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Fixed situation that would prevent airfield AAA from spawning.<br>
Fixed situation that would prevent airfield AAA from spawning.<br>
Fixed incorrect ground attack payload for Spitfire Mk XIV <br><br>
Fixed incorrect ground attack payload for Spitfire Mk XIV <br><br>
− PWCG 12.1.1<br>
− Fixed packaging error that left out iconic single mission configs<br>
Latest revision as of 15:11, 18 April 2022
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13.7.0<br><br> Added P-51 B<br> Fixed issue that could prevent FC AAR from June 1917 to August 12917.<br> Fixed unconfigured skins for DFW C.V units.<br> Fixed naming mismatch for FC wound badges<br><br> 13.6.1<br><br> Fixed and improved pilot admin screen<br> - Made multiple pages to deal with larger coop campaigns<br> - Ordered pilots by status so active pilots will be first<br> Consolidated some medals to display only highest order awarded (Thanks Splash)<br> - Knights Cross, DSO, DFC, DSC, Croix de Guerre, Wound Badges <br> Fixed Heal Wounds not linking to leave page<br> Fixed case where French WWI pilots could be awarded British medals.<br> Fixed typo Royal Flying Corps <br><br> 13.6.0<br><br> Added DFW C.V<br> - All FA squadrons fly DFW<br> - Schlastas fly Halberstadts<br> - Halberstadt start date moved back to August 1917<br> Added new WWI vehicles<br> Incorporated Stonehouse's improvements for Typhoon skins and 193 Squadron roles<br> Fixed equipment request screen<br> Fix to handle issue where coop server could spew a bad log set<br> 13.5.0<br><br> Changes to awarding player victories - Adds damage check to victories not confirmed in logs. You will not get a victory for something you didn't shoot.<br> Added warning when player does something to advance time when an AAR is pending.<br> - New mission<br> - Leave<br> - Transfer<br> - warning says "Existing mission results detected ... Proceed?"<br> - Yes means proceed and don't do the AAR<br><br> - No means do not proceed,giving you a chance to submit an AAR.<br> Fixed pilot admin layout<br> Fixed pilot admin not showing action buttons when pilot selected<br> Fixed incorrect info displayed on page 2 of campaign creation<br> Fixed Yak 1B not recognized<br><br> 13.4.2<br> Fix flight targets nearest bridge<br> Fix bad airfield assignment for No 20 Squadron (FC)<br><br> 13.4.1<br> Improved layout of skin selection UI<br> Improved appearance reference pilot selection and player admin screen to minimize image stretching<br> Fixed Breguet issue<br> Fixed layout of intel screen - control buttons not displaying on some monitors<br> Fixed overly small area for text in debrief<br> Fixed leave error message. Weeks should be days. Changed dialog from error to help.<br><br> 13.4.0<br> Internationalization<br> - English, German, Spanish, French<br> - Most buttons and labels<br> - Not 100%. Output to mission files and several complex items like combat reports and victory statements remain English only.<br> Added the Breguet 14<br> - Added three new squadrons flying the Breguet<br> - Esc 2 (French, 1st Aero (USA), 3eme (Belgian) <br> Improved leave, transfer equipment request, depot report such that the document image stretching is minimal.<br> Improved the intel report layout<br> Fixed issue where reference pilot change may not be saved<br><br> 13.3.0<br> Added SPAD VII 180 HP<br> - Modified SPAD VII 150 HP to be removed earlier<br> - Modified SPAD XIII to be added a little later<br> Added smoke blows in mission wind direction<br> Added availability dates to payloads and modifications<br> - Payloads are selectable during mission generation only if available<br> - AI limited to available payloads<br> - Added more payload options for AI use<br> - Selectable modifications can be chosen during mission generation<br> - Modifications are stock or selectable (existing functionality)<br> - Stock modifications are added automatically when available<br> - Both AI and Human flights will receive stock modifications <br><br> 13.2.0<br> Added Raider role and raid mission<br> Added tank buster, train buster, and anti shipping roles<br> Added ability to select role for mission prior to generation<br> Made user chosen aircraft not replaceable during AAR resupply<br> Added ability to remove user chosen planes from inventory<br> - Removed aircraft will leave a hole in the inventory until the next resupply period.<br> Fixed situation where airfield location could be incorrectly identified as a target<br> Fixed incorrect choice of front locations for dome battles<br><br> 13.1.0<br> Added SPAD VII Early, Pfalz D.XII, and Airco DH4<br> Added German AAA Half Track<br> Add decimal level turbulence<br> Fixed Cannot add new pilot if all pilots are dead<br> - Will set the new pilot as the reference pilot only if the new pilot is the only human pilot<br> - Note, UI will not pick up on the new pilot as the reference pilot. Exit and reenter the campaign.<br> Fixed incorrect sorting of payloads and modifications for Bristol F2B<br> <br><br> 13.0.3<br> Fixed target not activating on attack missions <br><br> 13.0.2<br> Added Player Pilot chalk board option to see only human pilots (alive and dead)<br> Added config option not to delete planes and vehicles after death<br> - Main Menu->Configuration->User Preferences set delete after death to 0 (zero)<br> - The config is global so will apply to all campaigns<br> Fixed Moved target final WP closer to target to ensure attack area triggering<br> Fixed iconic mission button not visible on smaller screens<br><br> 13.0.1<br> Fixed Inadvertently killing off player pilots once they get good.