http://www.c6-squad.ovh/wiki/api.php?action=feedcontributions&user=Zorki&feedformat=atomInstalling and Using Pat Wilson Campaign Generator - User contributions [en]2024-03-28T17:08:01ZUser contributionsMediaWiki 1.35.2http://www.c6-squad.ovh/wiki/index.php?title=Simple_Config/fr&diff=1936Simple Config/fr2023-07-11T21:08:25Z<p>Zorki: </p>
<hr />
<div>Le premier choix du menu "configuration". <br><br />
<br><br />
[[File:aide_pwcg_config.PNG|300px]]<br />
<br><br />
<br><br />
Permet de définir les allocations air, sol, AA et CPU. Si les paramètres sont définis sur une valeur faible permet d'obtenir la mission la plus légère possible.<br><br />
Cela limite les éléments de mission qui nécessitent beaucoup de puissance de processeur.<br><br><br />
[[File:simple config.png|800px]]<br><br><br />
'''Air Density :''' Unit Density Level, personnalisation simplifiée des performances - configuration basse, moyenne, haute, avancée pour la personnalisation. Attention : Medium consomme déjà beaucoup de CPU.<br><br />
<br><br />
En général, "moyen" est censé être la bonne réponse, mais il y a une raison pour laquelle ces configurations sont liées à une campagne et non à toutes les campagnes dans PWCG.<br><br />
Selon le type de campagne que vous menez, vous voudrez peut-être mettre l'accent sur une chose plutôt que sur une autre.<br><br />
Par exemple, si vous faisiez une campagne d'attaque au sol et probablement aussi une campagne de bombardiers, vous régleriez l'activité aérienne sur faible et le sol sur élevée. Vous maintiendriez l'allocation CPU à moyen et auriez tendance à laisser la structure à moyen.<br><br />
Vous feriez cela plus parce que vous ne voulez pas être dérangé par des combattants embêtants plutôt que pour des raisons de performances.<br><br />
Utilisez Medium Air avec une faible allocation CPU. Cela mettra les vols dans les airs plus bas tout en limitant les vols de bombardiers, qui consomment beaucoup de CPU.<br><br />
Si vous pilotez une campagne de chasse, vous voudrez peut-être régler l'activité au sol sur faible pour économiser le CPU pour plus d'avions.<br><br />
Si vous pilotez une campagne d'attaque au sol, faites l'inverse - réglez l'air sur bas.<br><br />
En fin de compte, ce sont les avions qui occupent la majorité des cycles CPU, les bombardiers étant les pires contrevenants. Certaines économies peuvent être réalisées en réduisant les unités au sol, mais un camion n'est pas aussi intensif en IA qu'un avion.<br><br />
<br />
Pour les campagnes de chasseurs, vous devez utiliser "moyen" à tous les niveaux.<br />
N'élevez ou n'abaissez pas les paramètres sans essayer d'abord le moyen. Voyez comment ça se passe, puis ajustez.<br />
<br><br><br />
'''Densité au sol :''' Niveau de densité d'unité, influence le nombre de troupes au sol dans une mission - faible, moyen, élevé<br><br />
Si le sol est réglé sur élevé. Les convois de camions et les trains ne seront toujours pas des dizaines de véhicules, mais les batailles le seront.<br><br><br />
Paramètre "Sol ultra bas" pour éliminer les trains et les camions :<br><br />
- Bon pour la Première Guerre mondiale où vous ne parcourez pas vraiment la campagne<br><br />
- infanterie réduite<br><br><br />
'''Densité anti-aérienne (AA) :''' Niveau de densité d'unité AA, influence la quantité de canons anti-aériens dans une mission - faible, moyenne, élevée<br><br />
Paramètre "AAA Ultra bas" pour réduire le nombre d'AAA dans les missions PWCG :<br><br />
- PWCG met plus de 400 unités AAA sur la carte à des niveaux AA moyens, donc ultra bas n'est pas vraiment un petit nombre<br><br />
- Pas d'AAA autour des ponts<br><br />
- Pas d'AAA autour des gares<br><br />
- Pas d'AAA sur les approches d'aérodrome<br><br />
- AAA réduit sur les aérodromes<br><br />
- AAA légèrement réduit en première ligne<br><br><br />
<br />
'''CPU Allowance :''' Influence le nombre de structures dans une mission<br><br />
<br />
L'aspect le plus critique de l'utilisation du processeur est le nombre d'avions dans les airs et de quel type d'avions s'agit-il. Ainsi, dans des configurations simples, l'activité aérienne est numéro 1. L'allocation CPU vient en second.<br><br />
Configuration de l'allocation de CPU.<br><br />
<br />
Il vous permet d'atténuer les paramètres qui nécessitent une utilisation élevée du processeur et n'affectent que les bombardiers et les escortes : <br><br />
* Faible : un vol de bombardier ennemi. Pas de vols de bombardiers amis. Pas d'escorte virtuelle.<br />
* Moyen : un vol de bombardier ennemi. Un vol de bombardier ami. Un maximum d'escortes virtuelles configurées pour les vols ennemis.<br />
* Élevé : aucune limitation par la puissance du processeur. <br> <br />
<br />
Il y a certaines choses dans le jeu qui consomment beaucoup de CPU. Les bombardiers sont apparemment n°1. Les avions en général sont #2. L'allocation CPU limite le nombre de vols de bombardiers et limite également l'application ou non d'escortes.<br />
<br />
Une valeur inférieure signifie qu'il y aura moins de bombardiers et plus de vols sans escorte.<br />
<br />
Si votre allocation de CPU est faible, il est recommandé de limiter les interceptions stratégiques.<br><br />
<br />
La configuration d'allocation du processeur n'affecte pas les autres configurations telles que l'air, le sol et AA.<br />
Elle n'affecte pas non plus les configurations avancées.<br />
<br />
'''Densité des structures :''' Influence la quantité de structures dans une mission.<br><br />
Pour forcer PWCG à charger toutes les structures de la carte, réglez les structures au sol sur élevé. Sur la base de ce paramètre, PWCG limite les structures au sol dans la zone de mission.<br></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Translations:Simple_Config/5/fr&diff=1935Translations:Simple Config/5/fr2023-07-11T21:08:25Z<p>Zorki: </p>
<hr />
<div>Pour les campagnes de chasseurs, vous devez utiliser "moyen" à tous les niveaux.<br />
N'élevez ou n'abaissez pas les paramètres sans essayer d'abord le moyen. Voyez comment ça se passe, puis ajustez.<br />
<br><br><br />
'''Densité au sol :''' Niveau de densité d'unité, influence le nombre de troupes au sol dans une mission - faible, moyen, élevé<br><br />
Si le sol est réglé sur élevé. Les convois de camions et les trains ne seront toujours pas des dizaines de véhicules, mais les batailles le seront.<br><br><br />
Paramètre "Sol ultra bas" pour éliminer les trains et les camions :<br><br />
- Bon pour la Première Guerre mondiale où vous ne parcourez pas vraiment la campagne<br><br />
- infanterie réduite<br><br><br />
'''Densité anti-aérienne (AA) :''' Niveau de densité d'unité AA, influence la quantité de canons anti-aériens dans une mission - faible, moyenne, élevée<br><br />
Paramètre "AAA Ultra bas" pour réduire le nombre d'AAA dans les missions PWCG :<br><br />
- PWCG met plus de 400 unités AAA sur la carte à des niveaux AA moyens, donc ultra bas n'est pas vraiment un petit nombre<br><br />
- Pas d'AAA autour des ponts<br><br />
- Pas d'AAA autour des gares<br><br />
- Pas d'AAA sur les approches d'aérodrome<br><br />
- AAA réduit sur les aérodromes<br><br />
- AAA légèrement réduit en première ligne<br><br></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Simple_Config/fr&diff=1934Simple Config/fr2023-07-11T21:04:50Z<p>Zorki: </p>
<hr />
<div>Le premier choix du menu "configuration". <br><br />
<br><br />
[[File:aide_pwcg_config.PNG|300px]]<br />
<br><br />
<br><br />
Permet de définir les allocations air, sol, AA et CPU. Si les paramètres sont définis sur une valeur faible permet d'obtenir la mission la plus légère possible.<br><br />
Cela limite les éléments de mission qui nécessitent beaucoup de puissance de processeur.<br><br><br />
[[File:simple config.png|800px]]<br><br><br />
'''Air Density :''' Unit Density Level, personnalisation simplifiée des performances - configuration basse, moyenne, haute, avancée pour la personnalisation. Attention : Medium consomme déjà beaucoup de CPU.<br><br />
<br><br />
En général, "moyen" est censé être la bonne réponse, mais il y a une raison pour laquelle ces configurations sont liées à une campagne et non à toutes les campagnes dans PWCG.<br><br />
Selon le type de campagne que vous menez, vous voudrez peut-être mettre l'accent sur une chose plutôt que sur une autre.<br><br />
Par exemple, si vous faisiez une campagne d'attaque au sol et probablement aussi une campagne de bombardiers, vous régleriez l'activité aérienne sur faible et le sol sur élevée. Vous maintiendriez l'allocation CPU à moyen et auriez tendance à laisser la structure à moyen.<br><br />
Vous feriez cela plus parce que vous ne voulez pas être dérangé par des combattants embêtants plutôt que pour des raisons de performances.<br><br />
Utilisez Medium Air avec une faible allocation CPU. Cela mettra les vols dans les airs plus bas tout en limitant les vols de bombardiers, qui consomment beaucoup de CPU.<br><br />
Si vous pilotez une campagne de chasse, vous voudrez peut-être régler l'activité au sol sur faible pour économiser le CPU pour plus d'avions.<br><br />
Si vous pilotez une campagne d'attaque au sol, faites l'inverse - réglez l'air sur bas.<br><br />
En fin de compte, ce sont les avions qui occupent la majorité des cycles CPU, les bombardiers étant les pires contrevenants. Certaines économies peuvent être réalisées en réduisant les unités au sol, mais un camion n'est pas aussi intensif en IA qu'un avion.<br><br />
<br />
Pour les campagnes de chasseurs, vous devez utiliser "moyen" à tous les niveaux.<br />
N'élevez ou n'abaissez pas les paramètres sans essayer d'abord le moyen. Voyez comment ça se passe, puis ajustez.<br />
<br><br><br />
'''Densité au sol :''' Niveau de densité d'unité, influence le nombre de troupes au sol dans une mission - faible, moyen, élevé<br><br />
Si le sol est réglé sur élevé. Les convois de camions et les trains ne seront toujours pas des dizaines de véhicules, mais les batailles le seront.<br><br><br />
Paramète "Sol ultra bas" pour éliminer les trains et les camions :<br><br />
- Bon pour la Première Guerre mondiale où vous ne parcourez pas vraiment la campagne<br><br />
- infanterie réduite<br><br><br />
'''Densité anti-aérienne (AA) :''' Niveau de densité d'unité AA, influence la quantité de canons anti-aériens dans une mission - faible, moyenne, élevée<br><br />
Paramètre "Ultra AAA" pour réduire le nombre d'AAA dans les missions PWCG :<br><br />
- PWCG met plus de 400 unités AAA sur la carte à des niveaux AA moyens, donc ultra bas n'est pas vraiment un petit nombre<br><br />
- Pas d'AAA autour des ponts<br><br />
- Pas d'AAA autour des gares<br><br />
- Pas d'AAA sur les approches d'aérodrome<br><br />
- AAA réduit sur les aérodromes<br><br />
- AAA légèrement réduit en première ligne<br><br><br />
<br />
'''CPU Allowance :''' Influence le nombre de structures dans une mission<br><br />
<br />
L'aspect le plus critique de l'utilisation du processeur est le nombre d'avions dans les airs et de quel type d'avions s'agit-il. Ainsi, dans des configurations simples, l'activité aérienne est numéro 1. L'allocation CPU vient en second.<br><br />
Configuration de l'allocation de CPU.<br><br />
<br />
Il vous permet d'atténuer les paramètres qui nécessitent une utilisation élevée du processeur et n'affectent que les bombardiers et les escortes : <br><br />
* Faible : un vol de bombardier ennemi. Pas de vols de bombardiers amis. Pas d'escorte virtuelle.<br />
* Moyen : un vol de bombardier ennemi. Un vol de bombardier ami. Un maximum d'escortes virtuelles configurées pour les vols ennemis.<br />
* Élevé : aucune limitation par la puissance du processeur. <br> <br />
<br />
Il y a certaines choses dans le jeu qui consomment beaucoup de CPU. Les bombardiers sont apparemment n°1. Les avions en général sont #2. L'allocation CPU limite le nombre de vols de bombardiers et limite également l'application ou non d'escortes.<br />
<br />
Une valeur inférieure signifie qu'il y aura moins de bombardiers et plus de vols sans escorte.<br />
<br />
Si votre allocation de CPU est faible, il est recommandé de limiter les interceptions stratégiques.<br><br />
<br />
La configuration d'allocation du processeur n'affecte pas les autres configurations telles que l'air, le sol et AA.<br />
Elle n'affecte pas non plus les configurations avancées.<br />
<br />
'''Densité des structures :''' Influence la quantité de structures dans une mission.<br><br />
Pour forcer PWCG à charger toutes les structures de la carte, réglez les structures au sol sur élevé. Sur la base de ce paramètre, PWCG limite les structures au sol dans la zone de mission.<br></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Translations:Simple_Config/1/fr&diff=1933Translations:Simple Config/1/fr2023-07-11T21:04:50Z<p>Zorki: </p>
<hr />
<div>Le premier choix du menu "configuration". <br><br />
<br><br />
[[File:aide_pwcg_config.PNG|300px]]<br />
<br><br />
<br><br />
Permet de définir les allocations air, sol, AA et CPU. Si les paramètres sont définis sur une valeur faible permet d'obtenir la mission la plus légère possible.<br><br />
Cela limite les éléments de mission qui nécessitent beaucoup de puissance de processeur.<br><br><br />
[[File:simple config.png|800px]]<br><br><br />
'''Air Density :''' Unit Density Level, personnalisation simplifiée des performances - configuration basse, moyenne, haute, avancée pour la personnalisation. Attention : Medium consomme déjà beaucoup de CPU.<br><br />
<br><br />
En général, "moyen" est censé être la bonne réponse, mais il y a une raison pour laquelle ces configurations sont liées à une campagne et non à toutes les campagnes dans PWCG.<br><br />
Selon le type de campagne que vous menez, vous voudrez peut-être mettre l'accent sur une chose plutôt que sur une autre.<br><br />
Par exemple, si vous faisiez une campagne d'attaque au sol et probablement aussi une campagne de bombardiers, vous régleriez l'activité aérienne sur faible et le sol sur élevée. Vous maintiendriez l'allocation CPU à moyen et auriez tendance à laisser la structure à moyen.<br><br />
Vous feriez cela plus parce que vous ne voulez pas être dérangé par des combattants embêtants plutôt que pour des raisons de performances.<br><br />
Utilisez Medium Air avec une faible allocation CPU. Cela mettra les vols dans les airs plus bas tout en limitant les vols de bombardiers, qui consomment beaucoup de CPU.<br><br />
Si vous pilotez une campagne de chasse, vous voudrez peut-être régler l'activité au sol sur faible pour économiser le CPU pour plus d'avions.<br><br />
Si vous pilotez une campagne d'attaque au sol, faites l'inverse - réglez l'air sur bas.<br><br />
En fin de compte, ce sont les avions qui occupent la majorité des cycles CPU, les bombardiers étant les pires contrevenants. Certaines économies peuvent être réalisées en réduisant les unités au sol, mais un camion n'est pas aussi intensif en IA qu'un avion.<br></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Simple_Config/fr&diff=1932Simple Config/fr2023-07-11T21:04:26Z<p>Zorki: </p>
<hr />
<div><div class="mw-translate-fuzzy"><br />
Le premier choix du menu "configuration". <br><br />
<br><br />
[[File:aide_pwcg_config.PNG|300px]]<br />
<br><br />
<br><br />
Permet de définir les allocations air, sol, AA et CPU. Si les paramètres sont définis sur une valeur faible permet d'obtenir la mission la plus légère possible.<br><br />
Cela limite les éléments de mission qui nécessitent beaucoup de puissance de processeur.<br><br><br />
[[File:simple config.png|800px]]<br><br><br />
'''Densité anti-aérienne (AA) :''' Niveau de densité d'unité AA, influence la quantité de canons anti-aériens dans une mission - faible, moyenne, élevée<br><br><br />
'''Densité au sol :''' Niveau de densité d'unité, influence le nombre de troupes au sol dans une mission - faible, moyen, élevé<br><br />
Si le sol est réglé sur élevé. Les convois de camions et les trains ne seront toujours pas des dizaines de véhicules, mais les batailles le seront.<br><br><br />
'''Air Density :''' Unit Density Level, personnalisation simplifiée des performances - configuration basse, moyenne, haute, avancée pour la personnalisation. Attention : Medium consomme déjà beaucoup de CPU.<br><br />
<br><br />
En général, "moyen" est censé être la bonne réponse, mais il y a une raison pour laquelle ces configurations sont liées à une campagne et non à toutes les campagnes dans PWCG.<br><br />
Selon le type de campagne que vous menez, vous voudrez peut-être mettre l'accent sur une chose plutôt que sur une autre.<br><br />
Par exemple, si vous faisiez une campagne d'attaque au sol et probablement aussi une campagne de bombardiers, vous régleriez l'activité aérienne sur faible et le sol sur élevée. Vous maintiendriez l'allocation CPU à moyen et auriez tendance à laisser la structure à moyen.<br><br />
Vous feriez cela plus parce que vous ne voulez pas être dérangé par des combattants embêtants plutôt que pour des raisons de performances.<br><br />
Utilisez Medium Air avec une faible allocation CPU. Cela mettra les vols dans les airs plus bas tout en limitant les vols de bombardiers, qui consomment beaucoup de CPU.<br><br />
Si vous pilotez une campagne de chasse, vous voudrez peut-être régler l'activité au sol sur faible pour économiser le CPU pour plus d'avions.<br><br />
Si vous pilotez une campagne d'attaque au sol, faites l'inverse - réglez l'air sur bas.<br><br />
En fin de compte, ce sont les avions qui occupent la majorité des cycles CPU, les bombardiers étant les pires contrevenants. Certaines économies peuvent être réalisées en réduisant les unités au sol, mais un camion n'est pas aussi intensif en IA qu'un avion.<br><br />
</div><br />
<br />
Pour les campagnes de chasseurs, vous devez utiliser "moyen" à tous les niveaux.<br />
N'élevez ou n'abaissez pas les paramètres sans essayer d'abord le moyen. Voyez comment ça se passe, puis ajustez.<br />
<br><br><br />
'''Densité au sol :''' Niveau de densité d'unité, influence le nombre de troupes au sol dans une mission - faible, moyen, élevé<br><br />
Si le sol est réglé sur élevé. Les convois de camions et les trains ne seront toujours pas des dizaines de véhicules, mais les batailles le seront.<br><br><br />
Paramète "Sol ultra bas" pour éliminer les trains et les camions :<br><br />
- Bon pour la Première Guerre mondiale où vous ne parcourez pas vraiment la campagne<br><br />
- infanterie réduite<br><br><br />
'''Densité anti-aérienne (AA) :''' Niveau de densité d'unité AA, influence la quantité de canons anti-aériens dans une mission - faible, moyenne, élevée<br><br />
Paramètre "Ultra AAA" pour réduire le nombre d'AAA dans les missions PWCG :<br><br />
- PWCG met plus de 400 unités AAA sur la carte à des niveaux AA moyens, donc ultra bas n'est pas vraiment un petit nombre<br><br />
- Pas d'AAA autour des ponts<br><br />
- Pas d'AAA autour des gares<br><br />
- Pas d'AAA sur les approches d'aérodrome<br><br />
- AAA réduit sur les aérodromes<br><br />
- AAA légèrement réduit en première ligne<br><br><br />
<br />
'''CPU Allowance :''' Influence le nombre de structures dans une mission<br><br />
<br />
L'aspect le plus critique de l'utilisation du processeur est le nombre d'avions dans les airs et de quel type d'avions s'agit-il. Ainsi, dans des configurations simples, l'activité aérienne est numéro 1. L'allocation CPU vient en second.<br><br />
Configuration de l'allocation de CPU.<br><br />
<br />
Il vous permet d'atténuer les paramètres qui nécessitent une utilisation élevée du processeur et n'affectent que les bombardiers et les escortes : <br><br />
* Faible : un vol de bombardier ennemi. Pas de vols de bombardiers amis. Pas d'escorte virtuelle.<br />
* Moyen : un vol de bombardier ennemi. Un vol de bombardier ami. Un maximum d'escortes virtuelles configurées pour les vols ennemis.<br />
* Élevé : aucune limitation par la puissance du processeur. <br> <br />
<br />
Il y a certaines choses dans le jeu qui consomment beaucoup de CPU. Les bombardiers sont apparemment n°1. Les avions en général sont #2. L'allocation CPU limite le nombre de vols de bombardiers et limite également l'application ou non d'escortes.<br />
<br />
Une valeur inférieure signifie qu'il y aura moins de bombardiers et plus de vols sans escorte.<br />
<br />
Si votre allocation de CPU est faible, il est recommandé de limiter les interceptions stratégiques.<br><br />
<br />
La configuration d'allocation du processeur n'affecte pas les autres configurations telles que l'air, le sol et AA.<br />
Elle n'affecte pas non plus les configurations avancées.<br />
<br />
'''Densité des structures :''' Influence la quantité de structures dans une mission.<br><br />
Pour forcer PWCG à charger toutes les structures de la carte, réglez les structures au sol sur élevé. Sur la base de ce paramètre, PWCG limite les structures au sol dans la zone de mission.<br></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Translations:Simple_Config/5/fr&diff=1931Translations:Simple Config/5/fr2023-07-11T21:04:26Z<p>Zorki: </p>
<hr />
<div>Pour les campagnes de chasseurs, vous devez utiliser "moyen" à tous les niveaux.<br />
N'élevez ou n'abaissez pas les paramètres sans essayer d'abord le moyen. Voyez comment ça se passe, puis ajustez.<br />
<br><br><br />
'''Densité au sol :''' Niveau de densité d'unité, influence le nombre de troupes au sol dans une mission - faible, moyen, élevé<br><br />
Si le sol est réglé sur élevé. Les convois de camions et les trains ne seront toujours pas des dizaines de véhicules, mais les batailles le seront.<br><br><br />
Paramète "Sol ultra bas" pour éliminer les trains et les camions :<br><br />
- Bon pour la Première Guerre mondiale où vous ne parcourez pas vraiment la campagne<br><br />
- infanterie réduite<br><br><br />
'''Densité anti-aérienne (AA) :''' Niveau de densité d'unité AA, influence la quantité de canons anti-aériens dans une mission - faible, moyenne, élevée<br><br />
Paramètre "Ultra AAA" pour réduire le nombre d'AAA dans les missions PWCG :<br><br />
- PWCG met plus de 400 unités AAA sur la carte à des niveaux AA moyens, donc ultra bas n'est pas vraiment un petit nombre<br><br />
- Pas d'AAA autour des ponts<br><br />
- Pas d'AAA autour des gares<br><br />
- Pas d'AAA sur les approches d'aérodrome<br><br />
- AAA réduit sur les aérodromes<br><br />
- AAA légèrement réduit en première ligne<br><br></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Simple_Config/fr&diff=1928Simple Config/fr2023-07-11T20:59:22Z<p>Zorki: </p>
<hr />
<div>Le premier choix du menu "configuration". <br><br />
<br><br />
[[File:aide_pwcg_config.PNG|300px]]<br />
<br><br />
<br><br />
Permet de définir les allocations air, sol, AA et CPU. Si les paramètres sont définis sur une valeur faible permet d'obtenir la mission la plus légère possible.<br><br />
Cela limite les éléments de mission qui nécessitent beaucoup de puissance de processeur.<br><br><br />
[[File:simple config.png|800px]]<br><br><br />
'''Densité anti-aérienne (AA) :''' Niveau de densité d'unité AA, influence la quantité de canons anti-aériens dans une mission - faible, moyenne, élevée<br><br><br />
'''Densité au sol :''' Niveau de densité d'unité, influence le nombre de troupes au sol dans une mission - faible, moyen, élevé<br><br />
Si le sol est réglé sur élevé. Les convois de camions et les trains ne seront toujours pas des dizaines de véhicules, mais les batailles le seront.<br><br><br />
'''Air Density :''' Unit Density Level, personnalisation simplifiée des performances - configuration basse, moyenne, haute, avancée pour la personnalisation. Attention : Medium consomme déjà beaucoup de CPU.<br><br />
<br><br />
En général, "moyen" est censé être la bonne réponse, mais il y a une raison pour laquelle ces configurations sont liées à une campagne et non à toutes les campagnes dans PWCG.<br><br />
Selon le type de campagne que vous menez, vous voudrez peut-être mettre l'accent sur une chose plutôt que sur une autre.<br><br />
Par exemple, si vous faisiez une campagne d'attaque au sol et probablement aussi une campagne de bombardiers, vous régleriez l'activité aérienne sur faible et le sol sur élevée. Vous maintiendriez l'allocation CPU à moyen et auriez tendance à laisser la structure à moyen.<br><br />
Vous feriez cela plus parce que vous ne voulez pas être dérangé par des combattants embêtants plutôt que pour des raisons de performances.<br><br />
Utilisez Medium Air avec une faible allocation CPU. Cela mettra les vols dans les airs plus bas tout en limitant les vols de bombardiers, qui consomment beaucoup de CPU.<br><br />
Si vous pilotez une campagne de chasse, vous voudrez peut-être régler l'activité au sol sur faible pour économiser le CPU pour plus d'avions.<br><br />
Si vous pilotez une campagne d'attaque au sol, faites l'inverse - réglez l'air sur bas.<br><br />
En fin de compte, ce sont les avions qui occupent la majorité des cycles CPU, les bombardiers étant les pires contrevenants. Certaines économies peuvent être réalisées en réduisant les unités au sol, mais un camion n'est pas aussi intensif en IA qu'un avion.<br><br />
<br />
Pour les campagnes de type "chasseurs", vous devez utiliser «moyen» dans tous les domaines.<br />
N'élevez ou ne baissez pas les niveaux sans avoir d'abord essayé le niveau moyen. vérifier le résultat, puis ajustez éventuellement.<br />
<br />
'''CPU Allowance :''' Influence le nombre de structures dans une mission<br><br />
<br />
L'aspect le plus critique de l'utilisation du processeur est le nombre d'avions dans les airs et de quel type d'avions s'agit-il. Ainsi, dans des configurations simples, l'activité aérienne est numéro 1. L'allocation CPU vient en second.<br><br />
Configuration de l'allocation de CPU.<br><br />
<br />
Il vous permet d'atténuer les paramètres qui nécessitent une utilisation élevée du processeur et n'affectent que les bombardiers et les escortes : <br><br />
* Faible : un vol de bombardier ennemi. Pas de vols de bombardiers amis. Pas d'escorte virtuelle.<br />
* Moyen : un vol de bombardier ennemi. Un vol de bombardier ami. Un maximum d'escortes virtuelles configurées pour les vols ennemis.<br />
* Élevé : aucune limitation par la puissance du processeur. <br> <br />
<br />
Il y a certaines choses dans le jeu qui consomment beaucoup de CPU. Les bombardiers sont apparemment n°1. Les avions en général sont #2. L'allocation CPU limite le nombre de vols de bombardiers et limite également l'application ou non d'escortes.<br />
<br />
Une valeur inférieure signifie qu'il y aura moins de bombardiers et plus de vols sans escorte.<br />
<br />
Si votre allocation de CPU est faible, il est recommandé de limiter les interceptions stratégiques.<br><br />
<br />
La configuration d'allocation du processeur n'affecte pas les autres configurations telles que l'air, le sol et AA.<br />
Elle n'affecte pas non plus les configurations avancées.<br />
<br />
'''Densité des structures :''' Influence la quantité de structures dans une mission.<br><br />
Pour forcer PWCG à charger toutes les structures de la carte, réglez les structures au sol sur élevé. Sur la base de ce paramètre, PWCG limite les structures au sol dans la zone de mission.<br></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Translations:Simple_Config/1/fr&diff=1927Translations:Simple Config/1/fr2023-07-11T20:59:22Z<p>Zorki: </p>
<hr />
<div>Le premier choix du menu "configuration". <br><br />
<br><br />
[[File:aide_pwcg_config.PNG|300px]]<br />
<br><br />
<br><br />
Permet de définir les allocations air, sol, AA et CPU. Si les paramètres sont définis sur une valeur faible permet d'obtenir la mission la plus légère possible.<br><br />
Cela limite les éléments de mission qui nécessitent beaucoup de puissance de processeur.<br><br><br />
[[File:simple config.png|800px]]<br><br><br />
'''Densité anti-aérienne (AA) :''' Niveau de densité d'unité AA, influence la quantité de canons anti-aériens dans une mission - faible, moyenne, élevée<br><br><br />
'''Densité au sol :''' Niveau de densité d'unité, influence le nombre de troupes au sol dans une mission - faible, moyen, élevé<br><br />
Si le sol est réglé sur élevé. Les convois de camions et les trains ne seront toujours pas des dizaines de véhicules, mais les batailles le seront.<br><br><br />
'''Air Density :''' Unit Density Level, personnalisation simplifiée des performances - configuration basse, moyenne, haute, avancée pour la personnalisation. Attention : Medium consomme déjà beaucoup de CPU.<br><br />
<br><br />
En général, "moyen" est censé être la bonne réponse, mais il y a une raison pour laquelle ces configurations sont liées à une campagne et non à toutes les campagnes dans PWCG.<br><br />
Selon le type de campagne que vous menez, vous voudrez peut-être mettre l'accent sur une chose plutôt que sur une autre.<br><br />
Par exemple, si vous faisiez une campagne d'attaque au sol et probablement aussi une campagne de bombardiers, vous régleriez l'activité aérienne sur faible et le sol sur élevée. Vous maintiendriez l'allocation CPU à moyen et auriez tendance à laisser la structure à moyen.<br><br />
Vous feriez cela plus parce que vous ne voulez pas être dérangé par des combattants embêtants plutôt que pour des raisons de performances.<br><br />
Utilisez Medium Air avec une faible allocation CPU. Cela mettra les vols dans les airs plus bas tout en limitant les vols de bombardiers, qui consomment beaucoup de CPU.<br><br />
Si vous pilotez une campagne de chasse, vous voudrez peut-être régler l'activité au sol sur faible pour économiser le CPU pour plus d'avions.<br><br />
Si vous pilotez une campagne d'attaque au sol, faites l'inverse - réglez l'air sur bas.<br><br />
En fin de compte, ce sont les avions qui occupent la majorité des cycles CPU, les bombardiers étant les pires contrevenants. Certaines économies peuvent être réalisées en réduisant les unités au sol, mais un camion n'est pas aussi intensif en IA qu'un avion.<br></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Simple_Config&diff=1926Simple Config2023-07-11T20:56:50Z<p>Zorki: </p>
<hr />
<div><translate><br />
<!--T:1--><br />
The first choice of the "configuration" menu.<br><br />
<br><br />
[[File:aide_pwcg_config.PNG|300px]]<br />
<br><br />
<br><br />
Setting the air, ground, AA, and CPU allocations to a low value results in the lightest possible mission.<br><br />
This limits mission items that require a lot of processor power.<br><br><br />
[[File:simple config.png|800px]]<br><br><br />
'''Air Density :''' Unit Density Level, simplified performance customization - low, medium, high, advanced config for custom. Warning : Medium already consumes a lot of CPU.<br><br />
<br><br />
In general "medium" is meant to be the right answer, but there is a reason why these configs are tied to a campaign and not every campaign in PWCG.<br><br />
Depending on the kind of campaign you are running you might want to emphasize one thing over the other.<br><br />
For instance, if you was doing a ground attack campaign and probably a bomber campaign as well, you would set air activity to low and ground to high. You would keep CPU allowance at medium and would tend to leave structure at medium.<br><br />
You would do this more because you don't want to be bothered so much with pesky fighters than for performance reasons.<br><br />
Use Medium Air with Low CPU Allowance. That will put flights in the air than low while limiting bomber flights, which suck up a lot of CPU.<br> <br />
If you are flying a fighter campaign you might want to set ground activity to low to save CPU for more planes.<br><br />
If you are flying a ground attack campaign, do the opposite - set air to low.<br><br />
In the end it is planes that take up the majority of CPU cycles with bombers being the worst offenders. Some savings can be had by reducing ground units, but a truck is not nearly as AI intensive as a plane.<br><br />
<br />
<!--T:5--><br />
For fighter campaigns you must use "medium" across the board.<br />
Do not raise or lower things without trying medium first. See how it goes and then adjust.<br />
<br><br><br />
'''Ground density :''' Unit Density Level, influences the number of ground troops in a mission - low, medium, high<br><br />
If set ground to high. Truck convoys and trains will still not be dozens of vehicles but battles will.<br><br><br />
Ultra Low ground to eliminate trains and trucks :<br><br />
- Good for WWI where you are not really roaming the countrside<br><br />
- reduced infantry<br><br><br />
'''Anti Aircraft (AA) density :''' AA Unit Density Level, Influences the amount of anti aircraft guns in a mission - low, medium, high<br><br />
Ultra AAA to reduce the gobs of AAA in PWCG missions :<br><br />
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br><br />
- No AAA around bridges<br><br />
- No AAA around railroad stations<br><br />
- No AAA on airfield approaches<br><br />
- reduced AAA on airfields<br><br />
- slightly reduced AAA on front lines<br><br><br />
<br />
<!--T:10--><br />
'''CPU Allowance :''' Influences the amount of structures in a mission<br><br />
<br />
<!--T:3--><br />
The most critical aspect of CPU usage is how many planes are in the air and what type of planes are they. So, in simple configurations, air activity is number 1. CPU allocation comes second.<br><br />
Configuring CPU allocation.<br><br />
<br />
<!--T:9--><br />
It allows you to mitigate settings that require high CPU usage and only affect bombers and escorts: <br><br />
* Low: an enemy bomber flight. No friendly bomber flights. No virtual escort.<br />
* Medium: an enemy bomber flight. A friendly bomber flight. Max virtual escorts configured for enemy flights.<br />
* High: No limitation by processor power. <br> <br />
<br />
<!--T:6--><br />
There are certain things in the game that consume lots of CPU. Bombers are apparently #1. Airplanes in general are #2. CPU allowance limits the number of bomber flights and also limits whether or not to apply escorts.<br />
<br />
<!--T:7--><br />
Lower value means you see fewer bombers and more unescorted flights.<br />
<br />
<!--T:2--><br />
If your CPU allocation is low, it is recommended that you limit strategic interceptions.<br><br />
<br />
<!--T:4--><br />
The CPU allocation configuration does not affect other configurations such as air, ground, and AA.<br />
Also does not affect advanced configurations.<br><br><br />
<br />
<!--T:11--><br />
'''Structures density :''' Influences the amount of structures in a mission.<br><br />
To force PWCG to load up the entire map's structures, set ground structures to high. Based on this parameter, PWCG limits ground structures in the mission area.<br><br />
<br />
</translate></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Simple_Config&diff=1924Simple Config2023-07-11T20:53:28Z<p>Zorki: </p>
<hr />
<div><translate><br />
<!--T:1--><br />
The first choice of the "configuration" menu.<br><br />
<br><br />
[[File:aide_pwcg_config.PNG|300px]]<br />
<br><br />
<br><br />
Setting the air, ground, AA, and CPU allocations to a low value results in the lightest possible mission.<br><br />
This limits mission items that require a lot of processor power.<br><br><br />
[[File:simple config.png|800px]]<br><br><br />
'''Air Density :''' Unit Density Level, simplified performance customization - low, medium, high, advanced config for custom. Warning : Medium already consumes a lot of CPU.<br><br />
<br><br />
In general "medium" is meant to be the right answer, but there is a reason why these configs are tied to a campaign and not every campaign in PWCG.<br><br />
Depending on the kind of campaign you are running you might want to emphasize one thing over the other.<br><br />
For instance, if you was doing a ground attack campaign and probably a bomber campaign as well, you would set air activity to low and ground to high. You would keep CPU allowance at medium and would tend to leave structure at medium.<br><br />
You would do this more because you don't want to be bothered so much with pesky fighters than for performance reasons.<br><br />
Use Medium Air with Low CPU Allowance. That will put flights in the air than low while limiting bomber flights, which suck up a lot of CPU.<br> <br />
If you are flying a fighter campaign you might want to set ground activity to low to save CPU for more planes.<br><br />
If you are flying a ground attack campaign, do the opposite - set air to low.<br><br />
In the end it is planes that take up the majority of CPU cycles with bombers being the worst offenders. Some savings can be had by reducing ground units, but a truck is not nearly as AI intensive as a plane.<br><br />
<br />
<!--T:5--><br />
For fighter campaigns you must use "medium" across the board.<br />
Do not raise or lower things without trying medium first. See how it goes and then adjust.<br />
<br><br><br />
'''Ground density :''' Unit Density Level, influences the number of ground troops in a mission - low, medium, high<br><br />
If set ground to high. Truck convoys and trains will still not be dozens of vehicles but battles will.<br><br><br />
'''Anti Aircraft (AA) density :''' AA Unit Density Level, Influences the amount of anti aircraft guns in a mission - low, medium, high<br><br><br />
<br />
<!--T:10--><br />
'''CPU Allowance :''' Influences the amount of structures in a mission<br><br />
<br />
<!--T:3--><br />
The most critical aspect of CPU usage is how many planes are in the air and what type of planes are they. So, in simple configurations, air activity is number 1. CPU allocation comes second.<br><br />
Configuring CPU allocation.<br><br />
<br />
<!--T:9--><br />
It allows you to mitigate settings that require high CPU usage and only affect bombers and escorts: <br><br />
* Low: an enemy bomber flight. No friendly bomber flights. No virtual escort.<br />
* Medium: an enemy bomber flight. A friendly bomber flight. Max virtual escorts configured for enemy flights.<br />
* High: No limitation by processor power. <br> <br />
<br />
<!--T:6--><br />
There are certain things in the game that consume lots of CPU. Bombers are apparently #1. Airplanes in general are #2. CPU allowance limits the number of bomber flights and also limits whether or not to apply escorts.<br />
<br />
<!--T:7--><br />
Lower value means you see fewer bombers and more unescorted flights.<br />
<br />
<!--T:2--><br />
If your CPU allocation is low, it is recommended that you limit strategic interceptions.<br><br />
<br />
<!--T:4--><br />
The CPU allocation configuration does not affect other configurations such as air, ground, and AA.<br />
Also does not affect advanced configurations.<br><br><br />
<br />
<!--T:11--><br />
'''Structures density :''' Influences the amount of structures in a mission.<br><br />
To force PWCG to load up the entire map's structures, set ground structures to high. Based on this parameter, PWCG limits ground structures in the mission area.<br><br />
<br />
</translate></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Simple_Config/fr&diff=1919Simple Config/fr2023-07-11T20:42:27Z<p>Zorki: </p>
<hr />
<div>Le premier choix du menu "configuration". <br><br />
<br><br />
[[File:aide_pwcg_config.PNG|300px]]<br />
<br><br />
<br><br />
Permet de définir les allocations air, sol, AA et CPU. Si les paramètres sont définis sur une valeur faible permet d'obtenir la mission la plus légère possible.<br><br />
Cela limite les éléments de mission qui nécessitent beaucoup de puissance de processeur.<br><br><br />
[[File:simple config.png|800px]]<br><br><br />
'''Densité anti-aérienne (AA) :''' Niveau de densité d'unité AA, influence la quantité de canons anti-aériens dans une mission - faible, moyenne, élevée<br><br><br />
'''Densité au sol :''' Niveau de densité d'unité, influence le nombre de troupes au sol dans une mission - faible, moyen, élevé<br><br><br />
'''Air Density :''' densité des avions présent. ërmet une personnalisation simplifiée des performances - configuration basse, moyenne, haute, avancée pour la personnalisation. Attention : Medium consomme déjà beaucoup de CPU.<br><br />
<br><br />
En général, "moyen" est censé être la bonne réponse, mais il y a une raison pour laquelle ces configurations sont liées à une campagne et non à toutes les campagnes dans PWCG.<br><br />
Selon le type de campagne que vous menez, vous voudrez peut-être mettre l'accent sur une chose plutôt que sur une autre.<br><br />
Par exemple, si vous faisiez une campagne d'attaque au sol et probablement aussi une campagne de bombardiers, vous régleriez l'activité aérienne sur faible et le sol sur élevée. Vous maintiendriez l'allocation CPU à moyen et auriez tendance à laisser la structure à moyen.<br><br />
Vous pouvez faire ceci parce que vous ne voulez pas être dérangé par des chasseurs plutôt que pour des raisons de performances.<br><br />
Si vous utilisez Medium Air avec une faible allocation CPU limitera les vols dans les airs tout en limitant les vols de bombardiers, qui consomment beaucoup de CPU.<br><br />
Si vous pilotez une campagne de chasseurs, vous voudrez peut-être régler l'activité au sol sur faible pour économiser le CPU pour plus d'avions.<br><br />
Si vous pilotez une campagne d'attaque au sol, faites l'inverse - réglez l'air sur bas.<br><br />
En fin de compte, ce sont les avions qui occupent la majorité des cycles CPU, les bombardiers étant les pires consommateurs. Certaines économies peuvent être réalisées en réduisant les unités au sol, mais un camion ne nécessite pas les mêmes besoins en IA qu'un avion.<br><br />
<br />
Pour les campagnes de type "chasseurs", vous devez utiliser «moyen» dans tous les domaines.<br />
N'élevez ou ne baissez pas les niveaux sans avoir d'abord essayé le niveau moyen. vérifier le résultat, puis ajustez éventuellement.<br />
<br />
'''CPU Allowance :''' Influence le nombre de structures dans une mission<br><br />
<br />
L'aspect le plus critique de l'utilisation du processeur est le nombre d'avions dans les airs et de quel type d'avions s'agit-il. Ainsi, dans des configurations simples, l'activité aérienne est numéro 1. L'allocation CPU vient en second.<br><br />
Configuration de l'allocation de CPU.<br><br />
<br />
Il vous permet d'atténuer les paramètres qui nécessitent une utilisation élevée du processeur et n'affectent que les bombardiers et les escortes : <br><br />
* Faible : un vol de bombardier ennemi. Pas de vols de bombardiers amis. Pas d'escorte virtuelle.<br />
* Moyen : un vol de bombardier ennemi. Un vol de bombardier ami. Un maximum d'escortes virtuelles configurées pour les vols ennemis.<br />
* Élevé : aucune limitation par la puissance du processeur. <br> <br />
<br />
Il y a certaines choses dans le jeu qui consomment beaucoup de CPU. Les bombardiers sont apparemment n°1. Les avions en général sont #2. L'allocation CPU limite le nombre de vols de bombardiers et limite également l'application ou non d'escortes.<br />
<br />
Une valeur inférieure signifie qu'il y aura moins de bombardiers et plus de vols sans escorte.<br />
<br />
Si votre allocation de CPU est faible, il est recommandé de limiter les interceptions stratégiques.<br><br />
<br />
La configuration d'allocation du processeur n'affecte pas les autres configurations telles que l'air, le sol et AA.<br />
Elle n'affecte pas non plus les configurations avancées.<br />
<br />
'''Densité des structures :''' Influence la quantité de structures dans une mission.<br><br />
Pour forcer PWCG à charger toutes les structures de la carte, réglez les structures au sol sur élevé. Sur la base de ce paramètre, PWCG limite les structures au sol dans la zone de mission.<br></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Translations:Simple_Config/1/fr&diff=1918Translations:Simple Config/1/fr2023-07-11T20:42:27Z<p>Zorki: </p>
<hr />
<div>Le premier choix du menu "configuration". <br><br />
<br><br />
[[File:aide_pwcg_config.PNG|300px]]<br />
<br><br />
<br><br />
Permet de définir les allocations air, sol, AA et CPU. Si les paramètres sont définis sur une valeur faible permet d'obtenir la mission la plus légère possible.<br><br />
Cela limite les éléments de mission qui nécessitent beaucoup de puissance de processeur.<br><br><br />
[[File:simple config.png|800px]]<br><br><br />
'''Densité anti-aérienne (AA) :''' Niveau de densité d'unité AA, influence la quantité de canons anti-aériens dans une mission - faible, moyenne, élevée<br><br><br />
'''Densité au sol :''' Niveau de densité d'unité, influence le nombre de troupes au sol dans une mission - faible, moyen, élevé<br><br><br />
'''Air Density :''' densité des avions présent. ërmet une personnalisation simplifiée des performances - configuration basse, moyenne, haute, avancée pour la personnalisation. Attention : Medium consomme déjà beaucoup de CPU.<br><br />
<br><br />
En général, "moyen" est censé être la bonne réponse, mais il y a une raison pour laquelle ces configurations sont liées à une campagne et non à toutes les campagnes dans PWCG.<br><br />
Selon le type de campagne que vous menez, vous voudrez peut-être mettre l'accent sur une chose plutôt que sur une autre.<br><br />
Par exemple, si vous faisiez une campagne d'attaque au sol et probablement aussi une campagne de bombardiers, vous régleriez l'activité aérienne sur faible et le sol sur élevée. Vous maintiendriez l'allocation CPU à moyen et auriez tendance à laisser la structure à moyen.<br><br />
Vous pouvez faire ceci parce que vous ne voulez pas être dérangé par des chasseurs plutôt que pour des raisons de performances.<br><br />
Si vous utilisez Medium Air avec une faible allocation CPU limitera les vols dans les airs tout en limitant les vols de bombardiers, qui consomment beaucoup de CPU.<br><br />
Si vous pilotez une campagne de chasseurs, vous voudrez peut-être régler l'activité au sol sur faible pour économiser le CPU pour plus d'avions.<br><br />
Si vous pilotez une campagne d'attaque au sol, faites l'inverse - réglez l'air sur bas.<br><br />
En fin de compte, ce sont les avions qui occupent la majorité des cycles CPU, les bombardiers étant les pires consommateurs. Certaines économies peuvent être réalisées en réduisant les unités au sol, mais un camion ne nécessite pas les mêmes besoins en IA qu'un avion.<br></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Advanced_Config/fr&diff=1911Advanced Config/fr2023-07-11T20:39:36Z<p>Zorki: </p>
<hr />
<div>Le deuxième choix du menu "configuration". <br><br />
<br><br />
[[File:aide_pwcg_config.PNG|300px]]<br />
<br><br />
<br> 12 catégories de paramètres sont configurables <br> <br><br />
[[File:aide_pwcg_advanced_config_list.PNG|1200px]]<br><br />
==Paramètres de la campagne==<br />
<br />
<br><br />
<br />
<br><br />
[[File:aide_pwcg_advanced_config_campaign_pref.PNG|1100px]]<br><br />
<br><br />
'''Utiliser la description détaillée de la victoire''' : 0 brouillard de guerre / 1 description détaillée de la victoire<br><br><br />
'''Nombre de missions créditées''' pour chacune réellement volée : 1<br><br><br />
'''Choisir l'impact des blessures sur la vie du pilote :'''<br><br><br />
PWCG offre les options suivantes :<br><br />
Vous pouvez définir autant de pilotes que vous le souhaitez dans une carrière. Ils peuvent exister simultanément ou consécutivement ou les deux. La seule limitation est que vous ne pouvez en piloter qu'un seul dans une mission.<br><br />
Parètre à utiliser :<br><br />
1) pas de blessure : même si le pilote est mort, il n'est pas blessé du tout et continue tranquillement sa campagne.<br><br />
2) blessure mineure : Vous pourriez manquer quelques semaines pour votre convalescence.<br><br />
3) Blessure majeure : Vous pourriez manquer des mois. <br><br />
4) La mort est la mort : À toutes fins utiles, même si vous êtes capturé, vous êtes considéré comme mort.<br><br><br />
La campagne ne tourne pas tant que vous n'avez pas soumis un rapport de combat, vous pouvez donc effectuer une mission aussi souvent que vous le souhaitez. PWCG découvre lequel était la derniere. <br><br />
Lorsque votre pilote est blessé, le temps n'avance pas au-delà de la normale, vous pouvez donc piloter un autre pilote pendant que le premier guérit.<br><br />
Si vous voulez [[Special:MyLanguage/Activity#Leave|avancer le temps pour soigner votre pilote]], vous pouvez prendre congé et ainsi il sera soigné.<br><br />
Les statistiques de tous les pilotes, IA et humains, sont reportées dans la campagne.<br><br><br />
'''Supprimer les escadrons non historiques''' : 0/1 (1 = supprimer)<br><br><br />
'''Sauve l'IA de lui-même :''' (0/1) : 1 = les pilotes de l'IA ne seront tués dans une mission que s'ils sont abattus.<br><br><br />
'''Afficher tous les vols dans le briefing''' : pour le débogage.<br><br><br />
Il y a un code de triche qui vous permet de voir les vols de l'autre camp dans le briefing :<br><br />
Afficher tous les vols en briefing = 1<br><br><br />
<br />
'''Adjustment To Pilot Injury config'''<br><br><br />
- Allows incremental downgrade of injuries suffered by player<br><br />
- Number 0-4. Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br><br><br />
<br />
'''Remove non historical squadrons''' : 0/1 (1 = remove)<br><br><br />
'''Save AI from itself :''' (0/1) : 1 = AI pilots will only be killed in a mission if shot down.<br><br><br />
'''Show all flights in briefing ''': for debugging.<br><br><br />
There is a cheat code that lets you see the other side's flights in the briefing :<br><br />
Show all flights in briefing = 1<br><br><br />
<br />
==Vol==<br />
<br />
<br><br />
[[File:aide_pwcg_advanced_config_flight.PNG|1100px]]<br />
<br><br />
<br><br />
<br />
==Paramétrage du niveau de l'Intelligence Artificielle (Mission AI)==<br />
<br />
<br><br />
De 0 à 4: permet de définir le niveau de l'IA. <br><br />
<br><br />
[[File:Aide pwcg AI adjusment.png|900px]]<br />
<br><br />
<br><br />
<br />
==Paramétrage des Objets au sol dans la mission ==<br />
<br><br />
[[File:aide_pwcg_advanced_config_mission_ground_object.PNG|1100px]]<br><br />
<br><br />
Voici comment fonctionne l'inclusion d'objets au sol :<br><br />
1. PWCG calcule une boîte autour de votre mission.<br><br />
2. PWCG étend cette boîte de n mètres, où n est défini par le paramètre KeepGroupSpread. Cette valeur est, par défaut, de 40 000 ou 40 km au-delà de la zone de mission.<br><br><br />
Je pense que 40 KM autour de la mission devraient suffire, mais peut-être pas. Vous pouvez essayer de l'augmenter :<br><br />
<br><br />
Configuration avancée -> Objets au sol de la mission -> Conserver la propagation du groupe<br><br />
<br />
==Types de missions pour chasseurs==<br />
<br><br />
[[File:aide_pwcg_advanced_config_fighter_mission_types.PNG|1100px]]<br />
<br><br />
<br><br />
<br />
==Types de missions pour bombardier==<br />
<br />
<br><br />
[[File:aide_pwcg_advanced_config_bombers_mission_types.PNG|1100px]]<br />
<br><br />
<br><br />
<br />
==Types de missions pour avion de reconnaissance==<br />
<br />
<br><br />
[[File:aide_pwcg_advanced_config_recon_mission_types.PNG|1100px]]<br />
<br><br />
<br><br />
<br />
==Mission de type "transport"==<br />
<br />
<br><br />
[[File:aide_pwcg_advanced_config_transport_mission_types.PNG|1100px]]<br />
<br><br />
<br><br />
<br />
==Types d'objectifs==<br />
<br />
<br><br />
[[File:aide_pwcg_advanced_config_target_types.pnG|1100px]]<br />
<br><br />
<br><br />
<br />
==Nombres d'avions==<br />
<br />
<br><br />
[[File:aide_pwcg_advanced_config_aircraft_nombre.PNG|1100px]]<br />
<br />
==Limitation des paramètres de la Mission (Mission Limits)==<br />
<br />
<br><br />
[[File:aide_pwcg_advanced_config_mission_limits.PNG|1100px]]<br><br />
<br><br />
Le type de départ permet de définir les conditions de départ des avions: 0 pour prêt à décoller, moteur tournant, 1 départ en l'air, 2 stationnés, moteur arrêté.<br><br><br />
<br />
[[File:aide_pwcg_advanced_config_mission_limits.PNG|1100px]]<br><br />
<br><br />
Type de départ : définit le départ des avions avec 0 pour prêt à décoller, moteur en marche, 1 départ en l'air, 2 en stationnement, moteur arrêté.<br><br><br />
<br />
* Pour la gestion des escortes : <br><br />
Les escortes seront toujours limitées en raison de problèmes de performances du jeu. Si vous voulez être sûr d'avoir une escorte : <br><br />
Configuration -> Advanced Config -> Mission Limits -> Max virtual escorts<br><br />
Configuration -> Advanced Config -> Mission Limits -> Odds (%)<flight type> la mission est escortée: de 0 à 100 (100 → toujours escortée) <br><br />
<br><br />
Si vous voulez plus de chasseurs en plus des escortes :<br><br />
Configuration -> Advanced Config -> Mission Limits -> Max fighter flight of each camp.(Vol maximum de chasseur pour chaque camp)<br><br />
L'augmentation du nombre maximum de vols n'augmentera pas le nombre d'escortes.<br><br />
* Pour réduire la zone de recherche des ennemis :<br><br />
Si vous souhaitez augmenter vos chances de contact pendant le vol, réduisez la taille de la "boîte" (box) à environ 50 km, ou moins si vous n'obtenez toujours pas de contact.<br><br />
La boîte est l'endroit où l'action est centralisée. Assurez-vous de garder la «distance ennemi / joueur» à 50 % de la taille de la boîte de la mission.<br><br />
Paramètre :<br><br />
Le rayon de recherche maximal de l'escadron était initialement de 200 000<br><br />
Distance de l'ennemi / joueur fixée à 50% du rayon de recherche maximal de l'escadron ou 25 000<br><br />
<br><br />
<br><br />
[[File:aide_pwcg_advanced_max_search_radius.PNG|600px]]<br><br />
<br><br />
<br><br />
Pour définir la distance d'affichage des unités au sol<br><br />
Campaign->Advanced Config->Mission Limits et recherchez la distance d'apparition de l'unité au sol<br><br />
Afin d'économiser des ressources sur l'ordinateur client<br><br><br />
[[File:aide_pwcg_mission_limit_ground_unit_spaw_distance.png|700px]]<br><br><br />
<br />
==Météo==<br />
<br />
<br><br />
[[File:aide_pwcg_advanced_config_weather.PNG|1100px]]<br><br />
<br><br><br />
Haze maximum utilisé : 0 est la valeur la plus basse, 10 est la plus élevée.<br><br />
Facteur de turbulence max : 1 à 3. Cette valeur peut être réglée de 0 à 3 mètres par seconde.<br><br />
Vitesse maximale du vent : en mètres par seconde.<br><br />
Brume minimale utilisée : brume distante minimale : 0 est la valeur la plus basse, 10 est la plus élevée.<br><br />
Utiliser une météo réaliste (0/1) : 0 pour un ciel dégagé, 1 pour une météo réaliste<br><br><br />
La mission sera conforme à la météo. Vous obtiendrez beaucoup plus de variété, en particulier. beaucoup plus de pluie et de neige. La plupart des zones de combat ont plus de 30 % de jours de pluie. <br><br />
Tout modèle météorologique donné peut ou non avoir un impact sur un type de mission donné. Si le temps est couvert et pluvieux, la plupart des missions seront repoussées à basse altitude.<br><br />
Les missions de bombardement en piqué sont particulièrement concernées. Le bombardement en piqué sera remplacé par une mission d'attaque où le Stuka larguera des bombes un peu comme un chasseur ou IL2. Le bombardement tactique sera poussé plus bas. Les patrouilles seront poussées plus bas.<br><br />
Les missions de pénétration plus profonde seront abandonnées au profit de missions à basse altitude près du front. <br><br />
Si la couverture nuageuse n'est pas couverte ou épaisse, vous effectuerez les missions comme d'habitude, quelle que soit la couverture nuageuse. <br><br />
<br />
==Pour enregistrer la configuration avancée==<br />
<br />
Si vous souhaitez enregistrer la configuration avancée d'une campagne, celle-ci est enregistrée dans le répertoire PWCGBoS\User\Campaigns\<Campaign>\config.<br><br />
Pour copier cette configuration et l'utiliser pour une autre campagne, il suffit de copier l'intégralité du répertoire config d'une campagne à l'autre.<br></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Translations:Advanced_Config/25/fr&diff=1910Translations:Advanced Config/25/fr2023-07-11T20:39:36Z<p>Zorki: </p>
<hr />
<div><br><br />
[[File:aide_pwcg_advanced_config_weather.PNG|1100px]]<br><br />
<br><br><br />
Haze maximum utilisé : 0 est la valeur la plus basse, 10 est la plus élevée.<br><br />
Facteur de turbulence max : 1 à 3. Cette valeur peut être réglée de 0 à 3 mètres par seconde.<br><br />
Vitesse maximale du vent : en mètres par seconde.<br><br />
Brume minimale utilisée : brume distante minimale : 0 est la valeur la plus basse, 10 est la plus élevée.<br><br />
Utiliser une météo réaliste (0/1) : 0 pour un ciel dégagé, 1 pour une météo réaliste<br><br><br />
La mission sera conforme à la météo. Vous obtiendrez beaucoup plus de variété, en particulier. beaucoup plus de pluie et de neige. La plupart des zones de combat ont plus de 30 % de jours de pluie. <br><br />
Tout modèle météorologique donné peut ou non avoir un impact sur un type de mission donné. Si le temps est couvert et pluvieux, la plupart des missions seront repoussées à basse altitude.<br><br />
Les missions de bombardement en piqué sont particulièrement concernées. Le bombardement en piqué sera remplacé par une mission d'attaque où le Stuka larguera des bombes un peu comme un chasseur ou IL2. Le bombardement tactique sera poussé plus bas. Les patrouilles seront poussées plus bas.<br><br />
Les missions de pénétration plus profonde seront abandonnées au profit de missions à basse altitude près du front. <br><br />
Si la couverture nuageuse n'est pas couverte ou épaisse, vous effectuerez les missions comme d'habitude, quelle que soit la couverture nuageuse. <br></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Advanced_Config/fr&diff=1909Advanced Config/fr2023-07-11T20:33:47Z<p>Zorki: </p>
<hr />
<div>Le deuxième choix du menu "configuration". <br><br />
<br><br />
[[File:aide_pwcg_config.PNG|300px]]<br />
<br><br />
<br> 12 catégories de paramètres sont configurables <br> <br><br />
[[File:aide_pwcg_advanced_config_list.PNG|1200px]]<br><br />
==Paramètres de la campagne==<br />
<br />
<br><br />
<br />
<br><br />
[[File:aide_pwcg_advanced_config_campaign_pref.PNG|1100px]]<br><br />
<br><br />
'''Utiliser la description détaillée de la victoire''' : 0 brouillard de guerre / 1 description détaillée de la victoire<br><br><br />
'''Nombre de missions créditées''' pour chacune réellement volée : 1<br><br><br />
'''Choisir l'impact des blessures sur la vie du pilote :'''<br><br><br />
PWCG offre les options suivantes :<br><br />
Vous pouvez définir autant de pilotes que vous le souhaitez dans une carrière. Ils peuvent exister simultanément ou consécutivement ou les deux. La seule limitation est que vous ne pouvez en piloter qu'un seul dans une mission.<br><br />
Parètre à utiliser :<br><br />
1) pas de blessure : même si le pilote est mort, il n'est pas blessé du tout et continue tranquillement sa campagne.<br><br />
2) blessure mineure : Vous pourriez manquer quelques semaines pour votre convalescence.<br><br />
3) Blessure majeure : Vous pourriez manquer des mois. <br><br />
4) La mort est la mort : À toutes fins utiles, même si vous êtes capturé, vous êtes considéré comme mort.<br><br><br />
La campagne ne tourne pas tant que vous n'avez pas soumis un rapport de combat, vous pouvez donc effectuer une mission aussi souvent que vous le souhaitez. PWCG découvre lequel était la derniere. <br><br />
Lorsque votre pilote est blessé, le temps n'avance pas au-delà de la normale, vous pouvez donc piloter un autre pilote pendant que le premier guérit.<br><br />
Si vous voulez [[Special:MyLanguage/Activity#Leave|avancer le temps pour soigner votre pilote]], vous pouvez prendre congé et ainsi il sera soigné.<br><br />
Les statistiques de tous les pilotes, IA et humains, sont reportées dans la campagne.<br><br><br />
'''Supprimer les escadrons non historiques''' : 0/1 (1 = supprimer)<br><br><br />
'''Sauve l'IA de lui-même :''' (0/1) : 1 = les pilotes de l'IA ne seront tués dans une mission que s'ils sont abattus.<br><br><br />
'''Afficher tous les vols dans le briefing''' : pour le débogage.<br><br><br />
Il y a un code de triche qui vous permet de voir les vols de l'autre camp dans le briefing :<br><br />
Afficher tous les vols en briefing = 1<br><br><br />
<br />
'''Adjustment To Pilot Injury config'''<br><br><br />
- Allows incremental downgrade of injuries suffered by player<br><br />
- Number 0-4. Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br><br><br />
<br />
'''Remove non historical squadrons''' : 0/1 (1 = remove)<br><br><br />
'''Save AI from itself :''' (0/1) : 1 = AI pilots will only be killed in a mission if shot down.<br><br><br />
'''Show all flights in briefing ''': for debugging.<br><br><br />
There is a cheat code that lets you see the other side's flights in the briefing :<br><br />
Show all flights in briefing = 1<br><br><br />
<br />
==Vol==<br />
<br />
<br><br />
[[File:aide_pwcg_advanced_config_flight.PNG|1100px]]<br />
<br><br />
<br><br />
<br />
==Paramétrage du niveau de l'Intelligence Artificielle (Mission AI)==<br />
<br />
<br><br />
De 0 à 4: permet de définir le niveau de l'IA. <br><br />
<br><br />
[[File:Aide pwcg AI adjusment.png|900px]]<br />
<br><br />
<br><br />
<br />
==Paramétrage des Objets au sol dans la mission ==<br />
<br><br />
[[File:aide_pwcg_advanced_config_mission_ground_object.PNG|1100px]]<br><br />
<br><br />
Voici comment fonctionne l'inclusion d'objets au sol :<br><br />
1. PWCG calcule une boîte autour de votre mission.<br><br />
2. PWCG étend cette boîte de n mètres, où n est défini par le paramètre KeepGroupSpread. Cette valeur est, par défaut, de 40 000 ou 40 km au-delà de la zone de mission.<br><br><br />
Je pense que 40 KM autour de la mission devraient suffire, mais peut-être pas. Vous pouvez essayer de l'augmenter :<br><br />
<br><br />
Configuration avancée -> Objets au sol de la mission -> Conserver la propagation du groupe<br><br />
<br />
==Types de missions pour chasseurs==<br />
<br><br />
[[File:aide_pwcg_advanced_config_fighter_mission_types.PNG|1100px]]<br />
<br><br />
<br><br />
<br />
==Types de missions pour bombardier==<br />
<br />
<br><br />
[[File:aide_pwcg_advanced_config_bombers_mission_types.PNG|1100px]]<br />
<br><br />
<br><br />
<br />
==Types de missions pour avion de reconnaissance==<br />
<br />
<br><br />
[[File:aide_pwcg_advanced_config_recon_mission_types.PNG|1100px]]<br />
<br><br />
<br><br />
<br />
==Mission de type "transport"==<br />
<br />
<br><br />
[[File:aide_pwcg_advanced_config_transport_mission_types.PNG|1100px]]<br />
<br><br />
<br><br />
<br />
==Types d'objectifs==<br />
<br />
<br><br />
[[File:aide_pwcg_advanced_config_target_types.pnG|1100px]]<br />
<br><br />
<br><br />
<br />
==Nombres d'avions==<br />
<br />
<br><br />
[[File:aide_pwcg_advanced_config_aircraft_nombre.PNG|1100px]]<br />
<br />
==Limitation des paramètres de la Mission (Mission Limits)==<br />
<br />
<br><br />
[[File:aide_pwcg_advanced_config_mission_limits.PNG|1100px]]<br><br />
<br><br />
Le type de départ permet de définir les conditions de départ des avions: 0 pour prêt à décoller, moteur tournant, 1 départ en l'air, 2 stationnés, moteur arrêté.<br><br><br />
<br />
[[File:aide_pwcg_advanced_config_mission_limits.PNG|1100px]]<br><br />
<br><br />
Type de départ : définit le départ des avions avec 0 pour prêt à décoller, moteur en marche, 1 départ en l'air, 2 en stationnement, moteur arrêté.<br><br><br />
<br />
* Pour la gestion des escortes : <br><br />
Les escortes seront toujours limitées en raison de problèmes de performances du jeu. Si vous voulez être sûr d'avoir une escorte : <br><br />
Configuration -> Advanced Config -> Mission Limits -> Max virtual escorts<br><br />
Configuration -> Advanced Config -> Mission Limits -> Odds (%)<flight type> la mission est escortée: de 0 à 100 (100 → toujours escortée) <br><br />
<br><br />
Si vous voulez plus de chasseurs en plus des escortes :<br><br />
Configuration -> Advanced Config -> Mission Limits -> Max fighter flight of each camp.(Vol maximum de chasseur pour chaque camp)<br><br />
L'augmentation du nombre maximum de vols n'augmentera pas le nombre d'escortes.<br><br />
* Pour réduire la zone de recherche des ennemis :<br><br />
Si vous souhaitez augmenter vos chances de contact pendant le vol, réduisez la taille de la "boîte" (box) à environ 50 km, ou moins si vous n'obtenez toujours pas de contact.<br><br />
La boîte est l'endroit où l'action est centralisée. Assurez-vous de garder la «distance ennemi / joueur» à 50 % de la taille de la boîte de la mission.<br><br />
Paramètre :<br><br />
Le rayon de recherche maximal de l'escadron était initialement de 200 000<br><br />
Distance de l'ennemi / joueur fixée à 50% du rayon de recherche maximal de l'escadron ou 25 000<br><br />
<br><br />
<br><br />
[[File:aide_pwcg_advanced_max_search_radius.PNG|600px]]<br><br />
<br><br />
<br><br />
Pour définir la distance d'affichage des unités au sol<br><br />
Campaign->Advanced Config->Mission Limits et recherchez la distance d'apparition de l'unité au sol<br><br />
Afin d'économiser des ressources sur l'ordinateur client<br><br><br />
[[File:aide_pwcg_mission_limit_ground_unit_spaw_distance.png|700px]]<br><br><br />
<br />
==Météo==<br />
<br />
<div class="mw-translate-fuzzy"><br />
<br><br />
[[File:aide_pwcg_advanced_config_weather.PNG|1100px]]<br><br />
<br><br />
Brume maximale utilisée : 0 est la valeur la plus basse, 10 est la plus élevée.<br><br />
Facteur de turbulence max : 3 maxi ?<br><br />
Vitesse maximale du vent : en mètres par seconde.<br><br />
Brume minimale utilisée : brume distante minimale, 0 étant la valeur la plus faible, 10 est la plus élevée.<br><br />
Utiliser une météo réaliste (0/1) : 0 pour un ciel clair, 1 pour une météo réaliste<br><br><br />
La mission sera conforme à la météo. Vous obtiendrez beaucoup plus de variété de conditions météorologique, en particulier. beaucoup plus de pluie et de neige. La plupart des zones de combat ont plus de 30 % de jours de pluie. <br><br />
Tout modèle météorologique donné peut ou non avoir un impact sur un type de mission donné. Si le temps est couvert et pluvieux, la plupart des missions seront repoussées à basse altitude.<br><br />
Les missions de bombardement en piqué sont particulièrement concernées. Le bombardement en piqué sera remplacé par une mission d'attaque où le Stuka larguera des bombes un peu comme un chasseur ou IL2. Le bombardement tactique sera poussé plus bas. Les patrouilles seront poussées plus bas.<br><br />
Les missions de pénétration plus profonde seront abandonnées au profit de missions à basse altitude près du front. <br><br />
Si la couverture nuageuse n'est pas couverte ou épaisse, vous effectuerez les missions comme d'habitude, quelle que soit la couverture nuageuse. <br><br />
</div><br />
<br />
==Pour enregistrer la configuration avancée==<br />
<br />
Si vous souhaitez enregistrer la configuration avancée d'une campagne, celle-ci est enregistrée dans le répertoire PWCGBoS\User\Campaigns\<Campaign>\config.<br><br />
Pour copier cette configuration et l'utiliser pour une autre campagne, il suffit de copier l'intégralité du répertoire config d'une campagne à l'autre.<br></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Translations:Advanced_Config/7/fr&diff=1908Translations:Advanced Config/7/fr2023-07-11T20:33:47Z<p>Zorki: </p>
<hr />
<div>==Paramétrage des Objets au sol dans la mission ==<br />
<br><br />
[[File:aide_pwcg_advanced_config_mission_ground_object.PNG|1100px]]<br><br />
<br><br />
Voici comment fonctionne l'inclusion d'objets au sol :<br><br />
1. PWCG calcule une boîte autour de votre mission.<br><br />
2. PWCG étend cette boîte de n mètres, où n est défini par le paramètre KeepGroupSpread. Cette valeur est, par défaut, de 40 000 ou 40 km au-delà de la zone de mission.<br><br><br />
Je pense que 40 KM autour de la mission devraient suffire, mais peut-être pas. Vous pouvez essayer de l'augmenter :<br><br />
<br><br />
Configuration avancée -> Objets au sol de la mission -> Conserver la propagation du groupe<br></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Advanced_Config&diff=1907Advanced Config2023-07-11T20:30:10Z<p>Zorki: Marked this version for translation</p>
<hr />
<div><translate><br />
The second choice of the "configuration" menu.<br><br />
<br><br />
[[File:aide_pwcg_config.PNG|300px]]<br />
<br><br />
<br>12 parameter categories are configurable<br><br><br />
[[File:aide_pwcg_advanced_config_list.PNG|1200px]]<br><br />
<br><br />
==Campaign Preferences== <!--T:1--><br />
<br />
<!--T:2--><br />
<br><br />
[[File:campaign pref.png|1100px]]<br><br />
<br><br />
<br><br />
'''Use detailed victory description''' : 0 fog of war / 1 detailed victory description<br><br><br />
'''Number of missions credited''' for each actually flown : 1<br><br><br />
'''Select max pilot Injury :'''<br><br><br />
In PWCG, it offers the following options:<br><br />
Make as many pilots as you want in a career. They can exist simultaneously or consecutively or both. The only limitation is that you can only fly one in a mission.<br><br />
1) no injury : Dead is not hurt at all<br><br />
2) minor wound : You might miss a couple of weeks.<br><br />
3) Major wound : You might miss months. <br><br />
4) Death is Death : For all intents and purposes, captured is the same as dead. <br><br><br />
The world does not turn until you submit a combat report, so you can fly a mission as often as you want. PWCG figures out which one was the last one. <br><br />
When your pilot is wounded time does not advance beyond the usual, so you can fly a different pilot while the first one heals.<br><br />
If you want [[Special:MyLanguage/Activity#Leave|to advance time to heal ]]your pilot you can take leave and heal.<br><br />
The stats of all pilots, AI and human, are carried forward in the campaign.<br><br><br />
<br />
<!--T:26--><br />
'''Adjustment To Pilot Injury config'''<br><br><br />
- Allows incremental downgrade of injuries suffered by player<br><br />
- Number 0-4. Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br><br><br />
<br />
<!--T:27--><br />
'''Remove non historical squadrons''' : 0/1 (1 = remove)<br><br><br />
'''Save AI from itself :''' (0/1) : 1 = AI pilots will only be killed in a mission if shot down.<br><br><br />
'''Show all flights in briefing ''': for debugging.<br><br><br />
There is a cheat code that lets you see the other side's flights in the briefing :<br><br />
Show all flights in briefing = 1<br><br><br />
<br />
==Flight== <!--T:3--><br />
<br />
<!--T:4--><br />
<br><br />
[[File:aide_pwcg_advanced_config_flight.PNG|1100px]]<br />
<br><br />
<br><br />
<br />
==Mission AI== <!--T:5--><br />
<br />
<!--T:6--><br />
<br><br />
From -4 to 4: allows you to improve or decrease the level of the AI.<br><br />
<br><br />
[[File:Aide pwcg AI adjusment.png|900px]]<br />
<br><br />
<br><br />
<br />
==Mission ground Objects== <!--T:7--><br />
<br><br />
[[File:aide_pwcg_advanced_config_mission_ground_object.PNG|1100px]]<br><br />
<br><br />
The way that inclusion of ground objects works is:<br><br />
1. PWCG calculates a box around your mission.<br><br />
2. PWCG extends that box b n meters, where n is defined by the KeepGroupSpread parameter. That value is, by default, 40,000 or 40 Km beyond the mission box.<br><br><br />
I would think that 40 KM around the mission should suffice, but maybe not. You can try increasing it:<br><br />
<br><br />
Advanced Config -> Mission Ground Objects -> Keep Group Spread<br><br />
<br />
==Fighter Mission types== <!--T:8--><br />
<br><br />
[[File:aide_pwcg_advanced_config_fighter_mission_types.PNG|1100px]]<br />
<br><br />
<br><br />
<br />
==Bomber Mission types== <!--T:9--><br />
<br />
<!--T:10--><br />
<br><br />
[[File:aide_pwcg_advanced_config_bombers_mission_types.PNG|1100px]]<br />
<br><br />
<br><br />
<br />
==Recon Mission types== <!--T:11--><br />
<br />
<!--T:12--><br />
<br><br />
[[File:aide_pwcg_advanced_config_recon_mission_types.PNG|1100px]]<br />
<br><br />
<br><br />
<br />
==Transport Mission types== <!--T:13--><br />
<br />
<!--T:14--><br />
<br><br />
[[File:aide_pwcg_advanced_config_transport_mission_types.PNG|1100px]]<br />
<br><br />
<br><br />
<br />
==Target Types== <!--T:15--><br />
<br />
<!--T:16--><br />
<br><br />
[[File:aide_pwcg_advanced_config_target_types.pnG|1100px]]<br />
<br><br />
<br><br />
<br />
==Aircraft Numbers== <!--T:17--><br />
<br />
<!--T:18--><br />
<br><br />
[[File:aide_pwcg_advanced_config_aircraft_nombre.PNG|1100px]]<br />
<br />
==Mission Limits== <!--T:19--><br />
<br />
<!--T:20--><br />
<br><br />
<br />
<!--T:24--><br />
[[File:aide_pwcg_advanced_config_mission_limits.PNG|1100px]]<br><br />
<br><br />
Start type: defines the departure of planes: 0 for ready to take off, engine running, 1 departure in the air, 2 parked, engine stopped.<br><br><br />
<br />
<!--T:21--><br />
* For management the escorts :<br><br />
Escorts will always be limited due to game performance issues. If you want to be sure you have an escort:<br><br />
Configuration -> Advanced Config -> Mission Limits -> Max virtual escorts<br><br />
Configuration -> Advanced Config -> Mission Limits -> Odds (%) <flight type> mission is escorted: from 0 to 100 (100 → always escorted)<br><br />
<br><br />
If you want more hunters besides escorts:<br><br />
Configuration -> Advanced Config -> Mission Limits -> Max fighter flight of each camp.<br><br />
Increasing the maximum number of flights will not increase the number of escorts.<br><br />
* To reduce the search area for enemies:<br><br />
If you want a greater chance of contact during flight, reduce the size of the "box" to about 50 km, or less if you still don't get contact.<br><br />
The box is where the action is centralized. Be sure to keep the “enemy / player distance” halfway the size of the mission box.<br><br />
Setting :<br><br />
Max Squadron Search radius was initially 200,000<br><br />
Distance from enemy / player set to 50% of Max Squadron Search radius or 25000<br><br />
<br><br />
[[File:aide_pwcg_advanced_max_search_radius.PNG|800px]]<br><br />
<br><br />
To set the display distance for ground units<br><br />
Campaign->Advanced Config->Mission Limits and look for Ground Unit Spawn Distance<br><br />
In order to save resources on client computer<br><br><br />
[[File:aide_pwcg_mission_limit_ground_unit_spaw_distance.png|700px]]<br><br><br />
To set the rare plane flight odds config :<br><br />
- Gotha, HP, Arado<br><br />
- Limits frequency of mission generation for certain rare planes<br><br><br />
[[File:mission limite taux avion rare.png|800px]]<br><br><br />
<br />
==Weather== <!--T:22--><br />
<br />
<!--T:25--><br />
<br><br />
[[File:aide_pwcg_advanced_config_weather.PNG|1100px]]<br><br />
<br><br><br />
Maximum haze used : 0 is lowest value, 10 is highest.<br><br />
Max turbulence factor : 1 to 3. This value can be set from 0-3 meters per second.<br><br />
Maximum wind speed : in meters per second.<br><br />
Minimum haze used : minimum distant haze : 0 is lowest value, 10 is highest.<br><br />
Use realistic weather (0/1) : 0 for clear skies, 1 for realistic weather<br><br><br />
The mission will conform to the weather. You will get much more variety, in particular. lots more rain and snow. Most battle areas have upwards of 30% rainy days. <br><br />
Any given weather pattern may or may not impact a given mission type. If it is overcast and rainy most of the missions are going to be pushed to low altitude.<br><br />
Dive bombing missions are particularly affected. Dive bombing will be swapped for an attack mission where the Stuka will drop bombs much like a fighter or IL2. Tactical bombing will be pushed lower. Patrols will be pushed lower.<br><br />
Deeper penetration missions will be scrapped in favor of lower altitude missions near the front. <br><br />
If cloud cover is not overcast or heavy then you will fly the missions as usual with whatever cloud cover there may be. <br><br />
<br />
==To save the advanced configuration== <!--T:23--><br />
<br />
If you want to save the advanced configuration of a campaign, this is saved in the directory PWCGBoS\User\Campaigns\<Campaign>\config.<br><br />
To copy this configuration and use it for another campaign, all you have to do is copy the whole config directory from one campaign to the other.<br><br />
<br />
</translate></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Advanced_Config&diff=1906Advanced Config2023-07-11T20:29:35Z<p>Zorki: </p>
<hr />
<div><translate><br />
The second choice of the "configuration" menu.<br><br />
<br><br />
[[File:aide_pwcg_config.PNG|300px]]<br />
<br><br />
<br>12 parameter categories are configurable<br><br><br />
[[File:aide_pwcg_advanced_config_list.PNG|1200px]]<br><br />
<br><br />
==Campaign Preferences== <!--T:1--><br />
<br />
<!--T:2--><br />
<br><br />
[[File:campaign pref.png|1100px]]<br><br />
<br><br />
<br><br />
'''Use detailed victory description''' : 0 fog of war / 1 detailed victory description<br><br><br />
'''Number of missions credited''' for each actually flown : 1<br><br><br />
'''Select max pilot Injury :'''<br><br><br />
In PWCG, it offers the following options:<br><br />
Make as many pilots as you want in a career. They can exist simultaneously or consecutively or both. The only limitation is that you can only fly one in a mission.<br><br />
1) no injury : Dead is not hurt at all<br><br />
2) minor wound : You might miss a couple of weeks.<br><br />
3) Major wound : You might miss months. <br><br />
4) Death is Death : For all intents and purposes, captured is the same as dead. <br><br><br />
The world does not turn until you submit a combat report, so you can fly a mission as often as you want. PWCG figures out which one was the last one. <br><br />
When your pilot is wounded time does not advance beyond the usual, so you can fly a different pilot while the first one heals.<br><br />
If you want [[Special:MyLanguage/Activity#Leave|to advance time to heal ]]your pilot you can take leave and heal.<br><br />
The stats of all pilots, AI and human, are carried forward in the campaign.<br><br><br />
<br />
'''Adjustment To Pilot Injury config'''<br><br><br />
- Allows incremental downgrade of injuries suffered by player<br><br />
- Number 0-4. Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br><br><br />
<br />
'''Remove non historical squadrons''' : 0/1 (1 = remove)<br><br><br />
'''Save AI from itself :''' (0/1) : 1 = AI pilots will only be killed in a mission if shot down.<br><br><br />
'''Show all flights in briefing ''': for debugging.<br><br><br />
There is a cheat code that lets you see the other side's flights in the briefing :<br><br />
Show all flights in briefing = 1<br><br><br />
<br />
==Flight== <!--T:3--><br />
<br />
<!--T:4--><br />
<br><br />
[[File:aide_pwcg_advanced_config_flight.PNG|1100px]]<br />
<br><br />
<br><br />
<br />
==Mission AI== <!--T:5--><br />
<br />
<!--T:6--><br />
<br><br />
From -4 to 4: allows you to improve or decrease the level of the AI.<br><br />
<br><br />
[[File:Aide pwcg AI adjusment.png|900px]]<br />
<br><br />
<br><br />
<br />
==Mission ground Objects== <!--T:7--><br />
<br><br />
[[File:aide_pwcg_advanced_config_mission_ground_object.PNG|1100px]]<br><br />
<br><br />
The way that inclusion of ground objects works is:<br><br />
1. PWCG calculates a box around your mission.<br><br />
2. PWCG extends that box b n meters, where n is defined by the KeepGroupSpread parameter. That value is, by default, 40,000 or 40 Km beyond the mission box.<br><br><br />
I would think that 40 KM around the mission should suffice, but maybe not. You can try increasing it:<br><br />
<br><br />
Advanced Config -> Mission Ground Objects -> Keep Group Spread<br><br />
<br />
==Fighter Mission types== <!--T:8--><br />
<br><br />
[[File:aide_pwcg_advanced_config_fighter_mission_types.PNG|1100px]]<br />
<br><br />
<br><br />
<br />
==Bomber Mission types== <!--T:9--><br />
<br />
<!--T:10--><br />
<br><br />
[[File:aide_pwcg_advanced_config_bombers_mission_types.PNG|1100px]]<br />
<br><br />
<br><br />
<br />
==Recon Mission types== <!--T:11--><br />
<br />
<!--T:12--><br />
<br><br />
[[File:aide_pwcg_advanced_config_recon_mission_types.PNG|1100px]]<br />
<br><br />
<br><br />
<br />
==Transport Mission types== <!--T:13--><br />
<br />
<!--T:14--><br />
<br><br />
[[File:aide_pwcg_advanced_config_transport_mission_types.PNG|1100px]]<br />
<br><br />
<br><br />
<br />
==Target Types== <!--T:15--><br />
<br />
<!--T:16--><br />
<br><br />
[[File:aide_pwcg_advanced_config_target_types.pnG|1100px]]<br />
<br><br />
<br><br />
<br />
==Aircraft Numbers== <!--T:17--><br />
<br />
<!--T:18--><br />
<br><br />
[[File:aide_pwcg_advanced_config_aircraft_nombre.PNG|1100px]]<br />
<br />
==Mission Limits== <!--T:19--><br />
<br />
<!--T:20--><br />
<br><br />
<br />
<!--T:24--><br />
[[File:aide_pwcg_advanced_config_mission_limits.PNG|1100px]]<br><br />
<br><br />
Start type: defines the departure of planes: 0 for ready to take off, engine running, 1 departure in the air, 2 parked, engine stopped.<br><br><br />
<br />
<!--T:21--><br />
* For management the escorts :<br><br />
Escorts will always be limited due to game performance issues. If you want to be sure you have an escort:<br><br />
Configuration -> Advanced Config -> Mission Limits -> Max virtual escorts<br><br />
Configuration -> Advanced Config -> Mission Limits -> Odds (%) <flight type> mission is escorted: from 0 to 100 (100 → always escorted)<br><br />
<br><br />
If you want more hunters besides escorts:<br><br />
Configuration -> Advanced Config -> Mission Limits -> Max fighter flight of each camp.<br><br />
Increasing the maximum number of flights will not increase the number of escorts.<br><br />
* To reduce the search area for enemies:<br><br />
If you want a greater chance of contact during flight, reduce the size of the "box" to about 50 km, or less if you still don't get contact.<br><br />
The box is where the action is centralized. Be sure to keep the “enemy / player distance” halfway the size of the mission box.<br><br />
Setting :<br><br />
Max Squadron Search radius was initially 200,000<br><br />
Distance from enemy / player set to 50% of Max Squadron Search radius or 25000<br><br />
<br><br />
[[File:aide_pwcg_advanced_max_search_radius.PNG|800px]]<br><br />
<br><br />
To set the display distance for ground units<br><br />
Campaign->Advanced Config->Mission Limits and look for Ground Unit Spawn Distance<br><br />
In order to save resources on client computer<br><br><br />
[[File:aide_pwcg_mission_limit_ground_unit_spaw_distance.png|700px]]<br><br><br />
To set the rare plane flight odds config :<br><br />
- Gotha, HP, Arado<br><br />
- Limits frequency of mission generation for certain rare planes<br><br><br />
[[File:mission limite taux avion rare.png|800px]]<br><br><br />
<br />
==Weather== <!--T:22--><br />
<br />
<!--T:25--><br />
<br><br />
[[File:aide_pwcg_advanced_config_weather.PNG|1100px]]<br><br />
<br><br><br />
Maximum haze used : 0 is lowest value, 10 is highest.<br><br />
Max turbulence factor : 1 to 3. This value can be set from 0-3 meters per second.<br><br />
Maximum wind speed : in meters per second.<br><br />
Minimum haze used : minimum distant haze : 0 is lowest value, 10 is highest.<br><br />
Use realistic weather (0/1) : 0 for clear skies, 1 for realistic weather<br><br><br />
The mission will conform to the weather. You will get much more variety, in particular. lots more rain and snow. Most battle areas have upwards of 30% rainy days. <br><br />
Any given weather pattern may or may not impact a given mission type. If it is overcast and rainy most of the missions are going to be pushed to low altitude.<br><br />
Dive bombing missions are particularly affected. Dive bombing will be swapped for an attack mission where the Stuka will drop bombs much like a fighter or IL2. Tactical bombing will be pushed lower. Patrols will be pushed lower.<br><br />
Deeper penetration missions will be scrapped in favor of lower altitude missions near the front. <br><br />
If cloud cover is not overcast or heavy then you will fly the missions as usual with whatever cloud cover there may be. <br><br />
<br />
==To save the advanced configuration== <!--T:23--><br />
<br />
If you want to save the advanced configuration of a campaign, this is saved in the directory PWCGBoS\User\Campaigns\<Campaign>\config.<br><br />
To copy this configuration and use it for another campaign, all you have to do is copy the whole config directory from one campaign to the other.<br><br />
<br />
</translate></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=File:Campaign_pref.png&diff=1905File:Campaign pref.png2023-07-11T20:24:10Z<p>Zorki: File uploaded with MsUpload</p>
<hr />
<div>File uploaded with MsUpload</div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Advanced_Config&diff=1904Advanced Config2023-07-11T20:18:55Z<p>Zorki: </p>
<hr />
<div><translate><br />
The second choice of the "configuration" menu.<br><br />
<br><br />
[[File:aide_pwcg_config.PNG|300px]]<br />
<br><br />
<br>12 parameter categories are configurable<br><br><br />
[[File:aide_pwcg_advanced_config_list.PNG|1200px]]<br><br />
<br><br />
==Campaign Preferences== <!--T:1--><br />
<br />
<!--T:2--><br />
<br><br />
[[File:aide_pwcg_advanced_config_campaign_pref.PNG|1100px]]<br><br />
<br><br />
<br><br />
'''Use detailed victory description''' : 0 fog of war / 1 detailed victory description<br><br><br />
'''Number of missions credited''' for each actually flown : 1<br><br><br />
'''Select max pilot Injury :'''<br><br><br />
In PWCG, it offers the following options:<br><br />
Make as many pilots as you want in a career. They can exist simultaneously or consecutively or both. The only limitation is that you can only fly one in a mission.<br><br />
1) no injury : Dead is not hurt at all<br><br />
2) minor wound : You might miss a couple of weeks.<br><br />
3) Major wound : You might miss months. <br><br />
4) Death is Death : For all intents and purposes, captured is the same as dead. <br><br><br />
The world does not turn until you submit a combat report, so you can fly a mission as often as you want. PWCG figures out which one was the last one. <br><br />
When your pilot is wounded time does not advance beyond the usual, so you can fly a different pilot while the first one heals.<br><br />
If you want [[Special:MyLanguage/Activity#Leave|to advance time to heal ]]your pilot you can take leave and heal.<br><br />
The stats of all pilots, AI and human, are carried forward in the campaign.<br><br><br />
'''Remove non historical squadrons''' : 0/1 (1 = remove)<br><br><br />
'''Save AI from itself :''' (0/1) : 1 = AI pilots will only be killed in a mission if shot down.<br><br><br />
'''Show all flights in briefing ''': for debugging.<br><br><br />
There is a cheat code that lets you see the other side's flights in the briefing :<br><br />
Show all flights in briefing = 1<br><br><br />
<br />
==Flight== <!--T:3--><br />
<br />
<!--T:4--><br />
<br><br />
[[File:aide_pwcg_advanced_config_flight.PNG|1100px]]<br />
<br><br />
<br><br />
<br />
==Mission AI== <!--T:5--><br />
<br />
<!--T:6--><br />
<br><br />
From -4 to 4: allows you to improve or decrease the level of the AI.<br><br />
<br><br />
[[File:Aide pwcg AI adjusment.png|900px]]<br />
<br><br />
<br><br />
<br />
==Mission ground Objects== <!--T:7--><br />
<br><br />
[[File:aide_pwcg_advanced_config_mission_ground_object.PNG|1100px]]<br><br />
<br><br />
The way that inclusion of ground objects works is:<br><br />
1. PWCG calculates a box around your mission.<br><br />
2. PWCG extends that box b n meters, where n is defined by the KeepGroupSpread parameter. That value is, by default, 40,000 or 40 Km beyond the mission box.<br><br><br />
I would think that 40 KM around the mission should suffice, but maybe not. You can try increasing it:<br><br />
<br><br />
Advanced Config -> Mission Ground Objects -> Keep Group Spread<br><br />
<br />
==Fighter Mission types== <!--T:8--><br />
<br><br />
[[File:aide_pwcg_advanced_config_fighter_mission_types.PNG|1100px]]<br />
