Difference between revisions of "Translations:Update and version/2/en"

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13.0.0
+
16.0.1<br><br>
<br>
+
Bugs:<br>
Added Ground Free Hunt mission<br>
+
- Added missing profiles and pictures for Li2 and La 5 S38<br>
- Currently targets trains and trucks<br>
+
- Fixed issue with FC new pilot creation for coop campaigns<br><br>
- Fly to a point and search.  No guidance except follow roads or tracks.<br>
+
16.0.0<br><br>
- Ground units start moving when mission starts.<br> 
+
FC:<br>
- Will do ships and armor next as they require a different pattern<br>
+
Added western front map with seasons<br>
Improved out of mission victories<br>
+
Expanded FC squadrons available<br>
- Added ground and structural out of mission victories<br>
+
Rearranged all FC squadron assignments to fit expanded map (and be more accurate)<br><br>
- Added ground and structural out of initial victories<br>
+
Added RE8<br>
- A pilot will get a pseudo mission type based on his squadron configuration. That mission type will determine the victory type.<br>
+
- Strutter and Dorand AR are RE8s.<br><br>
Bryansk iconic event added<br>
+
BoS:<br>
Newspapers<br>
+
- Added Li2<br>
Rewrote newspapers such that a new paper can be added by supplying a photo and adding a bit of data<br>
+
- Added La5 S.38<br>
- Used to take me 30 minutes to make a paper.  Now it's less than 5.<br>
+
- Added Spitfire Mx.IXc<br>
- They look better too.<br>
+
- Added IAR as a possible replacement plane<br><br>
- Hoping for community contributions<br>
+
Bugs:<br>
Newspapers added for all iconic events<br>
+
- Fixed autumn season for FC map<br>
FC newspapers converted<br>
+
- Fixed cannot add a pilot to SP campaigns<br>
Added news rack to view old newspapers<br>
+
- Fixed iconic missions from the main screen<br>
- campaign->activities->news<br>
+
- Fixed Squadron Logs<br>
Made AAR documents prettier<br>
+
- Fixed static planes damage too high<br><br>
- They retain their dimensions and do not stretch<br>
+
15.1.1<br><br>
- Added a folder image under the document<br>
+
Added Ultra Low ground to eliminate trains and trucks.<br>
Added Ground Unit Spawn Distance configuration in Mission Limits<br>
+
- Good for WWI where you are not really roaming the countrside<br>
Fixed: In several places plaques were referred to as plagues.<br>
+
- reduced infantry<br>
- Don't think they were visible to players but it bugged me<br>
+
Added Ultra AAA to reduce the gobs of AAA in PWCG missions.<br>
Revamped promotions to require a certain number of ground kills for promotion of attack pilots.<br>
+
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
Added first page/last page buttons to journal and squadron log<br>
+
- No AAA around bridges<br>
Fixed: Sometimes AAR events were not properly rolled up into the campaign<br>
+
- No AAA around railroad stations<br>
Fixed: Removed a few defunct configuration settings<br>
+
- No AAA on airfield approaches<br>
Fixed: Preddy's status when killed on 12/25/1944<br>
+
- reduced AAA on airfields<br>
Fixed: Aces historically killed no longer show as transferred<br>
+
- slightly reduced AAA on front lines<br>
Fixed: End of war newspaper now appears<br>
+
Added rare plane flight odds config<br>
Fixed: Unassigned pilot is now the on whose button was pressed and not the radio button selected<br>
+
- Gotha, HP, Arado<br>
Fixed: added heal wounds button on mission page to got directly to leave page to heal.<br>
+
- Limits frequency of mission generation for certain rare planes<br>
Fixed: Error that was causing failure if your great ace pilot was killed. 
+
- Controllable through advanced config: Mission Limits section<br>
<br><br>
+
Added Adjustment To Pilot Injury config<br>
12.3.1<br>
+
- Allows incremental downgrade of injuries suffered by player<br>
Enhanced iconic missions to allow the player to crew any appropriate TC vehicle.<br>
+
- Number 0-4.  Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
Extended ground unit spawn distance from 5km to 15km/8kmfor BoS/FC<br><br>
+
- Controllable through advanced config: Campaign Preferences section<br>
12.3.0<br>
+
Fixed FC airfield Beugnatre <br>
Iconic missions for AAA trucks<br>
+
Fixed escorts for players using check zones<br>
- From PWCG main screen go to iconic missions<br>
+
Fixed cold start disabled for coops.<br>
- Choose an AAA truck<br>
+
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
- PWCG generates a mission in an AAA truck.<br>
+
15.1.0<br><br>