<br><br> 13.0.0 <br> Added Ground Free Hunt mission<br> - Currently targets trains and trucks<br> - Fly to a point and search. No guidance except follow roads or tracks.<br> - Ground units start moving when mission starts.<br> - Will do ships and armor next as they require a different pattern<br> Improved out of mission victories<br> - Added ground and structural out of mission victories<br> - Added ground and structural out of initial victories<br> - A pilot will get a pseudo mission type based on his squadron configuration. That mission type will determine the victory type.<br> Bryansk iconic event added<br> Newspapers<br> Rewrote newspapers such that a new paper can be added by supplying a photo and adding a bit of data<br> Newspapers added for all iconic events<br> FC newspapers converted<br> Added news rack to view old newspapers<br> - campaign->activities->news<br> Made AAR documents prettier<br> - They retain their dimensions and do not stretch<br> - Added a folder image under the document<br> Added Ground Unit Spawn Distance configuration in Mission Limits<br> Fixed: In several places plaques were referred to as plagues.<br> Revamped promotions to require a certain number of ground kills for promotion of attack pilots.<br> Added first page/last page buttons to journal and squadron log<br> Fixed: Sometimes AAR events were not properly rolled up into the campaign<br> Fixed: Removed a few defunct configuration settings<br> Fixed: Preddy's status when killed on 12/25/1944<br> Fixed: Aces historically killed no longer show as transferred<br> Fixed: End of war newspaper now appears<br> Fixed: Unassigned pilot is now the on whose button was pressed and not the radio button selected<br> Fixed: added heal wounds button on mission page to got directly to leave page to heal.<br> Fixed: Error that was causing failure if your great ace pilot was killed. <br><br> 12.3.1<br> Enhanced iconic missions to allow the player to crew any appropriate TC vehicle.<br> Extended ground unit spawn distance from 5km to 15km/8kmfor BoS/FC<br><br> 12.3.0<br> Iconic missions for AAA trucks<br> - From PWCG main screen go to iconic missions<br> - Choose an AAA truck<br> - PWCG generates a mission in an AAA truck.<br> Added capability to create iconic missions for AA trucks<br> Reduced probability of planes prematurely jettisoning munitions<br> Fixed typo <br><br> 12.2.5<br> Tank and Train Busters: tanks and trains now considered separate victory categories<br> - Tank and train victories weigh more heavily into medals and promotions<br> - Tank and train victories have separate counts on the first page of the pilots journal<br> - Tank and train victories have their own detailed section in the pilots journal<br> Added columns for tank, train, and ground to chalkboard Added summary to Squadron Log<br> - How many pilots lost<br> - How many air, tank, train, and ground victories<br> Expanded summary to Pilot Log<br> - Air and ground victories scored in aircraft type<br> - Number of Air and Tank victories summarized by vehicle types<br> Add skin configurations for Spitfire XIV<br> Added skin pack from 41 Squadron Riksen for '''Spitfire XIV in PWCG Skin Pack 16'''<br> - Available for download on PWCG Site<br> Fix 41 Squadron withdrawal erroneous date for Spitfire MK XIV<br> Fix 66 Squadron withdrawal erroneous date for Spitfire MK XIV <br><br> 12.2.4<br> Added Typhoon<br> Added Fokker D8<br> Added 41 Squadron flying Spitfire Mk XIV<br> Reverted 349 Squadron to Spitfire Mk IX<br> Changed 193 squadron to Typhoon with a focus on ground attack<br> Added 15 new vehicles and guns<br> Made battles context aware to be manned with British or American units<br> Fixed missing airfield structures<br><br> 12.2.3<br> Added squadron level target preferences. <br> - Allows squadrons to be directed towards specific target types<br> - Target preference for P-47 units some is trains<br> - Added shipping target preference to 45th Bomber regiment (A20)<br> Made several P-47 squadrons prefer ground attack<br> Moved units closer to the front on Kuban map April 1943<br> Fixed case where battle was not being generated when it was required<br> Fixed case where Ai scramble missions could have a zero altitude waypoint<br> <br> 12.2.2<br> Improved performance of the waypoint editor screen<br> Improved (slightly) performance of the map screens<br> Press new button edit waypoint details to edit<br> Fixed error that cause incorrect intercept waypoint altitudes<br><br> PWCG 12.2.1<br> Limited assignment of entities to structures in target zones (performance). <br> Fixed error that could cause missions to fail to generate<br> <br> 12.2.0<br> Make planes exit attacks more quickly<br> - When one or two planes goes bingo bombs the rest will jettison remaining ordnance and exit after 30 seconds. Rewrite of strategic intercept<br> - Use more realistic targets.<br> - Multiple enemy flights based on air density config<br> - Enemy flights are escorted<br> - Improved spotter position<br> Included more airfield and city blocks as targets to make airfield and city attacks more likely to trigger.<br> Expanded structure inclusion box to encompass the flight path of all human players.<br> Allowed possibility to escort bombers or ground attack<br> Added enemy scrambles to escort missions when the escorted flight is attacking an airfield<br> Fixed incorrect (low) altitude of ingress waypoint on strategic intercept and transport missions<br> Fixed spelling of opportunity in mission briefing<br> FIxed missing plane codes.