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13.1.0<br>
+
16.0.1<br><br>
Added SPAD VII Early, Pfalz D.XII, and Airco DH4<br>
+
Bugs:<br>
Added German AAA Half Track<br>
+
- Added missing profiles and pictures for Li2 and La 5 S38<br>
Add decimal level turbulence<br>
+
- Fixed issue with FC new pilot creation for coop campaigns<br><br>
Fixed Cannot add new pilot if all pilots are dead<br>
+
16.0.0<br><br>
- Will set the new pilot as the reference pilot only if the new pilot is the only human pilot<br>
+
FC:<br>
- Note,  UI will not pick up on the new pilot as the reference pilot.  Exit and reenter the campaign.<br>
+
Added western front map with seasons<br>
Fixed incorrect sorting of payloads and modifications for Bristol F2B<br>
+
Expanded FC squadrons available<br>
<br><br>
+
Rearranged all FC squadron assignments to fit expanded map (and be more accurate)<br><br>
13.0.3<br>
+
Added RE8<br>
Fixed target not activating on attack missions <br><br>
+
- Strutter and Dorand AR are RE8s.<br><br>
13.0.2<br>
+
BoS:<br>
Added Player Pilot chalk board option to see only human pilots (alive and dead)<br>
+
- Added Li2<br>
Added config option not to delete planes and vehicles after death<br>
+
- Added La5 S.38<br>
- Main Menu->Configuration->User Preferences set delete after death to 0 (zero)<br>
+
- Added Spitfire Mx.IXc<br>
- The config is global so will apply to all campaigns<br>
+
- Added IAR as a possible replacement plane<br><br>
Fixed Moved target final WP closer to target to ensure attack area triggering<br>
+
Bugs:<br>
Fixed iconic mission button not visible on smaller screens<br><br>
+
- Fixed autumn season for FC map<br>
13.0.1<br>
+
- Fixed cannot add a pilot to SP campaigns<br>
Fixed Inadvertently killing off player pilots once they get good.<br><br>
+
- Fixed iconic missions from the main screen<br>
13.0.0
+
- Fixed Squadron Logs<br>
<br>
+
- Fixed static planes damage too high<br><br>
Added Ground Free Hunt mission<br>
+
15.1.1<br><br>
- Currently targets trains and trucks<br>
+
Added Ultra Low ground to eliminate trains and trucks.<br>
- Fly to a point and search.  No guidance except follow roads or tracks.<br>
+
- Good for WWI where you are not really roaming the countrside<br>
- Ground units start moving when mission starts.<br>
+
- reduced infantry<br>
- Will do ships and armor next as they require a different pattern<br>
+
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
Improved out of mission victories<br>
+
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
- Added ground and structural out of mission victories<br>
+
- No AAA around bridges<br>
- Added ground and structural out of initial victories<br>
+
- No AAA around railroad stations<br>
- A pilot will get a pseudo mission type based on his squadron configuration.  That mission type will determine the victory type.<br>
+
- No AAA on airfield approaches<br>
Bryansk iconic event added<br>
+
- reduced AAA on airfields<br>
Newspapers<br>
+
- slightly reduced AAA on front lines<br>
Rewrote newspapers such that a new paper can be added by supplying a photo and adding a bit of data<br>
+
Added rare plane flight odds config<br>
Newspapers added for all iconic events<br>
+
- Gotha, HP, Arado<br>
FC newspapers converted<br>
+
- Limits frequency of mission generation for certain rare planes<br>
Added news rack to view old newspapers<br>
+
- Controllable through advanced config: Mission Limits section<br>
- campaign->activities->news<br>
+
Added Adjustment To Pilot Injury config<br>
Made AAR documents prettier<br>
+
- Allows incremental downgrade of injuries suffered by player<br>
- They retain their dimensions and do not stretch<br>
+
- Number 0-4.  Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
- Added a folder image under the document<br>
+
- Controllable through advanced config: Campaign Preferences section<br>
Added Ground Unit Spawn Distance configuration in Mission Limits<br>
+
Fixed FC airfield Beugnatre <br>
Fixed: In several places plaques were referred to as plagues.<br>
+
Fixed escorts for players using check zones<br>
Revamped promotions to require a certain number of ground kills for promotion of attack pilots.<br>
+
Fixed cold start disabled for coops.<br>
Added first page/last page buttons to journal and squadron log<br>
+
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