Added capability to create iconic missions for AA trucks<br>
+
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
Reduced probability of planes prematurely jettisoning munitions<br>
+
Fixed issues around adding a coop user<br>
Fixed typo <br><br>
+
Fixed briefing issues for coop missions<br>
12.2.5<br>
+
Fixed zero altitude scramble and strategic intercept missions<br>
Tank and Train Busters: tanks and trains now considered separate victory categories<br>
+
Fixed issue that could have neutral targets chosen<br>
- Tank and train victories weigh more heavily into medals and promotions<br>
+
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
- Tank and train victories have separate counts on the first page of the pilots journal<br>
+
The SSW is available for Jasta 12. <br>
- Tank and train victories have their own detailed section in the pilots journal<br>
+
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
Added columns for tank, train, and ground to chalkboard
+
15.0.0 <br><br>
Added summary to Squadron Log<br>
+
For all:<br>
- How many pilots lost<br>
+
- Missions generate about 10x faster<br>
- How many air, tank, train, and ground victories<br>
+
- Added protection for instances of bad log data<br>
Expanded summary to Pilot Log<br>
+
- Reduced infantry by quite a bit<br><br>
- Air and ground victories scored in aircraft type<br>
+
PWCG for FC 2<br>
- Number of Air and Tank victories summarized by vehicle types<br>
+
- FC2 map<br>
Add skin configurations for Spitfire XIV<br>
+
- Fronts move in 1918<br>
Added skin pack from 41 Squadron Riksen for '''Spitfire XIV in PWCG Skin Pack 16'''<br>
+
- Squadrons redeploy based on historical events<br>
- Available for download on PWCG Site<br>
+
Squadron skins with tactical codes for all units.<br>
Fix 41 Squadron withdrawal erroneous date for Spitfire MK XIV<br>
+
- Must download ALL FC skin packs.<br>
Fix 66 Squadron withdrawal erroneous date for Spitfire MK XIV <br><br>
+
- Newer skin packs made by me are labeled "FC Squadron"<br>
12.2.4<br>
+
- Existing skin packs are labeled "FC Skin"<br>
Added Typhoon<br>
+
- Both sets contain squadron skins, so you need all of the packs.<br><br>
Added Fokker D8<br>
+
14.1.4<br><br>
Added 41 Squadron flying Spitfire Mk XIV<br>
+
Another attempt at sweeping the runway clean.<br>
Reverted 349 Squadron to Spitfire Mk IX<br>
+
Improvements to campaign generation<br>
Changed 193 squadron to Typhoon with a focus on ground attack<br>
+
- Validate name to prevent downstream errors<br>
Added 15 new vehicles and guns<br>
+
- Must now select a map.  Ensures data integrity later in the process<br>
Made battles context aware to be manned with British or American units<br>
+
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
Fixed missing airfield structures<br><br>
+
- Parked starts will not work in Normandy<br>
12.2.3<br>
+
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
Added squadron level target preferences. <br>
+
Cleaned up transfer screen.  Transfers to transport now work.<br>
- Allows squadrons to be directed towards specific target types<br>
+
Fixed transport missions <br>
- Target preference for P-47 units some is trains<br>
+
- They are now one way.<br>
- Added shipping target preference to 45th Bomber regiment (A20)<br>
+
- Intermediate waypoints are editable<br>
Made several P-47 squadrons prefer ground attack<br>
+
- No parachute drops in England<br><br>
Moved units closer to the front on Kuban map April 1943<br>
+
14.1.3<br><br>
Fixed case where battle was not being generated when it was required<br>
+
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
Fixed case where Ai scramble missions could have a zero altitude waypoint<br>
+
14.1.2<br><br>
<br>
+
C47 is flyable in a campaign<br>
12.2.2<br>
+
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
Improved performance of the waypoint editor screen<br>
+
14.1.1<br><br>
Improved (slightly) performance of the map screens<br>
+
Fixed two issues that could cause AARs to fail<br>
Press new button edit waypoint details to edit<br>
+
Made an attempt at fixing AI flies to enemy base<br><br>
Fixed error that cause incorrect intercept waypoint altitudes<br><br>
 
PWCG 12.2.1<br>
 
Limited assignment of entities to structures in target zones (performance). <br>
 
Fixed error that could cause missions to fail to generate<br>
 
<br>
 
PWCG 12.2.0<br>
 
Make planes exit attacks more quickly<br>
 
- When one or two planes goes bingo bombs the rest will jettison remaining ordnance and exit after 30 seconds.
 
