Changed 193 squadron to Typhoon with a focus on ground attack<br>
+
Added 15 new vehicles and guns<br>
+
Made battles context aware to be manned with British or American units<br>
+
Fixed missing airfield structures<br><br>
12.2.3<br>
12.2.3<br>
Added squadron level target preferences. <br>
Added squadron level target preferences. <br>
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Line 15:
Made several P-47 squadrons prefer ground attack<br>
Made several P-47 squadrons prefer ground attack<br>
Moved units closer to the front on Kuban map April 1943<br>
Moved units closer to the front on Kuban map April 1943<br>
−
Made Spitfire Mk IV its own archtype to reflect complete replacement.<br>
−
- Currently flown by 193 and 349 squadron. Others keep the Mk IX<br>
−
- 349 is acknowledged to be non historical. It kept the IX. I just wanted at least 2 units to fly the XIV.<br>
−
Fixed many (should be all) instances of duplicated units<br>
−
- They weren't really duplicates. They were just positioned on top of each other.<br>
Fixed case where battle was not being generated when it was required<br>
Fixed case where battle was not being generated when it was required<br>
Fixed case where Ai scramble missions could have a zero altitude waypoint<br>
Fixed case where Ai scramble missions could have a zero altitude waypoint<br>
Revision as of 16:07, 4 June 2021
12.2.4
Added Typhoon
Added Fokker D8
Added 41 Squadron flying Spitfire Mk XIV
Reverted 349 Squadron to Spitfire Mk IX
Changed 193 squadron to Typhoon with a focus on ground attack
Added 15 new vehicles and guns
Made battles context aware to be manned with British or American units
Fixed missing airfield structures
12.2.3
Added squadron level target preferences.
- Allows squadrons to be directed towards specific target types
- Target preference for P-47 units some is trains
- Added shipping target preference to 45th Bomber regiment (A20)
Made several P-47 squadrons prefer ground attack
Moved units closer to the front on Kuban map April 1943
Fixed case where battle was not being generated when it was required
Fixed case where Ai scramble missions could have a zero altitude waypoint
12.2.2
Improved performance of the waypoint editor screen
Improved (slightly) performance of the map screens
Press new button edit waypoint details to edit
Fixed error that cause incorrect intercept waypoint altitudes
PWCG 12.2.1
Limited assignment of entities to structures in target zones (performance).
Fixed error that could cause missions to fail to generate
PWCG 12.2.0
Make planes exit attacks more quickly
- When one or two planes goes bingo bombs the rest will jettison remaining ordnance and exit after 30 seconds.
Rewrite of strategic intercept
- Use more realistic targets.
- Multiple enemy flights based on air density config
- Enemy flights are escorted
- Improved spotter position
Included more airfield and city blocks as targets to make airfield and city attacks more likely to trigger.
Expanded structure inclusion box to encompass the flight path of all human players.
Allowed possibility to escort bombers or ground attack
Added enemy scrambles to escort missions when the escorted flight is attacking an airfield
Fixed incorrect (low) altitude of ingress waypoint on strategic intercept and transport missions
Fixed spelling of opportunity in mission briefing
FIxed missing plane codes.
Fixed Me262s could not take off from airfield (moved to different field)
PWCG 12.1.2
Got plane markings working for 354th
- Will work for other units too but they need blank skins
Fixed null pointer scenario in markings manager
Fixed error that would cause AI squadrons not to upgrade to better planes (thanks for the code review bgreman).
Fixed error: glass head rest on the 109 should not be a stock modification as doing so prevents other head rest options.
PWCG 12.1.1
Fixed packaging error that left out iconic single mission configs
PWCG 12.1.0
Iconic mission from the main screen
- Generate an iconic mission without the campaign.
- Good way to kick off one of these scenarios if you just feel like playing one
Use auto generated unit codes
- From Murleen
- Makes use of the new unit code decal feature
- Only available on the P51 for now
Added several missing modifications for WWI planes
Standard Modifications
- Makes the most common modifications standard.
- Things like a mirror in WWII or optional instruments in WWI
- Alleviates situation where there are more modifications than the screen can handle (Pfalz has 9!)
Fixed situation that would prevent airfield AAA from spawning.
Fixed incorrect ground attack payload for Spitfire Mk XIV
PWCG 12.1.1
Fixed packaging error that left out iconic single mission configs