<br> Fixed Me262s could not take off from airfield (moved to different field)<br><br> PWCG 12.1.2<br> Got plane markings working for 354th<br> - Will work for other units too but they need blank skins<br> Fixed null pointer scenario in markings manager<br> Fixed error that would cause AI squadrons not to upgrade to better planes (thanks for the code review bgreman).<br> Fixed error: glass head rest on the 109 should not be a stock modification as doing so prevents other head rest options.<br><br> PWCG 12.1.1<br> Fixed packaging error that left out iconic single mission configs<br><br> PWCG 12.1.0<br> Iconic mission from the main screen<br> - Generate an iconic mission without the campaign.<br> - Good way to kick off one of these scenarios if you just feel like playing one Use auto generated unit codes<br> - From Murleen<br> - Makes use of the new unit code decal feature<br> - Only available on the P51 for now<br> Added several missing modifications for WWI planes<br> Standard Modifications<br> - Makes the most common modifications standard.<br> - Things like a mirror in WWII or optional instruments in WWI<br> - Alleviates situation where there are more modifications than the screen can handle (Pfalz has 9!)<br> Fixed situation that would prevent airfield AAA from spawning.<br> Fixed incorrect ground attack payload for Spitfire Mk XIV <br><br>
13.7.0<br><br>
Added P-51 B<br>
Fixed issue that could prevent FC AAR from June 1917 to August 12917.<br>
Fixed unconfigured skins for DFW C.V units.<br>
Fixed naming mismatch for FC wound badges<br><br>
13.6.1<br><br>
Fixed and improved pilot admin screen<br>
- Made multiple pages to deal with larger coop campaigns<br>
- Ordered pilots by status so active pilots will be first<br>
Consolidated some medals to display only highest order awarded (Thanks Splash)<br>
- Knights Cross, DSO, DFC, DSC, Croix de Guerre, Wound Badges <br>
Fixed Heal Wounds not linking to leave page<br>
Fixed case where French WWI pilots could be awarded British medals.<br>
Fixed typo Royal Flying Corps <br><br>
13.6.0<br><br>
Added DFW C.V<br>
- All FA squadrons fly DFW<br>
- Schlastas fly Halberstadts<br>
- Halberstadt start date moved back to August 1917<br>
Added new WWI vehicles<br>
Incorporated Stonehouse's improvements for Typhoon skins and 193 Squadron roles<br>
Fixed equipment request screen<br>
Fix to handle issue where coop server could spew a bad log set<br>
13.5.0<br><br>
Changes to awarding player victories
- Adds damage check to victories not confirmed in logs. You will not get a victory for something you didn't shoot.<br>
Added warning when player does something to advance time when an AAR is pending.<br>
- New mission<br>
- Leave<br>
- Transfer<br>
- warning says "Existing mission results detected ... Proceed?"<br>
- Yes means proceed and don't do the AAR<br><br>
- No means do not proceed,giving you a chance to submit an AAR.<br>
Fixed pilot admin layout<br>
Fixed pilot admin not showing action buttons when pilot selected<br>
Fixed incorrect info displayed on page 2 of campaign creation<br>
Fixed Yak 1B not recognized<br><br>
13.4.2<br>
Fix flight targets nearest bridge<br>
Fix bad airfield assignment for No 20 Squadron (FC)<br><br>
13.4.1<br>
Improved layout of skin selection UI<br>
Improved appearance reference pilot selection and player admin screen to minimize image stretching<br>
Fixed Breguet issue<br>
Fixed layout of intel screen - control buttons not displaying on some monitors<br>
Fixed overly small area for text in debrief<br>
Fixed leave error message. Weeks should be days. Changed dialog from error to help.<br><br>
13.4.0<br>
Internationalization<br>
- English, German, Spanish, French<br>
- Most buttons and labels<br>
- Not 100%. Output to mission files and several complex items like combat reports and victory statements remain English only.<br>
Added the Breguet 14<br>
- Added three new squadrons flying the Breguet<br>
- Esc 2 (French, 1st Aero (USA), 3eme (Belgian) <br>
Improved leave, transfer equipment request, depot report such that the document image stretching is minimal.<br>
Improved the intel report layout<br>
Fixed issue where reference pilot change may not be saved<br><br>
13.3.0<br>
Added SPAD VII 180 HP<br>
- Modified SPAD VII 150 HP to be removed earlier<br>
- Modified SPAD XIII to be added a little later<br>
Added smoke blows in mission wind direction<br>
Added availability dates to payloads and modifications<br>
- Payloads are selectable during mission generation only if available<br>
- AI limited to available payloads<br>
- Added more payload options for AI use<br>
- Selectable modifications can be chosen during mission generation<br>
- Modifications are stock or selectable (existing functionality)<br>
- Stock modifications are added automatically when available<br>
- Both AI and Human flights will receive stock modifications <br><br>
13.2.0<br>
Added Raider role and raid mission<br>
Added tank buster, train buster, and anti shipping roles<br>
Added ability to select role for mission prior to generation<br>
Made user chosen aircraft not replaceable during AAR resupply<br>
Added ability to remove user chosen planes from inventory<br>
- Removed aircraft will leave a hole in the inventory until the next resupply period.<br>
Fixed situation where airfield location could be incorrectly identified as a target<br>
Fixed incorrect choice of front locations for dome battles<br><br>
13.1.0<br>
Added SPAD VII Early, Pfalz D.XII, and Airco DH4<br>
Added German AAA Half Track<br>
Add decimal level turbulence<br>
Fixed Cannot add new pilot if all pilots are dead<br>
- Will set the new pilot as the reference pilot only if the new pilot is the only human pilot<br>