<br><br />
<br><br />
<br />
==Bomber Mission types== <!--T:9--><br />
<br />
<!--T:10--><br />
<br><br />
[[File:aide_pwcg_advanced_config_bombers_mission_types.PNG|1100px]]<br />
<br><br />
<br><br />
<br />
==Recon Mission types== <!--T:11--><br />
<br />
<!--T:12--><br />
<br><br />
[[File:aide_pwcg_advanced_config_recon_mission_types.PNG|1100px]]<br />
<br><br />
<br><br />
<br />
==Transport Mission types== <!--T:13--><br />
<br />
<!--T:14--><br />
<br><br />
[[File:aide_pwcg_advanced_config_transport_mission_types.PNG|1100px]]<br />
<br><br />
<br><br />
<br />
==Target Types== <!--T:15--><br />
<br />
<!--T:16--><br />
<br><br />
[[File:aide_pwcg_advanced_config_target_types.pnG|1100px]]<br />
<br><br />
<br><br />
<br />
==Aircraft Numbers== <!--T:17--><br />
<br />
<!--T:18--><br />
<br><br />
[[File:aide_pwcg_advanced_config_aircraft_nombre.PNG|1100px]]<br />
<br />
==Mission Limits== <!--T:19--><br />
<br />
<!--T:20--><br />
<br><br />
<br />
<!--T:24--><br />
[[File:aide_pwcg_advanced_config_mission_limits.PNG|1100px]]<br><br />
<br><br />
Start type: defines the departure of planes: 0 for ready to take off, engine running, 1 departure in the air, 2 parked, engine stopped.<br><br><br />
<br />
<!--T:21--><br />
* For management the escorts :<br><br />
Escorts will always be limited due to game performance issues. If you want to be sure you have an escort:<br><br />
Configuration -> Advanced Config -> Mission Limits -> Max virtual escorts<br><br />
Configuration -> Advanced Config -> Mission Limits -> Odds (%) <flight type> mission is escorted: from 0 to 100 (100 → always escorted)<br><br />
<br><br />
If you want more hunters besides escorts:<br><br />
Configuration -> Advanced Config -> Mission Limits -> Max fighter flight of each camp.<br><br />
Increasing the maximum number of flights will not increase the number of escorts.<br><br />
* To reduce the search area for enemies:<br><br />
If you want a greater chance of contact during flight, reduce the size of the "box" to about 50 km, or less if you still don't get contact.<br><br />
The box is where the action is centralized. Be sure to keep the “enemy / player distance” halfway the size of the mission box.<br><br />
Setting :<br><br />
Max Squadron Search radius was initially 200,000<br><br />
Distance from enemy / player set to 50% of Max Squadron Search radius or 25000<br><br />
<br><br />
[[File:aide_pwcg_advanced_max_search_radius.PNG|800px]]<br><br />
<br><br />
To set the display distance for ground units<br><br />
Campaign->Advanced Config->Mission Limits and look for Ground Unit Spawn Distance<br><br />
In order to save resources on client computer<br><br><br />
[[File:aide_pwcg_mission_limit_ground_unit_spaw_distance.png|700px]]<br><br><br />
To set the rare plane flight odds config :<br><br />
- Gotha, HP, Arado<br><br />
- Limits frequency of mission generation for certain rare planes<br><br><br />
[[File:mission limite taux avion rare.png|800px]]<br><br><br />
<br />
==Weather== <!--T:22--><br />
<br />
<!--T:25--><br />
<br><br />
[[File:aide_pwcg_advanced_config_weather.PNG|1100px]]<br><br />
<br><br><br />
Maximum haze used : 0 is lowest value, 10 is highest.<br><br />
Max turbulence factor : 1 to 3. This value can be set from 0-3 meters per second.<br><br />
Maximum wind speed : in meters per second.<br><br />
Minimum haze used : minimum distant haze : 0 is lowest value, 10 is highest.<br><br />
Use realistic weather (0/1) : 0 for clear skies, 1 for realistic weather<br><br><br />
The mission will conform to the weather. You will get much more variety, in particular. lots more rain and snow. Most battle areas have upwards of 30% rainy days. <br><br />
Any given weather pattern may or may not impact a given mission type. If it is overcast and rainy most of the missions are going to be pushed to low altitude.<br><br />
Dive bombing missions are particularly affected. Dive bombing will be swapped for an attack mission where the Stuka will drop bombs much like a fighter or IL2. Tactical bombing will be pushed lower. Patrols will be pushed lower.<br><br />
Deeper penetration missions will be scrapped in favor of lower altitude missions near the front. <br><br />
If cloud cover is not overcast or heavy then you will fly the missions as usual with whatever cloud cover there may be. <br><br />
<br />
==To save the advanced configuration== <!--T:23--><br />
<br />
If you want to save the advanced configuration of a campaign, this is saved in the directory PWCGBoS\User\Campaigns\<Campaign>\config.<br><br />
To copy this configuration and use it for another campaign, all you have to do is copy the whole config directory from one campaign to the other.<br><br />
<br />
</translate></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Advanced_Config&diff=1903Advanced Config2023-07-11T20:18:06Z<p>Zorki: </p>
<hr />
<div><translate><br />
The second choice of the "configuration" menu.<br><br />
<br><br />
[[File:aide_pwcg_config.PNG|300px]]<br />
<br><br />
<br>12 parameter categories are configurable<br><br><br />
[[File:aide_pwcg_advanced_config_list.PNG|1200px]]<br><br />
<br><br />
==Campaign Preferences== <!--T:1--><br />
<br />
<!--T:2--><br />
<br><br />
[[File:aide_pwcg_advanced_config_campaign_pref.PNG|1100px]]<br><br />
<br><br />
<br><br />
'''Use detailed victory description''' : 0 fog of war / 1 detailed victory description<br><br><br />
'''Number of missions credited''' for each actually flown : 1<br><br><br />
'''Select max pilot Injury :'''<br><br><br />
In PWCG, it offers the following options:<br><br />
Make as many pilots as you want in a career. They can exist simultaneously or consecutively or both. The only limitation is that you can only fly one in a mission.<br><br />
1) no injury : Dead is not hurt at all<br><br />
2) minor wound : You might miss a couple of weeks.<br><br />
3) Major wound : You might miss months. <br><br />
4) Death is Death : For all intents and purposes, captured is the same as dead. <br><br><br />
The world does not turn until you submit a combat report, so you can fly a mission as often as you want. PWCG figures out which one was the last one. <br><br />
When your pilot is wounded time does not advance beyond the usual, so you can fly a different pilot while the first one heals.<br><br />
If you want [[Special:MyLanguage/Activity#Leave|to advance time to heal ]]your pilot you can take leave and heal.<br><br />
The stats of all pilots, AI and human, are carried forward in the campaign.<br><br><br />
'''Remove non historical squadrons''' : 0/1 (1 = remove)<br><br><br />
'''Save AI from itself :''' (0/1) : 1 = AI pilots will only be killed in a mission if shot down.<br><br><br />
'''Show all flights in briefing ''': for debugging.<br><br><br />
There is a cheat code that lets you see the other side's flights in the briefing :<br><br />
Show all flights in briefing = 1<br><br><br />
<br />
==Flight== <!--T:3--><br />
<br />
<!--T:4--><br />
<br><br />
[[File:aide_pwcg_advanced_config_flight.PNG|1100px]]<br />
<br><br />
<br><br />
<br />
==Mission AI== <!--T:5--><br />
<br />
<!--T:6--><br />
<br><br />
From -4 to 4: allows you to improve or decrease the level of the AI.<br><br />
<br><br />
[[File:Aide pwcg AI adjusment.png|900px]]<br />
<br><br />
<br><br />
<br />
==Mission ground Objects== <!--T:7--><br />
<br><br />
[[File:aide_pwcg_advanced_config_mission_ground_object.PNG|1100px]]<br><br />
<br><br />
The way that inclusion of ground objects works is:<br><br />
1. PWCG calculates a box around your mission.<br><br />
2. PWCG extends that box b n meters, where n is defined by the KeepGroupSpread parameter. That value is, by default, 40,000 or 40 Km beyond the mission box.<br><br><br />
I would think that 40 KM around the mission should suffice, but maybe not. You can try increasing it:<br><br />
<br><br />
Advanced Config -> Mission Ground Objects -> Keep Group Spread<br><br />
<br />
==Fighter Mission types== <!--T:8--><br />
<br><br />
[[File:aide_pwcg_advanced_config_fighter_mission_types.PNG|1100px]]<br />
<br><br />
<br><br />
<br />
==Bomber Mission types== <!--T:9--><br />
<br />
<!--T:10--><br />
<br><br />
[[File:aide_pwcg_advanced_config_bombers_mission_types.PNG|1100px]]<br />
<br><br />
<br><br />
<br />
==Recon Mission types== <!--T:11--><br />
<br />
<!--T:12--><br />
<br><br />
[[File:aide_pwcg_advanced_config_recon_mission_types.PNG|1100px]]<br />
<br><br />
<br><br />
<br />
==Transport Mission types== <!--T:13--><br />
<br />
<!--T:14--><br />
<br><br />
[[File:aide_pwcg_advanced_config_transport_mission_types.PNG|1100px]]<br />
<br><br />
<br><br />
<br />
==Target Types== <!--T:15--><br />
<br />
<!--T:16--><br />
<br><br />
[[File:aide_pwcg_advanced_config_target_types.pnG|1100px]]<br />
<br><br />
<br><br />
<br />
==Aircraft Numbers== <!--T:17--><br />
<br />
<!--T:18--><br />
<br><br />
[[File:aide_pwcg_advanced_config_aircraft_nombre.PNG|1100px]]<br />
<br />
==Mission Limits== <!--T:19--><br />
<br />
<!--T:20--><br />
<br><br />
<br />
<!--T:24--><br />
[[File:aide_pwcg_advanced_config_mission_limits.PNG|1100px]]<br><br />
<br><br />
Start type: defines the departure of planes: 0 for ready to take off, engine running, 1 departure in the air, 2 parked, engine stopped.<br><br><br />
<br />
<!--T:21--><br />
* For management the escorts :<br><br />
Escorts will always be limited due to game performance issues. If you want to be sure you have an escort:<br><br />
Configuration -> Advanced Config -> Mission Limits -> Max virtual escorts<br><br />
Configuration -> Advanced Config -> Mission Limits -> Odds (%) <flight type> mission is escorted: from 0 to 100 (100 → always escorted)<br><br />
<br><br />
If you want more hunters besides escorts:<br><br />
Configuration -> Advanced Config -> Mission Limits -> Max fighter flight of each camp.<br><br />
Increasing the maximum number of flights will not increase the number of escorts.<br><br />
* To reduce the search area for enemies:<br><br />
If you want a greater chance of contact during flight, reduce the size of the "box" to about 50 km, or less if you still don't get contact.<br><br />
The box is where the action is centralized. Be sure to keep the “enemy / player distance” halfway the size of the mission box.<br><br />
Setting :<br><br />
Max Squadron Search radius was initially 200,000<br><br />
Distance from enemy / player set to 50% of Max Squadron Search radius or 25000<br><br />
<br><br />
[[File:aide_pwcg_advanced_max_search_radius.PNG|800px]]<br><br />
<br><br />
To set the display distance for ground units<br><br />
Campaign->Advanced Config->Mission Limits and look for Ground Unit Spawn Distance<br><br />
In order to save resources on client computer<br><br><br />
[[File:aide_pwcg_mission_limit_ground_unit_spaw_distance.png|700px]]<br><br><br />
To set the rare plane flight odds config :<br><br />
- Gotha, HP, Arado<br><br />
- Limits frequency of mission generation for certain rare planes<br><br />
[[File:mission limite taux avion rare.png|800px]]<br><br><br />
<br />
==Weather== <!--T:22--><br />
<br />
<!--T:25--><br />
<br><br />
[[File:aide_pwcg_advanced_config_weather.PNG|1100px]]<br><br />
<br><br><br />
Maximum haze used : 0 is lowest value, 10 is highest.<br><br />
Max turbulence factor : 1 to 3. This value can be set from 0-3 meters per second.<br><br />
Maximum wind speed : in meters per second.<br><br />
Minimum haze used : minimum distant haze : 0 is lowest value, 10 is highest.<br><br />
Use realistic weather (0/1) : 0 for clear skies, 1 for realistic weather<br><br><br />
The mission will conform to the weather. You will get much more variety, in particular. lots more rain and snow. Most battle areas have upwards of 30% rainy days. <br><br />
Any given weather pattern may or may not impact a given mission type. If it is overcast and rainy most of the missions are going to be pushed to low altitude.<br><br />
Dive bombing missions are particularly affected. Dive bombing will be swapped for an attack mission where the Stuka will drop bombs much like a fighter or IL2. Tactical bombing will be pushed lower. Patrols will be pushed lower.<br><br />
Deeper penetration missions will be scrapped in favor of lower altitude missions near the front. <br><br />
If cloud cover is not overcast or heavy then you will fly the missions as usual with whatever cloud cover there may be. <br><br />
<br />
==To save the advanced configuration== <!--T:23--><br />
<br />
If you want to save the advanced configuration of a campaign, this is saved in the directory PWCGBoS\User\Campaigns\<Campaign>\config.<br><br />
To copy this configuration and use it for another campaign, all you have to do is copy the whole config directory from one campaign to the other.<br><br />
<br />
</translate></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Simple_Config&diff=1902Simple Config2023-07-11T20:14:20Z<p>Zorki: </p>
<hr />
<div><translate><br />
<!--T:1--><br />
The first choice of the "configuration" menu.<br><br />
<br><br />
[[File:aide_pwcg_config.PNG|300px]]<br />
<br><br />
<br><br />
Setting the air, ground, AA, and CPU allocations to a low value results in the lightest possible mission.<br><br />
This limits mission items that require a lot of processor power.<br><br><br />
[[File:simple config.png|800px]]<br><br><br />
'''Anti Aircraft (AA) density :''' AA Unit Density Level, Influences the amount of anti aircraft guns in a mission - low, medium, high<br><br><br />
'''Ground density :''' Unit Density Level, influences the number of ground troops in a mission - low, medium, high<br><br />
If set ground to high. Truck convoys and trains will still not be dozens of vehicles but battles will.<br><br><br />
'''Air Density :''' Unit Density Level, simplified performance customization - low, medium, high, advanced config for custom. Warning : Medium already consumes a lot of CPU.<br><br />
<br><br />
In general "medium" is meant to be the right answer, but there is a reason why these configs are tied to a campaign and not every campaign in PWCG.<br><br />
Depending on the kind of campaign you are running you might want to emphasize one thing over the other.<br><br />
For instance, if you was doing a ground attack campaign and probably a bomber campaign as well, you would set air activity to low and ground to high. You would keep CPU allowance at medium and would tend to leave structure at medium.<br><br />
You would do this more because you don't want to be bothered so much with pesky fighters than for performance reasons.<br><br />
Use Medium Air with Low CPU Allowance. That will put flights in the air than low while limiting bomber flights, which suck up a lot of CPU.<br> <br />
If you are flying a fighter campaign you might want to set ground activity to low to save CPU for more planes.<br><br />
If you are flying a ground attack campaign, do the opposite - set air to low.<br><br />
In the end it is planes that take up the majority of CPU cycles with bombers being the worst offenders. Some savings can be had by reducing ground units, but a truck is not nearly as AI intensive as a plane.<br><br />
<br />
<!--T:5--><br />
For fighter campaigns you must use "medium" across the board.<br />
Do not raise or lower things without trying medium first. See how it goes and then adjust.<br />
<br><br><br />
<br />
<!--T:10--><br />
'''CPU Allowance :''' Influences the amount of structures in a mission<br><br />
<br />
<!--T:3--><br />
The most critical aspect of CPU usage is how many planes are in the air and what type of planes are they. So, in simple configurations, air activity is number 1. CPU allocation comes second.<br><br />
Configuring CPU allocation.<br><br />
<br />
<!--T:9--><br />
It allows you to mitigate settings that require high CPU usage and only affect bombers and escorts: <br><br />
* Low: an enemy bomber flight. No friendly bomber flights. No virtual escort.<br />
* Medium: an enemy bomber flight. A friendly bomber flight. Max virtual escorts configured for enemy flights.<br />
* High: No limitation by processor power. <br> <br />
<br />
<!--T:6--><br />
There are certain things in the game that consume lots of CPU. Bombers are apparently #1. Airplanes in general are #2. CPU allowance limits the number of bomber flights and also limits whether or not to apply escorts.<br />
<br />
<!--T:7--><br />
Lower value means you see fewer bombers and more unescorted flights.<br />
<br />
<!--T:2--><br />
If your CPU allocation is low, it is recommended that you limit strategic interceptions.<br><br />
<br />
<!--T:4--><br />
The CPU allocation configuration does not affect other configurations such as air, ground, and AA.<br />
Also does not affect advanced configurations.<br><br><br />
<br />
<!--T:11--><br />
'''Structures density :''' Influences the amount of structures in a mission.<br><br />
To force PWCG to load up the entire map's structures, set ground structures to high. Based on this parameter, PWCG limits ground structures in the mission area.<br><br />
<br />
</translate></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Simple_Config&diff=1901Simple Config2023-07-11T20:13:49Z<p>Zorki: </p>
<hr />
<div><translate><br />
<!--T:1--><br />
The first choice of the "configuration" menu.<br><br />
<br><br />
[[File:aide_pwcg_config.PNG|300px]]<br />
<br><br />
<br><br />
Setting the air, ground, AA, and CPU allocations to a low value results in the lightest possible mission.<br><br />
This limits mission items that require a lot of processor power.<br><br><br />
[[File:File:simple config.png|800px]]<br><br><br />
'''Anti Aircraft (AA) density :''' AA Unit Density Level, Influences the amount of anti aircraft guns in a mission - low, medium, high<br><br><br />
'''Ground density :''' Unit Density Level, influences the number of ground troops in a mission - low, medium, high<br><br />
If set ground to high. Truck convoys and trains will still not be dozens of vehicles but battles will.<br><br><br />
'''Air Density :''' Unit Density Level, simplified performance customization - low, medium, high, advanced config for custom. Warning : Medium already consumes a lot of CPU.<br><br />
<br><br />
In general "medium" is meant to be the right answer, but there is a reason why these configs are tied to a campaign and not every campaign in PWCG.<br><br />
Depending on the kind of campaign you are running you might want to emphasize one thing over the other.<br><br />
For instance, if you was doing a ground attack campaign and probably a bomber campaign as well, you would set air activity to low and ground to high. You would keep CPU allowance at medium and would tend to leave structure at medium.<br><br />
You would do this more because you don't want to be bothered so much with pesky fighters than for performance reasons.<br><br />
Use Medium Air with Low CPU Allowance. That will put flights in the air than low while limiting bomber flights, which suck up a lot of CPU.<br> <br />
If you are flying a fighter campaign you might want to set ground activity to low to save CPU for more planes.<br><br />
If you are flying a ground attack campaign, do the opposite - set air to low.<br><br />
In the end it is planes that take up the majority of CPU cycles with bombers being the worst offenders. Some savings can be had by reducing ground units, but a truck is not nearly as AI intensive as a plane.<br><br />
<br />
<!--T:5--><br />
For fighter campaigns you must use "medium" across the board.<br />
Do not raise or lower things without trying medium first. See how it goes and then adjust.<br />
<br><br><br />
<br />
<!--T:10--><br />
'''CPU Allowance :''' Influences the amount of structures in a mission<br><br />
<br />
<!--T:3--><br />
The most critical aspect of CPU usage is how many planes are in the air and what type of planes are they. So, in simple configurations, air activity is number 1. CPU allocation comes second.<br><br />
Configuring CPU allocation.<br><br />
<br />
<!--T:9--><br />
It allows you to mitigate settings that require high CPU usage and only affect bombers and escorts: <br><br />
* Low: an enemy bomber flight. No friendly bomber flights. No virtual escort.<br />
* Medium: an enemy bomber flight. A friendly bomber flight. Max virtual escorts configured for enemy flights.<br />
* High: No limitation by processor power. <br> <br />
<br />
<!--T:6--><br />
There are certain things in the game that consume lots of CPU. Bombers are apparently #1. Airplanes in general are #2. CPU allowance limits the number of bomber flights and also limits whether or not to apply escorts.<br />
<br />
<!--T:7--><br />
Lower value means you see fewer bombers and more unescorted flights.<br />
<br />
<!--T:2--><br />
If your CPU allocation is low, it is recommended that you limit strategic interceptions.<br><br />
<br />
<!--T:4--><br />
The CPU allocation configuration does not affect other configurations such as air, ground, and AA.<br />
Also does not affect advanced configurations.<br><br><br />
<br />
<!--T:11--><br />
'''Structures density :''' Influences the amount of structures in a mission.<br><br />
To force PWCG to load up the entire map's structures, set ground structures to high. Based on this parameter, PWCG limits ground structures in the mission area.<br><br />
<br />
</translate></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=File:Simple_config.png&diff=1900File:Simple config.png2023-07-11T20:12:20Z<p>Zorki: File uploaded with MsUpload</p>
<hr />
<div>File uploaded with MsUpload</div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Simple_Config&diff=1899Simple Config2023-07-11T20:10:41Z<p>Zorki: </p>
<hr />
<div><translate><br />
<!--T:1--><br />
The first choice of the "configuration" menu.<br><br />
<br><br />
[[File:aide_pwcg_config.PNG|300px]]<br />
<br>[[:File:mission limite taux avion rare.png]]<br />
<br><br />
Setting the air, ground, AA, and CPU allocations to a low value results in the lightest possible mission.<br><br />
This limits mission items that require a lot of processor power.<br><br><br />
[[File:mission limite taux avion rare.png|800px]]<br><br><br />
'''Anti Aircraft (AA) density :''' AA Unit Density Level, Influences the amount of anti aircraft guns in a mission - low, medium, high<br><br><br />
'''Ground density :''' Unit Density Level, influences the number of ground troops in a mission - low, medium, high<br><br />
If set ground to high. Truck convoys and trains will still not be dozens of vehicles but battles will.<br><br><br />
'''Air Density :''' Unit Density Level, simplified performance customization - low, medium, high, advanced config for custom. Warning : Medium already consumes a lot of CPU.<br><br />
<br><br />
In general "medium" is meant to be the right answer, but there is a reason why these configs are tied to a campaign and not every campaign in PWCG.<br><br />
Depending on the kind of campaign you are running you might want to emphasize one thing over the other.<br><br />
For instance, if you was doing a ground attack campaign and probably a bomber campaign as well, you would set air activity to low and ground to high. You would keep CPU allowance at medium and would tend to leave structure at medium.<br><br />
You would do this more because you don't want to be bothered so much with pesky fighters than for performance reasons.<br><br />
Use Medium Air with Low CPU Allowance. That will put flights in the air than low while limiting bomber flights, which suck up a lot of CPU.<br> <br />
If you are flying a fighter campaign you might want to set ground activity to low to save CPU for more planes.<br><br />
If you are flying a ground attack campaign, do the opposite - set air to low.<br><br />
In the end it is planes that take up the majority of CPU cycles with bombers being the worst offenders. Some savings can be had by reducing ground units, but a truck is not nearly as AI intensive as a plane.<br><br />
<br />
<!--T:5--><br />
For fighter campaigns you must use "medium" across the board.<br />
Do not raise or lower things without trying medium first. See how it goes and then adjust.<br />
<br><br><br />
<br />
<!--T:10--><br />
'''CPU Allowance :''' Influences the amount of structures in a mission<br><br />
<br />
<!--T:3--><br />
The most critical aspect of CPU usage is how many planes are in the air and what type of planes are they. So, in simple configurations, air activity is number 1. CPU allocation comes second.<br><br />
Configuring CPU allocation.<br><br />
<br />
<!--T:9--><br />
It allows you to mitigate settings that require high CPU usage and only affect bombers and escorts: <br><br />
* Low: an enemy bomber flight. No friendly bomber flights. No virtual escort.<br />
* Medium: an enemy bomber flight. A friendly bomber flight. Max virtual escorts configured for enemy flights.<br />
* High: No limitation by processor power. <br> <br />
<br />
<!--T:6--><br />
There are certain things in the game that consume lots of CPU. Bombers are apparently #1. Airplanes in general are #2. CPU allowance limits the number of bomber flights and also limits whether or not to apply escorts.<br />
<br />
<!--T:7--><br />
Lower value means you see fewer bombers and more unescorted flights.<br />
<br />
<!--T:2--><br />
If your CPU allocation is low, it is recommended that you limit strategic interceptions.<br><br />
<br />
<!--T:4--><br />
The CPU allocation configuration does not affect other configurations such as air, ground, and AA.<br />
Also does not affect advanced configurations.<br><br><br />
<br />
<!--T:11--><br />
'''Structures density :''' Influences the amount of structures in a mission.<br><br />
To force PWCG to load up the entire map's structures, set ground structures to high. Based on this parameter, PWCG limits ground structures in the mission area.<br><br />
<br />
</translate></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=File:Mission_limite_taux_avion_rare.png&diff=1898File:Mission limite taux avion rare.png2023-07-11T20:09:12Z<p>Zorki: File uploaded with MsUpload</p>
<hr />
<div>File uploaded with MsUpload</div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Installing_and_Using_Pat_Wilson_Campaign_Generator/fr&diff=1895Installing and Using Pat Wilson Campaign Generator/fr2023-07-11T19:44:23Z<p>Zorki: </p>
<hr />
<div> <br />
Concepteur de campagne solo ou coopératif pour [[https://il2sturmovik.com/ Il2 Great Battle and Flying Circus]] développé par Patrick Wilson.<br><br />
PWCG est une évolution d'une première interface mise en œuvre à l'origine pour Rise Of Flight. La somme de travail de Patrick Awlson est impressionnante Il est toujours possible de le remercier via la page de téléchargement PWCG (copie ci-dessous)<br><br />
<br />
<br />
version du 17/05/2023 :<br />
'''<br />
PWCG 15.1.1'''<br><br><br />
<br />
[[Special:MyLanguage/update and version|Pour afficher la mise à jour et la version]]<br />
<br><br><br><br />
<br />
<big>'''Téléchargement :'''</big><br><br><br />
<br />
[[File:Pwcg page telechargement.png|link=http://www.pwcampaignmanager.com/pwcg/pwcgbos/web/PWCGBoS.php|500px]]<br />
<br><br><br />
<br />
Contenu :<br><br />
<br />
# [[Special:MyLanguage/installation|Installation]]<br />
# [[Special:MyLanguage/First start and basic settings|Premier démarrage et réglages de base]]<br />
# [[Special:MyLanguage/Campaign|Gestion des campagnes et des missions]]<br />
# [[Special:MyLanguage/Pilots management|Gestion des pilotes]]<br />
# [[Special:MyLanguage/Activity|Activité]]<br />
# [[Special:MyLanguage/Intelligence|Renseignements]]<br />
# [[Special:MyLanguage/Simple Config|Configuration simple]]<br />
# [[Special:MyLanguage/Advanced Config|Configuration avancée]]<br />
# [[Special:MyLanguage/Server resource management|Gestion des ressources du serveur]]<br />
# [[Special:MyLanguage/update and version|Mise à jour et version]]<br />
# [[Special:MyLanguage/general tips for playing|Conseils généraux pour jouer]]</div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Translations:Installing_and_Using_Pat_Wilson_Campaign_Generator/8/fr&diff=1894Translations:Installing and Using Pat Wilson Campaign Generator/8/fr2023-07-11T19:44:23Z<p>Zorki: </p>
<hr />
<div>version du 17/05/2023 :<br />
'''<br />
PWCG 15.1.1'''<br><br></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Update_and_version/fr&diff=1892Update and version/fr2023-07-11T19:42:51Z<p>Zorki: </p>
<hr />
<div> <br><br />
==Comment mettre à jour:==<br />
<br><br />
Vous pouvez décompresser [[http://www.pwcampaignmanager.com/pwcg/pwcgbos/web/PWCGBoS.php la nouvelle archive]] télécharger dans le répertoire de votre installation. Elle n'écrasera pas vos campagnes ou d'autres paramètres. <br><br />
Une manière plus propre consiste à sauvegarder le dossier utilisateur (PWCGBoS \ User) ailleurs. Supprimez PWCGBoS. Décompressez à nouveau. Restaurez votre dossier utilisateur. <br><br />
<br><br />
<br />
==Les versions==<br />
<br><br><br />
<br />
15.1.1<br><br><br />
Ajout d'un paramètre "terrain ultra bas" pour éliminer les trains et les camions.<br><br />
- Bon pour la Première Guerre mondiale où vous ne parcourez pas vraiment la campagne<br><br />
- infanterie réduite<br><br />
Ajout d'pamètre "Ultra AAA" pour réduire les quantités d'AAA dans les missions PWCG.<br><br />
- PWCG met plus de 400 unités AAA sur la carte à des niveaux AA moyens, donc ultra bas n'est pas vraiment un petit nombre<br><br />
- Pas d'AAA autour des ponts<br><br />
- Pas d'AAA autour des gares<br><br />
- Pas d'AAA sur les approches d'aérodrome<br><br />
- AAA réduit sur les aérodromes<br><br />
- AAA légèrement réduit en première ligne<br><br />
Ajout d'une configuration de cotes de vol d'avion rare<br><br />
- Gotha, HP, Arado<br><br />
- Limite la fréquence de génération de mission pour certains avions rares<br><br />
- Contrôlable via une configuration avancée : section Mission Limits<br><br />
Ajout d'un paramètre d'ajustement à la configuration des blessures du pilote<br><br />
- Permet une rétrogradation progressive des blessures subies par le joueur<br><br />
- Numéro 0-4. Chaque numéro provoque une rétrogradation des blessures de morts-> gravement blessés -> blessés - juste mignons <br><br />
- Contrôlable via une configuration avancée : section Préférences de campagne<br><br />
Fixe FC aérodrome Beugnatre <br><br />
Correction des escortes pour les joueurs utilisant les zones de contrôle<br><br />
Correction du démarrage à froid désactivé pour les coops.<br><br />
Correction de l'impossibilité de travailler avec des pilotes coopératifs (transfert, activation, etc.)<br><br><br />
15.1.0<br><br><br />
Ajout de Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe et SSW D.IV<br><br />
Correction de problèmes liés à l'ajout d'un utilisateur coop<br><br />
Correction de problèmes de briefing pour les missions en coop<br><br />
Correction des missions de brouillage à altitude zéro et d'interception stratégique<br><br />
Correction d'un problème qui pouvait avoir des cibles neutres choisies<br><br />
Le 109 et le Spitfire sont disponibles pour toutes les unités qui pilotent déjà le 109 et le Gryphon Spitfire (66e et j'oublie qui d'autre).<br><br />
Le SSW est disponible pour Jasta 12. <br><br />
Le Snipe est disponible pour le No 43 Squadron et le No 4 Squadron AFC, très tard dans la guerre. <br><br><br />
15.0.0 <br><br><br />
Pour tous :<br><br />
- Les missions se génèrent environ 10 fois plus vite<br><br />
- Ajout d'une protection contre les instances de données de journal erronées<br><br />
- L'infanterie a été considérablement réduite<br><br><br />
PWCG pour FC 2<br><br />
- Carte FC2<br><br />
- Les fronts sont dynamiques en 1918<br><br />
- Les escadrons se redéploient en fonction des événements historiques<br><br />
Skins d'escadron avec codes tactiques pour toutes les unités.<br><br />
- Doit télécharger TOUS les packs de skin FC.<br><br />
- Les nouveaux packs de skins que j'ai créés sont étiquetés "FC Squadron"<br><br />
- Les packs de skins existants sont étiquetés "FC Skin"<br><br />
- Les deux ensembles contiennent des skins d'escadron, vous avez donc besoin de tous les packs.<br><br><br />
14.1.4<br><br><br />
Une autre tentative de nettoyer la piste !<br><br />
Améliorations apportées à la génération de campagnes<br><br />
- Valider le nom pour éviter les erreurs en aval<br><br />
- Doit maintenant sélectionner une carte. Assure l'intégrité des données plus tard dans le processus<br><br />
Si garé est sélectionné et que la carte ios Normandie et que la campagne n'est pas coop, aucune piste ne démarre<br><br />
- Les démarrages en stationnement ne fonctionneront pas en Normandie<br><br />
- J'ai laissé l'option disponible pour coopérer car ils pourraient être en mesure de le faire sans IA dans le vol.<br><br />
Écran de transfert nettoyé. Les transferts vers les transports fonctionnent désormais.<br><br />
Missions de transport fixes <br><br />
- Ils sont maintenant à sens unique.<br><br />
- Les waypoints intermédiaires sont modifiables<br><br />
- Pas de parachutage en Angleterre<br><br><br />
14.1.3<br><br><br />
Correction d'une erreur dans la configuration du code tactique qui pouvait entraîner l'échec de la génération de la mission.<br><br><br />
14.1.2<br><br><br />
C47 peut être piloté dans une campagne<br><br />
corrige l'échec de génération de mission<br><br><br />
14.1.1<br><br><br />
Correction de deux problèmes pouvant entraîner l'échec des AAR<br><br />
J'ai tenté de fixer des mouches IA sur la base ennemie<br><br><br />
<br />
14.1.0<br><br><br />
Achèvement des skins d'escadron vierges.<br><br />
Plus de 600 skins ajoutés<br><br />
Qu'est-ce qu'un "habillage d'escadron ?". il s'agit d'un skin configuré dans PWCG pour être utilisé comme skin d'escadron générique. C'est donc un blanc avec un marquage d'unité dessus. <br><br />
- Toutes les variantes d'un avion ont été réalisées, donc un P47D22 pour un escadron prendra jusqu'à 8 skins avec des marquages verts, argentés, unis et 3 variantes de marquages normands.<br><br />
- Les avions russes pourraient avoir plusieurs schémas de camouflage au fil du temps et simultanément. Les avions allemands avaient souvent plusieurs schémas de camouflage simultanés.<br><br />
- Pas de skins d'escadron britanniques car ils n'avaient pas de marques d'escadron autres que le code. Les skins vierges existantes sont adéquates.<br><br />
- Les différents schémas de peinture et marquages ajouteront un peu de vie et l'utilisation de codes rendra chaque avion de la mission unique.<br><br />
Changement de la priorité du WP de décollage à faible pour empêcher l'IA non agressive si le WP de décollage est manqué<br><br />
De nombreux ajustements aux événements emblématiques pour s'assurer que les actions prévues sont incluses dans la mission<br><br />
Correction des charges utiles Mosquito non disponibles dans le briefing<br><br />
Charge utile Mosquito fixe en Lb et non en Kg.<br><br />
Correction du mauvais contexte d'image parfois utilisé (journal de bord RAF pour pilote allemand, etc.)<br><br />
Date d'introduction fixe des Tempests au 56e escadron<br><br />
Déplacement de l'introduction du Free French (326th Squadron) en mars 1943<br><br />
Correction de la faute de frappe "Dover Castle"<br><br />
Correction de la faute de frappe de Kingsnorth<br><br />
Changements internes importants, principalement pour la testabilité. <br><br><br />
<br />
<br />
14.0.1<br><br><br />
Skins vierges de l'escadron Me 109<br><br />
Skins vierges de l'escadron FW 190<br><br />
Réorganisation du téléchargement des skin packs par avion<br><br><br />
<br />
<br />
14.0.0<br><br />
Intégration d'IL2 GB Normandie<br><br />
- Carte de Normandie<br><br />
- Dunkerque 1941<br><br />
- Bataille d'Angleterre 1941<br><br />
- Front de la Manche<br><br />
- Dieppe<br><br />
- La Normandie<br><br />
- Journaux<br><br />
- Missions emblématiques de Normandie<br><br />
Amélioreration de l'interception stratégique<br><br />
Radar sur le front de Manche et sur la carte du Rhin<br><br />
Skins vierges et codes tactiques<br><br><br />
Deux nouveaux ensembles de skins<br><br />
- Skins vierges pour les escadrons de chasse américains<br><br />
- P-47 D22, P-47 D28, P-51 B5, P-51 D-15<br><br />
- Environ 100 nouveaux skins d'escadron basés sur les nouveaux skins vierges<br><br />
Ajout de code pour ne pas tuer les pilotes qui se parachute<br><br />
- Utilisé pour éviter de tuer tous ceux qui sautent au-dessus de la mer<br><br />
- Si vous descendez au-dessus de l'eau, ne vous cracher pas. PWCG ne peut pas comprendre cela. Sautez en parachute.<br><br />
Correction d'un problème qui pouvait empêcher le rapport de mission de se terminer.<br><br><br />
<br />
13.11.0<br><br><br />
Ajout du 410<br><br />
- III ZG 26 à partir de juin 1943<br><br />
Modification de la logique d'attribution des victoires dans AAR<br><br />
- De meilleurs enregistrements de dégâts me permettent de déterminer qui a fait le plus de dégâts. <br><br />
- La victoire dépend de l'affectation du journal ou de celui qui a causé le plus de dégâts.<br><br />
- Les victoires non réclamées par les joueurs sont toujours attribuées aux compagnons de vol.<br><br />
Sortie des résultats AAR dans le journal des erreurs. Permet aux joueurs de voir ce que disent les fichiers journaux.<br><br />
- Si vous vous demandez pourquoi vous avez obtenu ou non un crédit, consultez le fichier PWCGErrorLog.txt<br><br />
Déplacer l'introduction du Fokker D8 en août 1918. Permet au joueur de le sélectionner comme avion privé<br><br><br />
<br />
13.10.0<br><br><br />
- Mosquito ajouté<br><br />
- No 4 Squadron RAF<br><br />
Ajout de l'AR 234<br><br />
- III/KG 76<br><br />
- Modifier la charge utile pour ajouter l'assistance des rockets<br><br />
B-26 ajouté<br><br />
- 322e BG<br><br />
- 387e BG<br><br />
- Toute personne exécutant actuellement une carrière A-20 avec le 387e devra être transférée au 410e BG.<br><br />
- L'alternative consiste à ajouter un A20 comme avion personnel via une demande d'équipement.<br><br />
Déplacement du KG 51 pilotant des Me-262 vers des terrains prévus pour des jets.<br><br />
- Des vols plus longs, mais au moins le décollage devrait être faisable.<br><br />
J'ai tenté de rendre les vols de chasse plus agressifs<br><br />
Suppression de l'indice d'octane 150 en tant que modification de stock<br><br />
- Les avions alliés sur le continent ne volaient pas avec 150 octane<br><br />
- Vous pouvez toujours le sélectionner en option<br><br><br />
<br />
13.9.0<br><br><br />
Ajout du triplan Sopwith<br><br />
Ajout du canon pare-balles M-Flak 37 mm WWI<br><br />
Ajout de structures "au sol". Ce sont des structures sans scripts.<br><br />
- Si vous pensiez qu'il manquait des choses, c'est peut-être ces choses-là.<br><br />
Boîte de structure étendue pour inclure plus de structures.<br><br />
La case affichée sur la carte de briefing est maintenant la case de la structure et non la case de la zone active.<br><br />
Correction de la charge utile Ju88c erronée (erreur de charge utile 12)<br><br />
<br />
13.8.0<br><br><br />
Ju88c ajouté<br><br />
HP400 ajouté<br><br />
Gotha ajouté<br><br />
Possibilité de modifier l'approche finale d'une cible.<br><br><br />
<br />
13.7.0<br><br><br />
Ajout du P-51 B<br><br />
Correction d'un problème qui pouvait empêcher les rapports d'opérations (AAR)sur Flyng Circus de juin 1917 à août 12917.<br><br />
Correction des skins non configurés pour les unités DFW C.V.<br><br />
Correction d'une incompatibilité de nom pour les insignes de blessure sur Flyng Circus<br><br><br />
13.6.1<br><br><br />
Écran d'administration du pilote corrigé et amélioré<br><br />
- Création de plusieurs pages pour gérer des campagnes coopératives plus importantes<br><br />
- Pilotes classés par statut afin que les pilotes actifs soient les premiers<br><br />
Consolidation de certaines médailles pour n'afficher que l'ordre le plus élevé décerné (Merci Splash)<br><br />
- Croix de Chevalier, DSO, DFC, DSC, Croix de Guerre, Insignes de Blessure <br><br />
Correction d'un cas où les pilotes français de la Première Guerre mondiale pouvaient recevoir des médailles britanniques.<br><br />
<br><br />
13.6.0<br><br><br />
Ajout du CV DFW<br><br />
- Tous les escadrons FA volent DFW<br><br />
- Schlastas vole Halberstadts<br><br />
- La date de début d'Halberstadt est repoussée à août 1917<br><br />
Ajout de nouveaux véhicules de la Première Guerre mondiale<br><br />
Améliorations de Stonehouse incorporées pour les skins Typhoon et les rôles du 193e Escadron<br><br />
Écran de demande d'équipement fixe<br><br />
Correction pour gérer le problème où le serveur coop pouvait cracher un mauvais jeu de journaux<br><br />
13.5.0<br><br><br />
Modifications apportées à l'attribution des victoires aux joueurs<br />
- Ajoute un contrôle des dommages aux victoires non confirmées dans les journaux. Vous n'obtiendrez pas de victoire pour quelque chose que vous n'avez pas tiré.<br><br />
Ajout d'un avertissement lorsque le joueur lance la procédure d'accélération du temps et lorsqu’un Rapport post mission (AAR : After Action Report) est en attente.<br><br />
- Nouvelle mission<br><br />
- Partir<br><br />
- Transfert<br><br />
- l'avertissement dit "Résultats de mission existants détectés... Continuer?"<br><br />
- Oui signifie continuer et ne pas faire l'AAR<br><br><br />
- Aucun moyen de ne pas procéder, vous donnant une chance de soumettre un AAR.<br><br />
Mise en page du pilote administrateur fixée<br><br />
Correction de bug d'affichage diverses.<br />
Correction des informations incorrectes affichées à la page 2 de la création de la campagne<br><br />
Bug du Yak 1B non reconnu traité<br><br><br />
13.4.2<br>'<br />
Fixer les cibles les plus proche d'un pont<br><br />
Correction d'une mauvaise affectation d'aérodrome pour le No 20 Squadron (FC)<br><br><br />
13.4.1<br><br />
Amélioration de la présentation de l'interface utilisateur de sélection des skins<br><br />
Amélioration de la sélection du pilote de référence et de l'apparence de l'écran d'administration du lecteur pour minimiser l'étirement de l'image<br><br />
Problème de Breguet corrigé<br><br />
Correction d'une zone trop petite pour le texte lors du débriefing<br><br />
Message d'erreur de congé fixe. Les semaines devraient être des jours.<br><br><br />
13.4.0<br><br />
Internationalisation<br><br />
- anglais, allemand, espagnol, français<br><br />
- La plupart des boutons et étiquettes<br><br />
- Pas à 100 %. La sortie vers les fichiers de mission et plusieurs éléments complexes tels que les rapports de combat et les déclarations de victoire restent en anglais uniquement.<br><br />
Ajout du Breguet 14<br><br />
- Ajout de trois nouveaux escadrons pilotant le Breguet<br><br />
- Esc 2 (Français, 1er Aero (USA), 3eme (Belge) <br><br />
Congé amélioré, demande d'équipement de transfert.<br><br />
Amélioration de la présentation du rapport "Intelligence"<br><br />
Correction d'un problème où le changement de pilote de référence pouvait ne pas être enregistré<br><br><br />
13.3.0<br><br />
Ajout du SPAD VII 180 CV<br><br />
Ajout de la direction de lafumée fonction de la direction du vent de la mission<br><br />
Ajout des disponibilité des charges utiles fonction de la date de disponibilité de la modification<br><br />
- Les charges utiles sont sélectionnables lors de la génération de la mission uniquement si elles sont disponibles<br><br />
- AI limitée aux charges utiles disponibles<br><br />
- Ajout de plus d'options de charge utile pour l'utilisation de l'IA<br><br />
- Des modifications sélectionnables peuvent être choisies lors de la génération de la mission<br><br />
- Les modifications sont en stock ou sélectionnables (fonctionnalité existante)<br><br />
- Les modifications de stock sont ajoutées automatiquement lorsqu'elles sont disponibles<br><br />
- Les vols AI et humains recevront des modifications de stock <br><br><br />
13.2.0<br><br />
Ajout de la possibilité de réaliser des raids.<br><br />
Ajout des rôles de chasseur de chars, de train et de lutte contre les navires<br><br />
Ajout de la possibilité de sélectionner un rôle pour la mission avant la génération<br><br />
L'avion choisi par l'utilisateur n'est pas remplaçable pendant le réapprovisionnement de l'AAR<br><br />
Ajout de la possibilité de supprimer les avions choisis par l'utilisateur de l'inventaire<br><br />
Les avions retirés laisseront un trou dans l'inventaire jusqu'à la prochaine période de réapprovisionnement.<br><br />
Correction d'une situation où l'emplacement de l'aérodrome pouvait être incorrectement identifié comme une cible<br />
<br><br><br />
13.1.0<br><br />
Ajout des SPAD VII Early, Pfalz D.XII et Airco DH4<br><br />
Ajout du halftrack allemand AAA<br><br />
Ajout du niveau décimal pour le règlage des turbulences.<br><br />
Correction de l'impossibilité d'ajouter un nouveau pilote si tous les pilotes sont morts<br><br />
- Ne définira le nouveau pilote comme pilote de référence que si le nouveau pilote est le seul pilote humain<br><br />
- Notez que l'UI ne choisira pas le nouveau pilote comme pilote de référence. Quittez et entrez à nouveau dans la campagne.<br><br />
Correction du tri incorrect des charges utiles et des modifications pour Bristol F2B<br><br />
<br><br><br />
13.0.3<br><br />
Cible fixe ne s'activant pas sur les missions d'attaque <br><br><br />
13.0.2<br><br />
Ajout d'une option de tableau de bord "Player Pilot" pour ne voir que les pilotes humains (vivants et morts)<br><br />
Ajout d'une option de configuration pour ne pas supprimer les avions et les véhicules suite à leurs destructions<br><br />
- Menu principal->Configuration->Préférences de l'utilisateur définissez la suppression après la destruction sur 0 (zéro)<br><br />
- La configuration est globale et s'appliquera donc à toutes les campagnes<br><br />
Correction du WP final de la cible déplacée plus près de la cible pour assurer le déclenchement de la zone d'attaque<br><br />
Correction du bouton de mission emblématique non visible sur les petits écrans<br><br><br />
13.0.1<br><br />
Correction d'un bug éliminant par inadvertance les pilotes des joueurs une fois qu'ils s'améliorent.<br><br><br />
13.0.0<br />
<br><br />
Ajout de la mission d'attaque au sol libre<br><br />
- Cible actuellement les trains et les camions<br><br />
- Volez jusqu'à un point et recherchez les cibles. Aucun guidage sauf suivre les routes ou les pistes.<br><br />
- les unités terrestres commencent à se déplacer lorsque la mission commence.<br><br />
- Cette fonctionnalité sera ensuite développées pour les navires et les blindées car ils nécessitent un modèle différent<br><br />
Amélioration des victoires en mission<br><br />
- Ajout des victoires au sol et structurelles hors mission<br><br />
- Ajout des victoires au sol et structurelles initiales<br><br />
- Un pilote obtiendra un pseudo type de mission en fonction de la configuration de son escadron. Ce type de mission déterminera le type de victoire.<br><br />
Événement emblématique de Briansk ajouté<br><br />
Journaux<br><br />
Réécriture de journaux de telle sorte qu'un nouveau journal puisse être ajouté en fournissant une photo et en ajoutant un peu de données<br><br />
Journaux ajoutés pour tous les événements emblématiques<br><br />
Journaux FC convertis<br><br />
Ajout d'un présentoir à journaux pour voir les vieux journaux<br><br />
- campagne->activités->actualités<br><br />
Amélioration du rendu des documents AAR<br><br />
- Ils conservent leurs dimensions et ne s'étirent pas<br><br />
- Ajout d'une image de dossier sous le document<br><br />
Ajout de la configuration de la distance d'apparition de l'unité au sol dans les limites de la mission<br><br />
Promotions remaniées pour exiger un certain nombre de destruction au sol pour la promotion des pilotes d'attaque.<br><br />
Ajout des boutons de première page/dernière page au journal et au journal de l'escadron<br><br />
Corrigé : Parfois, les événements AAR n'étaient pas correctement intégrés à la campagne<br><br />
Corrigé : Suppression de quelques paramètres de configuration obsolètes<br><br />
Corrigé : statut de Preddy lorsqu'il est tué le 25/12/1944<br><br />
Corrigé : les as tués historiquement ne s'affichent plus comme transférés<br><br />
Corrigé : Le journal de fin de guerre apparaît désormais<br><br />
Corrigé : Le pilote non affecté est désormais celui sur lequel le bouton a été enfoncé et non le bouton radio sélectionné<br><br />
Corrigé : ajout d'un bouton de guérison des blessures sur la page de la mission pour quitter directement la page pour guérir.<br><br />
Corrigé : Erreur qui provoquait un échec si votre grand as pilote était tué.<br />
<br><br><br />
12.3.1<br><br />
Missions emblématiques améliorées pour permettre au joueur de piloter n'importe quel véhicule TC approprié.<br><br />
Distance d'apparition de l'unité au sol étendue de 5 km à 15 km/8 km pour BoS/FC<br><br><br />
12.3.1<br><br />
Missions emblématiques améliorées pour permettre au joueur de piloter n'importe quel véhicule de Tank Crew.<br><br />
Distance d'apparition de l'unité au sol étendue de 5 km à 15 km/8 km pour BoS/FC<br><br><br />
12.3.0<br><br />
Missions emblématiques pour les camions AAA<br><br />
- Depuis l'écran principal de PWCG, accédez aux missions emblématiques<br><br />
- Choisissez un camion AAA<br><br />
- PWCG génère une mission dans un camion AAA.<br><br />
Ajout de la possibilité de créer des missions emblématiques pour les camions AA<br><br />
Réduction de la probabilité que les avions larguent prématurément leurs charges<br><br />
<br><br><br />
12.2.5<br><br />
Tank et Train : les chars et les trains sont désormais considérés comme des catégories de victoire distinctes<br><br />
- Les victoires sur des chars et train pèsent plus lourd dans les médailles et les promotions<br><br />
- Les victoires sur des chars et trains ont des comptes séparés sur la première page du journal des pilotes<br><br />
- Les victoires sur les chars et trains ont leur propre section détaillée dans le journal des pilotes<br><br />
Ajout de colonnes pour le char, le train et les victoires sol au tableau de victoire.<br />
Résumé ajouté au journal de l'escadron :<br><br />
- Combien de pilotes perdus<br><br />
- Combien de victoires aériennes, blindées, ferroviaires et terrestres<br><br />
Résumé étendu au journal du pilote<br><br />
- Victoires aériennes et terrestres enregistrées par type d'avion<br><br />
- Nombre de victoires aériennes et de chars résumées par types de véhicules<br><br />
Ajouter des configurations de skin pour Spitfire XIV<br><br />
Ajout du pack de skins du 41 Squadron Riksen pour Spitfire XIV<br><br />
- '''Pack de skins PWCG 16 disponible en téléchargement sur le site PWCG'''<br><br />
Correction de la date erronée de retrait du 41 Squadron sur Spitfire MK XIV<br><br />
Correction de la date erronée de retrait du 66 Squadron sur Spitfire MK XIV <br><br><br />
12.2.4<br><br />
Typhon ajouté<br><br />
Ajout du Fokker D8<br><br />
Ajout du 41e Escadron de Spitfire Mk XIV<br><br />
Restauration du 349e Escadron sur Spitfire Mk IX<br><br />
Changement de l'escadron 193 en Typhoon avec un accent sur l'attaque au sol<br><br />
Ajout de 15 nouveaux véhicules et canons<br><br />
Prise en compte du contexte des batailles pour qu'elles soient habitées par des unités britanniques ou américaines<br><br />
Correction des structures d'aérodrome manquantes<br><br><br />
12.2.3 <br><br />
Ajout des préférences de cible au niveau de l'escadron. <br><br />
- Permet aux escadrons d'être dirigés vers des types de cibles spécifiques <br><br />
- Préférence cible pour les unités P-47, certains trains <br><br />
- Ajout de la préférence de cible d'expédition au 45e régiment de bombardiers (A20) <br><br />
Plusieurs escadrons de P-47 préfèrent l'attaque au sol <br><br />
Unités déplacées plus près du front sur la carte du Kouban Avril 1943 <br><br />
Correction d'un cas où la bataille n'était pas générée alors qu'elle était requise <br><br />
Correction d'un cas où les missions de brouillage Ai pouvaient avoir un point de cheminement à zéro altitude <br><br />
<br><br />
12.2.2 <br><br />
Amélioration des performances de l'écran de l'éditeur de waypoints <br><br />
Amélioration (légèrement) des performances des écrans de carte <br><br />
Appuyez sur le nouveau bouton pour modifier les détails du waypoint pour les modifier <br><br />
Correction d'une erreur causant des altitudes incorrectes des points de cheminement d'interception <br> <br><br />
PWCG 12.2.1 <br><br />
Affectation limitée d'entités à des structures dans des zones cibles (performance). <br><br />
Correction d'une erreur qui pouvait empêcher la génération des missions <br><br />
<br><br />
PWCG 12.2.0 <br><br />
Faire en sorte que les avions quittent les attaques plus rapidement <br><br />
- Quand un ou deux avions attaquent et n'ont plus de bombes, les autres largueront les munitions restantes et sortiront après 30 secondes.<br />
Réécriture de l'interception stratégique <br><br />
- Utilisez des cibles plus réalistes. <br><br />
- Plusieurs vols ennemis basés sur la configuration de la densité de l'air <br><br />
- Les vols ennemis sont escortés <br><br />
- Amélioration de la position de l'observateur <br><br />
Inclus plus de blocs d'aérodrome et de villes comme cibles pour augmenter les chances de déclenchement des attaques sur les aéroports et les villes. <br><br />
Zone d'inclusion de structure étendue pour englober la trajectoire de vol de tous les joueurs humains. <br><br />
Possibilité d'escorter des bombardiers ou d'attaquer au sol <br><br />
Ajout d'attaques ennemies pour les missions d'escorte lorsque le vol escorté attaque un aérodrome <br><br />
Correction de l'altitude incorrecte (basse) du waypoint d'entrée lors des missions d'interception stratégique et de transport <br><br />
Correction de l'orthographe de l'opportunité dans le briefing de mission <br><br />
Codes de plan manquants corrigés. <br><br />
Correction des Me262 ne pouvaient pas décoller de l'aérodrome (déplacés vers un terrain différent) <br> <br><br />
PWCG 12.1.2 <br><br />
Vous avez des marquages d'avion fonctionnant pour la 354e <br><br />
- Fonctionnera également pour d'autres unités, mais elles ont besoin de skins vierges <br><br />
Correction du scénario de pointeur nul dans le gestionnaire de marquages <br><br />
Correction d'une erreur qui empêchait les escadrons d'IA de passer à de meilleurs avions (merci pour la révision de code bgreman). <br><br />
Erreur corrigée: l'appui-tête en verre sur le 109 ne devrait pas être une modification d'origine, car cela empêche d'autres options d'appuie-tête. <br> <br><br />
PWCG 12.1.1 <br><br />
Correction d'une erreur d'emballage qui laissait de côté les configurations de mission unique emblématiques <br> <br><br />
PWCG 12.1.0 <br><br />
Mission emblématique depuis l'écran principal <br><br />
- Générez une mission emblématique sans la campagne. <br><br />
- Un bon moyen de lancer l'un de ces scénarios si vous avez juste envie d'en jouer un<br />
Utiliser les codes d'unité générés automatiquement <br><br />
- De Murleen <br><br />
- Utilise la nouvelle fonction de visualisation des codes d'unité <br><br />
- Uniquement disponible sur le P51 pour le moment <br><br />
- Ajout de plusieurs modifications manquantes pour les avions de la Première Guerre mondiale <br><br />
Modifications standard <br><br />
- Rend les modifications standard les plus courantes. <br><br />
- Correction d'une situation qui empêchait l'AAA de se reproduire sur l'aérodrome. <br><br />
- Correction de la charge utile d'attaque au sol incorrecte pour Spitfire Mk XIV <br><br><br />
<br />
<br />
<br />
PWCG 12.0.0<br>Add iconic events<br>Rhine: <br>- Arnhem: <br>- parachute and cargo drops 9/17/1944 - 9/28/1944<br>- Rhine map front line improvements to show drops<br>- Ardennes: <br>- German attack Dec 20 to Dec 24 1944<br>- Bastogne cargo drops Dec 25 to Dec 28 1944<br>- Allied counter attack Dec 29 to Dec 30 1944<br>- Bodenplatte Jan 1 1945<br>- German airfield attacks and Allied scrambles<br>- Plunder Rhine crossing March 23 1945<br>- Varsity air drop March 24 1945<br>Stalingrad: <br>- German bombing of city 8/20/1942 to 8/25/1942<br>- German dive bombing of barges 9/08/1942 to 9/12/1942<br>- Uranus 11/11/1942 to 11/22/1942 1942<br>- Encirclement with cargo drops 12/01/1942 to 12/31/1942<br>Kuban:<br>- Anti shipping period 10/08/1943 to 10/31/1943<br>- Includes scenarios with opposing sides coming into contact<br>- Russian invasion of Kerch 11/01/1943 to 11/11/1943 <br> <br>Added Spitfire Mk. XIV<br>Added Nieuport 28 <br>Moved start date for USAS up to April 1918.<br>Added runway start AI scramble missions to airfield attacks.<br>Bugs:<br>Fixed issue that could cause planes to spawn on top of each other<br>Fixed issue some places where bomber could act like a fighter <br><br>PWCG 11.11.2<br>Added new front lines to show progress of Arnhem<br>- Added newspaper entries for Arnhem <br>Adjusted unit placement to get some units closer to the front <br>Fix Sometimes player airfields do not have AAA or other units<br>Fix unselected player pilot could be assigned to mission <br> <br>PWCG 11.11.1<br>Added Pilot Management Screen<br><Campaign>->Personnel->Administer Pilots<br>- Now available to both Single Player and Coop<br>- Revive a lost pilot (New)<br>- Retire a pilot (unchanged) <br>- Transfer a pilot without incurring a delay (new for SP)<br>Moved intro date of FW190 A6 up to August 1943<br>Fixed error on Drifter AA units that was causing issues with Stalingrad<br>Fixed campaign creation error: Luftwaffe/Attack/Dec 1 1943 <br> <br> <br>PWCG 11.11.0<br>Added FW190 A6<br>- A6 is also G3. jabo units exclusively fly G3<br>Modified FW190 A8 payloads<br>- A8 is also F8. jabo units exclusively fly F8<br>Added ammo trucks<br>Changes smoke to use new emitters<br>Fixed missing drifter AAA<br> <br>PWCG 11.10.2<br>Canadians!<br>- Added RCAF as a service<br>- Added 403 Squadron<br>Removed large river traffic to hopefully avoid flying boats <br>PWCG 11.10.1<br>Rewrite of airfield item placement<br>- Fix missing AA<br>- Reduce number of static planes to sane number<br>- Reduce number of static vehicles to sane number<br>Fixed zero altitude waypoint on some player missions<br>Fixed zero altitude waypoint on some scramble opposition missions.<br>Fixed typo: LaaG should be LaGG<br>Fixed script entry for Kuban bridges<br>Fixed invalid small warehouse entry on Kuban map<br> <br>PWCG 11.10.0<br>Improve flights targeting other flights<br>- Intercept flights now target an existing flight<br> - Altitude matches and search area targets enemy flight without being exact.<br>- Scrambles completely rewritten<br>- Balloon bust flights target existing balloons and defense.<br>- Balloon defense flights cover existing balloon and attacking flight.<br>- Using an existing flight matters because it avoids extra flights<br>Added simple config to increase number of structures in a mission<br>- Fixed object not found. Might cause issues crediting bridges.<br>- Fixed incorrect config label <br> <br>PWCG 11.9.1<br>Add Structures as creditable targets<br>- Add structures as targets<br>- Include structures in payload decision<br>- Includes static planes and static trucks<br>- Does not include every object in the game.<br>- Add mission briefings for structures<br>- Change target selection to make appropriate use of structures as targets<br>- Make game report structure destruction<br>- Ability to identify and record victories on structures<br>Added "Next:" and "Back:" text to mission work flow buttons for clarity <br>Remove high priority waypoints for some flights.<br>- No need anymore since flights fly in formation.<br>Verified AI adjustments in advanced configs work as intended - they do.<br>Added Lydia Lytviak (thanks Dutch2)<br>Changed Luftwaffe odds of victory bonus<br>- Limited to LW on eastern front<br>- Reduced bonus for non ace pilots<br>- Also introduces concept of differentiation by front<br>Added code to remove heading/trailing spaces from config entries<br>- Helps correct typos on user entry<br>Fixed ships not written to mission file<br>Fixed issue where rockets could be assigned to PE2 on bombing missions <br> <br>PWCG 11.8.1<br>Small fixes<br>Luftwaffe promotions are slower<br>Fix error that could cause La5FN to be denied<br>Fix error where very long names were not being matched, causing claims to be denied<br>Fixed some part of too many missions flown<br> <br> <br>PWCG 11.8.0 weather modifications <br> <br>The mission will conform to the weather. You will get much more variety, in particular. lots more rain and snow. Most battle areas have upwards of 25% rainy days. <br> <br>Any given weather pattern may or may not impact a given mission type. If it is overcast and rainy most of the missions are going to be pushed to low altitude. Dive bombing missions are particularly affected. Dive bombing will be swapped for an attack mission where the Stuka will drop bombs much like a fighter or IL2. Tactical bombing will be pushed lower. Patrols will be pushed lower. Deeper penetration missions will be scrapped in favor of lower altitude missions near the front. <br> <br>If cloud cover is not overcast or heavy then you will fly the missions as usual with whatever cloud cover there may be. <br> <br>Weather related advanced configuration: <br>Campaign ->Configuration -> Advanced Config -> Weather <br>Use realistic weather: set to 1 to use weather than includes heavier weather. Set to 0 to fly in relatively clear skies (Still has clouds but no rain) <br>Min Haze/Max Haze: Minimum and maximum values for haze. Proper values are 1-10. This makes use of the new haze feature <br>Max Wind: Not a new config. Maximum wind speed in meters per second <br>Max turbulence: Not a new config. Proper values are 1-10. Maximum turbulence value in the mission. <br> <br>11.7.2 <br>Fix the thing that I broke in 11.7.1 (which fixed the thing that I broke in 11.7.0) <br>- Escort and air start were fixed in 11.7.1 but virtual start got broken <br>Verified proper spawn and activity of player air start, escort air start, and virtual flights. <br>Thanks @FodderMonkey <br> <br>11.7.1<br>Fixed air start <br>Fixed escorts for player not appearing<br> <br>11.7.0<br>Added Bf109 G6 Late<br>Added Paper Dolls in medal view <br>- Thanks to @ual002 for all of the hard work in making these things. As you can see from the posts above, a lot of effort went into this. <br>- Not available for Italy in WWII or FC yet.<br>Varied formations<br>- Fighters will now use V <br> - Best formation for a 3 man plane flight <br> - More like a finger 4 than echelon right for a 4 plane flight<br>- Bombers may use V or echelon <br>- Dive bombers and transports use echelon <br> <br>11.6.1<br>Fixed flying boats on rivers<br>Fixed error in AAR in FC due to missing vehicle names<br>Corrected pilot names with spaces accidentally typed on the end<br> <br>11.6.0<br>Updated Campaign Main Screen<br>- Consolidated several buttons into sub menus.<br>- See tool tip (hover over button) to see where things have gone<br>Added Emergency Resupply feature<br>- Use if your campaign is depleted and not generating oppositon<br>- Campaign -> Intelligence -> Emergency Resupply<br>- Verify resupply by looking at Campaign -> Intelligence -> Intelligence Report<br>Added CPU Allowance Simple Config<br>- Accessible from the simple config screen<br>- Allows you to tone down high CPU mission elements<br>- Low: One enemy bomber flight. No friendly bomber flights. No virtual escorts.<br>- Medium: One enemy bomber flight. One friendly bomber flights. COnfigured max virtual escorts for enemy flights.<br>- High: CPU allowances not considered.<br>- CPU allowance config does not affect other configs such as air, ground, and AA. Also does not impact advanced configs. <br>- Setting air, ground, AA, and CPU allowance to low gets lightest possible mission.<br>- Allows for more limits on high CPU mission elements as they are identified.<br>- If you are low CPU allowance, recommend scrubbing strategic intercepts. <br> <br>11.5.1<br>Fix designation of C47 "Type"<br>- Could cause AAR failure to accept claim<br>Fix failure to write new squadrons under some conditions<br>- Could cause AAR to fail<br> <br> <br>11.5.0<br>Hurricane<br>- Select fighter campaign<br>- Fly with 157th Regiment early or 651st Regiment after August 1942<br>C47 (LI2)<br>- Added transport unit to VVS and ASAAF<br>Better vehicle naming<br>- Fewer (hopefully zero) unidentified vehicles<br>- Fix flying locomotives <br> <br>11.4.3<br>Fixed only generating recon <br> <br>11.4.2<br>Fixed issue with pathing that was causing mission generation to fail.<br>Continued to improve front line pathing.<br>Payload updates:<br>Emphasis on armor<br>- If a battle is the target area, made flights more likely to target armored targets if it is present. Payloads are responsive to this.<br>Spitfire no has 150 octane fuel.<br>FW190 A3 now has wing guns with extra ammo<br>FW190 A5 fixed to include ordnance with U17 selection<br>FW190 A5 ground attack units now use U17 as standard equipment<br>Bf110 G2 now has 20mm gun pods available. PWCG will assign this on intercept missions.<br>Small adjustment to P38 and P47 payloads vs armored targets <br> <br>11.4.1<br>AI bombers bomb<br>AI flights land<br>Improved box placement to keep it from going off the edge of the map<br>Improved Patrol pattern<br>- fewer waypoints spaced a bit more in GB (FC remains the same, slower planes)<br>- Redid placement to avoid some weird patterns on mapswith funky front lines.<br>Added new skin assignments for FC (thanks TheDude and imanuthep)<br>Fixed AI adjustment not taking <br> <br>11.4.0<br>Simplified virtual waypoints <br>No more deleting planes. Not necessary as performance is fine. <br>Fixed linkage of virtual AI attack flights to attack MCU <br>Set virtual bombing attack flight payloads such that they are full if they spawn before the attack and empty if after <br> <br>11.3.1<br>Fix disappearing planes <br> <br>11.3.0<br>Restructured PWCG directories such that all user generated files are under "User" subdirectory<br>- Includes campaign files, coop user records, audio, and user configuration choices<br>- Keep this directory when installing PWCG<br>- PWCG will automatically move existing files to the new position on startup. You won't lose anything.<br>Restructured coop records<br>- Fixes possible issue that could occur if one user has a pilot in two campaigns.<br>On Campaign coop admin, added ability to assign or change the user associated with a pilot.<br>- Allows correction should user and pilot become not associated.<br>Bugs:<br>Fixed error that could cause PWCG mission creation to fail.<br>Fixed error in skin name that could cause mission not to load<br>Fixed error where resaver would write to wrong directory<br>Fixed an error where PWCG would not properly read a user designated log directory<br> <br>11.2.0<br>PWCG missions are now in PWCG folder in the game<br>Added the mission folder and mission files to the PWCG error report zip<br>Support for redirecting your logs to a different directory<br>- Open startup.cfg in the game's data directory<br>- Find text_log_folder<br>- Set the value to the directory where you want logs to go (make sure that the directory actually exists)<br>Bugs<br>Fixed no spawning ground units: Added more trigger objects to ensure that ground units spawn<br>Fixed disappearing AI flights<br>Fixed rendezvous too far to the rear for air starts<br>Fixed bomber flights fly at low altitude - Rendezvous altitude is too low for air starts<br>Fixed skins not properly assigned for virtual AI flights<br>Fixed virtual flights will sometimes circle. <br> <br>11.1.1<br>Moved rendezvous back towards base<br>- Improves ability to shape waypoints near front<br>Bugs:<br>Fixed ground attack payloads for P47 and P38 (thanks sketch)<br>Fixed incorrect text for RemoveNonHistoricalSquadrons config<br>Fixed incorrectly names InitialWaypointDistance. Now correctly named LandingApproachWaypointDistance.<br> <br>11.1.0 <br>Added translucent buttons to show what can be pressed. <br>Almost all buttons now have a hover tool tip (tells you what the button does if you hover your mouse over it) <br>Changed the pilot selection screen: <br>- Removing a pilot reverts to selecting the assigned pilot name button, like it used to be <br>- Adding a pilot is still selecting the unassigned pilot name button, like it used to be <br>- Moving a pilot up or down in formation uses the mouse wheel <br> - select the check box next to the pilot <br> - scroll the mouse wheel to move up or down in the formation <br>Bugs <br>Fixed planes disappearing after spawn (hopefully) <br>Fixed escort planes cannot be claimed (also hopefully) <br> <br>11.0.0 <br>AI flies formation <br>- Hopefully no more bombers flying like fighters <br>AI escorts are back <br>- And they really escort <br>- Numbers limited for resource usage <br> <br>10.4.0<br>Huge number of skins for FC<br>- All thanks to @the_dudeWGand skin artists. All of these skins were gathered and configured by the_DudeWG<br>- AussieBoomer, I.JG1_Baron, Taurus, Tomi_099, szeljr, =GEMINI=Hawkmoon98, A1_Phoenix, <br>- CCG_Pips, E69_julian57, SYN_Skydance, HotWaffle, YoYo, Flik66_J, US93_Larner, PatCartier, J2 & J5 Squadrons<br>Fixed up some skin records for BoS<br> <br>10.3.4<br>Lots of German skins from E69_Julian57, MarcoPegase44, SR603-Flowbee, Ouky1991, Raptorattacker, szelljr, SARFlytitus<br>- New skins are in skin packs 11, 12, 13, 14, 15<br>- Every German plane except the He111 H16 (no skins), Me 109 E7, and Ju52 <br>Made temperature specific to each map (and fixed overly warm Moscow)<br>Fixed fuel allocation issue<br>Fixed coop AAR error that could occur due to bad log set<br>Fixed Italian names<br>Fixed erroneous plane not owned message<br> <br>10.3.3<br>American and British skins<br>Tons of P47s and P51s by 361st_Bugsy. More by Tom Weiss, E69_julian57 and others.<br>- New skins are in skin packs 8, 9, and 10<br>- P47s, P51, A20, Spitfires, Tempest<br> <br>10.3.2<br>Russian skins. New skins cover most, if not all, Russian planes<br>- Special shout out to szelljr this release because I covered all 32 pages for his skins and pulled dozens.<br>- Added more skins by SARFlytitus, Almenas, 352nd_Siqhter, and SR603-Flowbee, E69_Julian57, flyingfisch, CCG_Pips<br>- Added skins by several contributors from the Russian forum<br>- New skins are in skin packs 3, 4, 5, 6, and 7 ... yes, there are that many<br>- Some P-38 skins made it in too<br>Changed skin algorithm to allow many more personal skins to be used<br> <br>10.3.1<br>User made skins skins by SARFlytitus, Almenas, 352nd_Siqhter, and SR603-Flowbee<br>Skins are p47 d-22 (Quite a few), I16, LaGG 3, and Me-262.<br>Download and install PWCG Skin Pack 2 from the PWCG web site<br>- Download into your root game folder and unzip. The folder tree starts with "data"<br> <br>10.3.0<br>Incorporated skins available in game <br>Increased use of winter skins <br>Fixed issue that could cause missions not to generate <br> <br>10.2.1<br>Adjusted replacement rate to fix depletion on Bodenplatte<br>Fixed coop transfer and retire pilot<br>Fixed overwrite on leave with multiple pilots <br> <br>10.2.0<br>P47 D-22<br>- Added P47 D-22<br>- P47 D-22 is available alongside P47 D-28<br>- Puts the P47 D-22 into existing campaigns.<br>Changed P47 D-28 payloads to match changes in game<br>- 150 octane fuel for P47 D-28<br>- Now only has "P47 ground attack" payload<br>Added cruise speed to as editable parameter<br>Added altitude and cruise speed to waypoint information popup<br>Set AA units (not truck/train/ship mounted) enabled = 0 to prevent flight from attacking <br> <br>10.1.0<br>Major overhaul of briefing process <br>Separated map from waypoint edits <br>- More real estate for the map <br>- Improved performance <br>Added waypoint information on map waypoint <br>- Mouse 1 to move waypoint <br>- Mouse 2 to add or delete waypoints <br>- Mouse 3 to show waypoint nformation <br>Added ability to sort pilots in any order<br>- Use radio button to select assigned pilots<br>- Use move up/down unassign buttons on left to act on selected pilots<br>- Add unassigned pilots by clicking on them (no change)<br>- Newly assigned pilots will be placed at the bottom of the flight (changed)<br>Added config to exclude historical anomalies from some aspects of campaign<br>- Italian squadron<br>- FW190 at Stalingrad<br>- Excluded as AI flights<br>- Excluded from providing escort<br>- New feature is disabled by default<br>- Advanced Configuration -> User Preferences -> set exclude anomalies to 1<br>Fixed altitude changes not persisting to mission<br>Fixed Medal Award Document<br>Fixed add waypoint does not work<br>Fixed delete waypoint does not work<br> <br> <br>10.0.1<br>Fixed: Ground units deleted<br>Fixed: Restored days needed to recover on leave screen<br>Fixed: Error on transfer<br> <br>10.0.0 <br>Major UI revision <br>Bugs<br>Fixed log cutoff for coops - need feedback <br>Fixed infinite loop if you try to take leave past the end of the war. <br> <br>9.2.0<br>Added female pilots (USSR only)<br>Adjusted fuel load by aircraft prior to briefing<br>Adjust maximum font size based on monitor size<br>Bugs<br>Fixed AAR issue that occurred when a log damage record was not attributed to a in game entity<br>Fixed incorrect plane type in skin assignments<br>Fixed issue that prevented night mission generation<br> <br>9.1.0<br>Significant improvements to resupply to produce long term results int he campaign<br>- Fixes excessive depletion in campaigns<br>Adjusted font sizes<br>- Fixes font size too large causing buttons no to display<br>Bugs<br>Fixed odd case where missions do not generate because a squadron is too close to the front<br>Fixed bad pilot picture that caused issues with American campaigns<br>Fixed incorrect place name<br>Fixed issue that could start American and British AI pilots with no victories in Sept 1944.<br>Fixed issue that would cause low altitude CAP missions to have a zero altitude waypoint.<br>Fixed issue where "Unknown was killed in action" was displayed for out of mission victories<br>Fixed issue where generic target description was displayed <br> <br>9.0.0<br>PWCG is now ground activity centric. <br>- Ground activity created first.<br>- Air activity closely associated with ground activity.<br>- AI units have real targets<br>- Better control of number of units<br>- More realistic feel to missions<br>Added Yak 9 and Yak 9T<br>Improved Low Alt CAP<br>- Actually CAP ground troops<br>- Placement is over battle<br>Changed "Go Away" to apply only to airfields away from front lines<br>Reduced font size for modification selection to fit more in.<br>Bugs<br>Fixed AAR issue in July 1942<br>Fixed AAR error where a plane would not be found<br>Fixed AAR error where victories were not recorded if no plane exit record was found<br>Fixed East Front 1944/Stalingrad confusion<br>Fixed tab label for "Notification of Victory"<br> <br> <br>8.8.1<br>Changed to AA<br>- Separate configuration for AA<br>- AA guns guarding approach<br>- More AA guns on the field (Murleen)<br>- AA guns in emplacements (Murleen)<br>- Enemy fighter aircraft will usually turn away from an enemy airbase<br>- Made use of some stock P40, A30, and FW190 A3 skins<br>Bugs<br>Fixed issue where logs got cut off in many coop missions<br>Fixed bug that might stop a train from showing<br>Fixed truck convoy pathing such that they stay on roads<br> <br>PWCG 8.8.0<br>Consolidated coop mode<br>- No more split modes with different capabilities<br>- Can now do anything in one mode<br>- Improved briefing to allow complete switching between player flights<br>- Updated AAR to allow either with or without claims for coop<br>Added out of mission victory tab to AAR<br>Now allowed to reduce fuel to 40%<br>Set fuel in air starts by aircraft type<br>Spread time between missions for historical activity/inactivity<br>Reduced weight in bombers/ground attack to use lighter loads<br>Bugs<br>- Fixed pilots in mission missing from AAR<br>- Fixed duplicate planes lost report in AAR<br>- Fixed no artillery when simple ground config is high<br>- Fixed missions flown doubling<br>- Fixed issue that could cause flight not to generate if no opposition found for Ai slight<br>- Changed P40 skin config to not use other than winter <br> <br>PWCG 8.7.3<br>Added overlay indicators for battles in a PWCG mission.<br>Historical flow of battle decides who will attack and who will defend in PWCG battles <br>Improve map load strategy for performance<br>Bugs:<br>Fixed code to reduce occurrences of unknown object<br>FIxed Bristol and Halberstadt bomb loads<br>Fixed issue that could cause campaign data entry screen to cut off<br>Fixed confusing error if resaver is not available.<br>Reviewed complaint about 94th Aero campaign. Could not reproduce.<br> <br>PWCG 8.7.2<br>Added capability for themed desktops<br>- Russia Theme (Riksen)<br>- RAF Theme (Riksen)<br>- Luftwaffe theme (Me from Riksen)<br>- PWCG will automatically use the correct theme by armed service<br>- Capability for more.<br>Bugs:<br>Fixed error that prevented FC missions from generating properly<br>- verified that bomb payload on Bristol works properly<br> <br>PWCG 8.7.1<br>Improved AAR<br>- Added detailed/not detailed selection (Maximum Information check box on debrief map)<br>- Detailed is everything that happened<br>- Not detailed limits events to things destroyed by an airplane<br>- Can press "Start Debrief" repeatedly if you want to<br>- Improved map centering<br>Ground structure victories addes (Murleen)<br>Plane gunners are credited with kills in debrief (Murleen) <br>Added aces<br>Dieter Hrabak<br>Erich Hartmann<br>Gerhard Barkhorn<br>Gunther Rall<br>Heinrich Bar<br>Heinz Sachsenberg<br>Hermann Graf (fixed) <br>Dmitry Glinka<br>Grigory Rechkalov<br>Ivan Kozhedub<br>Kirill Yevstigneyev<br>Nikolai Gulayev <br>Francis Gabreski<br>George Preddy<br>Johnnie Johnson <br><br>Bugs:<br>- Fixed a couple of minor display issues. <br>- Fixed payload issues on Bristol and Halberstadt<br>- Changed/fixed some squaron entries (Murleen)<br>- Fixed issue that would cause a Ju52 claim to be denied (Murleen)<br> <br>PWCG 8.7.0<br>Eastern Front 1945<br>- Uses Bodenplatte map<br>- Movement follows Soviet gains as map allows<br>- Lets Eastern Front continue through the end of the war<br>Added aces Hartmann, Barkhorn, Hrabak<br>Bugs:<br>Fixed issue with air start too high<br>Fixed issue with replacement of aircraft types still in service but no longer in production<br>Fixed issue with adding pilot for FC <br> <br>PWCG 8.6.0<br>Add ability to view and modify player flights on the same side<br>- Change waypoints for all friendly player flights<br>- Change fuel for all friendly player flights<br>- Change pilots/equipment for all friendly player flights<br>Add ability to view friendly Ai flights on briefing map<br>Improved mission location to shorten flights<br>Bugs:<br>Fixed issue in coop flights where subsequent flights could be assigned an incorrect flight type <br> <br>PWCG 8.5.0<br>Added East Front 1944 Map<br>- Uses Stalingrad map<br>- Movement follows Soviet gains as map allows<br>- Lets Eastern Front continue through 1944<br>From Murleen:<br>- Binary list file generated properly<br>- US/British call signs added<br>- Flight Officer and Warrant Officer ranks added for USAAF/RAF respectively<br>Bugs:<br>Correct situation where services can be cut off in campaign creation<br>Fixed failure to open skin management screen<br>Correct situation where PWCG may get stuck generating missions for a secondary pilot<br>Loosened naming tolerances for campaigns to allow numbers - be careful, the game might not like it<br>Do not log pilot badges to squadron logs<br>Added blank line for default coop user to avoid confusion - user must select or type in coop user<br> <br>PWCG 8.4.1<br>Improved use of call signs (Murleen)<br>Bugs:<br>Fixed: Error presenting all services for campaign creation<br>Fixed: AAR error in mapping bots, turrets, and planes<br>Fixed: AAR error where a vehicle id can be reused causing misidentification (Murleen) <br> <br>PWCG 8.4.0<br>Changed coop to eliminate host concept<br>Added ability topay as multiple pilots in a single player campaign<br>Several improvements from Murleen around displays in the in game map<br>Bugs:<br>Fixed: AAR error caused by addition of French units (second issue)<br>Fixed: Issue involving attempt to restock planes no longer in production<br> <br>PWCG 8.3.0<br>Added strategic bombing intercepts<br>- High altitude intercepts of larger formations<br>- All other flights disabled in these missions<br>- Not coop yet as there are concerns about how this plays nicely with other human missions<br>- Mostly German western front but also eastern front<br>- Me262 careers are now more sensible<br>Bugs:<br>Fixed: Accidental removal of Me109 E7<br>Fixed: AAR error caused by addition of French units<br>- Several different AAR failures reported but so far they all map to this error.<br>Investigated: AAR error for flight seemingly abruptly ended before anything spawns. PWCG did what it could.<br> <br>Note: bombers are flying high priority and therefore will not shoot back. Bad thing acknowledged. No good solution yet. <br> <br>PWCG 8.2.0<br>Extended war in the east to the end of the war<br>- Currently just a static front on Western Stalingrad map<br>- Separated western front from eastern front units.<br> - This will cause a small glitch for German Bodenplatte campaigns - you will find yourself on the eastern front. Just transfer back.<br>Added Free French and Normandie Niemen<br>- Free French is No 326 squadron flying Spitfires for the RAF<br>- Normandie Niemen flies Yaks for the VVS. Starts at Stalingrad<br>Introduced concept of squadron specialization<br>- JV44 will specialize in intercept<br>- Added II ZG26 to Bodenplatte. Does intercept, escort, and ground attack<br>Added spotters for intercept and scramble missions (BoX only) <br>Changed trigger for battles to have them trigger when player is close. Will reduce occurrences of battle being over when you get there.<br>Bugs:<br>Fixed error where PWCG was failing to take wounded squadron members into account when staffing a flight<br>Fixed error where adding a new pilot would fail for an SP campaign when there was no coop user.<br> <br>PWCG 8.1.0<br>Added enemy cover for balloon bust missions<br>Added opposition for balloon defense missions<br>Artillery now fires at a target<br>Ground vehicles now have individual waypoints to avoid collisions<br>Bombing mission selection is now configurable<br>Recon mission selection is now configurable<br>Transport mission selection is now configurable<br>Ground target selection is now configurable<br> <br>PWCG 8.0.0<br>PWCG 8.0 contains dozens of small improvements. Here are some of the more important ones:<br>Added cold start for Bodenplatte<br>Added new Bodenplatte airfields<br>Added spotlights for night missions<br>Improved layout of plane selection to allow for more payload options <br>Updated WWI ground structures<br>Fix for planes running away <br>Improved AAR that carries all details forward to debrief. <br>Added recon missions <br> <br>PWCG 7.4.0<br>Revised Coop User Admin<br>- View all pilots in all of your coop campaigns<br>- Add a user (not changed)<br>- Remove a user<br>Removes the user and all personas in all campaigns that are associated with that user<br>New Coop Campaign Admin<br>Admin functions for personas within the campaign<br>- Add pilot (not changed)<br>- Retire pilot: permanently retires a coop pilot<br>- Transfer pilot: Allows the host to perform a transfer operation on a persona <br> <br>PWCG 7.3.0<br>Night Missions for BoS<br>- Fly at night. Squadrons configured to add some percentage of night missions.<br>- Night witches now always fly at night<br>Fixed bad .list files. Delete .list file when making binaries<br>Fixed Aces cannot be added to a mission<br>Fixed unable to add German pilot to coop campaign<br>Improved binary file error handling <br> <br>PWCG 7.2.0<br>Added WWI Vehicles to FC<br>Added balloons, balloon bust and balloon defense missions to FC<br>Added Seasons to the Rhein map<br>Added Shermans for Americans, British , and Russians <br>Note to FC users: you MUST Delete your current install! You can save campaigns to a zip and then restore them, they will work. <br> <br>PWCG 7.1.0<br>Changed AAR to accommodate changes in logging. Made better use of damage records for victory calculation.<br>Changed AAR to eliminate records after mission finished, fixing issue of being shot down if finishing the mission in the air.<br>Changed bombers to keep formation and release all bombs at once when level bombing.<br>Updated Bodenplatte map images<br>Significant update to mission routing to ensure missoin box size is respected.<br>PWCG will now create msbin (binary mission) files, allowing for much faster load.<br>- Be aware that these files take up to 3 minutes to create.<br>- Occurs upon accepting a mission<br>- Can be disabled through Main->Configuration->User Preferences and then set create binary file to 0 (zero)<br>Bugs:<br>Fixed Tiger vehicle file. Added code to automatically remove bad file.<br>Fixed excessing damage messages ind ebrief<br>Fixed smoke and buildings floating in some missions<br>Fixed reversal of American and British voices<br>- Air traffic is still Russian. Will look into that.<br>Fixed incorrect runway placement. Planes were about 20 yards too far left.<br>Fixed no role for 2 seater squadrons on FC coop campaigns<br>Fixed cannot use pilot campaign after pilot death. Verified that add pilot allows continuation.<br>Fixed pilot picture changes do not take effect until campaign is reloaded<br>Could not fix:<br>Mission flight path does not appear on Arras map for FC. Created mission on ME (no PWCG involved) and path did not show. Exact same construct worked properly on BoS maps. <br> <br>PWCG 7.0.0<br>Flying Circus <br>- One line but it's quite a bit of work <br>Bug fixes:<br>Fixed error that could cause planes not to appear<br>Voices are now correct language<br>Me 262 payload description corrected<br>KG 51 (Me262) moved to concrete airfields<br>Removed restriction on leave time to allow for serious wounds to heal.<br>Fixed P51 and Tempest "Planes Owned" icons <br>PWCG 6.3.0<br>Bodenplatte is on the Rhine map!<br>Cities are in place<br>Made map from Google earth pics<br>- Will replace with game map when I get it<br>Front lines move<br>Added B25 for 139 Squadron<br>Added Jv44 as an independent squadron in Feb 2004 <br>PWCG 6.2.0<br>Significant improvements to flight pathing. <br>- Added range as a an element to aircraft.<br>- Creates mission box based on range with a maximum. This moves activity to more places on the front without sending the player off too far.<br>- Creates minimum distance from base to mission box, to reduce instances of planes being on top of you at the start of the mission.<br> - Changed AI flight ingress to mission to create better chances of contact in all scenarios.<br> - Ai Squadrons participation in a mission is contingent on having the range to get there. Should give a feel for who is stationed where.<br>New Advanced configs: <br> <br>Added concept of special missions. These are missions where the mission box will not be in the usual place.<br>- Anti shipping: anti shipping missions will cause the mission box to be created over a sea lane (Kuban only).<br>- Scramble: scramble missions will cause the mission box to be created near the player's airfield.<br>- Anti shipping missions will not be generated if you are not in range of a sea lane<br>- Added new advanced configs<br>- scrambleOddsAllied: odds of creating an allied scramble mission<br>- scrambleOddsAxis: odds of creating an axis scramble mission<br>- antiShipOddsAllied odds of creating an allied anti shipping mission<br>- antiShipOddsAxis odds of creating an axis anti shipping mission<br>Added P-51<br>Added P-38<br>Added Tempest <br> <br>PWCG 6.1.5<br>Fixed Data error caused AAR failure in late war campaigns <br> <br>PWCG 6.1.4<br>Fixed AI adjustment<br>Fixed friendly planes assigned as victories.