Fixed: Sometimes AAR events were not properly rolled up into the campaign<br>
+
15.1.0<br><br>
Fixed: Removed a few defunct configuration settings<br>
+
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
Fixed: Preddy's status when killed on 12/25/1944<br>
+
Fixed issues around adding a coop user<br>
Fixed: Aces historically killed no longer show as transferred<br>
+
Fixed briefing issues for coop missions<br>
Fixed: End of war newspaper now appears<br>
+
Fixed zero altitude scramble and strategic intercept missions<br>
Fixed: Unassigned pilot is now the on whose button was pressed and not the radio button selected<br>
+
Fixed issue that could have neutral targets chosen<br>
Fixed: added heal wounds button on mission page to got directly to leave page to heal.<br>
+
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
Fixed: Error that was causing failure if your great ace pilot was killed. 
+
The SSW is available for Jasta 12. <br>
<br><br>
+
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
12.3.1<br>
+
15.0.0 <br><br>
Enhanced iconic missions to allow the player to crew any appropriate TC vehicle.<br>
+
For all:<br>
Extended ground unit spawn distance from 5km to 15km/8kmfor BoS/FC<br><br>
+
- Missions generate about 10x faster<br>
12.3.0<br>
+
- Added protection for instances of bad log data<br>
Iconic missions for AAA trucks<br>
+
- Reduced infantry by quite a bit<br><br>
- From PWCG main screen go to iconic missions<br>
+
PWCG for FC 2<br>
- Choose an AAA truck<br>
+
- FC2 map<br>
- PWCG generates a mission in an AAA truck.<br>
+
- Fronts move in 1918<br>
Added capability to create iconic missions for AA trucks<br>
+
- Squadrons redeploy based on historical events<br>
Reduced probability of planes prematurely jettisoning munitions<br>
+
Squadron skins with tactical codes for all units.<br>
Fixed typo <br><br>
+
- Must download ALL FC skin packs.<br>
12.2.5<br>
+
- Newer skin packs made by me are labeled "FC Squadron"<br>
Tank and Train Busters: tanks and trains now considered separate victory categories<br>
+
- Existing skin packs are labeled "FC Skin"<br>
- Tank and train victories weigh more heavily into medals and promotions<br>
+
- Both sets contain squadron skins, so you need all of the packs.<br><br>
- Tank and train victories have separate counts on the first page of the pilots journal<br>
+
14.1.4<br><br>
- Tank and train victories have their own detailed section in the pilots journal<br>
+
Another attempt at sweeping the runway clean.<br>
Added columns for tank, train, and ground to chalkboard
+
Improvements to campaign generation<br>
Added summary to Squadron Log<br>
+
- Validate name to prevent downstream errors<br>
- How many pilots lost<br>
+
- Must now select a map. Ensures data integrity later in the process<br>
- How many air, tank, train, and ground victories<br>
+
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
Expanded summary to Pilot Log<br>
+
- Parked starts will not work in Normandy<br>
- Air and ground victories scored in aircraft type<br>
+
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
- Number of Air and Tank victories summarized by vehicle types<br>
+
Cleaned up transfer screen.  Transfers to transport now work.<br>
Add skin configurations for Spitfire XIV<br>
+
Fixed transport missions <br>
Added skin pack from 41 Squadron Riksen for '''Spitfire XIV in PWCG Skin Pack 16'''<br>
+
- They are now one way.<br>
- Available for download on PWCG Site<br>
+
- Intermediate waypoints are editable<br>
Fix 41 Squadron withdrawal erroneous date for Spitfire MK XIV<br>
+
- No parachute drops in England<br><br>
Fix 66 Squadron withdrawal erroneous date for Spitfire MK XIV <br><br>
+
14.1.3<br><br>
12.2.4<br>
+
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
Added Typhoon<br>
+
14.1.2<br><br>
Added Fokker D8<br>
+
C47 is flyable in a campaign<br>
Added 41 Squadron flying Spitfire Mk XIV<br>
+
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
Reverted 349 Squadron to Spitfire Mk IX<br>
+
14.1.1<br><br>
Changed 193 squadron to Typhoon with a focus on ground attack<br>
+
Fixed two issues that could cause AARs to fail<br>
Added 15 new vehicles and guns<br>
+
Made an attempt at fixing AI flies to enemy base<br><br>
Made battles context aware to be manned with British or American units<br>
 