- Note, UI will not pick up on the new pilot as the reference pilot. Exit and reenter the campaign.<br>
Fixed incorrect sorting of payloads and modifications for Bristol F2B<br>
<br><br>
13.0.3<br>
Fixed target not activating on attack missions <br><br>
13.0.2<br>
Added Player Pilot chalk board option to see only human pilots (alive and dead)<br>
Added config option not to delete planes and vehicles after death<br>
- Main Menu->Configuration->User Preferences set delete after death to 0 (zero)<br>
- The config is global so will apply to all campaigns<br>
Fixed Moved target final WP closer to target to ensure attack area triggering<br>
Fixed iconic mission button not visible on smaller screens<br><br>
13.0.1<br>
Fixed Inadvertently killing off player pilots once they get good.<br><br>
13.0.0
<br>
Added Ground Free Hunt mission<br>
- Currently targets trains and trucks<br>
- Fly to a point and search. No guidance except follow roads or tracks.<br>
- Ground units start moving when mission starts.<br>
- Will do ships and armor next as they require a different pattern<br>
Improved out of mission victories<br>
- Added ground and structural out of mission victories<br>
- Added ground and structural out of initial victories<br>
- A pilot will get a pseudo mission type based on his squadron configuration. That mission type will determine the victory type.<br>
Bryansk iconic event added<br>
Newspapers<br>
Rewrote newspapers such that a new paper can be added by supplying a photo and adding a bit of data<br>
Newspapers added for all iconic events<br>
FC newspapers converted<br>
Added news rack to view old newspapers<br>
- campaign->activities->news<br>
Made AAR documents prettier<br>
- They retain their dimensions and do not stretch<br>
- Added a folder image under the document<br>
Added Ground Unit Spawn Distance configuration in Mission Limits<br>
Fixed: In several places plaques were referred to as plagues.<br>
Revamped promotions to require a certain number of ground kills for promotion of attack pilots.<br>
Added first page/last page buttons to journal and squadron log<br>
Fixed: Sometimes AAR events were not properly rolled up into the campaign<br>
Fixed: Removed a few defunct configuration settings<br>
Fixed: Preddy's status when killed on 12/25/1944<br>
Fixed: Aces historically killed no longer show as transferred<br>
Fixed: End of war newspaper now appears<br>
Fixed: Unassigned pilot is now the on whose button was pressed and not the radio button selected<br>
Fixed: added heal wounds button on mission page to got directly to leave page to heal.<br>
Fixed: Error that was causing failure if your great ace pilot was killed.
<br><br>
12.3.1<br>
Enhanced iconic missions to allow the player to crew any appropriate TC vehicle.<br>
Extended ground unit spawn distance from 5km to 15km/8kmfor BoS/FC<br><br>
12.3.0<br>
Iconic missions for AAA trucks<br>
- From PWCG main screen go to iconic missions<br>
- Choose an AAA truck<br>
- PWCG generates a mission in an AAA truck.<br>
Added capability to create iconic missions for AA trucks<br>
Reduced probability of planes prematurely jettisoning munitions<br>
Fixed typo <br><br>
12.2.5<br>
Tank and Train Busters: tanks and trains now considered separate victory categories<br>
- Tank and train victories weigh more heavily into medals and promotions<br>
- Tank and train victories have separate counts on the first page of the pilots journal<br>
- Tank and train victories have their own detailed section in the pilots journal<br>
Added columns for tank, train, and ground to chalkboard
Added summary to Squadron Log<br>
- How many pilots lost<br>
- How many air, tank, train, and ground victories<br>
Expanded summary to Pilot Log<br>
- Air and ground victories scored in aircraft type<br>
- Number of Air and Tank victories summarized by vehicle types<br>
Add skin configurations for Spitfire XIV<br>
Added skin pack from 41 Squadron Riksen for '''Spitfire XIV in PWCG Skin Pack 16'''<br>
- Available for download on PWCG Site<br>
Fix 41 Squadron withdrawal erroneous date for Spitfire MK XIV<br>
Fix 66 Squadron withdrawal erroneous date for Spitfire MK XIV <br><br>
12.2.4<br>
Added Typhoon<br>
Added Fokker D8<br>
Added 41 Squadron flying Spitfire Mk XIV<br>
Reverted 349 Squadron to Spitfire Mk IX<br>
Changed 193 squadron to Typhoon with a focus on ground attack<br>
Added 15 new vehicles and guns<br>
Made battles context aware to be manned with British or American units<br>
Fixed missing airfield structures<br><br>
12.2.3<br>
Added squadron level target preferences. <br>
- Allows squadrons to be directed towards specific target types<br>
- Target preference for P-47 units some is trains<br>
- Added shipping target preference to 45th Bomber regiment (A20)<br>
Made several P-47 squadrons prefer ground attack<br>
Moved units closer to the front on Kuban map April 1943<br>
Fixed case where battle was not being generated when it was required<br>
Fixed case where Ai scramble missions could have a zero altitude waypoint<br>
<br>
12.2.2<br>
Improved performance of the waypoint editor screen<br>
Improved (slightly) performance of the map screens<br>
Press new button edit waypoint details to edit<br>
Fixed error that cause incorrect intercept waypoint altitudes<br><br>
PWCG 12.2.1<br>
Limited assignment of entities to structures in target zones (performance). <br>
Fixed error that could cause missions to fail to generate<br>
<br>
12.2.0<br>
Make planes exit attacks more quickly<br>
- When one or two planes goes bingo bombs the rest will jettison remaining ordnance and exit after 30 seconds.