<br> <br>PWCG 6.1.3<br>Fixed no icons in coop.<br>- Icons will appear for all coop modes<br>- Icons associated with only one side<br>- Waypoint icons and airfield icons<br>- Restoration of WP icons causes path to appear on map <br> <br>PWCG 6.1.2<br>Improvements to reduce lack of contact.<br>- Reduce size of mission box<br>- Mission box size is configurable (Advanced config -> mission limits)<br>- Reduce length of patrols to avoid going beyond mission box<br>- Improve patrol path to head into the mission box<br>- Improve offensive patrols for airfield/transport to use waypoints closer to box<br>- Improve offensive penetration patrols to take advantage of patrol algorithm just into enemy lines<br>- Reduce distance from entering the box to start of patrols. Helps prevent need cross map navigation.<br>- Fixed looking at mission again after it had been created<br>- Added "Back to Campaign" button on every mission page to return to campaign without altering the mission<br>- Eliminated coop pilot selection for missions that have already been created. <br> <br>PWCG 6.1.1<br>Mode not properly set in new coop campaigns. <br>PWCG 6.1.0<br>Three campaign modes.<br>- Single Player<br>- Cooperative Coop<br>- Competitive Coop<br>Smarter display of services and maps when creating a new campaign or pilot.<br>Fixed: Cooperative coop AAR broken<br>Fixed: Cannot find mission logs error <br> <br>PWCG 6.0.1<br>Added a bit more AAA around airfields<br>Fixed No escorts for player<br>Fixed Return to pilot perspective broken<br>Fixed Friendly planes lost are assigned as victories to squadron mates.<br>Fixed Errors during leaves and transfers.<br>Fixed Too many spots in coop mission - should only be players<br>Fixed PO2 has wrong display name <br> <br>PWCG 6.0.0<br>Full coop support<br>- Fly with your friends<br>- Any squadron!<br>- Any Side!<br>Cold Start (Thanks Murleen)<br>- Start from your hangar area and taxi to start<br>Me-262<br>Improved mission pathing <br> <br>PWCG 5.1.3<br>Added FW 190 D9 Dora.<br>- Start with JG 26 in October 1944 or JG 2 in November 1944.<br>Fixed: Payloads modifications on several planes. Me109 G14 and K4, FW190 A5 and A8, Macchi. <br> <br>PWCG 5.1.2<br>Packaged over 70 skins for squadrons - thanks to the skin creators for making these available.<br>Configured squadron files to use the skins.<br>Skins and updated PWCG are available for download at the PWCG site <br> <br>PWCG 5.1.1<br>Modified PWCG to understand the difference between end of production and withdrawal from front line service. Should help get newer types to the front faster.<br>Fixed: modifications for P47<br>Fixed: modifications for Spitfire IX<br>Verified squadron assigned skins work<br>Verified user assigned loose skins to squadron mates work <br> <br>PWCG 5.1.0<br>The Western front in WWII comes to PWCG with Bodenplatte on the Stalingrad map. <br>All available Bodenplatte planes are included.<br>Airfield names changed to match western names.<br>Squadrons are correct.<br>Squadron equipment mapped from actual to available (i.e. P51 squadrons are flying P47s)<br>- Will be changed as new planes are introduced.<br>Fixed: U2 payload. Now has bombs and gun. <br> <br>PWCG 5.0.5<br>Added U2 as daylight attack aircraft. <br>- To play U2 campaign choose Russian. August 1942. Stalingrad map, 588 Bomber Air Regiment.<br>- I don't ownthis plane but the ME loads a mission with no errors.<br>Added P47, Spitfire Mk IX, P47, Me109 G14, Me109 K4, FW190 A8<br>- Not tested in game at all.<br>- Not incorporated into the campaign<br>- To make a dummy campaign, replace the assignment in a squadron and start a new campaign.<br>- Or wait a week or two and I will have something that looks like Bodenplatte (on the Stalingrad map) <br> <br>PWCG 5.0.4<br>Fixed: issue where adding Italian squadron earlier was causing problems in existing campaigns.<br>Fixed: Escort missions. Rendezvous fixes by me, separation fixes by Murleen. <br> <br>PWCG 5.0.3<br>Equipment replacement enhancements:<br>- Increased equipment replacement rate<br>- Increased odds of players squadron getting replacements if severely depleted<br>- Increased odds of any squadron getting replacements if severely depleted<br>- Accounted for actual need in squadrons in generating replacement planes<br>Made Italian campaign available for Moscow<br>Fixed: Historical aces appear twice in top aces board<br> <br>PWCG 5.0.2<br>Fixed: number in formation counter (Thanks Murleen)<br>Fixed: Train target is on the wrong side<br>Fixed: Floating smoke <br> <br>PWCG 5.0.1<br>Fixed: Unidentified Object popup (Thanks Murleen)<br>Fixed: Planes not properly oriented on runway (Thanks Murleen)<br>Fixed: Concurrent map update exception<br>Fixed: Planes span on top of each other in CAP<br>Fixed: No planes sighted on intercvept or CAP<br>Fixed: Error bundler is not bundling all directories.<br>Fixed: Marder scrip path not properly set <br> <br>PWCG 5.0.0<br>Support for multiple players and coop mode.<br>How to create a coop campaign:<br>- On the campaign creation screen choose coop campaign at the top/center<br>- Complete campaign creation process<br>Adding another human pilot<br>- In the campaign, choose "Add Pilot"<br>- Enter the rank and name of the new pilot<br>- Select the AI pilot to be replaced.<br>Added fog of war setting in advanced config. Makes victories less descriptive.<br>- Advanced Config -> User Preferences -> DetailedVictoryDescription<br>- Set to 0 for less descriptive victories. Default is 1.<br>New visuals:<br>There is a small icon on the right of the pilot name, giving pilot status.<br>I don't have a mission button<br>- All of your human pilots are dead or wounded.<br>- You can create a new AI pilot<br>- You can go on leave to heal your human pilots (info is on the leave page). <br>Bugs<br>Fixed: missing LuaScripts\WorldObjects\Ships\torpedoboat38.txt<br>Fixed: Planes sometimes do not take off (Murleen).<br>Fixed: Too many out of mission AAA losses.<br>Fixed: Player not being made commander after promotion to major. <br>Fixed: Duplicate entries in squadron log<br>Fixed flight not taking off at Dugino airfield.<br>Fixed planes not being replaced when squasron transitions to new arch type <br> <br>PWCG 4.2.1<br>Incorporated improved graphics (Riksen).<br>Disassociated pilot name from campaign name (prelude to multiple human pilots)<br>Bugs:<br>Incorporated fix for Kuban taxiways (Murleen).<br>Increased PWCG memory. <br> <br>PWCG 4.2.0<br>Changed ground unit generation to avoid excessive number of ground units generated by AI flights.<br>Bugs:<br>Fixed error where depleted squadrons could be further drained. <br> <br>PWCG 4.1.1<br>Call signs added (Murleen).<br>Added Stalingrad taxi mappings (Murleen)<br>Added planes lost to debrief UI.<br>Bugs:<br>Fixed replacing pilots in briefing causes AAR errors after mission.<br>Fixed failure to create create campaign later in war<br>Fixed player transfer error (Murleen)<br>Fixed inactive campaign members not saved (Murleen).<br>Fixed failure to properly apply modifications (reported for E7 but could affect others). <br> <br>PWCG 4.1.0<br>Every squadron in PWCG is equipped.<br>Every plane in the mission maps to a plane in PWCG<br>Out of mission events affect planes in PWCG.<br>If a pilot gains a victory out of mission, the victim will also be a plane in PWCG.<br>A replacements depo of planes exists.- During each time cycle, "needy squadrons" request replacements. Replacements are distributed from the depo.<br>The replacement depo is drained to compensate for squadron losses.<br>There is a lag between the time a plane is lost and the time that the request for a replacement is acknowledged.<br>The replacement pool is periodically replenished.<br>Over time equipment will become more of an issue, but not to a severe degree.<br>Slightly equipment depleted AI squadrons may not fly.<br>Severely equipment depleted AI squadrons will not fly.<br>The player's squadron will not fly if severely equipment depleted.<br>Made tweaks tp odds of other squadrons flying.<br>Landing improved: planes on the Moscow map will land and taxi to a revetment before disappearing.<br>@Murleen<br>A first for PWCG. Murleen has contributed Java code. This is the first time in nine years that an outside author has written Java code for PWCG!<br>Also a first: PWCG is now available on GitHub.<br>Murleen's contributions were a bug fix for spawn parsing and .. this was a lot of work on his part ... the landing correction noted above. Many thanks. <br>Bugs:<br>Fixed spawn event parsing error<br>Fixed failure to create ground attack missions<br>Fixed failure to note missions flown.<br>Fixed Italian campaign.<br> <br>PWCG 4.0.0<br>Every squadron in PWCG is staffed.<br>Every plane in the mission maps to a pilot in PWCG<br>Out of mission events affect pilots in PWCG.<br>If a pilot gains a victory out of mission, the victim will also be a pilot in PWCG.<br>The fate of the plane and pilot are separated - a pilot can easily survive being shot down.<br>A replacements pool of pilots exists.- During each time cycle, "needy squadrons" request replacements. Replacements are distributed from the pool.<br>The replacement pool is drained to compensate for squadron losses.<br>There is a lag between the time a pilot is lost and the time that the request for a replacement is acknowledged.<br>The replacement pool is periodically replenished.<br>Over time manpower will become more of an issue, but not to a severe degree.<br>Slightly depleted AI squadrons may not fly.<br>Severely depleted AI squadrons will not fly.<br>The player's squadron will not fly if severely depleted.<br> <br>PWCG 3.5.0<br>Add several new mission variations<br>- Low altitude bombing<br>- Low altitude patrols<br>- Low altitude battlefield CAP<br>Improved climb WP generation to reduce climb WPs to only as many as necessary to achieve altitude.<br>Bugs:<br>Fixed starting behind enemy lines (PWCG was still using old as well as new front line transitions) <br> <br>PWCG 3.4.1 <br>Add Yak7B<br>Restore squadrons fro Me-109 E-7, Me-110, Hs-129, Ju-52<br>Enabled mixed flights<br>Fixed missing aircraft profiles<br> <br>PWCG 3.4.0<br>Altered squadrons for smoother transition in "Battles" format.<br>- Squadron transition within a single squadron file. Causes natural movement through battles without actively transferring.<br>- Movement through battles from 1 Oct 1941 to 1 Dec 1943<br>- Includes early German advance through Kuban to Stalingrad and Russian advance after Stalingrad.<br>- Fewer squadrons for less density. Still pretty dense, especially Kuban. <br>New planes:<br>- A20<br>- P39<br>- La5N<br>- Me109G6<br> <br>PWCG 3.3.3<br>Bugs:<br>Fixed PWCG does not work with latest BoX<br> <br>PWCG 3.3.2<br>Bugs:<br>Fixed error when modifying advanced configuration<br> <br>PWCG 3.3.1<br>Extend Kuban action back to July 1942. Add mountain flying.<br>Added config to reduce smoke in a given area. Smoke is now controlled by two parameters: max smoke in mission and max smoke within a radius.<br>Campaign->Advanced Config -> Mission Limits<br>-> Max Smoke In Mission<br>-> Max Smoke In Area<br>Cleaned up weather inputs in advanced config<br>Bugs:<br>Fixed will not respond to changes in "'Maximum amount of smoke" as intended<br>Fixed Radio beacon doesn't work (I think)<br>Fixed Attack marker showing up over friendly forces<br>Fixed No landing if player chooses air start<br>Fixed Freeze if number of aircraft config changes (max planes per flight will now be 😎<br>Fixed failure to create campaign in some situations<br>Fixed when flying the E7, selecting the 'remove headrest' option adds an armored windscreen instead (and vice versa I assume). <br> <br>PWCG 3.3.0<br>Added Ju52<br>Add transport missions. <br>- Transport cargo from field to field. <br>- Parachute drop, daytime and nighttime. <br>- Cargo drop near front. <br>- Spy extraction.<br>Add anti shipping missions in Kuban<br>Set roles by squadron instead of plane for greater flexibility. Allow roles for a squadron to change over time.<br>Add target preferences based on history. i..e. Drifters near Stalingrad in November, shipping at Kuban in Sept 1943, etc.<br>Bug fixes:<br>Reduced and normalized waypoint speeds to help formations<br>Added missing Kuban bridges<br>Improved climb wps. Climb into mission if far from front.<br>Fixed freeze error on some Russian ground attack missions<br>Rewrote target finding algorithm for fewer failures.<br>Fixed AAA not appearing along front and at installations<br>Fixed campaign property bug that caused all defaults to be copied over.<br>Fixed AI does not land when waypoint progression is broken<br>Fixed (?) AI sometimes crashes on landing<br>Improved egress waypoint placement<br>Improved odds of contact during mission<br>Fixed some instances of ground units in the water <br> <br>PWCG 3.2.1<br>Correct error preventing mission load<br> <br>PWCG 3.2.0<br>Add smoke near front line. Sometimes (heavy) in proximity of activity. Other times (light) ambient. (BoS)<br>Add damage to structures close to the front<br>Replace static artillery at airfield with static trucks(BoS)<br>Add ambient skirmishes(BoS)<br>Add ambient truck convoys(BoS)<br>Improved takeoff alignment by introducing different spacing for small, medium and large planes<br>Fixed Stukas do not dive bomb (BoS)<br>Fixed Map scrolling through click and drag broken on briefing map<br>Fixed takeoff positioning error for RoF<br>Fixed Invalid payload for plane: 6 No 8 Naval Squadron circa November 1916 (RoF)<br>Fixed incorrect ranks for French Navy (RoF)<br> <br>PWCG 3.1.3<br>Improve enemy fighter limitations on ground attack. No fighter escort on player ground attack missions. Limit fighter missions based on player mission type and not squadron role.<br>Implemented staggered formation on runway for BoS<br>Fixed all mission times are 0830.<br>Fixed no skins in skin management screen<br>Fixed scrolling the AAR and typing journal entries is slow<br>Fixed no LA5 modifications are available.<br>SIxed Dallas and Kinkead on some dates are showing up as not being in the RNAS<br>Moved wind sock away from runway for BoS<br>Increased air start spacing for BoS<br> <br>PWCG 3.1.2<br>Added support for aircraft modifications along with payloads. Modifications appear as check boxes in a new column on the briefing pilot selection chalkboard.<br>Added support for squadron override of aircraft roles. This allows PWCG to offer dedicated ground support for some FW190 squarons as well as cannon armed Stuka in II./St.G.2.<br>Added support for initial selection of a payload to fit the mission.<br>Added support for AI flights to use a wider range of payloads.<br>Fixed plane selection issue.<br> <br>PWCG 3.1.1<br>Features:<br>Added support for aircraft modifications along with payloads. Modifications appear as check boxes in a new column on the briefing pilot selection chalkboard.<br>Added support for squadron override of aircraft roles. This allows PWCG to offer dedicated ground support for some FW190 squarons as well as cannon armed Stuka in II./St.G.2.<br>Added support for initial selection of a payload to fit the mission.<br>Added support for AI flights to use a wider range of payloads.<br>Bugs:<br>Fixed plane selection issue.<br> <br>PWCG 3.1.0<br>Features:<br>Allow players to select payload for their flight from Pilot Selection Screen<br>- Use Synchronize Payloads to synchronize the flight's payloads on the leader.<br>Added more items to BoS airfields.<br>- Developed empty space finder algorithm to place more stuff<br> <br>Bugs:<br>Fixed squadron skin configuration<br>- Added back squadron skins that had been removed in 3.0<br>Changed initial victories, odds of loss for Luftwaffe and VVS<br> <br>PWCG 3.0.2<br>Features:<br>Icons<br>- Added front lines<br>- Added airfield icons<br>Music<br>- Added Music control screen on front panel<br>- Improved sound control<br> <br>Bugs:<br>Fixed ground attack players overwhelmed by fighters<br>- New Advanced COnfig: Mission Limits -> Max Enemy Fighters For Ground Attack (default 1)<br>- New Advanced COnfig: Mission Limits -> Max Enemy Fighters For Fighters (default 3)<br>Fixed reappearing AAA (sort of)<br>- Increased respawn to 10 minutes to keep them dead longer (was 3 minutes)<br>Fixed empty airfieds<br>- AAA and static planes now appear<br>- Added trucks if airfield is target<br>Fixed escort flight rendezvous<br>Fixed Severskaya airfield takeoffs<br> <br>PWCG 3.0.1<br>Fixed: Pilot always dead when plane crashes.<br>Fixed: RoF willl not create a mission.<br>Fixed: Invalid plane for loose skins for plane ju523mg4e.<br>Fixed: Mission file cleanup not happening.<br>Fixed: During campaign creation, transition from rank on previous step causes error.<br>Fixed: Moving wayponts on briefing map sometimes caused incorrect results.<br>Fixed: Raised attack MCU and lengthened run to prevent AI ground crashes.<br>Fixed: Error when creating escort flight for player, causing missions not to be created.<br>Fixed: Krasnodar map takeoff.<br> <br>Added: When creating a campaign filter by map. Add map to squadron description text. <br> <br></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Translations:Update_and_version/2/fr&diff=1891Translations:Update and version/2/fr2023-07-11T19:42:51Z<p>Zorki: </p>
<hr />
<div>15.1.1<br><br><br />
Ajout d'un paramètre "terrain ultra bas" pour éliminer les trains et les camions.<br><br />
- Bon pour la Première Guerre mondiale où vous ne parcourez pas vraiment la campagne<br><br />
- infanterie réduite<br><br />
Ajout d'pamètre "Ultra AAA" pour réduire les quantités d'AAA dans les missions PWCG.<br><br />
- PWCG met plus de 400 unités AAA sur la carte à des niveaux AA moyens, donc ultra bas n'est pas vraiment un petit nombre<br><br />
- Pas d'AAA autour des ponts<br><br />
- Pas d'AAA autour des gares<br><br />
- Pas d'AAA sur les approches d'aérodrome<br><br />
- AAA réduit sur les aérodromes<br><br />
- AAA légèrement réduit en première ligne<br><br />
Ajout d'une configuration de cotes de vol d'avion rare<br><br />
- Gotha, HP, Arado<br><br />
- Limite la fréquence de génération de mission pour certains avions rares<br><br />
- Contrôlable via une configuration avancée : section Mission Limits<br><br />
Ajout d'un paramètre d'ajustement à la configuration des blessures du pilote<br><br />
- Permet une rétrogradation progressive des blessures subies par le joueur<br><br />
- Numéro 0-4. Chaque numéro provoque une rétrogradation des blessures de morts-> gravement blessés -> blessés - juste mignons <br><br />
- Contrôlable via une configuration avancée : section Préférences de campagne<br><br />
Fixe FC aérodrome Beugnatre <br><br />
Correction des escortes pour les joueurs utilisant les zones de contrôle<br><br />
Correction du démarrage à froid désactivé pour les coops.<br><br />
Correction de l'impossibilité de travailler avec des pilotes coopératifs (transfert, activation, etc.)<br><br><br />
15.1.0<br><br><br />
Ajout de Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe et SSW D.IV<br><br />
Correction de problèmes liés à l'ajout d'un utilisateur coop<br><br />
Correction de problèmes de briefing pour les missions en coop<br><br />
Correction des missions de brouillage à altitude zéro et d'interception stratégique<br><br />
Correction d'un problème qui pouvait avoir des cibles neutres choisies<br><br />
Le 109 et le Spitfire sont disponibles pour toutes les unités qui pilotent déjà le 109 et le Gryphon Spitfire (66e et j'oublie qui d'autre).<br><br />
Le SSW est disponible pour Jasta 12. <br><br />
Le Snipe est disponible pour le No 43 Squadron et le No 4 Squadron AFC, très tard dans la guerre. <br><br><br />
15.0.0 <br><br><br />
Pour tous :<br><br />
- Les missions se génèrent environ 10 fois plus vite<br><br />
- Ajout d'une protection contre les instances de données de journal erronées<br><br />
- L'infanterie a été considérablement réduite<br><br><br />
PWCG pour FC 2<br><br />
- Carte FC2<br><br />
- Les fronts sont dynamiques en 1918<br><br />
- Les escadrons se redéploient en fonction des événements historiques<br><br />
Skins d'escadron avec codes tactiques pour toutes les unités.<br><br />
- Doit télécharger TOUS les packs de skin FC.<br><br />
- Les nouveaux packs de skins que j'ai créés sont étiquetés "FC Squadron"<br><br />
- Les packs de skins existants sont étiquetés "FC Skin"<br><br />
- Les deux ensembles contiennent des skins d'escadron, vous avez donc besoin de tous les packs.<br><br><br />
14.1.4<br><br><br />
Une autre tentative de nettoyer la piste !<br><br />
Améliorations apportées à la génération de campagnes<br><br />
- Valider le nom pour éviter les erreurs en aval<br><br />
- Doit maintenant sélectionner une carte. Assure l'intégrité des données plus tard dans le processus<br><br />
Si garé est sélectionné et que la carte ios Normandie et que la campagne n'est pas coop, aucune piste ne démarre<br><br />
- Les démarrages en stationnement ne fonctionneront pas en Normandie<br><br />
- J'ai laissé l'option disponible pour coopérer car ils pourraient être en mesure de le faire sans IA dans le vol.<br><br />
Écran de transfert nettoyé. Les transferts vers les transports fonctionnent désormais.<br><br />
Missions de transport fixes <br><br />
- Ils sont maintenant à sens unique.<br><br />
- Les waypoints intermédiaires sont modifiables<br><br />
- Pas de parachutage en Angleterre<br><br><br />
14.1.3<br><br><br />
Correction d'une erreur dans la configuration du code tactique qui pouvait entraîner l'échec de la génération de la mission.<br><br><br />
14.1.2<br><br><br />
C47 peut être piloté dans une campagne<br><br />
corrige l'échec de génération de mission<br><br><br />
14.1.1<br><br><br />
Correction de deux problèmes pouvant entraîner l'échec des AAR<br><br />
J'ai tenté de fixer des mouches IA sur la base ennemie<br><br></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Update_and_version&diff=1889Update and version2023-07-11T19:38:26Z<p>Zorki: </p>
<hr />
<div> <translate><br />
<br><br />
==How to update:== <!--T:1--><br />
<br><br />
You can unzip [[http://www.pwcampaignmanager.com/pwcg/pwcgbos/web/PWCGBoS.php the downloaded update file]] and let it overwrite. It will not overwrite your campaigns or other settings.<br><br />
A cleaner way is to back up the user folder (PWCGBoS\User) somewhere else. Delete PWCGBoS. Unzip again. Restore your user folder.<br><br />
<br><br />
<br><br />
<br />
==The versions== <!--T:3--><br />
<br><br />
<br><br />
<br />
<!--T:2--><br />
15.1.1<br><br><br />
Added Ultra Low ground to eliminate trains and trucks.<br><br />
- Good for WWI where you are not really roaming the countrside<br><br />
- reduced infantry<br><br />
Added Ultra AAA to reduce the gobs of AAA in PWCG missions.<br><br />
- PWCG puts over 400 AAA units on the map at medium AA levels,so ultra low isn't really a tiny number<br><br />
- No AAA around bridges<br><br />
- No AAA around railroad stations<br><br />
- No AAA on airfield approaches<br><br />
- reduced AAA on airfields<br><br />
- slightly reduced AAA on front lines<br><br />
Added rare plane flight odds config<br><br />
- Gotha, HP, Arado<br><br />
- Limits frequency of mission generation for certain rare planes<br><br />
- Controllable through advanced config: Mission Limits section<br><br />
Added Adjustment To Pilot Injury config<br><br />
- Allows incremental downgrade of injuries suffered by player<br><br />
- Number 0-4. Every number causes injury downgrade from dead-> seriously wounded -> wounded - just ducky<br><br />
- Controllable through advanced config: Campaign Preferences section<br><br />
Fixed FC airfield Beugnatre <br><br />
Fixed escorts for players using check zones<br><br />
Fixed cold start disabled for coops.<br><br />
Fixed inability to work with coop pilots (transfer, activate, etc.)<br><br><br />
15.1.0<br><br><br />
Added Bf109-G6 AS, Spitfire Mk XIVe, Sopwith Snipe and SSW D.IV<br><br />
Fixed issues around adding a coop user<br><br />
Fixed briefing issues for coop missions<br><br />
Fixed zero altitude scramble and strategic intercept missions<br><br />
Fixed issue that could have neutral targets chosen<br><br />
The 109 and Spitfire are available to any units that already fly the 109 and Gryphon Spitfire (66th and I forget who else).<br><br />
The SSW is available for Jasta 12. <br><br />
The Snipe is available for No 43 Squadron and No 4 Squadron AFC, very late in the war. <br><br><br />
15.0.0 <br><br><br />
For all:<br><br />
- Missions generate about 10x faster<br><br />
- Added protection for instances of bad log data<br><br />
- Reduced infantry by quite a bit<br><br><br />
PWCG for FC 2<br><br />
- FC2 map<br><br />
- Fronts move in 1918<br><br />
- Squadrons redeploy based on historical events<br><br />
Squadron skins with tactical codes for all units.<br><br />
- Must download ALL FC skin packs.<br><br />
- Newer skin packs made by me are labeled "FC Squadron"<br><br />
- Existing skin packs are labeled "FC Skin"<br><br />
- Both sets contain squadron skins, so you need all of the packs.<br><br><br />
14.1.4<br><br><br />
Another attempt at sweeping the runway clean.<br><br />
Improvements to campaign generation<br><br />
- Validate name to prevent downstream errors<br><br />
- Must now select a map. Ensures data integrity later in the process<br><br />
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br><br />
- Parked starts will not work in Normandy<br><br />
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br><br />
Cleaned up transfer screen. Transfers to transport now work.<br><br />
Fixed transport missions <br><br />
- They are now one way.<br><br />
- Intermediate waypoints are editable<br><br />
- No parachute drops in England<br><br><br />
14.1.3<br><br><br />
Fixed error in tactical code config that could cause mission generation to fail.<br><br><br />
14.1.2<br><br><br />
C47 is flyable in a campaign<br><br />
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br><br />
14.1.1<br><br><br />
Fixed two issues that could cause AARs to fail<br><br />
Made an attempt at fixing AI flies to enemy base<br><br><br />
<br />
<!--T:11--><br />
14.1.0<br><br><br />
Completion of blank Squadron skins.<br><br />
Over 600 skins added<br><br />
What is a "squadron skin?". it is a skin configured in PWCG to be used as the generic squadron skin. So it is a blank with a unit marking on it. <br><br />
- All variations of an aircraft were done, so a P47D22 for a squadron will take up to 8 skins with green, silver, plain, and 3 variations of Normandy markings.<br><br />
- Russian aircraft might have multiple camo schemes over time and concurrently. German planes often had multiple concurrent camo schemes.<br><br />
- No British squadron skins as they did not have squadron markings other than the code. The existing blank skins are adequate.<br><br />
- The different paint schemes and markings will add some life and the use of codes will make every aircraft in the mission unique.<br><br />
Changed takeoff WP priority to low to prevent unaggressive AI if takeoff WP is missed<br><br />
Many tweaks to iconic events to ensure intended actions are included in the mission<br><br />
Fixed Mosquito payloads not available in briefing<br><br />
Fixed Mosquito payload in Lb not Kg.<br><br />
Fixed wrong image context sometimes used (RAF logbook for German pilot, etc.)<br><br />
Fixed introduction date of Tempests to 56th squadron<br><br />
Moved introduction of Free French (326th Squadron) to March 1943<br><br />
Fixed "Dover Castle" typo<br><br />
Fixed Kingsnorth typo<br><br />
Significant internal changes, mostly for testability. <br><br><br />
<br />
<br />
<!--T:9--><br />
14.0.1<br><br><br />
Me 109 Blank Squadron Skins<br><br />
FW 190 Blank Squadron Skins<br><br />
Reorganized the skin packs download by plane<br><br><br />
<br />
<br />
<!--T:10--><br />
14.0.0<br><br><br />
Integration of IL2 GB Normandy<br><br />
- Normandy Map<br><br />
- Dunkirk 1941<br><br />
- Battle of Britain 1941<br><br />
- Channel Front<br><br />
- Dieppe<br><br />
- Normandy<br><br />
- Newspapers<br><br />
- Normandy iconic missions<br><br />
Improve strategic intercept and scramble mission waypoints<br><br />
Radar on the channel front and on the Rhine map<br><br />
Blank skins and tactical codes<br><br><br />
Two new skin sets<br><br />
- Blank skins for US fighter squadrons<br><br />
- P-47 D22, P-47 D28, P-51 B5, P-51 D-15<br><br />
- About 100 new squadron skins based on the new blank skins<br><br />
Added code to not kill pilots who bail out<br><br />
- Used to avoid killing everybody that bails out over water<br><br />
- If you are going down over water, don't ditch. PWCG can't pick that up. Bail out.<br><br />
Fixed keep airfield objects away from any area usable by real planes.<br><br />
Fixed issue that could prevent AAR from completing.<br><br><br />
<br />
<!--T:8--><br />
13.11.0<br><br><br />
Add Me 410<br><br />
- III ZG 26 starting in June 1943<br><br />
Changed victory assignment logic in AAR<br><br />
- Better damage records allows me to determine who did the most damage. <br><br />
- Victory goes by log assignment or by who did the most damage.<br><br />
- Unclaimed player victories are still assigned to flight mates.<br><br />
Output AAR results to the error log. Allows players to see what the log files are saying.<br><br />
- If you are wondering why you did or did not get credit, look at the PWCGErrorLog.txt file<br><br />
Another attempt at triggering an Attack MCU to attack all enemy planes<br><br />
- This time I wait until the first WP is reached on take off.<br><br />
- Worked in a couple of tests<br><br />
Move Fokker D8 introduction to August 1918. Allows player to select as a private plane<br><br><br />
<br />
<!--T:7--><br />
13.10.1<br><br><br />
Disabled attack MCU to fix issue that planes will not follow waypoints<br><br><br />
13.10.0<br><br><br />
Added Mosquito<br><br />
- No 4 Squadron RAF<br><br />
Added AR 234<br><br />
- III/KG 76<br><br />
- Change payload to add rocket assist<br><br />
Added B-26<br><br />
- 322nd BG<br><br />
- 387th BG<br><br />
- Anybody currently running an A-20 career with 387th will have to transfer to 410th BG.<br><br />
- Alternative is to add an A20 as a personal plane through equipment request.<br><br />
Moved KG 51 flying Me-262s to jet capable fields.<br><br />
- Longer flights, but at least takeoff should be doable.<br><br />
Made attempt to get fighter flights more aggressive<br><br />
Removed 150 octane as a stock modification<br><br />
- Allied planes on the continent were not flying with 150 octane<br><br />
- You can still select it as an option<br><br><br />
<br />
<!--T:6--><br />
13.9.0<br><br><br />
Added Sopwith Triplane<br><br />
Added M-Flak 37mm WWI flak cannon<br><br />
Added "Ground" structures. These are structures without scripts.<br><br />
- If you thought things were missing, these might be thoios things.<br><br />
Extended structure box to include more structures.<br><br />
Box displayed on briefing map is now the structure box and not the active area box.<br><br />
Fixed erroneous Ju88c payload (payload 12 error)<br><br />
<br />
<!--T:5--><br />
13.8.0<br><br><br />
Added Ju88c<br><br />
Added HP400<br><br />
Added Gotha<br><br />
Made target final approach editable<br><br><br />
<br />
<!--T:4--><br />
13.7.0<br><br><br />
Added P-51 B<br><br />
Fixed issue that could prevent FC AAR from June 1917 to August 12917.<br><br />
Fixed unconfigured skins for DFW C.V units.<br><br />
Fixed naming mismatch for FC wound badges<br><br><br />
13.6.1<br><br><br />
Fixed and improved pilot admin screen<br><br />
- Made multiple pages to deal with larger coop campaigns<br><br />
- Ordered pilots by status so active pilots will be first<br><br />
Consolidated some medals to display only highest order awarded (Thanks Splash)<br><br />
- Knights Cross, DSO, DFC, DSC, Croix de Guerre, Wound Badges <br><br />
Fixed Heal Wounds not linking to leave page<br><br />
Fixed case where French WWI pilots could be awarded British medals.<br><br />
Fixed typo Royal Flying Corps <br><br><br />
13.6.0<br><br><br />
Added DFW C.V<br><br />
- All FA squadrons fly DFW<br><br />
- Schlastas fly Halberstadts<br><br />
- Halberstadt start date moved back to August 1917<br><br />
Added new WWI vehicles<br><br />
Incorporated Stonehouse's improvements for Typhoon skins and 193 Squadron roles<br><br />
Fixed equipment request screen<br><br />
Fix to handle issue where coop server could spew a bad log set<br><br />
13.5.0<br><br><br />
Changes to awarding player victories<br />
- Adds damage check to victories not confirmed in logs. You will not get a victory for something you didn't shoot.<br><br />
Added warning when player does something to advance time when an AAR is pending.<br><br />
- New mission<br><br />
- Leave<br><br />
- Transfer<br><br />
- warning says "Existing mission results detected ... Proceed?"<br><br />
- Yes means proceed and don't do the AAR<br><br><br />
- No means do not proceed,giving you a chance to submit an AAR.<br><br />
Fixed pilot admin layout<br><br />
Fixed pilot admin not showing action buttons when pilot selected<br><br />
Fixed incorrect info displayed on page 2 of campaign creation<br><br />
Fixed Yak 1B not recognized<br><br><br />
13.4.2<br><br />
Fix flight targets nearest bridge<br><br />
Fix bad airfield assignment for No 20 Squadron (FC)<br><br> <br />
13.4.1<br><br />
Improved layout of skin selection UI<br><br />
Improved appearance reference pilot selection and player admin screen to minimize image stretching<br><br />
Fixed Breguet issue<br><br />
Fixed layout of intel screen - control buttons not displaying on some monitors<br><br />
Fixed overly small area for text in debrief<br><br />
Fixed leave error message. Weeks should be days. Changed dialog from error to help.<br><br><br />
13.4.0<br><br />
Internationalization<br><br />
- English, German, Spanish, French<br><br />
- Most buttons and labels<br><br />
- Not 100%. Output to mission files and several complex items like combat reports and victory statements remain English only.<br><br />
Added the Breguet 14<br><br />
- Added three new squadrons flying the Breguet<br><br />
- Esc 2 (French, 1st Aero (USA), 3eme (Belgian) <br><br />
Improved leave, transfer equipment request, depot report such that the document image stretching is minimal.<br><br />
Improved the intel report layout<br><br />
Fixed issue where reference pilot change may not be saved<br><br><br />
13.3.0<br><br />
Added SPAD VII 180 HP<br><br />
- Modified SPAD VII 150 HP to be removed earlier<br><br />
- Modified SPAD XIII to be added a little later<br><br />
Added smoke blows in mission wind direction<br><br />
Added availability dates to payloads and modifications<br><br />
- Payloads are selectable during mission generation only if available<br><br />
- AI limited to available payloads<br><br />
- Added more payload options for AI use<br><br />
- Selectable modifications can be chosen during mission generation<br><br />
- Modifications are stock or selectable (existing functionality)<br><br />
- Stock modifications are added automatically when available<br><br />
- Both AI and Human flights will receive stock modifications <br><br><br />
13.2.0<br><br />
Added Raider role and raid mission<br><br />
Added tank buster, train buster, and anti shipping roles<br><br />
Added ability to select role for mission prior to generation<br><br />
Made user chosen aircraft not replaceable during AAR resupply<br><br />
Added ability to remove user chosen planes from inventory<br><br />
- Removed aircraft will leave a hole in the inventory until the next resupply period.<br><br />
Fixed situation where airfield location could be incorrectly identified as a target<br><br />
Fixed incorrect choice of front locations for dome battles<br><br><br />
13.1.0<br><br />
Added SPAD VII Early, Pfalz D.XII, and Airco DH4<br><br />
Added German AAA Half Track<br><br />
Add decimal level turbulence<br><br />
Fixed Cannot add new pilot if all pilots are dead<br><br />
- Will set the new pilot as the reference pilot only if the new pilot is the only human pilot<br><br />
- Note, UI will not pick up on the new pilot as the reference pilot. Exit and reenter the campaign.<br><br />
Fixed incorrect sorting of payloads and modifications for Bristol F2B<br><br />
<br><br><br />
13.0.3<br><br />
Fixed target not activating on attack missions <br><br><br />
13.0.2<br><br />
Added Player Pilot chalk board option to see only human pilots (alive and dead)<br><br />
Added config option not to delete planes and vehicles after death<br><br />
- Main Menu->Configuration->User Preferences set delete after death to 0 (zero)<br><br />
- The config is global so will apply to all campaigns<br><br />
Fixed Moved target final WP closer to target to ensure attack area triggering<br><br />
Fixed iconic mission button not visible on smaller screens<br><br><br />
13.0.1<br><br />
Fixed Inadvertently killing off player pilots once they get good.<br><br><br />
13.0.0<br />
<br><br />
Added Ground Free Hunt mission<br><br />
- Currently targets trains and trucks<br><br />
- Fly to a point and search. No guidance except follow roads or tracks.<br><br />
- Ground units start moving when mission starts.<br> <br />
- Will do ships and armor next as they require a different pattern<br><br />
Improved out of mission victories<br><br />
- Added ground and structural out of mission victories<br><br />
- Added ground and structural out of initial victories<br><br />
- A pilot will get a pseudo mission type based on his squadron configuration. That mission type will determine the victory type.<br><br />
Bryansk iconic event added<br><br />
Newspapers<br><br />
Rewrote newspapers such that a new paper can be added by supplying a photo and adding a bit of data<br><br />
Newspapers added for all iconic events<br><br />
FC newspapers converted<br><br />
Added news rack to view old newspapers<br><br />
- campaign->activities->news<br><br />
Made AAR documents prettier<br><br />
- They retain their dimensions and do not stretch<br><br />
- Added a folder image under the document<br><br />
Added Ground Unit Spawn Distance configuration in Mission Limits<br><br />
Fixed: In several places plaques were referred to as plagues.<br><br />
Revamped promotions to require a certain number of ground kills for promotion of attack pilots.<br><br />
Added first page/last page buttons to journal and squadron log<br><br />
Fixed: Sometimes AAR events were not properly rolled up into the campaign<br><br />
Fixed: Removed a few defunct configuration settings<br><br />
Fixed: Preddy's status when killed on 12/25/1944<br><br />
Fixed: Aces historically killed no longer show as transferred<br><br />
Fixed: End of war newspaper now appears<br><br />
Fixed: Unassigned pilot is now the on whose button was pressed and not the radio button selected<br><br />
Fixed: added heal wounds button on mission page to got directly to leave page to heal.<br><br />
Fixed: Error that was causing failure if your great ace pilot was killed. <br />
<br><br><br />
12.3.1<br><br />
Enhanced iconic missions to allow the player to crew any appropriate TC vehicle.<br><br />
Extended ground unit spawn distance from 5km to 15km/8kmfor BoS/FC<br><br><br />
12.3.0<br><br />
Iconic missions for AAA trucks<br><br />
- From PWCG main screen go to iconic missions<br><br />
- Choose an AAA truck<br><br />
- PWCG generates a mission in an AAA truck.<br><br />
Added capability to create iconic missions for AA trucks<br><br />
Reduced probability of planes prematurely jettisoning munitions<br><br />
Fixed typo <br><br><br />
12.2.5<br><br />
Tank and Train Busters: tanks and trains now considered separate victory categories<br><br />
- Tank and train victories weigh more heavily into medals and promotions<br><br />
- Tank and train victories have separate counts on the first page of the pilots journal<br><br />
- Tank and train victories have their own detailed section in the pilots journal<br><br />
Added columns for tank, train, and ground to chalkboard<br />
Added summary to Squadron Log<br><br />
- How many pilots lost<br><br />
- How many air, tank, train, and ground victories<br><br />
Expanded summary to Pilot Log<br><br />
- Air and ground victories scored in aircraft type<br><br />
- Number of Air and Tank victories summarized by vehicle types<br><br />
Add skin configurations for Spitfire XIV<br><br />
Added skin pack from 41 Squadron Riksen for '''Spitfire XIV in PWCG Skin Pack 16'''<br><br />
- Available for download on PWCG Site<br><br />
Fix 41 Squadron withdrawal erroneous date for Spitfire MK XIV<br><br />
Fix 66 Squadron withdrawal erroneous date for Spitfire MK XIV <br><br><br />
12.2.4<br><br />
Added Typhoon<br><br />
Added Fokker D8<br><br />
Added 41 Squadron flying Spitfire Mk XIV<br><br />
Reverted 349 Squadron to Spitfire Mk IX<br><br />
Changed 193 squadron to Typhoon with a focus on ground attack<br><br />
Added 15 new vehicles and guns<br><br />
Made battles context aware to be manned with British or American units<br><br />
Fixed missing airfield structures<br><br><br />
12.2.3<br><br />
Added squadron level target preferences. <br><br />
- Allows squadrons to be directed towards specific target types<br><br />
- Target preference for P-47 units some is trains<br><br />
- Added shipping target preference to 45th Bomber regiment (A20)<br><br />
Made several P-47 squadrons prefer ground attack<br><br />
Moved units closer to the front on Kuban map April 1943<br><br />
Fixed case where battle was not being generated when it was required<br><br />
Fixed case where Ai scramble missions could have a zero altitude waypoint<br><br />
<br><br />
12.2.2<br><br />
Improved performance of the waypoint editor screen<br><br />
Improved (slightly) performance of the map screens<br><br />
Press new button edit waypoint details to edit<br><br />
Fixed error that cause incorrect intercept waypoint altitudes<br><br><br />
PWCG 12.2.1<br><br />
Limited assignment of entities to structures in target zones (performance). <br><br />
Fixed error that could cause missions to fail to generate<br><br />
<br><br />
12.2.0<br><br />
Make planes exit attacks more quickly<br><br />
- When one or two planes goes bingo bombs the rest will jettison remaining ordnance and exit after 30 seconds.<br />
Rewrite of strategic intercept<br><br />
- Use more realistic targets.<br><br />
- Multiple enemy flights based on air density config<br><br />
- Enemy flights are escorted<br><br />
- Improved spotter position<br><br />
Included more airfield and city blocks as targets to make airfield and city attacks more likely to trigger.<br><br />
Expanded structure inclusion box to encompass the flight path of all human players.<br><br />
Allowed possibility to escort bombers or ground attack<br><br />
Added enemy scrambles to escort missions when the escorted flight is attacking an airfield<br><br />
Fixed incorrect (low) altitude of ingress waypoint on strategic intercept and transport missions<br><br />
Fixed spelling of opportunity in mission briefing<br><br />
FIxed missing plane codes.<br><br />
Fixed Me262s could not take off from airfield (moved to different field)<br><br><br />
PWCG 12.1.2<br><br />
Got plane markings working for 354th<br><br />
- Will work for other units too but they need blank skins<br><br />
Fixed null pointer scenario in markings manager<br><br />
Fixed error that would cause AI squadrons not to upgrade to better planes (thanks for the code review bgreman).<br><br />
Fixed error: glass head rest on the 109 should not be a stock modification as doing so prevents other head rest options.<br><br><br />
PWCG 12.1.1<br><br />
Fixed packaging error that left out iconic single mission configs<br><br><br />
PWCG 12.1.0<br><br />
Iconic mission from the main screen<br><br />
- Generate an iconic mission without the campaign.<br><br />
- Good way to kick off one of these scenarios if you just feel like playing one<br />
Use auto generated unit codes<br><br />
- From Murleen<br><br />
- Makes use of the new unit code decal feature<br><br />
- Only available on the P51 for now<br><br />
Added several missing modifications for WWI planes<br><br />
Standard Modifications<br><br />
- Makes the most common modifications standard.<br><br />
- Things like a mirror in WWII or optional instruments in WWI<br><br />
- Alleviates situation where there are more modifications than the screen can handle (Pfalz has 9!)<br><br />
Fixed situation that would prevent airfield AAA from spawning.<br><br />
Fixed incorrect ground attack payload for Spitfire Mk XIV <br><br><br />
<br />
<br />
</translate><br />
<br />
PWCG 12.0.0<br>Add iconic events<br>Rhine: <br>- Arnhem: <br>- parachute and cargo drops 9/17/1944 - 9/28/1944<br>- Rhine map front line improvements to show drops<br>- Ardennes: <br>- German attack Dec 20 to Dec 24 1944<br>- Bastogne cargo drops Dec 25 to Dec 28 1944<br>- Allied counter attack Dec 29 to Dec 30 1944<br>- Bodenplatte Jan 1 1945<br>- German airfield attacks and Allied scrambles<br>- Plunder Rhine crossing March 23 1945<br>- Varsity air drop March 24 1945<br>Stalingrad: <br>- German bombing of city 8/20/1942 to 8/25/1942<br>- German dive bombing of barges 9/08/1942 to 9/12/1942<br>- Uranus 11/11/1942 to 11/22/1942 1942<br>- Encirclement with cargo drops 12/01/1942 to 12/31/1942<br>Kuban:<br>- Anti shipping period 10/08/1943 to 10/31/1943<br>- Includes scenarios with opposing sides coming into contact<br>- Russian invasion of Kerch 11/01/1943 to 11/11/1943 <br> <br>Added Spitfire Mk. XIV<br>Added Nieuport 28 <br>Moved start date for USAS up to April 1918.<br>Added runway start AI scramble missions to airfield attacks.<br>Bugs:<br>Fixed issue that could cause planes to spawn on top of each other<br>Fixed issue some places where bomber could act like a fighter <br><br>PWCG 11.11.2<br>Added new front lines to show progress of Arnhem<br>- Added newspaper entries for Arnhem <br>Adjusted unit placement to get some units closer to the front <br>Fix Sometimes player airfields do not have AAA or other units<br>Fix unselected player pilot could be assigned to mission <br> <br>PWCG 11.11.1<br>Added Pilot Management Screen<br><Campaign>->Personnel->Administer Pilots<br>- Now available to both Single Player and Coop<br>- Revive a lost pilot (New)<br>- Retire a pilot (unchanged) <br>- Transfer a pilot without incurring a delay (new for SP)<br>Moved intro date of FW190 A6 up to August 1943<br>Fixed error on Drifter AA units that was causing issues with Stalingrad<br>Fixed campaign creation error: Luftwaffe/Attack/Dec 1 1943 <br> <br> <br>PWCG 11.11.0<br>Added FW190 A6<br>- A6 is also G3. jabo units exclusively fly G3<br>Modified FW190 A8 payloads<br>- A8 is also F8. jabo units exclusively fly F8<br>Added ammo trucks<br>Changes smoke to use new emitters<br>Fixed missing drifter AAA<br> <br>PWCG 11.10.2<br>Canadians!<br>- Added RCAF as a service<br>- Added 403 Squadron<br>Removed large river traffic to hopefully avoid flying boats <br>PWCG 11.10.1<br>Rewrite of airfield item placement<br>- Fix missing AA<br>- Reduce number of static planes to sane number<br>- Reduce number of static vehicles to sane number<br>Fixed zero altitude waypoint on some player missions<br>Fixed zero altitude waypoint on some scramble opposition missions.<br>Fixed typo: LaaG should be LaGG<br>Fixed script entry for Kuban bridges<br>Fixed invalid small warehouse entry on Kuban map<br> <br>PWCG 11.10.0<br>Improve flights targeting other flights<br>- Intercept flights now target an existing flight<br> - Altitude matches and search area targets enemy flight without being exact.<br>- Scrambles completely rewritten<br>- Balloon bust flights target existing balloons and defense.<br>- Balloon defense flights cover existing balloon and attacking flight.<br>- Using an existing flight matters because it avoids extra flights<br>Added simple config to increase number of structures in a mission<br>- Fixed object not found. Might cause issues crediting bridges.<br>- Fixed incorrect config label <br> <br>PWCG 11.9.1<br>Add Structures as creditable targets<br>- Add structures as targets<br>- Include structures in payload decision<br>- Includes static planes and static trucks<br>- Does not include every object in the game.<br>- Add mission briefings for structures<br>- Change target selection to make appropriate use of structures as targets<br>- Make game report structure destruction<br>- Ability to identify and record victories on structures<br>Added "Next:" and "Back:" text to mission work flow buttons for clarity <br>Remove high priority waypoints for some flights.<br>- No need anymore since flights fly in formation.<br>Verified AI adjustments in advanced configs work as intended - they do.<br>Added Lydia Lytviak (thanks Dutch2)<br>Changed Luftwaffe odds of victory bonus<br>- Limited to LW on eastern front<br>- Reduced bonus for non ace pilots<br>- Also introduces concept of differentiation by front<br>Added code to remove heading/trailing spaces from config entries<br>- Helps correct typos on user entry<br>Fixed ships not written to mission file<br>Fixed issue where rockets could be assigned to PE2 on bombing missions <br> <br>PWCG 11.8.1<br>Small fixes<br>Luftwaffe promotions are slower<br>Fix error that could cause La5FN to be denied<br>Fix error where very long names were not being matched, causing claims to be denied<br>Fixed some part of too many missions flown<br> <br> <br>PWCG 11.8.0 weather modifications <br> <br>The mission will conform to the weather. You will get much more variety, in particular. lots more rain and snow. Most battle areas have upwards of 25% rainy days. <br> <br>Any given weather pattern may or may not impact a given mission type. If it is overcast and rainy most of the missions are going to be pushed to low altitude. Dive bombing missions are particularly affected. Dive bombing will be swapped for an attack mission where the Stuka will drop bombs much like a fighter or IL2. Tactical bombing will be pushed lower. Patrols will be pushed lower. Deeper penetration missions will be scrapped in favor of lower altitude missions near the front. <br> <br>If cloud cover is not overcast or heavy then you will fly the missions as usual with whatever cloud cover there may be. <br> <br>Weather related advanced configuration: <br>Campaign ->Configuration -> Advanced Config -> Weather <br>Use realistic weather: set to 1 to use weather than includes heavier weather. Set to 0 to fly in relatively clear skies (Still has clouds but no rain) <br>Min Haze/Max Haze: Minimum and maximum values for haze. Proper values are 1-10. This makes use of the new haze feature <br>Max Wind: Not a new config. Maximum wind speed in meters per second <br>Max turbulence: Not a new config. Proper values are 1-10. Maximum turbulence value in the mission. <br> <br>11.7.2 <br>Fix the thing that I broke in 11.7.1 (which fixed the thing that I broke in 11.7.0) <br>- Escort and air start were fixed in 11.7.1 but virtual start got broken <br>Verified proper spawn and activity of player air start, escort air start, and virtual flights. <br>Thanks @FodderMonkey <br> <br>11.7.1<br>Fixed air start <br>Fixed escorts for player not appearing<br> <br>11.7.0<br>Added Bf109 G6 Late<br>Added Paper Dolls in medal view <br>- Thanks to @ual002 for all of the hard work in making these things. As you can see from the posts above, a lot of effort went into this. <br>- Not available for Italy in WWII or FC yet.<br>Varied formations<br>- Fighters will now use V <br> - Best formation for a 3 man plane flight <br> - More like a finger 4 than echelon right for a 4 plane flight<br>- Bombers may use V or echelon <br>- Dive bombers and transports use echelon <br> <br>11.6.1<br>Fixed flying boats on rivers<br>Fixed error in AAR in FC due to missing vehicle names<br>Corrected pilot names with spaces accidentally typed on the end<br> <br>11.6.0<br>Updated Campaign Main Screen<br>- Consolidated several buttons into sub menus.<br>- See tool tip (hover over button) to see where things have gone<br>Added Emergency Resupply feature<br>- Use if your campaign is depleted and not generating oppositon<br>- Campaign -> Intelligence -> Emergency Resupply<br>- Verify resupply by looking at Campaign -> Intelligence -> Intelligence Report<br>Added CPU Allowance Simple Config<br>- Accessible from the simple config screen<br>- Allows you to tone down high CPU mission elements<br>- Low: One enemy bomber flight. No friendly bomber flights. No virtual escorts.<br>- Medium: One enemy bomber flight. One friendly bomber flights. COnfigured max virtual escorts for enemy flights.<br>- High: CPU allowances not considered.<br>- CPU allowance config does not affect other configs such as air, ground, and AA. Also does not impact advanced configs. <br>- Setting air, ground, AA, and CPU allowance to low gets lightest possible mission.<br>- Allows for more limits on high CPU mission elements as they are identified.<br>- If you are low CPU allowance, recommend scrubbing strategic intercepts. <br> <br>11.5.1<br>Fix designation of C47 "Type"<br>- Could cause AAR failure to accept claim<br>Fix failure to write new squadrons under some conditions<br>- Could cause AAR to fail<br> <br> <br>11.5.0<br>Hurricane<br>- Select fighter campaign<br>- Fly with 157th Regiment early or 651st Regiment after August 1942<br>C47 (LI2)<br>- Added transport unit to VVS and ASAAF<br>Better vehicle naming<br>- Fewer (hopefully zero) unidentified vehicles<br>- Fix flying locomotives <br> <br>11.4.3<br>Fixed only generating recon <br> <br>11.4.2<br>Fixed issue with pathing that was causing mission generation to fail.<br>Continued to improve front line pathing.<br>Payload updates:<br>Emphasis on armor<br>- If a battle is the target area, made flights more likely to target armored targets if it is present. Payloads are responsive to this.<br>Spitfire no has 150 octane fuel.<br>FW190 A3 now has wing guns with extra ammo<br>FW190 A5 fixed to include ordnance with U17 selection<br>FW190 A5 ground attack units now use U17 as standard equipment<br>Bf110 G2 now has 20mm gun pods available. PWCG will assign this on intercept missions.<br>Small adjustment to P38 and P47 payloads vs armored targets <br> <br>11.4.1<br>AI bombers bomb<br>AI flights land<br>Improved box placement to keep it from going off the edge of the map<br>Improved Patrol pattern<br>- fewer waypoints spaced a bit more in GB (FC remains the same, slower planes)<br>- Redid placement to avoid some weird patterns on mapswith funky front lines.<br>Added new skin assignments for FC (thanks TheDude and imanuthep)<br>Fixed AI adjustment not taking <br> <br>11.4.0<br>Simplified virtual waypoints <br>No more deleting planes. Not necessary as performance is fine. <br>Fixed linkage of virtual AI attack flights to attack MCU <br>Set virtual bombing attack flight payloads such that they are full if they spawn before the attack and empty if after <br> <br>11.3.1<br>Fix disappearing planes <br> <br>11.3.0<br>Restructured PWCG directories such that all user generated files are under "User" subdirectory<br>- Includes campaign files, coop user records, audio, and user configuration choices<br>- Keep this directory when installing PWCG<br>- PWCG will automatically move existing files to the new position on startup. You won't lose anything.<br>Restructured coop records<br>- Fixes possible issue that could occur if one user has a pilot in two campaigns.<br>On Campaign coop admin, added ability to assign or change the user associated with a pilot.<br>- Allows correction should user and pilot become not associated.<br>Bugs:<br>Fixed error that could cause PWCG mission creation to fail.<br>Fixed error in skin name that could cause mission not to load<br>Fixed error where resaver would write to wrong directory<br>Fixed an error where PWCG would not properly read a user designated log directory<br> <br>11.2.0<br>PWCG missions are now in PWCG folder in the game<br>Added the mission folder and mission files to the PWCG error report zip<br>Support for redirecting your logs to a different directory<br>- Open startup.cfg in the game's data directory<br>- Find text_log_folder<br>- Set the value to the directory where you want logs to go (make sure that the directory actually exists)<br>Bugs<br>Fixed no spawning ground units: Added more trigger objects to ensure that ground units spawn<br>Fixed disappearing AI flights<br>Fixed rendezvous too far to the rear for air starts<br>Fixed bomber flights fly at low altitude - Rendezvous altitude is too low for air starts<br>Fixed skins not properly assigned for virtual AI flights<br>Fixed virtual flights will sometimes circle. <br> <br>11.1.1<br>Moved rendezvous back towards base<br>- Improves ability to shape waypoints near front<br>Bugs:<br>Fixed ground attack payloads for P47 and P38 (thanks sketch)<br>Fixed incorrect text for RemoveNonHistoricalSquadrons config<br>Fixed incorrectly names InitialWaypointDistance. Now correctly named LandingApproachWaypointDistance.<br> <br>11.1.0 <br>Added translucent buttons to show what can be pressed. <br>Almost all buttons now have a hover tool tip (tells you what the button does if you hover your mouse over it) <br>Changed the pilot selection screen: <br>- Removing a pilot reverts to selecting the assigned pilot name button, like it used to be <br>- Adding a pilot is still selecting the unassigned pilot name button, like it used to be <br>- Moving a pilot up or down in formation uses the mouse wheel <br> - select the check box next to the pilot <br> - scroll the mouse wheel to move up or down in the formation <br>Bugs <br>Fixed planes disappearing after spawn (hopefully) <br>Fixed escort planes cannot be claimed (also hopefully) <br> <br>11.0.0 <br>AI flies formation <br>- Hopefully no more bombers flying like fighters <br>AI escorts are back <br>- And they really escort <br>- Numbers limited for resource usage <br> <br>10.4.0<br>Huge number of skins for FC<br>- All thanks to @the_dudeWGand skin artists. All of these skins were gathered and configured by the_DudeWG<br>- AussieBoomer, I.JG1_Baron, Taurus, Tomi_099, szeljr, =GEMINI=Hawkmoon98, A1_Phoenix, <br>- CCG_Pips, E69_julian57, SYN_Skydance, HotWaffle, YoYo, Flik66_J, US93_Larner, PatCartier, J2 & J5 Squadrons<br>Fixed up some skin records for BoS<br> <br>10.3.4<br>Lots of German skins from E69_Julian57, MarcoPegase44, SR603-Flowbee, Ouky1991, Raptorattacker, szelljr, SARFlytitus<br>- New skins are in skin packs 11, 12, 13, 14, 15<br>- Every German plane except the He111 H16 (no skins), Me 109 E7, and Ju52 <br>Made temperature specific to each map (and fixed overly warm Moscow)<br>Fixed fuel allocation issue<br>Fixed coop AAR error that could occur due to bad log set<br>Fixed Italian names<br>Fixed erroneous plane not owned message<br> <br>10.3.3<br>American and British skins<br>Tons of P47s and P51s by 361st_Bugsy. More by Tom Weiss, E69_julian57 and others.<br>- New skins are in skin packs 8, 9, and 10<br>- P47s, P51, A20, Spitfires, Tempest<br> <br>10.3.2<br>Russian skins. New skins cover most, if not all, Russian planes<br>- Special shout out to szelljr this release because I covered all 32 pages for his skins and pulled dozens.<br>- Added more skins by SARFlytitus, Almenas, 352nd_Siqhter, and SR603-Flowbee, E69_Julian57, flyingfisch, CCG_Pips<br>- Added skins by several contributors from the Russian forum<br>- New skins are in skin packs 3, 4, 5, 6, and 7 ... yes, there are that many<br>- Some P-38 skins made it in too<br>Changed skin algorithm to allow many more personal skins to be used<br> <br>10.3.1<br>User made skins skins by SARFlytitus, Almenas, 352nd_Siqhter, and SR603-Flowbee<br>Skins are p47 d-22 (Quite a few), I16, LaGG 3, and Me-262.<br>Download and install PWCG Skin Pack 2 from the PWCG web site<br>- Download into your root game folder and unzip. The folder tree starts with "data"<br> <br>10.3.0<br>Incorporated skins available in game <br>Increased use of winter skins <br>Fixed issue that could cause missions not to generate <br> <br>10.2.1<br>Adjusted replacement rate to fix depletion on Bodenplatte<br>Fixed coop transfer and retire pilot<br>Fixed overwrite on leave with multiple pilots <br> <br>10.2.0<br>P47 D-22<br>- Added P47 D-22<br>- P47 D-22 is available alongside P47 D-28<br>- Puts the P47 D-22 into existing campaigns.<br>Changed P47 D-28 payloads to match changes in game<br>- 150 octane fuel for P47 D-28<br>- Now only has "P47 ground attack" payload<br>Added cruise speed to as editable parameter<br>Added altitude and cruise speed to waypoint information popup<br>Set AA units (not truck/train/ship mounted) enabled = 0 to prevent flight from attacking <br> <br>10.1.0<br>Major overhaul of briefing process <br>Separated map from waypoint edits <br>- More real estate for the map <br>- Improved performance <br>Added waypoint information on map waypoint <br>- Mouse 1 to move waypoint <br>- Mouse 2 to add or delete waypoints <br>- Mouse 3 to show waypoint nformation <br>Added ability to sort pilots in any order<br>- Use radio button to select assigned pilots<br>- Use move up/down unassign buttons on left to act on selected pilots<br>- Add unassigned pilots by clicking on them (no change)<br>- Newly assigned pilots will be placed at the bottom of the flight (changed)<br>Added config to exclude historical anomalies from some aspects of campaign<br>- Italian squadron<br>- FW190 at Stalingrad<br>- Excluded as AI flights<br>- Excluded from providing escort<br>- New feature is disabled by default<br>- Advanced Configuration -> User Preferences -> set exclude anomalies to 1<br>Fixed altitude changes not persisting to mission<br>Fixed Medal Award Document<br>Fixed add waypoint does not work<br>Fixed delete waypoint does not work<br> <br> <br>10.0.1<br>Fixed: Ground units deleted<br>Fixed: Restored days needed to recover on leave screen<br>Fixed: Error on transfer<br> <br>10.0.0 <br>Major UI revision <br>Bugs<br>Fixed log cutoff for coops - need feedback <br>Fixed infinite loop if you try to take leave past the end of the war. <br> <br>9.2.0<br>Added female pilots (USSR only)<br>Adjusted fuel load by aircraft prior to briefing<br>Adjust maximum font size based on monitor size<br>Bugs<br>Fixed AAR issue that occurred when a log damage record was not attributed to a in game entity<br>Fixed incorrect plane type in skin assignments<br>Fixed issue that prevented night mission generation<br> <br>9.1.0<br>Significant improvements to resupply to produce long term results int he campaign<br>- Fixes excessive depletion in campaigns<br>Adjusted font sizes<br>- Fixes font size too large causing buttons no to display<br>Bugs<br>Fixed odd case where missions do not generate because a squadron is too close to the front<br>Fixed bad pilot picture that caused issues with American campaigns<br>Fixed incorrect place name<br>Fixed issue that could start American and British AI pilots with no victories in Sept 1944.<br>Fixed issue that would cause low altitude CAP missions to have a zero altitude waypoint.<br>Fixed issue where "Unknown was killed in action" was displayed for out of mission victories<br>Fixed issue where generic target description was displayed <br> <br>9.0.0<br>PWCG is now ground activity centric. <br>- Ground activity created first.<br>- Air activity closely associated with ground activity.<br>- AI units have real targets<br>- Better control of number of units<br>- More realistic feel to missions<br>Added Yak 9 and Yak 9T<br>Improved Low Alt CAP<br>- Actually CAP ground troops<br>- Placement is over battle<br>Changed "Go Away" to apply only to airfields away from front lines<br>Reduced font size for modification selection to fit more in.<br>Bugs<br>Fixed AAR issue in July 1942<br>Fixed AAR error where a plane would not be found<br>Fixed AAR error where victories were not recorded if no plane exit record was found<br>Fixed East Front 1944/Stalingrad confusion<br>Fixed tab label for "Notification of Victory"<br> <br> <br>8.8.1<br>Changed to AA<br>- Separate configuration for AA<br>- AA guns guarding approach<br>- More AA guns on the field (Murleen)<br>- AA guns in emplacements (Murleen)<br>- Enemy fighter aircraft will usually turn away from an enemy airbase<br>- Made use of some stock P40, A30, and FW190 A3 skins<br>Bugs<br>Fixed issue where logs got cut off in many coop missions<br>Fixed bug that might stop a train from showing<br>Fixed truck convoy pathing such that they stay on roads<br> <br>PWCG 8.8.0<br>Consolidated coop mode<br>- No more split modes with different capabilities<br>- Can now do anything in one mode<br>- Improved briefing to allow complete switching between player flights<br>- Updated AAR to allow either with or without claims for coop<br>Added out of mission victory tab to AAR<br>Now allowed to reduce fuel to 40%<br>Set fuel in air starts by aircraft type<br>Spread time between missions for historical activity/inactivity<br>Reduced weight in bombers/ground attack to use lighter loads<br>Bugs<br>- Fixed pilots in mission missing from AAR<br>- Fixed duplicate planes lost report in AAR<br>- Fixed no artillery when simple ground config is high<br>- Fixed missions flown doubling<br>- Fixed issue that could cause flight not to generate if no opposition found for Ai slight<br>- Changed P40 skin config to not use other than winter <br> <br>PWCG 8.7.3<br>Added overlay indicators for battles in a PWCG mission.<br>Historical flow of battle decides who will attack and who will defend in PWCG battles <br>Improve map load strategy for performance<br>Bugs:<br>Fixed code to reduce occurrences of unknown object<br>FIxed Bristol and Halberstadt bomb loads<br>Fixed issue that could cause campaign data entry screen to cut off<br>Fixed confusing error if resaver is not available.<br>Reviewed complaint about 94th Aero campaign. Could not reproduce.<br> <br>PWCG 8.7.2<br>Added capability for themed desktops<br>- Russia Theme (Riksen)<br>- RAF Theme (Riksen)<br>- Luftwaffe theme (Me from Riksen)<br>- PWCG will automatically use the correct theme by armed service<br>- Capability for more.<br>Bugs:<br>Fixed error that prevented FC missions from generating properly<br>- verified that bomb payload on Bristol works properly<br> <br>PWCG 8.7.1<br>Improved AAR<br>- Added detailed/not detailed selection (Maximum Information check box on debrief map)<br>- Detailed is everything that happened<br>- Not detailed limits events to things destroyed by an airplane<br>- Can press "Start Debrief" repeatedly if you want to<br>- Improved map centering<br>Ground structure victories addes (Murleen)<br>Plane gunners are credited with kills in debrief (Murleen) <br>Added aces<br>Dieter Hrabak<br>Erich Hartmann<br>Gerhard Barkhorn<br>Gunther Rall<br>Heinrich Bar<br>Heinz Sachsenberg<br>Hermann Graf (fixed) <br>Dmitry Glinka<br>Grigory Rechkalov<br>Ivan Kozhedub<br>Kirill Yevstigneyev<br>Nikolai Gulayev <br>Francis Gabreski<br>George Preddy<br>Johnnie Johnson <br><br>Bugs:<br>- Fixed a couple of minor display issues. <br>- Fixed payload issues on Bristol and Halberstadt<br>- Changed/fixed some squaron entries (Murleen)<br>- Fixed issue that would cause a Ju52 claim to be denied (Murleen)<br> <br>PWCG 8.7.0<br>Eastern Front 1945<br>- Uses Bodenplatte map<br>- Movement follows Soviet gains as map allows<br>- Lets Eastern Front continue through the end of the war<br>Added aces Hartmann, Barkhorn, Hrabak<br>Bugs:<br>Fixed issue with air start too high<br>Fixed issue with replacement of aircraft types still in service but no longer in production<br>Fixed issue with adding pilot for FC <br> <br>PWCG 8.6.0<br>Add ability to view and modify player flights on the same side<br>- Change waypoints for all friendly player flights<br>- Change fuel for all friendly player flights<br>- Change pilots/equipment for all friendly player flights<br>Add ability to view friendly Ai flights on briefing map<br>Improved mission location to shorten flights<br>Bugs:<br>Fixed issue in coop flights where subsequent flights could be assigned an incorrect flight type <br> <br>PWCG 8.5.0<br>Added East Front 1944 Map<br>- Uses Stalingrad map<br>- Movement follows Soviet gains as map allows<br>- Lets Eastern Front continue through 1944<br>From Murleen:<br>- Binary list file generated properly<br>- US/British call signs added<br>- Flight Officer and Warrant Officer ranks added for USAAF/RAF respectively<br>Bugs:<br>Correct situation where services can be cut off in campaign creation<br>Fixed failure to open skin management screen<br>Correct situation where PWCG may get stuck generating missions for a secondary pilot<br>Loosened naming tolerances for campaigns to allow numbers - be careful, the game might not like it<br>Do not log pilot badges to squadron logs<br>Added blank line for default coop user to avoid confusion - user must select or type in coop user<br> <br>PWCG 8.4.1<br>Improved use of call signs (Murleen)<br>Bugs:<br>Fixed: Error presenting all services for campaign creation<br>Fixed: AAR error in mapping bots, turrets, and planes<br>Fixed: AAR error where a vehicle id can be reused causing misidentification (Murleen) <br> <br>PWCG 8.4.0<br>Changed coop to eliminate host concept<br>Added ability topay as multiple pilots in a single player campaign<br>Several improvements from Murleen around displays in the in game map<br>Bugs:<br>Fixed: AAR error caused by addition of French units (second issue)<br>Fixed: Issue involving attempt to restock planes no longer in production<br> <br>PWCG 8.3.0<br>Added strategic bombing intercepts<br>- High altitude intercepts of larger formations<br>- All other flights disabled in these missions<br>- Not coop yet as there are concerns about how this plays nicely with other human missions<br>- Mostly German western front but also eastern front<br>- Me262 careers are now more sensible<br>Bugs:<br>Fixed: Accidental removal of Me109 E7<br>Fixed: AAR error caused by addition of French units<br>- Several different AAR failures reported but so far they all map to this error.<br>Investigated: AAR error for flight seemingly abruptly ended before anything spawns. PWCG did what it could.<br> <br>Note: bombers are flying high priority and therefore will not shoot back. Bad thing acknowledged. No good solution yet. <br> <br>PWCG 8.2.0<br>Extended war in the east to the end of the war<br>- Currently just a static front on Western Stalingrad map<br>- Separated western front from eastern front units.<br> - This will cause a small glitch for German Bodenplatte campaigns - you will find yourself on the eastern front. Just transfer back.<br>Added Free French and Normandie Niemen<br>- Free French is No 326 squadron flying Spitfires for the RAF<br>- Normandie Niemen flies Yaks for the VVS. Starts at Stalingrad<br>Introduced concept of squadron specialization<br>- JV44 will specialize in intercept<br>- Added II ZG26 to Bodenplatte. Does intercept, escort, and ground attack<br>Added spotters for intercept and scramble missions (BoX only) <br>Changed trigger for battles to have them trigger when player is close. Will reduce occurrences of battle being over when you get there.<br>Bugs:<br>Fixed error where PWCG was failing to take wounded squadron members into account when staffing a flight<br>Fixed error where adding a new pilot would fail for an SP campaign when there was no coop user.<br> <br>PWCG 8.1.0<br>Added enemy cover for balloon bust missions<br>Added opposition for balloon defense missions<br>Artillery now fires at a target<br>Ground vehicles now have individual waypoints to avoid collisions<br>Bombing mission selection is now configurable<br>Recon mission selection is now configurable<br>Transport mission selection is now configurable<br>Ground target selection is now configurable<br> <br>PWCG 8.0.0<br>PWCG 8.0 contains dozens of small improvements. Here are some of the more important ones:<br>Added cold start for Bodenplatte<br>Added new Bodenplatte airfields<br>Added spotlights for night missions<br>Improved layout of plane selection to allow for more payload options <br>Updated WWI ground structures<br>Fix for planes running away <br>Improved AAR that carries all details forward to debrief. <br>Added recon missions <br> <br>PWCG 7.4.0<br>Revised Coop User Admin<br>- View all pilots in all of your coop campaigns<br>- Add a user (not changed)<br>- Remove a user<br>Removes the user and all personas in all campaigns that are associated with that user<br>New Coop Campaign Admin<br>Admin functions for personas within the campaign<br>- Add pilot (not changed)<br>- Retire pilot: permanently retires a coop pilot<br>- Transfer pilot: Allows the host to perform a transfer operation on a persona <br> <br>PWCG 7.3.0<br>Night Missions for BoS<br>- Fly at night. Squadrons configured to add some percentage of night missions.<br>- Night witches now always fly at night<br>Fixed bad .list files. Delete .list file when making binaries<br>Fixed Aces cannot be added to a mission<br>Fixed unable to add German pilot to coop campaign<br>Improved binary file error handling <br> <br>PWCG 7.2.0<br>Added WWI Vehicles to FC<br>Added balloons, balloon bust and balloon defense missions to FC<br>Added Seasons to the Rhein map<br>Added Shermans for Americans, British , and Russians <br>Note to FC users: you MUST Delete your current install! You can save campaigns to a zip and then restore them, they will work. <br> <br>PWCG 7.1.0<br>Changed AAR to accommodate changes in logging. Made better use of damage records for victory calculation.<br>Changed AAR to eliminate records after mission finished, fixing issue of being shot down if finishing the mission in the air.<br>Changed bombers to keep formation and release all bombs at once when level bombing.<br>Updated Bodenplatte map images<br>Significant update to mission routing to ensure missoin box size is respected.<br>PWCG will now create msbin (binary mission) files, allowing for much faster load.<br>- Be aware that these files take up to 3 minutes to create.<br>- Occurs upon accepting a mission<br>- Can be disabled through Main->Configuration->User Preferences and then set create binary file to 0 (zero)<br>Bugs:<br>Fixed Tiger vehicle file. Added code to automatically remove bad file.<br>Fixed excessing damage messages ind ebrief<br>Fixed smoke and buildings floating in some missions<br>Fixed reversal of American and British voices<br>- Air traffic is still Russian. Will look into that.<br>Fixed incorrect runway placement. Planes were about 20 yards too far left.<br>Fixed no role for 2 seater squadrons on FC coop campaigns<br>Fixed cannot use pilot campaign after pilot death. Verified that add pilot allows continuation.<br>Fixed pilot picture changes do not take effect until campaign is reloaded<br>Could not fix:<br>Mission flight path does not appear on Arras map for FC. Created mission on ME (no PWCG involved) and path did not show. Exact same construct worked properly on BoS maps. <br> <br>PWCG 7.0.0<br>Flying Circus <br>- One line but it's quite a bit of work <br>Bug fixes:<br>Fixed error that could cause planes not to appear<br>Voices are now correct language<br>Me 262 payload description corrected<br>KG 51 (Me262) moved to concrete airfields<br>Removed restriction on leave time to allow for serious wounds to heal.<br>Fixed P51 and Tempest "Planes Owned" icons <br>PWCG 6.3.0<br>Bodenplatte is on the Rhine map!<br>Cities are in place<br>Made map from Google earth pics<br>- Will replace with game map when I get it<br>Front lines move<br>Added B25 for 139 Squadron<br>Added Jv44 as an independent squadron in Feb 2004 <br>PWCG 6.2.0<br>Significant improvements to flight pathing. <br>- Added range as a an element to aircraft.<br>- Creates mission box based on range with a maximum. This moves activity to more places on the front without sending the player off too far.<br>- Creates minimum distance from base to mission box, to reduce instances of planes being on top of you at the start of the mission.<br> - Changed AI flight ingress to mission to create better chances of contact in all scenarios.<br> - Ai Squadrons participation in a mission is contingent on having the range to get there. Should give a feel for who is stationed where.<br>New Advanced configs: <br> <br>Added concept of special missions. These are missions where the mission box will not be in the usual place.<br>- Anti shipping: anti shipping missions will cause the mission box to be created over a sea lane (Kuban only).<br>- Scramble: scramble missions will cause the mission box to be created near the player's airfield.<br>- Anti shipping missions will not be generated if you are not in range of a sea lane<br>- Added new advanced configs<br>- scrambleOddsAllied: odds of creating an allied scramble mission<br>- scrambleOddsAxis: odds of creating an axis scramble mission<br>- antiShipOddsAllied odds of creating an allied anti shipping mission<br>- antiShipOddsAxis odds of creating an axis anti shipping mission<br>Added P-51<br>Added P-38<br>Added Tempest <br> <br>PWCG 6.1.5<br>Fixed Data error caused AAR failure in late war campaigns <br> <br>PWCG 6.1.4<br>Fixed AI adjustment<br>Fixed friendly planes assigned as victories.<br> <br>PWCG 6.1.3<br>Fixed no icons in coop.<br>- Icons will appear for all coop modes<br>- Icons associated with only one side<br>- Waypoint icons and airfield icons<br>- Restoration of WP icons causes path to appear on map <br> <br>PWCG 6.1.2<br>Improvements to reduce lack of contact.<br>- Reduce size of mission box<br>- Mission box size is configurable (Advanced config -> mission limits)<br>- Reduce length of patrols to avoid going beyond mission box<br>- Improve patrol path to head into the mission box<br>- Improve offensive patrols for airfield/transport to use waypoints closer to box<br>- Improve offensive penetration patrols to take advantage of patrol algorithm just into enemy lines<br>- Reduce distance from entering the box to start of patrols. Helps prevent need cross map navigation.<br>- Fixed looking at mission again after it had been created<br>- Added "Back to Campaign" button on every mission page to return to campaign without altering the mission<br>- Eliminated coop pilot selection for missions that have already been created. <br> <br>PWCG 6.1.1<br>Mode not properly set in new coop campaigns. <br>PWCG 6.1.0<br>Three campaign modes.<br>- Single Player<br>- Cooperative Coop<br>- Competitive Coop<br>Smarter display of services and maps when creating a new campaign or pilot.<br>Fixed: Cooperative coop AAR broken<br>Fixed: Cannot find mission logs error <br> <br>PWCG 6.0.1<br>Added a bit more AAA around airfields<br>Fixed No escorts for player<br>Fixed Return to pilot perspective broken<br>Fixed Friendly planes lost are assigned as victories to squadron mates.<br>Fixed Errors during leaves and transfers.<br>Fixed Too many spots in coop mission - should only be players<br>Fixed PO2 has wrong display name <br> <br>PWCG 6.0.0<br>Full coop support<br>- Fly with your friends<br>- Any squadron!<br>- Any Side!<br>Cold Start (Thanks Murleen)<br>- Start from your hangar area and taxi to start<br>Me-262<br>Improved mission pathing <br> <br>PWCG 5.1.3<br>Added FW 190 D9 Dora.<br>- Start with JG 26 in October 1944 or JG 2 in November 1944.<br>Fixed: Payloads modifications on several planes. Me109 G14 and K4, FW190 A5 and A8, Macchi. <br> <br>PWCG 5.1.2<br>Packaged over 70 skins for squadrons - thanks to the skin creators for making these available.<br>Configured squadron files to use the skins.<br>Skins and updated PWCG are available for download at the PWCG site <br> <br>PWCG 5.1.1<br>Modified PWCG to understand the difference between end of production and withdrawal from front line service. Should help get newer types to the front faster.<br>Fixed: modifications for P47<br>Fixed: modifications for Spitfire IX<br>Verified squadron assigned skins work<br>Verified user assigned loose skins to squadron mates work <br> <br>PWCG 5.1.0<br>The Western front in WWII comes to PWCG with Bodenplatte on the Stalingrad map. <br>All available Bodenplatte planes are included.<br>Airfield names changed to match western names.<br>Squadrons are correct.<br>Squadron equipment mapped from actual to available (i.e. P51 squadrons are flying P47s)<br>- Will be changed as new planes are introduced.<br>Fixed: U2 payload. Now has bombs and gun. <br> <br>PWCG 5.0.5<br>Added U2 as daylight attack aircraft. <br>- To play U2 campaign choose Russian. August 1942. Stalingrad map, 588 Bomber Air Regiment.<br>- I don't ownthis plane but the ME loads a mission with no errors.<br>Added P47, Spitfire Mk IX, P47, Me109 G14, Me109 K4, FW190 A8<br>- Not tested in game at all.<br>- Not incorporated into the campaign<br>- To make a dummy campaign, replace the assignment in a squadron and start a new campaign.<br>- Or wait a week or two and I will have something that looks like Bodenplatte (on the Stalingrad map) <br> <br>PWCG 5.0.4<br>Fixed: issue where adding Italian squadron earlier was causing problems in existing campaigns.<br>Fixed: Escort missions. Rendezvous fixes by me, separation fixes by Murleen. <br> <br>PWCG 5.0.3<br>Equipment replacement enhancements:<br>- Increased equipment replacement rate<br>- Increased odds of players squadron getting replacements if severely depleted<br>- Increased odds of any squadron getting replacements if severely depleted<br>- Accounted for actual need in squadrons in generating replacement planes<br>Made Italian campaign available for Moscow<br>Fixed: Historical aces appear twice in top aces board<br> <br>PWCG 5.0.2<br>Fixed: number in formation counter (Thanks Murleen)<br>Fixed: Train target is on the wrong side<br>Fixed: Floating smoke <br> <br>PWCG 5.0.1<br>Fixed: Unidentified Object popup (Thanks Murleen)<br>Fixed: Planes not properly oriented on runway (Thanks Murleen)<br>Fixed: Concurrent map update exception<br>Fixed: Planes span on top of each other in CAP<br>Fixed: No planes sighted on intercvept or CAP<br>Fixed: Error bundler is not bundling all directories.<br>Fixed: Marder scrip path not properly set <br> <br>PWCG 5.0.0<br>Support for multiple players and coop mode.<br>How to create a coop campaign:<br>- On the campaign creation screen choose coop campaign at the top/center<br>- Complete campaign creation process<br>Adding another human pilot<br>- In the campaign, choose "Add Pilot"<br>- Enter the rank and name of the new pilot<br>- Select the AI pilot to be replaced.<br>Added fog of war setting in advanced config. Makes victories less descriptive.<br>- Advanced Config -> User Preferences -> DetailedVictoryDescription<br>- Set to 0 for less descriptive victories. Default is 1.<br>New visuals:<br>There is a small icon on the right of the pilot name, giving pilot status.<br>I don't have a mission button<br>- All of your human pilots are dead or wounded.<br>- You can create a new AI pilot<br>- You can go on leave to heal your human pilots (info is on the leave page). <br>Bugs<br>Fixed: missing LuaScripts\WorldObjects\Ships\torpedoboat38.txt<br>Fixed: Planes sometimes do not take off (Murleen).<br>Fixed: Too many out of mission AAA losses.<br>Fixed: Player not being made commander after promotion to major. <br>Fixed: Duplicate entries in squadron log<br>Fixed flight not taking off at Dugino airfield.<br>Fixed planes not being replaced when squasron transitions to new arch type <br> <br>PWCG 4.2.1<br>Incorporated improved graphics (Riksen).<br>Disassociated pilot name from campaign name (prelude to multiple human pilots)<br>Bugs:<br>Incorporated fix for Kuban taxiways (Murleen).<br>Increased PWCG memory. <br> <br>PWCG 4.2.0<br>Changed ground unit generation to avoid excessive number of ground units generated by AI flights.<br>Bugs:<br>Fixed error where depleted squadrons could be further drained. <br> <br>PWCG 4.1.1<br>Call signs added (Murleen).<br>Added Stalingrad taxi mappings (Murleen)<br>Added planes lost to debrief UI.<br>Bugs:<br>Fixed replacing pilots in briefing causes AAR errors after mission.<br>Fixed failure to create create campaign later in war<br>Fixed player transfer error (Murleen)<br>Fixed inactive campaign members not saved (Murleen).<br>Fixed failure to properly apply modifications (reported for E7 but could affect others). <br> <br>PWCG 4.1.0<br>Every squadron in PWCG is equipped.<br>Every plane in the mission maps to a plane in PWCG<br>Out of mission events affect planes in PWCG.<br>If a pilot gains a victory out of mission, the victim will also be a plane in PWCG.<br>A replacements depo of planes exists.- During each time cycle, "needy squadrons" request replacements. Replacements are distributed from the depo.<br>The replacement depo is drained to compensate for squadron losses.<br>There is a lag between the time a plane is lost and the time that the request for a replacement is acknowledged.<br>The replacement pool is periodically replenished.<br>Over time equipment will become more of an issue, but not to a severe degree.<br>Slightly equipment depleted AI squadrons may not fly.<br>Severely equipment depleted AI squadrons will not fly.<br>The player's squadron will not fly if severely equipment depleted.<br>Made tweaks tp odds of other squadrons flying.<br>Landing improved: planes on the Moscow map will land and taxi to a revetment before disappearing.<br>@Murleen<br>A first for PWCG. Murleen has contributed Java code. This is the first time in nine years that an outside author has written Java code for PWCG!<br>Also a first: PWCG is now available on GitHub.<br>Murleen's contributions were a bug fix for spawn parsing and .. this was a lot of work on his part ... the landing correction noted above. Many thanks. <br>Bugs:<br>Fixed spawn event parsing error<br>Fixed failure to create ground attack missions<br>Fixed failure to note missions flown.<br>Fixed Italian campaign.<br> <br>PWCG 4.0.0<br>Every squadron in PWCG is staffed.<br>Every plane in the mission maps to a pilot in PWCG<br>Out of mission events affect pilots in PWCG.<br>If a pilot gains a victory out of mission, the victim will also be a pilot in PWCG.<br>The fate of the plane and pilot are separated - a pilot can easily survive being shot down.<br>A replacements pool of pilots exists.- During each time cycle, "needy squadrons" request replacements. Replacements are distributed from the pool.<br>The replacement pool is drained to compensate for squadron losses.<br>There is a lag between the time a pilot is lost and the time that the request for a replacement is acknowledged.<br>The replacement pool is periodically replenished.<br>Over time manpower will become more of an issue, but not to a severe degree.<br>Slightly depleted AI squadrons may not fly.<br>Severely depleted AI squadrons will not fly.<br>The player's squadron will not fly if severely depleted.<br> <br>PWCG 3.5.0<br>Add several new mission variations<br>- Low altitude bombing<br>- Low altitude patrols<br>- Low altitude battlefield CAP<br>Improved climb WP generation to reduce climb WPs to only as many as necessary to achieve altitude.<br>Bugs:<br>Fixed starting behind enemy lines (PWCG was still using old as well as new front line transitions) <br> <br>PWCG 3.4.1 <br>Add Yak7B<br>Restore squadrons fro Me-109 E-7, Me-110, Hs-129, Ju-52<br>Enabled mixed flights<br>Fixed missing aircraft profiles<br> <br>PWCG 3.4.0<br>Altered squadrons for smoother transition in "Battles" format.<br>- Squadron transition within a single squadron file. Causes natural movement through battles without actively transferring.<br>- Movement through battles from 1 Oct 1941 to 1 Dec 1943<br>- Includes early German advance through Kuban to Stalingrad and Russian advance after Stalingrad.<br>- Fewer squadrons for less density. Still pretty dense, especially Kuban. <br>New planes:<br>- A20<br>- P39<br>- La5N<br>- Me109G6<br> <br>PWCG 3.3.3<br>Bugs:<br>Fixed PWCG does not work with latest BoX<br> <br>PWCG 3.3.2<br>Bugs:<br>Fixed error when modifying advanced configuration<br> <br>PWCG 3.3.1<br>Extend Kuban action back to July 1942. Add mountain flying.<br>Added config to reduce smoke in a given area. Smoke is now controlled by two parameters: max smoke in mission and max smoke within a radius.<br>Campaign->Advanced Config -> Mission Limits<br>-> Max Smoke In Mission<br>-> Max Smoke In Area<br>Cleaned up weather inputs in advanced config<br>Bugs:<br>Fixed will not respond to changes in "'Maximum amount of smoke" as intended<br>Fixed Radio beacon doesn't work (I think)<br>Fixed Attack marker showing up over friendly forces<br>Fixed No landing if player chooses air start<br>Fixed Freeze if number of aircraft config changes (max planes per flight will now be 😎<br>Fixed failure to create campaign in some situations<br>Fixed when flying the E7, selecting the 'remove headrest' option adds an armored windscreen instead (and vice versa I assume). <br> <br>PWCG 3.3.0<br>Added Ju52<br>Add transport missions. <br>- Transport cargo from field to field. <br>- Parachute drop, daytime and nighttime. <br>- Cargo drop near front. <br>- Spy extraction.<br>Add anti shipping missions in Kuban<br>Set roles by squadron instead of plane for greater flexibility. Allow roles for a squadron to change over time.<br>Add target preferences based on history. i..e. Drifters near Stalingrad in November, shipping at Kuban in Sept 1943, etc.<br>Bug fixes:<br>Reduced and normalized waypoint speeds to help formations<br>Added missing Kuban bridges<br>Improved climb wps. Climb into mission if far from front.<br>Fixed freeze error on some Russian ground attack missions<br>Rewrote target finding algorithm for fewer failures.<br>Fixed AAA not appearing along front and at installations<br>Fixed campaign property bug that caused all defaults to be copied over.<br>Fixed AI does not land when waypoint progression is broken<br>Fixed (?) AI sometimes crashes on landing<br>Improved egress waypoint placement<br>Improved odds of contact during mission<br>Fixed some instances of ground units in the water <br> <br>PWCG 3.2.1<br>Correct error preventing mission load<br> <br>PWCG 3.2.0<br>Add smoke near front line. Sometimes (heavy) in proximity of activity. Other times (light) ambient. (BoS)<br>Add damage to structures close to the front<br>Replace static artillery at airfield with static trucks(BoS)<br>Add ambient skirmishes(BoS)<br>Add ambient truck convoys(BoS)<br>Improved takeoff alignment by introducing different spacing for small, medium and large planes<br>Fixed Stukas do not dive bomb (BoS)<br>Fixed Map scrolling through click and drag broken on briefing map<br>Fixed takeoff positioning error for RoF<br>Fixed Invalid payload for plane: 6 No 8 Naval Squadron circa November 1916 (RoF)<br>Fixed incorrect ranks for French Navy (RoF)<br> <br>PWCG 3.1.3<br>Improve enemy fighter limitations on ground attack. No fighter escort on player ground attack missions. Limit fighter missions based on player mission type and not squadron role.<br>Implemented staggered formation on runway for BoS<br>Fixed all mission times are 0830.<br>Fixed no skins in skin management screen<br>Fixed scrolling the AAR and typing journal entries is slow<br>Fixed no LA5 modifications are available.<br>SIxed Dallas and Kinkead on some dates are showing up as not being in the RNAS<br>Moved wind sock away from runway for BoS<br>Increased air start spacing for BoS<br> <br>PWCG 3.1.2<br>Added support for aircraft modifications along with payloads. Modifications appear as check boxes in a new column on the briefing pilot selection chalkboard.<br>Added support for squadron override of aircraft roles. This allows PWCG to offer dedicated ground support for some FW190 squarons as well as cannon armed Stuka in II./St.G.2.<br>Added support for initial selection of a payload to fit the mission.<br>Added support for AI flights to use a wider range of payloads.<br>Fixed plane selection issue.<br> <br>PWCG 3.1.1<br>Features:<br>Added support for aircraft modifications along with payloads. Modifications appear as check boxes in a new column on the briefing pilot selection chalkboard.<br>Added support for squadron override of aircraft roles. This allows PWCG to offer dedicated ground support for some FW190 squarons as well as cannon armed Stuka in II./St.G.2.<br>Added support for initial selection of a payload to fit the mission.<br>Added support for AI flights to use a wider range of payloads.<br>Bugs:<br>Fixed plane selection issue.<br> <br>PWCG 3.1.0<br>Features:<br>Allow players to select payload for their flight from Pilot Selection Screen<br>- Use Synchronize Payloads to synchronize the flight's payloads on the leader.<br>Added more items to BoS airfields.<br>- Developed empty space finder algorithm to place more stuff<br> <br>Bugs:<br>Fixed squadron skin configuration<br>- Added back squadron skins that had been removed in 3.0<br>Changed initial victories, odds of loss for Luftwaffe and VVS<br> <br>PWCG 3.0.2<br>Features:<br>Icons<br>- Added front lines<br>- Added airfield icons<br>Music<br>- Added Music control screen on front panel<br>- Improved sound control<br> <br>Bugs:<br>Fixed ground attack players overwhelmed by fighters<br>- New Advanced COnfig: Mission Limits -> Max Enemy Fighters For Ground Attack (default 1)<br>- New Advanced COnfig: Mission Limits -> Max Enemy Fighters For Fighters (default 3)<br>Fixed reappearing AAA (sort of)<br>- Increased respawn to 10 minutes to keep them dead longer (was 3 minutes)<br>Fixed empty airfieds<br>- AAA and static planes now appear<br>- Added trucks if airfield is target<br>Fixed escort flight rendezvous<br>Fixed Severskaya airfield takeoffs<br> <br>PWCG 3.0.1<br>Fixed: Pilot always dead when plane crashes.<br>Fixed: RoF willl not create a mission.<br>Fixed: Invalid plane for loose skins for plane ju523mg4e.<br>Fixed: Mission file cleanup not happening.<br>Fixed: During campaign creation, transition from rank on previous step causes error.<br>Fixed: Moving wayponts on briefing map sometimes caused incorrect results.<br>Fixed: Raised attack MCU and lengthened run to prevent AI ground crashes.<br>Fixed: Error when creating escort flight for player, causing missions not to be created.<br>Fixed: Krasnodar map takeoff.<br> <br>Added: When creating a campaign filter by map. Add map to squadron description text. <br> <br></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Installing_and_Using_Pat_Wilson_Campaign_Generator&diff=1888Installing and Using Pat Wilson Campaign Generator2023-07-11T19:35:19Z<p>Zorki: </p>