Fixed missing airfield structures<br><br>
 
12.2.3<br>
 
Added squadron level target preferences. <br>
 
- Allows squadrons to be directed towards specific target types<br>
 
- Target preference for P-47 units some is trains<br>
 
- Added shipping target preference to 45th Bomber regiment (A20)<br>
 
Made several P-47 squadrons prefer ground attack<br>
 
Moved units closer to the front on Kuban map April 1943<br>
 
Fixed case where battle was not being generated when it was required<br>
 
Fixed case where Ai scramble missions could have a zero altitude waypoint<br>
 
<br>
 
12.2.2<br>
 
Improved performance of the waypoint editor screen<br>
 
Improved (slightly) performance of the map screens<br>
 
Press new button edit waypoint details to edit<br>
 
Fixed error that cause incorrect intercept waypoint altitudes<br><br>
 
PWCG 12.2.1<br>
 
Limited assignment of entities to structures in target zones (performance). <br>
 
Fixed error that could cause missions to fail to generate<br>
 
<br>
 
12.2.0<br>
 
Make planes exit attacks more quickly<br>
 
- When one or two planes goes bingo bombs the rest will jettison remaining ordnance and exit after 30 seconds.
 
Rewrite of strategic intercept<br>
 
- Use more realistic targets.<br>
 
- Multiple enemy flights based on air density config<br>
 
- Enemy flights are escorted<br>
 
- Improved spotter position<br>
 
Included more airfield and city blocks as targets to make airfield and city attacks more likely to trigger.<br>
 
Expanded structure inclusion box to encompass the flight path of all human players.<br>
 
Allowed possibility to escort bombers or ground attack<br>
 
Added enemy scrambles to escort missions when the escorted flight is attacking an airfield<br>
 
Fixed incorrect (low) altitude of ingress waypoint on strategic intercept and transport missions<br>
 
Fixed spelling of opportunity in mission briefing<br>
 
FIxed missing plane codes.<br>
 
Fixed Me262s could not take off from airfield (moved to different field)<br><br>
 
PWCG 12.1.2<br>
 
Got plane markings working for 354th<br>
 
- Will work for other units too but they need blank skins<br>
 
Fixed null pointer scenario in markings manager<br>
 
Fixed error that would cause AI squadrons not to upgrade to better planes (thanks for the code review bgreman).<br>
 
Fixed error: glass head rest on the 109 should not be a stock modification as doing so prevents other head rest options.<br><br>
 
PWCG 12.1.1<br>
 
Fixed packaging error that left out iconic single mission configs<br><br>
 
PWCG 12.1.0<br>
 
Iconic mission from the main screen<br>
 
- Generate an iconic mission without the campaign.<br>
 
- Good way to kick off one of these scenarios if you just feel like playing one
 
Use auto generated unit codes<br>
 
- From Murleen<br>
 
- Makes use of the new unit code decal feature<br>
 
- Only available on the P51 for now<br>
 
Added several missing modifications for WWI planes<br>
 
Standard Modifications<br>
 
- Makes the most common modifications standard.<br>
 
- Things like a mirror in WWII or optional instruments in WWI<br>
 
- Alleviates situation where there are more modifications than the screen can handle (Pfalz has 9!)<br>
 