Rewrite of strategic intercept<br>
 
- Use more realistic targets.<br>
 
- Multiple enemy flights based on air density config<br>
 
- Enemy flights are escorted<br>
 
- Improved spotter position<br>
 
Included more airfield and city blocks as targets to make airfield and city attacks more likely to trigger.<br>
 
Expanded structure inclusion box to encompass the flight path of all human players.<br>
 
Allowed possibility to escort bombers or ground attack<br>
 
Added enemy scrambles to escort missions when the escorted flight is attacking an airfield<br>
 
Fixed incorrect (low) altitude of ingress waypoint on strategic intercept and transport missions<br>
 
Fixed spelling of opportunity in mission briefing<br>
 
FIxed missing plane codes.<br>
 
Fixed Me262s could not take off from airfield (moved to different field)<br><br>
 
PWCG 12.1.2<br>
 
Got plane markings working for 354th<br>
 
- Will work for other units too but they need blank skins<br>
 
Fixed null pointer scenario in markings manager<br>
 
Fixed error that would cause AI squadrons not to upgrade to better planes (thanks for the code review bgreman).<br>
 
Fixed error: glass head rest on the 109 should not be a stock modification as doing so prevents other head rest options.<br><br>
 
PWCG 12.1.1<br>
 
Fixed packaging error that left out iconic single mission configs<br><br>
 
PWCG 12.1.0<br>
 
Iconic mission from the main screen<br>
 
- Generate an iconic mission without the campaign.<br>
 
- Good way to kick off one of these scenarios if you just feel like playing one
 
Use auto generated unit codes<br>
 
- From Murleen<br>
 
- Makes use of the new unit code decal feature<br>
 
- Only available on the P51 for now<br>
 
Added several missing modifications for WWI planes<br>
 
Standard Modifications<br>
 
- Makes the most common modifications standard.<br>
 
- Things like a mirror in WWII or optional instruments in WWI<br>
 
- Alleviates situation where there are more modifications than the screen can handle (Pfalz has 9!)<br>
 