<hr />
<div> <translate><br />
<br />
<!--T:2--><br />
Solo or cooperative campaign designer for [[https://il2sturmovik.com/ Il2 Great Battle and Flying Circus]] developed by Patrick Wilson.<br><br />
PWCG is an evolution of a first interface originally developed for Rise Of Flight. The amount of work by Patrick Awlson is impressive It is always possible to thank him via the PWCG download page (copy below)<br><br />
<br />
<br />
<!--T:8--><br />
version on 05/17/2023 :<br />
'''<br />
PWCG 15.1.1'''<br><br><br />
<br />
<!--T:12--><br />
[[Special:MyLanguage/update and version|To view the update and version]]<br />
<br><br><br><br />
<br />
<!--T:4--><br />
<big>'''Download:'''</big><br><br><br />
<br />
<!--T:5--><br />
[[File:Pwcg page telechargement.png|link=http://www.pwcampaignmanager.com/pwcg/pwcgbos/web/PWCGBoS.php|500px]]<br />
<br><br><br />
<br />
<!--T:6--><br />
Contents :<br><br />
<br />
<!--T:7--><br />
# [[Special:MyLanguage/installation|Installation]]<br />
# [[Special:MyLanguage/First start and basic settings|First start and basic settings]]<br />
# [[Special:MyLanguage/Campaign|Campaign and Missions management]]<br />
# [[Special:MyLanguage/Pilots management|Pilots management]]<br />
# [[Special:MyLanguage/Activity|Activity]]<br />
# [[Special:MyLanguage/Intelligence|Intelligence]]<br />
# [[Special:MyLanguage/Simple Config|Simple Config]]<br />
# [[Special:MyLanguage/Advanced Config|Advanced Config]]<br />
# [[Special:MyLanguage/Server resource management|Server resource management]]<br />
# [[Special:MyLanguage/update and version|Update and version]]<br />
# [[Special:MyLanguage/general tips for playing|General tips for playing]]<br />
<br />
</translate></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Installing_and_Using_Pat_Wilson_Campaign_Generator/fr&diff=1885Installing and Using Pat Wilson Campaign Generator/fr2023-04-22T12:10:30Z<p>Zorki: </p>
<hr />
<div> <br />
Concepteur de campagne solo ou coopératif pour [[https://il2sturmovik.com/ Il2 Great Battle and Flying Circus]] développé par Patrick Wilson.<br><br />
PWCG est une évolution d'une première interface mise en œuvre à l'origine pour Rise Of Flight. La somme de travail de Patrick Awlson est impressionnante Il est toujours possible de le remercier via la page de téléchargement PWCG (copie ci-dessous)<br><br />
<br />
<br />
version du 16/04/2023 :<br />
'''<br />
PWCG 15.0.0'''<br><br><br />
<br />
[[Special:MyLanguage/update and version|Pour afficher la mise à jour et la version]]<br />
<br><br><br><br />
<br />
<big>'''Téléchargement :'''</big><br><br><br />
<br />
[[File:Pwcg page telechargement.png|link=http://www.pwcampaignmanager.com/pwcg/pwcgbos/web/PWCGBoS.php|500px]]<br />
<br><br><br />
<br />
Contenu :<br><br />
<br />
# [[Special:MyLanguage/installation|Installation]]<br />
# [[Special:MyLanguage/First start and basic settings|Premier démarrage et réglages de base]]<br />
# [[Special:MyLanguage/Campaign|Gestion des campagnes et des missions]]<br />
# [[Special:MyLanguage/Pilots management|Gestion des pilotes]]<br />
# [[Special:MyLanguage/Activity|Activité]]<br />
# [[Special:MyLanguage/Intelligence|Renseignements]]<br />
# [[Special:MyLanguage/Simple Config|Configuration simple]]<br />
# [[Special:MyLanguage/Advanced Config|Configuration avancée]]<br />
# [[Special:MyLanguage/Server resource management|Gestion des ressources du serveur]]<br />
# [[Special:MyLanguage/update and version|Mise à jour et version]]<br />
# [[Special:MyLanguage/general tips for playing|Conseils généraux pour jouer]]</div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Installing_and_Using_Pat_Wilson_Campaign_Generator/fr&diff=1882Installing and Using Pat Wilson Campaign Generator/fr2023-04-22T12:08:38Z<p>Zorki: </p>
<hr />
<div> <br />
Concepteur de campagne solo ou coopératif pour [[https://il2sturmovik.com/ Il2 Great Battle and Flying Circus]] développé par Patrick Wilson.<br><br />
PWCG est une évolution d'une première interface mise en œuvre à l'origine pour Rise Of Flight. La somme de travail de Patrick Awlson est impressionnante Il est toujours possible de le remercier via la page de téléchargement PWCG (copie ci-dessous)<br><br />
<br />
<br />
version du 16/04/2023 :<br />
'''<br />
PWCG 15.0.0'''<br><br><br />
<br />
[[Special:MyLanguage/update and version|Pour afficher la mise à jour et la version]]<br />
<br><br><br><br />
<br />
<big>'''Téléchargement :'''</big><br><br><br />
<br />
[[File:Pwcg page telechargement.png|link=http://www.pwcampaignmanager.com/pwcg/pwcgbos/web/PWCGBoS.php|500px]]<br />
<br><br><br />
<br />
Contenu :<br><br />
<br />
# [[Special:MyLanguage/installation|Installation]]<br />
# [[Special:MyLanguage/First start and basic settings|Premier démarrage et réglages de base]]<br />
# [[Special:MyLanguage/Campaign|Gestion des campagnes et des missions]]<br />
# [[Special:MyLanguage/Pilots management|Gestion des pilotes]]<br />
# [[Special:MyLanguage/Activity|Activité]]<br />
# [[Special:MyLanguage/Intelligence|Renseignements]]<br />
# [[Special:MyLanguage/Simple Config|Configuration simple]]<br />
# [[Special:MyLanguage/Advanced Config|Configuration avancée]]<br />
# [[Special:MyLanguage/Server resource management|Gestion des ressources du serveur]]<br />
# [[Special:MyLanguage/update and version|Mise à jour et version]]<br />
# [[Special:MyLanguage/general tips for playing|Conseils généraux pour jouer]]</div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Translations:Installing_and_Using_Pat_Wilson_Campaign_Generator/8/fr&diff=1881Translations:Installing and Using Pat Wilson Campaign Generator/8/fr2023-04-22T12:08:38Z<p>Zorki: </p>
<hr />
<div>version du 16/04/2023 :<br />
'''<br />
PWCG 15.0.0'''<br><br></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Installing_and_Using_Pat_Wilson_Campaign_Generator&diff=1880Installing and Using Pat Wilson Campaign Generator2023-04-22T12:07:52Z<p>Zorki: </p>
<hr />
<div> <translate><br />
<br />
<!--T:2--><br />
Solo or cooperative campaign designer for [[https://il2sturmovik.com/ Il2 Great Battle and Flying Circus]] developed by Patrick Wilson.<br><br />
PWCG is an evolution of a first interface originally developed for Rise Of Flight. The amount of work by Patrick Awlson is impressive It is always possible to thank him via the PWCG download page (copy below)<br><br />
<br />
<br />
<!--T:8--><br />
version on 04/16/2023 :<br />
'''<br />
PWCG 15.0.0'''<br><br><br />
<br />
<!--T:12--><br />
[[Special:MyLanguage/update and version|To view the update and version]]<br />
<br><br><br><br />
<br />
<!--T:4--><br />
<big>'''Download:'''</big><br><br><br />
<br />
<!--T:5--><br />
[[File:Pwcg page telechargement.png|link=http://www.pwcampaignmanager.com/pwcg/pwcgbos/web/PWCGBoS.php|500px]]<br />
<br><br><br />
<br />
<!--T:6--><br />
Contents :<br><br />
<br />
<!--T:7--><br />
# [[Special:MyLanguage/installation|Installation]]<br />
# [[Special:MyLanguage/First start and basic settings|First start and basic settings]]<br />
# [[Special:MyLanguage/Campaign|Campaign and Missions management]]<br />
# [[Special:MyLanguage/Pilots management|Pilots management]]<br />
# [[Special:MyLanguage/Activity|Activity]]<br />
# [[Special:MyLanguage/Intelligence|Intelligence]]<br />
# [[Special:MyLanguage/Simple Config|Simple Config]]<br />
# [[Special:MyLanguage/Advanced Config|Advanced Config]]<br />
# [[Special:MyLanguage/Server resource management|Server resource management]]<br />
# [[Special:MyLanguage/update and version|Update and version]]<br />
# [[Special:MyLanguage/general tips for playing|General tips for playing]]<br />
<br />
</translate></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Update_and_version/fr&diff=1879Update and version/fr2023-04-22T12:06:02Z<p>Zorki: </p>
<hr />
<div> <br><br />
==Comment mettre à jour:==<br />
<br><br />
Vous pouvez décompresser [[http://www.pwcampaignmanager.com/pwcg/pwcgbos/web/PWCGBoS.php la nouvelle archive]] télécharger dans le répertoire de votre installation. Elle n'écrasera pas vos campagnes ou d'autres paramètres. <br><br />
Une manière plus propre consiste à sauvegarder le dossier utilisateur (PWCGBoS \ User) ailleurs. Supprimez PWCGBoS. Décompressez à nouveau. Restaurez votre dossier utilisateur. <br><br />
<br><br />
<br />
==Les versions==<br />
<br><br><br />
<br />
15.0.0 <br><br><br />
Pour tous :<br><br />
- Les missions se génèrent environ 10 fois plus vite<br><br />
- Ajout d'une protection contre les instances de données de journal erronées<br><br />
- L'infanterie a été considérablement réduite<br><br><br />
PWCG pour FC 2<br><br />
- Carte FC2<br><br />
- Les fronts sont dynamiques en 1918<br><br />
- Les escadrons se redéploient en fonction des événements historiques<br><br />
Skins d'escadron avec codes tactiques pour toutes les unités.<br><br />
- Doit télécharger TOUS les packs de skin FC.<br><br />
- Les nouveaux packs de skins que j'ai créés sont étiquetés "FC Squadron"<br><br />
- Les packs de skins existants sont étiquetés "FC Skin"<br><br />
- Les deux ensembles contiennent des skins d'escadron, vous avez donc besoin de tous les packs.<br><br><br />
14.1.4<br><br><br />
Une autre tentative de nettoyer la piste !<br><br />
Améliorations apportées à la génération de campagnes<br><br />
- Valider le nom pour éviter les erreurs en aval<br><br />
- Doit maintenant sélectionner une carte. Assure l'intégrité des données plus tard dans le processus<br><br />
Si garé est sélectionné et que la carte ios Normandie et que la campagne n'est pas coop, aucune piste ne démarre<br><br />
- Les démarrages en stationnement ne fonctionneront pas en Normandie<br><br />
- J'ai laissé l'option disponible pour coopérer car ils pourraient être en mesure de le faire sans IA dans le vol.<br><br />
Écran de transfert nettoyé. Les transferts vers les transports fonctionnent désormais.<br><br />
Missions de transport fixes <br><br />
- Ils sont maintenant à sens unique.<br><br />
- Les waypoints intermédiaires sont modifiables<br><br />
- Pas de parachutage en Angleterre<br><br><br />
14.1.3<br><br><br />
Correction d'une erreur dans la configuration du code tactique qui pouvait entraîner l'échec de la génération de la mission.<br><br><br />
14.1.2<br><br><br />
C47 peut être piloté dans une campagne<br><br />
corrige l'échec de génération de mission<br><br><br />
14.1.1<br><br><br />
Correction de deux problèmes pouvant entraîner l'échec des AAR<br><br />
J'ai tenté de fixer des mouches IA sur la base ennemie<br><br><br />
<br />
14.1.0<br><br><br />
Achèvement des skins d'escadron vierges.<br><br />
Plus de 600 skins ajoutés<br><br />
Qu'est-ce qu'un "habillage d'escadron ?". il s'agit d'un skin configuré dans PWCG pour être utilisé comme skin d'escadron générique. C'est donc un blanc avec un marquage d'unité dessus. <br><br />
- Toutes les variantes d'un avion ont été réalisées, donc un P47D22 pour un escadron prendra jusqu'à 8 skins avec des marquages verts, argentés, unis et 3 variantes de marquages normands.<br><br />
- Les avions russes pourraient avoir plusieurs schémas de camouflage au fil du temps et simultanément. Les avions allemands avaient souvent plusieurs schémas de camouflage simultanés.<br><br />
- Pas de skins d'escadron britanniques car ils n'avaient pas de marques d'escadron autres que le code. Les skins vierges existantes sont adéquates.<br><br />
- Les différents schémas de peinture et marquages ajouteront un peu de vie et l'utilisation de codes rendra chaque avion de la mission unique.<br><br />
Changement de la priorité du WP de décollage à faible pour empêcher l'IA non agressive si le WP de décollage est manqué<br><br />
De nombreux ajustements aux événements emblématiques pour s'assurer que les actions prévues sont incluses dans la mission<br><br />
Correction des charges utiles Mosquito non disponibles dans le briefing<br><br />
Charge utile Mosquito fixe en Lb et non en Kg.<br><br />
Correction du mauvais contexte d'image parfois utilisé (journal de bord RAF pour pilote allemand, etc.)<br><br />
Date d'introduction fixe des Tempests au 56e escadron<br><br />
Déplacement de l'introduction du Free French (326th Squadron) en mars 1943<br><br />
Correction de la faute de frappe "Dover Castle"<br><br />
Correction de la faute de frappe de Kingsnorth<br><br />
Changements internes importants, principalement pour la testabilité. <br><br><br />
<br />
<br />
14.0.1<br><br><br />
Skins vierges de l'escadron Me 109<br><br />
Skins vierges de l'escadron FW 190<br><br />
Réorganisation du téléchargement des skin packs par avion<br><br><br />
<br />
<br />
14.0.0<br><br />
Intégration d'IL2 GB Normandie<br><br />
- Carte de Normandie<br><br />
- Dunkerque 1941<br><br />
- Bataille d'Angleterre 1941<br><br />
- Front de la Manche<br><br />
- Dieppe<br><br />
- La Normandie<br><br />
- Journaux<br><br />
- Missions emblématiques de Normandie<br><br />
Amélioreration de l'interception stratégique<br><br />
Radar sur le front de Manche et sur la carte du Rhin<br><br />
Skins vierges et codes tactiques<br><br><br />
Deux nouveaux ensembles de skins<br><br />
- Skins vierges pour les escadrons de chasse américains<br><br />
- P-47 D22, P-47 D28, P-51 B5, P-51 D-15<br><br />
- Environ 100 nouveaux skins d'escadron basés sur les nouveaux skins vierges<br><br />
Ajout de code pour ne pas tuer les pilotes qui se parachute<br><br />
- Utilisé pour éviter de tuer tous ceux qui sautent au-dessus de la mer<br><br />
- Si vous descendez au-dessus de l'eau, ne vous cracher pas. PWCG ne peut pas comprendre cela. Sautez en parachute.<br><br />
Correction d'un problème qui pouvait empêcher le rapport de mission de se terminer.<br><br><br />
<br />
13.11.0<br><br><br />
Ajout du 410<br><br />
- III ZG 26 à partir de juin 1943<br><br />
Modification de la logique d'attribution des victoires dans AAR<br><br />
- De meilleurs enregistrements de dégâts me permettent de déterminer qui a fait le plus de dégâts. <br><br />
- La victoire dépend de l'affectation du journal ou de celui qui a causé le plus de dégâts.<br><br />
- Les victoires non réclamées par les joueurs sont toujours attribuées aux compagnons de vol.<br><br />
Sortie des résultats AAR dans le journal des erreurs. Permet aux joueurs de voir ce que disent les fichiers journaux.<br><br />
- Si vous vous demandez pourquoi vous avez obtenu ou non un crédit, consultez le fichier PWCGErrorLog.txt<br><br />
Déplacer l'introduction du Fokker D8 en août 1918. Permet au joueur de le sélectionner comme avion privé<br><br><br />
<br />
13.10.0<br><br><br />
- Mosquito ajouté<br><br />
- No 4 Squadron RAF<br><br />
Ajout de l'AR 234<br><br />
- III/KG 76<br><br />
- Modifier la charge utile pour ajouter l'assistance des rockets<br><br />
B-26 ajouté<br><br />
- 322e BG<br><br />
- 387e BG<br><br />
- Toute personne exécutant actuellement une carrière A-20 avec le 387e devra être transférée au 410e BG.<br><br />
- L'alternative consiste à ajouter un A20 comme avion personnel via une demande d'équipement.<br><br />
Déplacement du KG 51 pilotant des Me-262 vers des terrains prévus pour des jets.<br><br />
- Des vols plus longs, mais au moins le décollage devrait être faisable.<br><br />
J'ai tenté de rendre les vols de chasse plus agressifs<br><br />
Suppression de l'indice d'octane 150 en tant que modification de stock<br><br />
- Les avions alliés sur le continent ne volaient pas avec 150 octane<br><br />
- Vous pouvez toujours le sélectionner en option<br><br><br />
<br />
13.9.0<br><br><br />
Ajout du triplan Sopwith<br><br />
Ajout du canon pare-balles M-Flak 37 mm WWI<br><br />
Ajout de structures "au sol". Ce sont des structures sans scripts.<br><br />
- Si vous pensiez qu'il manquait des choses, c'est peut-être ces choses-là.<br><br />
Boîte de structure étendue pour inclure plus de structures.<br><br />
La case affichée sur la carte de briefing est maintenant la case de la structure et non la case de la zone active.<br><br />
Correction de la charge utile Ju88c erronée (erreur de charge utile 12)<br><br />
<br />
13.8.0<br><br><br />
Ju88c ajouté<br><br />
HP400 ajouté<br><br />
Gotha ajouté<br><br />
Possibilité de modifier l'approche finale d'une cible.<br><br><br />
<br />
13.7.0<br><br><br />
Ajout du P-51 B<br><br />
Correction d'un problème qui pouvait empêcher les rapports d'opérations (AAR)sur Flyng Circus de juin 1917 à août 12917.<br><br />
Correction des skins non configurés pour les unités DFW C.V.<br><br />
Correction d'une incompatibilité de nom pour les insignes de blessure sur Flyng Circus<br><br><br />
13.6.1<br><br><br />
Écran d'administration du pilote corrigé et amélioré<br><br />
- Création de plusieurs pages pour gérer des campagnes coopératives plus importantes<br><br />
- Pilotes classés par statut afin que les pilotes actifs soient les premiers<br><br />
Consolidation de certaines médailles pour n'afficher que l'ordre le plus élevé décerné (Merci Splash)<br><br />
- Croix de Chevalier, DSO, DFC, DSC, Croix de Guerre, Insignes de Blessure <br><br />
Correction d'un cas où les pilotes français de la Première Guerre mondiale pouvaient recevoir des médailles britanniques.<br><br />
<br><br />
13.6.0<br><br><br />
Ajout du CV DFW<br><br />
- Tous les escadrons FA volent DFW<br><br />
- Schlastas vole Halberstadts<br><br />
- La date de début d'Halberstadt est repoussée à août 1917<br><br />
Ajout de nouveaux véhicules de la Première Guerre mondiale<br><br />
Améliorations de Stonehouse incorporées pour les skins Typhoon et les rôles du 193e Escadron<br><br />
Écran de demande d'équipement fixe<br><br />
Correction pour gérer le problème où le serveur coop pouvait cracher un mauvais jeu de journaux<br><br />
13.5.0<br><br><br />
Modifications apportées à l'attribution des victoires aux joueurs<br />
- Ajoute un contrôle des dommages aux victoires non confirmées dans les journaux. Vous n'obtiendrez pas de victoire pour quelque chose que vous n'avez pas tiré.<br><br />
Ajout d'un avertissement lorsque le joueur lance la procédure d'accélération du temps et lorsqu’un Rapport post mission (AAR : After Action Report) est en attente.<br><br />
- Nouvelle mission<br><br />
- Partir<br><br />
- Transfert<br><br />
- l'avertissement dit "Résultats de mission existants détectés... Continuer?"<br><br />
- Oui signifie continuer et ne pas faire l'AAR<br><br><br />
- Aucun moyen de ne pas procéder, vous donnant une chance de soumettre un AAR.<br><br />
Mise en page du pilote administrateur fixée<br><br />
Correction de bug d'affichage diverses.<br />
Correction des informations incorrectes affichées à la page 2 de la création de la campagne<br><br />
Bug du Yak 1B non reconnu traité<br><br><br />
13.4.2<br>'<br />
Fixer les cibles les plus proche d'un pont<br><br />
Correction d'une mauvaise affectation d'aérodrome pour le No 20 Squadron (FC)<br><br><br />
13.4.1<br><br />
Amélioration de la présentation de l'interface utilisateur de sélection des skins<br><br />
Amélioration de la sélection du pilote de référence et de l'apparence de l'écran d'administration du lecteur pour minimiser l'étirement de l'image<br><br />
Problème de Breguet corrigé<br><br />
Correction d'une zone trop petite pour le texte lors du débriefing<br><br />
Message d'erreur de congé fixe. Les semaines devraient être des jours.<br><br><br />
13.4.0<br><br />
Internationalisation<br><br />
- anglais, allemand, espagnol, français<br><br />
- La plupart des boutons et étiquettes<br><br />
- Pas à 100 %. La sortie vers les fichiers de mission et plusieurs éléments complexes tels que les rapports de combat et les déclarations de victoire restent en anglais uniquement.<br><br />
Ajout du Breguet 14<br><br />
- Ajout de trois nouveaux escadrons pilotant le Breguet<br><br />
- Esc 2 (Français, 1er Aero (USA), 3eme (Belge) <br><br />
Congé amélioré, demande d'équipement de transfert.<br><br />
Amélioration de la présentation du rapport "Intelligence"<br><br />
Correction d'un problème où le changement de pilote de référence pouvait ne pas être enregistré<br><br><br />
13.3.0<br><br />
Ajout du SPAD VII 180 CV<br><br />
Ajout de la direction de lafumée fonction de la direction du vent de la mission<br><br />
Ajout des disponibilité des charges utiles fonction de la date de disponibilité de la modification<br><br />
- Les charges utiles sont sélectionnables lors de la génération de la mission uniquement si elles sont disponibles<br><br />
- AI limitée aux charges utiles disponibles<br><br />
- Ajout de plus d'options de charge utile pour l'utilisation de l'IA<br><br />
- Des modifications sélectionnables peuvent être choisies lors de la génération de la mission<br><br />
- Les modifications sont en stock ou sélectionnables (fonctionnalité existante)<br><br />
- Les modifications de stock sont ajoutées automatiquement lorsqu'elles sont disponibles<br><br />
- Les vols AI et humains recevront des modifications de stock <br><br><br />
13.2.0<br><br />
Ajout de la possibilité de réaliser des raids.<br><br />
Ajout des rôles de chasseur de chars, de train et de lutte contre les navires<br><br />
Ajout de la possibilité de sélectionner un rôle pour la mission avant la génération<br><br />
L'avion choisi par l'utilisateur n'est pas remplaçable pendant le réapprovisionnement de l'AAR<br><br />
Ajout de la possibilité de supprimer les avions choisis par l'utilisateur de l'inventaire<br><br />
Les avions retirés laisseront un trou dans l'inventaire jusqu'à la prochaine période de réapprovisionnement.<br><br />
Correction d'une situation où l'emplacement de l'aérodrome pouvait être incorrectement identifié comme une cible<br />
<br><br><br />
13.1.0<br><br />
Ajout des SPAD VII Early, Pfalz D.XII et Airco DH4<br><br />
Ajout du halftrack allemand AAA<br><br />
Ajout du niveau décimal pour le règlage des turbulences.<br><br />
Correction de l'impossibilité d'ajouter un nouveau pilote si tous les pilotes sont morts<br><br />
- Ne définira le nouveau pilote comme pilote de référence que si le nouveau pilote est le seul pilote humain<br><br />
- Notez que l'UI ne choisira pas le nouveau pilote comme pilote de référence. Quittez et entrez à nouveau dans la campagne.<br><br />
Correction du tri incorrect des charges utiles et des modifications pour Bristol F2B<br><br />
<br><br><br />
13.0.3<br><br />
Cible fixe ne s'activant pas sur les missions d'attaque <br><br><br />
13.0.2<br><br />
Ajout d'une option de tableau de bord "Player Pilot" pour ne voir que les pilotes humains (vivants et morts)<br><br />
Ajout d'une option de configuration pour ne pas supprimer les avions et les véhicules suite à leurs destructions<br><br />
- Menu principal->Configuration->Préférences de l'utilisateur définissez la suppression après la destruction sur 0 (zéro)<br><br />
- La configuration est globale et s'appliquera donc à toutes les campagnes<br><br />
Correction du WP final de la cible déplacée plus près de la cible pour assurer le déclenchement de la zone d'attaque<br><br />
Correction du bouton de mission emblématique non visible sur les petits écrans<br><br><br />
13.0.1<br><br />
Correction d'un bug éliminant par inadvertance les pilotes des joueurs une fois qu'ils s'améliorent.<br><br><br />
13.0.0<br />
<br><br />
Ajout de la mission d'attaque au sol libre<br><br />
- Cible actuellement les trains et les camions<br><br />
- Volez jusqu'à un point et recherchez les cibles. Aucun guidage sauf suivre les routes ou les pistes.<br><br />
- les unités terrestres commencent à se déplacer lorsque la mission commence.<br><br />
- Cette fonctionnalité sera ensuite développées pour les navires et les blindées car ils nécessitent un modèle différent<br><br />
Amélioration des victoires en mission<br><br />
- Ajout des victoires au sol et structurelles hors mission<br><br />
- Ajout des victoires au sol et structurelles initiales<br><br />
- Un pilote obtiendra un pseudo type de mission en fonction de la configuration de son escadron. Ce type de mission déterminera le type de victoire.<br><br />
Événement emblématique de Briansk ajouté<br><br />
Journaux<br><br />
Réécriture de journaux de telle sorte qu'un nouveau journal puisse être ajouté en fournissant une photo et en ajoutant un peu de données<br><br />
Journaux ajoutés pour tous les événements emblématiques<br><br />
Journaux FC convertis<br><br />
Ajout d'un présentoir à journaux pour voir les vieux journaux<br><br />
- campagne->activités->actualités<br><br />
Amélioration du rendu des documents AAR<br><br />
- Ils conservent leurs dimensions et ne s'étirent pas<br><br />
- Ajout d'une image de dossier sous le document<br><br />
Ajout de la configuration de la distance d'apparition de l'unité au sol dans les limites de la mission<br><br />
Promotions remaniées pour exiger un certain nombre de destruction au sol pour la promotion des pilotes d'attaque.<br><br />
Ajout des boutons de première page/dernière page au journal et au journal de l'escadron<br><br />
Corrigé : Parfois, les événements AAR n'étaient pas correctement intégrés à la campagne<br><br />
Corrigé : Suppression de quelques paramètres de configuration obsolètes<br><br />
Corrigé : statut de Preddy lorsqu'il est tué le 25/12/1944<br><br />
Corrigé : les as tués historiquement ne s'affichent plus comme transférés<br><br />
Corrigé : Le journal de fin de guerre apparaît désormais<br><br />
Corrigé : Le pilote non affecté est désormais celui sur lequel le bouton a été enfoncé et non le bouton radio sélectionné<br><br />
Corrigé : ajout d'un bouton de guérison des blessures sur la page de la mission pour quitter directement la page pour guérir.<br><br />
Corrigé : Erreur qui provoquait un échec si votre grand as pilote était tué.<br />
<br><br><br />
12.3.1<br><br />
Missions emblématiques améliorées pour permettre au joueur de piloter n'importe quel véhicule TC approprié.<br><br />
Distance d'apparition de l'unité au sol étendue de 5 km à 15 km/8 km pour BoS/FC<br><br><br />
12.3.1<br><br />
Missions emblématiques améliorées pour permettre au joueur de piloter n'importe quel véhicule de Tank Crew.<br><br />
Distance d'apparition de l'unité au sol étendue de 5 km à 15 km/8 km pour BoS/FC<br><br><br />
12.3.0<br><br />
Missions emblématiques pour les camions AAA<br><br />
- Depuis l'écran principal de PWCG, accédez aux missions emblématiques<br><br />
- Choisissez un camion AAA<br><br />
- PWCG génère une mission dans un camion AAA.<br><br />
Ajout de la possibilité de créer des missions emblématiques pour les camions AA<br><br />
Réduction de la probabilité que les avions larguent prématurément leurs charges<br><br />
<br><br><br />
12.2.5<br><br />
Tank et Train : les chars et les trains sont désormais considérés comme des catégories de victoire distinctes<br><br />
- Les victoires sur des chars et train pèsent plus lourd dans les médailles et les promotions<br><br />
- Les victoires sur des chars et trains ont des comptes séparés sur la première page du journal des pilotes<br><br />
- Les victoires sur les chars et trains ont leur propre section détaillée dans le journal des pilotes<br><br />
Ajout de colonnes pour le char, le train et les victoires sol au tableau de victoire.<br />
Résumé ajouté au journal de l'escadron :<br><br />
- Combien de pilotes perdus<br><br />
- Combien de victoires aériennes, blindées, ferroviaires et terrestres<br><br />
Résumé étendu au journal du pilote<br><br />
- Victoires aériennes et terrestres enregistrées par type d'avion<br><br />
- Nombre de victoires aériennes et de chars résumées par types de véhicules<br><br />
Ajouter des configurations de skin pour Spitfire XIV<br><br />
Ajout du pack de skins du 41 Squadron Riksen pour Spitfire XIV<br><br />
- '''Pack de skins PWCG 16 disponible en téléchargement sur le site PWCG'''<br><br />
Correction de la date erronée de retrait du 41 Squadron sur Spitfire MK XIV<br><br />
Correction de la date erronée de retrait du 66 Squadron sur Spitfire MK XIV <br><br><br />
12.2.4<br><br />
Typhon ajouté<br><br />
Ajout du Fokker D8<br><br />
Ajout du 41e Escadron de Spitfire Mk XIV<br><br />
Restauration du 349e Escadron sur Spitfire Mk IX<br><br />
Changement de l'escadron 193 en Typhoon avec un accent sur l'attaque au sol<br><br />
Ajout de 15 nouveaux véhicules et canons<br><br />
Prise en compte du contexte des batailles pour qu'elles soient habitées par des unités britanniques ou américaines<br><br />
Correction des structures d'aérodrome manquantes<br><br><br />
12.2.3 <br><br />
Ajout des préférences de cible au niveau de l'escadron. <br><br />
- Permet aux escadrons d'être dirigés vers des types de cibles spécifiques <br><br />
- Préférence cible pour les unités P-47, certains trains <br><br />
- Ajout de la préférence de cible d'expédition au 45e régiment de bombardiers (A20) <br><br />
Plusieurs escadrons de P-47 préfèrent l'attaque au sol <br><br />
Unités déplacées plus près du front sur la carte du Kouban Avril 1943 <br><br />
Correction d'un cas où la bataille n'était pas générée alors qu'elle était requise <br><br />
Correction d'un cas où les missions de brouillage Ai pouvaient avoir un point de cheminement à zéro altitude <br><br />
<br><br />
12.2.2 <br><br />
Amélioration des performances de l'écran de l'éditeur de waypoints <br><br />
Amélioration (légèrement) des performances des écrans de carte <br><br />
Appuyez sur le nouveau bouton pour modifier les détails du waypoint pour les modifier <br><br />
Correction d'une erreur causant des altitudes incorrectes des points de cheminement d'interception <br> <br><br />
PWCG 12.2.1 <br><br />
Affectation limitée d'entités à des structures dans des zones cibles (performance). <br><br />
Correction d'une erreur qui pouvait empêcher la génération des missions <br><br />
<br><br />
PWCG 12.2.0 <br><br />
Faire en sorte que les avions quittent les attaques plus rapidement <br><br />
- Quand un ou deux avions attaquent et n'ont plus de bombes, les autres largueront les munitions restantes et sortiront après 30 secondes.<br />
Réécriture de l'interception stratégique <br><br />
- Utilisez des cibles plus réalistes. <br><br />
- Plusieurs vols ennemis basés sur la configuration de la densité de l'air <br><br />
- Les vols ennemis sont escortés <br><br />
- Amélioration de la position de l'observateur <br><br />
Inclus plus de blocs d'aérodrome et de villes comme cibles pour augmenter les chances de déclenchement des attaques sur les aéroports et les villes. <br><br />
Zone d'inclusion de structure étendue pour englober la trajectoire de vol de tous les joueurs humains. <br><br />
Possibilité d'escorter des bombardiers ou d'attaquer au sol <br><br />
Ajout d'attaques ennemies pour les missions d'escorte lorsque le vol escorté attaque un aérodrome <br><br />
Correction de l'altitude incorrecte (basse) du waypoint d'entrée lors des missions d'interception stratégique et de transport <br><br />
Correction de l'orthographe de l'opportunité dans le briefing de mission <br><br />
Codes de plan manquants corrigés. <br><br />
Correction des Me262 ne pouvaient pas décoller de l'aérodrome (déplacés vers un terrain différent) <br> <br><br />
PWCG 12.1.2 <br><br />
Vous avez des marquages d'avion fonctionnant pour la 354e <br><br />
- Fonctionnera également pour d'autres unités, mais elles ont besoin de skins vierges <br><br />
Correction du scénario de pointeur nul dans le gestionnaire de marquages <br><br />
Correction d'une erreur qui empêchait les escadrons d'IA de passer à de meilleurs avions (merci pour la révision de code bgreman). <br><br />
Erreur corrigée: l'appui-tête en verre sur le 109 ne devrait pas être une modification d'origine, car cela empêche d'autres options d'appuie-tête. <br> <br><br />
PWCG 12.1.1 <br><br />
Correction d'une erreur d'emballage qui laissait de côté les configurations de mission unique emblématiques <br> <br><br />
PWCG 12.1.0 <br><br />
Mission emblématique depuis l'écran principal <br><br />
- Générez une mission emblématique sans la campagne. <br><br />
- Un bon moyen de lancer l'un de ces scénarios si vous avez juste envie d'en jouer un<br />
Utiliser les codes d'unité générés automatiquement <br><br />
- De Murleen <br><br />
- Utilise la nouvelle fonction de visualisation des codes d'unité <br><br />
- Uniquement disponible sur le P51 pour le moment <br><br />
- Ajout de plusieurs modifications manquantes pour les avions de la Première Guerre mondiale <br><br />
Modifications standard <br><br />
- Rend les modifications standard les plus courantes. <br><br />
- Correction d'une situation qui empêchait l'AAA de se reproduire sur l'aérodrome. <br><br />
- Correction de la charge utile d'attaque au sol incorrecte pour Spitfire Mk XIV <br><br><br />
<br />
<br />
<br />
PWCG 12.0.0<br>Add iconic events<br>Rhine: <br>- Arnhem: <br>- parachute and cargo drops 9/17/1944 - 9/28/1944<br>- Rhine map front line improvements to show drops<br>- Ardennes: <br>- German attack Dec 20 to Dec 24 1944<br>- Bastogne cargo drops Dec 25 to Dec 28 1944<br>- Allied counter attack Dec 29 to Dec 30 1944<br>- Bodenplatte Jan 1 1945<br>- German airfield attacks and Allied scrambles<br>- Plunder Rhine crossing March 23 1945<br>- Varsity air drop March 24 1945<br>Stalingrad: <br>- German bombing of city 8/20/1942 to 8/25/1942<br>- German dive bombing of barges 9/08/1942 to 9/12/1942<br>- Uranus 11/11/1942 to 11/22/1942 1942<br>- Encirclement with cargo drops 12/01/1942 to 12/31/1942<br>Kuban:<br>- Anti shipping period 10/08/1943 to 10/31/1943<br>- Includes scenarios with opposing sides coming into contact<br>- Russian invasion of Kerch 11/01/1943 to 11/11/1943 <br> <br>Added Spitfire Mk. XIV<br>Added Nieuport 28 <br>Moved start date for USAS up to April 1918.<br>Added runway start AI scramble missions to airfield attacks.<br>Bugs:<br>Fixed issue that could cause planes to spawn on top of each other<br>Fixed issue some places where bomber could act like a fighter <br><br>PWCG 11.11.2<br>Added new front lines to show progress of Arnhem<br>- Added newspaper entries for Arnhem <br>Adjusted unit placement to get some units closer to the front <br>Fix Sometimes player airfields do not have AAA or other units<br>Fix unselected player pilot could be assigned to mission <br> <br>PWCG 11.11.1<br>Added Pilot Management Screen<br><Campaign>->Personnel->Administer Pilots<br>- Now available to both Single Player and Coop<br>- Revive a lost pilot (New)<br>- Retire a pilot (unchanged) <br>- Transfer a pilot without incurring a delay (new for SP)<br>Moved intro date of FW190 A6 up to August 1943<br>Fixed error on Drifter AA units that was causing issues with Stalingrad<br>Fixed campaign creation error: Luftwaffe/Attack/Dec 1 1943 <br> <br> <br>PWCG 11.11.0<br>Added FW190 A6<br>- A6 is also G3. jabo units exclusively fly G3<br>Modified FW190 A8 payloads<br>- A8 is also F8. jabo units exclusively fly F8<br>Added ammo trucks<br>Changes smoke to use new emitters<br>Fixed missing drifter AAA<br> <br>PWCG 11.10.2<br>Canadians!<br>- Added RCAF as a service<br>- Added 403 Squadron<br>Removed large river traffic to hopefully avoid flying boats <br>PWCG 11.10.1<br>Rewrite of airfield item placement<br>- Fix missing AA<br>- Reduce number of static planes to sane number<br>- Reduce number of static vehicles to sane number<br>Fixed zero altitude waypoint on some player missions<br>Fixed zero altitude waypoint on some scramble opposition missions.<br>Fixed typo: LaaG should be LaGG<br>Fixed script entry for Kuban bridges<br>Fixed invalid small warehouse entry on Kuban map<br> <br>PWCG 11.10.0<br>Improve flights targeting other flights<br>- Intercept flights now target an existing flight<br> - Altitude matches and search area targets enemy flight without being exact.<br>- Scrambles completely rewritten<br>- Balloon bust flights target existing balloons and defense.<br>- Balloon defense flights cover existing balloon and attacking flight.<br>- Using an existing flight matters because it avoids extra flights<br>Added simple config to increase number of structures in a mission<br>- Fixed object not found. Might cause issues crediting bridges.<br>- Fixed incorrect config label <br> <br>PWCG 11.9.1<br>Add Structures as creditable targets<br>- Add structures as targets<br>- Include structures in payload decision<br>- Includes static planes and static trucks<br>- Does not include every object in the game.<br>- Add mission briefings for structures<br>- Change target selection to make appropriate use of structures as targets<br>- Make game report structure destruction<br>- Ability to identify and record victories on structures<br>Added "Next:" and "Back:" text to mission work flow buttons for clarity <br>Remove high priority waypoints for some flights.<br>- No need anymore since flights fly in formation.<br>Verified AI adjustments in advanced configs work as intended - they do.<br>Added Lydia Lytviak (thanks Dutch2)<br>Changed Luftwaffe odds of victory bonus<br>- Limited to LW on eastern front<br>- Reduced bonus for non ace pilots<br>- Also introduces concept of differentiation by front<br>Added code to remove heading/trailing spaces from config entries<br>- Helps correct typos on user entry<br>Fixed ships not written to mission file<br>Fixed issue where rockets could be assigned to PE2 on bombing missions <br> <br>PWCG 11.8.1<br>Small fixes<br>Luftwaffe promotions are slower<br>Fix error that could cause La5FN to be denied<br>Fix error where very long names were not being matched, causing claims to be denied<br>Fixed some part of too many missions flown<br> <br> <br>PWCG 11.8.0 weather modifications <br> <br>The mission will conform to the weather. You will get much more variety, in particular. lots more rain and snow. Most battle areas have upwards of 25% rainy days. <br> <br>Any given weather pattern may or may not impact a given mission type. If it is overcast and rainy most of the missions are going to be pushed to low altitude. Dive bombing missions are particularly affected. Dive bombing will be swapped for an attack mission where the Stuka will drop bombs much like a fighter or IL2. Tactical bombing will be pushed lower. Patrols will be pushed lower. Deeper penetration missions will be scrapped in favor of lower altitude missions near the front. <br> <br>If cloud cover is not overcast or heavy then you will fly the missions as usual with whatever cloud cover there may be. <br> <br>Weather related advanced configuration: <br>Campaign ->Configuration -> Advanced Config -> Weather <br>Use realistic weather: set to 1 to use weather than includes heavier weather. Set to 0 to fly in relatively clear skies (Still has clouds but no rain) <br>Min Haze/Max Haze: Minimum and maximum values for haze. Proper values are 1-10. This makes use of the new haze feature <br>Max Wind: Not a new config. Maximum wind speed in meters per second <br>Max turbulence: Not a new config. Proper values are 1-10. Maximum turbulence value in the mission. <br> <br>11.7.2 <br>Fix the thing that I broke in 11.7.1 (which fixed the thing that I broke in 11.7.0) <br>- Escort and air start were fixed in 11.7.1 but virtual start got broken <br>Verified proper spawn and activity of player air start, escort air start, and virtual flights. <br>Thanks @FodderMonkey <br> <br>11.7.1<br>Fixed air start <br>Fixed escorts for player not appearing<br> <br>11.7.0<br>Added Bf109 G6 Late<br>Added Paper Dolls in medal view <br>- Thanks to @ual002 for all of the hard work in making these things. As you can see from the posts above, a lot of effort went into this. <br>- Not available for Italy in WWII or FC yet.<br>Varied formations<br>- Fighters will now use V <br> - Best formation for a 3 man plane flight <br> - More like a finger 4 than echelon right for a 4 plane flight<br>- Bombers may use V or echelon <br>- Dive bombers and transports use echelon <br> <br>11.6.1<br>Fixed flying boats on rivers<br>Fixed error in AAR in FC due to missing vehicle names<br>Corrected pilot names with spaces accidentally typed on the end<br> <br>11.6.0<br>Updated Campaign Main Screen<br>- Consolidated several buttons into sub menus.<br>- See tool tip (hover over button) to see where things have gone<br>Added Emergency Resupply feature<br>- Use if your campaign is depleted and not generating oppositon<br>- Campaign -> Intelligence -> Emergency Resupply<br>- Verify resupply by looking at Campaign -> Intelligence -> Intelligence Report<br>Added CPU Allowance Simple Config<br>- Accessible from the simple config screen<br>- Allows you to tone down high CPU mission elements<br>- Low: One enemy bomber flight. No friendly bomber flights. No virtual escorts.<br>- Medium: One enemy bomber flight. One friendly bomber flights. COnfigured max virtual escorts for enemy flights.<br>- High: CPU allowances not considered.<br>- CPU allowance config does not affect other configs such as air, ground, and AA. Also does not impact advanced configs. <br>- Setting air, ground, AA, and CPU allowance to low gets lightest possible mission.<br>- Allows for more limits on high CPU mission elements as they are identified.<br>- If you are low CPU allowance, recommend scrubbing strategic intercepts. <br> <br>11.5.1<br>Fix designation of C47 "Type"<br>- Could cause AAR failure to accept claim<br>Fix failure to write new squadrons under some conditions<br>- Could cause AAR to fail<br> <br> <br>11.5.0<br>Hurricane<br>- Select fighter campaign<br>- Fly with 157th Regiment early or 651st Regiment after August 1942<br>C47 (LI2)<br>- Added transport unit to VVS and ASAAF<br>Better vehicle naming<br>- Fewer (hopefully zero) unidentified vehicles<br>- Fix flying locomotives <br> <br>11.4.3<br>Fixed only generating recon <br> <br>11.4.2<br>Fixed issue with pathing that was causing mission generation to fail.<br>Continued to improve front line pathing.<br>Payload updates:<br>Emphasis on armor<br>- If a battle is the target area, made flights more likely to target armored targets if it is present. Payloads are responsive to this.<br>Spitfire no has 150 octane fuel.<br>FW190 A3 now has wing guns with extra ammo<br>FW190 A5 fixed to include ordnance with U17 selection<br>FW190 A5 ground attack units now use U17 as standard equipment<br>Bf110 G2 now has 20mm gun pods available. PWCG will assign this on intercept missions.<br>Small adjustment to P38 and P47 payloads vs armored targets <br> <br>11.4.1<br>AI bombers bomb<br>AI flights land<br>Improved box placement to keep it from going off the edge of the map<br>Improved Patrol pattern<br>- fewer waypoints spaced a bit more in GB (FC remains the same, slower planes)<br>- Redid placement to avoid some weird patterns on mapswith funky front lines.<br>Added new skin assignments for FC (thanks TheDude and imanuthep)<br>Fixed AI adjustment not taking <br> <br>11.4.0<br>Simplified virtual waypoints <br>No more deleting planes. Not necessary as performance is fine. <br>Fixed linkage of virtual AI attack flights to attack MCU <br>Set virtual bombing attack flight payloads such that they are full if they spawn before the attack and empty if after <br> <br>11.3.1<br>Fix disappearing planes <br> <br>11.3.0<br>Restructured PWCG directories such that all user generated files are under "User" subdirectory<br>- Includes campaign files, coop user records, audio, and user configuration choices<br>- Keep this directory when installing PWCG<br>- PWCG will automatically move existing files to the new position on startup. You won't lose anything.<br>Restructured coop records<br>- Fixes possible issue that could occur if one user has a pilot in two campaigns.<br>On Campaign coop admin, added ability to assign or change the user associated with a pilot.<br>- Allows correction should user and pilot become not associated.<br>Bugs:<br>Fixed error that could cause PWCG mission creation to fail.<br>Fixed error in skin name that could cause mission not to load<br>Fixed error where resaver would write to wrong directory<br>Fixed an error where PWCG would not properly read a user designated log directory<br> <br>11.2.0<br>PWCG missions are now in PWCG folder in the game<br>Added the mission folder and mission files to the PWCG error report zip<br>Support for redirecting your logs to a different directory<br>- Open startup.cfg in the game's data directory<br>- Find text_log_folder<br>- Set the value to the directory where you want logs to go (make sure that the directory actually exists)<br>Bugs<br>Fixed no spawning ground units: Added more trigger objects to ensure that ground units spawn<br>Fixed disappearing AI flights<br>Fixed rendezvous too far to the rear for air starts<br>Fixed bomber flights fly at low altitude - Rendezvous altitude is too low for air starts<br>Fixed skins not properly assigned for virtual AI flights<br>Fixed virtual flights will sometimes circle. <br> <br>11.1.1<br>Moved rendezvous back towards base<br>- Improves ability to shape waypoints near front<br>Bugs:<br>Fixed ground attack payloads for P47 and P38 (thanks sketch)<br>Fixed incorrect text for RemoveNonHistoricalSquadrons config<br>Fixed incorrectly names InitialWaypointDistance. Now correctly named LandingApproachWaypointDistance.<br> <br>11.1.0 <br>Added translucent buttons to show what can be pressed. <br>Almost all buttons now have a hover tool tip (tells you what the button does if you hover your mouse over it) <br>Changed the pilot selection screen: <br>- Removing a pilot reverts to selecting the assigned pilot name button, like it used to be <br>- Adding a pilot is still selecting the unassigned pilot name button, like it used to be <br>- Moving a pilot up or down in formation uses the mouse wheel <br> - select the check box next to the pilot <br> - scroll the mouse wheel to move up or down in the formation <br>Bugs <br>Fixed planes disappearing after spawn (hopefully) <br>Fixed escort planes cannot be claimed (also hopefully) <br> <br>11.0.0 <br>AI flies formation <br>- Hopefully no more bombers flying like fighters <br>AI escorts are back <br>- And they really escort <br>- Numbers limited for resource usage <br> <br>10.4.0<br>Huge number of skins for FC<br>- All thanks to @the_dudeWGand skin artists. All of these skins were gathered and configured by the_DudeWG<br>- AussieBoomer, I.JG1_Baron, Taurus, Tomi_099, szeljr, =GEMINI=Hawkmoon98, A1_Phoenix, <br>- CCG_Pips, E69_julian57, SYN_Skydance, HotWaffle, YoYo, Flik66_J, US93_Larner, PatCartier, J2 & J5 Squadrons<br>Fixed up some skin records for BoS<br> <br>10.3.4<br>Lots of German skins from E69_Julian57, MarcoPegase44, SR603-Flowbee, Ouky1991, Raptorattacker, szelljr, SARFlytitus<br>- New skins are in skin packs 11, 12, 13, 14, 15<br>- Every German plane except the He111 H16 (no skins), Me 109 E7, and Ju52 <br>Made temperature specific to each map (and fixed overly warm Moscow)<br>Fixed fuel allocation issue<br>Fixed coop AAR error that could occur due to bad log set<br>Fixed Italian names<br>Fixed erroneous plane not owned message<br> <br>10.3.3<br>American and British skins<br>Tons of P47s and P51s by 361st_Bugsy. More by Tom Weiss, E69_julian57 and others.<br>- New skins are in skin packs 8, 9, and 10<br>- P47s, P51, A20, Spitfires, Tempest<br> <br>10.3.2<br>Russian skins. New skins cover most, if not all, Russian planes<br>- Special shout out to szelljr this release because I covered all 32 pages for his skins and pulled dozens.<br>- Added more skins by SARFlytitus, Almenas, 352nd_Siqhter, and SR603-Flowbee, E69_Julian57, flyingfisch, CCG_Pips<br>- Added skins by several contributors from the Russian forum<br>- New skins are in skin packs 3, 4, 5, 6, and 7 ... yes, there are that many<br>- Some P-38 skins made it in too<br>Changed skin algorithm to allow many more personal skins to be used<br> <br>10.3.1<br>User made skins skins by SARFlytitus, Almenas, 352nd_Siqhter, and SR603-Flowbee<br>Skins are p47 d-22 (Quite a few), I16, LaGG 3, and Me-262.<br>Download and install PWCG Skin Pack 2 from the PWCG web site<br>- Download into your root game folder and unzip. The folder tree starts with "data"<br> <br>10.3.0<br>Incorporated skins available in game <br>Increased use of winter skins <br>Fixed issue that could cause missions not to generate <br> <br>10.2.1<br>Adjusted replacement rate to fix depletion on Bodenplatte<br>Fixed coop transfer and retire pilot<br>Fixed overwrite on leave with multiple pilots <br> <br>10.2.0<br>P47 D-22<br>- Added P47 D-22<br>- P47 D-22 is available alongside P47 D-28<br>- Puts the P47 D-22 into existing campaigns.<br>Changed P47 D-28 payloads to match changes in game<br>- 150 octane fuel for P47 D-28<br>- Now only has "P47 ground attack" payload<br>Added cruise speed to as editable parameter<br>Added altitude and cruise speed to waypoint information popup<br>Set AA units (not truck/train/ship mounted) enabled = 0 to prevent flight from attacking <br> <br>10.1.0<br>Major overhaul of briefing process <br>Separated map from waypoint edits <br>- More real estate for the map <br>- Improved performance <br>Added waypoint information on map waypoint <br>- Mouse 1 to move waypoint <br>- Mouse 2 to add or delete waypoints <br>- Mouse 3 to show waypoint nformation <br>Added ability to sort pilots in any order<br>- Use radio button to select assigned pilots<br>- Use move up/down unassign buttons on left to act on selected pilots<br>- Add unassigned pilots by clicking on them (no change)<br>- Newly assigned pilots will be placed at the bottom of the flight (changed)<br>Added config to exclude historical anomalies from some aspects of campaign<br>- Italian squadron<br>- FW190 at Stalingrad<br>- Excluded as AI flights<br>- Excluded from providing escort<br>- New feature is disabled by default<br>- Advanced Configuration -> User Preferences -> set exclude anomalies to 1<br>Fixed altitude changes not persisting to mission<br>Fixed Medal Award Document<br>Fixed add waypoint does not work<br>Fixed delete waypoint does not work<br> <br> <br>10.0.1<br>Fixed: Ground units deleted<br>Fixed: Restored days needed to recover on leave screen<br>Fixed: Error on transfer<br> <br>10.0.0 <br>Major UI revision <br>Bugs<br>Fixed log cutoff for coops - need feedback <br>Fixed infinite loop if you try to take leave past the end of the war. <br> <br>9.2.0<br>Added female pilots (USSR only)<br>Adjusted fuel load by aircraft prior to briefing<br>Adjust maximum font size based on monitor size<br>Bugs<br>Fixed AAR issue that occurred when a log damage record was not attributed to a in game entity<br>Fixed incorrect plane type in skin assignments<br>Fixed issue that prevented night mission generation<br> <br>9.1.0<br>Significant improvements to resupply to produce long term results int he campaign<br>- Fixes excessive depletion in campaigns<br>Adjusted font sizes<br>- Fixes font size too large causing buttons no to display<br>Bugs<br>Fixed odd case where missions do not generate because a squadron is too close to the front<br>Fixed bad pilot picture that caused issues with American campaigns<br>Fixed incorrect place name<br>Fixed issue that could start American and British AI pilots with no victories in Sept 1944.<br>Fixed issue that would cause low altitude CAP missions to have a zero altitude waypoint.<br>Fixed issue where "Unknown was killed in action" was displayed for out of mission victories<br>Fixed issue where generic target description was displayed <br> <br>9.0.0<br>PWCG is now ground activity centric. <br>- Ground activity created first.<br>- Air activity closely associated with ground activity.<br>- AI units have real targets<br>- Better control of number of units<br>- More realistic feel to missions<br>Added Yak 9 and Yak 9T<br>Improved Low Alt CAP<br>- Actually CAP ground troops<br>- Placement is over battle<br>Changed "Go Away" to apply only to airfields away from front lines<br>Reduced font size for modification selection to fit more in.<br>Bugs<br>Fixed AAR issue in July 1942<br>Fixed AAR error where a plane would not be found<br>Fixed AAR error where victories were not recorded if no plane exit record was found<br>Fixed East Front 1944/Stalingrad confusion<br>Fixed tab label for "Notification of Victory"<br> <br> <br>8.8.1<br>Changed to AA<br>- Separate configuration for AA<br>- AA guns guarding approach<br>- More AA guns on the field (Murleen)<br>- AA guns in emplacements (Murleen)<br>- Enemy fighter aircraft will usually turn away from an enemy airbase<br>- Made use of some stock P40, A30, and FW190 A3 skins<br>Bugs<br>Fixed issue where logs got cut off in many coop missions<br>Fixed bug that might stop a train from showing<br>Fixed truck convoy pathing such that they stay on roads<br> <br>PWCG 8.8.0<br>Consolidated coop mode<br>- No more split modes with different capabilities<br>- Can now do anything in one mode<br>- Improved briefing to allow complete switching between player flights<br>- Updated AAR to allow either with or without claims for coop<br>Added out of mission victory tab to AAR<br>Now allowed to reduce fuel to 40%<br>Set fuel in air starts by aircraft type<br>Spread time between missions for historical activity/inactivity<br>Reduced weight in bombers/ground attack to use lighter loads<br>Bugs<br>- Fixed pilots in mission missing from AAR<br>- Fixed duplicate planes lost report in AAR<br>- Fixed no artillery when simple ground config is high<br>- Fixed missions flown doubling<br>- Fixed issue that could cause flight not to generate if no opposition found for Ai slight<br>- Changed P40 skin config to not use other than winter <br> <br>PWCG 8.7.3<br>Added overlay indicators for battles in a PWCG mission.<br>Historical flow of battle decides who will attack and who will defend in PWCG battles <br>Improve map load strategy for performance<br>Bugs:<br>Fixed code to reduce occurrences of unknown object<br>FIxed Bristol and Halberstadt bomb loads<br>Fixed issue that could cause campaign data entry screen to cut off<br>Fixed confusing error if resaver is not available.<br>Reviewed complaint about 94th Aero campaign. Could not reproduce.<br> <br>PWCG 8.7.2<br>Added capability for themed desktops<br>- Russia Theme (Riksen)<br>- RAF Theme (Riksen)<br>- Luftwaffe theme (Me from Riksen)<br>- PWCG will automatically use the correct theme by armed service<br>- Capability for more.<br>Bugs:<br>Fixed error that prevented FC missions from generating properly<br>- verified that bomb payload on Bristol works properly<br> <br>PWCG 8.7.1<br>Improved AAR<br>- Added detailed/not detailed selection (Maximum Information check box on debrief map)<br>- Detailed is everything that happened<br>- Not detailed limits events to things destroyed by an airplane<br>- Can press "Start Debrief" repeatedly if you want to<br>- Improved map centering<br>Ground structure victories addes (Murleen)<br>Plane gunners are credited with kills in debrief (Murleen) <br>Added aces<br>Dieter Hrabak<br>Erich Hartmann<br>Gerhard Barkhorn<br>Gunther Rall<br>Heinrich Bar<br>Heinz Sachsenberg<br>Hermann Graf (fixed) <br>Dmitry Glinka<br>Grigory Rechkalov<br>Ivan Kozhedub<br>Kirill Yevstigneyev<br>Nikolai Gulayev <br>Francis Gabreski<br>George Preddy<br>Johnnie Johnson <br><br>Bugs:<br>- Fixed a couple of minor display issues. <br>- Fixed payload issues on Bristol and Halberstadt<br>- Changed/fixed some squaron entries (Murleen)<br>- Fixed issue that would cause a Ju52 claim to be denied (Murleen)<br> <br>PWCG 8.7.0<br>Eastern Front 1945<br>- Uses Bodenplatte map<br>- Movement follows Soviet gains as map allows<br>- Lets Eastern Front continue through the end of the war<br>Added aces Hartmann, Barkhorn, Hrabak<br>Bugs:<br>Fixed issue with air start too high<br>Fixed issue with replacement of aircraft types still in service but no longer in production<br>Fixed issue with adding pilot for FC <br> <br>PWCG 8.6.0<br>Add ability to view and modify player flights on the same side<br>- Change waypoints for all friendly player flights<br>- Change fuel for all friendly player flights<br>- Change pilots/equipment for all friendly player flights<br>Add ability to view friendly Ai flights on briefing map<br>Improved mission location to shorten flights<br>Bugs:<br>Fixed issue in coop flights where subsequent flights could be assigned an incorrect flight type <br> <br>PWCG 8.5.0<br>Added East Front 1944 Map<br>- Uses Stalingrad map<br>- Movement follows Soviet gains as map allows<br>- Lets Eastern Front continue through 1944<br>From Murleen:<br>- Binary list file generated properly<br>- US/British call signs added<br>- Flight Officer and Warrant Officer ranks added for USAAF/RAF respectively<br>Bugs:<br>Correct situation where services can be cut off in campaign creation<br>Fixed failure to open skin management screen<br>Correct situation where PWCG may get stuck generating missions for a secondary pilot<br>Loosened naming tolerances for campaigns to allow numbers - be careful, the game might not like it<br>Do not log pilot badges to squadron logs<br>Added blank line for default coop user to avoid confusion - user must select or type in coop user<br> <br>PWCG 8.4.1<br>Improved use of call signs (Murleen)<br>Bugs:<br>Fixed: Error presenting all services for campaign creation<br>Fixed: AAR error in mapping bots, turrets, and planes<br>Fixed: AAR error where a vehicle id can be reused causing misidentification (Murleen) <br> <br>PWCG 8.4.0<br>Changed coop to eliminate host concept<br>Added ability topay as multiple pilots in a single player campaign<br>Several improvements from Murleen around displays in the in game map<br>Bugs:<br>Fixed: AAR error caused by addition of French units (second issue)<br>Fixed: Issue involving attempt to restock planes no longer in production<br> <br>PWCG 8.3.0<br>Added strategic bombing intercepts<br>- High altitude intercepts of larger formations<br>- All other flights disabled in these missions<br>- Not coop yet as there are concerns about how this plays nicely with other human missions<br>- Mostly German western front but also eastern front<br>- Me262 careers are now more sensible<br>Bugs:<br>Fixed: Accidental removal of Me109 E7<br>Fixed: AAR error caused by addition of French units<br>- Several different AAR failures reported but so far they all map to this error.<br>Investigated: AAR error for flight seemingly abruptly ended before anything spawns. PWCG did what it could.<br> <br>Note: bombers are flying high priority and therefore will not shoot back. Bad thing acknowledged. No good solution yet. <br> <br>PWCG 8.2.0<br>Extended war in the east to the end of the war<br>- Currently just a static front on Western Stalingrad map<br>- Separated western front from eastern front units.<br> - This will cause a small glitch for German Bodenplatte campaigns - you will find yourself on the eastern front. Just transfer back.<br>Added Free French and Normandie Niemen<br>- Free French is No 326 squadron flying Spitfires for the RAF<br>- Normandie Niemen flies Yaks for the VVS. Starts at Stalingrad<br>Introduced concept of squadron specialization<br>- JV44 will specialize in intercept<br>- Added II ZG26 to Bodenplatte. Does intercept, escort, and ground attack<br>Added spotters for intercept and scramble missions (BoX only) <br>Changed trigger for battles to have them trigger when player is close. Will reduce occurrences of battle being over when you get there.<br>Bugs:<br>Fixed error where PWCG was failing to take wounded squadron members into account when staffing a flight<br>Fixed error where adding a new pilot would fail for an SP campaign when there was no coop user.<br> <br>PWCG 8.1.0<br>Added enemy cover for balloon bust missions<br>Added opposition for balloon defense missions<br>Artillery now fires at a target<br>Ground vehicles now have individual waypoints to avoid collisions<br>Bombing mission selection is now configurable<br>Recon mission selection is now configurable<br>Transport mission selection is now configurable<br>Ground target selection is now configurable<br> <br>PWCG 8.0.0<br>PWCG 8.0 contains dozens of small improvements. Here are some of the more important ones:<br>Added cold start for Bodenplatte<br>Added new Bodenplatte airfields<br>Added spotlights for night missions<br>Improved layout of plane selection to allow for more payload options <br>Updated WWI ground structures<br>Fix for planes running away <br>Improved AAR that carries all details forward to debrief. <br>Added recon missions <br> <br>PWCG 7.4.0<br>Revised Coop User Admin<br>- View all pilots in all of your coop campaigns<br>- Add a user (not changed)<br>- Remove a user<br>Removes the user and all personas in all campaigns that are associated with that user<br>New Coop Campaign Admin<br>Admin functions for personas within the campaign<br>- Add pilot (not changed)<br>- Retire pilot: permanently retires a coop pilot<br>- Transfer pilot: Allows the host to perform a transfer operation on a persona <br> <br>PWCG 7.3.0<br>Night Missions for BoS<br>- Fly at night. Squadrons configured to add some percentage of night missions.<br>- Night witches now always fly at night<br>Fixed bad .list files. Delete .list file when making binaries<br>Fixed Aces cannot be added to a mission<br>Fixed unable to add German pilot to coop campaign<br>Improved binary file error handling <br> <br>PWCG 7.2.0<br>Added WWI Vehicles to FC<br>Added balloons, balloon bust and balloon defense missions to FC<br>Added Seasons to the Rhein map<br>Added Shermans for Americans, British , and Russians <br>Note to FC users: you MUST Delete your current install! You can save campaigns to a zip and then restore them, they will work. <br> <br>PWCG 7.1.0<br>Changed AAR to accommodate changes in logging. Made better use of damage records for victory calculation.<br>Changed AAR to eliminate records after mission finished, fixing issue of being shot down if finishing the mission in the air.<br>Changed bombers to keep formation and release all bombs at once when level bombing.<br>Updated Bodenplatte map images<br>Significant update to mission routing to ensure missoin box size is respected.<br>PWCG will now create msbin (binary mission) files, allowing for much faster load.<br>- Be aware that these files take up to 3 minutes to create.<br>- Occurs upon accepting a mission<br>- Can be disabled through Main->Configuration->User Preferences and then set create binary file to 0 (zero)<br>Bugs:<br>Fixed Tiger vehicle file. Added code to automatically remove bad file.<br>Fixed excessing damage messages ind ebrief<br>Fixed smoke and buildings floating in some missions<br>Fixed reversal of American and British voices<br>- Air traffic is still Russian. Will look into that.<br>Fixed incorrect runway placement. Planes were about 20 yards too far left.<br>Fixed no role for 2 seater squadrons on FC coop campaigns<br>Fixed cannot use pilot campaign after pilot death. Verified that add pilot allows continuation.<br>Fixed pilot picture changes do not take effect until campaign is reloaded<br>Could not fix:<br>Mission flight path does not appear on Arras map for FC. Created mission on ME (no PWCG involved) and path did not show. Exact same construct worked properly on BoS maps. <br> <br>PWCG 7.0.0<br>Flying Circus <br>- One line but it's quite a bit of work <br>Bug fixes:<br>Fixed error that could cause planes not to appear<br>Voices are now correct language<br>Me 262 payload description corrected<br>KG 51 (Me262) moved to concrete airfields<br>Removed restriction on leave time to allow for serious wounds to heal.<br>Fixed P51 and Tempest "Planes Owned" icons <br>PWCG 6.3.0<br>Bodenplatte is on the Rhine map!<br>Cities are in place<br>Made map from Google earth pics<br>- Will replace with game map when I get it<br>Front lines move<br>Added B25 for 139 Squadron<br>Added Jv44 as an independent squadron in Feb 2004 <br>PWCG 6.2.0<br>Significant improvements to flight pathing. <br>- Added range as a an element to aircraft.<br>- Creates mission box based on range with a maximum. This moves activity to more places on the front without sending the player off too far.<br>- Creates minimum distance from base to mission box, to reduce instances of planes being on top of you at the start of the mission.<br> - Changed AI flight ingress to mission to create better chances of contact in all scenarios.<br> - Ai Squadrons participation in a mission is contingent on having the range to get there. Should give a feel for who is stationed where.<br>New Advanced configs: <br> <br>Added concept of special missions. These are missions where the mission box will not be in the usual place.<br>- Anti shipping: anti shipping missions will cause the mission box to be created over a sea lane (Kuban only).<br>- Scramble: scramble missions will cause the mission box to be created near the player's airfield.<br>- Anti shipping missions will not be generated if you are not in range of a sea lane<br>- Added new advanced configs<br>- scrambleOddsAllied: odds of creating an allied scramble mission<br>- scrambleOddsAxis: odds of creating an axis scramble mission<br>- antiShipOddsAllied odds of creating an allied anti shipping mission<br>- antiShipOddsAxis odds of creating an axis anti shipping mission<br>Added P-51<br>Added P-38<br>Added Tempest <br> <br>PWCG 6.1.5<br>Fixed Data error caused AAR failure in late war campaigns <br> <br>PWCG 6.1.4<br>Fixed AI adjustment<br>Fixed friendly planes assigned as victories.<br> <br>PWCG 6.1.3<br>Fixed no icons in coop.<br>- Icons will appear for all coop modes<br>- Icons associated with only one side<br>- Waypoint icons and airfield icons<br>- Restoration of WP icons causes path to appear on map <br> <br>PWCG 6.1.2<br>Improvements to reduce lack of contact.<br>- Reduce size of mission box<br>- Mission box size is configurable (Advanced config -> mission limits)<br>- Reduce length of patrols to avoid going beyond mission box<br>- Improve patrol path to head into the mission box<br>- Improve offensive patrols for airfield/transport to use waypoints closer to box<br>- Improve offensive penetration patrols to take advantage of patrol algorithm just into enemy lines<br>- Reduce distance from entering the box to start of patrols. Helps prevent need cross map navigation.<br>- Fixed looking at mission again after it had been created<br>- Added "Back to Campaign" button on every mission page to return to campaign without altering the mission<br>- Eliminated coop pilot selection for missions that have already been created. <br> <br>PWCG 6.1.1<br>Mode not properly set in new coop campaigns. <br>PWCG 6.1.0<br>Three campaign modes.<br>- Single Player<br>- Cooperative Coop<br>- Competitive Coop<br>Smarter display of services and maps when creating a new campaign or pilot.<br>Fixed: Cooperative coop AAR broken<br>Fixed: Cannot find mission logs error <br> <br>PWCG 6.0.1<br>Added a bit more AAA around airfields<br>Fixed No escorts for player<br>Fixed Return to pilot perspective broken<br>Fixed Friendly planes lost are assigned as victories to squadron mates.<br>Fixed Errors during leaves and transfers.<br>Fixed Too many spots in coop mission - should only be players<br>Fixed PO2 has wrong display name <br> <br>PWCG 6.0.0<br>Full coop support<br>- Fly with your friends<br>- Any squadron!<br>- Any Side!<br>Cold Start (Thanks Murleen)<br>- Start from your hangar area and taxi to start<br>Me-262<br>Improved mission pathing <br> <br>PWCG 5.1.3<br>Added FW 190 D9 Dora.<br>- Start with JG 26 in October 1944 or JG 2 in November 1944.<br>Fixed: Payloads modifications on several planes. Me109 G14 and K4, FW190 A5 and A8, Macchi. <br> <br>PWCG 5.1.2<br>Packaged over 70 skins for squadrons - thanks to the skin creators for making these available.<br>Configured squadron files to use the skins.<br>Skins and updated PWCG are available for download at the PWCG site <br> <br>PWCG 5.1.1<br>Modified PWCG to understand the difference between end of production and withdrawal from front line service. Should help get newer types to the front faster.<br>Fixed: modifications for P47<br>Fixed: modifications for Spitfire IX<br>Verified squadron assigned skins work<br>Verified user assigned loose skins to squadron mates work <br> <br>PWCG 5.1.0<br>The Western front in WWII comes to PWCG with Bodenplatte on the Stalingrad map. <br>All available Bodenplatte planes are included.<br>Airfield names changed to match western names.<br>Squadrons are correct.<br>Squadron equipment mapped from actual to available (i.e. P51 squadrons are flying P47s)<br>- Will be changed as new planes are introduced.<br>Fixed: U2 payload. Now has bombs and gun. <br> <br>PWCG 5.0.5<br>Added U2 as daylight attack aircraft. <br>- To play U2 campaign choose Russian. August 1942. Stalingrad map, 588 Bomber Air Regiment.<br>- I don't ownthis plane but the ME loads a mission with no errors.<br>Added P47, Spitfire Mk IX, P47, Me109 G14, Me109 K4, FW190 A8<br>- Not tested in game at all.<br>- Not incorporated into the campaign<br>- To make a dummy campaign, replace the assignment in a squadron and start a new campaign.<br>- Or wait a week or two and I will have something that looks like Bodenplatte (on the Stalingrad map) <br> <br>PWCG 5.0.4<br>Fixed: issue where adding Italian squadron earlier was causing problems in existing campaigns.<br>Fixed: Escort missions. Rendezvous fixes by me, separation fixes by Murleen. <br> <br>PWCG 5.0.3<br>Equipment replacement enhancements:<br>- Increased equipment replacement rate<br>- Increased odds of players squadron getting replacements if severely depleted<br>- Increased odds of any squadron getting replacements if severely depleted<br>- Accounted for actual need in squadrons in generating replacement planes<br>Made Italian campaign available for Moscow<br>Fixed: Historical aces appear twice in top aces board<br> <br>PWCG 5.0.2<br>Fixed: number in formation counter (Thanks Murleen)<br>Fixed: Train target is on the wrong side<br>Fixed: Floating smoke <br> <br>PWCG 5.0.1<br>Fixed: Unidentified Object popup (Thanks Murleen)<br>Fixed: Planes not properly oriented on runway (Thanks Murleen)<br>Fixed: Concurrent map update exception<br>Fixed: Planes span on top of each other in CAP<br>Fixed: No planes sighted on intercvept or CAP<br>Fixed: Error bundler is not bundling all directories.<br>Fixed: Marder scrip path not properly set <br> <br>PWCG 5.0.0<br>Support for multiple players and coop mode.<br>How to create a coop campaign:<br>- On the campaign creation screen choose coop campaign at the top/center<br>- Complete campaign creation process<br>Adding another human pilot<br>- In the campaign, choose "Add Pilot"<br>- Enter the rank and name of the new pilot<br>- Select the AI pilot to be replaced.<br>Added fog of war setting in advanced config. Makes victories less descriptive.<br>- Advanced Config -> User Preferences -> DetailedVictoryDescription<br>- Set to 0 for less descriptive victories. Default is 1.<br>New visuals:<br>There is a small icon on the right of the pilot name, giving pilot status.<br>I don't have a mission button<br>- All of your human pilots are dead or wounded.<br>- You can create a new AI pilot<br>- You can go on leave to heal your human pilots (info is on the leave page). <br>Bugs<br>Fixed: missing LuaScripts\WorldObjects\Ships\torpedoboat38.txt<br>Fixed: Planes sometimes do not take off (Murleen).<br>Fixed: Too many out of mission AAA losses.<br>Fixed: Player not being made commander after promotion to major. <br>Fixed: Duplicate entries in squadron log<br>Fixed flight not taking off at Dugino airfield.<br>Fixed planes not being replaced when squasron transitions to new arch type <br> <br>PWCG 4.2.1<br>Incorporated improved graphics (Riksen).<br>Disassociated pilot name from campaign name (prelude to multiple human pilots)<br>Bugs:<br>Incorporated fix for Kuban taxiways (Murleen).<br>Increased PWCG memory. <br> <br>PWCG 4.2.0<br>Changed ground unit generation to avoid excessive number of ground units generated by AI flights.<br>Bugs:<br>Fixed error where depleted squadrons could be further drained. <br> <br>PWCG 4.1.1<br>Call signs added (Murleen).<br>Added Stalingrad taxi mappings (Murleen)<br>Added planes lost to debrief UI.<br>Bugs:<br>Fixed replacing pilots in briefing causes AAR errors after mission.<br>Fixed failure to create create campaign later in war<br>Fixed player transfer error (Murleen)<br>Fixed inactive campaign members not saved (Murleen).<br>Fixed failure to properly apply modifications (reported for E7 but could affect others). <br> <br>PWCG 4.1.0<br>Every squadron in PWCG is equipped.<br>Every plane in the mission maps to a plane in PWCG<br>Out of mission events affect planes in PWCG.<br>If a pilot gains a victory out of mission, the victim will also be a plane in PWCG.<br>A replacements depo of planes exists.- During each time cycle, "needy squadrons" request replacements. Replacements are distributed from the depo.<br>The replacement depo is drained to compensate for squadron losses.<br>There is a lag between the time a plane is lost and the time that the request for a replacement is acknowledged.<br>The replacement pool is periodically replenished.<br>Over time equipment will become more of an issue, but not to a severe degree.<br>Slightly equipment depleted AI squadrons may not fly.<br>Severely equipment depleted AI squadrons will not fly.<br>The player's squadron will not fly if severely equipment depleted.<br>Made tweaks tp odds of other squadrons flying.<br>Landing improved: planes on the Moscow map will land and taxi to a revetment before disappearing.<br>@Murleen<br>A first for PWCG. Murleen has contributed Java code. This is the first time in nine years that an outside author has written Java code for PWCG!<br>Also a first: PWCG is now available on GitHub.<br>Murleen's contributions were a bug fix for spawn parsing and .. this was a lot of work on his part ... the landing correction noted above. Many thanks. <br>Bugs:<br>Fixed spawn event parsing error<br>Fixed failure to create ground attack missions<br>Fixed failure to note missions flown.<br>Fixed Italian campaign.<br> <br>PWCG 4.0.0<br>Every squadron in PWCG is staffed.<br>Every plane in the mission maps to a pilot in PWCG<br>Out of mission events affect pilots in PWCG.<br>If a pilot gains a victory out of mission, the victim will also be a pilot in PWCG.<br>The fate of the plane and pilot are separated - a pilot can easily survive being shot down.<br>A replacements pool of pilots exists.- During each time cycle, "needy squadrons" request replacements. Replacements are distributed from the pool.<br>The replacement pool is drained to compensate for squadron losses.<br>There is a lag between the time a pilot is lost and the time that the request for a replacement is acknowledged.<br>The replacement pool is periodically replenished.<br>Over time manpower will become more of an issue, but not to a severe degree.<br>Slightly depleted AI squadrons may not fly.<br>Severely depleted AI squadrons will not fly.<br>The player's squadron will not fly if severely depleted.<br> <br>PWCG 3.5.0<br>Add several new mission variations<br>- Low altitude bombing<br>- Low altitude patrols<br>- Low altitude battlefield CAP<br>Improved climb WP generation to reduce climb WPs to only as many as necessary to achieve altitude.<br>Bugs:<br>Fixed starting behind enemy lines (PWCG was still using old as well as new front line transitions) <br> <br>PWCG 3.4.1 <br>Add Yak7B<br>Restore squadrons fro Me-109 E-7, Me-110, Hs-129, Ju-52<br>Enabled mixed flights<br>Fixed missing aircraft profiles<br> <br>PWCG 3.4.0<br>Altered squadrons for smoother transition in "Battles" format.<br>- Squadron transition within a single squadron file. Causes natural movement through battles without actively transferring.<br>- Movement through battles from 1 Oct 1941 to 1 Dec 1943<br>- Includes early German advance through Kuban to Stalingrad and Russian advance after Stalingrad.<br>- Fewer squadrons for less density. Still pretty dense, especially Kuban. <br>New planes:<br>- A20<br>- P39<br>- La5N<br>- Me109G6<br> <br>PWCG 3.3.3<br>Bugs:<br>Fixed PWCG does not work with latest BoX<br> <br>PWCG 3.3.2<br>Bugs:<br>Fixed error when modifying advanced configuration<br> <br>PWCG 3.3.1<br>Extend Kuban action back to July 1942. Add mountain flying.<br>Added config to reduce smoke in a given area. Smoke is now controlled by two parameters: max smoke in mission and max smoke within a radius.<br>Campaign->Advanced Config -> Mission Limits<br>-> Max Smoke In Mission<br>-> Max Smoke In Area<br>Cleaned up weather inputs in advanced config<br>Bugs:<br>Fixed will not respond to changes in "'Maximum amount of smoke" as intended<br>Fixed Radio beacon doesn't work (I think)<br>Fixed Attack marker showing up over friendly forces<br>Fixed No landing if player chooses air start<br>Fixed Freeze if number of aircraft config changes (max planes per flight will now be 😎<br>Fixed failure to create campaign in some situations<br>Fixed when flying the E7, selecting the 'remove headrest' option adds an armored windscreen instead (and vice versa I assume). <br> <br>PWCG 3.3.0<br>Added Ju52<br>Add transport missions. <br>- Transport cargo from field to field. <br>- Parachute drop, daytime and nighttime. <br>- Cargo drop near front. <br>- Spy extraction.<br>Add anti shipping missions in Kuban<br>Set roles by squadron instead of plane for greater flexibility. Allow roles for a squadron to change over time.<br>Add target preferences based on history. i..e. Drifters near Stalingrad in November, shipping at Kuban in Sept 1943, etc.<br>Bug fixes:<br>Reduced and normalized waypoint speeds to help formations<br>Added missing Kuban bridges<br>Improved climb wps. Climb into mission if far from front.<br>Fixed freeze error on some Russian ground attack missions<br>Rewrote target finding algorithm for fewer failures.<br>Fixed AAA not appearing along front and at installations<br>Fixed campaign property bug that caused all defaults to be copied over.<br>Fixed AI does not land when waypoint progression is broken<br>Fixed (?) AI sometimes crashes on landing<br>Improved egress waypoint placement<br>Improved odds of contact during mission<br>Fixed some instances of ground units in the water <br> <br>PWCG 3.2.1<br>Correct error preventing mission load<br> <br>PWCG 3.2.0<br>Add smoke near front line. Sometimes (heavy) in proximity of activity. Other times (light) ambient. (BoS)<br>Add damage to structures close to the front<br>Replace static artillery at airfield with static trucks(BoS)<br>Add ambient skirmishes(BoS)<br>Add ambient truck convoys(BoS)<br>Improved takeoff alignment by introducing different spacing for small, medium and large planes<br>Fixed Stukas do not dive bomb (BoS)<br>Fixed Map scrolling through click and drag broken on briefing map<br>Fixed takeoff positioning error for RoF<br>Fixed Invalid payload for plane: 6 No 8 Naval Squadron circa November 1916 (RoF)<br>Fixed incorrect ranks for French Navy (RoF)<br> <br>PWCG 3.1.3<br>Improve enemy fighter limitations on ground attack. No fighter escort on player ground attack missions. Limit fighter missions based on player mission type and not squadron role.<br>Implemented staggered formation on runway for BoS<br>Fixed all mission times are 0830.<br>Fixed no skins in skin management screen<br>Fixed scrolling the AAR and typing journal entries is slow<br>Fixed no LA5 modifications are available.<br>SIxed Dallas and Kinkead on some dates are showing up as not being in the RNAS<br>Moved wind sock away from runway for BoS<br>Increased air start spacing for BoS<br> <br>PWCG 3.1.2<br>Added support for aircraft modifications along with payloads. Modifications appear as check boxes in a new column on the briefing pilot selection chalkboard.<br>Added support for squadron override of aircraft roles. This allows PWCG to offer dedicated ground support for some FW190 squarons as well as cannon armed Stuka in II./St.G.2.<br>Added support for initial selection of a payload to fit the mission.<br>Added support for AI flights to use a wider range of payloads.<br>Fixed plane selection issue.<br> <br>PWCG 3.1.1<br>Features:<br>Added support for aircraft modifications along with payloads. Modifications appear as check boxes in a new column on the briefing pilot selection chalkboard.<br>Added support for squadron override of aircraft roles. This allows PWCG to offer dedicated ground support for some FW190 squarons as well as cannon armed Stuka in II./St.G.2.<br>Added support for initial selection of a payload to fit the mission.<br>Added support for AI flights to use a wider range of payloads.<br>Bugs:<br>Fixed plane selection issue.<br> <br>PWCG 3.1.0<br>Features:<br>Allow players to select payload for their flight from Pilot Selection Screen<br>- Use Synchronize Payloads to synchronize the flight's payloads on the leader.<br>Added more items to BoS airfields.<br>- Developed empty space finder algorithm to place more stuff<br> <br>Bugs:<br>Fixed squadron skin configuration<br>- Added back squadron skins that had been removed in 3.0<br>Changed initial victories, odds of loss for Luftwaffe and VVS<br> <br>PWCG 3.0.2<br>Features:<br>Icons<br>- Added front lines<br>- Added airfield icons<br>Music<br>- Added Music control screen on front panel<br>- Improved sound control<br> <br>Bugs:<br>Fixed ground attack players overwhelmed by fighters<br>- New Advanced COnfig: Mission Limits -> Max Enemy Fighters For Ground Attack (default 1)<br>- New Advanced COnfig: Mission Limits -> Max Enemy Fighters For Fighters (default 3)<br>Fixed reappearing AAA (sort of)<br>- Increased respawn to 10 minutes to keep them dead longer (was 3 minutes)<br>Fixed empty airfieds<br>- AAA and static planes now appear<br>- Added trucks if airfield is target<br>Fixed escort flight rendezvous<br>Fixed Severskaya airfield takeoffs<br> <br>PWCG 3.0.1<br>Fixed: Pilot always dead when plane crashes.<br>Fixed: RoF willl not create a mission.<br>Fixed: Invalid plane for loose skins for plane ju523mg4e.<br>Fixed: Mission file cleanup not happening.<br>Fixed: During campaign creation, transition from rank on previous step causes error.<br>Fixed: Moving wayponts on briefing map sometimes caused incorrect results.<br>Fixed: Raised attack MCU and lengthened run to prevent AI ground crashes.<br>Fixed: Error when creating escort flight for player, causing missions not to be created.<br>Fixed: Krasnodar map takeoff.<br> <br>Added: When creating a campaign filter by map. Add map to squadron description text. <br> <br></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Translations:Update_and_version/2/fr&diff=1878Translations:Update and version/2/fr2023-04-22T12:06:02Z<p>Zorki: </p>