Fixed situation that would prevent airfield AAA from spawning.<br>
 
Fixed incorrect ground attack payload for Spitfire Mk XIV <br><br>
 
PWCG 12.1.1<br>
 
Fixed packaging error that left out iconic single mission configs<br>
 

Latest revision as of 14:02, 19 July 2024

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Message definition (Update and version)
16.0.1<br><br>
Bugs:<br>
- Added missing profiles and pictures for Li2 and La 5 S38<br>
- Fixed issue with FC new pilot creation for coop campaigns<br><br>
16.0.0<br><br>
FC:<br>
Added western front map with seasons<br>
Expanded FC squadrons available<br>
Rearranged all FC squadron assignments to fit expanded map (and be more accurate)<br><br>
Added RE8<br>
- Strutter and Dorand AR are RE8s.<br><br>
BoS:<br>
- Added Li2<br>
- Added La5 S.38<br>
- Added Spitfire Mx.IXc<br>
- Added IAR as a possible replacement plane<br><br>
Bugs:<br>
- Fixed autumn season for FC map<br>
- Fixed cannot add a pilot to SP campaigns<br>
- Fixed iconic missions from the main screen<br>
- Fixed Squadron Logs<br>
- Fixed static planes damage too high<br><br>
15.1.1<br><br>
Added Ultra Low ground to eliminate trains and trucks.<br>
- Good for WWI where you are not really roaming the countrside<br>
- reduced infantry<br>
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
- No AAA around bridges<br>
- No AAA around railroad stations<br>
- No AAA on airfield approaches<br>
- reduced AAA on airfields<br>
- slightly reduced AAA on front lines<br>
Added rare plane flight odds config<br>
- Gotha, HP, Arado<br>
- Limits frequency of mission generation for certain rare planes<br>
- Controllable through advanced config: Mission Limits section<br>
Added Adjustment To Pilot Injury config<br>
- Allows incremental downgrade of injuries suffered by player<br>
- Number 0-4.  Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
- Controllable through advanced config: Campaign Preferences section<br>
Fixed FC airfield Beugnatre <br>
Fixed escorts for players using check zones<br>
Fixed cold start disabled for coops.<br>
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
15.1.0<br><br>
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
Fixed issues around adding a coop user<br>
Fixed briefing issues for coop missions<br>
Fixed zero altitude scramble and strategic intercept missions<br>
Fixed issue that could have neutral targets chosen<br>
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
The SSW is available for Jasta 12. <br>
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
15.0.0 <br><br>
For all:<br>
- Missions generate about 10x faster<br>
- Added protection for instances of bad log data<br>
- Reduced infantry by quite a bit<br><br>
PWCG for FC 2<br>
- FC2 map<br>
- Fronts move in 1918<br>
- Squadrons redeploy based on historical events<br>
Squadron skins with tactical codes for all units.<br>
- Must download ALL FC skin packs.<br>
- Newer skin packs made by me are labeled "FC Squadron"<br>
- Existing skin packs are labeled "FC Skin"<br>
- Both sets contain squadron skins, so you need all of the packs.<br><br>
14.1.4<br><br>
Another attempt at sweeping the runway clean.<br>
Improvements to campaign generation<br>
- Validate name to prevent downstream errors<br>
- Must now select a map.  Ensures data integrity later in the process<br>
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
- Parked starts will not work in Normandy<br>
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
Cleaned up transfer screen.  Transfers to transport now work.<br>
Fixed transport missions <br>
- They are now one way.<br>
- Intermediate waypoints are editable<br>
- No parachute drops in England<br><br>
14.1.3<br><br>
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
14.1.2<br><br>
C47 is flyable in a campaign<br>
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
14.1.1<br><br>
Fixed two issues that could cause AARs to fail<br>
Made an attempt at fixing AI flies to enemy base<br><br>
Translation16.0.1<br><br>
Bugs:<br>
- Added missing profiles and pictures for Li2 and La 5 S38<br>
- Fixed issue with FC new pilot creation for coop campaigns<br><br>
16.0.0<br><br>
FC:<br>
Added western front map with seasons<br>
Expanded FC squadrons available<br>
Rearranged all FC squadron assignments to fit expanded map (and be more accurate)<br><br>
Added RE8<br>
- Strutter and Dorand AR are RE8s.<br><br>
BoS:<br>
- Added Li2<br>
- Added La5 S.38<br>
- Added Spitfire Mx.IXc<br>
- Added IAR as a possible replacement plane<br><br>
Bugs:<br>
- Fixed autumn season for FC map<br>
- Fixed cannot add a pilot to SP campaigns<br>
- Fixed iconic missions from the main screen<br>
- Fixed Squadron Logs<br>
- Fixed static planes damage too high<br><br>
15.1.1<br><br>
Added Ultra Low ground to eliminate trains and trucks.<br>
- Good for WWI where you are not really roaming the countrside<br>
- reduced infantry<br>
Added Ultra AAA to reduce the gobs of AAA  in PWCG missions.<br>
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br>
- No AAA around bridges<br>
- No AAA around railroad stations<br>
- No AAA on airfield approaches<br>
- reduced AAA on airfields<br>
- slightly reduced AAA on front lines<br>
Added rare plane flight odds config<br>
- Gotha, HP, Arado<br>
- Limits frequency of mission generation for certain rare planes<br>
- Controllable through advanced config: Mission Limits section<br>
Added Adjustment To Pilot Injury config<br>
- Allows incremental downgrade of injuries suffered by player<br>
- Number 0-4.  Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br>
- Controllable through advanced config: Campaign Preferences section<br>
Fixed FC airfield Beugnatre <br>
Fixed escorts for players using check zones<br>
Fixed cold start disabled for coops.<br>
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br>
15.1.0<br><br>
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br>
Fixed issues around adding a coop user<br>
Fixed briefing issues for coop missions<br>
Fixed zero altitude scramble and strategic intercept missions<br>
Fixed issue that could have neutral targets chosen<br>
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br>
The SSW is available for Jasta 12. <br>
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br>
15.0.0 <br><br>
For all:<br>
- Missions generate about 10x faster<br>
- Added protection for instances of bad log data<br>
- Reduced infantry by quite a bit<br><br>
PWCG for FC 2<br>
- FC2 map<br>
- Fronts move in 1918<br>
- Squadrons redeploy based on historical events<br>
Squadron skins with tactical codes for all units.<br>
- Must download ALL FC skin packs.<br>
- Newer skin packs made by me are labeled "FC Squadron"<br>
- Existing skin packs are labeled "FC Skin"<br>
- Both sets contain squadron skins, so you need all of the packs.<br><br>
14.1.4<br><br>
Another attempt at sweeping the runway clean.<br>
Improvements to campaign generation<br>
- Validate name to prevent downstream errors<br>
- Must now select a map.  Ensures data integrity later in the process<br>
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br>
- Parked starts will not work in Normandy<br>
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br>
Cleaned up transfer screen.  Transfers to transport now work.<br>
Fixed transport missions <br>
- They are now one way.<br>
- Intermediate waypoints are editable<br>
- No parachute drops in England<br><br>
14.1.3<br><br>
Fixed error in tactical code config that could cause mission generation to fail.<br><br>
14.1.2<br><br>
C47 is flyable in a campaign<br>
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br>
14.1.1<br><br>
Fixed two issues that could cause AARs to fail<br>
Made an attempt at fixing AI flies to enemy base<br><br>