Rewrite of strategic intercept<br>
- Use more realistic targets.<br>
- Multiple enemy flights based on air density config<br>
- Enemy flights are escorted<br>
- Improved spotter position<br>
Included more airfield and city blocks as targets to make airfield and city attacks more likely to trigger.<br>
Expanded structure inclusion box to encompass the flight path of all human players.<br>
Allowed possibility to escort bombers or ground attack<br>
Added enemy scrambles to escort missions when the escorted flight is attacking an airfield<br>
Fixed incorrect (low) altitude of ingress waypoint on strategic intercept and transport missions<br>
Fixed spelling of opportunity in mission briefing<br>
FIxed missing plane codes.<br>
Fixed Me262s could not take off from airfield (moved to different field)<br><br>
PWCG 12.1.2<br>
Got plane markings working for 354th<br>
- Will work for other units too but they need blank skins<br>
Fixed null pointer scenario in markings manager<br>
Fixed error that would cause AI squadrons not to upgrade to better planes (thanks for the code review bgreman).<br>
Fixed error: glass head rest on the 109 should not be a stock modification as doing so prevents other head rest options.<br><br>
PWCG 12.1.1<br>
Fixed packaging error that left out iconic single mission configs<br><br>
PWCG 12.1.0<br>
Iconic mission from the main screen<br>
- Generate an iconic mission without the campaign.<br>
- Good way to kick off one of these scenarios if you just feel like playing one
Use auto generated unit codes<br>
- From Murleen<br>
- Makes use of the new unit code decal feature<br>
- Only available on the P51 for now<br>
Added several missing modifications for WWI planes<br>
Standard Modifications<br>
- Makes the most common modifications standard.<br>
- Things like a mirror in WWII or optional instruments in WWI<br>
- Alleviates situation where there are more modifications than the screen can handle (Pfalz has 9!)<br>
Fixed situation that would prevent airfield AAA from spawning.<br>
Fixed incorrect ground attack payload for Spitfire Mk XIV <br><br>
Translation 13.7.0<br><br> Added P-51 B<br> Fixed issue that could prevent FC AAR from June 1917 to August 12917.<br> Fixed unconfigured skins for DFW C.V units.<br> Fixed naming mismatch for FC wound badges<br><br> 13.6.1<br><br> Fixed and improved pilot admin screen<br> - Made multiple pages to deal with larger coop campaigns<br> - Ordered pilots by status so active pilots will be first<br> Consolidated some medals to display only highest order awarded (Thanks Splash)<br> - Knights Cross, DSO, DFC, DSC, Croix de Guerre, Wound Badges <br> Fixed Heal Wounds not linking to leave page<br> Fixed case where French WWI pilots could be awarded British medals.<br> Fixed typo Royal Flying Corps <br><br> 13.6.0<br><br> Added DFW C.V<br> - All FA squadrons fly DFW<br> - Schlastas fly Halberstadts<br> - Halberstadt start date moved back to August 1917<br> Added new WWI vehicles<br> Incorporated Stonehouse's improvements for Typhoon skins and 193 Squadron roles<br> Fixed equipment request screen<br> Fix to handle issue where coop server could spew a bad log set<br> 13.5.0<br><br> Changes to awarding player victories - Adds damage check to victories not confirmed in logs. You will not get a victory for something you didn't shoot.<br> Added warning when player does something to advance time when an AAR is pending.<br> - New mission<br> - Leave<br> - Transfer<br> - warning says "Existing mission results detected ... Proceed?"<br> - Yes means proceed and don't do the AAR<br><br> - No means do not proceed,giving you a chance to submit an AAR.<br> Fixed pilot admin layout<br> Fixed pilot admin not showing action buttons when pilot selected<br> Fixed incorrect info displayed on page 2 of campaign creation<br> Fixed Yak 1B not recognized<br><br> 13.4.2<br> Fix flight targets nearest bridge<br> Fix bad airfield assignment for No 20 Squadron (FC)<br><br> 13.4.1<br> Improved layout of skin selection UI<br> Improved appearance reference pilot selection and player admin screen to minimize image stretching<br> Fixed Breguet issue<br> Fixed layout of intel screen - control buttons not displaying on some monitors<br> Fixed overly small area for text in debrief<br> Fixed leave error message. Weeks should be days. Changed dialog from error to help.<br><br> 13.4.0<br> Internationalization<br> - English, German, Spanish, French<br> - Most buttons and labels<br> - Not 100%. Output to mission files and several complex items like combat reports and victory statements remain English only.<br> Added the Breguet 14<br> - Added three new squadrons flying the Breguet<br> - Esc 2 (French, 1st Aero (USA), 3eme (Belgian) <br> Improved leave, transfer equipment request, depot report such that the document image stretching is minimal.<br> Improved the intel report layout<br> Fixed issue where reference pilot change may not be saved<br><br> 13.3.0<br> Added SPAD VII 180 HP<br> - Modified SPAD VII 150 HP to be removed earlier<br> - Modified SPAD XIII to be added a little later<br> Added smoke blows in mission wind direction<br> Added availability dates to payloads and modifications<br> - Payloads are selectable during mission generation only if available<br> - AI limited to available payloads<br> - Added more payload options for AI use<br> - Selectable modifications can be chosen during mission generation<br> - Modifications are stock or selectable (existing functionality)<br> - Stock modifications are added automatically when available<br> - Both AI and Human flights will receive stock modifications <br><br> 13.2.0<br> Added Raider role and raid mission<br> Added tank buster, train buster, and anti shipping roles<br> Added ability to select role for mission prior to generation<br> Made user chosen aircraft not replaceable during AAR resupply<br> Added ability to remove user chosen planes from inventory<br> - Removed aircraft will leave a hole in the inventory until the next resupply period.<br> Fixed situation where airfield location could be incorrectly identified as a target<br> Fixed incorrect choice of front locations for dome battles<br><br> 13.1.0<br> Added SPAD VII Early, Pfalz D.XII, and Airco DH4<br> Added German AAA Half Track<br> Add decimal level turbulence<br> Fixed Cannot add new pilot if all pilots are dead<br> - Will set the new pilot as the reference pilot only if the new pilot is the only human pilot<br> - Note, UI will not pick up on the new pilot as the reference pilot. Exit and reenter the campaign.<br> Fixed incorrect sorting of payloads and modifications for Bristol F2B<br> <br><br> 13.0.3<br> Fixed target not activating on attack missions <br><br> 13.0.2<br> Added Player Pilot chalk board option to see only human pilots (alive and dead)<br> Added config option not to delete planes and vehicles after death<br> - Main Menu->Configuration->User Preferences set delete after death to 0 (zero)<br> - The config is global so will apply to all campaigns<br> Fixed Moved target final WP closer to target to ensure attack area triggering<br> Fixed iconic mission button not visible on smaller screens<br><br> 13.0.1<br> Fixed Inadvertently killing off player pilots once they get good.