<hr />
<div>15.0.0 <br><br><br />
Pour tous :<br><br />
- Les missions se génèrent environ 10 fois plus vite<br><br />
- Ajout d'une protection contre les instances de données de journal erronées<br><br />
- L'infanterie a été considérablement réduite<br><br><br />
PWCG pour FC 2<br><br />
- Carte FC2<br><br />
- Les fronts sont dynamiques en 1918<br><br />
- Les escadrons se redéploient en fonction des événements historiques<br><br />
Skins d'escadron avec codes tactiques pour toutes les unités.<br><br />
- Doit télécharger TOUS les packs de skin FC.<br><br />
- Les nouveaux packs de skins que j'ai créés sont étiquetés "FC Squadron"<br><br />
- Les packs de skins existants sont étiquetés "FC Skin"<br><br />
- Les deux ensembles contiennent des skins d'escadron, vous avez donc besoin de tous les packs.<br><br><br />
14.1.4<br><br><br />
Une autre tentative de nettoyer la piste !<br><br />
Améliorations apportées à la génération de campagnes<br><br />
- Valider le nom pour éviter les erreurs en aval<br><br />
- Doit maintenant sélectionner une carte. Assure l'intégrité des données plus tard dans le processus<br><br />
Si garé est sélectionné et que la carte ios Normandie et que la campagne n'est pas coop, aucune piste ne démarre<br><br />
- Les démarrages en stationnement ne fonctionneront pas en Normandie<br><br />
- J'ai laissé l'option disponible pour coopérer car ils pourraient être en mesure de le faire sans IA dans le vol.<br><br />
Écran de transfert nettoyé. Les transferts vers les transports fonctionnent désormais.<br><br />
Missions de transport fixes <br><br />
- Ils sont maintenant à sens unique.<br><br />
- Les waypoints intermédiaires sont modifiables<br><br />
- Pas de parachutage en Angleterre<br><br><br />
14.1.3<br><br><br />
Correction d'une erreur dans la configuration du code tactique qui pouvait entraîner l'échec de la génération de la mission.<br><br><br />
14.1.2<br><br><br />
C47 peut être piloté dans une campagne<br><br />
corrige l'échec de génération de mission<br><br><br />
14.1.1<br><br><br />
Correction de deux problèmes pouvant entraîner l'échec des AAR<br><br />
J'ai tenté de fixer des mouches IA sur la base ennemie<br><br></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Update_and_version/fr&diff=1876Update and version/fr2023-04-22T12:02:29Z<p>Zorki: </p>
<hr />
<div> <br><br />
==Comment mettre à jour:==<br />
<br><br />
Vous pouvez décompresser [[http://www.pwcampaignmanager.com/pwcg/pwcgbos/web/PWCGBoS.php la nouvelle archive]] télécharger dans le répertoire de votre installation. Elle n'écrasera pas vos campagnes ou d'autres paramètres. <br><br />
Une manière plus propre consiste à sauvegarder le dossier utilisateur (PWCGBoS \ User) ailleurs. Supprimez PWCGBoS. Décompressez à nouveau. Restaurez votre dossier utilisateur. <br><br />
<br><br />
<br />
==Les versions==<br />
<br><br><br />
<br />
14.1.4<br><br><br />
Améliorations apportées à la génération de campagnes<br><br />
- Valider le nom pour éviter les erreurs en aval<br><br />
- Doit maintenant sélectionner une carte. Assure l'intégrité des données de façon différé dans le processus<br><br />
Si l'option "garé" est sélectionné sur la carte "Normandie" et que la campagne n'est pas coop, aucune piste n'est opérationelle<br><br />
- Les démarrages en stationnement ne fonctionneront pas en Normandie<br><br />
- Pat Wilson a laissé l'option disponible pour les coop<br><br />
Écran de transfert nettoyé. Les transferts vers les transports fonctionnent désormais.<br><br />
Missions de transport fixes <br><br />
- Ils sont maintenant à sens unique.<br><br />
- Les waypoints intermédiaires sont modifiables<br><br />
- Pas de parachutage en Angleterre<br><br><br />
14.1.3<br><br><br />
Correction d'une erreur dans la configuration du code tactique qui pouvait entraîner l'échec de la génération de la mission.<br><br><br />
14.1.2<br><br><br />
C47 peut être piloté dans une campagne<br><br />
Corrige quelque chose que j'ai corrigé dans 14.1.1 (corrige l'échec de génération de mission) <br><br><br />
14.1.1<br><br><br />
Correction de deux problèmes pouvant entraîner l'échec des rapports de mission.<br><br />
<br><br />
<br />
14.1.0<br><br><br />
Achèvement des skins d'escadron vierges.<br><br />
Plus de 600 skins ajoutés<br><br />
Qu'est-ce qu'un "habillage d'escadron ?". il s'agit d'un skin configuré dans PWCG pour être utilisé comme skin d'escadron générique. C'est donc un blanc avec un marquage d'unité dessus. <br><br />
- Toutes les variantes d'un avion ont été réalisées, donc un P47D22 pour un escadron prendra jusqu'à 8 skins avec des marquages verts, argentés, unis et 3 variantes de marquages normands.<br><br />
- Les avions russes pourraient avoir plusieurs schémas de camouflage au fil du temps et simultanément. Les avions allemands avaient souvent plusieurs schémas de camouflage simultanés.<br><br />
- Pas de skins d'escadron britanniques car ils n'avaient pas de marques d'escadron autres que le code. Les skins vierges existantes sont adéquates.<br><br />
- Les différents schémas de peinture et marquages ajouteront un peu de vie et l'utilisation de codes rendra chaque avion de la mission unique.<br><br />
Changement de la priorité du WP de décollage à faible pour empêcher l'IA non agressive si le WP de décollage est manqué<br><br />
De nombreux ajustements aux événements emblématiques pour s'assurer que les actions prévues sont incluses dans la mission<br><br />
Correction des charges utiles Mosquito non disponibles dans le briefing<br><br />
Charge utile Mosquito fixe en Lb et non en Kg.<br><br />
Correction du mauvais contexte d'image parfois utilisé (journal de bord RAF pour pilote allemand, etc.)<br><br />
Date d'introduction fixe des Tempests au 56e escadron<br><br />
Déplacement de l'introduction du Free French (326th Squadron) en mars 1943<br><br />
Correction de la faute de frappe "Dover Castle"<br><br />
Correction de la faute de frappe de Kingsnorth<br><br />
Changements internes importants, principalement pour la testabilité. <br><br><br />
<br />
<br />
14.0.1<br><br><br />
Skins vierges de l'escadron Me 109<br><br />
Skins vierges de l'escadron FW 190<br><br />
Réorganisation du téléchargement des skin packs par avion<br><br><br />
<br />
<br />
14.0.0<br><br />
Intégration d'IL2 GB Normandie<br><br />
- Carte de Normandie<br><br />
- Dunkerque 1941<br><br />
- Bataille d'Angleterre 1941<br><br />
- Front de la Manche<br><br />
- Dieppe<br><br />
- La Normandie<br><br />
- Journaux<br><br />
- Missions emblématiques de Normandie<br><br />
Amélioreration de l'interception stratégique<br><br />
Radar sur le front de Manche et sur la carte du Rhin<br><br />
Skins vierges et codes tactiques<br><br><br />
Deux nouveaux ensembles de skins<br><br />
- Skins vierges pour les escadrons de chasse américains<br><br />
- P-47 D22, P-47 D28, P-51 B5, P-51 D-15<br><br />
- Environ 100 nouveaux skins d'escadron basés sur les nouveaux skins vierges<br><br />
Ajout de code pour ne pas tuer les pilotes qui se parachute<br><br />
- Utilisé pour éviter de tuer tous ceux qui sautent au-dessus de la mer<br><br />
- Si vous descendez au-dessus de l'eau, ne vous cracher pas. PWCG ne peut pas comprendre cela. Sautez en parachute.<br><br />
Correction d'un problème qui pouvait empêcher le rapport de mission de se terminer.<br><br><br />
<br />
13.11.0<br><br><br />
Ajout du 410<br><br />
- III ZG 26 à partir de juin 1943<br><br />
Modification de la logique d'attribution des victoires dans AAR<br><br />
- De meilleurs enregistrements de dégâts me permettent de déterminer qui a fait le plus de dégâts. <br><br />
- La victoire dépend de l'affectation du journal ou de celui qui a causé le plus de dégâts.<br><br />
- Les victoires non réclamées par les joueurs sont toujours attribuées aux compagnons de vol.<br><br />
Sortie des résultats AAR dans le journal des erreurs. Permet aux joueurs de voir ce que disent les fichiers journaux.<br><br />
- Si vous vous demandez pourquoi vous avez obtenu ou non un crédit, consultez le fichier PWCGErrorLog.txt<br><br />
Déplacer l'introduction du Fokker D8 en août 1918. Permet au joueur de le sélectionner comme avion privé<br><br><br />
<br />
13.10.0<br><br><br />
- Mosquito ajouté<br><br />
- No 4 Squadron RAF<br><br />
Ajout de l'AR 234<br><br />
- III/KG 76<br><br />
- Modifier la charge utile pour ajouter l'assistance des rockets<br><br />
B-26 ajouté<br><br />
- 322e BG<br><br />
- 387e BG<br><br />
- Toute personne exécutant actuellement une carrière A-20 avec le 387e devra être transférée au 410e BG.<br><br />
- L'alternative consiste à ajouter un A20 comme avion personnel via une demande d'équipement.<br><br />
Déplacement du KG 51 pilotant des Me-262 vers des terrains prévus pour des jets.<br><br />
- Des vols plus longs, mais au moins le décollage devrait être faisable.<br><br />
J'ai tenté de rendre les vols de chasse plus agressifs<br><br />
Suppression de l'indice d'octane 150 en tant que modification de stock<br><br />
- Les avions alliés sur le continent ne volaient pas avec 150 octane<br><br />
- Vous pouvez toujours le sélectionner en option<br><br><br />
<br />
13.9.0<br><br><br />
Ajout du triplan Sopwith<br><br />
Ajout du canon pare-balles M-Flak 37 mm WWI<br><br />
Ajout de structures "au sol". Ce sont des structures sans scripts.<br><br />
- Si vous pensiez qu'il manquait des choses, c'est peut-être ces choses-là.<br><br />
Boîte de structure étendue pour inclure plus de structures.<br><br />
La case affichée sur la carte de briefing est maintenant la case de la structure et non la case de la zone active.<br><br />
Correction de la charge utile Ju88c erronée (erreur de charge utile 12)<br><br />
<br />
13.8.0<br><br><br />
Ju88c ajouté<br><br />
HP400 ajouté<br><br />
Gotha ajouté<br><br />
Possibilité de modifier l'approche finale d'une cible.<br><br><br />
<br />
13.7.0<br><br><br />
Ajout du P-51 B<br><br />
Correction d'un problème qui pouvait empêcher les rapports d'opérations (AAR)sur Flyng Circus de juin 1917 à août 12917.<br><br />
Correction des skins non configurés pour les unités DFW C.V.<br><br />
Correction d'une incompatibilité de nom pour les insignes de blessure sur Flyng Circus<br><br><br />
13.6.1<br><br><br />
Écran d'administration du pilote corrigé et amélioré<br><br />
- Création de plusieurs pages pour gérer des campagnes coopératives plus importantes<br><br />
- Pilotes classés par statut afin que les pilotes actifs soient les premiers<br><br />
Consolidation de certaines médailles pour n'afficher que l'ordre le plus élevé décerné (Merci Splash)<br><br />
- Croix de Chevalier, DSO, DFC, DSC, Croix de Guerre, Insignes de Blessure <br><br />
Correction d'un cas où les pilotes français de la Première Guerre mondiale pouvaient recevoir des médailles britanniques.<br><br />
<br><br />
13.6.0<br><br><br />
Ajout du CV DFW<br><br />
- Tous les escadrons FA volent DFW<br><br />
- Schlastas vole Halberstadts<br><br />
- La date de début d'Halberstadt est repoussée à août 1917<br><br />
Ajout de nouveaux véhicules de la Première Guerre mondiale<br><br />
Améliorations de Stonehouse incorporées pour les skins Typhoon et les rôles du 193e Escadron<br><br />
Écran de demande d'équipement fixe<br><br />
Correction pour gérer le problème où le serveur coop pouvait cracher un mauvais jeu de journaux<br><br />
13.5.0<br><br><br />
Modifications apportées à l'attribution des victoires aux joueurs<br />
- Ajoute un contrôle des dommages aux victoires non confirmées dans les journaux. Vous n'obtiendrez pas de victoire pour quelque chose que vous n'avez pas tiré.<br><br />
Ajout d'un avertissement lorsque le joueur lance la procédure d'accélération du temps et lorsqu’un Rapport post mission (AAR : After Action Report) est en attente.<br><br />
- Nouvelle mission<br><br />
- Partir<br><br />
- Transfert<br><br />
- l'avertissement dit "Résultats de mission existants détectés... Continuer?"<br><br />
- Oui signifie continuer et ne pas faire l'AAR<br><br><br />
- Aucun moyen de ne pas procéder, vous donnant une chance de soumettre un AAR.<br><br />
Mise en page du pilote administrateur fixée<br><br />
Correction de bug d'affichage diverses.<br />
Correction des informations incorrectes affichées à la page 2 de la création de la campagne<br><br />
Bug du Yak 1B non reconnu traité<br><br><br />
13.4.2<br>'<br />
Fixer les cibles les plus proche d'un pont<br><br />
Correction d'une mauvaise affectation d'aérodrome pour le No 20 Squadron (FC)<br><br><br />
13.4.1<br><br />
Amélioration de la présentation de l'interface utilisateur de sélection des skins<br><br />
Amélioration de la sélection du pilote de référence et de l'apparence de l'écran d'administration du lecteur pour minimiser l'étirement de l'image<br><br />
Problème de Breguet corrigé<br><br />
Correction d'une zone trop petite pour le texte lors du débriefing<br><br />
Message d'erreur de congé fixe. Les semaines devraient être des jours.<br><br><br />
13.4.0<br><br />
Internationalisation<br><br />
- anglais, allemand, espagnol, français<br><br />
- La plupart des boutons et étiquettes<br><br />
- Pas à 100 %. La sortie vers les fichiers de mission et plusieurs éléments complexes tels que les rapports de combat et les déclarations de victoire restent en anglais uniquement.<br><br />
Ajout du Breguet 14<br><br />
- Ajout de trois nouveaux escadrons pilotant le Breguet<br><br />
- Esc 2 (Français, 1er Aero (USA), 3eme (Belge) <br><br />
Congé amélioré, demande d'équipement de transfert.<br><br />
Amélioration de la présentation du rapport "Intelligence"<br><br />
Correction d'un problème où le changement de pilote de référence pouvait ne pas être enregistré<br><br><br />
13.3.0<br><br />
Ajout du SPAD VII 180 CV<br><br />
Ajout de la direction de lafumée fonction de la direction du vent de la mission<br><br />
Ajout des disponibilité des charges utiles fonction de la date de disponibilité de la modification<br><br />
- Les charges utiles sont sélectionnables lors de la génération de la mission uniquement si elles sont disponibles<br><br />
- AI limitée aux charges utiles disponibles<br><br />
- Ajout de plus d'options de charge utile pour l'utilisation de l'IA<br><br />
- Des modifications sélectionnables peuvent être choisies lors de la génération de la mission<br><br />
- Les modifications sont en stock ou sélectionnables (fonctionnalité existante)<br><br />
- Les modifications de stock sont ajoutées automatiquement lorsqu'elles sont disponibles<br><br />
- Les vols AI et humains recevront des modifications de stock <br><br><br />
13.2.0<br><br />
Ajout de la possibilité de réaliser des raids.<br><br />
Ajout des rôles de chasseur de chars, de train et de lutte contre les navires<br><br />
Ajout de la possibilité de sélectionner un rôle pour la mission avant la génération<br><br />
L'avion choisi par l'utilisateur n'est pas remplaçable pendant le réapprovisionnement de l'AAR<br><br />
Ajout de la possibilité de supprimer les avions choisis par l'utilisateur de l'inventaire<br><br />
Les avions retirés laisseront un trou dans l'inventaire jusqu'à la prochaine période de réapprovisionnement.<br><br />
Correction d'une situation où l'emplacement de l'aérodrome pouvait être incorrectement identifié comme une cible<br />
<br><br><br />
13.1.0<br><br />
Ajout des SPAD VII Early, Pfalz D.XII et Airco DH4<br><br />
Ajout du halftrack allemand AAA<br><br />
Ajout du niveau décimal pour le règlage des turbulences.<br><br />
Correction de l'impossibilité d'ajouter un nouveau pilote si tous les pilotes sont morts<br><br />
- Ne définira le nouveau pilote comme pilote de référence que si le nouveau pilote est le seul pilote humain<br><br />
- Notez que l'UI ne choisira pas le nouveau pilote comme pilote de référence. Quittez et entrez à nouveau dans la campagne.<br><br />
Correction du tri incorrect des charges utiles et des modifications pour Bristol F2B<br><br />
<br><br><br />
13.0.3<br><br />
Cible fixe ne s'activant pas sur les missions d'attaque <br><br><br />
13.0.2<br><br />
Ajout d'une option de tableau de bord "Player Pilot" pour ne voir que les pilotes humains (vivants et morts)<br><br />
Ajout d'une option de configuration pour ne pas supprimer les avions et les véhicules suite à leurs destructions<br><br />
- Menu principal->Configuration->Préférences de l'utilisateur définissez la suppression après la destruction sur 0 (zéro)<br><br />
- La configuration est globale et s'appliquera donc à toutes les campagnes<br><br />
Correction du WP final de la cible déplacée plus près de la cible pour assurer le déclenchement de la zone d'attaque<br><br />
Correction du bouton de mission emblématique non visible sur les petits écrans<br><br><br />
13.0.1<br><br />
Correction d'un bug éliminant par inadvertance les pilotes des joueurs une fois qu'ils s'améliorent.<br><br><br />
13.0.0<br />
<br><br />
Ajout de la mission d'attaque au sol libre<br><br />
- Cible actuellement les trains et les camions<br><br />
- Volez jusqu'à un point et recherchez les cibles. Aucun guidage sauf suivre les routes ou les pistes.<br><br />
- les unités terrestres commencent à se déplacer lorsque la mission commence.<br><br />
- Cette fonctionnalité sera ensuite développées pour les navires et les blindées car ils nécessitent un modèle différent<br><br />
Amélioration des victoires en mission<br><br />
- Ajout des victoires au sol et structurelles hors mission<br><br />
- Ajout des victoires au sol et structurelles initiales<br><br />
- Un pilote obtiendra un pseudo type de mission en fonction de la configuration de son escadron. Ce type de mission déterminera le type de victoire.<br><br />
Événement emblématique de Briansk ajouté<br><br />
Journaux<br><br />
Réécriture de journaux de telle sorte qu'un nouveau journal puisse être ajouté en fournissant une photo et en ajoutant un peu de données<br><br />
Journaux ajoutés pour tous les événements emblématiques<br><br />
Journaux FC convertis<br><br />
Ajout d'un présentoir à journaux pour voir les vieux journaux<br><br />
- campagne->activités->actualités<br><br />
Amélioration du rendu des documents AAR<br><br />
- Ils conservent leurs dimensions et ne s'étirent pas<br><br />
- Ajout d'une image de dossier sous le document<br><br />
Ajout de la configuration de la distance d'apparition de l'unité au sol dans les limites de la mission<br><br />
Promotions remaniées pour exiger un certain nombre de destruction au sol pour la promotion des pilotes d'attaque.<br><br />
Ajout des boutons de première page/dernière page au journal et au journal de l'escadron<br><br />
Corrigé : Parfois, les événements AAR n'étaient pas correctement intégrés à la campagne<br><br />
Corrigé : Suppression de quelques paramètres de configuration obsolètes<br><br />
Corrigé : statut de Preddy lorsqu'il est tué le 25/12/1944<br><br />
Corrigé : les as tués historiquement ne s'affichent plus comme transférés<br><br />
Corrigé : Le journal de fin de guerre apparaît désormais<br><br />
Corrigé : Le pilote non affecté est désormais celui sur lequel le bouton a été enfoncé et non le bouton radio sélectionné<br><br />
Corrigé : ajout d'un bouton de guérison des blessures sur la page de la mission pour quitter directement la page pour guérir.<br><br />
Corrigé : Erreur qui provoquait un échec si votre grand as pilote était tué.<br />
<br><br><br />
12.3.1<br><br />
Missions emblématiques améliorées pour permettre au joueur de piloter n'importe quel véhicule TC approprié.<br><br />
Distance d'apparition de l'unité au sol étendue de 5 km à 15 km/8 km pour BoS/FC<br><br><br />
12.3.1<br><br />
Missions emblématiques améliorées pour permettre au joueur de piloter n'importe quel véhicule de Tank Crew.<br><br />
Distance d'apparition de l'unité au sol étendue de 5 km à 15 km/8 km pour BoS/FC<br><br><br />
12.3.0<br><br />
Missions emblématiques pour les camions AAA<br><br />
- Depuis l'écran principal de PWCG, accédez aux missions emblématiques<br><br />
- Choisissez un camion AAA<br><br />
- PWCG génère une mission dans un camion AAA.<br><br />
Ajout de la possibilité de créer des missions emblématiques pour les camions AA<br><br />
Réduction de la probabilité que les avions larguent prématurément leurs charges<br><br />
<br><br><br />
12.2.5<br><br />
Tank et Train : les chars et les trains sont désormais considérés comme des catégories de victoire distinctes<br><br />
- Les victoires sur des chars et train pèsent plus lourd dans les médailles et les promotions<br><br />
- Les victoires sur des chars et trains ont des comptes séparés sur la première page du journal des pilotes<br><br />
- Les victoires sur les chars et trains ont leur propre section détaillée dans le journal des pilotes<br><br />
Ajout de colonnes pour le char, le train et les victoires sol au tableau de victoire.<br />
Résumé ajouté au journal de l'escadron :<br><br />
- Combien de pilotes perdus<br><br />
- Combien de victoires aériennes, blindées, ferroviaires et terrestres<br><br />
Résumé étendu au journal du pilote<br><br />
- Victoires aériennes et terrestres enregistrées par type d'avion<br><br />
- Nombre de victoires aériennes et de chars résumées par types de véhicules<br><br />
Ajouter des configurations de skin pour Spitfire XIV<br><br />
Ajout du pack de skins du 41 Squadron Riksen pour Spitfire XIV<br><br />
- '''Pack de skins PWCG 16 disponible en téléchargement sur le site PWCG'''<br><br />
Correction de la date erronée de retrait du 41 Squadron sur Spitfire MK XIV<br><br />
Correction de la date erronée de retrait du 66 Squadron sur Spitfire MK XIV <br><br><br />
12.2.4<br><br />
Typhon ajouté<br><br />
Ajout du Fokker D8<br><br />
Ajout du 41e Escadron de Spitfire Mk XIV<br><br />
Restauration du 349e Escadron sur Spitfire Mk IX<br><br />
Changement de l'escadron 193 en Typhoon avec un accent sur l'attaque au sol<br><br />
Ajout de 15 nouveaux véhicules et canons<br><br />
Prise en compte du contexte des batailles pour qu'elles soient habitées par des unités britanniques ou américaines<br><br />
Correction des structures d'aérodrome manquantes<br><br><br />
12.2.3 <br><br />
Ajout des préférences de cible au niveau de l'escadron. <br><br />
- Permet aux escadrons d'être dirigés vers des types de cibles spécifiques <br><br />
- Préférence cible pour les unités P-47, certains trains <br><br />
- Ajout de la préférence de cible d'expédition au 45e régiment de bombardiers (A20) <br><br />
Plusieurs escadrons de P-47 préfèrent l'attaque au sol <br><br />
Unités déplacées plus près du front sur la carte du Kouban Avril 1943 <br><br />
Correction d'un cas où la bataille n'était pas générée alors qu'elle était requise <br><br />
Correction d'un cas où les missions de brouillage Ai pouvaient avoir un point de cheminement à zéro altitude <br><br />
<br><br />
12.2.2 <br><br />
Amélioration des performances de l'écran de l'éditeur de waypoints <br><br />
Amélioration (légèrement) des performances des écrans de carte <br><br />
Appuyez sur le nouveau bouton pour modifier les détails du waypoint pour les modifier <br><br />
Correction d'une erreur causant des altitudes incorrectes des points de cheminement d'interception <br> <br><br />
PWCG 12.2.1 <br><br />
Affectation limitée d'entités à des structures dans des zones cibles (performance). <br><br />
Correction d'une erreur qui pouvait empêcher la génération des missions <br><br />
<br><br />
PWCG 12.2.0 <br><br />
Faire en sorte que les avions quittent les attaques plus rapidement <br><br />
- Quand un ou deux avions attaquent et n'ont plus de bombes, les autres largueront les munitions restantes et sortiront après 30 secondes.<br />
Réécriture de l'interception stratégique <br><br />
- Utilisez des cibles plus réalistes. <br><br />
- Plusieurs vols ennemis basés sur la configuration de la densité de l'air <br><br />
- Les vols ennemis sont escortés <br><br />
- Amélioration de la position de l'observateur <br><br />
Inclus plus de blocs d'aérodrome et de villes comme cibles pour augmenter les chances de déclenchement des attaques sur les aéroports et les villes. <br><br />
Zone d'inclusion de structure étendue pour englober la trajectoire de vol de tous les joueurs humains. <br><br />
Possibilité d'escorter des bombardiers ou d'attaquer au sol <br><br />
Ajout d'attaques ennemies pour les missions d'escorte lorsque le vol escorté attaque un aérodrome <br><br />
Correction de l'altitude incorrecte (basse) du waypoint d'entrée lors des missions d'interception stratégique et de transport <br><br />
Correction de l'orthographe de l'opportunité dans le briefing de mission <br><br />
Codes de plan manquants corrigés. <br><br />
Correction des Me262 ne pouvaient pas décoller de l'aérodrome (déplacés vers un terrain différent) <br> <br><br />
PWCG 12.1.2 <br><br />
Vous avez des marquages d'avion fonctionnant pour la 354e <br><br />
- Fonctionnera également pour d'autres unités, mais elles ont besoin de skins vierges <br><br />
Correction du scénario de pointeur nul dans le gestionnaire de marquages <br><br />
Correction d'une erreur qui empêchait les escadrons d'IA de passer à de meilleurs avions (merci pour la révision de code bgreman). <br><br />
Erreur corrigée: l'appui-tête en verre sur le 109 ne devrait pas être une modification d'origine, car cela empêche d'autres options d'appuie-tête. <br> <br><br />
PWCG 12.1.1 <br><br />
Correction d'une erreur d'emballage qui laissait de côté les configurations de mission unique emblématiques <br> <br><br />
PWCG 12.1.0 <br><br />
Mission emblématique depuis l'écran principal <br><br />
- Générez une mission emblématique sans la campagne. <br><br />
- Un bon moyen de lancer l'un de ces scénarios si vous avez juste envie d'en jouer un<br />
Utiliser les codes d'unité générés automatiquement <br><br />
- De Murleen <br><br />
- Utilise la nouvelle fonction de visualisation des codes d'unité <br><br />
- Uniquement disponible sur le P51 pour le moment <br><br />
- Ajout de plusieurs modifications manquantes pour les avions de la Première Guerre mondiale <br><br />
Modifications standard <br><br />
- Rend les modifications standard les plus courantes. <br><br />
- Correction d'une situation qui empêchait l'AAA de se reproduire sur l'aérodrome. <br><br />
- Correction de la charge utile d'attaque au sol incorrecte pour Spitfire Mk XIV <br><br><br />
<br />
<br />
<br />
PWCG 12.0.0<br>Add iconic events<br>Rhine: <br>- Arnhem: <br>- parachute and cargo drops 9/17/1944 - 9/28/1944<br>- Rhine map front line improvements to show drops<br>- Ardennes: <br>- German attack Dec 20 to Dec 24 1944<br>- Bastogne cargo drops Dec 25 to Dec 28 1944<br>- Allied counter attack Dec 29 to Dec 30 1944<br>- Bodenplatte Jan 1 1945<br>- German airfield attacks and Allied scrambles<br>- Plunder Rhine crossing March 23 1945<br>- Varsity air drop March 24 1945<br>Stalingrad: <br>- German bombing of city 8/20/1942 to 8/25/1942<br>- German dive bombing of barges 9/08/1942 to 9/12/1942<br>- Uranus 11/11/1942 to 11/22/1942 1942<br>- Encirclement with cargo drops 12/01/1942 to 12/31/1942<br>Kuban:<br>- Anti shipping period 10/08/1943 to 10/31/1943<br>- Includes scenarios with opposing sides coming into contact<br>- Russian invasion of Kerch 11/01/1943 to 11/11/1943 <br> <br>Added Spitfire Mk. XIV<br>Added Nieuport 28 <br>Moved start date for USAS up to April 1918.<br>Added runway start AI scramble missions to airfield attacks.<br>Bugs:<br>Fixed issue that could cause planes to spawn on top of each other<br>Fixed issue some places where bomber could act like a fighter <br><br>PWCG 11.11.2<br>Added new front lines to show progress of Arnhem<br>- Added newspaper entries for Arnhem <br>Adjusted unit placement to get some units closer to the front <br>Fix Sometimes player airfields do not have AAA or other units<br>Fix unselected player pilot could be assigned to mission <br> <br>PWCG 11.11.1<br>Added Pilot Management Screen<br><Campaign>->Personnel->Administer Pilots<br>- Now available to both Single Player and Coop<br>- Revive a lost pilot (New)<br>- Retire a pilot (unchanged) <br>- Transfer a pilot without incurring a delay (new for SP)<br>Moved intro date of FW190 A6 up to August 1943<br>Fixed error on Drifter AA units that was causing issues with Stalingrad<br>Fixed campaign creation error: Luftwaffe/Attack/Dec 1 1943 <br> <br> <br>PWCG 11.11.0<br>Added FW190 A6<br>- A6 is also G3. jabo units exclusively fly G3<br>Modified FW190 A8 payloads<br>- A8 is also F8. jabo units exclusively fly F8<br>Added ammo trucks<br>Changes smoke to use new emitters<br>Fixed missing drifter AAA<br> <br>PWCG 11.10.2<br>Canadians!<br>- Added RCAF as a service<br>- Added 403 Squadron<br>Removed large river traffic to hopefully avoid flying boats <br>PWCG 11.10.1<br>Rewrite of airfield item placement<br>- Fix missing AA<br>- Reduce number of static planes to sane number<br>- Reduce number of static vehicles to sane number<br>Fixed zero altitude waypoint on some player missions<br>Fixed zero altitude waypoint on some scramble opposition missions.<br>Fixed typo: LaaG should be LaGG<br>Fixed script entry for Kuban bridges<br>Fixed invalid small warehouse entry on Kuban map<br> <br>PWCG 11.10.0<br>Improve flights targeting other flights<br>- Intercept flights now target an existing flight<br> - Altitude matches and search area targets enemy flight without being exact.<br>- Scrambles completely rewritten<br>- Balloon bust flights target existing balloons and defense.<br>- Balloon defense flights cover existing balloon and attacking flight.<br>- Using an existing flight matters because it avoids extra flights<br>Added simple config to increase number of structures in a mission<br>- Fixed object not found. Might cause issues crediting bridges.<br>- Fixed incorrect config label <br> <br>PWCG 11.9.1<br>Add Structures as creditable targets<br>- Add structures as targets<br>- Include structures in payload decision<br>- Includes static planes and static trucks<br>- Does not include every object in the game.<br>- Add mission briefings for structures<br>- Change target selection to make appropriate use of structures as targets<br>- Make game report structure destruction<br>- Ability to identify and record victories on structures<br>Added "Next:" and "Back:" text to mission work flow buttons for clarity <br>Remove high priority waypoints for some flights.<br>- No need anymore since flights fly in formation.<br>Verified AI adjustments in advanced configs work as intended - they do.<br>Added Lydia Lytviak (thanks Dutch2)<br>Changed Luftwaffe odds of victory bonus<br>- Limited to LW on eastern front<br>- Reduced bonus for non ace pilots<br>- Also introduces concept of differentiation by front<br>Added code to remove heading/trailing spaces from config entries<br>- Helps correct typos on user entry<br>Fixed ships not written to mission file<br>Fixed issue where rockets could be assigned to PE2 on bombing missions <br> <br>PWCG 11.8.1<br>Small fixes<br>Luftwaffe promotions are slower<br>Fix error that could cause La5FN to be denied<br>Fix error where very long names were not being matched, causing claims to be denied<br>Fixed some part of too many missions flown<br> <br> <br>PWCG 11.8.0 weather modifications <br> <br>The mission will conform to the weather. You will get much more variety, in particular. lots more rain and snow. Most battle areas have upwards of 25% rainy days. <br> <br>Any given weather pattern may or may not impact a given mission type. If it is overcast and rainy most of the missions are going to be pushed to low altitude. Dive bombing missions are particularly affected. Dive bombing will be swapped for an attack mission where the Stuka will drop bombs much like a fighter or IL2. Tactical bombing will be pushed lower. Patrols will be pushed lower. Deeper penetration missions will be scrapped in favor of lower altitude missions near the front. <br> <br>If cloud cover is not overcast or heavy then you will fly the missions as usual with whatever cloud cover there may be. <br> <br>Weather related advanced configuration: <br>Campaign ->Configuration -> Advanced Config -> Weather <br>Use realistic weather: set to 1 to use weather than includes heavier weather. Set to 0 to fly in relatively clear skies (Still has clouds but no rain) <br>Min Haze/Max Haze: Minimum and maximum values for haze. Proper values are 1-10. This makes use of the new haze feature <br>Max Wind: Not a new config. Maximum wind speed in meters per second <br>Max turbulence: Not a new config. Proper values are 1-10. Maximum turbulence value in the mission. <br> <br>11.7.2 <br>Fix the thing that I broke in 11.7.1 (which fixed the thing that I broke in 11.7.0) <br>- Escort and air start were fixed in 11.7.1 but virtual start got broken <br>Verified proper spawn and activity of player air start, escort air start, and virtual flights. <br>Thanks @FodderMonkey <br> <br>11.7.1<br>Fixed air start <br>Fixed escorts for player not appearing<br> <br>11.7.0<br>Added Bf109 G6 Late<br>Added Paper Dolls in medal view <br>- Thanks to @ual002 for all of the hard work in making these things. As you can see from the posts above, a lot of effort went into this. <br>- Not available for Italy in WWII or FC yet.<br>Varied formations<br>- Fighters will now use V <br> - Best formation for a 3 man plane flight <br> - More like a finger 4 than echelon right for a 4 plane flight<br>- Bombers may use V or echelon <br>- Dive bombers and transports use echelon <br> <br>11.6.1<br>Fixed flying boats on rivers<br>Fixed error in AAR in FC due to missing vehicle names<br>Corrected pilot names with spaces accidentally typed on the end<br> <br>11.6.0<br>Updated Campaign Main Screen<br>- Consolidated several buttons into sub menus.<br>- See tool tip (hover over button) to see where things have gone<br>Added Emergency Resupply feature<br>- Use if your campaign is depleted and not generating oppositon<br>- Campaign -> Intelligence -> Emergency Resupply<br>- Verify resupply by looking at Campaign -> Intelligence -> Intelligence Report<br>Added CPU Allowance Simple Config<br>- Accessible from the simple config screen<br>- Allows you to tone down high CPU mission elements<br>- Low: One enemy bomber flight. No friendly bomber flights. No virtual escorts.<br>- Medium: One enemy bomber flight. One friendly bomber flights. COnfigured max virtual escorts for enemy flights.<br>- High: CPU allowances not considered.<br>- CPU allowance config does not affect other configs such as air, ground, and AA. Also does not impact advanced configs. <br>- Setting air, ground, AA, and CPU allowance to low gets lightest possible mission.<br>- Allows for more limits on high CPU mission elements as they are identified.<br>- If you are low CPU allowance, recommend scrubbing strategic intercepts. <br> <br>11.5.1<br>Fix designation of C47 "Type"<br>- Could cause AAR failure to accept claim<br>Fix failure to write new squadrons under some conditions<br>- Could cause AAR to fail<br> <br> <br>11.5.0<br>Hurricane<br>- Select fighter campaign<br>- Fly with 157th Regiment early or 651st Regiment after August 1942<br>C47 (LI2)<br>- Added transport unit to VVS and ASAAF<br>Better vehicle naming<br>- Fewer (hopefully zero) unidentified vehicles<br>- Fix flying locomotives <br> <br>11.4.3<br>Fixed only generating recon <br> <br>11.4.2<br>Fixed issue with pathing that was causing mission generation to fail.<br>Continued to improve front line pathing.<br>Payload updates:<br>Emphasis on armor<br>- If a battle is the target area, made flights more likely to target armored targets if it is present. Payloads are responsive to this.<br>Spitfire no has 150 octane fuel.<br>FW190 A3 now has wing guns with extra ammo<br>FW190 A5 fixed to include ordnance with U17 selection<br>FW190 A5 ground attack units now use U17 as standard equipment<br>Bf110 G2 now has 20mm gun pods available. PWCG will assign this on intercept missions.<br>Small adjustment to P38 and P47 payloads vs armored targets <br> <br>11.4.1<br>AI bombers bomb<br>AI flights land<br>Improved box placement to keep it from going off the edge of the map<br>Improved Patrol pattern<br>- fewer waypoints spaced a bit more in GB (FC remains the same, slower planes)<br>- Redid placement to avoid some weird patterns on mapswith funky front lines.<br>Added new skin assignments for FC (thanks TheDude and imanuthep)<br>Fixed AI adjustment not taking <br> <br>11.4.0<br>Simplified virtual waypoints <br>No more deleting planes. Not necessary as performance is fine. <br>Fixed linkage of virtual AI attack flights to attack MCU <br>Set virtual bombing attack flight payloads such that they are full if they spawn before the attack and empty if after <br> <br>11.3.1<br>Fix disappearing planes <br> <br>11.3.0<br>Restructured PWCG directories such that all user generated files are under "User" subdirectory<br>- Includes campaign files, coop user records, audio, and user configuration choices<br>- Keep this directory when installing PWCG<br>- PWCG will automatically move existing files to the new position on startup. You won't lose anything.<br>Restructured coop records<br>- Fixes possible issue that could occur if one user has a pilot in two campaigns.<br>On Campaign coop admin, added ability to assign or change the user associated with a pilot.<br>- Allows correction should user and pilot become not associated.<br>Bugs:<br>Fixed error that could cause PWCG mission creation to fail.<br>Fixed error in skin name that could cause mission not to load<br>Fixed error where resaver would write to wrong directory<br>Fixed an error where PWCG would not properly read a user designated log directory<br> <br>11.2.0<br>PWCG missions are now in PWCG folder in the game<br>Added the mission folder and mission files to the PWCG error report zip<br>Support for redirecting your logs to a different directory<br>- Open startup.cfg in the game's data directory<br>- Find text_log_folder<br>- Set the value to the directory where you want logs to go (make sure that the directory actually exists)<br>Bugs<br>Fixed no spawning ground units: Added more trigger objects to ensure that ground units spawn<br>Fixed disappearing AI flights<br>Fixed rendezvous too far to the rear for air starts<br>Fixed bomber flights fly at low altitude - Rendezvous altitude is too low for air starts<br>Fixed skins not properly assigned for virtual AI flights<br>Fixed virtual flights will sometimes circle. <br> <br>11.1.1<br>Moved rendezvous back towards base<br>- Improves ability to shape waypoints near front<br>Bugs:<br>Fixed ground attack payloads for P47 and P38 (thanks sketch)<br>Fixed incorrect text for RemoveNonHistoricalSquadrons config<br>Fixed incorrectly names InitialWaypointDistance. Now correctly named LandingApproachWaypointDistance.<br> <br>11.1.0 <br>Added translucent buttons to show what can be pressed. <br>Almost all buttons now have a hover tool tip (tells you what the button does if you hover your mouse over it) <br>Changed the pilot selection screen: <br>- Removing a pilot reverts to selecting the assigned pilot name button, like it used to be <br>- Adding a pilot is still selecting the unassigned pilot name button, like it used to be <br>- Moving a pilot up or down in formation uses the mouse wheel <br> - select the check box next to the pilot <br> - scroll the mouse wheel to move up or down in the formation <br>Bugs <br>Fixed planes disappearing after spawn (hopefully) <br>Fixed escort planes cannot be claimed (also hopefully) <br> <br>11.0.0 <br>AI flies formation <br>- Hopefully no more bombers flying like fighters <br>AI escorts are back <br>- And they really escort <br>- Numbers limited for resource usage <br> <br>10.4.0<br>Huge number of skins for FC<br>- All thanks to @the_dudeWGand skin artists. All of these skins were gathered and configured by the_DudeWG<br>- AussieBoomer, I.JG1_Baron, Taurus, Tomi_099, szeljr, =GEMINI=Hawkmoon98, A1_Phoenix, <br>- CCG_Pips, E69_julian57, SYN_Skydance, HotWaffle, YoYo, Flik66_J, US93_Larner, PatCartier, J2 & J5 Squadrons<br>Fixed up some skin records for BoS<br> <br>10.3.4<br>Lots of German skins from E69_Julian57, MarcoPegase44, SR603-Flowbee, Ouky1991, Raptorattacker, szelljr, SARFlytitus<br>- New skins are in skin packs 11, 12, 13, 14, 15<br>- Every German plane except the He111 H16 (no skins), Me 109 E7, and Ju52 <br>Made temperature specific to each map (and fixed overly warm Moscow)<br>Fixed fuel allocation issue<br>Fixed coop AAR error that could occur due to bad log set<br>Fixed Italian names<br>Fixed erroneous plane not owned message<br> <br>10.3.3<br>American and British skins<br>Tons of P47s and P51s by 361st_Bugsy. More by Tom Weiss, E69_julian57 and others.<br>- New skins are in skin packs 8, 9, and 10<br>- P47s, P51, A20, Spitfires, Tempest<br> <br>10.3.2<br>Russian skins. New skins cover most, if not all, Russian planes<br>- Special shout out to szelljr this release because I covered all 32 pages for his skins and pulled dozens.<br>- Added more skins by SARFlytitus, Almenas, 352nd_Siqhter, and SR603-Flowbee, E69_Julian57, flyingfisch, CCG_Pips<br>- Added skins by several contributors from the Russian forum<br>- New skins are in skin packs 3, 4, 5, 6, and 7 ... yes, there are that many<br>- Some P-38 skins made it in too<br>Changed skin algorithm to allow many more personal skins to be used<br> <br>10.3.1<br>User made skins skins by SARFlytitus, Almenas, 352nd_Siqhter, and SR603-Flowbee<br>Skins are p47 d-22 (Quite a few), I16, LaGG 3, and Me-262.<br>Download and install PWCG Skin Pack 2 from the PWCG web site<br>- Download into your root game folder and unzip. The folder tree starts with "data"<br> <br>10.3.0<br>Incorporated skins available in game <br>Increased use of winter skins <br>Fixed issue that could cause missions not to generate <br> <br>10.2.1<br>Adjusted replacement rate to fix depletion on Bodenplatte<br>Fixed coop transfer and retire pilot<br>Fixed overwrite on leave with multiple pilots <br> <br>10.2.0<br>P47 D-22<br>- Added P47 D-22<br>- P47 D-22 is available alongside P47 D-28<br>- Puts the P47 D-22 into existing campaigns.<br>Changed P47 D-28 payloads to match changes in game<br>- 150 octane fuel for P47 D-28<br>- Now only has "P47 ground attack" payload<br>Added cruise speed to as editable parameter<br>Added altitude and cruise speed to waypoint information popup<br>Set AA units (not truck/train/ship mounted) enabled = 0 to prevent flight from attacking <br> <br>10.1.0<br>Major overhaul of briefing process <br>Separated map from waypoint edits <br>- More real estate for the map <br>- Improved performance <br>Added waypoint information on map waypoint <br>- Mouse 1 to move waypoint <br>- Mouse 2 to add or delete waypoints <br>- Mouse 3 to show waypoint nformation <br>Added ability to sort pilots in any order<br>- Use radio button to select assigned pilots<br>- Use move up/down unassign buttons on left to act on selected pilots<br>- Add unassigned pilots by clicking on them (no change)<br>- Newly assigned pilots will be placed at the bottom of the flight (changed)<br>Added config to exclude historical anomalies from some aspects of campaign<br>- Italian squadron<br>- FW190 at Stalingrad<br>- Excluded as AI flights<br>- Excluded from providing escort<br>- New feature is disabled by default<br>- Advanced Configuration -> User Preferences -> set exclude anomalies to 1<br>Fixed altitude changes not persisting to mission<br>Fixed Medal Award Document<br>Fixed add waypoint does not work<br>Fixed delete waypoint does not work<br> <br> <br>10.0.1<br>Fixed: Ground units deleted<br>Fixed: Restored days needed to recover on leave screen<br>Fixed: Error on transfer<br> <br>10.0.0 <br>Major UI revision <br>Bugs<br>Fixed log cutoff for coops - need feedback <br>Fixed infinite loop if you try to take leave past the end of the war. <br> <br>9.2.0<br>Added female pilots (USSR only)<br>Adjusted fuel load by aircraft prior to briefing<br>Adjust maximum font size based on monitor size<br>Bugs<br>Fixed AAR issue that occurred when a log damage record was not attributed to a in game entity<br>Fixed incorrect plane type in skin assignments<br>Fixed issue that prevented night mission generation<br> <br>9.1.0<br>Significant improvements to resupply to produce long term results int he campaign<br>- Fixes excessive depletion in campaigns<br>Adjusted font sizes<br>- Fixes font size too large causing buttons no to display<br>Bugs<br>Fixed odd case where missions do not generate because a squadron is too close to the front<br>Fixed bad pilot picture that caused issues with American campaigns<br>Fixed incorrect place name<br>Fixed issue that could start American and British AI pilots with no victories in Sept 1944.<br>Fixed issue that would cause low altitude CAP missions to have a zero altitude waypoint.<br>Fixed issue where "Unknown was killed in action" was displayed for out of mission victories<br>Fixed issue where generic target description was displayed <br> <br>9.0.0<br>PWCG is now ground activity centric. <br>- Ground activity created first.<br>- Air activity closely associated with ground activity.<br>- AI units have real targets<br>- Better control of number of units<br>- More realistic feel to missions<br>Added Yak 9 and Yak 9T<br>Improved Low Alt CAP<br>- Actually CAP ground troops<br>- Placement is over battle<br>Changed "Go Away" to apply only to airfields away from front lines<br>Reduced font size for modification selection to fit more in.<br>Bugs<br>Fixed AAR issue in July 1942<br>Fixed AAR error where a plane would not be found<br>Fixed AAR error where victories were not recorded if no plane exit record was found<br>Fixed East Front 1944/Stalingrad confusion<br>Fixed tab label for "Notification of Victory"<br> <br> <br>8.8.1<br>Changed to AA<br>- Separate configuration for AA<br>- AA guns guarding approach<br>- More AA guns on the field (Murleen)<br>- AA guns in emplacements (Murleen)<br>- Enemy fighter aircraft will usually turn away from an enemy airbase<br>- Made use of some stock P40, A30, and FW190 A3 skins<br>Bugs<br>Fixed issue where logs got cut off in many coop missions<br>Fixed bug that might stop a train from showing<br>Fixed truck convoy pathing such that they stay on roads<br> <br>PWCG 8.8.0<br>Consolidated coop mode<br>- No more split modes with different capabilities<br>- Can now do anything in one mode<br>- Improved briefing to allow complete switching between player flights<br>- Updated AAR to allow either with or without claims for coop<br>Added out of mission victory tab to AAR<br>Now allowed to reduce fuel to 40%<br>Set fuel in air starts by aircraft type<br>Spread time between missions for historical activity/inactivity<br>Reduced weight in bombers/ground attack to use lighter loads<br>Bugs<br>- Fixed pilots in mission missing from AAR<br>- Fixed duplicate planes lost report in AAR<br>- Fixed no artillery when simple ground config is high<br>- Fixed missions flown doubling<br>- Fixed issue that could cause flight not to generate if no opposition found for Ai slight<br>- Changed P40 skin config to not use other than winter <br> <br>PWCG 8.7.3<br>Added overlay indicators for battles in a PWCG mission.<br>Historical flow of battle decides who will attack and who will defend in PWCG battles <br>Improve map load strategy for performance<br>Bugs:<br>Fixed code to reduce occurrences of unknown object<br>FIxed Bristol and Halberstadt bomb loads<br>Fixed issue that could cause campaign data entry screen to cut off<br>Fixed confusing error if resaver is not available.<br>Reviewed complaint about 94th Aero campaign. Could not reproduce.<br> <br>PWCG 8.7.2<br>Added capability for themed desktops<br>- Russia Theme (Riksen)<br>- RAF Theme (Riksen)<br>- Luftwaffe theme (Me from Riksen)<br>- PWCG will automatically use the correct theme by armed service<br>- Capability for more.<br>Bugs:<br>Fixed error that prevented FC missions from generating properly<br>- verified that bomb payload on Bristol works properly<br> <br>PWCG 8.7.1<br>Improved AAR<br>- Added detailed/not detailed selection (Maximum Information check box on debrief map)<br>- Detailed is everything that happened<br>- Not detailed limits events to things destroyed by an airplane<br>- Can press "Start Debrief" repeatedly if you want to<br>- Improved map centering<br>Ground structure victories addes (Murleen)<br>Plane gunners are credited with kills in debrief (Murleen) <br>Added aces<br>Dieter Hrabak<br>Erich Hartmann<br>Gerhard Barkhorn<br>Gunther Rall<br>Heinrich Bar<br>Heinz Sachsenberg<br>Hermann Graf (fixed) <br>Dmitry Glinka<br>Grigory Rechkalov<br>Ivan Kozhedub<br>Kirill Yevstigneyev<br>Nikolai Gulayev <br>Francis Gabreski<br>George Preddy<br>Johnnie Johnson <br><br>Bugs:<br>- Fixed a couple of minor display issues. <br>- Fixed payload issues on Bristol and Halberstadt<br>- Changed/fixed some squaron entries (Murleen)<br>- Fixed issue that would cause a Ju52 claim to be denied (Murleen)<br> <br>PWCG 8.7.0<br>Eastern Front 1945<br>- Uses Bodenplatte map<br>- Movement follows Soviet gains as map allows<br>- Lets Eastern Front continue through the end of the war<br>Added aces Hartmann, Barkhorn, Hrabak<br>Bugs:<br>Fixed issue with air start too high<br>Fixed issue with replacement of aircraft types still in service but no longer in production<br>Fixed issue with adding pilot for FC <br> <br>PWCG 8.6.0<br>Add ability to view and modify player flights on the same side<br>- Change waypoints for all friendly player flights<br>- Change fuel for all friendly player flights<br>- Change pilots/equipment for all friendly player flights<br>Add ability to view friendly Ai flights on briefing map<br>Improved mission location to shorten flights<br>Bugs:<br>Fixed issue in coop flights where subsequent flights could be assigned an incorrect flight type <br> <br>PWCG 8.5.0<br>Added East Front 1944 Map<br>- Uses Stalingrad map<br>- Movement follows Soviet gains as map allows<br>- Lets Eastern Front continue through 1944<br>From Murleen:<br>- Binary list file generated properly<br>- US/British call signs added<br>- Flight Officer and Warrant Officer ranks added for USAAF/RAF respectively<br>Bugs:<br>Correct situation where services can be cut off in campaign creation<br>Fixed failure to open skin management screen<br>Correct situation where PWCG may get stuck generating missions for a secondary pilot<br>Loosened naming tolerances for campaigns to allow numbers - be careful, the game might not like it<br>Do not log pilot badges to squadron logs<br>Added blank line for default coop user to avoid confusion - user must select or type in coop user<br> <br>PWCG 8.4.1<br>Improved use of call signs (Murleen)<br>Bugs:<br>Fixed: Error presenting all services for campaign creation<br>Fixed: AAR error in mapping bots, turrets, and planes<br>Fixed: AAR error where a vehicle id can be reused causing misidentification (Murleen) <br> <br>PWCG 8.4.0<br>Changed coop to eliminate host concept<br>Added ability topay as multiple pilots in a single player campaign<br>Several improvements from Murleen around displays in the in game map<br>Bugs:<br>Fixed: AAR error caused by addition of French units (second issue)<br>Fixed: Issue involving attempt to restock planes no longer in production<br> <br>PWCG 8.3.0<br>Added strategic bombing intercepts<br>- High altitude intercepts of larger formations<br>- All other flights disabled in these missions<br>- Not coop yet as there are concerns about how this plays nicely with other human missions<br>- Mostly German western front but also eastern front<br>- Me262 careers are now more sensible<br>Bugs:<br>Fixed: Accidental removal of Me109 E7<br>Fixed: AAR error caused by addition of French units<br>- Several different AAR failures reported but so far they all map to this error.<br>Investigated: AAR error for flight seemingly abruptly ended before anything spawns. PWCG did what it could.<br> <br>Note: bombers are flying high priority and therefore will not shoot back. Bad thing acknowledged. No good solution yet. <br> <br>PWCG 8.2.0<br>Extended war in the east to the end of the war<br>- Currently just a static front on Western Stalingrad map<br>- Separated western front from eastern front units.<br> - This will cause a small glitch for German Bodenplatte campaigns - you will find yourself on the eastern front. Just transfer back.<br>Added Free French and Normandie Niemen<br>- Free French is No 326 squadron flying Spitfires for the RAF<br>- Normandie Niemen flies Yaks for the VVS. Starts at Stalingrad<br>Introduced concept of squadron specialization<br>- JV44 will specialize in intercept<br>- Added II ZG26 to Bodenplatte. Does intercept, escort, and ground attack<br>Added spotters for intercept and scramble missions (BoX only) <br>Changed trigger for battles to have them trigger when player is close. Will reduce occurrences of battle being over when you get there.<br>Bugs:<br>Fixed error where PWCG was failing to take wounded squadron members into account when staffing a flight<br>Fixed error where adding a new pilot would fail for an SP campaign when there was no coop user.<br> <br>PWCG 8.1.0<br>Added enemy cover for balloon bust missions<br>Added opposition for balloon defense missions<br>Artillery now fires at a target<br>Ground vehicles now have individual waypoints to avoid collisions<br>Bombing mission selection is now configurable<br>Recon mission selection is now configurable<br>Transport mission selection is now configurable<br>Ground target selection is now configurable<br> <br>PWCG 8.0.0<br>PWCG 8.0 contains dozens of small improvements. Here are some of the more important ones:<br>Added cold start for Bodenplatte<br>Added new Bodenplatte airfields<br>Added spotlights for night missions<br>Improved layout of plane selection to allow for more payload options <br>Updated WWI ground structures<br>Fix for planes running away <br>Improved AAR that carries all details forward to debrief. <br>Added recon missions <br> <br>PWCG 7.4.0<br>Revised Coop User Admin<br>- View all pilots in all of your coop campaigns<br>- Add a user (not changed)<br>- Remove a user<br>Removes the user and all personas in all campaigns that are associated with that user<br>New Coop Campaign Admin<br>Admin functions for personas within the campaign<br>- Add pilot (not changed)<br>- Retire pilot: permanently retires a coop pilot<br>- Transfer pilot: Allows the host to perform a transfer operation on a persona <br> <br>PWCG 7.3.0<br>Night Missions for BoS<br>- Fly at night. Squadrons configured to add some percentage of night missions.<br>- Night witches now always fly at night<br>Fixed bad .list files. Delete .list file when making binaries<br>Fixed Aces cannot be added to a mission<br>Fixed unable to add German pilot to coop campaign<br>Improved binary file error handling <br> <br>PWCG 7.2.0<br>Added WWI Vehicles to FC<br>Added balloons, balloon bust and balloon defense missions to FC<br>Added Seasons to the Rhein map<br>Added Shermans for Americans, British , and Russians <br>Note to FC users: you MUST Delete your current install! You can save campaigns to a zip and then restore them, they will work. <br> <br>PWCG 7.1.0<br>Changed AAR to accommodate changes in logging. Made better use of damage records for victory calculation.<br>Changed AAR to eliminate records after mission finished, fixing issue of being shot down if finishing the mission in the air.<br>Changed bombers to keep formation and release all bombs at once when level bombing.<br>Updated Bodenplatte map images<br>Significant update to mission routing to ensure missoin box size is respected.<br>PWCG will now create msbin (binary mission) files, allowing for much faster load.<br>- Be aware that these files take up to 3 minutes to create.<br>- Occurs upon accepting a mission<br>- Can be disabled through Main->Configuration->User Preferences and then set create binary file to 0 (zero)<br>Bugs:<br>Fixed Tiger vehicle file. Added code to automatically remove bad file.<br>Fixed excessing damage messages ind ebrief<br>Fixed smoke and buildings floating in some missions<br>Fixed reversal of American and British voices<br>- Air traffic is still Russian. Will look into that.<br>Fixed incorrect runway placement. Planes were about 20 yards too far left.<br>Fixed no role for 2 seater squadrons on FC coop campaigns<br>Fixed cannot use pilot campaign after pilot death. Verified that add pilot allows continuation.<br>Fixed pilot picture changes do not take effect until campaign is reloaded<br>Could not fix:<br>Mission flight path does not appear on Arras map for FC. Created mission on ME (no PWCG involved) and path did not show. Exact same construct worked properly on BoS maps. <br> <br>PWCG 7.0.0<br>Flying Circus <br>- One line but it's quite a bit of work <br>Bug fixes:<br>Fixed error that could cause planes not to appear<br>Voices are now correct language<br>Me 262 payload description corrected<br>KG 51 (Me262) moved to concrete airfields<br>Removed restriction on leave time to allow for serious wounds to heal.<br>Fixed P51 and Tempest "Planes Owned" icons <br>PWCG 6.3.0<br>Bodenplatte is on the Rhine map!<br>Cities are in place<br>Made map from Google earth pics<br>- Will replace with game map when I get it<br>Front lines move<br>Added B25 for 139 Squadron<br>Added Jv44 as an independent squadron in Feb 2004 <br>PWCG 6.2.0<br>Significant improvements to flight pathing. <br>- Added range as a an element to aircraft.<br>- Creates mission box based on range with a maximum. This moves activity to more places on the front without sending the player off too far.<br>- Creates minimum distance from base to mission box, to reduce instances of planes being on top of you at the start of the mission.<br> - Changed AI flight ingress to mission to create better chances of contact in all scenarios.<br> - Ai Squadrons participation in a mission is contingent on having the range to get there. Should give a feel for who is stationed where.<br>New Advanced configs: <br> <br>Added concept of special missions. These are missions where the mission box will not be in the usual place.<br>- Anti shipping: anti shipping missions will cause the mission box to be created over a sea lane (Kuban only).<br>- Scramble: scramble missions will cause the mission box to be created near the player's airfield.<br>- Anti shipping missions will not be generated if you are not in range of a sea lane<br>- Added new advanced configs<br>- scrambleOddsAllied: odds of creating an allied scramble mission<br>- scrambleOddsAxis: odds of creating an axis scramble mission<br>- antiShipOddsAllied odds of creating an allied anti shipping mission<br>- antiShipOddsAxis odds of creating an axis anti shipping mission<br>Added P-51<br>Added P-38<br>Added Tempest <br> <br>PWCG 6.1.5<br>Fixed Data error caused AAR failure in late war campaigns <br> <br>PWCG 6.1.4<br>Fixed AI adjustment<br>Fixed friendly planes assigned as victories.<br> <br>PWCG 6.1.3<br>Fixed no icons in coop.<br>- Icons will appear for all coop modes<br>- Icons associated with only one side<br>- Waypoint icons and airfield icons<br>- Restoration of WP icons causes path to appear on map <br> <br>PWCG 6.1.2<br>Improvements to reduce lack of contact.<br>- Reduce size of mission box<br>- Mission box size is configurable (Advanced config -> mission limits)<br>- Reduce length of patrols to avoid going beyond mission box<br>- Improve patrol path to head into the mission box<br>- Improve offensive patrols for airfield/transport to use waypoints closer to box<br>- Improve offensive penetration patrols to take advantage of patrol algorithm just into enemy lines<br>- Reduce distance from entering the box to start of patrols. Helps prevent need cross map navigation.<br>- Fixed looking at mission again after it had been created<br>- Added "Back to Campaign" button on every mission page to return to campaign without altering the mission<br>- Eliminated coop pilot selection for missions that have already been created. <br> <br>PWCG 6.1.1<br>Mode not properly set in new coop campaigns. <br>PWCG 6.1.0<br>Three campaign modes.<br>- Single Player<br>- Cooperative Coop<br>- Competitive Coop<br>Smarter display of services and maps when creating a new campaign or pilot.<br>Fixed: Cooperative coop AAR broken<br>Fixed: Cannot find mission logs error <br> <br>PWCG 6.0.1<br>Added a bit more AAA around airfields<br>Fixed No escorts for player<br>Fixed Return to pilot perspective broken<br>Fixed Friendly planes lost are assigned as victories to squadron mates.<br>Fixed Errors during leaves and transfers.<br>Fixed Too many spots in coop mission - should only be players<br>Fixed PO2 has wrong display name <br> <br>PWCG 6.0.0<br>Full coop support<br>- Fly with your friends<br>- Any squadron!<br>- Any Side!<br>Cold Start (Thanks Murleen)<br>- Start from your hangar area and taxi to start<br>Me-262<br>Improved mission pathing <br> <br>PWCG 5.1.3<br>Added FW 190 D9 Dora.<br>- Start with JG 26 in October 1944 or JG 2 in November 1944.<br>Fixed: Payloads modifications on several planes. Me109 G14 and K4, FW190 A5 and A8, Macchi. <br> <br>PWCG 5.1.2<br>Packaged over 70 skins for squadrons - thanks to the skin creators for making these available.<br>Configured squadron files to use the skins.<br>Skins and updated PWCG are available for download at the PWCG site <br> <br>PWCG 5.1.1<br>Modified PWCG to understand the difference between end of production and withdrawal from front line service. Should help get newer types to the front faster.<br>Fixed: modifications for P47<br>Fixed: modifications for Spitfire IX<br>Verified squadron assigned skins work<br>Verified user assigned loose skins to squadron mates work <br> <br>PWCG 5.1.0<br>The Western front in WWII comes to PWCG with Bodenplatte on the Stalingrad map. <br>All available Bodenplatte planes are included.<br>Airfield names changed to match western names.<br>Squadrons are correct.<br>Squadron equipment mapped from actual to available (i.e. P51 squadrons are flying P47s)<br>- Will be changed as new planes are introduced.<br>Fixed: U2 payload. Now has bombs and gun. <br> <br>PWCG 5.0.5<br>Added U2 as daylight attack aircraft. <br>- To play U2 campaign choose Russian. August 1942. Stalingrad map, 588 Bomber Air Regiment.<br>- I don't ownthis plane but the ME loads a mission with no errors.<br>Added P47, Spitfire Mk IX, P47, Me109 G14, Me109 K4, FW190 A8<br>- Not tested in game at all.<br>- Not incorporated into the campaign<br>- To make a dummy campaign, replace the assignment in a squadron and start a new campaign.<br>- Or wait a week or two and I will have something that looks like Bodenplatte (on the Stalingrad map) <br> <br>PWCG 5.0.4<br>Fixed: issue where adding Italian squadron earlier was causing problems in existing campaigns.<br>Fixed: Escort missions. Rendezvous fixes by me, separation fixes by Murleen. <br> <br>PWCG 5.0.3<br>Equipment replacement enhancements:<br>- Increased equipment replacement rate<br>- Increased odds of players squadron getting replacements if severely depleted<br>- Increased odds of any squadron getting replacements if severely depleted<br>- Accounted for actual need in squadrons in generating replacement planes<br>Made Italian campaign available for Moscow<br>Fixed: Historical aces appear twice in top aces board<br> <br>PWCG 5.0.2<br>Fixed: number in formation counter (Thanks Murleen)<br>Fixed: Train target is on the wrong side<br>Fixed: Floating smoke <br> <br>PWCG 5.0.1<br>Fixed: Unidentified Object popup (Thanks Murleen)<br>Fixed: Planes not properly oriented on runway (Thanks Murleen)<br>Fixed: Concurrent map update exception<br>Fixed: Planes span on top of each other in CAP<br>Fixed: No planes sighted on intercvept or CAP<br>Fixed: Error bundler is not bundling all directories.<br>Fixed: Marder scrip path not properly set <br> <br>PWCG 5.0.0<br>Support for multiple players and coop mode.<br>How to create a coop campaign:<br>- On the campaign creation screen choose coop campaign at the top/center<br>- Complete campaign creation process<br>Adding another human pilot<br>- In the campaign, choose "Add Pilot"<br>- Enter the rank and name of the new pilot<br>- Select the AI pilot to be replaced.<br>Added fog of war setting in advanced config. Makes victories less descriptive.<br>- Advanced Config -> User Preferences -> DetailedVictoryDescription<br>- Set to 0 for less descriptive victories. Default is 1.<br>New visuals:<br>There is a small icon on the right of the pilot name, giving pilot status.<br>I don't have a mission button<br>- All of your human pilots are dead or wounded.<br>- You can create a new AI pilot<br>- You can go on leave to heal your human pilots (info is on the leave page). <br>Bugs<br>Fixed: missing LuaScripts\WorldObjects\Ships\torpedoboat38.txt<br>Fixed: Planes sometimes do not take off (Murleen).<br>Fixed: Too many out of mission AAA losses.<br>Fixed: Player not being made commander after promotion to major. <br>Fixed: Duplicate entries in squadron log<br>Fixed flight not taking off at Dugino airfield.<br>Fixed planes not being replaced when squasron transitions to new arch type <br> <br>PWCG 4.2.1<br>Incorporated improved graphics (Riksen).<br>Disassociated pilot name from campaign name (prelude to multiple human pilots)<br>Bugs:<br>Incorporated fix for Kuban taxiways (Murleen).<br>Increased PWCG memory. <br> <br>PWCG 4.2.0<br>Changed ground unit generation to avoid excessive number of ground units generated by AI flights.<br>Bugs:<br>Fixed error where depleted squadrons could be further drained. <br> <br>PWCG 4.1.1<br>Call signs added (Murleen).<br>Added Stalingrad taxi mappings (Murleen)<br>Added planes lost to debrief UI.<br>Bugs:<br>Fixed replacing pilots in briefing causes AAR errors after mission.<br>Fixed failure to create create campaign later in war<br>Fixed player transfer error (Murleen)<br>Fixed inactive campaign members not saved (Murleen).<br>Fixed failure to properly apply modifications (reported for E7 but could affect others). <br> <br>PWCG 4.1.0<br>Every squadron in PWCG is equipped.<br>Every plane in the mission maps to a plane in PWCG<br>Out of mission events affect planes in PWCG.<br>If a pilot gains a victory out of mission, the victim will also be a plane in PWCG.<br>A replacements depo of planes exists.- During each time cycle, "needy squadrons" request replacements. Replacements are distributed from the depo.<br>The replacement depo is drained to compensate for squadron losses.<br>There is a lag between the time a plane is lost and the time that the request for a replacement is acknowledged.<br>The replacement pool is periodically replenished.<br>Over time equipment will become more of an issue, but not to a severe degree.<br>Slightly equipment depleted AI squadrons may not fly.<br>Severely equipment depleted AI squadrons will not fly.<br>The player's squadron will not fly if severely equipment depleted.<br>Made tweaks tp odds of other squadrons flying.<br>Landing improved: planes on the Moscow map will land and taxi to a revetment before disappearing.<br>@Murleen<br>A first for PWCG. Murleen has contributed Java code. This is the first time in nine years that an outside author has written Java code for PWCG!<br>Also a first: PWCG is now available on GitHub.<br>Murleen's contributions were a bug fix for spawn parsing and .. this was a lot of work on his part ... the landing correction noted above. Many thanks. <br>Bugs:<br>Fixed spawn event parsing error<br>Fixed failure to create ground attack missions<br>Fixed failure to note missions flown.<br>Fixed Italian campaign.<br> <br>PWCG 4.0.0<br>Every squadron in PWCG is staffed.<br>Every plane in the mission maps to a pilot in PWCG<br>Out of mission events affect pilots in PWCG.<br>If a pilot gains a victory out of mission, the victim will also be a pilot in PWCG.<br>The fate of the plane and pilot are separated - a pilot can easily survive being shot down.<br>A replacements pool of pilots exists.- During each time cycle, "needy squadrons" request replacements. Replacements are distributed from the pool.<br>The replacement pool is drained to compensate for squadron losses.<br>There is a lag between the time a pilot is lost and the time that the request for a replacement is acknowledged.<br>The replacement pool is periodically replenished.<br>Over time manpower will become more of an issue, but not to a severe degree.<br>Slightly depleted AI squadrons may not fly.<br>Severely depleted AI squadrons will not fly.<br>The player's squadron will not fly if severely depleted.<br> <br>PWCG 3.5.0<br>Add several new mission variations<br>- Low altitude bombing<br>- Low altitude patrols<br>- Low altitude battlefield CAP<br>Improved climb WP generation to reduce climb WPs to only as many as necessary to achieve altitude.<br>Bugs:<br>Fixed starting behind enemy lines (PWCG was still using old as well as new front line transitions) <br> <br>PWCG 3.4.1 <br>Add Yak7B<br>Restore squadrons fro Me-109 E-7, Me-110, Hs-129, Ju-52<br>Enabled mixed flights<br>Fixed missing aircraft profiles<br> <br>PWCG 3.4.0<br>Altered squadrons for smoother transition in "Battles" format.<br>- Squadron transition within a single squadron file. Causes natural movement through battles without actively transferring.<br>- Movement through battles from 1 Oct 1941 to 1 Dec 1943<br>- Includes early German advance through Kuban to Stalingrad and Russian advance after Stalingrad.<br>- Fewer squadrons for less density. Still pretty dense, especially Kuban. <br>New planes:<br>- A20<br>- P39<br>- La5N<br>- Me109G6<br> <br>PWCG 3.3.3<br>Bugs:<br>Fixed PWCG does not work with latest BoX<br> <br>PWCG 3.3.2<br>Bugs:<br>Fixed error when modifying advanced configuration<br> <br>PWCG 3.3.1<br>Extend Kuban action back to July 1942. Add mountain flying.<br>Added config to reduce smoke in a given area. Smoke is now controlled by two parameters: max smoke in mission and max smoke within a radius.<br>Campaign->Advanced Config -> Mission Limits<br>-> Max Smoke In Mission<br>-> Max Smoke In Area<br>Cleaned up weather inputs in advanced config<br>Bugs:<br>Fixed will not respond to changes in "'Maximum amount of smoke" as intended<br>Fixed Radio beacon doesn't work (I think)<br>Fixed Attack marker showing up over friendly forces<br>Fixed No landing if player chooses air start<br>Fixed Freeze if number of aircraft config changes (max planes per flight will now be 😎<br>Fixed failure to create campaign in some situations<br>Fixed when flying the E7, selecting the 'remove headrest' option adds an armored windscreen instead (and vice versa I assume). <br> <br>PWCG 3.3.0<br>Added Ju52<br>Add transport missions. <br>- Transport cargo from field to field. <br>- Parachute drop, daytime and nighttime. <br>- Cargo drop near front. <br>- Spy extraction.<br>Add anti shipping missions in Kuban<br>Set roles by squadron instead of plane for greater flexibility. Allow roles for a squadron to change over time.<br>Add target preferences based on history. i..e. Drifters near Stalingrad in November, shipping at Kuban in Sept 1943, etc.<br>Bug fixes:<br>Reduced and normalized waypoint speeds to help formations<br>Added missing Kuban bridges<br>Improved climb wps. Climb into mission if far from front.<br>Fixed freeze error on some Russian ground attack missions<br>Rewrote target finding algorithm for fewer failures.<br>Fixed AAA not appearing along front and at installations<br>Fixed campaign property bug that caused all defaults to be copied over.<br>Fixed AI does not land when waypoint progression is broken<br>Fixed (?) AI sometimes crashes on landing<br>Improved egress waypoint placement<br>Improved odds of contact during mission<br>Fixed some instances of ground units in the water <br> <br>PWCG 3.2.1<br>Correct error preventing mission load<br> <br>PWCG 3.2.0<br>Add smoke near front line. Sometimes (heavy) in proximity of activity. Other times (light) ambient. (BoS)<br>Add damage to structures close to the front<br>Replace static artillery at airfield with static trucks(BoS)<br>Add ambient skirmishes(BoS)<br>Add ambient truck convoys(BoS)<br>Improved takeoff alignment by introducing different spacing for small, medium and large planes<br>Fixed Stukas do not dive bomb (BoS)<br>Fixed Map scrolling through click and drag broken on briefing map<br>Fixed takeoff positioning error for RoF<br>Fixed Invalid payload for plane: 6 No 8 Naval Squadron circa November 1916 (RoF)<br>Fixed incorrect ranks for French Navy (RoF)<br> <br>PWCG 3.1.3<br>Improve enemy fighter limitations on ground attack. No fighter escort on player ground attack missions. Limit fighter missions based on player mission type and not squadron role.<br>Implemented staggered formation on runway for BoS<br>Fixed all mission times are 0830.<br>Fixed no skins in skin management screen<br>Fixed scrolling the AAR and typing journal entries is slow<br>Fixed no LA5 modifications are available.<br>SIxed Dallas and Kinkead on some dates are showing up as not being in the RNAS<br>Moved wind sock away from runway for BoS<br>Increased air start spacing for BoS<br> <br>PWCG 3.1.2<br>Added support for aircraft modifications along with payloads. Modifications appear as check boxes in a new column on the briefing pilot selection chalkboard.<br>Added support for squadron override of aircraft roles. This allows PWCG to offer dedicated ground support for some FW190 squarons as well as cannon armed Stuka in II./St.G.2.<br>Added support for initial selection of a payload to fit the mission.<br>Added support for AI flights to use a wider range of payloads.<br>Fixed plane selection issue.<br> <br>PWCG 3.1.1<br>Features:<br>Added support for aircraft modifications along with payloads. Modifications appear as check boxes in a new column on the briefing pilot selection chalkboard.<br>Added support for squadron override of aircraft roles. This allows PWCG to offer dedicated ground support for some FW190 squarons as well as cannon armed Stuka in II./St.G.2.<br>Added support for initial selection of a payload to fit the mission.<br>Added support for AI flights to use a wider range of payloads.<br>Bugs:<br>Fixed plane selection issue.<br> <br>PWCG 3.1.0<br>Features:<br>Allow players to select payload for their flight from Pilot Selection Screen<br>- Use Synchronize Payloads to synchronize the flight's payloads on the leader.<br>Added more items to BoS airfields.<br>- Developed empty space finder algorithm to place more stuff<br> <br>Bugs:<br>Fixed squadron skin configuration<br>- Added back squadron skins that had been removed in 3.0<br>Changed initial victories, odds of loss for Luftwaffe and VVS<br> <br>PWCG 3.0.2<br>Features:<br>Icons<br>- Added front lines<br>- Added airfield icons<br>Music<br>- Added Music control screen on front panel<br>- Improved sound control<br> <br>Bugs:<br>Fixed ground attack players overwhelmed by fighters<br>- New Advanced COnfig: Mission Limits -> Max Enemy Fighters For Ground Attack (default 1)<br>- New Advanced COnfig: Mission Limits -> Max Enemy Fighters For Fighters (default 3)<br>Fixed reappearing AAA (sort of)<br>- Increased respawn to 10 minutes to keep them dead longer (was 3 minutes)<br>Fixed empty airfieds<br>- AAA and static planes now appear<br>- Added trucks if airfield is target<br>Fixed escort flight rendezvous<br>Fixed Severskaya airfield takeoffs<br> <br>PWCG 3.0.1<br>Fixed: Pilot always dead when plane crashes.<br>Fixed: RoF willl not create a mission.<br>Fixed: Invalid plane for loose skins for plane ju523mg4e.<br>Fixed: Mission file cleanup not happening.<br>Fixed: During campaign creation, transition from rank on previous step causes error.<br>Fixed: Moving wayponts on briefing map sometimes caused incorrect results.<br>Fixed: Raised attack MCU and lengthened run to prevent AI ground crashes.<br>Fixed: Error when creating escort flight for player, causing missions not to be created.<br>Fixed: Krasnodar map takeoff.<br> <br>Added: When creating a campaign filter by map. Add map to squadron description text. <br> <br></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Update_and_version&diff=1875Update and version2023-04-22T12:01:39Z<p>Zorki: </p>
<hr />
<div> <translate><br />
<br><br />
==How to update:== <!--T:1--><br />
<br><br />
You can unzip [[http://www.pwcampaignmanager.com/pwcg/pwcgbos/web/PWCGBoS.php the downloaded update file]] and let it overwrite. It will not overwrite your campaigns or other settings.<br><br />
A cleaner way is to back up the user folder (PWCGBoS\User) somewhere else. Delete PWCGBoS. Unzip again. Restore your user folder.<br><br />
<br><br />
<br><br />
<br />
==The versions== <!--T:3--><br />
<br><br />
<br><br />
<br />
<!--T:2--><br />
15.0.0 <br><br><br />
For all:<br><br />
- Missions generate about 10x faster<br><br />
- Added protection for instances of bad log data<br><br />
- Reduced infantry by quite a bit<br><br><br />
PWCG for FC 2<br><br />
- FC2 map<br><br />
- Fronts move in 1918<br><br />
- Squadrons redeploy based on historical events<br><br />
Squadron skins with tactical codes for all units.<br><br />
- Must download ALL FC skin packs.<br><br />
- Newer skin packs made by me are labeled "FC Squadron"<br><br />
- Existing skin packs are labeled "FC Skin"<br><br />
- Both sets contain squadron skins, so you need all of the packs.<br><br><br />
14.1.4<br><br><br />
Another attempt at sweeping the runway clean.<br><br />
Improvements to campaign generation<br><br />
- Validate name to prevent downstream errors<br><br />
- Must now select a map. Ensures data integrity later in the process<br><br />
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br><br />
- Parked starts will not work in Normandy<br><br />
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br><br />
Cleaned up transfer screen. Transfers to transport now work.<br><br />
Fixed transport missions <br><br />
- They are now one way.<br><br />
- Intermediate waypoints are editable<br><br />
- No parachute drops in England<br><br><br />
14.1.3<br><br><br />
Fixed error in tactical code config that could cause mission generation to fail.<br><br><br />
14.1.2<br><br><br />
C47 is flyable in a campaign<br><br />
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br><br />
14.1.1<br><br><br />
Fixed two issues that could cause AARs to fail<br><br />
Made an attempt at fixing AI flies to enemy base<br><br><br />
<br />
<!--T:11--><br />
14.1.0<br><br><br />
Completion of blank Squadron skins.<br><br />
Over 600 skins added<br><br />
What is a "squadron skin?". it is a skin configured in PWCG to be used as the generic squadron skin. So it is a blank with a unit marking on it. <br><br />
- All variations of an aircraft were done, so a P47D22 for a squadron will take up to 8 skins with green, silver, plain, and 3 variations of Normandy markings.<br><br />
- Russian aircraft might have multiple camo schemes over time and concurrently. German planes often had multiple concurrent camo schemes.<br><br />
- No British squadron skins as they did not have squadron markings other than the code. The existing blank skins are adequate.<br><br />
- The different paint schemes and markings will add some life and the use of codes will make every aircraft in the mission unique.<br><br />
Changed takeoff WP priority to low to prevent unaggressive AI if takeoff WP is missed<br><br />
Many tweaks to iconic events to ensure intended actions are included in the mission<br><br />
Fixed Mosquito payloads not available in briefing<br><br />
Fixed Mosquito payload in Lb not Kg.<br><br />
Fixed wrong image context sometimes used (RAF logbook for German pilot, etc.)<br><br />
Fixed introduction date of Tempests to 56th squadron<br><br />
Moved introduction of Free French (326th Squadron) to March 1943<br><br />
Fixed "Dover Castle" typo<br><br />
Fixed Kingsnorth typo<br><br />
Significant internal changes, mostly for testability. <br><br><br />
<br />
<br />
<!--T:9--><br />
14.0.1<br><br><br />
Me 109 Blank Squadron Skins<br><br />
FW 190 Blank Squadron Skins<br><br />
Reorganized the skin packs download by plane<br><br><br />
<br />
<br />
<!--T:10--><br />
14.0.0<br><br><br />
Integration of IL2 GB Normandy<br><br />
- Normandy Map<br><br />
- Dunkirk 1941<br><br />
- Battle of Britain 1941<br><br />
- Channel Front<br><br />
- Dieppe<br><br />
- Normandy<br><br />
- Newspapers<br><br />
- Normandy iconic missions<br><br />
Improve strategic intercept and scramble mission waypoints<br><br />
Radar on the channel front and on the Rhine map<br><br />
Blank skins and tactical codes<br><br><br />
Two new skin sets<br><br />
- Blank skins for US fighter squadrons<br><br />
- P-47 D22, P-47 D28, P-51 B5, P-51 D-15<br><br />
- About 100 new squadron skins based on the new blank skins<br><br />
Added code to not kill pilots who bail out<br><br />
- Used to avoid killing everybody that bails out over water<br><br />
- If you are going down over water, don't ditch. PWCG can't pick that up. Bail out.<br><br />
Fixed keep airfield objects away from any area usable by real planes.<br><br />
Fixed issue that could prevent AAR from completing.<br><br><br />
<br />
<!--T:8--><br />
13.11.0<br><br><br />
Add Me 410<br><br />
- III ZG 26 starting in June 1943<br><br />
Changed victory assignment logic in AAR<br><br />
- Better damage records allows me to determine who did the most damage. <br><br />
- Victory goes by log assignment or by who did the most damage.<br><br />
- Unclaimed player victories are still assigned to flight mates.<br><br />
Output AAR results to the error log. Allows players to see what the log files are saying.<br><br />
- If you are wondering why you did or did not get credit, look at the PWCGErrorLog.txt file<br><br />
Another attempt at triggering an Attack MCU to attack all enemy planes<br><br />
- This time I wait until the first WP is reached on take off.<br><br />
- Worked in a couple of tests<br><br />
Move Fokker D8 introduction to August 1918. Allows player to select as a private plane<br><br><br />
<br />
<!--T:7--><br />
13.10.1<br><br><br />
Disabled attack MCU to fix issue that planes will not follow waypoints<br><br><br />
13.10.0<br><br><br />
Added Mosquito<br><br />
- No 4 Squadron RAF<br><br />
Added AR 234<br><br />
- III/KG 76<br><br />
- Change payload to add rocket assist<br><br />
Added B-26<br><br />
- 322nd BG<br><br />
- 387th BG<br><br />
- Anybody currently running an A-20 career with 387th will have to transfer to 410th BG.<br><br />
- Alternative is to add an A20 as a personal plane through equipment request.<br><br />
Moved KG 51 flying Me-262s to jet capable fields.<br><br />
- Longer flights, but at least takeoff should be doable.<br><br />
Made attempt to get fighter flights more aggressive<br><br />
Removed 150 octane as a stock modification<br><br />
- Allied planes on the continent were not flying with 150 octane<br><br />
- You can still select it as an option<br><br><br />
<br />
<!--T:6--><br />
13.9.0<br><br><br />
Added Sopwith Triplane<br><br />
Added M-Flak 37mm WWI flak cannon<br><br />
Added "Ground" structures. These are structures without scripts.<br><br />
- If you thought things were missing, these might be thoios things.<br><br />
Extended structure box to include more structures.<br><br />
Box displayed on briefing map is now the structure box and not the active area box.<br><br />
Fixed erroneous Ju88c payload (payload 12 error)<br><br />
<br />
<!--T:5--><br />
13.8.0<br><br><br />
Added Ju88c<br><br />
Added HP400<br><br />
Added Gotha<br><br />
Made target final approach editable<br><br><br />
<br />
<!--T:4--><br />
13.7.0<br><br><br />
Added P-51 B<br><br />
Fixed issue that could prevent FC AAR from June 1917 to August 12917.<br><br />
Fixed unconfigured skins for DFW C.V units.<br><br />
Fixed naming mismatch for FC wound badges<br><br><br />
13.6.1<br><br><br />
Fixed and improved pilot admin screen<br><br />
- Made multiple pages to deal with larger coop campaigns<br><br />
- Ordered pilots by status so active pilots will be first<br><br />
Consolidated some medals to display only highest order awarded (Thanks Splash)<br><br />
- Knights Cross, DSO, DFC, DSC, Croix de Guerre, Wound Badges <br><br />
Fixed Heal Wounds not linking to leave page<br><br />
Fixed case where French WWI pilots could be awarded British medals.<br><br />
Fixed typo Royal Flying Corps <br><br><br />
13.6.0<br><br><br />
Added DFW C.V<br><br />
- All FA squadrons fly DFW<br><br />
- Schlastas fly Halberstadts<br><br />
- Halberstadt start date moved back to August 1917<br><br />
Added new WWI vehicles<br><br />
Incorporated Stonehouse's improvements for Typhoon skins and 193 Squadron roles<br><br />
Fixed equipment request screen<br><br />
Fix to handle issue where coop server could spew a bad log set<br><br />
13.5.0<br><br><br />
Changes to awarding player victories<br />
- Adds damage check to victories not confirmed in logs. You will not get a victory for something you didn't shoot.<br><br />
Added warning when player does something to advance time when an AAR is pending.<br><br />
- New mission<br><br />
- Leave<br><br />
- Transfer<br><br />
- warning says "Existing mission results detected ... Proceed?"<br><br />
- Yes means proceed and don't do the AAR<br><br><br />
- No means do not proceed,giving you a chance to submit an AAR.<br><br />
Fixed pilot admin layout<br><br />
Fixed pilot admin not showing action buttons when pilot selected<br><br />
Fixed incorrect info displayed on page 2 of campaign creation<br><br />
Fixed Yak 1B not recognized<br><br><br />
13.4.2<br><br />
Fix flight targets nearest bridge<br><br />
Fix bad airfield assignment for No 20 Squadron (FC)<br><br> <br />
13.4.1<br><br />
Improved layout of skin selection UI<br><br />
Improved appearance reference pilot selection and player admin screen to minimize image stretching<br><br />
Fixed Breguet issue<br><br />
Fixed layout of intel screen - control buttons not displaying on some monitors<br><br />
Fixed overly small area for text in debrief<br><br />
Fixed leave error message. Weeks should be days. Changed dialog from error to help.<br><br><br />
13.4.0<br><br />
Internationalization<br><br />
- English, German, Spanish, French<br><br />
- Most buttons and labels<br><br />
- Not 100%. Output to mission files and several complex items like combat reports and victory statements remain English only.<br><br />
Added the Breguet 14<br><br />
- Added three new squadrons flying the Breguet<br><br />
- Esc 2 (French, 1st Aero (USA), 3eme (Belgian) <br><br />
Improved leave, transfer equipment request, depot report such that the document image stretching is minimal.<br><br />
Improved the intel report layout<br><br />
Fixed issue where reference pilot change may not be saved<br><br><br />
13.3.0<br><br />
Added SPAD VII 180 HP<br><br />
- Modified SPAD VII 150 HP to be removed earlier<br><br />
- Modified SPAD XIII to be added a little later<br><br />
Added smoke blows in mission wind direction<br><br />
Added availability dates to payloads and modifications<br><br />
- Payloads are selectable during mission generation only if available<br><br />
