment To Pilot Injury config
- Allows incremental downgrade of injuries suffered by player
- Number 0-4. Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky
- Controllable through advanced config: Campaign Preferences section
Fixed FC airfield Beugnatre
Fixed escorts for players using check zones
Fixed cold start disabled for coops.
Fixed inability to work with coop pilots (transfer, activate, etc.)

15.1.0

Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV
Fixed issues around adding a coop user
Fixed briefing issues for coop missions
Fixed zero altitude scramble and strategic intercept missions
Fixed issue that could have neutral targets chosen
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).
The SSW is available for Jasta 12.
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war.

15.0.0

For all:
- Missions generate about 10x faster
- Added protection for instances of bad log data
- Reduced infantry by quite a bit

PWCG for FC 2
- FC2 map
- Fronts move in 1918
- Squadrons redeploy based on historical events
Squadron skins with tactical codes for all units.
- Must download ALL FC skin packs.
- Newer skin packs made by me are labeled "FC Squadron"
- Existing skin packs are labeled "FC Skin"
- Both sets contain squadron skins, so you need all of the packs.

14.1.4

Another attempt at sweeping the runway clean.
Improvements to campaign generation
- Validate name to prevent downstream errors
- Must now select a map. Ensures data integrity later in the process
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts
- Parked starts will not work in Normandy
- I left the option available to coop as they might be able to pull it off with no AI in the flight.
Cleaned up transfer screen. Transfers to transport now work.
Fixed transport missions
- They are now one way.
- Intermediate waypoints are editable
- No parachute drops in England

14.1.3

Fixed error in tactical code config that could cause mission generation to fail.

14.1.2

C47 is flyable in a campaign
Fix something that I fixed in 14.1.1 (fixes failure to generate mission)

14.1.1

Fixed two issues that could cause AARs to fail
Made an attempt at fixing AI flies to enemy base