<br><br> 13.0.0 <br> Added Ground Free Hunt mission<br> - Currently targets trains and trucks<br> - Fly to a point and search. No guidance except follow roads or tracks.<br> - Ground units start moving when mission starts.<br> - Will do ships and armor next as they require a different pattern<br> Improved out of mission victories<br> - Added ground and structural out of mission victories<br> - Added ground and structural out of initial victories<br> - A pilot will get a pseudo mission type based on his squadron configuration. That mission type will determine the victory type.<br> Bryansk iconic event added<br> Newspapers<br> Rewrote newspapers such that a new paper can be added by supplying a photo and adding a bit of data<br> Newspapers added for all iconic events<br> FC newspapers converted<br> Added news rack to view old newspapers<br> - campaign->activities->news<br> Made AAR documents prettier<br> - They retain their dimensions and do not stretch<br> - Added a folder image under the document<br> Added Ground Unit Spawn Distance configuration in Mission Limits<br> Fixed: In several places plaques were referred to as plagues.<br> Revamped promotions to require a certain number of ground kills for promotion of attack pilots.<br> Added first page/last page buttons to journal and squadron log<br> Fixed: Sometimes AAR events were not properly rolled up into the campaign<br> Fixed: Removed a few defunct configuration settings<br> Fixed: Preddy's status when killed on 12/25/1944<br> Fixed: Aces historically killed no longer show as transferred<br> Fixed: End of war newspaper now appears<br> Fixed: Unassigned pilot is now the on whose button was pressed and not the radio button selected<br> Fixed: added heal wounds button on mission page to got directly to leave page to heal.<br> Fixed: Error that was causing failure if your great ace pilot was killed. <br><br> 12.3.1<br> Enhanced iconic missions to allow the player to crew any appropriate TC vehicle.<br> Extended ground unit spawn distance from 5km to 15km/8kmfor BoS/FC<br><br> 12.3.0<br> Iconic missions for AAA trucks<br> - From PWCG main screen go to iconic missions<br> - Choose an AAA truck<br> - PWCG generates a mission in an AAA truck.<br> Added capability to create iconic missions for AA trucks<br> Reduced probability of planes prematurely jettisoning munitions<br> Fixed typo <br><br> 12.2.5<br> Tank and Train Busters: tanks and trains now considered separate victory categories<br> - Tank and train victories weigh more heavily into medals and promotions<br> - Tank and train victories have separate counts on the first page of the pilots journal<br> - Tank and train victories have their own detailed section in the pilots journal<br> Added columns for tank, train, and ground to chalkboard Added summary to Squadron Log<br> - How many pilots lost<br> - How many air, tank, train, and ground victories<br> Expanded summary to Pilot Log<br> - Air and ground victories scored in aircraft type<br> - Number of Air and Tank victories summarized by vehicle types<br> Add skin configurations for Spitfire XIV<br> Added skin pack from 41 Squadron Riksen for '''Spitfire XIV in PWCG Skin Pack 16'''<br> - Available for download on PWCG Site<br> Fix 41 Squadron withdrawal erroneous date for Spitfire MK XIV<br> Fix 66 Squadron withdrawal erroneous date for Spitfire MK XIV <br><br> 12.2.4<br> Added Typhoon<br> Added Fokker D8<br> Added 41 Squadron flying Spitfire Mk XIV<br> Reverted 349 Squadron to Spitfire Mk IX<br> Changed 193 squadron to Typhoon with a focus on ground attack<br> Added 15 new vehicles and guns<br> Made battles context aware to be manned with British or American units<br> Fixed missing airfield structures<br><br> 12.2.3<br> Added squadron level target preferences. <br> - Allows squadrons to be directed towards specific target types<br> - Target preference for P-47 units some is trains<br> - Added shipping target preference to 45th Bomber regiment (A20)<br> Made several P-47 squadrons prefer ground attack<br> Moved units closer to the front on Kuban map April 1943<br> Fixed case where battle was not being generated when it was required<br> Fixed case where Ai scramble missions could have a zero altitude waypoint<br> <br> 12.2.2<br> Improved performance of the waypoint editor screen<br> Improved (slightly) performance of the map screens<br> Press new button edit waypoint details to edit<br> Fixed error that cause incorrect intercept waypoint altitudes<br><br> PWCG 12.2.1<br> Limited assignment of entities to structures in target zones (performance). <br> Fixed error that could cause missions to fail to generate<br> <br> 12.2.0<br> Make planes exit attacks more quickly<br> - When one or two planes goes bingo bombs the rest will jettison remaining ordnance and exit after 30 seconds. Rewrite of strategic intercept<br> - Use more realistic targets.<br> - Multiple enemy flights based on air density config<br> - Enemy flights are escorted<br> - Improved spotter position<br> Included more airfield and city blocks as targets to make airfield and city attacks more likely to trigger.<br> Expanded structure inclusion box to encompass the flight path of all human players.<br> Allowed possibility to escort bombers or ground attack<br> Added enemy scrambles to escort missions when the escorted flight is attacking an airfield<br> Fixed incorrect (low) altitude of ingress waypoint on strategic intercept and transport missions<br> Fixed spelling of opportunity in mission briefing<br> FIxed missing plane codes.<br> Fixed Me262s could not take off from airfield (moved to different field)<br><br> PWCG 12.1.2<br> Got plane markings working for 354th<br> - Will work for other units too but they need blank skins<br> Fixed null pointer scenario in markings manager<br> Fixed error that would cause AI squadrons not to upgrade to better planes (thanks for the code review bgreman).<br> Fixed error: glass head rest on the 109 should not be a stock modification as doing so prevents other head rest options.<br><br> PWCG 12.1.1<br> Fixed packaging error that left out iconic single mission configs<br><br> PWCG 12.1.0<br> Iconic mission from the main screen<br> - Generate an iconic mission without the campaign.<br> - Good way to kick off one of these scenarios if you just feel like playing one Use auto generated unit codes<br> - From Murleen<br> - Makes use of the new unit code decal feature<br> - Only available on the P51 for now<br> Added several missing modifications for WWI planes<br> Standard Modifications<br> - Makes the most common modifications standard.<br> - Things like a mirror in WWII or optional instruments in WWI<br> - Alleviates situation where there are more modifications than the screen can handle (Pfalz has 9!)<br> Fixed situation that would prevent airfield AAA from spawning.<br> Fixed incorrect ground attack payload for Spitfire Mk XIV <br><br> 13.7.0
Added P-51 B
Fixed issue that could prevent FC AAR from June 1917 to August 12917.
