What is a "squadron skin?". it is a skin configured in PWCG to be used as the generic squadron skin. So it is a blank with a unit marking on it. <br>
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- Battle of Britain 1941<br>
+
- All variations of an aircraft were done, so a P47D22 for a squadron will take up to 8 skins with green, silver, plain, and 3 variations of Normandy markings.<br>
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- Channel Front<br>
+
- Russian aircraft might have multiple camo schemes over time and concurrently. German planes often had multiple concurrent camo schemes.<br>
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- Dieppe<br>
+
- No British squadron skins as they did not have squadron markings other than the code. The existing blank skins are adequate.<br>
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- Normandy<br>
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- The different paint schemes and markings will add some life and the use of codes will make every aircraft in the mission unique.<br>
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- Newspapers<br>
+
Changed takeoff WP priority to low to prevent unaggressive AI if takeoff WP is missed<br>
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- Normandy iconic missions<br>
+
Many tweaks to iconic events to ensure intended actions are included in the mission<br>
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Improve strategic intercept and scramble mission waypoints<br>
+
Fixed Mosquito payloads not available in briefing<br>
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Radar on the channel front and on the Rhine map<br>
+
Fixed Mosquito payload in Lb not Kg.<br>
−
Blank skins and tactical codes<br><br>
+
Fixed wrong image context sometimes used (RAF logbook for German pilot, etc.)<br>
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Two new skin sets<br>
+
Fixed introduction date of Tempests to 56th squadron<br>
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- Blank skins for US fighter squadrons<br>
+
Moved introduction of Free French (326th Squadron) to March 1943<br>
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- P-47 D22, P-47 D28, P-51 B5, P-51 D-15<br>
+
Fixed "Dover Castle" typo<br>
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- About 100 new squadron skins based on the new blank skins<br>
+
Fixed Kingsnorth typo<br>
−
Added code to not kill pilots who bail out<br>
+
Significant internal changes, mostly for testability. <br><br>
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- Used to avoid killing everybody that bails out over water<br>
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- If you are going down over water, don't ditch. PWCG can't pick that up. Bail out.<br>
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Fixed keep airfield objects away from any area usable by real planes.<br>
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Fixed issue that could prevent AAR from completing.<br><br>
Revision as of 17:28, 10 November 2022
14.1.0
Completion of blank Squadron skins.
Over 600 skins added
What is a "squadron skin?". it is a skin configured in PWCG to be used as the generic squadron skin. So it is a blank with a unit marking on it.
- All variations of an aircraft were done, so a P47D22 for a squadron will take up to 8 skins with green, silver, plain, and 3 variations of Normandy markings.
- Russian aircraft might have multiple camo schemes over time and concurrently. German planes often had multiple concurrent camo schemes.
- No British squadron skins as they did not have squadron markings other than the code. The existing blank skins are adequate.
- The different paint schemes and markings will add some life and the use of codes will make every aircraft in the mission unique.
Changed takeoff WP priority to low to prevent unaggressive AI if takeoff WP is missed
Many tweaks to iconic events to ensure intended actions are included in the mission
Fixed Mosquito payloads not available in briefing
Fixed Mosquito payload in Lb not Kg.
Fixed wrong image context sometimes used (RAF logbook for German pilot, etc.)
Fixed introduction date of Tempests to 56th squadron
Moved introduction of Free French (326th Squadron) to March 1943
Fixed "Dover Castle" typo
Fixed Kingsnorth typo
Significant internal changes, mostly for testability.