- AI limited to available payloads<br><br />
- Added more payload options for AI use<br><br />
- Selectable modifications can be chosen during mission generation<br><br />
- Modifications are stock or selectable (existing functionality)<br><br />
- Stock modifications are added automatically when available<br><br />
- Both AI and Human flights will receive stock modifications <br><br><br />
13.2.0<br><br />
Added Raider role and raid mission<br><br />
Added tank buster, train buster, and anti shipping roles<br><br />
Added ability to select role for mission prior to generation<br><br />
Made user chosen aircraft not replaceable during AAR resupply<br><br />
Added ability to remove user chosen planes from inventory<br><br />
- Removed aircraft will leave a hole in the inventory until the next resupply period.<br><br />
Fixed situation where airfield location could be incorrectly identified as a target<br><br />
Fixed incorrect choice of front locations for dome battles<br><br><br />
13.1.0<br><br />
Added SPAD VII Early, Pfalz D.XII, and Airco DH4<br><br />
Added German AAA Half Track<br><br />
Add decimal level turbulence<br><br />
Fixed Cannot add new pilot if all pilots are dead<br><br />
- Will set the new pilot as the reference pilot only if the new pilot is the only human pilot<br><br />
- Note, UI will not pick up on the new pilot as the reference pilot. Exit and reenter the campaign.<br><br />
Fixed incorrect sorting of payloads and modifications for Bristol F2B<br><br />
<br><br><br />
13.0.3<br><br />
Fixed target not activating on attack missions <br><br><br />
13.0.2<br><br />
Added Player Pilot chalk board option to see only human pilots (alive and dead)<br><br />
Added config option not to delete planes and vehicles after death<br><br />
- Main Menu->Configuration->User Preferences set delete after death to 0 (zero)<br><br />
- The config is global so will apply to all campaigns<br><br />
Fixed Moved target final WP closer to target to ensure attack area triggering<br><br />
Fixed iconic mission button not visible on smaller screens<br><br><br />
13.0.1<br><br />
Fixed Inadvertently killing off player pilots once they get good.<br><br><br />
13.0.0<br />
<br><br />
Added Ground Free Hunt mission<br><br />
- Currently targets trains and trucks<br><br />
- Fly to a point and search. No guidance except follow roads or tracks.<br><br />
- Ground units start moving when mission starts.<br> <br />
- Will do ships and armor next as they require a different pattern<br><br />
Improved out of mission victories<br><br />
- Added ground and structural out of mission victories<br><br />
- Added ground and structural out of initial victories<br><br />
- A pilot will get a pseudo mission type based on his squadron configuration. That mission type will determine the victory type.<br><br />
Bryansk iconic event added<br><br />
Newspapers<br><br />
Rewrote newspapers such that a new paper can be added by supplying a photo and adding a bit of data<br><br />
Newspapers added for all iconic events<br><br />
FC newspapers converted<br><br />
Added news rack to view old newspapers<br><br />
- campaign->activities->news<br><br />
Made AAR documents prettier<br><br />
- They retain their dimensions and do not stretch<br><br />
- Added a folder image under the document<br><br />
Added Ground Unit Spawn Distance configuration in Mission Limits<br><br />
Fixed: In several places plaques were referred to as plagues.<br><br />
Revamped promotions to require a certain number of ground kills for promotion of attack pilots.<br><br />
Added first page/last page buttons to journal and squadron log<br><br />
Fixed: Sometimes AAR events were not properly rolled up into the campaign<br><br />
Fixed: Removed a few defunct configuration settings<br><br />
Fixed: Preddy's status when killed on 12/25/1944<br><br />
Fixed: Aces historically killed no longer show as transferred<br><br />
Fixed: End of war newspaper now appears<br><br />
Fixed: Unassigned pilot is now the on whose button was pressed and not the radio button selected<br><br />
Fixed: added heal wounds button on mission page to got directly to leave page to heal.<br><br />
Fixed: Error that was causing failure if your great ace pilot was killed. <br />
<br><br><br />
12.3.1<br><br />
Enhanced iconic missions to allow the player to crew any appropriate TC vehicle.<br><br />
Extended ground unit spawn distance from 5km to 15km/8kmfor BoS/FC<br><br><br />
12.3.0<br><br />
Iconic missions for AAA trucks<br><br />
- From PWCG main screen go to iconic missions<br><br />
- Choose an AAA truck<br><br />
- PWCG generates a mission in an AAA truck.<br><br />
Added capability to create iconic missions for AA trucks<br><br />
Reduced probability of planes prematurely jettisoning munitions<br><br />
Fixed typo <br><br><br />
12.2.5<br><br />
Tank and Train Busters: tanks and trains now considered separate victory categories<br><br />
- Tank and train victories weigh more heavily into medals and promotions<br><br />
- Tank and train victories have separate counts on the first page of the pilots journal<br><br />
- Tank and train victories have their own detailed section in the pilots journal<br><br />
Added columns for tank, train, and ground to chalkboard<br />
Added summary to Squadron Log<br><br />
- How many pilots lost<br><br />
- How many air, tank, train, and ground victories<br><br />
Expanded summary to Pilot Log<br><br />
- Air and ground victories scored in aircraft type<br><br />
- Number of Air and Tank victories summarized by vehicle types<br><br />
Add skin configurations for Spitfire XIV<br><br />
Added skin pack from 41 Squadron Riksen for '''Spitfire XIV in PWCG Skin Pack 16'''<br><br />
- Available for download on PWCG Site<br><br />
Fix 41 Squadron withdrawal erroneous date for Spitfire MK XIV<br><br />
Fix 66 Squadron withdrawal erroneous date for Spitfire MK XIV <br><br><br />
12.2.4<br><br />
Added Typhoon<br><br />
Added Fokker D8<br><br />
Added 41 Squadron flying Spitfire Mk XIV<br><br />
Reverted 349 Squadron to Spitfire Mk IX<br><br />
Changed 193 squadron to Typhoon with a focus on ground attack<br><br />
Added 15 new vehicles and guns<br><br />
Made battles context aware to be manned with British or American units<br><br />
Fixed missing airfield structures<br><br><br />
12.2.3<br><br />
Added squadron level target preferences. <br><br />
- Allows squadrons to be directed towards specific target types<br><br />
- Target preference for P-47 units some is trains<br><br />
- Added shipping target preference to 45th Bomber regiment (A20)<br><br />
Made several P-47 squadrons prefer ground attack<br><br />
Moved units closer to the front on Kuban map April 1943<br><br />
Fixed case where battle was not being generated when it was required<br><br />
Fixed case where Ai scramble missions could have a zero altitude waypoint<br><br />
<br><br />
12.2.2<br><br />
Improved performance of the waypoint editor screen<br><br />
Improved (slightly) performance of the map screens<br><br />
Press new button edit waypoint details to edit<br><br />
Fixed error that cause incorrect intercept waypoint altitudes<br><br><br />
PWCG 12.2.1<br><br />
Limited assignment of entities to structures in target zones (performance). <br><br />
Fixed error that could cause missions to fail to generate<br><br />
<br><br />
12.2.0<br><br />
Make planes exit attacks more quickly<br><br />
- When one or two planes goes bingo bombs the rest will jettison remaining ordnance and exit after 30 seconds.<br />
Rewrite of strategic intercept<br><br />
- Use more realistic targets.<br><br />
- Multiple enemy flights based on air density config<br><br />
- Enemy flights are escorted<br><br />
- Improved spotter position<br><br />
Included more airfield and city blocks as targets to make airfield and city attacks more likely to trigger.<br><br />
Expanded structure inclusion box to encompass the flight path of all human players.<br><br />
Allowed possibility to escort bombers or ground attack<br><br />
Added enemy scrambles to escort missions when the escorted flight is attacking an airfield<br><br />
Fixed incorrect (low) altitude of ingress waypoint on strategic intercept and transport missions<br><br />
Fixed spelling of opportunity in mission briefing<br><br />
FIxed missing plane codes.<br><br />
Fixed Me262s could not take off from airfield (moved to different field)<br><br><br />
PWCG 12.1.2<br><br />
Got plane markings working for 354th<br><br />
- Will work for other units too but they need blank skins<br><br />
Fixed null pointer scenario in markings manager<br><br />
Fixed error that would cause AI squadrons not to upgrade to better planes (thanks for the code review bgreman).<br><br />
Fixed error: glass head rest on the 109 should not be a stock modification as doing so prevents other head rest options.<br><br><br />
PWCG 12.1.1<br><br />
Fixed packaging error that left out iconic single mission configs<br><br><br />
PWCG 12.1.0<br><br />
Iconic mission from the main screen<br><br />
- Generate an iconic mission without the campaign.<br><br />
- Good way to kick off one of these scenarios if you just feel like playing one<br />
Use auto generated unit codes<br><br />
- From Murleen<br><br />
- Makes use of the new unit code decal feature<br><br />
- Only available on the P51 for now<br><br />
Added several missing modifications for WWI planes<br><br />
Standard Modifications<br><br />
- Makes the most common modifications standard.<br><br />
- Things like a mirror in WWII or optional instruments in WWI<br><br />
- Alleviates situation where there are more modifications than the screen can handle (Pfalz has 9!)<br><br />
Fixed situation that would prevent airfield AAA from spawning.<br><br />
Fixed incorrect ground attack payload for Spitfire Mk XIV <br><br><br />
<br />
<br />
</translate><br />
<br />
PWCG 12.0.0<br>Add iconic events<br>Rhine: <br>- Arnhem: <br>- parachute and cargo drops 9/17/1944 - 9/28/1944<br>- Rhine map front line improvements to show drops<br>- Ardennes: <br>- German attack Dec 20 to Dec 24 1944<br>- Bastogne cargo drops Dec 25 to Dec 28 1944<br>- Allied counter attack Dec 29 to Dec 30 1944<br>- Bodenplatte Jan 1 1945<br>- German airfield attacks and Allied scrambles<br>- Plunder Rhine crossing March 23 1945<br>- Varsity air drop March 24 1945<br>Stalingrad: <br>- German bombing of city 8/20/1942 to 8/25/1942<br>- German dive bombing of barges 9/08/1942 to 9/12/1942<br>- Uranus 11/11/1942 to 11/22/1942 1942<br>- Encirclement with cargo drops 12/01/1942 to 12/31/1942<br>Kuban:<br>- Anti shipping period 10/08/1943 to 10/31/1943<br>- Includes scenarios with opposing sides coming into contact<br>- Russian invasion of Kerch 11/01/1943 to 11/11/1943 <br> <br>Added Spitfire Mk. XIV<br>Added Nieuport 28 <br>Moved start date for USAS up to April 1918.<br>Added runway start AI scramble missions to airfield attacks.<br>Bugs:<br>Fixed issue that could cause planes to spawn on top of each other<br>Fixed issue some places where bomber could act like a fighter <br><br>PWCG 11.11.2<br>Added new front lines to show progress of Arnhem<br>- Added newspaper entries for Arnhem <br>Adjusted unit placement to get some units closer to the front <br>Fix Sometimes player airfields do not have AAA or other units<br>Fix unselected player pilot could be assigned to mission <br> <br>PWCG 11.11.1<br>Added Pilot Management Screen<br><Campaign>->Personnel->Administer Pilots<br>- Now available to both Single Player and Coop<br>- Revive a lost pilot (New)<br>- Retire a pilot (unchanged) <br>- Transfer a pilot without incurring a delay (new for SP)<br>Moved intro date of FW190 A6 up to August 1943<br>Fixed error on Drifter AA units that was causing issues with Stalingrad<br>Fixed campaign creation error: Luftwaffe/Attack/Dec 1 1943 <br> <br> <br>PWCG 11.11.0<br>Added FW190 A6<br>- A6 is also G3. jabo units exclusively fly G3<br>Modified FW190 A8 payloads<br>- A8 is also F8. jabo units exclusively fly F8<br>Added ammo trucks<br>Changes smoke to use new emitters<br>Fixed missing drifter AAA<br> <br>PWCG 11.10.2<br>Canadians!<br>- Added RCAF as a service<br>- Added 403 Squadron<br>Removed large river traffic to hopefully avoid flying boats <br>PWCG 11.10.1<br>Rewrite of airfield item placement<br>- Fix missing AA<br>- Reduce number of static planes to sane number<br>- Reduce number of static vehicles to sane number<br>Fixed zero altitude waypoint on some player missions<br>Fixed zero altitude waypoint on some scramble opposition missions.<br>Fixed typo: LaaG should be LaGG<br>Fixed script entry for Kuban bridges<br>Fixed invalid small warehouse entry on Kuban map<br> <br>PWCG 11.10.0<br>Improve flights targeting other flights<br>- Intercept flights now target an existing flight<br> - Altitude matches and search area targets enemy flight without being exact.<br>- Scrambles completely rewritten<br>- Balloon bust flights target existing balloons and defense.<br>- Balloon defense flights cover existing balloon and attacking flight.<br>- Using an existing flight matters because it avoids extra flights<br>Added simple config to increase number of structures in a mission<br>- Fixed object not found. Might cause issues crediting bridges.<br>- Fixed incorrect config label <br> <br>PWCG 11.9.1<br>Add Structures as creditable targets<br>- Add structures as targets<br>- Include structures in payload decision<br>- Includes static planes and static trucks<br>- Does not include every object in the game.<br>- Add mission briefings for structures<br>- Change target selection to make appropriate use of structures as targets<br>- Make game report structure destruction<br>- Ability to identify and record victories on structures<br>Added "Next:" and "Back:" text to mission work flow buttons for clarity <br>Remove high priority waypoints for some flights.<br>- No need anymore since flights fly in formation.<br>Verified AI adjustments in advanced configs work as intended - they do.<br>Added Lydia Lytviak (thanks Dutch2)<br>Changed Luftwaffe odds of victory bonus<br>- Limited to LW on eastern front<br>- Reduced bonus for non ace pilots<br>- Also introduces concept of differentiation by front<br>Added code to remove heading/trailing spaces from config entries<br>- Helps correct typos on user entry<br>Fixed ships not written to mission file<br>Fixed issue where rockets could be assigned to PE2 on bombing missions <br> <br>PWCG 11.8.1<br>Small fixes<br>Luftwaffe promotions are slower<br>Fix error that could cause La5FN to be denied<br>Fix error where very long names were not being matched, causing claims to be denied<br>Fixed some part of too many missions flown<br> <br> <br>PWCG 11.8.0 weather modifications <br> <br>The mission will conform to the weather. You will get much more variety, in particular. lots more rain and snow. Most battle areas have upwards of 25% rainy days. <br> <br>Any given weather pattern may or may not impact a given mission type. If it is overcast and rainy most of the missions are going to be pushed to low altitude. Dive bombing missions are particularly affected. Dive bombing will be swapped for an attack mission where the Stuka will drop bombs much like a fighter or IL2. Tactical bombing will be pushed lower. Patrols will be pushed lower. Deeper penetration missions will be scrapped in favor of lower altitude missions near the front. <br> <br>If cloud cover is not overcast or heavy then you will fly the missions as usual with whatever cloud cover there may be. <br> <br>Weather related advanced configuration: <br>Campaign ->Configuration -> Advanced Config -> Weather <br>Use realistic weather: set to 1 to use weather than includes heavier weather. Set to 0 to fly in relatively clear skies (Still has clouds but no rain) <br>Min Haze/Max Haze: Minimum and maximum values for haze. Proper values are 1-10. This makes use of the new haze feature <br>Max Wind: Not a new config. Maximum wind speed in meters per second <br>Max turbulence: Not a new config. Proper values are 1-10. Maximum turbulence value in the mission. <br> <br>11.7.2 <br>Fix the thing that I broke in 11.7.1 (which fixed the thing that I broke in 11.7.0) <br>- Escort and air start were fixed in 11.7.1 but virtual start got broken <br>Verified proper spawn and activity of player air start, escort air start, and virtual flights. <br>Thanks @FodderMonkey <br> <br>11.7.1<br>Fixed air start <br>Fixed escorts for player not appearing<br> <br>11.7.0<br>Added Bf109 G6 Late<br>Added Paper Dolls in medal view <br>- Thanks to @ual002 for all of the hard work in making these things. As you can see from the posts above, a lot of effort went into this. <br>- Not available for Italy in WWII or FC yet.<br>Varied formations<br>- Fighters will now use V <br> - Best formation for a 3 man plane flight <br> - More like a finger 4 than echelon right for a 4 plane flight<br>- Bombers may use V or echelon <br>- Dive bombers and transports use echelon <br> <br>11.6.1<br>Fixed flying boats on rivers<br>Fixed error in AAR in FC due to missing vehicle names<br>Corrected pilot names with spaces accidentally typed on the end<br> <br>11.6.0<br>Updated Campaign Main Screen<br>- Consolidated several buttons into sub menus.<br>- See tool tip (hover over button) to see where things have gone<br>Added Emergency Resupply feature<br>- Use if your campaign is depleted and not generating oppositon<br>- Campaign -> Intelligence -> Emergency Resupply<br>- Verify resupply by looking at Campaign -> Intelligence -> Intelligence Report<br>Added CPU Allowance Simple Config<br>- Accessible from the simple config screen<br>- Allows you to tone down high CPU mission elements<br>- Low: One enemy bomber flight. No friendly bomber flights. No virtual escorts.<br>- Medium: One enemy bomber flight. One friendly bomber flights. COnfigured max virtual escorts for enemy flights.<br>- High: CPU allowances not considered.<br>- CPU allowance config does not affect other configs such as air, ground, and AA. Also does not impact advanced configs. <br>- Setting air, ground, AA, and CPU allowance to low gets lightest possible mission.<br>- Allows for more limits on high CPU mission elements as they are identified.<br>- If you are low CPU allowance, recommend scrubbing strategic intercepts. <br> <br>11.5.1<br>Fix designation of C47 "Type"<br>- Could cause AAR failure to accept claim<br>Fix failure to write new squadrons under some conditions<br>- Could cause AAR to fail<br> <br> <br>11.5.0<br>Hurricane<br>- Select fighter campaign<br>- Fly with 157th Regiment early or 651st Regiment after August 1942<br>C47 (LI2)<br>- Added transport unit to VVS and ASAAF<br>Better vehicle naming<br>- Fewer (hopefully zero) unidentified vehicles<br>- Fix flying locomotives <br> <br>11.4.3<br>Fixed only generating recon <br> <br>11.4.2<br>Fixed issue with pathing that was causing mission generation to fail.<br>Continued to improve front line pathing.<br>Payload updates:<br>Emphasis on armor<br>- If a battle is the target area, made flights more likely to target armored targets if it is present. Payloads are responsive to this.<br>Spitfire no has 150 octane fuel.<br>FW190 A3 now has wing guns with extra ammo<br>FW190 A5 fixed to include ordnance with U17 selection<br>FW190 A5 ground attack units now use U17 as standard equipment<br>Bf110 G2 now has 20mm gun pods available. PWCG will assign this on intercept missions.<br>Small adjustment to P38 and P47 payloads vs armored targets <br> <br>11.4.1<br>AI bombers bomb<br>AI flights land<br>Improved box placement to keep it from going off the edge of the map<br>Improved Patrol pattern<br>- fewer waypoints spaced a bit more in GB (FC remains the same, slower planes)<br>- Redid placement to avoid some weird patterns on mapswith funky front lines.<br>Added new skin assignments for FC (thanks TheDude and imanuthep)<br>Fixed AI adjustment not taking <br> <br>11.4.0<br>Simplified virtual waypoints <br>No more deleting planes. Not necessary as performance is fine. <br>Fixed linkage of virtual AI attack flights to attack MCU <br>Set virtual bombing attack flight payloads such that they are full if they spawn before the attack and empty if after <br> <br>11.3.1<br>Fix disappearing planes <br> <br>11.3.0<br>Restructured PWCG directories such that all user generated files are under "User" subdirectory<br>- Includes campaign files, coop user records, audio, and user configuration choices<br>- Keep this directory when installing PWCG<br>- PWCG will automatically move existing files to the new position on startup. You won't lose anything.<br>Restructured coop records<br>- Fixes possible issue that could occur if one user has a pilot in two campaigns.<br>On Campaign coop admin, added ability to assign or change the user associated with a pilot.<br>- Allows correction should user and pilot become not associated.<br>Bugs:<br>Fixed error that could cause PWCG mission creation to fail.<br>Fixed error in skin name that could cause mission not to load<br>Fixed error where resaver would write to wrong directory<br>Fixed an error where PWCG would not properly read a user designated log directory<br> <br>11.2.0<br>PWCG missions are now in PWCG folder in the game<br>Added the mission folder and mission files to the PWCG error report zip<br>Support for redirecting your logs to a different directory<br>- Open startup.cfg in the game's data directory<br>- Find text_log_folder<br>- Set the value to the directory where you want logs to go (make sure that the directory actually exists)<br>Bugs<br>Fixed no spawning ground units: Added more trigger objects to ensure that ground units spawn<br>Fixed disappearing AI flights<br>Fixed rendezvous too far to the rear for air starts<br>Fixed bomber flights fly at low altitude - Rendezvous altitude is too low for air starts<br>Fixed skins not properly assigned for virtual AI flights<br>Fixed virtual flights will sometimes circle. <br> <br>11.1.1<br>Moved rendezvous back towards base<br>- Improves ability to shape waypoints near front<br>Bugs:<br>Fixed ground attack payloads for P47 and P38 (thanks sketch)<br>Fixed incorrect text for RemoveNonHistoricalSquadrons config<br>Fixed incorrectly names InitialWaypointDistance. Now correctly named LandingApproachWaypointDistance.<br> <br>11.1.0 <br>Added translucent buttons to show what can be pressed. <br>Almost all buttons now have a hover tool tip (tells you what the button does if you hover your mouse over it) <br>Changed the pilot selection screen: <br>- Removing a pilot reverts to selecting the assigned pilot name button, like it used to be <br>- Adding a pilot is still selecting the unassigned pilot name button, like it used to be <br>- Moving a pilot up or down in formation uses the mouse wheel <br> - select the check box next to the pilot <br> - scroll the mouse wheel to move up or down in the formation <br>Bugs <br>Fixed planes disappearing after spawn (hopefully) <br>Fixed escort planes cannot be claimed (also hopefully) <br> <br>11.0.0 <br>AI flies formation <br>- Hopefully no more bombers flying like fighters <br>AI escorts are back <br>- And they really escort <br>- Numbers limited for resource usage <br> <br>10.4.0<br>Huge number of skins for FC<br>- All thanks to @the_dudeWGand skin artists. All of these skins were gathered and configured by the_DudeWG<br>- AussieBoomer, I.JG1_Baron, Taurus, Tomi_099, szeljr, =GEMINI=Hawkmoon98, A1_Phoenix, <br>- CCG_Pips, E69_julian57, SYN_Skydance, HotWaffle, YoYo, Flik66_J, US93_Larner, PatCartier, J2 & J5 Squadrons<br>Fixed up some skin records for BoS<br> <br>10.3.4<br>Lots of German skins from E69_Julian57, MarcoPegase44, SR603-Flowbee, Ouky1991, Raptorattacker, szelljr, SARFlytitus<br>- New skins are in skin packs 11, 12, 13, 14, 15<br>- Every German plane except the He111 H16 (no skins), Me 109 E7, and Ju52 <br>Made temperature specific to each map (and fixed overly warm Moscow)<br>Fixed fuel allocation issue<br>Fixed coop AAR error that could occur due to bad log set<br>Fixed Italian names<br>Fixed erroneous plane not owned message<br> <br>10.3.3<br>American and British skins<br>Tons of P47s and P51s by 361st_Bugsy. More by Tom Weiss, E69_julian57 and others.<br>- New skins are in skin packs 8, 9, and 10<br>- P47s, P51, A20, Spitfires, Tempest<br> <br>10.3.2<br>Russian skins. New skins cover most, if not all, Russian planes<br>- Special shout out to szelljr this release because I covered all 32 pages for his skins and pulled dozens.<br>- Added more skins by SARFlytitus, Almenas, 352nd_Siqhter, and SR603-Flowbee, E69_Julian57, flyingfisch, CCG_Pips<br>- Added skins by several contributors from the Russian forum<br>- New skins are in skin packs 3, 4, 5, 6, and 7 ... yes, there are that many<br>- Some P-38 skins made it in too<br>Changed skin algorithm to allow many more personal skins to be used<br> <br>10.3.1<br>User made skins skins by SARFlytitus, Almenas, 352nd_Siqhter, and SR603-Flowbee<br>Skins are p47 d-22 (Quite a few), I16, LaGG 3, and Me-262.<br>Download and install PWCG Skin Pack 2 from the PWCG web site<br>- Download into your root game folder and unzip. The folder tree starts with "data"<br> <br>10.3.0<br>Incorporated skins available in game <br>Increased use of winter skins <br>Fixed issue that could cause missions not to generate <br> <br>10.2.1<br>Adjusted replacement rate to fix depletion on Bodenplatte<br>Fixed coop transfer and retire pilot<br>Fixed overwrite on leave with multiple pilots <br> <br>10.2.0<br>P47 D-22<br>- Added P47 D-22<br>- P47 D-22 is available alongside P47 D-28<br>- Puts the P47 D-22 into existing campaigns.<br>Changed P47 D-28 payloads to match changes in game<br>- 150 octane fuel for P47 D-28<br>- Now only has "P47 ground attack" payload<br>Added cruise speed to as editable parameter<br>Added altitude and cruise speed to waypoint information popup<br>Set AA units (not truck/train/ship mounted) enabled = 0 to prevent flight from attacking <br> <br>10.1.0<br>Major overhaul of briefing process <br>Separated map from waypoint edits <br>- More real estate for the map <br>- Improved performance <br>Added waypoint information on map waypoint <br>- Mouse 1 to move waypoint <br>- Mouse 2 to add or delete waypoints <br>- Mouse 3 to show waypoint nformation <br>Added ability to sort pilots in any order<br>- Use radio button to select assigned pilots<br>- Use move up/down unassign buttons on left to act on selected pilots<br>- Add unassigned pilots by clicking on them (no change)<br>- Newly assigned pilots will be placed at the bottom of the flight (changed)<br>Added config to exclude historical anomalies from some aspects of campaign<br>- Italian squadron<br>- FW190 at Stalingrad<br>- Excluded as AI flights<br>- Excluded from providing escort<br>- New feature is disabled by default<br>- Advanced Configuration -> User Preferences -> set exclude anomalies to 1<br>Fixed altitude changes not persisting to mission<br>Fixed Medal Award Document<br>Fixed add waypoint does not work<br>Fixed delete waypoint does not work<br> <br> <br>10.0.1<br>Fixed: Ground units deleted<br>Fixed: Restored days needed to recover on leave screen<br>Fixed: Error on transfer<br> <br>10.0.0 <br>Major UI revision <br>Bugs<br>Fixed log cutoff for coops - need feedback <br>Fixed infinite loop if you try to take leave past the end of the war. <br> <br>9.2.0<br>Added female pilots (USSR only)<br>Adjusted fuel load by aircraft prior to briefing<br>Adjust maximum font size based on monitor size<br>Bugs<br>Fixed AAR issue that occurred when a log damage record was not attributed to a in game entity<br>Fixed incorrect plane type in skin assignments<br>Fixed issue that prevented night mission generation<br> <br>9.1.0<br>Significant improvements to resupply to produce long term results int he campaign<br>- Fixes excessive depletion in campaigns<br>Adjusted font sizes<br>- Fixes font size too large causing buttons no to display<br>Bugs<br>Fixed odd case where missions do not generate because a squadron is too close to the front<br>Fixed bad pilot picture that caused issues with American campaigns<br>Fixed incorrect place name<br>Fixed issue that could start American and British AI pilots with no victories in Sept 1944.<br>Fixed issue that would cause low altitude CAP missions to have a zero altitude waypoint.<br>Fixed issue where "Unknown was killed in action" was displayed for out of mission victories<br>Fixed issue where generic target description was displayed <br> <br>9.0.0<br>PWCG is now ground activity centric. <br>- Ground activity created first.<br>- Air activity closely associated with ground activity.<br>- AI units have real targets<br>- Better control of number of units<br>- More realistic feel to missions<br>Added Yak 9 and Yak 9T<br>Improved Low Alt CAP<br>- Actually CAP ground troops<br>- Placement is over battle<br>Changed "Go Away" to apply only to airfields away from front lines<br>Reduced font size for modification selection to fit more in.<br>Bugs<br>Fixed AAR issue in July 1942<br>Fixed AAR error where a plane would not be found<br>Fixed AAR error where victories were not recorded if no plane exit record was found<br>Fixed East Front 1944/Stalingrad confusion<br>Fixed tab label for "Notification of Victory"<br> <br> <br>8.8.1<br>Changed to AA<br>- Separate configuration for AA<br>- AA guns guarding approach<br>- More AA guns on the field (Murleen)<br>- AA guns in emplacements (Murleen)<br>- Enemy fighter aircraft will usually turn away from an enemy airbase<br>- Made use of some stock P40, A30, and FW190 A3 skins<br>Bugs<br>Fixed issue where logs got cut off in many coop missions<br>Fixed bug that might stop a train from showing<br>Fixed truck convoy pathing such that they stay on roads<br> <br>PWCG 8.8.0<br>Consolidated coop mode<br>- No more split modes with different capabilities<br>- Can now do anything in one mode<br>- Improved briefing to allow complete switching between player flights<br>- Updated AAR to allow either with or without claims for coop<br>Added out of mission victory tab to AAR<br>Now allowed to reduce fuel to 40%<br>Set fuel in air starts by aircraft type<br>Spread time between missions for historical activity/inactivity<br>Reduced weight in bombers/ground attack to use lighter loads<br>Bugs<br>- Fixed pilots in mission missing from AAR<br>- Fixed duplicate planes lost report in AAR<br>- Fixed no artillery when simple ground config is high<br>- Fixed missions flown doubling<br>- Fixed issue that could cause flight not to generate if no opposition found for Ai slight<br>- Changed P40 skin config to not use other than winter <br> <br>PWCG 8.7.3<br>Added overlay indicators for battles in a PWCG mission.<br>Historical flow of battle decides who will attack and who will defend in PWCG battles <br>Improve map load strategy for performance<br>Bugs:<br>Fixed code to reduce occurrences of unknown object<br>FIxed Bristol and Halberstadt bomb loads<br>Fixed issue that could cause campaign data entry screen to cut off<br>Fixed confusing error if resaver is not available.<br>Reviewed complaint about 94th Aero campaign. Could not reproduce.<br> <br>PWCG 8.7.2<br>Added capability for themed desktops<br>- Russia Theme (Riksen)<br>- RAF Theme (Riksen)<br>- Luftwaffe theme (Me from Riksen)<br>- PWCG will automatically use the correct theme by armed service<br>- Capability for more.<br>Bugs:<br>Fixed error that prevented FC missions from generating properly<br>- verified that bomb payload on Bristol works properly<br> <br>PWCG 8.7.1<br>Improved AAR<br>- Added detailed/not detailed selection (Maximum Information check box on debrief map)<br>- Detailed is everything that happened<br>- Not detailed limits events to things destroyed by an airplane<br>- Can press "Start Debrief" repeatedly if you want to<br>- Improved map centering<br>Ground structure victories addes (Murleen)<br>Plane gunners are credited with kills in debrief (Murleen) <br>Added aces<br>Dieter Hrabak<br>Erich Hartmann<br>Gerhard Barkhorn<br>Gunther Rall<br>Heinrich Bar<br>Heinz Sachsenberg<br>Hermann Graf (fixed) <br>Dmitry Glinka<br>Grigory Rechkalov<br>Ivan Kozhedub<br>Kirill Yevstigneyev<br>Nikolai Gulayev <br>Francis Gabreski<br>George Preddy<br>Johnnie Johnson <br><br>Bugs:<br>- Fixed a couple of minor display issues. <br>- Fixed payload issues on Bristol and Halberstadt<br>- Changed/fixed some squaron entries (Murleen)<br>- Fixed issue that would cause a Ju52 claim to be denied (Murleen)<br> <br>PWCG 8.7.0<br>Eastern Front 1945<br>- Uses Bodenplatte map<br>- Movement follows Soviet gains as map allows<br>- Lets Eastern Front continue through the end of the war<br>Added aces Hartmann, Barkhorn, Hrabak<br>Bugs:<br>Fixed issue with air start too high<br>Fixed issue with replacement of aircraft types still in service but no longer in production<br>Fixed issue with adding pilot for FC <br> <br>PWCG 8.6.0<br>Add ability to view and modify player flights on the same side<br>- Change waypoints for all friendly player flights<br>- Change fuel for all friendly player flights<br>- Change pilots/equipment for all friendly player flights<br>Add ability to view friendly Ai flights on briefing map<br>Improved mission location to shorten flights<br>Bugs:<br>Fixed issue in coop flights where subsequent flights could be assigned an incorrect flight type <br> <br>PWCG 8.5.0<br>Added East Front 1944 Map<br>- Uses Stalingrad map<br>- Movement follows Soviet gains as map allows<br>- Lets Eastern Front continue through 1944<br>From Murleen:<br>- Binary list file generated properly<br>- US/British call signs added<br>- Flight Officer and Warrant Officer ranks added for USAAF/RAF respectively<br>Bugs:<br>Correct situation where services can be cut off in campaign creation<br>Fixed failure to open skin management screen<br>Correct situation where PWCG may get stuck generating missions for a secondary pilot<br>Loosened naming tolerances for campaigns to allow numbers - be careful, the game might not like it<br>Do not log pilot badges to squadron logs<br>Added blank line for default coop user to avoid confusion - user must select or type in coop user<br> <br>PWCG 8.4.1<br>Improved use of call signs (Murleen)<br>Bugs:<br>Fixed: Error presenting all services for campaign creation<br>Fixed: AAR error in mapping bots, turrets, and planes<br>Fixed: AAR error where a vehicle id can be reused causing misidentification (Murleen) <br> <br>PWCG 8.4.0<br>Changed coop to eliminate host concept<br>Added ability topay as multiple pilots in a single player campaign<br>Several improvements from Murleen around displays in the in game map<br>Bugs:<br>Fixed: AAR error caused by addition of French units (second issue)<br>Fixed: Issue involving attempt to restock planes no longer in production<br> <br>PWCG 8.3.0<br>Added strategic bombing intercepts<br>- High altitude intercepts of larger formations<br>- All other flights disabled in these missions<br>- Not coop yet as there are concerns about how this plays nicely with other human missions<br>- Mostly German western front but also eastern front<br>- Me262 careers are now more sensible<br>Bugs:<br>Fixed: Accidental removal of Me109 E7<br>Fixed: AAR error caused by addition of French units<br>- Several different AAR failures reported but so far they all map to this error.<br>Investigated: AAR error for flight seemingly abruptly ended before anything spawns. PWCG did what it could.<br> <br>Note: bombers are flying high priority and therefore will not shoot back. Bad thing acknowledged. No good solution yet. <br> <br>PWCG 8.2.0<br>Extended war in the east to the end of the war<br>- Currently just a static front on Western Stalingrad map<br>- Separated western front from eastern front units.<br> - This will cause a small glitch for German Bodenplatte campaigns - you will find yourself on the eastern front. Just transfer back.<br>Added Free French and Normandie Niemen<br>- Free French is No 326 squadron flying Spitfires for the RAF<br>- Normandie Niemen flies Yaks for the VVS. Starts at Stalingrad<br>Introduced concept of squadron specialization<br>- JV44 will specialize in intercept<br>- Added II ZG26 to Bodenplatte. Does intercept, escort, and ground attack<br>Added spotters for intercept and scramble missions (BoX only) <br>Changed trigger for battles to have them trigger when player is close. Will reduce occurrences of battle being over when you get there.<br>Bugs:<br>Fixed error where PWCG was failing to take wounded squadron members into account when staffing a flight<br>Fixed error where adding a new pilot would fail for an SP campaign when there was no coop user.<br> <br>PWCG 8.1.0<br>Added enemy cover for balloon bust missions<br>Added opposition for balloon defense missions<br>Artillery now fires at a target<br>Ground vehicles now have individual waypoints to avoid collisions<br>Bombing mission selection is now configurable<br>Recon mission selection is now configurable<br>Transport mission selection is now configurable<br>Ground target selection is now configurable<br> <br>PWCG 8.0.0<br>PWCG 8.0 contains dozens of small improvements. Here are some of the more important ones:<br>Added cold start for Bodenplatte<br>Added new Bodenplatte airfields<br>Added spotlights for night missions<br>Improved layout of plane selection to allow for more payload options <br>Updated WWI ground structures<br>Fix for planes running away <br>Improved AAR that carries all details forward to debrief. <br>Added recon missions <br> <br>PWCG 7.4.0<br>Revised Coop User Admin<br>- View all pilots in all of your coop campaigns<br>- Add a user (not changed)<br>- Remove a user<br>Removes the user and all personas in all campaigns that are associated with that user<br>New Coop Campaign Admin<br>Admin functions for personas within the campaign<br>- Add pilot (not changed)<br>- Retire pilot: permanently retires a coop pilot<br>- Transfer pilot: Allows the host to perform a transfer operation on a persona <br> <br>PWCG 7.3.0<br>Night Missions for BoS<br>- Fly at night. Squadrons configured to add some percentage of night missions.<br>- Night witches now always fly at night<br>Fixed bad .list files. Delete .list file when making binaries<br>Fixed Aces cannot be added to a mission<br>Fixed unable to add German pilot to coop campaign<br>Improved binary file error handling <br> <br>PWCG 7.2.0<br>Added WWI Vehicles to FC<br>Added balloons, balloon bust and balloon defense missions to FC<br>Added Seasons to the Rhein map<br>Added Shermans for Americans, British , and Russians <br>Note to FC users: you MUST Delete your current install! You can save campaigns to a zip and then restore them, they will work. <br> <br>PWCG 7.1.0<br>Changed AAR to accommodate changes in logging. Made better use of damage records for victory calculation.<br>Changed AAR to eliminate records after mission finished, fixing issue of being shot down if finishing the mission in the air.<br>Changed bombers to keep formation and release all bombs at once when level bombing.<br>Updated Bodenplatte map images<br>Significant update to mission routing to ensure missoin box size is respected.<br>PWCG will now create msbin (binary mission) files, allowing for much faster load.<br>- Be aware that these files take up to 3 minutes to create.<br>- Occurs upon accepting a mission<br>- Can be disabled through Main->Configuration->User Preferences and then set create binary file to 0 (zero)<br>Bugs:<br>Fixed Tiger vehicle file. Added code to automatically remove bad file.<br>Fixed excessing damage messages ind ebrief<br>Fixed smoke and buildings floating in some missions<br>Fixed reversal of American and British voices<br>- Air traffic is still Russian. Will look into that.<br>Fixed incorrect runway placement. Planes were about 20 yards too far left.<br>Fixed no role for 2 seater squadrons on FC coop campaigns<br>Fixed cannot use pilot campaign after pilot death. Verified that add pilot allows continuation.<br>Fixed pilot picture changes do not take effect until campaign is reloaded<br>Could not fix:<br>Mission flight path does not appear on Arras map for FC. Created mission on ME (no PWCG involved) and path did not show. Exact same construct worked properly on BoS maps. <br> <br>PWCG 7.0.0<br>Flying Circus <br>- One line but it's quite a bit of work <br>Bug fixes:<br>Fixed error that could cause planes not to appear<br>Voices are now correct language<br>Me 262 payload description corrected<br>KG 51 (Me262) moved to concrete airfields<br>Removed restriction on leave time to allow for serious wounds to heal.<br>Fixed P51 and Tempest "Planes Owned" icons <br>PWCG 6.3.0<br>Bodenplatte is on the Rhine map!<br>Cities are in place<br>Made map from Google earth pics<br>- Will replace with game map when I get it<br>Front lines move<br>Added B25 for 139 Squadron<br>Added Jv44 as an independent squadron in Feb 2004 <br>PWCG 6.2.0<br>Significant improvements to flight pathing. <br>- Added range as a an element to aircraft.<br>- Creates mission box based on range with a maximum. This moves activity to more places on the front without sending the player off too far.<br>- Creates minimum distance from base to mission box, to reduce instances of planes being on top of you at the start of the mission.<br> - Changed AI flight ingress to mission to create better chances of contact in all scenarios.<br> - Ai Squadrons participation in a mission is contingent on having the range to get there. Should give a feel for who is stationed where.<br>New Advanced configs: <br> <br>Added concept of special missions. These are missions where the mission box will not be in the usual place.<br>- Anti shipping: anti shipping missions will cause the mission box to be created over a sea lane (Kuban only).<br>- Scramble: scramble missions will cause the mission box to be created near the player's airfield.<br>- Anti shipping missions will not be generated if you are not in range of a sea lane<br>- Added new advanced configs<br>- scrambleOddsAllied: odds of creating an allied scramble mission<br>- scrambleOddsAxis: odds of creating an axis scramble mission<br>- antiShipOddsAllied odds of creating an allied anti shipping mission<br>- antiShipOddsAxis odds of creating an axis anti shipping mission<br>Added P-51<br>Added P-38<br>Added Tempest <br> <br>PWCG 6.1.5<br>Fixed Data error caused AAR failure in late war campaigns <br> <br>PWCG 6.1.4<br>Fixed AI adjustment<br>Fixed friendly planes assigned as victories.<br> <br>PWCG 6.1.3<br>Fixed no icons in coop.<br>- Icons will appear for all coop modes<br>- Icons associated with only one side<br>- Waypoint icons and airfield icons<br>- Restoration of WP icons causes path to appear on map <br> <br>PWCG 6.1.2<br>Improvements to reduce lack of contact.<br>- Reduce size of mission box<br>- Mission box size is configurable (Advanced config -> mission limits)<br>- Reduce length of patrols to avoid going beyond mission box<br>- Improve patrol path to head into the mission box<br>- Improve offensive patrols for airfield/transport to use waypoints closer to box<br>- Improve offensive penetration patrols to take advantage of patrol algorithm just into enemy lines<br>- Reduce distance from entering the box to start of patrols. Helps prevent need cross map navigation.<br>- Fixed looking at mission again after it had been created<br>- Added "Back to Campaign" button on every mission page to return to campaign without altering the mission<br>- Eliminated coop pilot selection for missions that have already been created. <br> <br>PWCG 6.1.1<br>Mode not properly set in new coop campaigns. <br>PWCG 6.1.0<br>Three campaign modes.<br>- Single Player<br>- Cooperative Coop<br>- Competitive Coop<br>Smarter display of services and maps when creating a new campaign or pilot.<br>Fixed: Cooperative coop AAR broken<br>Fixed: Cannot find mission logs error <br> <br>PWCG 6.0.1<br>Added a bit more AAA around airfields<br>Fixed No escorts for player<br>Fixed Return to pilot perspective broken<br>Fixed Friendly planes lost are assigned as victories to squadron mates.<br>Fixed Errors during leaves and transfers.<br>Fixed Too many spots in coop mission - should only be players<br>Fixed PO2 has wrong display name <br> <br>PWCG 6.0.0<br>Full coop support<br>- Fly with your friends<br>- Any squadron!<br>- Any Side!<br>Cold Start (Thanks Murleen)<br>- Start from your hangar area and taxi to start<br>Me-262<br>Improved mission pathing <br> <br>PWCG 5.1.3<br>Added FW 190 D9 Dora.<br>- Start with JG 26 in October 1944 or JG 2 in November 1944.<br>Fixed: Payloads modifications on several planes. Me109 G14 and K4, FW190 A5 and A8, Macchi. <br> <br>PWCG 5.1.2<br>Packaged over 70 skins for squadrons - thanks to the skin creators for making these available.<br>Configured squadron files to use the skins.<br>Skins and updated PWCG are available for download at the PWCG site <br> <br>PWCG 5.1.1<br>Modified PWCG to understand the difference between end of production and withdrawal from front line service. Should help get newer types to the front faster.<br>Fixed: modifications for P47<br>Fixed: modifications for Spitfire IX<br>Verified squadron assigned skins work<br>Verified user assigned loose skins to squadron mates work <br> <br>PWCG 5.1.0<br>The Western front in WWII comes to PWCG with Bodenplatte on the Stalingrad map. <br>All available Bodenplatte planes are included.<br>Airfield names changed to match western names.<br>Squadrons are correct.<br>Squadron equipment mapped from actual to available (i.e. P51 squadrons are flying P47s)<br>- Will be changed as new planes are introduced.<br>Fixed: U2 payload. Now has bombs and gun. <br> <br>PWCG 5.0.5<br>Added U2 as daylight attack aircraft. <br>- To play U2 campaign choose Russian. August 1942. Stalingrad map, 588 Bomber Air Regiment.<br>- I don't ownthis plane but the ME loads a mission with no errors.<br>Added P47, Spitfire Mk IX, P47, Me109 G14, Me109 K4, FW190 A8<br>- Not tested in game at all.<br>- Not incorporated into the campaign<br>- To make a dummy campaign, replace the assignment in a squadron and start a new campaign.<br>- Or wait a week or two and I will have something that looks like Bodenplatte (on the Stalingrad map) <br> <br>PWCG 5.0.4<br>Fixed: issue where adding Italian squadron earlier was causing problems in existing campaigns.<br>Fixed: Escort missions. Rendezvous fixes by me, separation fixes by Murleen. <br> <br>PWCG 5.0.3<br>Equipment replacement enhancements:<br>- Increased equipment replacement rate<br>- Increased odds of players squadron getting replacements if severely depleted<br>- Increased odds of any squadron getting replacements if severely depleted<br>- Accounted for actual need in squadrons in generating replacement planes<br>Made Italian campaign available for Moscow<br>Fixed: Historical aces appear twice in top aces board<br> <br>PWCG 5.0.2<br>Fixed: number in formation counter (Thanks Murleen)<br>Fixed: Train target is on the wrong side<br>Fixed: Floating smoke <br> <br>PWCG 5.0.1<br>Fixed: Unidentified Object popup (Thanks Murleen)<br>Fixed: Planes not properly oriented on runway (Thanks Murleen)<br>Fixed: Concurrent map update exception<br>Fixed: Planes span on top of each other in CAP<br>Fixed: No planes sighted on intercvept or CAP<br>Fixed: Error bundler is not bundling all directories.<br>Fixed: Marder scrip path not properly set <br> <br>PWCG 5.0.0<br>Support for multiple players and coop mode.<br>How to create a coop campaign:<br>- On the campaign creation screen choose coop campaign at the top/center<br>- Complete campaign creation process<br>Adding another human pilot<br>- In the campaign, choose "Add Pilot"<br>- Enter the rank and name of the new pilot<br>- Select the AI pilot to be replaced.<br>Added fog of war setting in advanced config. Makes victories less descriptive.<br>- Advanced Config -> User Preferences -> DetailedVictoryDescription<br>- Set to 0 for less descriptive victories. Default is 1.<br>New visuals:<br>There is a small icon on the right of the pilot name, giving pilot status.<br>I don't have a mission button<br>- All of your human pilots are dead or wounded.<br>- You can create a new AI pilot<br>- You can go on leave to heal your human pilots (info is on the leave page). <br>Bugs<br>Fixed: missing LuaScripts\WorldObjects\Ships\torpedoboat38.txt<br>Fixed: Planes sometimes do not take off (Murleen).<br>Fixed: Too many out of mission AAA losses.<br>Fixed: Player not being made commander after promotion to major. <br>Fixed: Duplicate entries in squadron log<br>Fixed flight not taking off at Dugino airfield.<br>Fixed planes not being replaced when squasron transitions to new arch type <br> <br>PWCG 4.2.1<br>Incorporated improved graphics (Riksen).<br>Disassociated pilot name from campaign name (prelude to multiple human pilots)<br>Bugs:<br>Incorporated fix for Kuban taxiways (Murleen).<br>Increased PWCG memory. <br> <br>PWCG 4.2.0<br>Changed ground unit generation to avoid excessive number of ground units generated by AI flights.<br>Bugs:<br>Fixed error where depleted squadrons could be further drained. <br> <br>PWCG 4.1.1<br>Call signs added (Murleen).<br>Added Stalingrad taxi mappings (Murleen)<br>Added planes lost to debrief UI.<br>Bugs:<br>Fixed replacing pilots in briefing causes AAR errors after mission.<br>Fixed failure to create create campaign later in war<br>Fixed player transfer error (Murleen)<br>Fixed inactive campaign members not saved (Murleen).<br>Fixed failure to properly apply modifications (reported for E7 but could affect others). <br> <br>PWCG 4.1.0<br>Every squadron in PWCG is equipped.<br>Every plane in the mission maps to a plane in PWCG<br>Out of mission events affect planes in PWCG.<br>If a pilot gains a victory out of mission, the victim will also be a plane in PWCG.<br>A replacements depo of planes exists.- During each time cycle, "needy squadrons" request replacements. Replacements are distributed from the depo.<br>The replacement depo is drained to compensate for squadron losses.<br>There is a lag between the time a plane is lost and the time that the request for a replacement is acknowledged.<br>The replacement pool is periodically replenished.<br>Over time equipment will become more of an issue, but not to a severe degree.<br>Slightly equipment depleted AI squadrons may not fly.<br>Severely equipment depleted AI squadrons will not fly.<br>The player's squadron will not fly if severely equipment depleted.<br>Made tweaks tp odds of other squadrons flying.<br>Landing improved: planes on the Moscow map will land and taxi to a revetment before disappearing.<br>@Murleen<br>A first for PWCG. Murleen has contributed Java code. This is the first time in nine years that an outside author has written Java code for PWCG!<br>Also a first: PWCG is now available on GitHub.<br>Murleen's contributions were a bug fix for spawn parsing and .. this was a lot of work on his part ... the landing correction noted above. Many thanks. <br>Bugs:<br>Fixed spawn event parsing error<br>Fixed failure to create ground attack missions<br>Fixed failure to note missions flown.<br>Fixed Italian campaign.<br> <br>PWCG 4.0.0<br>Every squadron in PWCG is staffed.<br>Every plane in the mission maps to a pilot in PWCG<br>Out of mission events affect pilots in PWCG.<br>If a pilot gains a victory out of mission, the victim will also be a pilot in PWCG.<br>The fate of the plane and pilot are separated - a pilot can easily survive being shot down.<br>A replacements pool of pilots exists.- During each time cycle, "needy squadrons" request replacements. Replacements are distributed from the pool.<br>The replacement pool is drained to compensate for squadron losses.<br>There is a lag between the time a pilot is lost and the time that the request for a replacement is acknowledged.<br>The replacement pool is periodically replenished.<br>Over time manpower will become more of an issue, but not to a severe degree.<br>Slightly depleted AI squadrons may not fly.<br>Severely depleted AI squadrons will not fly.<br>The player's squadron will not fly if severely depleted.<br> <br>PWCG 3.5.0<br>Add several new mission variations<br>- Low altitude bombing<br>- Low altitude patrols<br>- Low altitude battlefield CAP<br>Improved climb WP generation to reduce climb WPs to only as many as necessary to achieve altitude.<br>Bugs:<br>Fixed starting behind enemy lines (PWCG was still using old as well as new front line transitions) <br> <br>PWCG 3.4.1 <br>Add Yak7B<br>Restore squadrons fro Me-109 E-7, Me-110, Hs-129, Ju-52<br>Enabled mixed flights<br>Fixed missing aircraft profiles<br> <br>PWCG 3.4.0<br>Altered squadrons for smoother transition in "Battles" format.<br>- Squadron transition within a single squadron file. Causes natural movement through battles without actively transferring.<br>- Movement through battles from 1 Oct 1941 to 1 Dec 1943<br>- Includes early German advance through Kuban to Stalingrad and Russian advance after Stalingrad.<br>- Fewer squadrons for less density. Still pretty dense, especially Kuban. <br>New planes:<br>- A20<br>- P39<br>- La5N<br>- Me109G6<br> <br>PWCG 3.3.3<br>Bugs:<br>Fixed PWCG does not work with latest BoX<br> <br>PWCG 3.3.2<br>Bugs:<br>Fixed error when modifying advanced configuration<br> <br>PWCG 3.3.1<br>Extend Kuban action back to July 1942. Add mountain flying.<br>Added config to reduce smoke in a given area. Smoke is now controlled by two parameters: max smoke in mission and max smoke within a radius.<br>Campaign->Advanced Config -> Mission Limits<br>-> Max Smoke In Mission<br>-> Max Smoke In Area<br>Cleaned up weather inputs in advanced config<br>Bugs:<br>Fixed will not respond to changes in "'Maximum amount of smoke" as intended<br>Fixed Radio beacon doesn't work (I think)<br>Fixed Attack marker showing up over friendly forces<br>Fixed No landing if player chooses air start<br>Fixed Freeze if number of aircraft config changes (max planes per flight will now be 😎<br>Fixed failure to create campaign in some situations<br>Fixed when flying the E7, selecting the 'remove headrest' option adds an armored windscreen instead (and vice versa I assume). <br> <br>PWCG 3.3.0<br>Added Ju52<br>Add transport missions. <br>- Transport cargo from field to field. <br>- Parachute drop, daytime and nighttime. <br>- Cargo drop near front. <br>- Spy extraction.<br>Add anti shipping missions in Kuban<br>Set roles by squadron instead of plane for greater flexibility. Allow roles for a squadron to change over time.<br>Add target preferences based on history. i..e. Drifters near Stalingrad in November, shipping at Kuban in Sept 1943, etc.<br>Bug fixes:<br>Reduced and normalized waypoint speeds to help formations<br>Added missing Kuban bridges<br>Improved climb wps. Climb into mission if far from front.<br>Fixed freeze error on some Russian ground attack missions<br>Rewrote target finding algorithm for fewer failures.<br>Fixed AAA not appearing along front and at installations<br>Fixed campaign property bug that caused all defaults to be copied over.<br>Fixed AI does not land when waypoint progression is broken<br>Fixed (?) AI sometimes crashes on landing<br>Improved egress waypoint placement<br>Improved odds of contact during mission<br>Fixed some instances of ground units in the water <br> <br>PWCG 3.2.1<br>Correct error preventing mission load<br> <br>PWCG 3.2.0<br>Add smoke near front line. Sometimes (heavy) in proximity of activity. Other times (light) ambient. (BoS)<br>Add damage to structures close to the front<br>Replace static artillery at airfield with static trucks(BoS)<br>Add ambient skirmishes(BoS)<br>Add ambient truck convoys(BoS)<br>Improved takeoff alignment by introducing different spacing for small, medium and large planes<br>Fixed Stukas do not dive bomb (BoS)<br>Fixed Map scrolling through click and drag broken on briefing map<br>Fixed takeoff positioning error for RoF<br>Fixed Invalid payload for plane: 6 No 8 Naval Squadron circa November 1916 (RoF)<br>Fixed incorrect ranks for French Navy (RoF)<br> <br>PWCG 3.1.3<br>Improve enemy fighter limitations on ground attack. No fighter escort on player ground attack missions. Limit fighter missions based on player mission type and not squadron role.<br>Implemented staggered formation on runway for BoS<br>Fixed all mission times are 0830.<br>Fixed no skins in skin management screen<br>Fixed scrolling the AAR and typing journal entries is slow<br>Fixed no LA5 modifications are available.<br>SIxed Dallas and Kinkead on some dates are showing up as not being in the RNAS<br>Moved wind sock away from runway for BoS<br>Increased air start spacing for BoS<br> <br>PWCG 3.1.2<br>Added support for aircraft modifications along with payloads. Modifications appear as check boxes in a new column on the briefing pilot selection chalkboard.<br>Added support for squadron override of aircraft roles. This allows PWCG to offer dedicated ground support for some FW190 squarons as well as cannon armed Stuka in II./St.G.2.<br>Added support for initial selection of a payload to fit the mission.<br>Added support for AI flights to use a wider range of payloads.<br>Fixed plane selection issue.<br> <br>PWCG 3.1.1<br>Features:<br>Added support for aircraft modifications along with payloads. Modifications appear as check boxes in a new column on the briefing pilot selection chalkboard.<br>Added support for squadron override of aircraft roles. This allows PWCG to offer dedicated ground support for some FW190 squarons as well as cannon armed Stuka in II./St.G.2.<br>Added support for initial selection of a payload to fit the mission.<br>Added support for AI flights to use a wider range of payloads.<br>Bugs:<br>Fixed plane selection issue.<br> <br>PWCG 3.1.0<br>Features:<br>Allow players to select payload for their flight from Pilot Selection Screen<br>- Use Synchronize Payloads to synchronize the flight's payloads on the leader.<br>Added more items to BoS airfields.<br>- Developed empty space finder algorithm to place more stuff<br> <br>Bugs:<br>Fixed squadron skin configuration<br>- Added back squadron skins that had been removed in 3.0<br>Changed initial victories, odds of loss for Luftwaffe and VVS<br> <br>PWCG 3.0.2<br>Features:<br>Icons<br>- Added front lines<br>- Added airfield icons<br>Music<br>- Added Music control screen on front panel<br>- Improved sound control<br> <br>Bugs:<br>Fixed ground attack players overwhelmed by fighters<br>- New Advanced COnfig: Mission Limits -> Max Enemy Fighters For Ground Attack (default 1)<br>- New Advanced COnfig: Mission Limits -> Max Enemy Fighters For Fighters (default 3)<br>Fixed reappearing AAA (sort of)<br>- Increased respawn to 10 minutes to keep them dead longer (was 3 minutes)<br>Fixed empty airfieds<br>- AAA and static planes now appear<br>- Added trucks if airfield is target<br>Fixed escort flight rendezvous<br>Fixed Severskaya airfield takeoffs<br> <br>PWCG 3.0.1<br>Fixed: Pilot always dead when plane crashes.<br>Fixed: RoF willl not create a mission.<br>Fixed: Invalid plane for loose skins for plane ju523mg4e.<br>Fixed: Mission file cleanup not happening.<br>Fixed: During campaign creation, transition from rank on previous step causes error.<br>Fixed: Moving wayponts on briefing map sometimes caused incorrect results.<br>Fixed: Raised attack MCU and lengthened run to prevent AI ground crashes.<br>Fixed: Error when creating escort flight for player, causing missions not to be created.<br>Fixed: Krasnodar map takeoff.<br> <br>Added: When creating a campaign filter by map. Add map to squadron description text. <br> <br></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Update_and_version&diff=1874Update and version2023-04-22T12:01:22Z<p>Zorki: </p>
<hr />
<div> <translate><br />
<br><br />
==How to update:== <!--T:1--><br />
<br><br />
You can unzip [[http://www.pwcampaignmanager.com/pwcg/pwcgbos/web/PWCGBoS.php the downloaded update file]] and let it overwrite. It will not overwrite your campaigns or other settings.<br><br />
A cleaner way is to back up the user folder (PWCGBoS\User) somewhere else. Delete PWCGBoS. Unzip again. Restore your user folder.<br><br />
<br><br />
<br><br />
<br />
==The versions== <!--T:3--><br />
<br><br />
<br><br />
<br />
<!--T:2--><br />
15.0.0 <br><br><br />
For all:<br><br />
- Missions generate about 10x faster<br><br />
- Added protection for instances of bad log data<br><br />
- Reduced infantry by quite a bit<br><br><br />
PWCG for FC 2<br><br />
- FC2 map<br><br />
- Fronts move in 1918<br><br />
- Squadrons redeploy based on historical events<br><br />
Squadron skins with tactical codes for all units.<br><br />
- Must download ALL FC skin packs.<br><br />
- Newer skin packs made by me are labeled "FC Squadron"<br><br />
- Existing skin packs are labeled "FC Skin"<br><br />
- Both sets contain squadron skins, so you need all of the packs.<br><br><br />
14.1.4<br><br><br />
Another attempt at sweeping the runway clean.<br><br />
Improvements to campaign generation<br><br />
- Validate name to prevent downstream errors<br><br />
- Must now select a map. Ensures data integrity later in the process<br><br />
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br><br />
- Parked starts will not work in Normandy<br><br />
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br><br />
Cleaned up transfer screen. Transfers to transport now work.<br><br />
Fixed transport missions <br><br />
- They are now one way.<br><br />
- Intermediate waypoints are editable<br><br />
- No parachute drops in England<br><br><br />
14.1.3<br><br><br />
Fixed error in tactical code config that could cause mission generation to fail.<br><br><br />
14.1.2<br><br><br />
C47 is flyable in a campaign<br><br />
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br><br />
14.1.1<br><br><br />
Fixed two issues that could cause AARs to fail<br><br />
Made an attempt at fixing AI flies to enemy base<br><br><br />
<br />
<!--T:11--><br />
14.1.0<br><br><br />
Completion of blank Squadron skins.<br><br />
Over 600 skins added<br><br />
What is a "squadron skin?". it is a skin configured in PWCG to be used as the generic squadron skin. So it is a blank with a unit marking on it. <br><br />
- All variations of an aircraft were done, so a P47D22 for a squadron will take up to 8 skins with green, silver, plain, and 3 variations of Normandy markings.<br><br />
- Russian aircraft might have multiple camo schemes over time and concurrently. German planes often had multiple concurrent camo schemes.<br><br />
- No British squadron skins as they did not have squadron markings other than the code. The existing blank skins are adequate.<br><br />
- The different paint schemes and markings will add some life and the use of codes will make every aircraft in the mission unique.<br><br />
Changed takeoff WP priority to low to prevent unaggressive AI if takeoff WP is missed<br><br />
Many tweaks to iconic events to ensure intended actions are included in the mission<br><br />
Fixed Mosquito payloads not available in briefing<br><br />
Fixed Mosquito payload in Lb not Kg.<br><br />
Fixed wrong image context sometimes used (RAF logbook for German pilot, etc.)<br><br />
Fixed introduction date of Tempests to 56th squadron<br><br />
Moved introduction of Free French (326th Squadron) to March 1943<br><br />
Fixed "Dover Castle" typo<br><br />
Fixed Kingsnorth typo<br><br />
Significant internal changes, mostly for testability. <br><br><br />
<br />
<br />
<!--T:9--><br />
14.0.1<br><br><br />
Me 109 Blank Squadron Skins<br><br />
FW 190 Blank Squadron Skins<br><br />
Reorganized the skin packs download by plane<br><br><br />
<br />
<br />
<!--T:10--><br />
14.0.0<br><br><br />
Integration of IL2 GB Normandy<br><br />
- Normandy Map<br><br />
- Dunkirk 1941<br><br />
- Battle of Britain 1941<br><br />
- Channel Front<br><br />
- Dieppe<br><br />
- Normandy<br><br />
- Newspapers<br><br />
- Normandy iconic missions<br><br />
Improve strategic intercept and scramble mission waypoints<br><br />
Radar on the channel front and on the Rhine map<br><br />
Blank skins and tactical codes<br><br><br />
Two new skin sets<br><br />
- Blank skins for US fighter squadrons<br><br />
- P-47 D22, P-47 D28, P-51 B5, P-51 D-15<br><br />
- About 100 new squadron skins based on the new blank skins<br><br />
Added code to not kill pilots who bail out<br><br />
- Used to avoid killing everybody that bails out over water<br><br />
- If you are going down over water, don't ditch. PWCG can't pick that up. Bail out.<br><br />
Fixed keep airfield objects away from any area usable by real planes.<br><br />
Fixed issue that could prevent AAR from completing.<br><br><br />
<br />
<!--T:8--><br />
13.11.0<br><br><br />
Add Me 410<br><br />
- III ZG 26 starting in June 1943<br><br />
Changed victory assignment logic in AAR<br><br />
- Better damage records allows me to determine who did the most damage. <br><br />
- Victory goes by log assignment or by who did the most damage.<br><br />
- Unclaimed player victories are still assigned to flight mates.<br><br />
Output AAR results to the error log. Allows players to see what the log files are saying.<br><br />
- If you are wondering why you did or did not get credit, look at the PWCGErrorLog.txt file<br><br />
Another attempt at triggering an Attack MCU to attack all enemy planes<br><br />
- This time I wait until the first WP is reached on take off.<br><br />
- Worked in a couple of tests<br><br />
Move Fokker D8 introduction to August 1918. Allows player to select as a private plane<br><br><br />
<br />
<!--T:7--><br />
13.10.1<br><br><br />
Disabled attack MCU to fix issue that planes will not follow waypoints<br><br><br />
13.10.0<br><br><br />
Added Mosquito<br><br />
- No 4 Squadron RAF<br><br />
Added AR 234<br><br />
- III/KG 76<br><br />
- Change payload to add rocket assist<br><br />
Added B-26<br><br />
- 322nd BG<br><br />
- 387th BG<br><br />
- Anybody currently running an A-20 career with 387th will have to transfer to 410th BG.<br><br />
- Alternative is to add an A20 as a personal plane through equipment request.<br><br />
Moved KG 51 flying Me-262s to jet capable fields.<br><br />
- Longer flights, but at least takeoff should be doable.<br><br />
Made attempt to get fighter flights more aggressive<br><br />
Removed 150 octane as a stock modification<br><br />
- Allied planes on the continent were not flying with 150 octane<br><br />
- You can still select it as an option<br><br><br />
<br />
<!--T:6--><br />
13.9.0<br><br><br />
Added Sopwith Triplane<br><br />
Added M-Flak 37mm WWI flak cannon<br><br />
Added "Ground" structures. These are structures without scripts.<br><br />
- If you thought things were missing, these might be thoios things.<br><br />
Extended structure box to include more structures.<br><br />
Box displayed on briefing map is now the structure box and not the active area box.<br><br />
Fixed erroneous Ju88c payload (payload 12 error)<br><br />
<br />
<!--T:5--><br />
13.8.0<br><br><br />
Added Ju88c<br><br />
Added HP400<br><br />
Added Gotha<br><br />
Made target final approach editable<br><br><br />
<br />
<!--T:4--><br />
13.7.0<br><br><br />
Added P-51 B<br><br />
Fixed issue that could prevent FC AAR from June 1917 to August 12917.<br><br />
Fixed unconfigured skins for DFW C.V units.<br><br />
Fixed naming mismatch for FC wound badges<br><br><br />
13.6.1<br><br><br />
Fixed and improved pilot admin screen<br><br />
- Made multiple pages to deal with larger coop campaigns<br><br />
- Ordered pilots by status so active pilots will be first<br><br />
Consolidated some medals to display only highest order awarded (Thanks Splash)<br><br />
- Knights Cross, DSO, DFC, DSC, Croix de Guerre, Wound Badges <br><br />
Fixed Heal Wounds not linking to leave page<br><br />
Fixed case where French WWI pilots could be awarded British medals.<br><br />
Fixed typo Royal Flying Corps <br><br><br />
13.6.0<br><br><br />
Added DFW C.V<br><br />
- All FA squadrons fly DFW<br><br />
- Schlastas fly Halberstadts<br><br />
- Halberstadt start date moved back to August 1917<br><br />
Added new WWI vehicles<br><br />
Incorporated Stonehouse's improvements for Typhoon skins and 193 Squadron roles<br><br />
Fixed equipment request screen<br><br />
Fix to handle issue where coop server could spew a bad log set<br><br />
13.5.0<br><br><br />
Changes to awarding player victories<br />
- Adds damage check to victories not confirmed in logs. You will not get a victory for something you didn't shoot.<br><br />
Added warning when player does something to advance time when an AAR is pending.<br><br />
- New mission<br><br />
- Leave<br><br />
- Transfer<br><br />
- warning says "Existing mission results detected ... Proceed?"<br><br />
- Yes means proceed and don't do the AAR<br><br><br />
- No means do not proceed,giving you a chance to submit an AAR.<br><br />
Fixed pilot admin layout<br><br />
Fixed pilot admin not showing action buttons when pilot selected<br><br />
Fixed incorrect info displayed on page 2 of campaign creation<br><br />
Fixed Yak 1B not recognized<br><br><br />
13.4.2<br><br />
Fix flight targets nearest bridge<br><br />
Fix bad airfield assignment for No 20 Squadron (FC)<br><br> <br />
13.4.1<br><br />
Improved layout of skin selection UI<br><br />
Improved appearance reference pilot selection and player admin screen to minimize image stretching<br><br />
Fixed Breguet issue<br><br />
Fixed layout of intel screen - control buttons not displaying on some monitors<br><br />
Fixed overly small area for text in debrief<br><br />
Fixed leave error message. Weeks should be days. Changed dialog from error to help.<br><br><br />
13.4.0<br><br />
Internationalization<br><br />
- English, German, Spanish, French<br><br />
- Most buttons and labels<br><br />
- Not 100%. Output to mission files and several complex items like combat reports and victory statements remain English only.<br><br />
Added the Breguet 14<br><br />
- Added three new squadrons flying the Breguet<br><br />
- Esc 2 (French, 1st Aero (USA), 3eme (Belgian) <br><br />
Improved leave, transfer equipment request, depot report such that the document image stretching is minimal.<br><br />
Improved the intel report layout<br><br />
Fixed issue where reference pilot change may not be saved<br><br><br />
13.3.0<br><br />
Added SPAD VII 180 HP<br><br />
- Modified SPAD VII 150 HP to be removed earlier<br><br />
- Modified SPAD XIII to be added a little later<br><br />
Added smoke blows in mission wind direction<br><br />
Added availability dates to payloads and modifications<br><br />
- Payloads are selectable during mission generation only if available<br><br />
- AI limited to available payloads<br><br />
- Added more payload options for AI use<br><br />
- Selectable modifications can be chosen during mission generation<br><br />
- Modifications are stock or selectable (existing functionality)<br><br />
- Stock modifications are added automatically when available<br><br />
- Both AI and Human flights will receive stock modifications <br><br><br />
13.2.0<br><br />
Added Raider role and raid mission<br><br />
Added tank buster, train buster, and anti shipping roles<br><br />
Added ability to select role for mission prior to generation<br><br />
Made user chosen aircraft not replaceable during AAR resupply<br><br />
Added ability to remove user chosen planes from inventory<br><br />
- Removed aircraft will leave a hole in the inventory until the next resupply period.<br><br />
Fixed situation where airfield location could be incorrectly identified as a target<br><br />
Fixed incorrect choice of front locations for dome battles<br><br><br />
13.1.0<br><br />
Added SPAD VII Early, Pfalz D.XII, and Airco DH4<br><br />
Added German AAA Half Track<br><br />
Add decimal level turbulence<br><br />
Fixed Cannot add new pilot if all pilots are dead<br><br />
- Will set the new pilot as the reference pilot only if the new pilot is the only human pilot<br><br />
- Note, UI will not pick up on the new pilot as the reference pilot. Exit and reenter the campaign.<br><br />
Fixed incorrect sorting of payloads and modifications for Bristol F2B<br><br />
<br><br><br />
13.0.3<br><br />
Fixed target not activating on attack missions <br><br><br />
13.0.2<br><br />
Added Player Pilot chalk board option to see only human pilots (alive and dead)<br><br />
Added config option not to delete planes and vehicles after death<br><br />
- Main Menu->Configuration->User Preferences set delete after death to 0 (zero)<br><br />
- The config is global so will apply to all campaigns<br><br />
Fixed Moved target final WP closer to target to ensure attack area triggering<br><br />
Fixed iconic mission button not visible on smaller screens<br><br><br />
13.0.1<br><br />
Fixed Inadvertently killing off player pilots once they get good.<br><br><br />
13.0.0<br />
<br><br />
Added Ground Free Hunt mission<br><br />
- Currently targets trains and trucks<br><br />
- Fly to a point and search. No guidance except follow roads or tracks.<br><br />
- Ground units start moving when mission starts.<br> <br />
- Will do ships and armor next as they require a different pattern<br><br />
Improved out of mission victories<br><br />
- Added ground and structural out of mission victories<br><br />
- Added ground and structural out of initial victories<br><br />
- A pilot will get a pseudo mission type based on his squadron configuration. That mission type will determine the victory type.<br><br />
Bryansk iconic event added<br><br />
Newspapers<br><br />
Rewrote newspapers such that a new paper can be added by supplying a photo and adding a bit of data<br><br />
Newspapers added for all iconic events<br><br />
FC newspapers converted<br><br />
Added news rack to view old newspapers<br><br />
- campaign->activities->news<br><br />
Made AAR documents prettier<br><br />
- They retain their dimensions and do not stretch<br><br />
- Added a folder image under the document<br><br />
Added Ground Unit Spawn Distance configuration in Mission Limits<br><br />
Fixed: In several places plaques were referred to as plagues.<br><br />
Revamped promotions to require a certain number of ground kills for promotion of attack pilots.<br><br />
Added first page/last page buttons to journal and squadron log<br><br />
Fixed: Sometimes AAR events were not properly rolled up into the campaign<br><br />
Fixed: Removed a few defunct configuration settings<br><br />
Fixed: Preddy's status when killed on 12/25/1944<br><br />
Fixed: Aces historically killed no longer show as transferred<br><br />
Fixed: End of war newspaper now appears<br><br />
Fixed: Unassigned pilot is now the on whose button was pressed and not the radio button selected<br><br />
Fixed: added heal wounds button on mission page to got directly to leave page to heal.<br><br />
Fixed: Error that was causing failure if your great ace pilot was killed. <br />
<br><br><br />
12.3.1<br><br />
Enhanced iconic missions to allow the player to crew any appropriate TC vehicle.<br><br />
Extended ground unit spawn distance from 5km to 15km/8kmfor BoS/FC<br><br><br />
12.3.0<br><br />
Iconic missions for AAA trucks<br><br />
- From PWCG main screen go to iconic missions<br><br />
- Choose an AAA truck<br><br />
- PWCG generates a mission in an AAA truck.<br><br />
Added capability to create iconic missions for AA trucks<br><br />
Reduced probability of planes prematurely jettisoning munitions<br><br />
Fixed typo <br><br><br />
12.2.5<br><br />
Tank and Train Busters: tanks and trains now considered separate victory categories<br><br />
- Tank and train victories weigh more heavily into medals and promotions<br><br />
- Tank and train victories have separate counts on the first page of the pilots journal<br><br />
- Tank and train victories have their own detailed section in the pilots journal<br><br />
Added columns for tank, train, and ground to chalkboard<br />
Added summary to Squadron Log<br><br />
- How many pilots lost<br><br />
- How many air, tank, train, and ground victories<br><br />
Expanded summary to Pilot Log<br><br />
- Air and ground victories scored in aircraft type<br><br />
- Number of Air and Tank victories summarized by vehicle types<br><br />
Add skin configurations for Spitfire XIV<br><br />
Added skin pack from 41 Squadron Riksen for '''Spitfire XIV in PWCG Skin Pack 16'''<br><br />
- Available for download on PWCG Site<br><br />
Fix 41 Squadron withdrawal erroneous date for Spitfire MK XIV<br><br />
Fix 66 Squadron withdrawal erroneous date for Spitfire MK XIV <br><br><br />
12.2.4<br><br />
Added Typhoon<br><br />
Added Fokker D8<br><br />
Added 41 Squadron flying Spitfire Mk XIV<br><br />
Reverted 349 Squadron to Spitfire Mk IX<br><br />
Changed 193 squadron to Typhoon with a focus on ground attack<br><br />
Added 15 new vehicles and guns<br><br />
Made battles context aware to be manned with British or American units<br><br />
Fixed missing airfield structures<br><br><br />
12.2.3<br><br />
Added squadron level target preferences. <br><br />
- Allows squadrons to be directed towards specific target types<br><br />
- Target preference for P-47 units some is trains<br><br />
- Added shipping target preference to 45th Bomber regiment (A20)<br><br />
Made several P-47 squadrons prefer ground attack<br><br />
Moved units closer to the front on Kuban map April 1943<br><br />
Fixed case where battle was not being generated when it was required<br><br />
Fixed case where Ai scramble missions could have a zero altitude waypoint<br><br />
<br><br />
12.2.2<br><br />
Improved performance of the waypoint editor screen<br><br />
Improved (slightly) performance of the map screens<br><br />
Press new button edit waypoint details to edit<br><br />
Fixed error that cause incorrect intercept waypoint altitudes<br><br><br />
PWCG 12.2.1<br><br />
Limited assignment of entities to structures in target zones (performance). <br><br />
Fixed error that could cause missions to fail to generate<br><br />
<br><br />
12.2.0<br><br />
Make planes exit attacks more quickly<br><br />
- When one or two planes goes bingo bombs the rest will jettison remaining ordnance and exit after 30 seconds.<br />
Rewrite of strategic intercept<br><br />
- Use more realistic targets.<br><br />
- Multiple enemy flights based on air density config<br><br />
- Enemy flights are escorted<br><br />
- Improved spotter position<br><br />
Included more airfield and city blocks as targets to make airfield and city attacks more likely to trigger.<br><br />
Expanded structure inclusion box to encompass the flight path of all human players.<br><br />
Allowed possibility to escort bombers or ground attack<br><br />
Added enemy scrambles to escort missions when the escorted flight is attacking an airfield<br><br />
Fixed incorrect (low) altitude of ingress waypoint on strategic intercept and transport missions<br><br />
Fixed spelling of opportunity in mission briefing<br><br />
FIxed missing plane codes.<br><br />
Fixed Me262s could not take off from airfield (moved to different field)<br><br><br />
PWCG 12.1.2<br><br />
Got plane markings working for 354th<br><br />
- Will work for other units too but they need blank skins<br><br />
Fixed null pointer scenario in markings manager<br><br />
Fixed error that would cause AI squadrons not to upgrade to better planes (thanks for the code review bgreman).<br><br />
Fixed error: glass head rest on the 109 should not be a stock modification as doing so prevents other head rest options.<br><br><br />
PWCG 12.1.1<br><br />
Fixed packaging error that left out iconic single mission configs<br><br><br />
PWCG 12.1.0<br><br />
Iconic mission from the main screen<br><br />
- Generate an iconic mission without the campaign.<br><br />
- Good way to kick off one of these scenarios if you just feel like playing one<br />
Use auto generated unit codes<br><br />
- From Murleen<br><br />
- Makes use of the new unit code decal feature<br><br />
- Only available on the P51 for now<br><br />
Added several missing modifications for WWI planes<br><br />
Standard Modifications<br><br />
- Makes the most common modifications standard.<br><br />
- Things like a mirror in WWII or optional instruments in WWI<br><br />
- Alleviates situation where there are more modifications than the screen can handle (Pfalz has 9!)<br><br />
Fixed situation that would prevent airfield AAA from spawning.<br><br />
Fixed incorrect ground attack payload for Spitfire Mk XIV <br><br><br />
<br />
<br />
</translate><br />
<br />