Fixed situation that would prevent airfield AAA from spawning.<br>
 
Fixed incorrect ground attack payload for Spitfire Mk XIV <br><br>
 
PWCG 12.1.1<br>
 
Fixed packaging error that left out iconic single mission configs<br>
 

Latest revision as of 14:02, 19 July 2024

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Message definition (Update and version)
16.0.1<br><br>
Bugs:<br>
- Added missing profiles and pictures for Li2 and La 5 S38<br>
- Fixed issue with FC new pilot creation for coop campaigns<br><br>
16.0.0<br><br>
FC:<br>
Added western front map with seasons<br>
Expanded FC squadrons available<br>
Rearranged all FC squadron assignments to fit expanded map (and be more accurate)<br><br>
Added RE8<br>
- Strutter and Dorand AR are RE8s.<br><br>
BoS:<br>
- Added Li2<br>
- Added La5 S.38<br>
- Added Spitfire Mx.IXc<br>
- Added IAR as a possible replacement plane<br><br>
Bugs:<br>
- Fixed autumn season for FC map<br>
- Fixed cannot add a pilot to SP campaigns<br>
- Fixed iconic missions from the main screen<br>
- Fixed Squadron Logs<br>
- Fixed static planes damage too high<br><br>
15.1.1<br><br>
Added Ultra Low ground to eliminate trains and trucks.<br>
- Good for WWI where you are not really roaming the countrside<br>
- reduced infantry<br>
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
- No AAA around bridges<br>
- No AAA around railroad stations<br>
- No AAA on airfield approaches<br>
- reduced AAA on airfields<br>
- slightly reduced AAA on front lines<br>
Added rare plane flight odds config<br>
- Gotha, HP, Arado<br>
- Limits frequency of mission generation for certain rare planes<br>
- Controllable through advanced config: Mission Limits section<br>
Added Adjustment To Pilot Injury config<br>
- Allows incremental downgrade of injuries suffered by player<br>
- Number 0-4.  Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
- Controllable through advanced config: Campaign Preferences section<br>
Fixed FC airfield Beugnatre <br>
Fixed escorts for players using check zones<br>
Fixed cold start disabled for coops.<br>
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
15.1.0<br><br>
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
Fixed issues around adding a coop user<br>
Fixed briefing issues for coop missions<br>
Fixed zero altitude scramble and strategic intercept missions<br>
Fixed issue that could have neutral targets chosen<br>
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
The SSW is available for Jasta 12. <br>
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
15.0.0 <br><br>
For all:<br>
- Missions generate about 10x faster<br>
- Added protection for instances of bad log data<br>
- Reduced infantry by quite a bit<br><br>
PWCG for FC 2<br>
- FC2 map<br>
- Fronts move in 1918<br>
- Squadrons redeploy based on historical events<br>
Squadron skins with tactical codes for all units.<br>
- Must download ALL FC skin packs.<br>
- Newer skin packs made by me are labeled "FC Squadron"<br>
- Existing skin packs are labeled "FC Skin"<br>
- Both sets contain squadron skins, so you need all of the packs.<br><br>
14.1.4<br><br>
Another attempt at sweeping the runway clean.<br>
Improvements to campaign generation<br>
- Validate name to prevent downstream errors<br>
- Must now select a map.  Ensures data integrity later in the process<br>
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
- Parked starts will not work in Normandy<br>
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
Cleaned up transfer screen.  Transfers to transport now work.<br>
Fixed transport missions <br>
- They are now one way.<br>
- Intermediate waypoints are editable<br>
- No parachute drops in England<br><br>
14.1.3<br><br>
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
14.1.2<br><br>
C47 is flyable in a campaign<br>
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
14.1.1<br><br>
Fixed two issues that could cause AARs to fail<br>
Made an attempt at fixing AI flies to enemy base<br><br>
Translation16.0.1<br><br>
Bugs:<br>
- Added missing profiles and pictures for Li2 and La 5 S38<br>
- Fixed issue with FC new pilot creation for coop campaigns<br><br>
16.0.0<br><br>
FC:<br>
Added western front map with seasons<br>
Expanded FC squadrons available<br>
Rearranged all FC squadron assignments to fit expanded map (and be more accurate)<br><br>
Added RE8<br>
- Strutter and Dorand AR are RE8s.<br><br>
BoS:<br>
- Added Li2<br>
- Added La5 S.38<br>
- Added Spitfire Mx.IXc<br>
- Added IAR as a possible replacement plane<br><br>
Bugs:<br>
- Fixed autumn season for FC map<br>
- Fixed cannot add a pilot to SP campaigns<br>
- Fixed iconic missions from the main screen<br>
- Fixed Squadron Logs<br>
- Fixed static planes damage too high<br><br>
15.1.1<br><br>
Added Ultra Low ground to eliminate trains and trucks.<br>
- Good for WWI where you are not really roaming the countrside<br>
- reduced infantry<br>
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
- No AAA around bridges<br>
- No AAA around railroad stations<br>
- No AAA on airfield approaches<br>
- reduced AAA on airfields<br>
- slightly reduced AAA on front lines<br>
Added rare plane flight odds config<br>
- Gotha, HP, Arado<br>
- Limits frequency of mission generation for certain rare planes<br>
- Controllable through advanced config: Mission Limits section<br>
Added Adjustment To Pilot Injury config<br>
- Allows incremental downgrade of injuries suffered by player<br>
- Number 0-4.  Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
- Controllable through advanced config: Campaign Preferences section<br>
Fixed FC airfield Beugnatre <br>
Fixed escorts for players using check zones<br>
Fixed cold start disabled for coops.<br>
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
15.1.0<br><br>
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
Fixed issues around adding a coop user<br>
Fixed briefing issues for coop missions<br>
Fixed zero altitude scramble and strategic intercept missions<br>
Fixed issue that could have neutral targets chosen<br>
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
The SSW is available for Jasta 12. <br>
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
15.0.0 <br><br>
For all:<br>
- Missions generate about 10x faster<br>
- Added protection for instances of bad log data<br>
- Reduced infantry by quite a bit<br><br>
PWCG for FC 2<br>
- FC2 map<br>
- Fronts move in 1918<br>
- Squadrons redeploy based on historical events<br>
Squadron skins with tactical codes for all units.<br>
- Must download ALL FC skin packs.<br>
- Newer skin packs made by me are labeled "FC Squadron"<br>
- Existing skin packs are labeled "FC Skin"<br>
- Both sets contain squadron skins, so you need all of the packs.<br><br>
14.1.4<br><br>
Another attempt at sweeping the runway clean.<br>
Improvements to campaign generation<br>
- Validate name to prevent downstream errors<br>
- Must now select a map.  Ensures data integrity later in the process<br>
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
- Parked starts will not work in Normandy<br>
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
Cleaned up transfer screen.  Transfers to transport now work.<br>
Fixed transport missions <br>
- They are now one way.<br>
- Intermediate waypoints are editable<br>
- No parachute drops in England<br><br>
14.1.3<br><br>
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
14.1.2<br><br>
C47 is flyable in a campaign<br>
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
14.1.1<br><br>
Fixed two issues that could cause AARs to fail<br>
Made an attempt at fixing AI flies to enemy base<br><br>