16.0.1

Bugs:
- Added missing profiles and pictures for Li2 and La 5 S38
- Fixed issue with FC new pilot creation for coop campaigns

16.0.0

FC:
Added western front map with seasons
Expanded FC squadrons available
Rearranged all FC squadron assignments to fit expanded map (and be more accurate)

Added RE8
- Strutter and Dorand AR are RE8s.

BoS:
- Added Li2
- Added La5 S.38
- Added Spitfire Mx.IXc
- Added IAR as a possible replacement plane

Bugs:
- Fixed autumn season for FC map
- Fixed cannot add a pilot to SP campaigns
- Fixed iconic missions from the main screen
- Fixed Squadron Logs
- Fixed static planes damage too high

15.1.1

Added Ultra Low ground to eliminate trains and trucks.
- Good for WWI where you are not really roaming the countrside
- reduced infantry
Added Ultra AAA to reduce the gobs of AAA in PWCG missions.
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number
- No AAA around bridges
- No AAA around railroad stations
- No AAA on airfield approaches
- reduced AAA on airfields
- slightly reduced AAA on front lines
Added rare plane flight odds config
- Gotha, HP, Arado
- Limits frequency of mission generation for certain rare planes
- Controllable through advanced config: Mission Limits section
Added Adjustment To Pilot Injury config
- Allows incremental downgrade of injuries suffered by player
- Number 0-4. Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky
- Controllable through advanced config: Campaign Preferences section
Fixed FC airfield Beugnatre
Fixed escorts for players using check zones
Fixed cold start disabled for coops.
Fixed inability to work with coop pilots (transfer, activate, etc.)

15.1.0

Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV
Fixed issues around adding a coop user
Fixed briefing issues for coop missions
Fixed zero altitude scramble and strategic intercept missions
Fixed issue that could have neutral targets chosen
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).
The SSW is available for Jasta 12.
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war.

15.0.0

For all:
- Missions generate about 10x faster
- Added protection for instances of bad log data
- Reduced infantry by quite a bit

PWCG for FC 2
- FC2 map
- Fronts move in 1918
- Squadrons redeploy based on historical events
Squadron skins with tactical codes for all units.
- Must download ALL FC skin packs.
- Newer skin packs made by me are labeled "FC Squadron"
- Existing skin packs are labeled "FC Skin"
- Both sets contain squadron skins, so you need all of the packs.

14.1.4

Another attempt at sweeping the runway clean.
Improvements to campaign generation
- Validate name to prevent downstream errors
- Must now select a map. Ensures data integrity later in the process
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts
- Parked starts will not work in Normandy
- I left the option available to coop as they might be able to pull it off with no AI in the flight.
Cleaned up transfer screen. Transfers to transport now work.
Fixed transport missions
- They are now one way.
- Intermediate waypoints are editable
- No parachute drops in England

14.1.3

Fixed error in tactical code config that could cause mission generation to fail.

14.1.2

C47 is flyable in a campaign
Fix something that I fixed in 14.1.1 (fixes failure to generate mission)

14.1.1

Fixed two issues that could cause AARs to fail
Made an attempt at fixing AI flies to enemy base