PWCG 12.0.0<br>Add iconic events<br>Rhine: <br>- Arnhem: <br>- parachute and cargo drops 9/17/1944 - 9/28/1944<br>- Rhine map front line improvements to show drops<br>- Ardennes: <br>- German attack Dec 20 to Dec 24 1944<br>- Bastogne cargo drops Dec 25 to Dec 28 1944<br>- Allied counter attack Dec 29 to Dec 30 1944<br>- Bodenplatte Jan 1 1945<br>- German airfield attacks and Allied scrambles<br>- Plunder Rhine crossing March 23 1945<br>- Varsity air drop March 24 1945<br>Stalingrad: <br>- German bombing of city 8/20/1942 to 8/25/1942<br>- German dive bombing of barges 9/08/1942 to 9/12/1942<br>- Uranus 11/11/1942 to 11/22/1942 1942<br>- Encirclement with cargo drops 12/01/1942 to 12/31/1942<br>Kuban:<br>- Anti shipping period 10/08/1943 to 10/31/1943<br>- Includes scenarios with opposing sides coming into contact<br>- Russian invasion of Kerch 11/01/1943 to 11/11/1943 <br> <br>Added Spitfire Mk. XIV<br>Added Nieuport 28 <br>Moved start date for USAS up to April 1918.<br>Added runway start AI scramble missions to airfield attacks.<br>Bugs:<br>Fixed issue that could cause planes to spawn on top of each other<br>Fixed issue some places where bomber could act like a fighter <br><br>PWCG 11.11.2<br>Added new front lines to show progress of Arnhem<br>- Added newspaper entries for Arnhem <br>Adjusted unit placement to get some units closer to the front <br>Fix Sometimes player airfields do not have AAA or other units<br>Fix unselected player pilot could be assigned to mission <br> <br>PWCG 11.11.1<br>Added Pilot Management Screen<br><Campaign>->Personnel->Administer Pilots<br>- Now available to both Single Player and Coop<br>- Revive a lost pilot (New)<br>- Retire a pilot (unchanged) <br>- Transfer a pilot without incurring a delay (new for SP)<br>Moved intro date of FW190 A6 up to August 1943<br>Fixed error on Drifter AA units that was causing issues with Stalingrad<br>Fixed campaign creation error: Luftwaffe/Attack/Dec 1 1943 <br> <br> <br>PWCG 11.11.0<br>Added FW190 A6<br>- A6 is also G3. jabo units exclusively fly G3<br>Modified FW190 A8 payloads<br>- A8 is also F8. jabo units exclusively fly F8<br>Added ammo trucks<br>Changes smoke to use new emitters<br>Fixed missing drifter AAA<br> <br>PWCG 11.10.2<br>Canadians!<br>- Added RCAF as a service<br>- Added 403 Squadron<br>Removed large river traffic to hopefully avoid flying boats <br>PWCG 11.10.1<br>Rewrite of airfield item placement<br>- Fix missing AA<br>- Reduce number of static planes to sane number<br>- Reduce number of static vehicles to sane number<br>Fixed zero altitude waypoint on some player missions<br>Fixed zero altitude waypoint on some scramble opposition missions.<br>Fixed typo: LaaG should be LaGG<br>Fixed script entry for Kuban bridges<br>Fixed invalid small warehouse entry on Kuban map<br> <br>PWCG 11.10.0<br>Improve flights targeting other flights<br>- Intercept flights now target an existing flight<br> - Altitude matches and search area targets enemy flight without being exact.<br>- Scrambles completely rewritten<br>- Balloon bust flights target existing balloons and defense.<br>- Balloon defense flights cover existing balloon and attacking flight.<br>- Using an existing flight matters because it avoids extra flights<br>Added simple config to increase number of structures in a mission<br>- Fixed object not found. Might cause issues crediting bridges.<br>- Fixed incorrect config label <br> <br>PWCG 11.9.1<br>Add Structures as creditable targets<br>- Add structures as targets<br>- Include structures in payload decision<br>- Includes static planes and static trucks<br>- Does not include every object in the game.<br>- Add mission briefings for structures<br>- Change target selection to make appropriate use of structures as targets<br>- Make game report structure destruction<br>- Ability to identify and record victories on structures<br>Added "Next:" and "Back:" text to mission work flow buttons for clarity <br>Remove high priority waypoints for some flights.<br>- No need anymore since flights fly in formation.<br>Verified AI adjustments in advanced configs work as intended - they do.<br>Added Lydia Lytviak (thanks Dutch2)<br>Changed Luftwaffe odds of victory bonus<br>- Limited to LW on eastern front<br>- Reduced bonus for non ace pilots<br>- Also introduces concept of differentiation by front<br>Added code to remove heading/trailing spaces from config entries<br>- Helps correct typos on user entry<br>Fixed ships not written to mission file<br>Fixed issue where rockets could be assigned to PE2 on bombing missions <br> <br>PWCG 11.8.1<br>Small fixes<br>Luftwaffe promotions are slower<br>Fix error that could cause La5FN to be denied<br>Fix error where very long names were not being matched, causing claims to be denied<br>Fixed some part of too many missions flown<br> <br> <br>PWCG 11.8.0 weather modifications <br> <br>The mission will conform to the weather. You will get much more variety, in particular. lots more rain and snow. Most battle areas have upwards of 25% rainy days. <br> <br>Any given weather pattern may or may not impact a given mission type. If it is overcast and rainy most of the missions are going to be pushed to low altitude. Dive bombing missions are particularly affected. Dive bombing will be swapped for an attack mission where the Stuka will drop bombs much like a fighter or IL2. Tactical bombing will be pushed lower. Patrols will be pushed lower. Deeper penetration missions will be scrapped in favor of lower altitude missions near the front. <br> <br>If cloud cover is not overcast or heavy then you will fly the missions as usual with whatever cloud cover there may be. <br> <br>Weather related advanced configuration: <br>Campaign ->Configuration -> Advanced Config -> Weather <br>Use realistic weather: set to 1 to use weather than includes heavier weather. Set to 0 to fly in relatively clear skies (Still has clouds but no rain) <br>Min Haze/Max Haze: Minimum and maximum values for haze. Proper values are 1-10. This makes use of the new haze feature <br>Max Wind: Not a new config. Maximum wind speed in meters per second <br>Max turbulence: Not a new config. Proper values are 1-10. Maximum turbulence value in the mission. <br> <br>11.7.2 <br>Fix the thing that I broke in 11.7.1 (which fixed the thing that I broke in 11.7.0) <br>- Escort and air start were fixed in 11.7.1 but virtual start got broken <br>Verified proper spawn and activity of player air start, escort air start, and virtual flights. <br>Thanks @FodderMonkey <br> <br>11.7.1<br>Fixed air start <br>Fixed escorts for player not appearing<br> <br>11.7.0<br>Added Bf109 G6 Late<br>Added Paper Dolls in medal view <br>- Thanks to @ual002 for all of the hard work in making these things. As you can see from the posts above, a lot of effort went into this. <br>- Not available for Italy in WWII or FC yet.<br>Varied formations<br>- Fighters will now use V <br> - Best formation for a 3 man plane flight <br> - More like a finger 4 than echelon right for a 4 plane flight<br>- Bombers may use V or echelon <br>- Dive bombers and transports use echelon <br> <br>11.6.1<br>Fixed flying boats on rivers<br>Fixed error in AAR in FC due to missing vehicle names<br>Corrected pilot names with spaces accidentally typed on the end<br> <br>11.6.0<br>Updated Campaign Main Screen<br>- Consolidated several buttons into sub menus.<br>- See tool tip (hover over button) to see where things have gone<br>Added Emergency Resupply feature<br>- Use if your campaign is depleted and not generating oppositon<br>- Campaign -> Intelligence -> Emergency Resupply<br>- Verify resupply by looking at Campaign -> Intelligence -> Intelligence Report<br>Added CPU Allowance Simple Config<br>- Accessible from the simple config screen<br>- Allows you to tone down high CPU mission elements<br>- Low: One enemy bomber flight. No friendly bomber flights. No virtual escorts.<br>- Medium: One enemy bomber flight. One friendly bomber flights. COnfigured max virtual escorts for enemy flights.<br>- High: CPU allowances not considered.<br>- CPU allowance config does not affect other configs such as air, ground, and AA. Also does not impact advanced configs. <br>- Setting air, ground, AA, and CPU allowance to low gets lightest possible mission.<br>- Allows for more limits on high CPU mission elements as they are identified.<br>- If you are low CPU allowance, recommend scrubbing strategic intercepts. <br> <br>11.5.1<br>Fix designation of C47 "Type"<br>- Could cause AAR failure to accept claim<br>Fix failure to write new squadrons under some conditions<br>- Could cause AAR to fail<br> <br> <br>11.5.0<br>Hurricane<br>- Select fighter campaign<br>- Fly with 157th Regiment early or 651st Regiment after August 1942<br>C47 (LI2)<br>- Added transport unit to VVS and ASAAF<br>Better vehicle naming<br>- Fewer (hopefully zero) unidentified vehicles<br>- Fix flying locomotives <br> <br>11.4.3<br>Fixed only generating recon <br> <br>11.4.2<br>Fixed issue with pathing that was causing mission generation to fail.<br>Continued to improve front line pathing.<br>Payload updates:<br>Emphasis on armor<br>- If a battle is the target area, made flights more likely to target armored targets if it is present. Payloads are responsive to this.<br>Spitfire no has 150 octane fuel.<br>FW190 A3 now has wing guns with extra ammo<br>FW190 A5 fixed to include ordnance with U17 selection<br>FW190 A5 ground attack units now use U17 as standard equipment<br>Bf110 G2 now has 20mm gun pods available. PWCG will assign this on intercept missions.<br>Small adjustment to P38 and P47 payloads vs armored targets <br> <br>11.4.1<br>AI bombers bomb<br>AI flights land<br>Improved box placement to keep it from going off the edge of the map<br>Improved Patrol pattern<br>- fewer waypoints spaced a bit more in GB (FC remains the same, slower planes)<br>- Redid placement to avoid some weird patterns on mapswith funky front lines.<br>Added new skin assignments for FC (thanks TheDude and imanuthep)<br>Fixed AI adjustment not taking <br> <br>11.4.0<br>Simplified virtual waypoints <br>No more deleting planes. Not necessary as performance is fine. <br>Fixed linkage of virtual AI attack flights to attack MCU <br>Set virtual bombing attack flight payloads such that they are full if they spawn before the attack and empty if after <br> <br>11.3.1<br>Fix disappearing planes <br> <br>11.3.0<br>Restructured PWCG directories such that all user generated files are under "User" subdirectory<br>- Includes campaign files, coop user records, audio, and user configuration choices<br>- Keep this directory when installing PWCG<br>- PWCG will automatically move existing files to the new position on startup. You won't lose anything.<br>Restructured coop records<br>- Fixes possible issue that could occur if one user has a pilot in two campaigns.<br>On Campaign coop admin, added ability to assign or change the user associated with a pilot.<br>- Allows correction should user and pilot become not associated.<br>Bugs:<br>Fixed error that could cause PWCG mission creation to fail.<br>Fixed error in skin name that could cause mission not to load<br>Fixed error where resaver would write to wrong directory<br>Fixed an error where PWCG would not properly read a user designated log directory<br> <br>11.2.0<br>PWCG missions are now in PWCG folder in the game<br>Added the mission folder and mission files to the PWCG error report zip<br>Support for redirecting your logs to a different directory<br>- Open startup.cfg in the game's data directory<br>- Find text_log_folder<br>- Set the value to the directory where you want logs to go (make sure that the directory actually exists)<br>Bugs<br>Fixed no spawning ground units: Added more trigger objects to ensure that ground units spawn<br>Fixed disappearing AI flights<br>Fixed rendezvous too far to the rear for air starts<br>Fixed bomber flights fly at low altitude - Rendezvous altitude is too low for air starts<br>Fixed skins not properly assigned for virtual AI flights<br>Fixed virtual flights will sometimes circle. <br> <br>11.1.1<br>Moved rendezvous back towards base<br>- Improves ability to shape waypoints near front<br>Bugs:<br>Fixed ground attack payloads for P47 and P38 (thanks sketch)<br>Fixed incorrect text for RemoveNonHistoricalSquadrons config<br>Fixed incorrectly names InitialWaypointDistance. Now correctly named LandingApproachWaypointDistance.<br> <br>11.1.0 <br>Added translucent buttons to show what can be pressed. <br>Almost all buttons now have a hover tool tip (tells you what the button does if you hover your mouse over it) <br>Changed the pilot selection screen: <br>- Removing a pilot reverts to selecting the assigned pilot name button, like it used to be <br>- Adding a pilot is still selecting the unassigned pilot name button, like it used to be <br>- Moving a pilot up or down in formation uses the mouse wheel <br> - select the check box next to the pilot <br> - scroll the mouse wheel to move up or down in the formation <br>Bugs <br>Fixed planes disappearing after spawn (hopefully) <br>Fixed escort planes cannot be claimed (also hopefully) <br> <br>11.0.0 <br>AI flies formation <br>- Hopefully no more bombers flying like fighters <br>AI escorts are back <br>- And they really escort <br>- Numbers limited for resource usage <br> <br>10.4.0<br>Huge number of skins for FC<br>- All thanks to @the_dudeWGand skin artists. All of these skins were gathered and configured by the_DudeWG<br>- AussieBoomer, I.JG1_Baron, Taurus, Tomi_099, szeljr, =GEMINI=Hawkmoon98, A1_Phoenix, <br>- CCG_Pips, E69_julian57, SYN_Skydance, HotWaffle, YoYo, Flik66_J, US93_Larner, PatCartier, J2 & J5 Squadrons<br>Fixed up some skin records for BoS<br> <br>10.3.4<br>Lots of German skins from E69_Julian57, MarcoPegase44, SR603-Flowbee, Ouky1991, Raptorattacker, szelljr, SARFlytitus<br>- New skins are in skin packs 11, 12, 13, 14, 15<br>- Every German plane except the He111 H16 (no skins), Me 109 E7, and Ju52 <br>Made temperature specific to each map (and fixed overly warm Moscow)<br>Fixed fuel allocation issue<br>Fixed coop AAR error that could occur due to bad log set<br>Fixed Italian names<br>Fixed erroneous plane not owned message<br> <br>10.3.3<br>American and British skins<br>Tons of P47s and P51s by 361st_Bugsy. More by Tom Weiss, E69_julian57 and others.<br>- New skins are in skin packs 8, 9, and 10<br>- P47s, P51, A20, Spitfires, Tempest<br> <br>10.3.2<br>Russian skins. New skins cover most, if not all, Russian planes<br>- Special shout out to szelljr this release because I covered all 32 pages for his skins and pulled dozens.<br>- Added more skins by SARFlytitus, Almenas, 352nd_Siqhter, and SR603-Flowbee, E69_Julian57, flyingfisch, CCG_Pips<br>- Added skins by several contributors from the Russian forum<br>- New skins are in skin packs 3, 4, 5, 6, and 7 ... yes, there are that many<br>- Some P-38 skins made it in too<br>Changed skin algorithm to allow many more personal skins to be used<br> <br>10.3.1<br>User made skins skins by SARFlytitus, Almenas, 352nd_Siqhter, and SR603-Flowbee<br>Skins are p47 d-22 (Quite a few), I16, LaGG 3, and Me-262.<br>Download and install PWCG Skin Pack 2 from the PWCG web site<br>- Download into your root game folder and unzip. The folder tree starts with "data"<br> <br>10.3.0<br>Incorporated skins available in game <br>Increased use of winter skins <br>Fixed issue that could cause missions not to generate <br> <br>10.2.1<br>Adjusted replacement rate to fix depletion on Bodenplatte<br>Fixed coop transfer and retire pilot<br>Fixed overwrite on leave with multiple pilots <br> <br>10.2.0<br>P47 D-22<br>- Added P47 D-22<br>- P47 D-22 is available alongside P47 D-28<br>- Puts the P47 D-22 into existing campaigns.<br>Changed P47 D-28 payloads to match changes in game<br>- 150 octane fuel for P47 D-28<br>- Now only has "P47 ground attack" payload<br>Added cruise speed to as editable parameter<br>Added altitude and cruise speed to waypoint information popup<br>Set AA units (not truck/train/ship mounted) enabled = 0 to prevent flight from attacking <br> <br>10.1.0<br>Major overhaul of briefing process <br>Separated map from waypoint edits <br>- More real estate for the map <br>- Improved performance <br>Added waypoint information on map waypoint <br>- Mouse 1 to move waypoint <br>- Mouse 2 to add or delete waypoints <br>- Mouse 3 to show waypoint nformation <br>Added ability to sort pilots in any order<br>- Use radio button to select assigned pilots<br>- Use move up/down unassign buttons on left to act on selected pilots<br>- Add unassigned pilots by clicking on them (no change)<br>- Newly assigned pilots will be placed at the bottom of the flight (changed)<br>Added config to exclude historical anomalies from some aspects of campaign<br>- Italian squadron<br>- FW190 at Stalingrad<br>- Excluded as AI flights<br>- Excluded from providing escort<br>- New feature is disabled by default<br>- Advanced Configuration -> User Preferences -> set exclude anomalies to 1<br>Fixed altitude changes not persisting to mission<br>Fixed Medal Award Document<br>Fixed add waypoint does not work<br>Fixed delete waypoint does not work<br> <br> <br>10.0.1<br>Fixed: Ground units deleted<br>Fixed: Restored days needed to recover on leave screen<br>Fixed: Error on transfer<br> <br>10.0.0 <br>Major UI revision <br>Bugs<br>Fixed log cutoff for coops - need feedback <br>Fixed infinite loop if you try to take leave past the end of the war. <br> <br>9.2.0<br>Added female pilots (USSR only)<br>Adjusted fuel load by aircraft prior to briefing<br>Adjust maximum font size based on monitor size<br>Bugs<br>Fixed AAR issue that occurred when a log damage record was not attributed to a in game entity<br>Fixed incorrect plane type in skin assignments<br>Fixed issue that prevented night mission generation<br> <br>9.1.0<br>Significant improvements to resupply to produce long term results int he campaign<br>- Fixes excessive depletion in campaigns<br>Adjusted font sizes<br>- Fixes font size too large causing buttons no to display<br>Bugs<br>Fixed odd case where missions do not generate because a squadron is too close to the front<br>Fixed bad pilot picture that caused issues with American campaigns<br>Fixed incorrect place name<br>Fixed issue that could start American and British AI pilots with no victories in Sept 1944.<br>Fixed issue that would cause low altitude CAP missions to have a zero altitude waypoint.<br>Fixed issue where "Unknown was killed in action" was displayed for out of mission victories<br>Fixed issue where generic target description was displayed <br> <br>9.0.0<br>PWCG is now ground activity centric. <br>- Ground activity created first.<br>- Air activity closely associated with ground activity.<br>- AI units have real targets<br>- Better control of number of units<br>- More realistic feel to missions<br>Added Yak 9 and Yak 9T<br>Improved Low Alt CAP<br>- Actually CAP ground troops<br>- Placement is over battle<br>Changed "Go Away" to apply only to airfields away from front lines<br>Reduced font size for modification selection to fit more in.<br>Bugs<br>Fixed AAR issue in July 1942<br>Fixed AAR error where a plane would not be found<br>Fixed AAR error where victories were not recorded if no plane exit record was found<br>Fixed East Front 1944/Stalingrad confusion<br>Fixed tab label for "Notification of Victory"<br> <br> <br>8.8.1<br>Changed to AA<br>- Separate configuration for AA<br>- AA guns guarding approach<br>- More AA guns on the field (Murleen)<br>- AA guns in emplacements (Murleen)<br>- Enemy fighter aircraft will usually turn away from an enemy airbase<br>- Made use of some stock P40, A30, and FW190 A3 skins<br>Bugs<br>Fixed issue where logs got cut off in many coop missions<br>Fixed bug that might stop a train from showing<br>Fixed truck convoy pathing such that they stay on roads<br> <br>PWCG 8.8.0<br>Consolidated coop mode<br>- No more split modes with different capabilities<br>- Can now do anything in one mode<br>- Improved briefing to allow complete switching between player flights<br>- Updated AAR to allow either with or without claims for coop<br>Added out of mission victory tab to AAR<br>Now allowed to reduce fuel to 40%<br>Set fuel in air starts by aircraft type<br>Spread time between missions for historical activity/inactivity<br>Reduced weight in bombers/ground attack to use lighter loads<br>Bugs<br>- Fixed pilots in mission missing from AAR<br>- Fixed duplicate planes lost report in AAR<br>- Fixed no artillery when simple ground config is high<br>- Fixed missions flown doubling<br>- Fixed issue that could cause flight not to generate if no opposition found for Ai slight<br>- Changed P40 skin config to not use other than winter <br> <br>PWCG 8.7.3<br>Added overlay indicators for battles in a PWCG mission.<br>Historical flow of battle decides who will attack and who will defend in PWCG battles <br>Improve map load strategy for performance<br>Bugs:<br>Fixed code to reduce occurrences of unknown object<br>FIxed Bristol and Halberstadt bomb loads<br>Fixed issue that could cause campaign data entry screen to cut off<br>Fixed confusing error if resaver is not available.<br>Reviewed complaint about 94th Aero campaign. Could not reproduce.<br> <br>PWCG 8.7.2<br>Added capability for themed desktops<br>- Russia Theme (Riksen)<br>- RAF Theme (Riksen)<br>- Luftwaffe theme (Me from Riksen)<br>- PWCG will automatically use the correct theme by armed service<br>- Capability for more.<br>Bugs:<br>Fixed error that prevented FC missions from generating properly<br>- verified that bomb payload on Bristol works properly<br> <br>PWCG 8.7.1<br>Improved AAR<br>- Added detailed/not detailed selection (Maximum Information check box on debrief map)<br>- Detailed is everything that happened<br>- Not detailed limits events to things destroyed by an airplane<br>- Can press "Start Debrief" repeatedly if you want to<br>- Improved map centering<br>Ground structure victories addes (Murleen)<br>Plane gunners are credited with kills in debrief (Murleen) <br>Added aces<br>Dieter Hrabak<br>Erich Hartmann<br>Gerhard Barkhorn<br>Gunther Rall<br>Heinrich Bar<br>Heinz Sachsenberg<br>Hermann Graf (fixed) <br>Dmitry Glinka<br>Grigory Rechkalov<br>Ivan Kozhedub<br>Kirill Yevstigneyev<br>Nikolai Gulayev <br>Francis Gabreski<br>George Preddy<br>Johnnie Johnson <br><br>Bugs:<br>- Fixed a couple of minor display issues. <br>- Fixed payload issues on Bristol and Halberstadt<br>- Changed/fixed some squaron entries (Murleen)<br>- Fixed issue that would cause a Ju52 claim to be denied (Murleen)<br> <br>PWCG 8.7.0<br>Eastern Front 1945<br>- Uses Bodenplatte map<br>- Movement follows Soviet gains as map allows<br>- Lets Eastern Front continue through the end of the war<br>Added aces Hartmann, Barkhorn, Hrabak<br>Bugs:<br>Fixed issue with air start too high<br>Fixed issue with replacement of aircraft types still in service but no longer in production<br>Fixed issue with adding pilot for FC <br> <br>PWCG 8.6.0<br>Add ability to view and modify player flights on the same side<br>- Change waypoints for all friendly player flights<br>- Change fuel for all friendly player flights<br>- Change pilots/equipment for all friendly player flights<br>Add ability to view friendly Ai flights on briefing map<br>Improved mission location to shorten flights<br>Bugs:<br>Fixed issue in coop flights where subsequent flights could be assigned an incorrect flight type <br> <br>PWCG 8.5.0<br>Added East Front 1944 Map<br>- Uses Stalingrad map<br>- Movement follows Soviet gains as map allows<br>- Lets Eastern Front continue through 1944<br>From Murleen:<br>- Binary list file generated properly<br>- US/British call signs added<br>- Flight Officer and Warrant Officer ranks added for USAAF/RAF respectively<br>Bugs:<br>Correct situation where services can be cut off in campaign creation<br>Fixed failure to open skin management screen<br>Correct situation where PWCG may get stuck generating missions for a secondary pilot<br>Loosened naming tolerances for campaigns to allow numbers - be careful, the game might not like it<br>Do not log pilot badges to squadron logs<br>Added blank line for default coop user to avoid confusion - user must select or type in coop user<br> <br>PWCG 8.4.1<br>Improved use of call signs (Murleen)<br>Bugs:<br>Fixed: Error presenting all services for campaign creation<br>Fixed: AAR error in mapping bots, turrets, and planes<br>Fixed: AAR error where a vehicle id can be reused causing misidentification (Murleen) <br> <br>PWCG 8.4.0<br>Changed coop to eliminate host concept<br>Added ability topay as multiple pilots in a single player campaign<br>Several improvements from Murleen around displays in the in game map<br>Bugs:<br>Fixed: AAR error caused by addition of French units (second issue)<br>Fixed: Issue involving attempt to restock planes no longer in production<br> <br>PWCG 8.3.0<br>Added strategic bombing intercepts<br>- High altitude intercepts of larger formations<br>- All other flights disabled in these missions<br>- Not coop yet as there are concerns about how this plays nicely with other human missions<br>- Mostly German western front but also eastern front<br>- Me262 careers are now more sensible<br>Bugs:<br>Fixed: Accidental removal of Me109 E7<br>Fixed: AAR error caused by addition of French units<br>- Several different AAR failures reported but so far they all map to this error.<br>Investigated: AAR error for flight seemingly abruptly ended before anything spawns. PWCG did what it could.<br> <br>Note: bombers are flying high priority and therefore will not shoot back. Bad thing acknowledged. No good solution yet. <br> <br>PWCG 8.2.0<br>Extended war in the east to the end of the war<br>- Currently just a static front on Western Stalingrad map<br>- Separated western front from eastern front units.<br> - This will cause a small glitch for German Bodenplatte campaigns - you will find yourself on the eastern front. Just transfer back.<br>Added Free French and Normandie Niemen<br>- Free French is No 326 squadron flying Spitfires for the RAF<br>- Normandie Niemen flies Yaks for the VVS. Starts at Stalingrad<br>Introduced concept of squadron specialization<br>- JV44 will specialize in intercept<br>- Added II ZG26 to Bodenplatte. Does intercept, escort, and ground attack<br>Added spotters for intercept and scramble missions (BoX only) <br>Changed trigger for battles to have them trigger when player is close. Will reduce occurrences of battle being over when you get there.<br>Bugs:<br>Fixed error where PWCG was failing to take wounded squadron members into account when staffing a flight<br>Fixed error where adding a new pilot would fail for an SP campaign when there was no coop user.<br> <br>PWCG 8.1.0<br>Added enemy cover for balloon bust missions<br>Added opposition for balloon defense missions<br>Artillery now fires at a target<br>Ground vehicles now have individual waypoints to avoid collisions<br>Bombing mission selection is now configurable<br>Recon mission selection is now configurable<br>Transport mission selection is now configurable<br>Ground target selection is now configurable<br> <br>PWCG 8.0.0<br>PWCG 8.0 contains dozens of small improvements. Here are some of the more important ones:<br>Added cold start for Bodenplatte<br>Added new Bodenplatte airfields<br>Added spotlights for night missions<br>Improved layout of plane selection to allow for more payload options <br>Updated WWI ground structures<br>Fix for planes running away <br>Improved AAR that carries all details forward to debrief. <br>Added recon missions <br> <br>PWCG 7.4.0<br>Revised Coop User Admin<br>- View all pilots in all of your coop campaigns<br>- Add a user (not changed)<br>- Remove a user<br>Removes the user and all personas in all campaigns that are associated with that user<br>New Coop Campaign Admin<br>Admin functions for personas within the campaign<br>- Add pilot (not changed)<br>- Retire pilot: permanently retires a coop pilot<br>- Transfer pilot: Allows the host to perform a transfer operation on a persona <br> <br>PWCG 7.3.0<br>Night Missions for BoS<br>- Fly at night. Squadrons configured to add some percentage of night missions.<br>- Night witches now always fly at night<br>Fixed bad .list files. Delete .list file when making binaries<br>Fixed Aces cannot be added to a mission<br>Fixed unable to add German pilot to coop campaign<br>Improved binary file error handling <br> <br>PWCG 7.2.0<br>Added WWI Vehicles to FC<br>Added balloons, balloon bust and balloon defense missions to FC<br>Added Seasons to the Rhein map<br>Added Shermans for Americans, British , and Russians <br>Note to FC users: you MUST Delete your current install! You can save campaigns to a zip and then restore them, they will work. <br> <br>PWCG 7.1.0<br>Changed AAR to accommodate changes in logging. Made better use of damage records for victory calculation.<br>Changed AAR to eliminate records after mission finished, fixing issue of being shot down if finishing the mission in the air.<br>Changed bombers to keep formation and release all bombs at once when level bombing.<br>Updated Bodenplatte map images<br>Significant update to mission routing to ensure missoin box size is respected.<br>PWCG will now create msbin (binary mission) files, allowing for much faster load.<br>- Be aware that these files take up to 3 minutes to create.<br>- Occurs upon accepting a mission<br>- Can be disabled through Main->Configuration->User Preferences and then set create binary file to 0 (zero)<br>Bugs:<br>Fixed Tiger vehicle file. Added code to automatically remove bad file.<br>Fixed excessing damage messages ind ebrief<br>Fixed smoke and buildings floating in some missions<br>Fixed reversal of American and British voices<br>- Air traffic is still Russian. Will look into that.<br>Fixed incorrect runway placement. Planes were about 20 yards too far left.<br>Fixed no role for 2 seater squadrons on FC coop campaigns<br>Fixed cannot use pilot campaign after pilot death. Verified that add pilot allows continuation.<br>Fixed pilot picture changes do not take effect until campaign is reloaded<br>Could not fix:<br>Mission flight path does not appear on Arras map for FC. Created mission on ME (no PWCG involved) and path did not show. Exact same construct worked properly on BoS maps. <br> <br>PWCG 7.0.0<br>Flying Circus <br>- One line but it's quite a bit of work <br>Bug fixes:<br>Fixed error that could cause planes not to appear<br>Voices are now correct language<br>Me 262 payload description corrected<br>KG 51 (Me262) moved to concrete airfields<br>Removed restriction on leave time to allow for serious wounds to heal.<br>Fixed P51 and Tempest "Planes Owned" icons <br>PWCG 6.3.0<br>Bodenplatte is on the Rhine map!<br>Cities are in place<br>Made map from Google earth pics<br>- Will replace with game map when I get it<br>Front lines move<br>Added B25 for 139 Squadron<br>Added Jv44 as an independent squadron in Feb 2004 <br>PWCG 6.2.0<br>Significant improvements to flight pathing. <br>- Added range as a an element to aircraft.<br>- Creates mission box based on range with a maximum. This moves activity to more places on the front without sending the player off too far.<br>- Creates minimum distance from base to mission box, to reduce instances of planes being on top of you at the start of the mission.<br> - Changed AI flight ingress to mission to create better chances of contact in all scenarios.<br> - Ai Squadrons participation in a mission is contingent on having the range to get there. Should give a feel for who is stationed where.<br>New Advanced configs: <br> <br>Added concept of special missions. These are missions where the mission box will not be in the usual place.<br>- Anti shipping: anti shipping missions will cause the mission box to be created over a sea lane (Kuban only).<br>- Scramble: scramble missions will cause the mission box to be created near the player's airfield.<br>- Anti shipping missions will not be generated if you are not in range of a sea lane<br>- Added new advanced configs<br>- scrambleOddsAllied: odds of creating an allied scramble mission<br>- scrambleOddsAxis: odds of creating an axis scramble mission<br>- antiShipOddsAllied odds of creating an allied anti shipping mission<br>- antiShipOddsAxis odds of creating an axis anti shipping mission<br>Added P-51<br>Added P-38<br>Added Tempest <br> <br>PWCG 6.1.5<br>Fixed Data error caused AAR failure in late war campaigns <br> <br>PWCG 6.1.4<br>Fixed AI adjustment<br>Fixed friendly planes assigned as victories.<br> <br>PWCG 6.1.3<br>Fixed no icons in coop.<br>- Icons will appear for all coop modes<br>- Icons associated with only one side<br>- Waypoint icons and airfield icons<br>- Restoration of WP icons causes path to appear on map <br> <br>PWCG 6.1.2<br>Improvements to reduce lack of contact.<br>- Reduce size of mission box<br>- Mission box size is configurable (Advanced config -> mission limits)<br>- Reduce length of patrols to avoid going beyond mission box<br>- Improve patrol path to head into the mission box<br>- Improve offensive patrols for airfield/transport to use waypoints closer to box<br>- Improve offensive penetration patrols to take advantage of patrol algorithm just into enemy lines<br>- Reduce distance from entering the box to start of patrols. Helps prevent need cross map navigation.<br>- Fixed looking at mission again after it had been created<br>- Added "Back to Campaign" button on every mission page to return to campaign without altering the mission<br>- Eliminated coop pilot selection for missions that have already been created. <br> <br>PWCG 6.1.1<br>Mode not properly set in new coop campaigns. <br>PWCG 6.1.0<br>Three campaign modes.<br>- Single Player<br>- Cooperative Coop<br>- Competitive Coop<br>Smarter display of services and maps when creating a new campaign or pilot.<br>Fixed: Cooperative coop AAR broken<br>Fixed: Cannot find mission logs error <br> <br>PWCG 6.0.1<br>Added a bit more AAA around airfields<br>Fixed No escorts for player<br>Fixed Return to pilot perspective broken<br>Fixed Friendly planes lost are assigned as victories to squadron mates.<br>Fixed Errors during leaves and transfers.<br>Fixed Too many spots in coop mission - should only be players<br>Fixed PO2 has wrong display name <br> <br>PWCG 6.0.0<br>Full coop support<br>- Fly with your friends<br>- Any squadron!<br>- Any Side!<br>Cold Start (Thanks Murleen)<br>- Start from your hangar area and taxi to start<br>Me-262<br>Improved mission pathing <br> <br>PWCG 5.1.3<br>Added FW 190 D9 Dora.<br>- Start with JG 26 in October 1944 or JG 2 in November 1944.<br>Fixed: Payloads modifications on several planes. Me109 G14 and K4, FW190 A5 and A8, Macchi. <br> <br>PWCG 5.1.2<br>Packaged over 70 skins for squadrons - thanks to the skin creators for making these available.<br>Configured squadron files to use the skins.<br>Skins and updated PWCG are available for download at the PWCG site <br> <br>PWCG 5.1.1<br>Modified PWCG to understand the difference between end of production and withdrawal from front line service. Should help get newer types to the front faster.<br>Fixed: modifications for P47<br>Fixed: modifications for Spitfire IX<br>Verified squadron assigned skins work<br>Verified user assigned loose skins to squadron mates work <br> <br>PWCG 5.1.0<br>The Western front in WWII comes to PWCG with Bodenplatte on the Stalingrad map. <br>All available Bodenplatte planes are included.<br>Airfield names changed to match western names.<br>Squadrons are correct.<br>Squadron equipment mapped from actual to available (i.e. P51 squadrons are flying P47s)<br>- Will be changed as new planes are introduced.<br>Fixed: U2 payload. Now has bombs and gun. <br> <br>PWCG 5.0.5<br>Added U2 as daylight attack aircraft. <br>- To play U2 campaign choose Russian. August 1942. Stalingrad map, 588 Bomber Air Regiment.<br>- I don't ownthis plane but the ME loads a mission with no errors.<br>Added P47, Spitfire Mk IX, P47, Me109 G14, Me109 K4, FW190 A8<br>- Not tested in game at all.<br>- Not incorporated into the campaign<br>- To make a dummy campaign, replace the assignment in a squadron and start a new campaign.<br>- Or wait a week or two and I will have something that looks like Bodenplatte (on the Stalingrad map) <br> <br>PWCG 5.0.4<br>Fixed: issue where adding Italian squadron earlier was causing problems in existing campaigns.<br>Fixed: Escort missions. Rendezvous fixes by me, separation fixes by Murleen. <br> <br>PWCG 5.0.3<br>Equipment replacement enhancements:<br>- Increased equipment replacement rate<br>- Increased odds of players squadron getting replacements if severely depleted<br>- Increased odds of any squadron getting replacements if severely depleted<br>- Accounted for actual need in squadrons in generating replacement planes<br>Made Italian campaign available for Moscow<br>Fixed: Historical aces appear twice in top aces board<br> <br>PWCG 5.0.2<br>Fixed: number in formation counter (Thanks Murleen)<br>Fixed: Train target is on the wrong side<br>Fixed: Floating smoke <br> <br>PWCG 5.0.1<br>Fixed: Unidentified Object popup (Thanks Murleen)<br>Fixed: Planes not properly oriented on runway (Thanks Murleen)<br>Fixed: Concurrent map update exception<br>Fixed: Planes span on top of each other in CAP<br>Fixed: No planes sighted on intercvept or CAP<br>Fixed: Error bundler is not bundling all directories.<br>Fixed: Marder scrip path not properly set <br> <br>PWCG 5.0.0<br>Support for multiple players and coop mode.<br>How to create a coop campaign:<br>- On the campaign creation screen choose coop campaign at the top/center<br>- Complete campaign creation process<br>Adding another human pilot<br>- In the campaign, choose "Add Pilot"<br>- Enter the rank and name of the new pilot<br>- Select the AI pilot to be replaced.<br>Added fog of war setting in advanced config. Makes victories less descriptive.<br>- Advanced Config -> User Preferences -> DetailedVictoryDescription<br>- Set to 0 for less descriptive victories. Default is 1.<br>New visuals:<br>There is a small icon on the right of the pilot name, giving pilot status.<br>I don't have a mission button<br>- All of your human pilots are dead or wounded.<br>- You can create a new AI pilot<br>- You can go on leave to heal your human pilots (info is on the leave page). <br>Bugs<br>Fixed: missing LuaScripts\WorldObjects\Ships\torpedoboat38.txt<br>Fixed: Planes sometimes do not take off (Murleen).<br>Fixed: Too many out of mission AAA losses.<br>Fixed: Player not being made commander after promotion to major. <br>Fixed: Duplicate entries in squadron log<br>Fixed flight not taking off at Dugino airfield.<br>Fixed planes not being replaced when squasron transitions to new arch type <br> <br>PWCG 4.2.1<br>Incorporated improved graphics (Riksen).<br>Disassociated pilot name from campaign name (prelude to multiple human pilots)<br>Bugs:<br>Incorporated fix for Kuban taxiways (Murleen).<br>Increased PWCG memory. <br> <br>PWCG 4.2.0<br>Changed ground unit generation to avoid excessive number of ground units generated by AI flights.<br>Bugs:<br>Fixed error where depleted squadrons could be further drained. <br> <br>PWCG 4.1.1<br>Call signs added (Murleen).<br>Added Stalingrad taxi mappings (Murleen)<br>Added planes lost to debrief UI.<br>Bugs:<br>Fixed replacing pilots in briefing causes AAR errors after mission.<br>Fixed failure to create create campaign later in war<br>Fixed player transfer error (Murleen)<br>Fixed inactive campaign members not saved (Murleen).<br>Fixed failure to properly apply modifications (reported for E7 but could affect others). <br> <br>PWCG 4.1.0<br>Every squadron in PWCG is equipped.<br>Every plane in the mission maps to a plane in PWCG<br>Out of mission events affect planes in PWCG.<br>If a pilot gains a victory out of mission, the victim will also be a plane in PWCG.<br>A replacements depo of planes exists.- During each time cycle, "needy squadrons" request replacements. Replacements are distributed from the depo.<br>The replacement depo is drained to compensate for squadron losses.<br>There is a lag between the time a plane is lost and the time that the request for a replacement is acknowledged.<br>The replacement pool is periodically replenished.<br>Over time equipment will become more of an issue, but not to a severe degree.<br>Slightly equipment depleted AI squadrons may not fly.<br>Severely equipment depleted AI squadrons will not fly.<br>The player's squadron will not fly if severely equipment depleted.<br>Made tweaks tp odds of other squadrons flying.<br>Landing improved: planes on the Moscow map will land and taxi to a revetment before disappearing.<br>@Murleen<br>A first for PWCG. Murleen has contributed Java code. This is the first time in nine years that an outside author has written Java code for PWCG!<br>Also a first: PWCG is now available on GitHub.<br>Murleen's contributions were a bug fix for spawn parsing and .. this was a lot of work on his part ... the landing correction noted above. Many thanks. <br>Bugs:<br>Fixed spawn event parsing error<br>Fixed failure to create ground attack missions<br>Fixed failure to note missions flown.<br>Fixed Italian campaign.<br> <br>PWCG 4.0.0<br>Every squadron in PWCG is staffed.<br>Every plane in the mission maps to a pilot in PWCG<br>Out of mission events affect pilots in PWCG.<br>If a pilot gains a victory out of mission, the victim will also be a pilot in PWCG.<br>The fate of the plane and pilot are separated - a pilot can easily survive being shot down.<br>A replacements pool of pilots exists.- During each time cycle, "needy squadrons" request replacements. Replacements are distributed from the pool.<br>The replacement pool is drained to compensate for squadron losses.<br>There is a lag between the time a pilot is lost and the time that the request for a replacement is acknowledged.<br>The replacement pool is periodically replenished.<br>Over time manpower will become more of an issue, but not to a severe degree.<br>Slightly depleted AI squadrons may not fly.<br>Severely depleted AI squadrons will not fly.<br>The player's squadron will not fly if severely depleted.<br> <br>PWCG 3.5.0<br>Add several new mission variations<br>- Low altitude bombing<br>- Low altitude patrols<br>- Low altitude battlefield CAP<br>Improved climb WP generation to reduce climb WPs to only as many as necessary to achieve altitude.<br>Bugs:<br>Fixed starting behind enemy lines (PWCG was still using old as well as new front line transitions) <br> <br>PWCG 3.4.1 <br>Add Yak7B<br>Restore squadrons fro Me-109 E-7, Me-110, Hs-129, Ju-52<br>Enabled mixed flights<br>Fixed missing aircraft profiles<br> <br>PWCG 3.4.0<br>Altered squadrons for smoother transition in "Battles" format.<br>- Squadron transition within a single squadron file. Causes natural movement through battles without actively transferring.<br>- Movement through battles from 1 Oct 1941 to 1 Dec 1943<br>- Includes early German advance through Kuban to Stalingrad and Russian advance after Stalingrad.<br>- Fewer squadrons for less density. Still pretty dense, especially Kuban. <br>New planes:<br>- A20<br>- P39<br>- La5N<br>- Me109G6<br> <br>PWCG 3.3.3<br>Bugs:<br>Fixed PWCG does not work with latest BoX<br> <br>PWCG 3.3.2<br>Bugs:<br>Fixed error when modifying advanced configuration<br> <br>PWCG 3.3.1<br>Extend Kuban action back to July 1942. Add mountain flying.<br>Added config to reduce smoke in a given area. Smoke is now controlled by two parameters: max smoke in mission and max smoke within a radius.<br>Campaign->Advanced Config -> Mission Limits<br>-> Max Smoke In Mission<br>-> Max Smoke In Area<br>Cleaned up weather inputs in advanced config<br>Bugs:<br>Fixed will not respond to changes in "'Maximum amount of smoke" as intended<br>Fixed Radio beacon doesn't work (I think)<br>Fixed Attack marker showing up over friendly forces<br>Fixed No landing if player chooses air start<br>Fixed Freeze if number of aircraft config changes (max planes per flight will now be 😎<br>Fixed failure to create campaign in some situations<br>Fixed when flying the E7, selecting the 'remove headrest' option adds an armored windscreen instead (and vice versa I assume). <br> <br>PWCG 3.3.0<br>Added Ju52<br>Add transport missions. <br>- Transport cargo from field to field. <br>- Parachute drop, daytime and nighttime. <br>- Cargo drop near front. <br>- Spy extraction.<br>Add anti shipping missions in Kuban<br>Set roles by squadron instead of plane for greater flexibility. Allow roles for a squadron to change over time.<br>Add target preferences based on history. i..e. Drifters near Stalingrad in November, shipping at Kuban in Sept 1943, etc.<br>Bug fixes:<br>Reduced and normalized waypoint speeds to help formations<br>Added missing Kuban bridges<br>Improved climb wps. Climb into mission if far from front.<br>Fixed freeze error on some Russian ground attack missions<br>Rewrote target finding algorithm for fewer failures.<br>Fixed AAA not appearing along front and at installations<br>Fixed campaign property bug that caused all defaults to be copied over.<br>Fixed AI does not land when waypoint progression is broken<br>Fixed (?) AI sometimes crashes on landing<br>Improved egress waypoint placement<br>Improved odds of contact during mission<br>Fixed some instances of ground units in the water <br> <br>PWCG 3.2.1<br>Correct error preventing mission load<br> <br>PWCG 3.2.0<br>Add smoke near front line. Sometimes (heavy) in proximity of activity. Other times (light) ambient. (BoS)<br>Add damage to structures close to the front<br>Replace static artillery at airfield with static trucks(BoS)<br>Add ambient skirmishes(BoS)<br>Add ambient truck convoys(BoS)<br>Improved takeoff alignment by introducing different spacing for small, medium and large planes<br>Fixed Stukas do not dive bomb (BoS)<br>Fixed Map scrolling through click and drag broken on briefing map<br>Fixed takeoff positioning error for RoF<br>Fixed Invalid payload for plane: 6 No 8 Naval Squadron circa November 1916 (RoF)<br>Fixed incorrect ranks for French Navy (RoF)<br> <br>PWCG 3.1.3<br>Improve enemy fighter limitations on ground attack. No fighter escort on player ground attack missions. Limit fighter missions based on player mission type and not squadron role.<br>Implemented staggered formation on runway for BoS<br>Fixed all mission times are 0830.<br>Fixed no skins in skin management screen<br>Fixed scrolling the AAR and typing journal entries is slow<br>Fixed no LA5 modifications are available.<br>SIxed Dallas and Kinkead on some dates are showing up as not being in the RNAS<br>Moved wind sock away from runway for BoS<br>Increased air start spacing for BoS<br> <br>PWCG 3.1.2<br>Added support for aircraft modifications along with payloads. Modifications appear as check boxes in a new column on the briefing pilot selection chalkboard.<br>Added support for squadron override of aircraft roles. This allows PWCG to offer dedicated ground support for some FW190 squarons as well as cannon armed Stuka in II./St.G.2.<br>Added support for initial selection of a payload to fit the mission.<br>Added support for AI flights to use a wider range of payloads.<br>Fixed plane selection issue.<br> <br>PWCG 3.1.1<br>Features:<br>Added support for aircraft modifications along with payloads. Modifications appear as check boxes in a new column on the briefing pilot selection chalkboard.<br>Added support for squadron override of aircraft roles. This allows PWCG to offer dedicated ground support for some FW190 squarons as well as cannon armed Stuka in II./St.G.2.<br>Added support for initial selection of a payload to fit the mission.<br>Added support for AI flights to use a wider range of payloads.<br>Bugs:<br>Fixed plane selection issue.<br> <br>PWCG 3.1.0<br>Features:<br>Allow players to select payload for their flight from Pilot Selection Screen<br>- Use Synchronize Payloads to synchronize the flight's payloads on the leader.<br>Added more items to BoS airfields.<br>- Developed empty space finder algorithm to place more stuff<br> <br>Bugs:<br>Fixed squadron skin configuration<br>- Added back squadron skins that had been removed in 3.0<br>Changed initial victories, odds of loss for Luftwaffe and VVS<br> <br>PWCG 3.0.2<br>Features:<br>Icons<br>- Added front lines<br>- Added airfield icons<br>Music<br>- Added Music control screen on front panel<br>- Improved sound control<br> <br>Bugs:<br>Fixed ground attack players overwhelmed by fighters<br>- New Advanced COnfig: Mission Limits -> Max Enemy Fighters For Ground Attack (default 1)<br>- New Advanced COnfig: Mission Limits -> Max Enemy Fighters For Fighters (default 3)<br>Fixed reappearing AAA (sort of)<br>- Increased respawn to 10 minutes to keep them dead longer (was 3 minutes)<br>Fixed empty airfieds<br>- AAA and static planes now appear<br>- Added trucks if airfield is target<br>Fixed escort flight rendezvous<br>Fixed Severskaya airfield takeoffs<br> <br>PWCG 3.0.1<br>Fixed: Pilot always dead when plane crashes.<br>Fixed: RoF willl not create a mission.<br>Fixed: Invalid plane for loose skins for plane ju523mg4e.<br>Fixed: Mission file cleanup not happening.<br>Fixed: During campaign creation, transition from rank on previous step causes error.<br>Fixed: Moving wayponts on briefing map sometimes caused incorrect results.<br>Fixed: Raised attack MCU and lengthened run to prevent AI ground crashes.<br>Fixed: Error when creating escort flight for player, causing missions not to be created.<br>Fixed: Krasnodar map takeoff.<br> <br>Added: When creating a campaign filter by map. Add map to squadron description text. <br> <br></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Update_and_version/fr&diff=1869Update and version/fr2023-02-16T11:56:22Z<p>Zorki: </p>
<hr />
<div> <br><br />
==Comment mettre à jour:==<br />
<br><br />
Vous pouvez décompresser [[http://www.pwcampaignmanager.com/pwcg/pwcgbos/web/PWCGBoS.php la nouvelle archive]] télécharger dans le répertoire de votre installation. Elle n'écrasera pas vos campagnes ou d'autres paramètres. <br><br />
Une manière plus propre consiste à sauvegarder le dossier utilisateur (PWCGBoS \ User) ailleurs. Supprimez PWCGBoS. Décompressez à nouveau. Restaurez votre dossier utilisateur. <br><br />
<br><br />
<br />
==Les versions==<br />
<br><br><br />
<br />
14.1.4<br><br><br />
Améliorations apportées à la génération de campagnes<br><br />
- Valider le nom pour éviter les erreurs en aval<br><br />
- Doit maintenant sélectionner une carte. Assure l'intégrité des données de façon différé dans le processus<br><br />
Si l'option "garé" est sélectionné sur la carte "Normandie" et que la campagne n'est pas coop, aucune piste n'est opérationelle<br><br />
- Les démarrages en stationnement ne fonctionneront pas en Normandie<br><br />
- Pat Wilson a laissé l'option disponible pour les coop<br><br />
Écran de transfert nettoyé. Les transferts vers les transports fonctionnent désormais.<br><br />
Missions de transport fixes <br><br />
- Ils sont maintenant à sens unique.<br><br />
- Les waypoints intermédiaires sont modifiables<br><br />
- Pas de parachutage en Angleterre<br><br><br />
14.1.3<br><br><br />
Correction d'une erreur dans la configuration du code tactique qui pouvait entraîner l'échec de la génération de la mission.<br><br><br />
14.1.2<br><br><br />
C47 peut être piloté dans une campagne<br><br />
Corrige quelque chose que j'ai corrigé dans 14.1.1 (corrige l'échec de génération de mission) <br><br><br />
14.1.1<br><br><br />
Correction de deux problèmes pouvant entraîner l'échec des rapports de mission.<br><br />
<br><br />
<br />
14.1.0<br><br><br />
Achèvement des skins d'escadron vierges.<br><br />
Plus de 600 skins ajoutés<br><br />
Qu'est-ce qu'un "habillage d'escadron ?". il s'agit d'un skin configuré dans PWCG pour être utilisé comme skin d'escadron générique. C'est donc un blanc avec un marquage d'unité dessus. <br><br />
- Toutes les variantes d'un avion ont été réalisées, donc un P47D22 pour un escadron prendra jusqu'à 8 skins avec des marquages verts, argentés, unis et 3 variantes de marquages normands.<br><br />
- Les avions russes pourraient avoir plusieurs schémas de camouflage au fil du temps et simultanément. Les avions allemands avaient souvent plusieurs schémas de camouflage simultanés.<br><br />
- Pas de skins d'escadron britanniques car ils n'avaient pas de marques d'escadron autres que le code. Les skins vierges existantes sont adéquates.<br><br />
- Les différents schémas de peinture et marquages ajouteront un peu de vie et l'utilisation de codes rendra chaque avion de la mission unique.<br><br />
Changement de la priorité du WP de décollage à faible pour empêcher l'IA non agressive si le WP de décollage est manqué<br><br />
De nombreux ajustements aux événements emblématiques pour s'assurer que les actions prévues sont incluses dans la mission<br><br />
Correction des charges utiles Mosquito non disponibles dans le briefing<br><br />
Charge utile Mosquito fixe en Lb et non en Kg.<br><br />
Correction du mauvais contexte d'image parfois utilisé (journal de bord RAF pour pilote allemand, etc.)<br><br />
Date d'introduction fixe des Tempests au 56e escadron<br><br />
Déplacement de l'introduction du Free French (326th Squadron) en mars 1943<br><br />
Correction de la faute de frappe "Dover Castle"<br><br />
Correction de la faute de frappe de Kingsnorth<br><br />
Changements internes importants, principalement pour la testabilité. <br><br><br />
<br />
<br />
14.0.1<br><br><br />
Skins vierges de l'escadron Me 109<br><br />
Skins vierges de l'escadron FW 190<br><br />
Réorganisation du téléchargement des skin packs par avion<br><br><br />
<br />
<br />
14.0.0<br><br />
Intégration d'IL2 GB Normandie<br><br />
- Carte de Normandie<br><br />
- Dunkerque 1941<br><br />
- Bataille d'Angleterre 1941<br><br />
- Front de la Manche<br><br />
- Dieppe<br><br />
- La Normandie<br><br />
- Journaux<br><br />
- Missions emblématiques de Normandie<br><br />
Amélioreration de l'interception stratégique<br><br />
Radar sur le front de Manche et sur la carte du Rhin<br><br />
Skins vierges et codes tactiques<br><br><br />
Deux nouveaux ensembles de skins<br><br />
- Skins vierges pour les escadrons de chasse américains<br><br />
- P-47 D22, P-47 D28, P-51 B5, P-51 D-15<br><br />
- Environ 100 nouveaux skins d'escadron basés sur les nouveaux skins vierges<br><br />
Ajout de code pour ne pas tuer les pilotes qui se parachute<br><br />
- Utilisé pour éviter de tuer tous ceux qui sautent au-dessus de la mer<br><br />
- Si vous descendez au-dessus de l'eau, ne vous cracher pas. PWCG ne peut pas comprendre cela. Sautez en parachute.<br><br />
Correction d'un problème qui pouvait empêcher le rapport de mission de se terminer.<br><br><br />
<br />
13.11.0<br><br><br />
Ajout du 410<br><br />
- III ZG 26 à partir de juin 1943<br><br />
Modification de la logique d'attribution des victoires dans AAR<br><br />
- De meilleurs enregistrements de dégâts me permettent de déterminer qui a fait le plus de dégâts. <br><br />
- La victoire dépend de l'affectation du journal ou de celui qui a causé le plus de dégâts.<br><br />
- Les victoires non réclamées par les joueurs sont toujours attribuées aux compagnons de vol.<br><br />
Sortie des résultats AAR dans le journal des erreurs. Permet aux joueurs de voir ce que disent les fichiers journaux.<br><br />
- Si vous vous demandez pourquoi vous avez obtenu ou non un crédit, consultez le fichier PWCGErrorLog.txt<br><br />
Déplacer l'introduction du Fokker D8 en août 1918. Permet au joueur de le sélectionner comme avion privé<br><br><br />
<br />
13.10.0<br><br><br />
- Mosquito ajouté<br><br />
- No 4 Squadron RAF<br><br />
Ajout de l'AR 234<br><br />
- III/KG 76<br><br />
- Modifier la charge utile pour ajouter l'assistance des rockets<br><br />
B-26 ajouté<br><br />
- 322e BG<br><br />
- 387e BG<br><br />
- Toute personne exécutant actuellement une carrière A-20 avec le 387e devra être transférée au 410e BG.<br><br />
- L'alternative consiste à ajouter un A20 comme avion personnel via une demande d'équipement.<br><br />
Déplacement du KG 51 pilotant des Me-262 vers des terrains prévus pour des jets.<br><br />
- Des vols plus longs, mais au moins le décollage devrait être faisable.<br><br />
J'ai tenté de rendre les vols de chasse plus agressifs<br><br />
Suppression de l'indice d'octane 150 en tant que modification de stock<br><br />
- Les avions alliés sur le continent ne volaient pas avec 150 octane<br><br />
- Vous pouvez toujours le sélectionner en option<br><br><br />
<br />
13.9.0<br><br><br />
Ajout du triplan Sopwith<br><br />
Ajout du canon pare-balles M-Flak 37 mm WWI<br><br />
Ajout de structures "au sol". Ce sont des structures sans scripts.<br><br />
- Si vous pensiez qu'il manquait des choses, c'est peut-être ces choses-là.<br><br />
Boîte de structure étendue pour inclure plus de structures.<br><br />
La case affichée sur la carte de briefing est maintenant la case de la structure et non la case de la zone active.<br><br />
Correction de la charge utile Ju88c erronée (erreur de charge utile 12)<br><br />
<br />
13.8.0<br><br><br />
Ju88c ajouté<br><br />
HP400 ajouté<br><br />
Gotha ajouté<br><br />
Possibilité de modifier l'approche finale d'une cible.<br><br><br />
<br />
13.7.0<br><br><br />
Ajout du P-51 B<br><br />
Correction d'un problème qui pouvait empêcher les rapports d'opérations (AAR)sur Flyng Circus de juin 1917 à août 12917.<br><br />
Correction des skins non configurés pour les unités DFW C.V.<br><br />
Correction d'une incompatibilité de nom pour les insignes de blessure sur Flyng Circus<br><br><br />
13.6.1<br><br><br />
Écran d'administration du pilote corrigé et amélioré<br><br />
- Création de plusieurs pages pour gérer des campagnes coopératives plus importantes<br><br />
- Pilotes classés par statut afin que les pilotes actifs soient les premiers<br><br />
Consolidation de certaines médailles pour n'afficher que l'ordre le plus élevé décerné (Merci Splash)<br><br />
- Croix de Chevalier, DSO, DFC, DSC, Croix de Guerre, Insignes de Blessure <br><br />
Correction d'un cas où les pilotes français de la Première Guerre mondiale pouvaient recevoir des médailles britanniques.<br><br />
<br><br />
13.6.0<br><br><br />
Ajout du CV DFW<br><br />
- Tous les escadrons FA volent DFW<br><br />
- Schlastas vole Halberstadts<br><br />
- La date de début d'Halberstadt est repoussée à août 1917<br><br />
Ajout de nouveaux véhicules de la Première Guerre mondiale<br><br />
Améliorations de Stonehouse incorporées pour les skins Typhoon et les rôles du 193e Escadron<br><br />
Écran de demande d'équipement fixe<br><br />
Correction pour gérer le problème où le serveur coop pouvait cracher un mauvais jeu de journaux<br><br />
13.5.0<br><br><br />
Modifications apportées à l'attribution des victoires aux joueurs<br />
- Ajoute un contrôle des dommages aux victoires non confirmées dans les journaux. Vous n'obtiendrez pas de victoire pour quelque chose que vous n'avez pas tiré.<br><br />
Ajout d'un avertissement lorsque le joueur lance la procédure d'accélération du temps et lorsqu’un Rapport post mission (AAR : After Action Report) est en attente.<br><br />
- Nouvelle mission<br><br />
- Partir<br><br />
- Transfert<br><br />
- l'avertissement dit "Résultats de mission existants détectés... Continuer?"<br><br />
- Oui signifie continuer et ne pas faire l'AAR<br><br><br />
- Aucun moyen de ne pas procéder, vous donnant une chance de soumettre un AAR.<br><br />
Mise en page du pilote administrateur fixée<br><br />
Correction de bug d'affichage diverses.<br />
Correction des informations incorrectes affichées à la page 2 de la création de la campagne<br><br />
Bug du Yak 1B non reconnu traité<br><br><br />
13.4.2<br>'<br />
Fixer les cibles les plus proche d'un pont<br><br />
Correction d'une mauvaise affectation d'aérodrome pour le No 20 Squadron (FC)<br><br><br />
13.4.1<br><br />
Amélioration de la présentation de l'interface utilisateur de sélection des skins<br><br />
Amélioration de la sélection du pilote de référence et de l'apparence de l'écran d'administration du lecteur pour minimiser l'étirement de l'image<br><br />
Problème de Breguet corrigé<br><br />
Correction d'une zone trop petite pour le texte lors du débriefing<br><br />
Message d'erreur de congé fixe. Les semaines devraient être des jours.<br><br><br />
13.4.0<br><br />
Internationalisation<br><br />
- anglais, allemand, espagnol, français<br><br />
- La plupart des boutons et étiquettes<br><br />
- Pas à 100 %. La sortie vers les fichiers de mission et plusieurs éléments complexes tels que les rapports de combat et les déclarations de victoire restent en anglais uniquement.<br><br />
Ajout du Breguet 14<br><br />
- Ajout de trois nouveaux escadrons pilotant le Breguet<br><br />
- Esc 2 (Français, 1er Aero (USA), 3eme (Belge) <br><br />
Congé amélioré, demande d'équipement de transfert.<br><br />
Amélioration de la présentation du rapport "Intelligence"<br><br />
Correction d'un problème où le changement de pilote de référence pouvait ne pas être enregistré<br><br><br />
13.3.0<br><br />
Ajout du SPAD VII 180 CV<br><br />
Ajout de la direction de lafumée fonction de la direction du vent de la mission<br><br />
Ajout des disponibilité des charges utiles fonction de la date de disponibilité de la modification<br><br />
- Les charges utiles sont sélectionnables lors de la génération de la mission uniquement si elles sont disponibles<br><br />
- AI limitée aux charges utiles disponibles<br><br />
- Ajout de plus d'options de charge utile pour l'utilisation de l'IA<br><br />
- Des modifications sélectionnables peuvent être choisies lors de la génération de la mission<br><br />
- Les modifications sont en stock ou sélectionnables (fonctionnalité existante)<br><br />
- Les modifications de stock sont ajoutées automatiquement lorsqu'elles sont disponibles<br><br />
- Les vols AI et humains recevront des modifications de stock <br><br><br />
13.2.0<br><br />
Ajout de la possibilité de réaliser des raids.<br><br />
Ajout des rôles de chasseur de chars, de train et de lutte contre les navires<br><br />
Ajout de la possibilité de sélectionner un rôle pour la mission avant la génération<br><br />
L'avion choisi par l'utilisateur n'est pas remplaçable pendant le réapprovisionnement de l'AAR<br><br />
Ajout de la possibilité de supprimer les avions choisis par l'utilisateur de l'inventaire<br><br />
Les avions retirés laisseront un trou dans l'inventaire jusqu'à la prochaine période de réapprovisionnement.<br><br />
Correction d'une situation où l'emplacement de l'aérodrome pouvait être incorrectement identifié comme une cible<br />
<br><br><br />
13.1.0<br><br />
Ajout des SPAD VII Early, Pfalz D.XII et Airco DH4<br><br />
Ajout du halftrack allemand AAA<br><br />
Ajout du niveau décimal pour le règlage des turbulences.<br><br />
Correction de l'impossibilité d'ajouter un nouveau pilote si tous les pilotes sont morts<br><br />
- Ne définira le nouveau pilote comme pilote de référence que si le nouveau pilote est le seul pilote humain<br><br />
- Notez que l'UI ne choisira pas le nouveau pilote comme pilote de référence. Quittez et entrez à nouveau dans la campagne.<br><br />
Correction du tri incorrect des charges utiles et des modifications pour Bristol F2B<br><br />
<br><br><br />
13.0.3<br><br />
Cible fixe ne s'activant pas sur les missions d'attaque <br><br><br />
13.0.2<br><br />
Ajout d'une option de tableau de bord "Player Pilot" pour ne voir que les pilotes humains (vivants et morts)<br><br />
Ajout d'une option de configuration pour ne pas supprimer les avions et les véhicules suite à leurs destructions<br><br />
- Menu principal->Configuration->Préférences de l'utilisateur définissez la suppression après la destruction sur 0 (zéro)<br><br />
- La configuration est globale et s'appliquera donc à toutes les campagnes<br><br />
Correction du WP final de la cible déplacée plus près de la cible pour assurer le déclenchement de la zone d'attaque<br><br />
Correction du bouton de mission emblématique non visible sur les petits écrans<br><br><br />
13.0.1<br><br />
Correction d'un bug éliminant par inadvertance les pilotes des joueurs une fois qu'ils s'améliorent.<br><br><br />
13.0.0<br />
<br><br />
Ajout de la mission d'attaque au sol libre<br><br />
- Cible actuellement les trains et les camions<br><br />
- Volez jusqu'à un point et recherchez les cibles. Aucun guidage sauf suivre les routes ou les pistes.<br><br />
- les unités terrestres commencent à se déplacer lorsque la mission commence.<br><br />
- Cette fonctionnalité sera ensuite développées pour les navires et les blindées car ils nécessitent un modèle différent<br><br />
Amélioration des victoires en mission<br><br />
- Ajout des victoires au sol et structurelles hors mission<br><br />
- Ajout des victoires au sol et structurelles initiales<br><br />
- Un pilote obtiendra un pseudo type de mission en fonction de la configuration de son escadron. Ce type de mission déterminera le type de victoire.<br><br />
Événement emblématique de Briansk ajouté<br><br />
Journaux<br><br />
Réécriture de journaux de telle sorte qu'un nouveau journal puisse être ajouté en fournissant une photo et en ajoutant un peu de données<br><br />
Journaux ajoutés pour tous les événements emblématiques<br><br />
Journaux FC convertis<br><br />
Ajout d'un présentoir à journaux pour voir les vieux journaux<br><br />
- campagne->activités->actualités<br><br />
Amélioration du rendu des documents AAR<br><br />
- Ils conservent leurs dimensions et ne s'étirent pas<br><br />
- Ajout d'une image de dossier sous le document<br><br />
Ajout de la configuration de la distance d'apparition de l'unité au sol dans les limites de la mission<br><br />
Promotions remaniées pour exiger un certain nombre de destruction au sol pour la promotion des pilotes d'attaque.<br><br />
Ajout des boutons de première page/dernière page au journal et au journal de l'escadron<br><br />
Corrigé : Parfois, les événements AAR n'étaient pas correctement intégrés à la campagne<br><br />
Corrigé : Suppression de quelques paramètres de configuration obsolètes<br><br />
Corrigé : statut de Preddy lorsqu'il est tué le 25/12/1944<br><br />
Corrigé : les as tués historiquement ne s'affichent plus comme transférés<br><br />
Corrigé : Le journal de fin de guerre apparaît désormais<br><br />
Corrigé : Le pilote non affecté est désormais celui sur lequel le bouton a été enfoncé et non le bouton radio sélectionné<br><br />
Corrigé : ajout d'un bouton de guérison des blessures sur la page de la mission pour quitter directement la page pour guérir.<br><br />
Corrigé : Erreur qui provoquait un échec si votre grand as pilote était tué.<br />
<br><br><br />
12.3.1<br><br />
Missions emblématiques améliorées pour permettre au joueur de piloter n'importe quel véhicule TC approprié.<br><br />
Distance d'apparition de l'unité au sol étendue de 5 km à 15 km/8 km pour BoS/FC<br><br><br />
12.3.1<br><br />
Missions emblématiques améliorées pour permettre au joueur de piloter n'importe quel véhicule de Tank Crew.<br><br />
Distance d'apparition de l'unité au sol étendue de 5 km à 15 km/8 km pour BoS/FC<br><br><br />
12.3.0<br><br />
Missions emblématiques pour les camions AAA<br><br />
- Depuis l'écran principal de PWCG, accédez aux missions emblématiques<br><br />
- Choisissez un camion AAA<br><br />
- PWCG génère une mission dans un camion AAA.<br><br />
Ajout de la possibilité de créer des missions emblématiques pour les camions AA<br><br />
Réduction de la probabilité que les avions larguent prématurément leurs charges<br><br />
<br><br><br />
12.2.5<br><br />
Tank et Train : les chars et les trains sont désormais considérés comme des catégories de victoire distinctes<br><br />
- Les victoires sur des chars et train pèsent plus lourd dans les médailles et les promotions<br><br />
- Les victoires sur des chars et trains ont des comptes séparés sur la première page du journal des pilotes<br><br />
- Les victoires sur les chars et trains ont leur propre section détaillée dans le journal des pilotes<br><br />
Ajout de colonnes pour le char, le train et les victoires sol au tableau de victoire.<br />
Résumé ajouté au journal de l'escadron :<br><br />
- Combien de pilotes perdus<br><br />
- Combien de victoires aériennes, blindées, ferroviaires et terrestres<br><br />
Résumé étendu au journal du pilote<br><br />
- Victoires aériennes et terrestres enregistrées par type d'avion<br><br />
- Nombre de victoires aériennes et de chars résumées par types de véhicules<br><br />
Ajouter des configurations de skin pour Spitfire XIV<br><br />
Ajout du pack de skins du 41 Squadron Riksen pour Spitfire XIV<br><br />
- '''Pack de skins PWCG 16 disponible en téléchargement sur le site PWCG'''<br><br />
Correction de la date erronée de retrait du 41 Squadron sur Spitfire MK XIV<br><br />
Correction de la date erronée de retrait du 66 Squadron sur Spitfire MK XIV <br><br><br />
12.2.4<br><br />
Typhon ajouté<br><br />
Ajout du Fokker D8<br><br />
Ajout du 41e Escadron de Spitfire Mk XIV<br><br />
Restauration du 349e Escadron sur Spitfire Mk IX<br><br />
Changement de l'escadron 193 en Typhoon avec un accent sur l'attaque au sol<br><br />
Ajout de 15 nouveaux véhicules et canons<br><br />
Prise en compte du contexte des batailles pour qu'elles soient habitées par des unités britanniques ou américaines<br><br />
Correction des structures d'aérodrome manquantes<br><br><br />
12.2.3 <br><br />
Ajout des préférences de cible au niveau de l'escadron. <br><br />
- Permet aux escadrons d'être dirigés vers des types de cibles spécifiques <br><br />
- Préférence cible pour les unités P-47, certains trains <br><br />
- Ajout de la préférence de cible d'expédition au 45e régiment de bombardiers (A20) <br><br />
Plusieurs escadrons de P-47 préfèrent l'attaque au sol <br><br />
Unités déplacées plus près du front sur la carte du Kouban Avril 1943 <br><br />
Correction d'un cas où la bataille n'était pas générée alors qu'elle était requise <br><br />
Correction d'un cas où les missions de brouillage Ai pouvaient avoir un point de cheminement à zéro altitude <br><br />
<br><br />
12.2.2 <br><br />
Amélioration des performances de l'écran de l'éditeur de waypoints <br><br />
Amélioration (légèrement) des performances des écrans de carte <br><br />
Appuyez sur le nouveau bouton pour modifier les détails du waypoint pour les modifier <br><br />
Correction d'une erreur causant des altitudes incorrectes des points de cheminement d'interception <br> <br><br />
PWCG 12.2.1 <br><br />
Affectation limitée d'entités à des structures dans des zones cibles (performance). <br><br />
Correction d'une erreur qui pouvait empêcher la génération des missions <br><br />
<br><br />
PWCG 12.2.0 <br><br />
Faire en sorte que les avions quittent les attaques plus rapidement <br><br />
- Quand un ou deux avions attaquent et n'ont plus de bombes, les autres largueront les munitions restantes et sortiront après 30 secondes.<br />
Réécriture de l'interception stratégique <br><br />
- Utilisez des cibles plus réalistes. <br><br />
- Plusieurs vols ennemis basés sur la configuration de la densité de l'air <br><br />
- Les vols ennemis sont escortés <br><br />
- Amélioration de la position de l'observateur <br><br />
Inclus plus de blocs d'aérodrome et de villes comme cibles pour augmenter les chances de déclenchement des attaques sur les aéroports et les villes. <br><br />
Zone d'inclusion de structure étendue pour englober la trajectoire de vol de tous les joueurs humains. <br><br />
Possibilité d'escorter des bombardiers ou d'attaquer au sol <br><br />
Ajout d'attaques ennemies pour les missions d'escorte lorsque le vol escorté attaque un aérodrome <br><br />
Correction de l'altitude incorrecte (basse) du waypoint d'entrée lors des missions d'interception stratégique et de transport <br><br />
Correction de l'orthographe de l'opportunité dans le briefing de mission <br><br />
Codes de plan manquants corrigés. <br><br />
Correction des Me262 ne pouvaient pas décoller de l'aérodrome (déplacés vers un terrain différent) <br> <br><br />
PWCG 12.1.2 <br><br />
Vous avez des marquages d'avion fonctionnant pour la 354e <br><br />
- Fonctionnera également pour d'autres unités, mais elles ont besoin de skins vierges <br><br />
Correction du scénario de pointeur nul dans le gestionnaire de marquages <br><br />
Correction d'une erreur qui empêchait les escadrons d'IA de passer à de meilleurs avions (merci pour la révision de code bgreman). <br><br />
Erreur corrigée: l'appui-tête en verre sur le 109 ne devrait pas être une modification d'origine, car cela empêche d'autres options d'appuie-tête. <br> <br><br />
PWCG 12.1.1 <br><br />
Correction d'une erreur d'emballage qui laissait de côté les configurations de mission unique emblématiques <br> <br><br />
PWCG 12.1.0 <br><br />
Mission emblématique depuis l'écran principal <br><br />
- Générez une mission emblématique sans la campagne. <br><br />
- Un bon moyen de lancer l'un de ces scénarios si vous avez juste envie d'en jouer un<br />
Utiliser les codes d'unité générés automatiquement <br><br />
- De Murleen <br><br />
- Utilise la nouvelle fonction de visualisation des codes d'unité <br><br />
- Uniquement disponible sur le P51 pour le moment <br><br />
- Ajout de plusieurs modifications manquantes pour les avions de la Première Guerre mondiale <br><br />
Modifications standard <br><br />
- Rend les modifications standard les plus courantes. <br><br />
- Correction d'une situation qui empêchait l'AAA de se reproduire sur l'aérodrome. <br><br />
- Correction de la charge utile d'attaque au sol incorrecte pour Spitfire Mk XIV <br><br><br />
<br />
<br />
<br />
PWCG 12.0.0<br>Add iconic events<br>Rhine: <br>- Arnhem: <br>- parachute and cargo drops 9/17/1944 - 9/28/1944<br>- Rhine map front line improvements to show drops<br>- Ardennes: <br>- German attack Dec 20 to Dec 24 1944<br>- Bastogne cargo drops Dec 25 to Dec 28 1944<br>- Allied counter attack Dec 29 to Dec 30 1944<br>- Bodenplatte Jan 1 1945<br>- German airfield attacks and Allied scrambles<br>- Plunder Rhine crossing March 23 1945<br>- Varsity air drop March 24 1945<br>Stalingrad: <br>- German bombing of city 8/20/1942 to 8/25/1942<br>- German dive bombing of barges 9/08/1942 to 9/12/1942<br>- Uranus 11/11/1942 to 11/22/1942 1942<br>- Encirclement with cargo drops 12/01/1942 to 12/31/1942<br>Kuban:<br>- Anti shipping period 10/08/1943 to 10/31/1943<br>- Includes scenarios with opposing sides coming into contact<br>- Russian invasion of Kerch 11/01/1943 to 11/11/1943 <br> <br>Added Spitfire Mk. XIV<br>Added Nieuport 28 <br>Moved start date for USAS up to April 1918.<br>Added runway start AI scramble missions to airfield attacks.<br>Bugs:<br>Fixed issue that could cause planes to spawn on top of each other<br>Fixed issue some places where bomber could act like a fighter <br><br>PWCG 11.11.2<br>Added new front lines to show progress of Arnhem<br>- Added newspaper entries for Arnhem <br>Adjusted unit placement to get some units closer to the front <br>Fix Sometimes player airfields do not have AAA or other units<br>Fix unselected player pilot could be assigned to mission <br> <br>PWCG 11.11.1<br>Added Pilot Management Screen<br><Campaign>->Personnel->Administer Pilots<br>- Now available to both Single Player and Coop<br>- Revive a lost pilot (New)<br>- Retire a pilot (unchanged) <br>- Transfer a pilot without incurring a delay (new for SP)<br>Moved intro date of FW190 A6 up to August 1943<br>Fixed error on Drifter AA units that was causing issues with Stalingrad<br>Fixed campaign creation error: Luftwaffe/Attack/Dec 1 1943 <br> <br> <br>PWCG 11.11.0<br>Added FW190 A6<br>- A6 is also G3. jabo units exclusively fly G3<br>Modified FW190 A8 payloads<br>- A8 is also F8. jabo units exclusively fly F8<br>Added ammo trucks<br>Changes smoke to use new emitters<br>Fixed missing drifter AAA<br> <br>PWCG 11.10.2<br>Canadians!<br>- Added RCAF as a service<br>- Added 403 Squadron<br>Removed large river traffic to hopefully avoid flying boats <br>PWCG 11.10.1<br>Rewrite of airfield item placement<br>- Fix missing AA<br>- Reduce number of static planes to sane number<br>- Reduce number of static vehicles to sane number<br>Fixed zero altitude waypoint on some player missions<br>Fixed zero altitude waypoint on some scramble opposition missions.<br>Fixed typo: LaaG should be LaGG<br>Fixed script entry for Kuban bridges<br>Fixed invalid small warehouse entry on Kuban map<br> <br>PWCG 11.10.0<br>Improve flights targeting other flights<br>- Intercept flights now target an existing flight<br> - Altitude matches and search area targets enemy flight without being exact.<br>- Scrambles completely rewritten<br>- Balloon bust flights target existing balloons and defense.<br>- Balloon defense flights cover existing balloon and attacking flight.<br>- Using an existing flight matters because it avoids extra flights<br>Added simple config to increase number of structures in a mission<br>- Fixed object not found. Might cause issues crediting bridges.<br>- Fixed incorrect config label <br> <br>PWCG 11.9.1<br>Add Structures as creditable targets<br>- Add structures as targets<br>- Include structures in payload decision<br>- Includes static planes and static trucks<br>- Does not include every object in the game.<br>- Add mission briefings for structures<br>- Change target selection to make appropriate use of structures as targets<br>- Make game report structure destruction<br>- Ability to identify and record victories on structures<br>Added "Next:" and "Back:" text to mission work flow buttons for clarity <br>Remove high priority waypoints for some flights.<br>- No need anymore since flights fly in formation.<br>Verified AI adjustments in advanced configs work as intended - they do.<br>Added Lydia Lytviak (thanks Dutch2)<br>Changed Luftwaffe odds of victory bonus<br>- Limited to LW on eastern front<br>- Reduced bonus for non ace pilots<br>- Also introduces concept of differentiation by front<br>Added code to remove heading/trailing spaces from config entries<br>- Helps correct typos on user entry<br>Fixed ships not written to mission file<br>Fixed issue where rockets could be assigned to PE2 on bombing missions <br> <br>PWCG 11.8.1<br>Small fixes<br>Luftwaffe promotions are slower<br>Fix error that could cause La5FN to be denied<br>Fix error where very long names were not being matched, causing claims to be denied<br>Fixed some part of too many missions flown<br> <br> <br>PWCG 11.8.0 weather modifications <br> <br>The mission will conform to the weather. You will get much more variety, in particular. lots more rain and snow. Most battle areas have upwards of 25% rainy days. <br> <br>Any given weather pattern may or may not impact a given mission type. If it is overcast and rainy most of the missions are going to be pushed to low altitude. Dive bombing missions are particularly affected. Dive bombing will be swapped for an attack mission where the Stuka will drop bombs much like a fighter or IL2. Tactical bombing will be pushed lower. Patrols will be pushed lower. Deeper penetration missions will be scrapped in favor of lower altitude missions near the front. <br> <br>If cloud cover is not overcast or heavy then you will fly the missions as usual with whatever cloud cover there may be. <br> <br>Weather related advanced configuration: <br>Campaign ->Configuration -> Advanced Config -> Weather <br>Use realistic weather: set to 1 to use weather than includes heavier weather. Set to 0 to fly in relatively clear skies (Still has clouds but no rain) <br>Min Haze/Max Haze: Minimum and maximum values for haze. Proper values are 1-10. This makes use of the new haze feature <br>Max Wind: Not a new config. Maximum wind speed in meters per second <br>Max turbulence: Not a new config. Proper values are 1-10. Maximum turbulence value in the mission. <br> <br>11.7.2 <br>Fix the thing that I broke in 11.7.1 (which fixed the thing that I broke in 11.7.0) <br>- Escort and air start were fixed in 11.7.1 but virtual start got broken <br>Verified proper spawn and activity of player air start, escort air start, and virtual flights. <br>Thanks @FodderMonkey <br> <br>11.7.1<br>Fixed air start <br>Fixed escorts for player not appearing<br> <br>11.7.0<br>Added Bf109 G6 Late<br>Added Paper Dolls in medal view <br>- Thanks to @ual002 for all of the hard work in making these things. As you can see from the posts above, a lot of effort went into this. <br>- Not available for Italy in WWII or FC yet.<br>Varied formations<br>- Fighters will now use V <br> - Best formation for a 3 man plane flight <br> - More like a finger 4 than echelon right for a 4 plane flight<br>- Bombers may use V or echelon <br>- Dive bombers and transports use echelon <br> <br>11.6.1<br>Fixed flying boats on rivers<br>Fixed error in AAR in FC due to missing vehicle names<br>Corrected pilot names with spaces accidentally typed on the end<br> <br>11.6.0<br>Updated Campaign Main Screen<br>- Consolidated several buttons into sub menus.<br>- See tool tip (hover over button) to see where things have gone<br>Added Emergency Resupply feature<br>- Use if your campaign is depleted and not generating oppositon<br>- Campaign -> Intelligence -> Emergency Resupply<br>- Verify resupply by looking at Campaign -> Intelligence -> Intelligence Report<br>Added CPU Allowance Simple Config<br>- Accessible from the simple config screen<br>- Allows you to tone down high CPU mission elements<br>- Low: One enemy bomber flight. No friendly bomber flights. No virtual escorts.<br>- Medium: One enemy bomber flight. One friendly bomber flights. COnfigured max virtual escorts for enemy flights.<br>- High: CPU allowances not considered.<br>- CPU allowance config does not affect other configs such as air, ground, and AA. Also does not impact advanced configs. <br>- Setting air, ground, AA, and CPU allowance to low gets lightest possible mission.<br>- Allows for more limits on high CPU mission elements as they are identified.<br>- If you are low CPU allowance, recommend scrubbing strategic intercepts. <br> <br>11.5.1<br>Fix designation of C47 "Type"<br>- Could cause AAR failure to accept claim<br>Fix failure to write new squadrons under some conditions<br>- Could cause AAR to fail<br> <br> <br>11.5.0<br>Hurricane<br>- Select fighter campaign<br>- Fly with 157th Regiment early or 651st Regiment after August 1942<br>C47 (LI2)<br>- Added transport unit to VVS and ASAAF<br>Better vehicle naming<br>- Fewer (hopefully zero) unidentified vehicles<br>- Fix flying locomotives <br> <br>11.4.3<br>Fixed only generating recon <br> <br>11.4.2<br>Fixed issue with pathing that was causing mission generation to fail.<br>Continued to improve front line pathing.<br>Payload updates:<br>Emphasis on armor<br>- If a battle is the target area, made flights more likely to target armored targets if it is present. Payloads are responsive to this.<br>Spitfire no has 150 octane fuel.<br>FW190 A3 now has wing guns with extra ammo<br>FW190 A5 fixed to include ordnance with U17 selection<br>FW190 A5 ground attack units now use U17 as standard equipment<br>Bf110 G2 now has 20mm gun pods available. PWCG will assign this on intercept missions.<br>Small adjustment to P38 and P47 payloads vs armored targets <br> <br>11.4.1<br>AI bombers bomb<br>AI flights land<br>Improved box placement to keep it from going off the edge of the map<br>Improved Patrol pattern<br>- fewer waypoints spaced a bit more in GB (FC remains the same, slower planes)<br>- Redid placement to avoid some weird patterns on mapswith funky front lines.<br>Added new skin assignments for FC (thanks TheDude and imanuthep)<br>Fixed AI adjustment not taking <br> <br>11.4.0<br>Simplified virtual waypoints <br>No more deleting planes. Not necessary as performance is fine. <br>Fixed linkage of virtual AI attack flights to attack MCU <br>Set virtual bombing attack flight payloads such that they are full if they spawn before the attack and empty if after <br> <br>11.3.1<br>Fix disappearing planes <br> <br>11.3.0<br>Restructured PWCG directories such that all user generated files are under "User" subdirectory<br>- Includes campaign files, coop user records, audio, and user configuration choices<br>- Keep this directory when installing PWCG<br>- PWCG will automatically move existing files to the new position on startup. You won't lose anything.<br>Restructured coop records<br>- Fixes possible issue that could occur if one user has a pilot in two campaigns.<br>On Campaign coop admin, added ability to assign or change the user associated with a pilot.<br>- Allows correction should user and pilot become not associated.<br>Bugs:<br>Fixed error that could cause PWCG mission creation to fail.<br>Fixed error in skin name that could cause mission not to load<br>Fixed error where resaver would write to wrong directory<br>Fixed an error where PWCG would not properly read a user designated log directory<br> <br>11.2.0<br>PWCG missions are now in PWCG folder in the game<br>Added the mission folder and mission files to the PWCG error report zip<br>Support for redirecting your logs to a different directory<br>- Open startup.cfg in the game's data directory<br>- Find text_log_folder<br>- Set the value to the directory where you want logs to go (make sure that the directory actually exists)<br>Bugs<br>Fixed no spawning ground units: Added more trigger objects to ensure that ground units spawn<br>Fixed disappearing AI flights<br>Fixed rendezvous too far to the rear for air starts<br>Fixed bomber flights fly at low altitude - Rendezvous altitude is too low for air starts<br>Fixed skins not properly assigned for virtual AI flights<br>Fixed virtual flights will sometimes circle. <br> <br>11.1.1<br>Moved rendezvous back towards base<br>- Improves ability to shape waypoints near front<br>Bugs:<br>Fixed ground attack payloads for P47 and P38 (thanks sketch)<br>Fixed incorrect text for RemoveNonHistoricalSquadrons config<br>Fixed incorrectly names InitialWaypointDistance. Now correctly named LandingApproachWaypointDistance.<br> <br>11.1.0 <br>Added translucent buttons to show what can be pressed. <br>Almost all buttons now have a hover tool tip (tells you what the button does if you hover your mouse over it) <br>Changed the pilot selection screen: <br>- Removing a pilot reverts to selecting the assigned pilot name button, like it used to be <br>- Adding a pilot is still selecting the unassigned pilot name button, like it used to be <br>- Moving a pilot up or down in formation uses the mouse wheel <br> - select the check box next to the pilot <br> - scroll the mouse wheel to move up or down in the formation <br>Bugs <br>Fixed planes disappearing after spawn (hopefully) <br>Fixed escort planes cannot be claimed (also hopefully) <br> <br>11.0.0 <br>AI flies formation <br>- Hopefully no more bombers flying like fighters <br>AI escorts are back <br>- And they really escort <br>- Numbers limited for resource usage <br> <br>10.4.0<br>Huge number of skins for FC<br>- All thanks to @the_dudeWGand skin artists. All of these skins were gathered and configured by the_DudeWG<br>- AussieBoomer, I.JG1_Baron, Taurus, Tomi_099, szeljr, =GEMINI=Hawkmoon98, A1_Phoenix, <br>- CCG_Pips, E69_julian57, SYN_Skydance, HotWaffle, YoYo, Flik66_J, US93_Larner, PatCartier, J2 & J5 Squadrons<br>Fixed up some skin records for BoS<br> <br>10.3.4<br>Lots of German skins from E69_Julian57, MarcoPegase44, SR603-Flowbee, Ouky1991, Raptorattacker, szelljr, SARFlytitus<br>- New skins are in skin packs 11, 12, 13, 14, 15<br>- Every German plane except the He111 H16 (no skins), Me 109 E7, and Ju52 <br>Made temperature specific to each map (and fixed overly warm Moscow)<br>Fixed fuel allocation issue<br>Fixed coop AAR error that could occur due to bad log set<br>Fixed Italian names<br>Fixed erroneous plane not owned message<br> <br>10.3.3<br>American and British skins<br>Tons of P47s and P51s by 361st_Bugsy. More by Tom Weiss, E69_julian57 and others.<br>- New skins are in skin packs 8, 9, and 10<br>- P47s, P51, A20, Spitfires, Tempest<br> <br>10.3.2<br>Russian skins. New skins cover most, if not all, Russian planes<br>- Special shout out to szelljr this release because I covered all 32 pages for his skins and pulled dozens.<br>- Added more skins by SARFlytitus, Almenas, 352nd_Siqhter, and SR603-Flowbee, E69_Julian57, flyingfisch, CCG_Pips<br>- Added skins by several contributors from the Russian forum<br>- New skins are in skin packs 3, 4, 5, 6, and 7 ... yes, there are that many<br>- Some P-38 skins made it in too<br>Changed skin algorithm to allow many more personal skins to be used<br> <br>10.3.1<br>User made skins skins by SARFlytitus, Almenas, 352nd_Siqhter, and SR603-Flowbee<br>Skins are p47 d-22 (Quite a few), I16, LaGG 3, and Me-262.<br>Download and install PWCG Skin Pack 2 from the PWCG web site<br>- Download into your root game folder and unzip. The folder tree starts with "data"<br> <br>10.3.0<br>Incorporated skins available in game <br>Increased use of winter skins <br>Fixed issue that could cause missions not to generate <br> <br>10.2.1<br>Adjusted replacement rate to fix depletion on Bodenplatte<br>Fixed coop transfer and retire pilot<br>Fixed overwrite on leave with multiple pilots <br> <br>10.2.0<br>P47 D-22<br>- Added P47 D-22<br>- P47 D-22 is available alongside P47 D-28<br>- Puts the P47 D-22 into existing campaigns.<br>Changed P47 D-28 payloads to match changes in game<br>- 150 octane fuel for P47 D-28<br>- Now only has "P47 ground attack" payload<br>Added cruise speed to as editable parameter<br>Added altitude and cruise speed to waypoint information popup<br>Set AA units (not truck/train/ship mounted) enabled = 0 to prevent flight from attacking <br> <br>10.1.0<br>Major overhaul of briefing process <br>Separated map from waypoint edits <br>- More real estate for the map <br>- Improved performance <br>Added waypoint information on map waypoint <br>- Mouse 1 to move waypoint <br>- Mouse 2 to add or delete waypoints <br>- Mouse 3 to show waypoint nformation <br>Added ability to sort pilots in any order<br>- Use radio button to select assigned pilots<br>- Use move up/down unassign buttons on left to act on selected pilots<br>- Add unassigned pilots by clicking on them (no change)<br>- Newly assigned pilots will be placed at the bottom of the flight (changed)<br>Added config to exclude historical anomalies from some aspects of campaign<br>- Italian squadron<br>- FW190 at Stalingrad<br>- Excluded as AI flights<br>- Excluded from providing escort<br>- New feature is disabled by default<br>- Advanced Configuration -> User Preferences -> set exclude anomalies to 1<br>Fixed altitude changes not persisting to mission<br>Fixed Medal Award Document<br>Fixed add waypoint does not work<br>Fixed delete waypoint does not work<br> <br> <br>10.0.1<br>Fixed: Ground units deleted<br>Fixed: Restored days needed to recover on leave screen<br>Fixed: Error on transfer<br> <br>10.0.0 <br>Major UI revision <br>Bugs<br>Fixed log cutoff for coops - need feedback <br>Fixed infinite loop if you try to take leave past the end of the war. <br> <br>9.2.0<br>Added female pilots (USSR only)<br>Adjusted fuel load by aircraft prior to briefing<br>Adjust maximum font size based on monitor size<br>Bugs<br>Fixed AAR issue that occurred when a log damage record was not attributed to a in game entity<br>Fixed incorrect plane type in skin assignments<br>Fixed issue that prevented night mission generation<br> <br>9.1.0<br>Significant improvements to resupply to produce long term results int he campaign<br>- Fixes excessive depletion in campaigns<br>Adjusted font sizes<br>- Fixes font size too large causing buttons no to display<br>Bugs<br>Fixed odd case where missions do not generate because a squadron is too close to the front<br>Fixed bad pilot picture that caused issues with American campaigns<br>Fixed incorrect place name<br>Fixed issue that could start American and British AI pilots with no victories in Sept 1944.<br>Fixed issue that would cause low altitude CAP missions to have a zero altitude waypoint.<br>Fixed issue where "Unknown was killed in action" was displayed for out of mission victories<br>Fixed issue where generic target description was displayed <br> <br>9.0.0<br>PWCG is now ground activity centric. <br>- Ground activity created first.<br>- Air activity closely associated with ground activity.<br>- AI units have real targets<br>- Better control of number of units<br>- More realistic feel to missions<br>Added Yak 9 and Yak 9T<br>Improved Low Alt CAP<br>- Actually CAP ground troops<br>- Placement is over battle<br>Changed "Go Away" to apply only to airfields away from front lines<br>Reduced font size for modification selection to fit more in.<br>Bugs<br>Fixed AAR issue in July 1942<br>Fixed AAR error where a plane would not be found<br>Fixed AAR error where victories were not recorded if no plane exit record was found<br>Fixed East Front 1944/Stalingrad confusion<br>Fixed tab label for "Notification of Victory"<br> <br> <br>8.8.1<br>Changed to AA<br>- Separate configuration for AA<br>- AA guns guarding approach<br>- More AA guns on the field (Murleen)<br>- AA guns in emplacements (Murleen)<br>- Enemy fighter aircraft will usually turn away from an enemy airbase<br>- Made use of some stock P40, A30, and FW190 A3 skins<br>Bugs<br>Fixed issue where logs got cut off in many coop missions<br>Fixed bug that might stop a train from showing<br>Fixed truck convoy pathing such that they stay on roads<br> <br>PWCG 8.8.0<br>Consolidated coop mode<br>- No more split modes with different capabilities<br>- Can now do anything in one mode<br>- Improved briefing to allow complete switching between player flights<br>- Updated AAR to allow either with or without claims for coop<br>Added out of mission victory tab to AAR<br>Now allowed to reduce fuel to 40%<br>Set fuel in air starts by aircraft type<br>Spread time between missions for historical activity/inactivity<br>Reduced weight in bombers/ground attack to use lighter loads<br>Bugs<br>- Fixed pilots in mission missing from AAR<br>- Fixed duplicate planes lost report in AAR<br>- Fixed no artillery when simple ground config is high<br>- Fixed missions flown doubling<br>- Fixed issue that could cause flight not to generate if no opposition found for Ai slight<br>- Changed P40 skin config to not use other than winter <br> <br>PWCG 8.7.3<br>Added overlay indicators for battles in a PWCG mission.<br>Historical flow of battle decides who will attack and who will defend in PWCG battles <br>Improve map load strategy for performance<br>Bugs:<br>Fixed code to reduce occurrences of unknown object<br>FIxed Bristol and Halberstadt bomb loads<br>Fixed issue that could cause campaign data entry screen to cut off<br>Fixed confusing error if resaver is not available.<br>Reviewed complaint about 94th Aero campaign. Could not reproduce.<br> <br>PWCG 8.7.2<br>Added capability for themed desktops<br>- Russia Theme (Riksen)<br>- RAF Theme (Riksen)<br>- Luftwaffe theme (Me from Riksen)<br>- PWCG will automatically use the correct theme by armed service<br>- Capability for more.