Difference between revisions of "Translations:Update and version/2/en"

From Installing and Using Pat Wilson Campaign Generator
Jump to navigation Jump to search
(Importing a new version from external source)
(Importing a new version from external source)
 
(25 intermediate revisions by the same user not shown)
Line 1: Line 1:
12.2.4<br>
+
16.0.1<br><br>
Added Typhoon<br>
+
Bugs:<br>
Added Fokker D8<br>
+
- Added missing profiles and pictures for Li2 and La 5 S38<br>
Added 41 Squadron flying Spitfire Mk XIV<br>
+
- Fixed issue with FC new pilot creation for coop campaigns<br><br>
Reverted 349 Squadron to Spitfire Mk IX<br>
+
16.0.0<br><br>
Changed 193 squadron to Typhoon with a focus on ground attack<br>
+
FC:<br>
Added 15 new vehicles and guns<br>
+
Added western front map with seasons<br>
Made battles context aware to be manned with British or American units<br>
+
Expanded FC squadrons available<br>
Fixed missing airfield structures<br><br>
+
Rearranged all FC squadron assignments to fit expanded map (and be more accurate)<br><br>
12.2.3<br>
+
Added RE8<br>
Added squadron level target preferences. <br>
+
- Strutter and Dorand AR are RE8s.<br><br>
- Allows squadrons to be directed towards specific target types<br>
+
BoS:<br>
- Target preference for P-47 units some is trains<br>
+
- Added Li2<br>
- Added shipping target preference to 45th Bomber regiment (A20)<br>
+
- Added La5 S.38<br>
Made several P-47 squadrons prefer ground attack<br>
+
- Added Spitfire Mx.IXc<br>
Moved units closer to the front on Kuban map April 1943<br>
+
- Added IAR as a possible replacement plane<br><br>
Fixed case where battle was not being generated when it was required<br>
+
Bugs:<br>
Fixed case where Ai scramble missions could have a zero altitude waypoint<br>
+
- Fixed autumn season for FC map<br>
<br>
+
- Fixed cannot add a pilot to SP campaigns<br>
12.2.2<br>
+
- Fixed iconic missions from the main screen<br>
Improved performance of the waypoint editor screen<br>
+
- Fixed Squadron Logs<br>
Improved (slightly) performance of the map screens<br>
+
- Fixed static planes damage too high<br><br>
Press new button edit waypoint details to edit<br>
+
15.1.1<br><br>
Fixed error that cause incorrect intercept waypoint altitudes<br><br>
+
Added Ultra Low ground to eliminate trains and trucks.<br>
PWCG 12.2.1<br>
+
- Good for WWI where you are not really roaming the countrside<br>
Limited assignment of entities to structures in target zones (performance). <br>
+
- reduced infantry<br>
Fixed error that could cause missions to fail to generate<br>
+
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
<br>
+
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
PWCG 12.2.0<br>
+
- No AAA around bridges<br>
Make planes exit attacks more quickly<br>
+
- No AAA around railroad stations<br>
- When one or two planes goes bingo bombs the rest will jettison remaining ordnance and exit after 30 seconds.
+
- No AAA on airfield approaches<br>
Rewrite of strategic intercept<br>
+
- reduced AAA on airfields<br>
- Use more realistic targets.<br>
+
- slightly reduced AAA on front lines<br>
- Multiple enemy flights based on air density config<br>
+
Added rare plane flight odds config<br>
- Enemy flights are escorted<br>
+
- Gotha, HP, Arado<br>
- Improved spotter position<br>
+
- Limits frequency of mission generation for certain rare planes<br>
Included more airfield and city blocks as targets to make airfield and city attacks more likely to trigger.<br>
+
- Controllable through advanced config: Mission Limits section<br>
Expanded structure inclusion box to encompass the flight path of all human players.<br>
+
Added Adjustment To Pilot Injury config<br>
Allowed possibility to escort bombers or ground attack<br>
+
- Allows incremental downgrade of injuries suffered by player<br>
Added enemy scrambles to escort missions when the escorted flight is attacking an airfield<br>
+