Fixed unconfigured skins for DFW C.V units.
Fixed naming mismatch for FC wound badges
13.6.1
Fixed and improved pilot admin screen
- Made multiple pages to deal with larger coop campaigns
- Ordered pilots by status so active pilots will be first
Consolidated some medals to display only highest order awarded (Thanks Splash)
- Knights Cross, DSO, DFC, DSC, Croix de Guerre, Wound Badges
Fixed Heal Wounds not linking to leave page
Fixed case where French WWI pilots could be awarded British medals.
Fixed typo Royal Flying Corps
13.6.0
Added DFW C.V
- All FA squadrons fly DFW
- Schlastas fly Halberstadts
- Halberstadt start date moved back to August 1917
Added new WWI vehicles
Incorporated Stonehouse's improvements for Typhoon skins and 193 Squadron roles
Fixed equipment request screen
Fix to handle issue where coop server could spew a bad log set
13.5.0
Changes to awarding player victories
- Adds damage check to victories not confirmed in logs. You will not get a victory for something you didn't shoot.
Added warning when player does something to advance time when an AAR is pending.
- New mission
- Leave
- Transfer
- warning says "Existing mission results detected ... Proceed?"
- Yes means proceed and don't do the AAR
- No means do not proceed,giving you a chance to submit an AAR.
Fixed pilot admin layout
Fixed pilot admin not showing action buttons when pilot selected
Fixed incorrect info displayed on page 2 of campaign creation
Fixed Yak 1B not recognized
13.4.2
Fix flight targets nearest bridge
Fix bad airfield assignment for No 20 Squadron (FC)
13.4.1
Improved layout of skin selection UI
Improved appearance reference pilot selection and player admin screen to minimize image stretching
Fixed Breguet issue
Fixed layout of intel screen - control buttons not displaying on some monitors
Fixed overly small area for text in debrief
Fixed leave error message. Weeks should be days. Changed dialog from error to help.
13.4.0
Internationalization
- English, German, Spanish, French
- Most buttons and labels
- Not 100%. Output to mission files and several complex items like combat reports and victory statements remain English only.
Added the Breguet 14
- Added three new squadrons flying the Breguet
- Esc 2 (French, 1st Aero (USA), 3eme (Belgian)
Improved leave, transfer equipment request, depot report such that the document image stretching is minimal.
Improved the intel report layout
Fixed issue where reference pilot change may not be saved
13.3.0
Added SPAD VII 180 HP
- Modified SPAD VII 150 HP to be removed earlier
- Modified SPAD XIII to be added a little later
Added smoke blows in mission wind direction
Added availability dates to payloads and modifications
- Payloads are selectable during mission generation only if available
- AI limited to available payloads
- Added more payload options for AI use
- Selectable modifications can be chosen during mission generation
- Modifications are stock or selectable (existing functionality)
- Stock modifications are added automatically when available
- Both AI and Human flights will receive stock modifications
13.2.0
Added Raider role and raid mission
Added tank buster, train buster, and anti shipping roles
Added ability to select role for mission prior to generation
Made user chosen aircraft not replaceable during AAR resupply
Added ability to remove user chosen planes from inventory
- Removed aircraft will leave a hole in the inventory until the next resupply period.
Fixed situation where airfield location could be incorrectly identified as a target
Fixed incorrect choice of front locations for dome battles
13.1.0
Added SPAD VII Early, Pfalz D.XII, and Airco DH4
Added German AAA Half Track
Add decimal level turbulence
Fixed Cannot add new pilot if all pilots are dead
- Will set the new pilot as the reference pilot only if the new pilot is the only human pilot
- Note, UI will not pick up on the new pilot as the reference pilot. Exit and reenter the campaign.
Fixed incorrect sorting of payloads and modifications for Bristol F2B
13.0.3
Fixed target not activating on attack missions
13.0.2
Added Player Pilot chalk board option to see only human pilots (alive and dead)
Added config option not to delete planes and vehicles after death
- Main Menu->Configuration->User Preferences set delete after death to 0 (zero)
- The config is global so will apply to all campaigns
Fixed Moved target final WP closer to target to ensure attack area triggering
Fixed iconic mission button not visible on smaller screens
13.0.1
Fixed Inadvertently killing off player pilots once they get good.
13.0.0
Added Ground Free Hunt mission
- Currently targets trains and trucks
- Fly to a point and search. No guidance except follow roads or tracks.