16.0.1

Bugs:
- Added missing profiles and pictures for Li2 and La 5 S38
- Fixed issue with FC new pilot creation for coop campaigns

16.0.0

FC:
Added western front map with seasons
Expanded FC squadrons available
Rearranged all FC squadron assignments to fit expanded map (and be more accurate)

Added RE8
- Strutter and Dorand AR are RE8s.

BoS:
- Added Li2
- Added La5 S.38
- Added Spitfire Mx.IXc
- Added IAR as a possible replacement plane

Bugs:
- Fixed autumn season for FC map
- Fixed cannot add a pilot to SP campaigns
- Fixed iconic missions from the main screen
- Fixed Squadron Logs
- Fixed static planes damage too high

15.1.1

Added Ultra Low ground to eliminate trains and trucks.
- Good for WWI where you are not really roaming the countrside
- reduced infantry
Added Ultra AAA to reduce the gobs of AAA in PWCG missions.
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number
- No AAA around bridges
- No AAA around railroad stations
- No AAA on airfield approaches
- reduced AAA on airfields
- slightly reduced AAA on front lines
Added rare plane flight odds config
- Gotha, HP, Arado
- Limits frequency of mission generation for certain rare planes
- Controllable through advanced config: Mission Limits section
Added Adjustment To Pilot Injury config
- Allows incremental downgrade of injuries suffered by player
- Number 0-4. Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky
- Controllable through advanced config: Campaign Preferences section
Fixed FC airfield Beugnatre
Fixed escorts for players using check zones
Fixed cold start disabled for coops.
Fixed inability to work with coop pilots (transfer, activate, etc.)

15.1.0

Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV
Fixed issues around adding a coop user
Fixed briefing issues for coop missions
Fixed zero altitude scramble and strategic intercept missions
Fixed issue that could have neutral targets chosen
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).
The SSW is available for Jasta 12.
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war.

15.0.0

For all:
- Missions generate about 10x faster
- Added protection for instances of bad log data
- Reduced infantry by quite a bit

PWCG for FC 2
- FC2 map
- Fronts move in 1918
- Squadrons redeploy based on historical events
Squadron skins with tactical codes for all units.
- Must download ALL FC skin packs.
- Newer skin packs made by me are labeled "FC Squadron"
- Existing skin packs are labeled "FC Skin"
- Both sets contain squadron skins, so you need all of the packs.

14.1.4

Another attempt at sweeping the runway clean.
Improvements to campaign generation
- Validate name to prevent downstream errors
- Must now select a map. Ensures data integrity later in the process
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts
- Parked starts will not work in Normandy
- I left the option available to coop as they might be able to pull it off with no AI in the flight.
Cleaned up transfer screen. Transfers to transport now work.
Fixed transport missions
- They are now one way.
- Intermediate waypoints are editable
- No parachute drops in England

14.1.3

Fixed error in tactical code config that could cause mission generation to fail.

14.1.2

C47 is flyable in a campaign
Fix something that I fixed in 14.1.1 (fixes failure to generate mission)

14.1.1

Fixed two issues that could cause AARs to fail
Made an attempt at fixing AI flies to enemy base