- Number 0-4. Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
Fixed incorrect (low) altitude of ingress waypoint on strategic intercept and transport missions<br>
+
- Controllable through advanced config: Campaign Preferences section<br>
Fixed spelling of opportunity in mission briefing<br>
+
Fixed FC airfield Beugnatre <br>
FIxed missing plane codes.<br>
+
Fixed escorts for players using check zones<br>
Fixed Me262s could not take off from airfield (moved to different field)<br><br>
+
Fixed cold start disabled for coops.<br>
PWCG 12.1.2<br>
+
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
Got plane markings working for 354th<br>
+
15.1.0<br><br>
- Will work for other units too but they need blank skins<br>
+
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
Fixed null pointer scenario in markings manager<br>
+
Fixed issues around adding a coop user<br>
Fixed error that would cause AI squadrons not to upgrade to better planes (thanks for the code review bgreman).<br>
+
Fixed briefing issues for coop missions<br>
Fixed error: glass head rest on the 109 should not be a stock modification as doing so prevents other head rest options.<br><br>
+
Fixed zero altitude scramble and strategic intercept missions<br>
PWCG 12.1.1<br>
+
Fixed issue that could have neutral targets chosen<br>
Fixed packaging error that left out iconic single mission configs<br><br>
+
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
PWCG 12.1.0<br>
+
The SSW is available for Jasta 12. <br>
Iconic mission from the main screen<br>
+
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
- Generate an iconic mission without the campaign.<br>
+
15.0.0 <br><br>
- Good way to kick off one of these scenarios if you just feel like playing one
+
For all:<br>
Use auto generated unit codes<br>
+
- Missions generate about 10x faster<br>
- From Murleen<br>
+
- Added protection for instances of bad log data<br>
- Makes use of the new unit code decal feature<br>
+
- Reduced infantry by quite a bit<br><br>
- Only available on the P51 for now<br>
+
PWCG for FC 2<br>
Added several missing modifications for WWI planes<br>
+
- FC2 map<br>
Standard Modifications<br>
+
- Fronts move in 1918<br>
- Makes the most common modifications standard.<br>
+
- Squadrons redeploy based on historical events<br>
- Things like a mirror in WWII or optional instruments in WWI<br>
+
Squadron skins with tactical codes for all units.<br>
- Alleviates situation where there are more modifications than the screen can handle (Pfalz has 9!)<br>
+
- Must download ALL FC skin packs.<br>
Fixed situation that would prevent airfield AAA from spawning.<br>
+
- Newer skin packs made by me are labeled "FC Squadron"<br>
Fixed incorrect ground attack payload for Spitfire Mk XIV <br><br>
+
- Existing skin packs are labeled "FC Skin"<br>
PWCG 12.1.1<br>
+
- Both sets contain squadron skins, so you need all of the packs.<br><br>
Fixed packaging error that left out iconic single mission configs<br>
+
14.1.4<br><br>
 +
Another attempt at sweeping the runway clean.<br>
 +
Improvements to campaign generation<br>
 +
- Validate name to prevent downstream errors<br>
 +
- Must now select a map.  Ensures data integrity later in the process<br>
 +
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
 +
- Parked starts will not work in Normandy<br>
 +
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
 +
Cleaned up transfer screen.  Transfers to transport now work.<br>
 +
Fixed transport missions <br>
 +
- They are now one way.<br>
 +
- Intermediate waypoints are editable<br>
 +
- No parachute drops in England<br><br>
 +
14.1.3<br><br>
 +
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
 +
14.1.2<br><br>
 +
C47 is flyable in a campaign<br>
 +
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
 +
14.1.1<br><br>
 +
Fixed two issues that could cause AARs to fail<br>
 +
Made an attempt at fixing AI flies to enemy base<br><br>