- Ground units start moving when mission starts.
- Will do ships and armor next as they require a different pattern
Improved out of mission victories
- Added ground and structural out of mission victories
- Added ground and structural out of initial victories
- A pilot will get a pseudo mission type based on his squadron configuration. That mission type will determine the victory type.
Bryansk iconic event added
Newspapers
Rewrote newspapers such that a new paper can be added by supplying a photo and adding a bit of data
Newspapers added for all iconic events
FC newspapers converted
Added news rack to view old newspapers
- campaign->activities->news
Made AAR documents prettier
- They retain their dimensions and do not stretch
- Added a folder image under the document
Added Ground Unit Spawn Distance configuration in Mission Limits
Fixed: In several places plaques were referred to as plagues.
Revamped promotions to require a certain number of ground kills for promotion of attack pilots.
Added first page/last page buttons to journal and squadron log
Fixed: Sometimes AAR events were not properly rolled up into the campaign
Fixed: Removed a few defunct configuration settings
Fixed: Preddy's status when killed on 12/25/1944
Fixed: Aces historically killed no longer show as transferred
Fixed: End of war newspaper now appears
Fixed: Unassigned pilot is now the on whose button was pressed and not the radio button selected
Fixed: added heal wounds button on mission page to got directly to leave page to heal.
Fixed: Error that was causing failure if your great ace pilot was killed.
12.3.1
Enhanced iconic missions to allow the player to crew any appropriate TC vehicle.
Extended ground unit spawn distance from 5km to 15km/8kmfor BoS/FC
12.3.0
Iconic missions for AAA trucks
- From PWCG main screen go to iconic missions
- Choose an AAA truck
- PWCG generates a mission in an AAA truck.
Added capability to create iconic missions for AA trucks
Reduced probability of planes prematurely jettisoning munitions
Fixed typo
12.2.5
Tank and Train Busters: tanks and trains now considered separate victory categories
- Tank and train victories weigh more heavily into medals and promotions
- Tank and train victories have separate counts on the first page of the pilots journal
- Tank and train victories have their own detailed section in the pilots journal
Added columns for tank, train, and ground to chalkboard
Added summary to Squadron Log
- How many pilots lost
- How many air, tank, train, and ground victories
Expanded summary to Pilot Log
- Air and ground victories scored in aircraft type
- Number of Air and Tank victories summarized by vehicle types
Add skin configurations for Spitfire XIV
Added skin pack from 41 Squadron Riksen for Spitfire XIV in PWCG Skin Pack 16
- Available for download on PWCG Site
Fix 41 Squadron withdrawal erroneous date for Spitfire MK XIV
Fix 66 Squadron withdrawal erroneous date for Spitfire MK XIV
12.2.4
Added Typhoon
Added Fokker D8
Added 41 Squadron flying Spitfire Mk XIV
Reverted 349 Squadron to Spitfire Mk IX
Changed 193 squadron to Typhoon with a focus on ground attack
Added 15 new vehicles and guns
Made battles context aware to be manned with British or American units
Fixed missing airfield structures
12.2.3
Added squadron level target preferences.
- Allows squadrons to be directed towards specific target types
- Target preference for P-47 units some is trains
- Added shipping target preference to 45th Bomber regiment (A20)
Made several P-47 squadrons prefer ground attack
Moved units closer to the front on Kuban map April 1943
Fixed case where battle was not being generated when it was required
Fixed case where Ai scramble missions could have a zero altitude waypoint
12.2.2
Improved performance of the waypoint editor screen
Improved (slightly) performance of the map screens
Press new button edit waypoint details to edit
Fixed error that cause incorrect intercept waypoint altitudes
PWCG 12.2.1
Limited assignment of entities to structures in target zones (performance).
Fixed error that could cause missions to fail to generate
12.2.0
Make planes exit attacks more quickly
- When one or two planes goes bingo bombs the rest will jettison remaining ordnance and exit after 30 seconds.
Rewrite of strategic intercept
- Use more realistic targets.
- Multiple enemy flights based on air density config
- Enemy flights are escorted
- Improved spotter position
Included more airfield and city blocks as targets to make airfield and city attacks more likely to trigger.
Expanded structure inclusion box to encompass the flight path of all human players.
Allowed possibility to escort bombers or ground attack
Added enemy scrambles to escort missions when the escorted flight is attacking an airfield
Fixed incorrect (low) altitude of ingress waypoint on strategic intercept and transport missions
Fixed spelling of opportunity in mission briefing
FIxed missing plane codes.
Fixed Me262s could not take off from airfield (moved to different field)
PWCG 12.1.2
Got plane markings working for 354th
- Will work for other units too but they need blank skins
Fixed null pointer scenario in markings manager
Fixed error that would cause AI squadrons not to upgrade to better planes (thanks for the code review bgreman).
Fixed error: glass head rest on the 109 should not be a stock modification as doing so prevents other head rest options.
PWCG 12.1.1
Fixed packaging error that left out iconic single mission configs
PWCG 12.1.0
Iconic mission from the main screen
- Generate an iconic mission without the campaign.
- Good way to kick off one of these scenarios if you just feel like playing one
Use auto generated unit codes
- From Murleen
- Makes use of the new unit code decal feature
- Only available on the P51 for now
Added several missing modifications for WWI planes
Standard Modifications
- Makes the most common modifications standard.
- Things like a mirror in WWII or optional instruments in WWI
- Alleviates situation where there are more modifications than the screen can handle (Pfalz has 9!)
Fixed situation that would prevent airfield AAA from spawning.
Fixed incorrect ground attack payload for Spitfire Mk XIV