Latest revision as of 14:02, 19 July 2024

Information about message (contribute)
This message has no documentation. If you know where or how this message is used, you can help other translators by adding documentation to this message.
Message definition (Update and version)
16.0.1<br><br>
Bugs:<br>
- Added missing profiles and pictures for Li2 and La 5 S38<br>
- Fixed issue with FC new pilot creation for coop campaigns<br><br>
16.0.0<br><br>
FC:<br>
Added western front map with seasons<br>
Expanded FC squadrons available<br>
Rearranged all FC squadron assignments to fit expanded map (and be more accurate)<br><br>
Added RE8<br>
- Strutter and Dorand AR are RE8s.<br><br>
BoS:<br>
- Added Li2<br>
- Added La5 S.38<br>
- Added Spitfire Mx.IXc<br>
- Added IAR as a possible replacement plane<br><br>
Bugs:<br>
- Fixed autumn season for FC map<br>
- Fixed cannot add a pilot to SP campaigns<br>
- Fixed iconic missions from the main screen<br>
- Fixed Squadron Logs<br>
- Fixed static planes damage too high<br><br>
15.1.1<br><br>
Added Ultra Low ground to eliminate trains and trucks.<br>
- Good for WWI where you are not really roaming the countrside<br>
- reduced infantry<br>
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
- No AAA around bridges<br>
- No AAA around railroad stations<br>
- No AAA on airfield approaches<br>
- reduced AAA on airfields<br>
- slightly reduced AAA on front lines<br>
Added rare plane flight odds config<br>
- Gotha, HP, Arado<br>
- Limits frequency of mission generation for certain rare planes<br>
- Controllable through advanced config: Mission Limits section<br>
Added Adjustment To Pilot Injury config<br>
- Allows incremental downgrade of injuries suffered by player<br>
- Number 0-4.  Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
- Controllable through advanced config: Campaign Preferences section<br>
Fixed FC airfield Beugnatre <br>
Fixed escorts for players using check zones<br>
Fixed cold start disabled for coops.<br>
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
15.1.0<br><br>
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
Fixed issues around adding a coop user<br>
Fixed briefing issues for coop missions<br>
Fixed zero altitude scramble and strategic intercept missions<br>
Fixed issue that could have neutral targets chosen<br>
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
The SSW is available for Jasta 12. <br>
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
15.0.0 <br><br>
For all:<br>
- Missions generate about 10x faster<br>
- Added protection for instances of bad log data<br>
- Reduced infantry by quite a bit<br><br>
PWCG for FC 2<br>
- FC2 map<br>
- Fronts move in 1918<br>
- Squadrons redeploy based on historical events<br>
Squadron skins with tactical codes for all units.<br>
- Must download ALL FC skin packs.<br>
- Newer skin packs made by me are labeled "FC Squadron"<br>
- Existing skin packs are labeled "FC Skin"<br>
- Both sets contain squadron skins, so you need all of the packs.<br><br>
14.1.4<br><br>
Another attempt at sweeping the runway clean.<br>
Improvements to campaign generation<br>
- Validate name to prevent downstream errors<br>
- Must now select a map.  Ensures data integrity later in the process<br>
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
- Parked starts will not work in Normandy<br>
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
Cleaned up transfer screen.  Transfers to transport now work.<br>
Fixed transport missions <br>
- They are now one way.<br>
- Intermediate waypoints are editable<br>
- No parachute drops in England<br><br>
14.1.3<br><br>
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
14.1.2<br><br>
C47 is flyable in a campaign<br>
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
14.1.1<br><br>
Fixed two issues that could cause AARs to fail<br>
Made an attempt at fixing AI flies to enemy base<br><br>
Translation16.0.1<br><br>
Bugs:<br>
- Added missing profiles and pictures for Li2 and La 5 S38<br>
- Fixed issue with FC new pilot creation for coop campaigns<br><br>
16.0.0<br><br>
FC:<br>
Added western front map with seasons<br>
Expanded FC squadrons available<br>
Rearranged all FC squadron assignments to fit expanded map (and be more accurate)<br><br>
Added RE8<br>
- Strutter and Dorand AR are RE8s.<br><br>
BoS:<br>
- Added Li2<br>
- Added La5 S.38<br>
- Added Spitfire Mx.IXc<br>
- Added IAR as a possible replacement plane<br><br>
Bugs:<br>
- Fixed autumn season for FC map<br>
- Fixed cannot add a pilot to SP campaigns<br>
- Fixed iconic missions from the main screen<br>
- Fixed Squadron Logs<br>
- Fixed static planes damage too high<br><br>
15.1.1<br><br>
Added Ultra Low ground to eliminate trains and trucks.<br>
- Good for WWI where you are not really roaming the countrside<br>
- reduced infantry<br>
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
- No AAA around bridges<br>
- No AAA around railroad stations<br>
- No AAA on airfield approaches<br>
- reduced AAA on airfields<br>
- slightly reduced AAA on front lines<br>
Added rare plane flight odds config<br>
- Gotha, HP, Arado<br>
- Limits frequency of mission generation for certain rare planes<br>
- Controllable through advanced config: Mission Limits section<br>
Added Adjustment To Pilot Injury config<br>
- Allows incremental downgrade of injuries suffered by player<br>
- Number 0-4.  Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
- Controllable through advanced config: Campaign Preferences section<br>
Fixed FC airfield Beugnatre <br>
Fixed escorts for players using check zones<br>
Fixed cold start disabled for coops.<br>
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
15.1.0<br><br>
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
Fixed issues around adding a coop user<br>
Fixed briefing issues for coop missions<br>
Fixed zero altitude scramble and strategic intercept missions<br>
Fixed issue that could have neutral targets chosen<br>
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
The SSW is available for Jasta 12. <br>
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
15.0.0 <br><br>
For all:<br>
- Missions generate about 10x faster<br>
- Added protection for instances of bad log data<br>
- Reduced infantry by quite a bit<br><br>
PWCG for FC 2<br>
- FC2 map<br>
- Fronts move in 1918<br>
- Squadrons redeploy based on historical events<br>
Squadron skins with tactical codes for all units.<br>
- Must download ALL FC skin packs.<br>
- Newer skin packs made by me are labeled "FC Squadron"<br>
- Existing skin packs are labeled "FC Skin"<br>
- Both sets contain squadron skins, so you need all of the packs.<br><br>
14.1.4<br><br>
Another attempt at sweeping the runway clean.<br>
Improvements to campaign generation<br>
- Validate name to prevent downstream errors<br>
- Must now select a map.  Ensures data integrity later in the process<br>
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
- Parked starts will not work in Normandy<br>
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
Cleaned up transfer screen.  Transfers to transport now work.<br>
Fixed transport missions <br>
- They are now one way.<br>
- Intermediate waypoints are editable<br>
- No parachute drops in England<br><br>
14.1.3<br><br>
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
14.1.2<br><br>
C47 is flyable in a campaign<br>
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
14.1.1<br><br>
Fixed two issues that could cause AARs to fail<br>
Made an attempt at fixing AI flies to enemy base<br><br>

16.0.1

Bugs:
- Added missing profiles and pictures for Li2 and La 5 S38
- Fixed issue with FC new pilot creation for coop campaigns

16.0.0

FC:
Added western front map with seasons
Expanded FC squadrons available
Rearranged all FC squadron assignments to fit expanded map (and be more accurate)

Added RE8
- Strutter and Dorand AR are RE8s.

BoS:
- Added Li2
- Added La5 S.38
- Added Spitfire Mx.IXc
- Added IAR as a possible replacement plane

Bugs:
- Fixed autumn season for FC map
- Fixed cannot add a pilot to SP campaigns
- Fixed iconic missions from the main screen
- Fixed Squadron Logs
- Fixed static planes damage too high

15.1.1

Added Ultra Low ground to eliminate trains and trucks.
- Good for WWI where you are not really roaming the countrside
- reduced infantry
Added Ultra AAA to reduce the gobs of AAA in PWCG missions.
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number
- No AAA around bridges
- No AAA around railroad stations
- No AAA on airfield approaches
- reduced AAA on airfields
- slightly reduced AAA on front lines
Added rare plane flight odds config
- Gotha, HP, Arado
- Limits frequency of mission generation for certain rare planes
- Controllable through advanced config: Mission Limits section
Added Adjustment To Pilot Injury config
- Allows incremental downgrade of injuries suffered by player
- Number 0-4. Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky
- Controllable through advanced config: Campaign Preferences section
Fixed FC airfield Beugnatre
Fixed escorts for players using check zones
Fixed cold start disabled for coops.
Fixed inability to work with coop pilots (transfer, activate, etc.)

15.1.0

Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV
Fixed issues around adding a coop user
Fixed briefing issues for coop missions
Fixed zero altitude scramble and strategic intercept missions
Fixed issue that could have neutral targets chosen
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).
The SSW is available for Jasta 12.
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war.

15.0.0

For all:
- Missions generate about 10x faster
- Added protection for instances of bad log data
- Reduced infantry by quite a bit

PWCG for FC 2
- FC2 map
- Fronts move in 1918
- Squadrons redeploy based on historical events
Squadron skins with tactical codes for all units.
- Must download ALL FC skin packs.
- Newer skin packs made by me are labeled "FC Squadron"
- Existing skin packs are labeled "FC Skin"
- Both sets contain squadron skins, so you need all of the packs.

14.1.4

Another attempt at sweeping the runway clean.
Improvements to campaign generation
- Validate name to prevent downstream errors
- Must now select a map. Ensures data integrity later in the process
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts
- Parked starts will not work in Normandy
- I left the option available to coop as they might be able to pull it off with no AI in the flight.
Cleaned up transfer screen. Transfers to transport now work.
Fixed transport missions
- They are now one way.
- Intermediate waypoints are editable
- No parachute drops in England

14.1.3

Fixed error in tactical code config that could cause mission generation to fail.

14.1.2

C47 is flyable in a campaign
Fix something that I fixed in 14.1.1 (fixes failure to generate mission)

14.1.1

Fixed two issues that could cause AARs to fail
Made an attempt at fixing AI flies to enemy base