<br>Bugs:<br>Fixed error that prevented FC missions from generating properly<br>- verified that bomb payload on Bristol works properly<br> <br>PWCG 8.7.1<br>Improved AAR<br>- Added detailed/not detailed selection (Maximum Information check box on debrief map)<br>- Detailed is everything that happened<br>- Not detailed limits events to things destroyed by an airplane<br>- Can press "Start Debrief" repeatedly if you want to<br>- Improved map centering<br>Ground structure victories addes (Murleen)<br>Plane gunners are credited with kills in debrief (Murleen) <br>Added aces<br>Dieter Hrabak<br>Erich Hartmann<br>Gerhard Barkhorn<br>Gunther Rall<br>Heinrich Bar<br>Heinz Sachsenberg<br>Hermann Graf (fixed) <br>Dmitry Glinka<br>Grigory Rechkalov<br>Ivan Kozhedub<br>Kirill Yevstigneyev<br>Nikolai Gulayev <br>Francis Gabreski<br>George Preddy<br>Johnnie Johnson <br><br>Bugs:<br>- Fixed a couple of minor display issues. <br>- Fixed payload issues on Bristol and Halberstadt<br>- Changed/fixed some squaron entries (Murleen)<br>- Fixed issue that would cause a Ju52 claim to be denied (Murleen)<br> <br>PWCG 8.7.0<br>Eastern Front 1945<br>- Uses Bodenplatte map<br>- Movement follows Soviet gains as map allows<br>- Lets Eastern Front continue through the end of the war<br>Added aces Hartmann, Barkhorn, Hrabak<br>Bugs:<br>Fixed issue with air start too high<br>Fixed issue with replacement of aircraft types still in service but no longer in production<br>Fixed issue with adding pilot for FC <br> <br>PWCG 8.6.0<br>Add ability to view and modify player flights on the same side<br>- Change waypoints for all friendly player flights<br>- Change fuel for all friendly player flights<br>- Change pilots/equipment for all friendly player flights<br>Add ability to view friendly Ai flights on briefing map<br>Improved mission location to shorten flights<br>Bugs:<br>Fixed issue in coop flights where subsequent flights could be assigned an incorrect flight type <br> <br>PWCG 8.5.0<br>Added East Front 1944 Map<br>- Uses Stalingrad map<br>- Movement follows Soviet gains as map allows<br>- Lets Eastern Front continue through 1944<br>From Murleen:<br>- Binary list file generated properly<br>- US/British call signs added<br>- Flight Officer and Warrant Officer ranks added for USAAF/RAF respectively<br>Bugs:<br>Correct situation where services can be cut off in campaign creation<br>Fixed failure to open skin management screen<br>Correct situation where PWCG may get stuck generating missions for a secondary pilot<br>Loosened naming tolerances for campaigns to allow numbers - be careful, the game might not like it<br>Do not log pilot badges to squadron logs<br>Added blank line for default coop user to avoid confusion - user must select or type in coop user<br> <br>PWCG 8.4.1<br>Improved use of call signs (Murleen)<br>Bugs:<br>Fixed: Error presenting all services for campaign creation<br>Fixed: AAR error in mapping bots, turrets, and planes<br>Fixed: AAR error where a vehicle id can be reused causing misidentification (Murleen) <br> <br>PWCG 8.4.0<br>Changed coop to eliminate host concept<br>Added ability topay as multiple pilots in a single player campaign<br>Several improvements from Murleen around displays in the in game map<br>Bugs:<br>Fixed: AAR error caused by addition of French units (second issue)<br>Fixed: Issue involving attempt to restock planes no longer in production<br> <br>PWCG 8.3.0<br>Added strategic bombing intercepts<br>- High altitude intercepts of larger formations<br>- All other flights disabled in these missions<br>- Not coop yet as there are concerns about how this plays nicely with other human missions<br>- Mostly German western front but also eastern front<br>- Me262 careers are now more sensible<br>Bugs:<br>Fixed: Accidental removal of Me109 E7<br>Fixed: AAR error caused by addition of French units<br>- Several different AAR failures reported but so far they all map to this error.<br>Investigated: AAR error for flight seemingly abruptly ended before anything spawns. PWCG did what it could.<br> <br>Note: bombers are flying high priority and therefore will not shoot back. Bad thing acknowledged. No good solution yet. <br> <br>PWCG 8.2.0<br>Extended war in the east to the end of the war<br>- Currently just a static front on Western Stalingrad map<br>- Separated western front from eastern front units.<br> - This will cause a small glitch for German Bodenplatte campaigns - you will find yourself on the eastern front. Just transfer back.<br>Added Free French and Normandie Niemen<br>- Free French is No 326 squadron flying Spitfires for the RAF<br>- Normandie Niemen flies Yaks for the VVS. Starts at Stalingrad<br>Introduced concept of squadron specialization<br>- JV44 will specialize in intercept<br>- Added II ZG26 to Bodenplatte. Does intercept, escort, and ground attack<br>Added spotters for intercept and scramble missions (BoX only) <br>Changed trigger for battles to have them trigger when player is close. Will reduce occurrences of battle being over when you get there.<br>Bugs:<br>Fixed error where PWCG was failing to take wounded squadron members into account when staffing a flight<br>Fixed error where adding a new pilot would fail for an SP campaign when there was no coop user.<br> <br>PWCG 8.1.0<br>Added enemy cover for balloon bust missions<br>Added opposition for balloon defense missions<br>Artillery now fires at a target<br>Ground vehicles now have individual waypoints to avoid collisions<br>Bombing mission selection is now configurable<br>Recon mission selection is now configurable<br>Transport mission selection is now configurable<br>Ground target selection is now configurable<br> <br>PWCG 8.0.0<br>PWCG 8.0 contains dozens of small improvements. Here are some of the more important ones:<br>Added cold start for Bodenplatte<br>Added new Bodenplatte airfields<br>Added spotlights for night missions<br>Improved layout of plane selection to allow for more payload options <br>Updated WWI ground structures<br>Fix for planes running away <br>Improved AAR that carries all details forward to debrief. <br>Added recon missions <br> <br>PWCG 7.4.0<br>Revised Coop User Admin<br>- View all pilots in all of your coop campaigns<br>- Add a user (not changed)<br>- Remove a user<br>Removes the user and all personas in all campaigns that are associated with that user<br>New Coop Campaign Admin<br>Admin functions for personas within the campaign<br>- Add pilot (not changed)<br>- Retire pilot: permanently retires a coop pilot<br>- Transfer pilot: Allows the host to perform a transfer operation on a persona <br> <br>PWCG 7.3.0<br>Night Missions for BoS<br>- Fly at night. Squadrons configured to add some percentage of night missions.<br>- Night witches now always fly at night<br>Fixed bad .list files. Delete .list file when making binaries<br>Fixed Aces cannot be added to a mission<br>Fixed unable to add German pilot to coop campaign<br>Improved binary file error handling <br> <br>PWCG 7.2.0<br>Added WWI Vehicles to FC<br>Added balloons, balloon bust and balloon defense missions to FC<br>Added Seasons to the Rhein map<br>Added Shermans for Americans, British , and Russians <br>Note to FC users: you MUST Delete your current install! You can save campaigns to a zip and then restore them, they will work. <br> <br>PWCG 7.1.0<br>Changed AAR to accommodate changes in logging. Made better use of damage records for victory calculation.<br>Changed AAR to eliminate records after mission finished, fixing issue of being shot down if finishing the mission in the air.<br>Changed bombers to keep formation and release all bombs at once when level bombing.<br>Updated Bodenplatte map images<br>Significant update to mission routing to ensure missoin box size is respected.<br>PWCG will now create msbin (binary mission) files, allowing for much faster load.<br>- Be aware that these files take up to 3 minutes to create.<br>- Occurs upon accepting a mission<br>- Can be disabled through Main->Configuration->User Preferences and then set create binary file to 0 (zero)<br>Bugs:<br>Fixed Tiger vehicle file. Added code to automatically remove bad file.<br>Fixed excessing damage messages ind ebrief<br>Fixed smoke and buildings floating in some missions<br>Fixed reversal of American and British voices<br>- Air traffic is still Russian. Will look into that.<br>Fixed incorrect runway placement. Planes were about 20 yards too far left.<br>Fixed no role for 2 seater squadrons on FC coop campaigns<br>Fixed cannot use pilot campaign after pilot death. Verified that add pilot allows continuation.<br>Fixed pilot picture changes do not take effect until campaign is reloaded<br>Could not fix:<br>Mission flight path does not appear on Arras map for FC. Created mission on ME (no PWCG involved) and path did not show. Exact same construct worked properly on BoS maps. <br> <br>PWCG 7.0.0<br>Flying Circus <br>- One line but it's quite a bit of work <br>Bug fixes:<br>Fixed error that could cause planes not to appear<br>Voices are now correct language<br>Me 262 payload description corrected<br>KG 51 (Me262) moved to concrete airfields<br>Removed restriction on leave time to allow for serious wounds to heal.<br>Fixed P51 and Tempest "Planes Owned" icons <br>PWCG 6.3.0<br>Bodenplatte is on the Rhine map!<br>Cities are in place<br>Made map from Google earth pics<br>- Will replace with game map when I get it<br>Front lines move<br>Added B25 for 139 Squadron<br>Added Jv44 as an independent squadron in Feb 2004 <br>PWCG 6.2.0<br>Significant improvements to flight pathing. <br>- Added range as a an element to aircraft.<br>- Creates mission box based on range with a maximum. This moves activity to more places on the front without sending the player off too far.<br>- Creates minimum distance from base to mission box, to reduce instances of planes being on top of you at the start of the mission.<br> - Changed AI flight ingress to mission to create better chances of contact in all scenarios.<br> - Ai Squadrons participation in a mission is contingent on having the range to get there. Should give a feel for who is stationed where.<br>New Advanced configs: <br> <br>Added concept of special missions. These are missions where the mission box will not be in the usual place.<br>- Anti shipping: anti shipping missions will cause the mission box to be created over a sea lane (Kuban only).<br>- Scramble: scramble missions will cause the mission box to be created near the player's airfield.<br>- Anti shipping missions will not be generated if you are not in range of a sea lane<br>- Added new advanced configs<br>- scrambleOddsAllied: odds of creating an allied scramble mission<br>- scrambleOddsAxis: odds of creating an axis scramble mission<br>- antiShipOddsAllied odds of creating an allied anti shipping mission<br>- antiShipOddsAxis odds of creating an axis anti shipping mission<br>Added P-51<br>Added P-38<br>Added Tempest <br> <br>PWCG 6.1.5<br>Fixed Data error caused AAR failure in late war campaigns <br> <br>PWCG 6.1.4<br>Fixed AI adjustment<br>Fixed friendly planes assigned as victories.<br> <br>PWCG 6.1.3<br>Fixed no icons in coop.<br>- Icons will appear for all coop modes<br>- Icons associated with only one side<br>- Waypoint icons and airfield icons<br>- Restoration of WP icons causes path to appear on map <br> <br>PWCG 6.1.2<br>Improvements to reduce lack of contact.<br>- Reduce size of mission box<br>- Mission box size is configurable (Advanced config -> mission limits)<br>- Reduce length of patrols to avoid going beyond mission box<br>- Improve patrol path to head into the mission box<br>- Improve offensive patrols for airfield/transport to use waypoints closer to box<br>- Improve offensive penetration patrols to take advantage of patrol algorithm just into enemy lines<br>- Reduce distance from entering the box to start of patrols. Helps prevent need cross map navigation.<br>- Fixed looking at mission again after it had been created<br>- Added "Back to Campaign" button on every mission page to return to campaign without altering the mission<br>- Eliminated coop pilot selection for missions that have already been created. <br> <br>PWCG 6.1.1<br>Mode not properly set in new coop campaigns. <br>PWCG 6.1.0<br>Three campaign modes.<br>- Single Player<br>- Cooperative Coop<br>- Competitive Coop<br>Smarter display of services and maps when creating a new campaign or pilot.<br>Fixed: Cooperative coop AAR broken<br>Fixed: Cannot find mission logs error <br> <br>PWCG 6.0.1<br>Added a bit more AAA around airfields<br>Fixed No escorts for player<br>Fixed Return to pilot perspective broken<br>Fixed Friendly planes lost are assigned as victories to squadron mates.<br>Fixed Errors during leaves and transfers.<br>Fixed Too many spots in coop mission - should only be players<br>Fixed PO2 has wrong display name <br> <br>PWCG 6.0.0<br>Full coop support<br>- Fly with your friends<br>- Any squadron!<br>- Any Side!<br>Cold Start (Thanks Murleen)<br>- Start from your hangar area and taxi to start<br>Me-262<br>Improved mission pathing <br> <br>PWCG 5.1.3<br>Added FW 190 D9 Dora.<br>- Start with JG 26 in October 1944 or JG 2 in November 1944.<br>Fixed: Payloads modifications on several planes. Me109 G14 and K4, FW190 A5 and A8, Macchi. <br> <br>PWCG 5.1.2<br>Packaged over 70 skins for squadrons - thanks to the skin creators for making these available.<br>Configured squadron files to use the skins.<br>Skins and updated PWCG are available for download at the PWCG site <br> <br>PWCG 5.1.1<br>Modified PWCG to understand the difference between end of production and withdrawal from front line service. Should help get newer types to the front faster.<br>Fixed: modifications for P47<br>Fixed: modifications for Spitfire IX<br>Verified squadron assigned skins work<br>Verified user assigned loose skins to squadron mates work <br> <br>PWCG 5.1.0<br>The Western front in WWII comes to PWCG with Bodenplatte on the Stalingrad map. <br>All available Bodenplatte planes are included.<br>Airfield names changed to match western names.<br>Squadrons are correct.<br>Squadron equipment mapped from actual to available (i.e. P51 squadrons are flying P47s)<br>- Will be changed as new planes are introduced.<br>Fixed: U2 payload. Now has bombs and gun. <br> <br>PWCG 5.0.5<br>Added U2 as daylight attack aircraft. <br>- To play U2 campaign choose Russian. August 1942. Stalingrad map, 588 Bomber Air Regiment.<br>- I don't ownthis plane but the ME loads a mission with no errors.<br>Added P47, Spitfire Mk IX, P47, Me109 G14, Me109 K4, FW190 A8<br>- Not tested in game at all.<br>- Not incorporated into the campaign<br>- To make a dummy campaign, replace the assignment in a squadron and start a new campaign.<br>- Or wait a week or two and I will have something that looks like Bodenplatte (on the Stalingrad map) <br> <br>PWCG 5.0.4<br>Fixed: issue where adding Italian squadron earlier was causing problems in existing campaigns.<br>Fixed: Escort missions. Rendezvous fixes by me, separation fixes by Murleen. <br> <br>PWCG 5.0.3<br>Equipment replacement enhancements:<br>- Increased equipment replacement rate<br>- Increased odds of players squadron getting replacements if severely depleted<br>- Increased odds of any squadron getting replacements if severely depleted<br>- Accounted for actual need in squadrons in generating replacement planes<br>Made Italian campaign available for Moscow<br>Fixed: Historical aces appear twice in top aces board<br> <br>PWCG 5.0.2<br>Fixed: number in formation counter (Thanks Murleen)<br>Fixed: Train target is on the wrong side<br>Fixed: Floating smoke <br> <br>PWCG 5.0.1<br>Fixed: Unidentified Object popup (Thanks Murleen)<br>Fixed: Planes not properly oriented on runway (Thanks Murleen)<br>Fixed: Concurrent map update exception<br>Fixed: Planes span on top of each other in CAP<br>Fixed: No planes sighted on intercvept or CAP<br>Fixed: Error bundler is not bundling all directories.<br>Fixed: Marder scrip path not properly set <br> <br>PWCG 5.0.0<br>Support for multiple players and coop mode.<br>How to create a coop campaign:<br>- On the campaign creation screen choose coop campaign at the top/center<br>- Complete campaign creation process<br>Adding another human pilot<br>- In the campaign, choose "Add Pilot"<br>- Enter the rank and name of the new pilot<br>- Select the AI pilot to be replaced.<br>Added fog of war setting in advanced config. Makes victories less descriptive.<br>- Advanced Config -> User Preferences -> DetailedVictoryDescription<br>- Set to 0 for less descriptive victories. Default is 1.<br>New visuals:<br>There is a small icon on the right of the pilot name, giving pilot status.<br>I don't have a mission button<br>- All of your human pilots are dead or wounded.<br>- You can create a new AI pilot<br>- You can go on leave to heal your human pilots (info is on the leave page). <br>Bugs<br>Fixed: missing LuaScripts\WorldObjects\Ships\torpedoboat38.txt<br>Fixed: Planes sometimes do not take off (Murleen).<br>Fixed: Too many out of mission AAA losses.<br>Fixed: Player not being made commander after promotion to major. <br>Fixed: Duplicate entries in squadron log<br>Fixed flight not taking off at Dugino airfield.<br>Fixed planes not being replaced when squasron transitions to new arch type <br> <br>PWCG 4.2.1<br>Incorporated improved graphics (Riksen).<br>Disassociated pilot name from campaign name (prelude to multiple human pilots)<br>Bugs:<br>Incorporated fix for Kuban taxiways (Murleen).<br>Increased PWCG memory. <br> <br>PWCG 4.2.0<br>Changed ground unit generation to avoid excessive number of ground units generated by AI flights.<br>Bugs:<br>Fixed error where depleted squadrons could be further drained. <br> <br>PWCG 4.1.1<br>Call signs added (Murleen).<br>Added Stalingrad taxi mappings (Murleen)<br>Added planes lost to debrief UI.<br>Bugs:<br>Fixed replacing pilots in briefing causes AAR errors after mission.<br>Fixed failure to create create campaign later in war<br>Fixed player transfer error (Murleen)<br>Fixed inactive campaign members not saved (Murleen).<br>Fixed failure to properly apply modifications (reported for E7 but could affect others). <br> <br>PWCG 4.1.0<br>Every squadron in PWCG is equipped.<br>Every plane in the mission maps to a plane in PWCG<br>Out of mission events affect planes in PWCG.<br>If a pilot gains a victory out of mission, the victim will also be a plane in PWCG.<br>A replacements depo of planes exists.- During each time cycle, "needy squadrons" request replacements. Replacements are distributed from the depo.<br>The replacement depo is drained to compensate for squadron losses.<br>There is a lag between the time a plane is lost and the time that the request for a replacement is acknowledged.<br>The replacement pool is periodically replenished.<br>Over time equipment will become more of an issue, but not to a severe degree.<br>Slightly equipment depleted AI squadrons may not fly.<br>Severely equipment depleted AI squadrons will not fly.<br>The player's squadron will not fly if severely equipment depleted.<br>Made tweaks tp odds of other squadrons flying.<br>Landing improved: planes on the Moscow map will land and taxi to a revetment before disappearing.<br>@Murleen<br>A first for PWCG. Murleen has contributed Java code. This is the first time in nine years that an outside author has written Java code for PWCG!<br>Also a first: PWCG is now available on GitHub.<br>Murleen's contributions were a bug fix for spawn parsing and .. this was a lot of work on his part ... the landing correction noted above. Many thanks. <br>Bugs:<br>Fixed spawn event parsing error<br>Fixed failure to create ground attack missions<br>Fixed failure to note missions flown.<br>Fixed Italian campaign.<br> <br>PWCG 4.0.0<br>Every squadron in PWCG is staffed.<br>Every plane in the mission maps to a pilot in PWCG<br>Out of mission events affect pilots in PWCG.<br>If a pilot gains a victory out of mission, the victim will also be a pilot in PWCG.<br>The fate of the plane and pilot are separated - a pilot can easily survive being shot down.<br>A replacements pool of pilots exists.- During each time cycle, "needy squadrons" request replacements. Replacements are distributed from the pool.<br>The replacement pool is drained to compensate for squadron losses.<br>There is a lag between the time a pilot is lost and the time that the request for a replacement is acknowledged.<br>The replacement pool is periodically replenished.<br>Over time manpower will become more of an issue, but not to a severe degree.<br>Slightly depleted AI squadrons may not fly.<br>Severely depleted AI squadrons will not fly.<br>The player's squadron will not fly if severely depleted.<br> <br>PWCG 3.5.0<br>Add several new mission variations<br>- Low altitude bombing<br>- Low altitude patrols<br>- Low altitude battlefield CAP<br>Improved climb WP generation to reduce climb WPs to only as many as necessary to achieve altitude.<br>Bugs:<br>Fixed starting behind enemy lines (PWCG was still using old as well as new front line transitions) <br> <br>PWCG 3.4.1 <br>Add Yak7B<br>Restore squadrons fro Me-109 E-7, Me-110, Hs-129, Ju-52<br>Enabled mixed flights<br>Fixed missing aircraft profiles<br> <br>PWCG 3.4.0<br>Altered squadrons for smoother transition in "Battles" format.<br>- Squadron transition within a single squadron file. Causes natural movement through battles without actively transferring.<br>- Movement through battles from 1 Oct 1941 to 1 Dec 1943<br>- Includes early German advance through Kuban to Stalingrad and Russian advance after Stalingrad.<br>- Fewer squadrons for less density. Still pretty dense, especially Kuban. <br>New planes:<br>- A20<br>- P39<br>- La5N<br>- Me109G6<br> <br>PWCG 3.3.3<br>Bugs:<br>Fixed PWCG does not work with latest BoX<br> <br>PWCG 3.3.2<br>Bugs:<br>Fixed error when modifying advanced configuration<br> <br>PWCG 3.3.1<br>Extend Kuban action back to July 1942. Add mountain flying.<br>Added config to reduce smoke in a given area. Smoke is now controlled by two parameters: max smoke in mission and max smoke within a radius.<br>Campaign->Advanced Config -> Mission Limits<br>-> Max Smoke In Mission<br>-> Max Smoke In Area<br>Cleaned up weather inputs in advanced config<br>Bugs:<br>Fixed will not respond to changes in "'Maximum amount of smoke" as intended<br>Fixed Radio beacon doesn't work (I think)<br>Fixed Attack marker showing up over friendly forces<br>Fixed No landing if player chooses air start<br>Fixed Freeze if number of aircraft config changes (max planes per flight will now be 😎<br>Fixed failure to create campaign in some situations<br>Fixed when flying the E7, selecting the 'remove headrest' option adds an armored windscreen instead (and vice versa I assume). <br> <br>PWCG 3.3.0<br>Added Ju52<br>Add transport missions. <br>- Transport cargo from field to field. <br>- Parachute drop, daytime and nighttime. <br>- Cargo drop near front. <br>- Spy extraction.<br>Add anti shipping missions in Kuban<br>Set roles by squadron instead of plane for greater flexibility. Allow roles for a squadron to change over time.<br>Add target preferences based on history. i..e. Drifters near Stalingrad in November, shipping at Kuban in Sept 1943, etc.<br>Bug fixes:<br>Reduced and normalized waypoint speeds to help formations<br>Added missing Kuban bridges<br>Improved climb wps. Climb into mission if far from front.<br>Fixed freeze error on some Russian ground attack missions<br>Rewrote target finding algorithm for fewer failures.<br>Fixed AAA not appearing along front and at installations<br>Fixed campaign property bug that caused all defaults to be copied over.<br>Fixed AI does not land when waypoint progression is broken<br>Fixed (?) AI sometimes crashes on landing<br>Improved egress waypoint placement<br>Improved odds of contact during mission<br>Fixed some instances of ground units in the water <br> <br>PWCG 3.2.1<br>Correct error preventing mission load<br> <br>PWCG 3.2.0<br>Add smoke near front line. Sometimes (heavy) in proximity of activity. Other times (light) ambient. (BoS)<br>Add damage to structures close to the front<br>Replace static artillery at airfield with static trucks(BoS)<br>Add ambient skirmishes(BoS)<br>Add ambient truck convoys(BoS)<br>Improved takeoff alignment by introducing different spacing for small, medium and large planes<br>Fixed Stukas do not dive bomb (BoS)<br>Fixed Map scrolling through click and drag broken on briefing map<br>Fixed takeoff positioning error for RoF<br>Fixed Invalid payload for plane: 6 No 8 Naval Squadron circa November 1916 (RoF)<br>Fixed incorrect ranks for French Navy (RoF)<br> <br>PWCG 3.1.3<br>Improve enemy fighter limitations on ground attack. No fighter escort on player ground attack missions. Limit fighter missions based on player mission type and not squadron role.<br>Implemented staggered formation on runway for BoS<br>Fixed all mission times are 0830.<br>Fixed no skins in skin management screen<br>Fixed scrolling the AAR and typing journal entries is slow<br>Fixed no LA5 modifications are available.<br>SIxed Dallas and Kinkead on some dates are showing up as not being in the RNAS<br>Moved wind sock away from runway for BoS<br>Increased air start spacing for BoS<br> <br>PWCG 3.1.2<br>Added support for aircraft modifications along with payloads. Modifications appear as check boxes in a new column on the briefing pilot selection chalkboard.<br>Added support for squadron override of aircraft roles. This allows PWCG to offer dedicated ground support for some FW190 squarons as well as cannon armed Stuka in II./St.G.2.<br>Added support for initial selection of a payload to fit the mission.<br>Added support for AI flights to use a wider range of payloads.<br>Fixed plane selection issue.<br> <br>PWCG 3.1.1<br>Features:<br>Added support for aircraft modifications along with payloads. Modifications appear as check boxes in a new column on the briefing pilot selection chalkboard.<br>Added support for squadron override of aircraft roles. This allows PWCG to offer dedicated ground support for some FW190 squarons as well as cannon armed Stuka in II./St.G.2.<br>Added support for initial selection of a payload to fit the mission.<br>Added support for AI flights to use a wider range of payloads.<br>Bugs:<br>Fixed plane selection issue.<br> <br>PWCG 3.1.0<br>Features:<br>Allow players to select payload for their flight from Pilot Selection Screen<br>- Use Synchronize Payloads to synchronize the flight's payloads on the leader.<br>Added more items to BoS airfields.<br>- Developed empty space finder algorithm to place more stuff<br> <br>Bugs:<br>Fixed squadron skin configuration<br>- Added back squadron skins that had been removed in 3.0<br>Changed initial victories, odds of loss for Luftwaffe and VVS<br> <br>PWCG 3.0.2<br>Features:<br>Icons<br>- Added front lines<br>- Added airfield icons<br>Music<br>- Added Music control screen on front panel<br>- Improved sound control<br> <br>Bugs:<br>Fixed ground attack players overwhelmed by fighters<br>- New Advanced COnfig: Mission Limits -> Max Enemy Fighters For Ground Attack (default 1)<br>- New Advanced COnfig: Mission Limits -> Max Enemy Fighters For Fighters (default 3)<br>Fixed reappearing AAA (sort of)<br>- Increased respawn to 10 minutes to keep them dead longer (was 3 minutes)<br>Fixed empty airfieds<br>- AAA and static planes now appear<br>- Added trucks if airfield is target<br>Fixed escort flight rendezvous<br>Fixed Severskaya airfield takeoffs<br> <br>PWCG 3.0.1<br>Fixed: Pilot always dead when plane crashes.<br>Fixed: RoF willl not create a mission.<br>Fixed: Invalid plane for loose skins for plane ju523mg4e.<br>Fixed: Mission file cleanup not happening.<br>Fixed: During campaign creation, transition from rank on previous step causes error.<br>Fixed: Moving wayponts on briefing map sometimes caused incorrect results.<br>Fixed: Raised attack MCU and lengthened run to prevent AI ground crashes.<br>Fixed: Error when creating escort flight for player, causing missions not to be created.<br>Fixed: Krasnodar map takeoff.<br> <br>Added: When creating a campaign filter by map. Add map to squadron description text. <br> <br></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Translations:Update_and_version/2/fr&diff=1868Translations:Update and version/2/fr2023-02-16T11:56:22Z<p>Zorki: </p>
<hr />
<div>14.1.4<br><br><br />
Améliorations apportées à la génération de campagnes<br><br />
- Valider le nom pour éviter les erreurs en aval<br><br />
- Doit maintenant sélectionner une carte. Assure l'intégrité des données de façon différé dans le processus<br><br />
Si l'option "garé" est sélectionné sur la carte "Normandie" et que la campagne n'est pas coop, aucune piste n'est opérationelle<br><br />
- Les démarrages en stationnement ne fonctionneront pas en Normandie<br><br />
- Pat Wilson a laissé l'option disponible pour les coop<br><br />
Écran de transfert nettoyé. Les transferts vers les transports fonctionnent désormais.<br><br />
Missions de transport fixes <br><br />
- Ils sont maintenant à sens unique.<br><br />
- Les waypoints intermédiaires sont modifiables<br><br />
- Pas de parachutage en Angleterre<br><br><br />
14.1.3<br><br><br />
Correction d'une erreur dans la configuration du code tactique qui pouvait entraîner l'échec de la génération de la mission.<br><br><br />
14.1.2<br><br><br />
C47 peut être piloté dans une campagne<br><br />
Corrige quelque chose que j'ai corrigé dans 14.1.1 (corrige l'échec de génération de mission) <br><br><br />
14.1.1<br><br><br />
Correction de deux problèmes pouvant entraîner l'échec des rapports de mission.<br><br />
<br></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Installing_and_Using_Pat_Wilson_Campaign_Generator/fr&diff=1867Installing and Using Pat Wilson Campaign Generator/fr2023-02-16T11:51:42Z<p>Zorki: </p>
<hr />
<div> <br />
Concepteur de campagne solo ou coopératif pour [[https://il2sturmovik.com/ Il2 Great Battle and Flying Circus]] développé par Patrick Wilson.<br><br />
PWCG est une évolution d'une première interface mise en œuvre à l'origine pour Rise Of Flight. La somme de travail de Patrick Awlson est impressionnante Il est toujours possible de le remercier via la page de téléchargement PWCG (copie ci-dessous)<br><br />
<br />
<br />
version du 13/01/2023 :<br />
'''<br />
PWCG 14.1.4'''<br><br><br />
<br />
[[Special:MyLanguage/update and version|Pour afficher la mise à jour et la version]]<br />
<br><br><br><br />
<br />
<big>'''Téléchargement :'''</big><br><br><br />
<br />
[[File:Pwcg page telechargement.png|link=http://www.pwcampaignmanager.com/pwcg/pwcgbos/web/PWCGBoS.php|500px]]<br />
<br><br><br />
<br />
Contenu :<br><br />
<br />
# [[Special:MyLanguage/installation|Installation]]<br />
# [[Special:MyLanguage/First start and basic settings|Premier démarrage et réglages de base]]<br />
# [[Special:MyLanguage/Campaign|Gestion des campagnes et des missions]]<br />
# [[Special:MyLanguage/Pilots management|Gestion des pilotes]]<br />
# [[Special:MyLanguage/Activity|Activité]]<br />
# [[Special:MyLanguage/Intelligence|Renseignements]]<br />
# [[Special:MyLanguage/Simple Config|Configuration simple]]<br />
# [[Special:MyLanguage/Advanced Config|Configuration avancée]]<br />
# [[Special:MyLanguage/Server resource management|Gestion des ressources du serveur]]<br />
# [[Special:MyLanguage/update and version|Mise à jour et version]]<br />
# [[Special:MyLanguage/general tips for playing|Conseils généraux pour jouer]]</div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Translations:Installing_and_Using_Pat_Wilson_Campaign_Generator/8/fr&diff=1866Translations:Installing and Using Pat Wilson Campaign Generator/8/fr2023-02-16T11:51:42Z<p>Zorki: </p>
<hr />
<div>version du 13/01/2023 :<br />
'''<br />
PWCG 14.1.4'''<br><br></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Installing_and_Using_Pat_Wilson_Campaign_Generator&diff=1864Installing and Using Pat Wilson Campaign Generator2023-02-16T11:50:43Z<p>Zorki: </p>
<hr />
<div> <translate><br />
<br />
<!--T:2--><br />
Solo or cooperative campaign designer for [[https://il2sturmovik.com/ Il2 Great Battle and Flying Circus]] developed by Patrick Wilson.<br><br />
PWCG is an evolution of a first interface originally developed for Rise Of Flight. The amount of work by Patrick Awlson is impressive It is always possible to thank him via the PWCG download page (copy below)<br><br />
<br />
<br />
<!--T:8--><br />
version on 01/13/2023 :<br />
'''<br />
PWCG 14.1.4'''<br><br><br />
<br />
<!--T:12--><br />
[[Special:MyLanguage/update and version|To view the update and version]]<br />
<br><br><br><br />
<br />
<!--T:4--><br />
<big>'''Download:'''</big><br><br><br />
<br />
<!--T:5--><br />
[[File:Pwcg page telechargement.png|link=http://www.pwcampaignmanager.com/pwcg/pwcgbos/web/PWCGBoS.php|500px]]<br />
<br><br><br />
<br />
<!--T:6--><br />
Contents :<br><br />
<br />
<!--T:7--><br />
# [[Special:MyLanguage/installation|Installation]]<br />
# [[Special:MyLanguage/First start and basic settings|First start and basic settings]]<br />
# [[Special:MyLanguage/Campaign|Campaign and Missions management]]<br />
# [[Special:MyLanguage/Pilots management|Pilots management]]<br />
# [[Special:MyLanguage/Activity|Activity]]<br />
# [[Special:MyLanguage/Intelligence|Intelligence]]<br />
# [[Special:MyLanguage/Simple Config|Simple Config]]<br />
# [[Special:MyLanguage/Advanced Config|Advanced Config]]<br />
# [[Special:MyLanguage/Server resource management|Server resource management]]<br />
# [[Special:MyLanguage/update and version|Update and version]]<br />
# [[Special:MyLanguage/general tips for playing|General tips for playing]]<br />
<br />
</translate></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Update_and_version&diff=1863Update and version2023-02-16T11:49:46Z<p>Zorki: </p>
<hr />
<div> <translate><br />
<br><br />
==How to update:== <!--T:1--><br />
<br><br />
You can unzip [[http://www.pwcampaignmanager.com/pwcg/pwcgbos/web/PWCGBoS.php the downloaded update file]] and let it overwrite. It will not overwrite your campaigns or other settings.<br><br />
A cleaner way is to back up the user folder (PWCGBoS\User) somewhere else. Delete PWCGBoS. Unzip again. Restore your user folder.<br><br />
<br><br />
<br><br />
<br />
==The versions== <!--T:3--><br />
<br><br />
<br><br />
<br />
<!--T:2--><br />
14.1.4<br><br><br />
Another attempt at sweeping the runway clean.<br><br />
Improvements to campaign generation<br><br />
- Validate name to prevent downstream errors<br><br />
- Must now select a map. Ensures data integrity later in the process<br><br />
If parked is selected and the map ios Normandy and the campaign is not coop, no runway starts<br><br />
- Parked starts will not work in Normandy<br><br />
- I left the option available to coop as they might be able to pull it off with no AI in the flight.<br><br />
Cleaned up transfer screen. Transfers to transport now work.<br><br />
Fixed transport missions <br><br />
- They are now one way.<br><br />
- Intermediate waypoints are editable<br><br />
- No parachute drops in England<br><br><br />
14.1.3<br><br><br />
Fixed error in tactical code config that could cause mission generation to fail.<br><br><br />
14.1.2<br><br><br />
C47 is flyable in a campaign<br><br />
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br><br />
14.1.1<br><br><br />
Fixed two issues that could cause AARs to fail<br><br />
Made an attempt at fixing AI flies to enemy base<br><br><br />
<br />
<!--T:11--><br />
14.1.0<br><br><br />
Completion of blank Squadron skins.<br><br />
Over 600 skins added<br><br />
What is a "squadron skin?". it is a skin configured in PWCG to be used as the generic squadron skin. So it is a blank with a unit marking on it. <br><br />
- All variations of an aircraft were done, so a P47D22 for a squadron will take up to 8 skins with green, silver, plain, and 3 variations of Normandy markings.<br><br />
- Russian aircraft might have multiple camo schemes over time and concurrently. German planes often had multiple concurrent camo schemes.<br><br />
- No British squadron skins as they did not have squadron markings other than the code. The existing blank skins are adequate.<br><br />
- The different paint schemes and markings will add some life and the use of codes will make every aircraft in the mission unique.<br><br />
Changed takeoff WP priority to low to prevent unaggressive AI if takeoff WP is missed<br><br />
Many tweaks to iconic events to ensure intended actions are included in the mission<br><br />
Fixed Mosquito payloads not available in briefing<br><br />
Fixed Mosquito payload in Lb not Kg.<br><br />
Fixed wrong image context sometimes used (RAF logbook for German pilot, etc.)<br><br />
Fixed introduction date of Tempests to 56th squadron<br><br />
Moved introduction of Free French (326th Squadron) to March 1943<br><br />
Fixed "Dover Castle" typo<br><br />
Fixed Kingsnorth typo<br><br />
Significant internal changes, mostly for testability. <br><br><br />
<br />
<br />
<!--T:9--><br />
14.0.1<br><br><br />
Me 109 Blank Squadron Skins<br><br />
FW 190 Blank Squadron Skins<br><br />
Reorganized the skin packs download by plane<br><br><br />
<br />
<br />
<!--T:10--><br />
14.0.0<br><br><br />
Integration of IL2 GB Normandy<br><br />
- Normandy Map<br><br />
- Dunkirk 1941<br><br />
- Battle of Britain 1941<br><br />
- Channel Front<br><br />
- Dieppe<br><br />
- Normandy<br><br />
- Newspapers<br><br />
- Normandy iconic missions<br><br />
Improve strategic intercept and scramble mission waypoints<br><br />
Radar on the channel front and on the Rhine map<br><br />
Blank skins and tactical codes<br><br><br />
Two new skin sets<br><br />
- Blank skins for US fighter squadrons<br><br />
- P-47 D22, P-47 D28, P-51 B5, P-51 D-15<br><br />
- About 100 new squadron skins based on the new blank skins<br><br />
Added code to not kill pilots who bail out<br><br />
- Used to avoid killing everybody that bails out over water<br><br />
- If you are going down over water, don't ditch. PWCG can't pick that up. Bail out.<br><br />
Fixed keep airfield objects away from any area usable by real planes.<br><br />
Fixed issue that could prevent AAR from completing.<br><br><br />
<br />
<!--T:8--><br />
13.11.0<br><br><br />
Add Me 410<br><br />
- III ZG 26 starting in June 1943<br><br />
Changed victory assignment logic in AAR<br><br />
- Better damage records allows me to determine who did the most damage. <br><br />
- Victory goes by log assignment or by who did the most damage.<br><br />
- Unclaimed player victories are still assigned to flight mates.<br><br />
Output AAR results to the error log. Allows players to see what the log files are saying.<br><br />
- If you are wondering why you did or did not get credit, look at the PWCGErrorLog.txt file<br><br />
Another attempt at triggering an Attack MCU to attack all enemy planes<br><br />
- This time I wait until the first WP is reached on take off.<br><br />
- Worked in a couple of tests<br><br />
Move Fokker D8 introduction to August 1918. Allows player to select as a private plane<br><br><br />
<br />
<!--T:7--><br />
13.10.1<br><br><br />
Disabled attack MCU to fix issue that planes will not follow waypoints<br><br><br />
13.10.0<br><br><br />
Added Mosquito<br><br />
- No 4 Squadron RAF<br><br />
Added AR 234<br><br />
- III/KG 76<br><br />
- Change payload to add rocket assist<br><br />
Added B-26<br><br />
- 322nd BG<br><br />
- 387th BG<br><br />
- Anybody currently running an A-20 career with 387th will have to transfer to 410th BG.<br><br />
- Alternative is to add an A20 as a personal plane through equipment request.<br><br />
Moved KG 51 flying Me-262s to jet capable fields.<br><br />
- Longer flights, but at least takeoff should be doable.<br><br />
Made attempt to get fighter flights more aggressive<br><br />
Removed 150 octane as a stock modification<br><br />
- Allied planes on the continent were not flying with 150 octane<br><br />
- You can still select it as an option<br><br><br />
<br />
<!--T:6--><br />
13.9.0<br><br><br />
Added Sopwith Triplane<br><br />
Added M-Flak 37mm WWI flak cannon<br><br />
Added "Ground" structures. These are structures without scripts.<br><br />
- If you thought things were missing, these might be thoios things.<br><br />
Extended structure box to include more structures.<br><br />
Box displayed on briefing map is now the structure box and not the active area box.<br><br />
Fixed erroneous Ju88c payload (payload 12 error)<br><br />
<br />
<!--T:5--><br />
13.8.0<br><br><br />
Added Ju88c<br><br />
Added HP400<br><br />
Added Gotha<br><br />
Made target final approach editable<br><br><br />
<br />
<!--T:4--><br />
13.7.0<br><br><br />
Added P-51 B<br><br />
Fixed issue that could prevent FC AAR from June 1917 to August 12917.<br><br />
Fixed unconfigured skins for DFW C.V units.<br><br />
Fixed naming mismatch for FC wound badges<br><br><br />
13.6.1<br><br><br />
Fixed and improved pilot admin screen<br><br />
- Made multiple pages to deal with larger coop campaigns<br><br />
- Ordered pilots by status so active pilots will be first<br><br />
Consolidated some medals to display only highest order awarded (Thanks Splash)<br><br />
- Knights Cross, DSO, DFC, DSC, Croix de Guerre, Wound Badges <br><br />
Fixed Heal Wounds not linking to leave page<br><br />
Fixed case where French WWI pilots could be awarded British medals.<br><br />
Fixed typo Royal Flying Corps <br><br><br />
13.6.0<br><br><br />
Added DFW C.V<br><br />
- All FA squadrons fly DFW<br><br />
- Schlastas fly Halberstadts<br><br />
- Halberstadt start date moved back to August 1917<br><br />
Added new WWI vehicles<br><br />
Incorporated Stonehouse's improvements for Typhoon skins and 193 Squadron roles<br><br />
Fixed equipment request screen<br><br />
Fix to handle issue where coop server could spew a bad log set<br><br />
13.5.0<br><br><br />
Changes to awarding player victories<br />
- Adds damage check to victories not confirmed in logs. You will not get a victory for something you didn't shoot.<br><br />
Added warning when player does something to advance time when an AAR is pending.<br><br />
- New mission<br><br />
- Leave<br><br />
- Transfer<br><br />
- warning says "Existing mission results detected ... Proceed?"<br><br />
- Yes means proceed and don't do the AAR<br><br><br />
- No means do not proceed,giving you a chance to submit an AAR.<br><br />
Fixed pilot admin layout<br><br />
Fixed pilot admin not showing action buttons when pilot selected<br><br />
Fixed incorrect info displayed on page 2 of campaign creation<br><br />
Fixed Yak 1B not recognized<br><br><br />
13.4.2<br><br />
Fix flight targets nearest bridge<br><br />
Fix bad airfield assignment for No 20 Squadron (FC)<br><br> <br />
13.4.1<br><br />
Improved layout of skin selection UI<br><br />
Improved appearance reference pilot selection and player admin screen to minimize image stretching<br><br />
Fixed Breguet issue<br><br />
Fixed layout of intel screen - control buttons not displaying on some monitors<br><br />
Fixed overly small area for text in debrief<br><br />
Fixed leave error message. Weeks should be days. Changed dialog from error to help.<br><br><br />
13.4.0<br><br />
Internationalization<br><br />
- English, German, Spanish, French<br><br />
- Most buttons and labels<br><br />
- Not 100%. Output to mission files and several complex items like combat reports and victory statements remain English only.<br><br />
Added the Breguet 14<br><br />
- Added three new squadrons flying the Breguet<br><br />
- Esc 2 (French, 1st Aero (USA), 3eme (Belgian) <br><br />
Improved leave, transfer equipment request, depot report such that the document image stretching is minimal.<br><br />
Improved the intel report layout<br><br />
Fixed issue where reference pilot change may not be saved<br><br><br />
13.3.0<br><br />
Added SPAD VII 180 HP<br><br />
- Modified SPAD VII 150 HP to be removed earlier<br><br />
- Modified SPAD XIII to be added a little later<br><br />
Added smoke blows in mission wind direction<br><br />
Added availability dates to payloads and modifications<br><br />
- Payloads are selectable during mission generation only if available<br><br />
- AI limited to available payloads<br><br />
- Added more payload options for AI use<br><br />
- Selectable modifications can be chosen during mission generation<br><br />
- Modifications are stock or selectable (existing functionality)<br><br />
- Stock modifications are added automatically when available<br><br />
- Both AI and Human flights will receive stock modifications <br><br><br />
13.2.0<br><br />
Added Raider role and raid mission<br><br />
Added tank buster, train buster, and anti shipping roles<br><br />
Added ability to select role for mission prior to generation<br><br />
Made user chosen aircraft not replaceable during AAR resupply<br><br />
Added ability to remove user chosen planes from inventory<br><br />
- Removed aircraft will leave a hole in the inventory until the next resupply period.<br><br />
Fixed situation where airfield location could be incorrectly identified as a target<br><br />
Fixed incorrect choice of front locations for dome battles<br><br><br />
13.1.0<br><br />
Added SPAD VII Early, Pfalz D.XII, and Airco DH4<br><br />
Added German AAA Half Track<br><br />
Add decimal level turbulence<br><br />
Fixed Cannot add new pilot if all pilots are dead<br><br />
- Will set the new pilot as the reference pilot only if the new pilot is the only human pilot<br><br />
- Note, UI will not pick up on the new pilot as the reference pilot. Exit and reenter the campaign.<br><br />
Fixed incorrect sorting of payloads and modifications for Bristol F2B<br><br />
<br><br><br />
13.0.3<br><br />
Fixed target not activating on attack missions <br><br><br />
13.0.2<br><br />
Added Player Pilot chalk board option to see only human pilots (alive and dead)<br><br />
Added config option not to delete planes and vehicles after death<br><br />
- Main Menu->Configuration->User Preferences set delete after death to 0 (zero)<br><br />
- The config is global so will apply to all campaigns<br><br />
Fixed Moved target final WP closer to target to ensure attack area triggering<br><br />
Fixed iconic mission button not visible on smaller screens<br><br><br />
13.0.1<br><br />
Fixed Inadvertently killing off player pilots once they get good.<br><br><br />
13.0.0<br />
<br><br />
Added Ground Free Hunt mission<br><br />
- Currently targets trains and trucks<br><br />
- Fly to a point and search. No guidance except follow roads or tracks.<br><br />
- Ground units start moving when mission starts.<br> <br />
- Will do ships and armor next as they require a different pattern<br><br />
Improved out of mission victories<br><br />
- Added ground and structural out of mission victories<br><br />
- Added ground and structural out of initial victories<br><br />
- A pilot will get a pseudo mission type based on his squadron configuration. That mission type will determine the victory type.<br><br />
Bryansk iconic event added<br><br />
Newspapers<br><br />
Rewrote newspapers such that a new paper can be added by supplying a photo and adding a bit of data<br><br />
Newspapers added for all iconic events<br><br />
FC newspapers converted<br><br />
Added news rack to view old newspapers<br><br />
- campaign->activities->news<br><br />
Made AAR documents prettier<br><br />
- They retain their dimensions and do not stretch<br><br />
- Added a folder image under the document<br><br />
Added Ground Unit Spawn Distance configuration in Mission Limits<br><br />
Fixed: In several places plaques were referred to as plagues.<br><br />
Revamped promotions to require a certain number of ground kills for promotion of attack pilots.<br><br />
Added first page/last page buttons to journal and squadron log<br><br />
Fixed: Sometimes AAR events were not properly rolled up into the campaign<br><br />
Fixed: Removed a few defunct configuration settings<br><br />
Fixed: Preddy's status when killed on 12/25/1944<br><br />
Fixed: Aces historically killed no longer show as transferred<br><br />
Fixed: End of war newspaper now appears<br><br />
Fixed: Unassigned pilot is now the on whose button was pressed and not the radio button selected<br><br />
Fixed: added heal wounds button on mission page to got directly to leave page to heal.<br><br />
Fixed: Error that was causing failure if your great ace pilot was killed. <br />
<br><br><br />
12.3.1<br><br />
Enhanced iconic missions to allow the player to crew any appropriate TC vehicle.<br><br />
Extended ground unit spawn distance from 5km to 15km/8kmfor BoS/FC<br><br><br />
12.3.0<br><br />
Iconic missions for AAA trucks<br><br />
- From PWCG main screen go to iconic missions<br><br />
- Choose an AAA truck<br><br />
- PWCG generates a mission in an AAA truck.<br><br />
Added capability to create iconic missions for AA trucks<br><br />
Reduced probability of planes prematurely jettisoning munitions<br><br />
Fixed typo <br><br><br />
12.2.5<br><br />
Tank and Train Busters: tanks and trains now considered separate victory categories<br><br />
- Tank and train victories weigh more heavily into medals and promotions<br><br />
- Tank and train victories have separate counts on the first page of the pilots journal<br><br />
- Tank and train victories have their own detailed section in the pilots journal<br><br />
Added columns for tank, train, and ground to chalkboard<br />
Added summary to Squadron Log<br><br />
- How many pilots lost<br><br />
- How many air, tank, train, and ground victories<br><br />
Expanded summary to Pilot Log<br><br />
- Air and ground victories scored in aircraft type<br><br />
- Number of Air and Tank victories summarized by vehicle types<br><br />
Add skin configurations for Spitfire XIV<br><br />
Added skin pack from 41 Squadron Riksen for '''Spitfire XIV in PWCG Skin Pack 16'''<br><br />
- Available for download on PWCG Site<br><br />
Fix 41 Squadron withdrawal erroneous date for Spitfire MK XIV<br><br />
Fix 66 Squadron withdrawal erroneous date for Spitfire MK XIV <br><br><br />
12.2.4<br><br />
Added Typhoon<br><br />
Added Fokker D8<br><br />
Added 41 Squadron flying Spitfire Mk XIV<br><br />
Reverted 349 Squadron to Spitfire Mk IX<br><br />
Changed 193 squadron to Typhoon with a focus on ground attack<br><br />
Added 15 new vehicles and guns<br><br />
Made battles context aware to be manned with British or American units<br><br />
Fixed missing airfield structures<br><br><br />
12.2.3<br><br />
Added squadron level target preferences. <br><br />
- Allows squadrons to be directed towards specific target types<br><br />
- Target preference for P-47 units some is trains<br><br />
- Added shipping target preference to 45th Bomber regiment (A20)<br><br />
Made several P-47 squadrons prefer ground attack<br><br />
Moved units closer to the front on Kuban map April 1943<br><br />
Fixed case where battle was not being generated when it was required<br><br />
Fixed case where Ai scramble missions could have a zero altitude waypoint<br><br />
<br><br />
12.2.2<br><br />
Improved performance of the waypoint editor screen<br><br />
Improved (slightly) performance of the map screens<br><br />
Press new button edit waypoint details to edit<br><br />
Fixed error that cause incorrect intercept waypoint altitudes<br><br><br />
PWCG 12.2.1<br><br />
Limited assignment of entities to structures in target zones (performance). <br><br />
Fixed error that could cause missions to fail to generate<br><br />
<br><br />
12.2.0<br><br />
Make planes exit attacks more quickly<br><br />
- When one or two planes goes bingo bombs the rest will jettison remaining ordnance and exit after 30 seconds.<br />
Rewrite of strategic intercept<br><br />
- Use more realistic targets.<br><br />
- Multiple enemy flights based on air density config<br><br />
- Enemy flights are escorted<br><br />
- Improved spotter position<br><br />
Included more airfield and city blocks as targets to make airfield and city attacks more likely to trigger.<br><br />
Expanded structure inclusion box to encompass the flight path of all human players.<br><br />
Allowed possibility to escort bombers or ground attack<br><br />
Added enemy scrambles to escort missions when the escorted flight is attacking an airfield<br><br />
Fixed incorrect (low) altitude of ingress waypoint on strategic intercept and transport missions<br><br />
Fixed spelling of opportunity in mission briefing<br><br />
FIxed missing plane codes.<br><br />
Fixed Me262s could not take off from airfield (moved to different field)<br><br><br />
PWCG 12.1.2<br><br />
Got plane markings working for 354th<br><br />
- Will work for other units too but they need blank skins<br><br />
Fixed null pointer scenario in markings manager<br><br />
Fixed error that would cause AI squadrons not to upgrade to better planes (thanks for the code review bgreman).<br><br />
Fixed error: glass head rest on the 109 should not be a stock modification as doing so prevents other head rest options.<br><br><br />
PWCG 12.1.1<br><br />
Fixed packaging error that left out iconic single mission configs<br><br><br />
PWCG 12.1.0<br><br />
Iconic mission from the main screen<br><br />
- Generate an iconic mission without the campaign.<br><br />
- Good way to kick off one of these scenarios if you just feel like playing one<br />
Use auto generated unit codes<br><br />
- From Murleen<br><br />
- Makes use of the new unit code decal feature<br><br />
- Only available on the P51 for now<br><br />
Added several missing modifications for WWI planes<br><br />
Standard Modifications<br><br />
- Makes the most common modifications standard.<br><br />
- Things like a mirror in WWII or optional instruments in WWI<br><br />
- Alleviates situation where there are more modifications than the screen can handle (Pfalz has 9!)<br><br />
Fixed situation that would prevent airfield AAA from spawning.<br><br />
Fixed incorrect ground attack payload for Spitfire Mk XIV <br><br><br />
<br />
<br />
</translate><br />
<br />
PWCG 12.0.0<br>Add iconic events<br>Rhine: <br>- Arnhem: <br>- parachute and cargo drops 9/17/1944 - 9/28/1944<br>- Rhine map front line improvements to show drops<br>- Ardennes: <br>- German attack Dec 20 to Dec 24 1944<br>- Bastogne cargo drops Dec 25 to Dec 28 1944<br>- Allied counter attack Dec 29 to Dec 30 1944<br>- Bodenplatte Jan 1 1945<br>- German airfield attacks and Allied scrambles<br>- Plunder Rhine crossing March 23 1945<br>- Varsity air drop March 24 1945<br>Stalingrad: <br>- German bombing of city 8/20/1942 to 8/25/1942<br>- German dive bombing of barges 9/08/1942 to 9/12/1942<br>- Uranus 11/11/1942 to 11/22/1942 1942<br>- Encirclement with cargo drops 12/01/1942 to 12/31/1942<br>Kuban:<br>- Anti shipping period 10/08/1943 to 10/31/1943<br>- Includes scenarios with opposing sides coming into contact<br>- Russian invasion of Kerch 11/01/1943 to 11/11/1943 <br> <br>Added Spitfire Mk. XIV<br>Added Nieuport 28 <br>Moved start date for USAS up to April 1918.<br>Added runway start AI scramble missions to airfield attacks.<br>Bugs:<br>Fixed issue that could cause planes to spawn on top of each other<br>Fixed issue some places where bomber could act like a fighter <br><br>PWCG 11.11.2<br>Added new front lines to show progress of Arnhem<br>- Added newspaper entries for Arnhem <br>Adjusted unit placement to get some units closer to the front <br>Fix Sometimes player airfields do not have AAA or other units<br>Fix unselected player pilot could be assigned to mission <br> <br>PWCG 11.11.1<br>Added Pilot Management Screen<br><Campaign>->Personnel->Administer Pilots<br>- Now available to both Single Player and Coop<br>- Revive a lost pilot (New)<br>- Retire a pilot (unchanged) <br>- Transfer a pilot without incurring a delay (new for SP)<br>Moved intro date of FW190 A6 up to August 1943<br>Fixed error on Drifter AA units that was causing issues with Stalingrad<br>Fixed campaign creation error: Luftwaffe/Attack/Dec 1 1943 <br> <br> <br>PWCG 11.11.0<br>Added FW190 A6<br>- A6 is also G3. jabo units exclusively fly G3<br>Modified FW190 A8 payloads<br>- A8 is also F8. jabo units exclusively fly F8<br>Added ammo trucks<br>Changes smoke to use new emitters<br>Fixed missing drifter AAA<br> <br>PWCG 11.10.2<br>Canadians!<br>- Added RCAF as a service<br>- Added 403 Squadron<br>Removed large river traffic to hopefully avoid flying boats <br>PWCG 11.10.1<br>Rewrite of airfield item placement<br>- Fix missing AA<br>- Reduce number of static planes to sane number<br>- Reduce number of static vehicles to sane number<br>Fixed zero altitude waypoint on some player missions<br>Fixed zero altitude waypoint on some scramble opposition missions.<br>Fixed typo: LaaG should be LaGG<br>Fixed script entry for Kuban bridges<br>Fixed invalid small warehouse entry on Kuban map<br> <br>PWCG 11.10.0<br>Improve flights targeting other flights<br>- Intercept flights now target an existing flight<br> - Altitude matches and search area targets enemy flight without being exact.<br>- Scrambles completely rewritten<br>- Balloon bust flights target existing balloons and defense.<br>- Balloon defense flights cover existing balloon and attacking flight.<br>- Using an existing flight matters because it avoids extra flights<br>Added simple config to increase number of structures in a mission<br>- Fixed object not found. Might cause issues crediting bridges.<br>- Fixed incorrect config label <br> <br>PWCG 11.9.1<br>Add Structures as creditable targets<br>- Add structures as targets<br>- Include structures in payload decision<br>- Includes static planes and static trucks<br>- Does not include every object in the game.<br>- Add mission briefings for structures<br>- Change target selection to make appropriate use of structures as targets<br>- Make game report structure destruction<br>- Ability to identify and record victories on structures<br>Added "Next:" and "Back:" text to mission work flow buttons for clarity <br>Remove high priority waypoints for some flights.<br>- No need anymore since flights fly in formation.<br>Verified AI adjustments in advanced configs work as intended - they do.<br>Added Lydia Lytviak (thanks Dutch2)<br>Changed Luftwaffe odds of victory bonus<br>- Limited to LW on eastern front<br>- Reduced bonus for non ace pilots<br>- Also introduces concept of differentiation by front<br>Added code to remove heading/trailing spaces from config entries<br>- Helps correct typos on user entry<br>Fixed ships not written to mission file<br>Fixed issue where rockets could be assigned to PE2 on bombing missions <br> <br>PWCG 11.8.1<br>Small fixes<br>Luftwaffe promotions are slower<br>Fix error that could cause La5FN to be denied<br>Fix error where very long names were not being matched, causing claims to be denied<br>Fixed some part of too many missions flown<br> <br> <br>PWCG 11.8.0 weather modifications <br> <br>The mission will conform to the weather. You will get much more variety, in particular. lots more rain and snow. Most battle areas have upwards of 25% rainy days. <br> <br>Any given weather pattern may or may not impact a given mission type. If it is overcast and rainy most of the missions are going to be pushed to low altitude. Dive bombing missions are particularly affected. Dive bombing will be swapped for an attack mission where the Stuka will drop bombs much like a fighter or IL2. Tactical bombing will be pushed lower. Patrols will be pushed lower. Deeper penetration missions will be scrapped in favor of lower altitude missions near the front. <br> <br>If cloud cover is not overcast or heavy then you will fly the missions as usual with whatever cloud cover there may be. <br> <br>Weather related advanced configuration: <br>Campaign ->Configuration -> Advanced Config -> Weather <br>Use realistic weather: set to 1 to use weather than includes heavier weather. Set to 0 to fly in relatively clear skies (Still has clouds but no rain) <br>Min Haze/Max Haze: Minimum and maximum values for haze. Proper values are 1-10. This makes use of the new haze feature <br>Max Wind: Not a new config. Maximum wind speed in meters per second <br>Max turbulence: Not a new config. Proper values are 1-10. Maximum turbulence value in the mission. <br> <br>11.7.2 <br>Fix the thing that I broke in 11.7.1 (which fixed the thing that I broke in 11.7.0) <br>- Escort and air start were fixed in 11.7.1 but virtual start got broken <br>Verified proper spawn and activity of player air start, escort air start, and virtual flights. <br>Thanks @FodderMonkey <br> <br>11.7.1<br>Fixed air start <br>Fixed escorts for player not appearing<br> <br>11.7.0<br>Added Bf109 G6 Late<br>Added Paper Dolls in medal view <br>- Thanks to @ual002 for all of the hard work in making these things. As you can see from the posts above, a lot of effort went into this. <br>- Not available for Italy in WWII or FC yet.<br>Varied formations<br>- Fighters will now use V <br> - Best formation for a 3 man plane flight <br> - More like a finger 4 than echelon right for a 4 plane flight<br>- Bombers may use V or echelon <br>- Dive bombers and transports use echelon <br> <br>11.6.1<br>Fixed flying boats on rivers<br>Fixed error in AAR in FC due to missing vehicle names<br>Corrected pilot names with spaces accidentally typed on the end<br> <br>11.6.0<br>Updated Campaign Main Screen<br>- Consolidated several buttons into sub menus.<br>- See tool tip (hover over button) to see where things have gone<br>Added Emergency Resupply feature<br>- Use if your campaign is depleted and not generating oppositon<br>- Campaign -> Intelligence -> Emergency Resupply<br>- Verify resupply by looking at Campaign -> Intelligence -> Intelligence Report<br>Added CPU Allowance Simple Config<br>- Accessible from the simple config screen<br>- Allows you to tone down high CPU mission elements<br>- Low: One enemy bomber flight. No friendly bomber flights. No virtual escorts.<br>- Medium: One enemy bomber flight. One friendly bomber flights. COnfigured max virtual escorts for enemy flights.<br>- High: CPU allowances not considered.<br>- CPU allowance config does not affect other configs such as air, ground, and AA. Also does not impact advanced configs. <br>- Setting air, ground, AA, and CPU allowance to low gets lightest possible mission.<br>- Allows for more limits on high CPU mission elements as they are identified.<br>- If you are low CPU allowance, recommend scrubbing strategic intercepts. <br> <br>11.5.1<br>Fix designation of C47 "Type"<br>- Could cause AAR failure to accept claim<br>Fix failure to write new squadrons under some conditions<br>- Could cause AAR to fail<br> <br> <br>11.5.0<br>Hurricane<br>- Select fighter campaign<br>- Fly with 157th Regiment early or 651st Regiment after August 1942<br>C47 (LI2)<br>- Added transport unit to VVS and ASAAF<br>Better vehicle naming<br>- Fewer (hopefully zero) unidentified vehicles<br>- Fix flying locomotives <br> <br>11.4.3<br>Fixed only generating recon <br> <br>11.4.2<br>Fixed issue with pathing that was causing mission generation to fail.<br>Continued to improve front line pathing.<br>Payload updates:<br>Emphasis on armor<br>- If a battle is the target area, made flights more likely to target armored targets if it is present. Payloads are responsive to this.<br>Spitfire no has 150 octane fuel.<br>FW190 A3 now has wing guns with extra ammo<br>FW190 A5 fixed to include ordnance with U17 selection<br>FW190 A5 ground attack units now use U17 as standard equipment<br>Bf110 G2 now has 20mm gun pods available. PWCG will assign this on intercept missions.<br>Small adjustment to P38 and P47 payloads vs armored targets <br> <br>11.4.1<br>AI bombers bomb<br>AI flights land<br>Improved box placement to keep it from going off the edge of the map<br>Improved Patrol pattern<br>- fewer waypoints spaced a bit more in GB (FC remains the same, slower planes)<br>- Redid placement to avoid some weird patterns on mapswith funky front lines.<br>Added new skin assignments for FC (thanks TheDude and imanuthep)<br>Fixed AI adjustment not taking <br> <br>11.4.0<br>Simplified virtual waypoints <br>No more deleting planes. Not necessary as performance is fine. <br>Fixed linkage of virtual AI attack flights to attack MCU <br>Set virtual bombing attack flight payloads such that they are full if they spawn before the attack and empty if after <br> <br>11.3.1<br>Fix disappearing planes <br> <br>11.3.0<br>Restructured PWCG directories such that all user generated files are under "User" subdirectory<br>- Includes campaign files, coop user records, audio, and user configuration choices<br>- Keep this directory when installing PWCG<br>- PWCG will automatically move existing files to the new position on startup. You won't lose anything.<br>Restructured coop records<br>- Fixes possible issue that could occur if one user has a pilot in two campaigns.<br>On Campaign coop admin, added ability to assign or change the user associated with a pilot.<br>- Allows correction should user and pilot become not associated.<br>Bugs:<br>Fixed error that could cause PWCG mission creation to fail.<br>Fixed error in skin name that could cause mission not to load<br>Fixed error where resaver would write to wrong directory<br>Fixed an error where PWCG would not properly read a user designated log directory<br> <br>11.2.0<br>PWCG missions are now in PWCG folder in the game<br>Added the mission folder and mission files to the PWCG error report zip<br>Support for redirecting your logs to a different directory<br>- Open startup.cfg in the game's data directory<br>- Find text_log_folder<br>- Set the value to the directory where you want logs to go (make sure that the directory actually exists)<br>Bugs<br>Fixed no spawning ground units: Added more trigger objects to ensure that ground units spawn<br>Fixed disappearing AI flights<br>Fixed rendezvous too far to the rear for air starts<br>Fixed bomber flights fly at low altitude - Rendezvous altitude is too low for air starts<br>Fixed skins not properly assigned for virtual AI flights<br>Fixed virtual flights will sometimes circle. <br> <br>11.1.1<br>Moved rendezvous back towards base<br>- Improves ability to shape waypoints near front<br>Bugs:<br>Fixed ground attack payloads for P47 and P38 (thanks sketch)<br>Fixed incorrect text for RemoveNonHistoricalSquadrons config<br>Fixed incorrectly names InitialWaypointDistance. Now correctly named LandingApproachWaypointDistance.<br> <br>11.1.0 <br>Added translucent buttons to show what can be pressed. <br>Almost all buttons now have a hover tool tip (tells you what the button does if you hover your mouse over it) <br>Changed the pilot selection screen: <br>- Removing a pilot reverts to selecting the assigned pilot name button, like it used to be <br>- Adding a pilot is still selecting the unassigned pilot name button, like it used to be <br>- Moving a pilot up or down in formation uses the mouse wheel <br> - select the check box next to the pilot <br> - scroll the mouse wheel to move up or down in the formation <br>Bugs <br>Fixed planes disappearing after spawn (hopefully) <br>Fixed escort planes cannot be claimed (also hopefully) <br> <br>11.0.0 <br>AI flies formation <br>- Hopefully no more bombers flying like fighters <br>AI escorts are back <br>- And they really escort <br>- Numbers limited for resource usage <br> <br>10.4.0<br>Huge number of skins for FC<br>- All thanks to @the_dudeWGand skin artists. All of these skins were gathered and configured by the_DudeWG<br>- AussieBoomer, I.JG1_Baron, Taurus, Tomi_099, szeljr, =GEMINI=Hawkmoon98, A1_Phoenix, <br>- CCG_Pips, E69_julian57, SYN_Skydance, HotWaffle, YoYo, Flik66_J, US93_Larner, PatCartier, J2 & J5 Squadrons<br>Fixed up some skin records for BoS<br> <br>10.3.4<br>Lots of German skins from E69_Julian57, MarcoPegase44, SR603-Flowbee, Ouky1991, Raptorattacker, szelljr, SARFlytitus<br>- New skins are in skin packs 11, 12, 13, 14, 15<br>- Every German plane except the He111 H16 (no skins), Me 109 E7, and Ju52 <br>Made temperature specific to each map (and fixed overly warm Moscow)<br>Fixed fuel allocation issue<br>Fixed coop AAR error that could occur due to bad log set<br>Fixed Italian names<br>Fixed erroneous plane not owned message<br> <br>10.3.3<br>American and British skins<br>Tons of P47s and P51s by 361st_Bugsy. More by Tom Weiss, E69_julian57 and others.<br>- New skins are in skin packs 8, 9, and 10<br>- P47s, P51, A20, Spitfires, Tempest<br> <br>10.3.2<br>Russian skins. New skins cover most, if not all, Russian planes<br>- Special shout out to szelljr this release because I covered all 32 pages for his skins and pulled dozens.<br>- Added more skins by SARFlytitus, Almenas, 352nd_Siqhter, and SR603-Flowbee, E69_Julian57, flyingfisch, CCG_Pips<br>- Added skins by several contributors from the Russian forum<br>- New skins are in skin packs 3, 4, 5, 6, and 7 ... yes, there are that many<br>- Some P-38 skins made it in too<br>Changed skin algorithm to allow many more personal skins to be used<br> <br>10.3.1<br>User made skins skins by SARFlytitus, Almenas, 352nd_Siqhter, and SR603-Flowbee<br>Skins are p47 d-22 (Quite a few), I16, LaGG 3, and Me-262.<br>Download and install PWCG Skin Pack 2 from the PWCG web site<br>- Download into your root game folder and unzip. The folder tree starts with "data"<br> <br>10.3.0<br>Incorporated skins available in game <br>Increased use of winter skins <br>Fixed issue that could cause missions not to generate <br> <br>10.2.1<br>Adjusted replacement rate to fix depletion on Bodenplatte<br>Fixed coop transfer and retire pilot<br>Fixed overwrite on leave with multiple pilots <br> <br>10.2.0<br>P47 D-22<br>- Added P47 D-22<br>- P47 D-22 is available alongside P47 D-28<br>- Puts the P47 D-22 into existing campaigns.<br>Changed P47 D-28 payloads to match changes in game<br>- 150 octane fuel for P47 D-28<br>- Now only has "P47 ground attack" payload<br>Added cruise speed to as editable parameter<br>Added altitude and cruise speed to waypoint information popup<br>Set AA units (not truck/train/ship mounted) enabled = 0 to prevent flight from attacking <br> <br>10.1.0<br>Major overhaul of briefing process <br>Separated map from waypoint edits <br>- More real estate for the map <br>- Improved performance <br>Added waypoint information on map waypoint <br>- Mouse 1 to move waypoint <br>- Mouse 2 to add or delete waypoints <br>- Mouse 3 to show waypoint nformation <br>Added ability to sort pilots in any order<br>- Use radio button to select assigned pilots<br>- Use move up/down unassign buttons on left to act on selected pilots<br>- Add unassigned pilots by clicking on them (no change)<br>- Newly assigned pilots will be placed at the bottom of the flight (changed)<br>Added config to exclude historical anomalies from some aspects of campaign<br>- Italian squadron<br>- FW190 at Stalingrad<br>- Excluded as AI flights<br>- Excluded from providing escort<br>- New feature is disabled by default<br>- Advanced Configuration -> User Preferences -> set exclude anomalies to 1<br>Fixed altitude changes not persisting to mission<br>Fixed Medal Award Document<br>Fixed add waypoint does not work<br>Fixed delete waypoint does not work<br> <br> <br>10.0.1<br>Fixed: Ground units deleted<br>Fixed: Restored days needed to recover on leave screen<br>Fixed: Error on transfer<br> <br>10.0.0 <br>Major UI revision <br>Bugs<br>Fixed log cutoff for coops - need feedback <br>Fixed infinite loop if you try to take leave past the end of the war. <br> <br>9.2.0<br>Added female pilots (USSR only)<br>Adjusted fuel load by aircraft prior to briefing<br>Adjust maximum font size based on monitor size<br>Bugs<br>Fixed AAR issue that occurred when a log damage record was not attributed to a in game entity<br>Fixed incorrect plane type in skin assignments<br>Fixed issue that prevented night mission generation<br> <br>9.1.0<br>Significant improvements to resupply to produce long term results int he campaign<br>- Fixes excessive depletion in campaigns<br>Adjusted font sizes<br>- Fixes font size too large causing buttons no to display<br>Bugs<br>Fixed odd case where missions do not generate because a squadron is too close to the front<br>Fixed bad pilot picture that caused issues with American campaigns<br>Fixed incorrect place name<br>Fixed issue that could start American and British AI pilots with no victories in Sept 1944.<br>Fixed issue that would cause low altitude CAP missions to have a zero altitude waypoint.<br>Fixed issue where "Unknown was killed in action" was displayed for out of mission victories<br>Fixed issue where generic target description was displayed <br> <br>9.0.0<br>PWCG is now ground activity centric. <br>- Ground activity created first.<br>- Air activity closely associated with ground activity.<br>- AI units have real targets<br>- Better control of number of units<br>- More realistic feel to missions<br>Added Yak 9 and Yak 9T<br>Improved Low Alt CAP<br>- Actually CAP ground troops<br>- Placement is over battle<br>Changed "Go Away" to apply only to airfields away from front lines<br>Reduced font size for modification selection to fit more in.<br>Bugs<br>Fixed AAR issue in July 1942<br>Fixed AAR error where a plane would not be found<br>Fixed AAR error where victories were not recorded if no plane exit record was found<br>Fixed East Front 1944/Stalingrad confusion<br>Fixed tab label for "Notification of Victory"<br> <br> <br>8.8.1<br>Changed to AA<br>- Separate configuration for AA<br>- AA guns guarding approach<br>- More AA guns on the field (Murleen)<br>- AA guns in emplacements (Murleen)<br>- Enemy fighter aircraft will usually turn away from an enemy airbase<br>- Made use of some stock P40, A30, and FW190 A3 skins<br>Bugs<br>Fixed issue where logs got cut off in many coop missions<br>Fixed bug that might stop a train from showing<br>Fixed truck convoy pathing such that they stay on roads<br> <br>PWCG 8.8.0<br>Consolidated coop mode<br>- No more split modes with different capabilities<br>- Can now do anything in one mode<br>- Improved briefing to allow complete switching between player flights<br>- Updated AAR to allow either with or without claims for coop<br>Added out of mission victory tab to AAR<br>Now allowed to reduce fuel to 40%<br>Set fuel in air starts by aircraft type<br>Spread time between missions for historical activity/inactivity<br>Reduced weight in bombers/ground attack to use lighter loads<br>Bugs<br>- Fixed pilots in mission missing from AAR<br>- Fixed duplicate planes lost report in AAR<br>- Fixed no artillery when simple ground config is high<br>- Fixed missions flown doubling<br>- Fixed issue that could cause flight not to generate if no opposition found for Ai slight<br>- Changed P40 skin config to not use other than winter <br> <br>PWCG 8.7.3<br>Added overlay indicators for battles in a PWCG mission.<br>Historical flow of battle decides who will attack and who will defend in PWCG battles <br>Improve map load strategy for performance<br>Bugs:<br>Fixed code to reduce occurrences of unknown object<br>FIxed Bristol and Halberstadt bomb loads<br>Fixed issue that could cause campaign data entry screen to cut off<br>Fixed confusing error if resaver is not available.<br>Reviewed complaint about 94th Aero campaign. Could not reproduce.<br> <br>PWCG 8.7.2<br>Added capability for themed desktops<br>- Russia Theme (Riksen)<br>- RAF Theme (Riksen)<br>- Luftwaffe theme (Me from Riksen)<br>- PWCG will automatically use the correct theme by armed service<br>- Capability for more.<br>Bugs:<br>Fixed error that prevented FC missions from generating properly<br>- verified that bomb payload on Bristol works properly<br> <br>PWCG 8.7.1<br>Improved AAR<br>- Added detailed/not detailed selection (Maximum Information check box on debrief map)<br>- Detailed is everything that happened<br>- Not detailed limits events to things destroyed by an airplane<br>- Can press "Start Debrief" repeatedly if you want to<br>- Improved map centering<br>Ground structure victories addes (Murleen)<br>Plane gunners are credited with kills in debrief (Murleen) <br>Added aces<br>Dieter Hrabak<br>Erich Hartmann<br>Gerhard Barkhorn<br>Gunther Rall<br>Heinrich Bar<br>Heinz Sachsenberg<br>Hermann Graf (fixed) <br>Dmitry Glinka<br>Grigory Rechkalov<br>Ivan Kozhedub<br>Kirill Yevstigneyev<br>Nikolai Gulayev <br>Francis Gabreski<br>George Preddy<br>Johnnie Johnson <br><br>Bugs:<br>- Fixed a couple of minor display issues. <br>- Fixed payload issues on Bristol and Halberstadt<br>- Changed/fixed some squaron entries (Murleen)<br>- Fixed issue that would cause a Ju52 claim to be denied (Murleen)<br> <br>PWCG 8.7.0<br>Eastern Front 1945<br>- Uses Bodenplatte map<br>- Movement follows Soviet gains as map allows<br>- Lets Eastern Front continue through the end of the war<br>Added aces Hartmann, Barkhorn, Hrabak<br>Bugs:<br>Fixed issue with air start too high<br>Fixed issue with replacement of aircraft types still in service but no longer in production<br>Fixed issue with adding pilot for FC <br> <br>PWCG 8.6.0<br>Add ability to view and modify player flights on the same side<br>- Change waypoints for all friendly player flights<br>- Change fuel for all friendly player flights<br>- Change pilots/equipment for all friendly player flights<br>Add ability to view friendly Ai flights on briefing map<br>Improved mission location to shorten flights<br>Bugs:<br>Fixed issue in coop flights where subsequent flights could be assigned an incorrect flight type <br> <br>PWCG 8.5.0<br>Added East Front 1944 Map<br>- Uses Stalingrad map<br>- Movement follows Soviet gains as map allows<br>- Lets Eastern Front continue through 1944<br>From Murleen:<br>- Binary list file generated properly<br>- US/British call signs added<br>- Flight Officer and Warrant Officer ranks added for USAAF/RAF respectively<br>Bugs:<br>Correct situation where services can be cut off in campaign creation<br>Fixed failure to open skin management screen<br>Correct situation where PWCG may get stuck generating missions for a secondary pilot<br>Loosened naming tolerances for campaigns to allow numbers - be careful, the game might not like it<br>Do not log pilot badges to squadron logs<br>Added blank line for default coop user to avoid confusion - user must select or type in coop user<br> <br>PWCG 8.4.1<br>Improved use of call signs (Murleen)<br>Bugs:<br>Fixed: Error presenting all services for campaign creation<br>Fixed: AAR error in mapping bots, turrets, and planes<br>Fixed: AAR error where a vehicle id can be reused causing misidentification (Murleen) <br> <br>PWCG 8.4.0<br>Changed coop to eliminate host concept<br>Added ability topay as multiple pilots in a single player campaign<br>Several improvements from Murleen around displays in the in game map<br>Bugs:<br>Fixed: AAR error caused by addition of French units (second issue)<br>Fixed: Issue involving attempt to restock planes no longer in production<br> <br>PWCG 8.3.0<br>Added strategic bombing intercepts<br>- High altitude intercepts of larger formations<br>- All other flights disabled in these missions<br>- Not coop yet as there are concerns about how this plays nicely with other human missions<br>- Mostly German western front but also eastern front<br>- Me262 careers are now more sensible<br>Bugs:<br>Fixed: Accidental removal of Me109 E7<br>Fixed: AAR error caused by addition of French units<br>- Several different AAR failures reported but so far they all map to this error.<br>Investigated: AAR error for flight seemingly abruptly ended before anything spawns. PWCG did what it could.<br> <br>Note: bombers are flying high priority and therefore will not shoot back. Bad thing acknowledged. No good solution yet. <br> <br>PWCG 8.2.0<br>Extended war in the east to the end of the war<br>- Currently just a static front on Western Stalingrad map<br>- Separated western front from eastern front units.<br> - This will cause a small glitch for German Bodenplatte campaigns - you will find yourself on the eastern front. Just transfer back.<br>Added Free French and Normandie Niemen<br>- Free French is No 326 squadron flying Spitfires for the RAF<br>- Normandie Niemen flies Yaks for the VVS. Starts at Stalingrad<br>Introduced concept of squadron specialization<br>- JV44 will specialize in intercept<br>- Added II ZG26 to Bodenplatte. Does intercept, escort, and ground attack<br>Added spotters for intercept and scramble missions (BoX only) <br>Changed trigger for battles to have them trigger when player is close. Will reduce occurrences of battle being over when you get there.<br>Bugs:<br>Fixed error where PWCG was failing to take wounded squadron members into account when staffing a flight<br>Fixed error where adding a new pilot would fail for an SP campaign when there was no coop user.<br> <br>PWCG 8.1.0<br>Added enemy cover for balloon bust missions<br>Added opposition for balloon defense missions<br>Artillery now fires at a target<br>Ground vehicles now have individual waypoints to avoid collisions<br>Bombing mission selection is now configurable<br>Recon mission selection is now configurable<br>Transport mission selection is now configurable<br>Ground target selection is now configurable<br> <br>PWCG 8.0.0<br>PWCG 8.0 contains dozens of small improvements. Here are some of the more important ones:<br>Added cold start for Bodenplatte<br>Added new Bodenplatte airfields<br>Added spotlights for night missions<br>Improved layout of plane selection to allow for more payload options <br>Updated WWI ground structures<br>Fix for planes running away <br>Improved AAR that carries all details forward to debrief. <br>Added recon missions <br> <br>PWCG 7.4.0<br>Revised Coop User Admin<br>- View all pilots in all of your coop campaigns<br>- Add a user (not changed)<br>- Remove a user<br>Removes the user and all personas in all campaigns that are associated with that user<br>New Coop Campaign Admin<br>Admin functions for personas within the campaign<br>- Add pilot (not changed)<br>- Retire pilot: permanently retires a coop pilot<br>- Transfer pilot: Allows the host to perform a transfer operation on a persona <br> <br>PWCG 7.3.0<br>Night Missions for BoS<br>- Fly at night. Squadrons configured to add some percentage of night missions.<br>- Night witches now always fly at night<br>Fixed bad .list files. Delete .list file when making binaries<br>Fixed Aces cannot be added to a mission<br>Fixed unable to add German pilot to coop campaign<br>Improved binary file error handling <br> <br>PWCG 7.2.0<br>Added WWI Vehicles to FC<br>Added balloons, balloon bust and balloon defense missions to FC<br>Added Seasons to the Rhein map<br>Added Shermans for Americans, British , and Russians <br>Note to FC users: you MUST Delete your current install! You can save campaigns to a zip and then restore them, they will work. <br> <br>PWCG 7.1.0<br>Changed AAR to accommodate changes in logging. Made better use of damage records for victory calculation.<br>Changed AAR to eliminate records after mission finished, fixing issue of being shot down if finishing the mission in the air.<br>Changed bombers to keep formation and release all bombs at once when level bombing.<br>Updated Bodenplatte map images<br>Significant update to mission routing to ensure missoin box size is respected.<br>PWCG will now create msbin (binary mission) files, allowing for much faster load.<br>- Be aware that these files take up to 3 minutes to create.<br>- Occurs upon accepting a mission<br>- Can be disabled through Main->Configuration->User Preferences and then set create binary file to 0 (zero)<br>Bugs:<br>Fixed Tiger vehicle file. Added code to automatically remove bad file.<br>Fixed excessing damage messages ind ebrief<br>Fixed smoke and buildings floating in some missions<br>Fixed reversal of American and British voices<br>- Air traffic is still Russian. Will look into that.<br>Fixed incorrect runway placement. Planes were about 20 yards too far left.<br>Fixed no role for 2 seater squadrons on FC coop campaigns<br>Fixed cannot use pilot campaign after pilot death. Verified that add pilot allows continuation.<br>Fixed pilot picture changes do not take effect until campaign is reloaded<br>Could not fix:<br>Mission flight path does not appear on Arras map for FC. Created mission on ME (no PWCG involved) and path did not show. Exact same construct worked properly on BoS maps. <br> <br>PWCG 7.0.0<br>Flying Circus <br>- One line but it's quite a bit of work <br>Bug fixes:<br>Fixed error that could cause planes not to appear<br>Voices are now correct language<br>Me 262 payload description corrected<br>KG 51 (Me262) moved to concrete airfields<br>Removed restriction on leave time to allow for serious wounds to heal.<br>Fixed P51 and Tempest "Planes Owned" icons <br>PWCG 6.3.0<br>Bodenplatte is on the Rhine map!<br>Cities are in place<br>Made map from Google earth pics<br>- Will replace with game map when I get it<br>Front lines move<br>Added B25 for 139 Squadron<br>Added Jv44 as an independent squadron in Feb 2004 <br>PWCG 6.2.0<br>Significant improvements to flight pathing. <br>- Added range as a an element to aircraft.<br>- Creates mission box based on range with a maximum. This moves activity to more places on the front without sending the player off too far.<br>- Creates minimum distance from base to mission box, to reduce instances of planes being on top of you at the start of the mission.<br> - Changed AI flight ingress to mission to create better chances of contact in all scenarios.<br> - Ai Squadrons participation in a mission is contingent on having the range to get there. Should give a feel for who is stationed where.<br>New Advanced configs: <br> <br>Added concept of special missions. These are missions where the mission box will not be in the usual place.<br>- Anti shipping: anti shipping missions will cause the mission box to be created over a sea lane (Kuban only).<br>- Scramble: scramble missions will cause the mission box to be created near the player's airfield.<br>- Anti shipping missions will not be generated if you are not in range of a sea lane<br>- Added new advanced configs<br>- scrambleOddsAllied: odds of creating an allied scramble mission<br>- scrambleOddsAxis: odds of creating an axis scramble mission<br>- antiShipOddsAllied odds of creating an allied anti shipping mission<br>- antiShipOddsAxis odds of creating an axis anti shipping mission<br>Added P-51<br>Added P-38<br>Added Tempest <br> <br>PWCG 6.1.5<br>Fixed Data error caused AAR failure in late war campaigns <br> <br>PWCG 6.1.4<br>Fixed AI adjustment<br>Fixed friendly planes assigned as victories.<br> <br>PWCG 6.1.3<br>Fixed no icons in coop.<br>- Icons will appear for all coop modes<br>- Icons associated with only one side<br>- Waypoint icons and airfield icons<br>- Restoration of WP icons causes path to appear on map <br> <br>PWCG 6.1.2<br>Improvements to reduce lack of contact.<br>- Reduce size of mission box<br>- Mission box size is configurable (Advanced config -> mission limits)<br>- Reduce length of patrols to avoid going beyond mission box<br>- Improve patrol path to head into the mission box<br>- Improve offensive patrols for airfield/transport to use waypoints closer to box<br>- Improve offensive penetration patrols to take advantage of patrol algorithm just into enemy lines<br>- Reduce distance from entering the box to start of patrols. Helps prevent need cross map navigation.<br>- Fixed looking at mission again after it had been created<br>- Added "Back to Campaign" button on every mission page to return to campaign without altering the mission<br>- Eliminated coop pilot selection for missions that have already been created. <br> <br>PWCG 6.1.1<br>Mode not properly set in new coop campaigns. <br>PWCG 6.1.0<br>Three campaign modes.<br>- Single Player<br>- Cooperative Coop<br>- Competitive Coop<br>Smarter display of services and maps when creating a new campaign or pilot.<br>Fixed: Cooperative coop AAR broken<br>Fixed: Cannot find mission logs error <br> <br>PWCG 6.0.1<br>Added a bit more AAA around airfields<br>Fixed No escorts for player<br>Fixed Return to pilot perspective broken<br>Fixed Friendly planes lost are assigned as victories to squadron mates.<br>Fixed Errors during leaves and transfers.<br>Fixed Too many spots in coop mission - should only be players<br>Fixed PO2 has wrong display name <br> <br>PWCG 6.0.0<br>Full coop support<br>- Fly with your friends<br>- Any squadron!<br>- Any Side!<br>Cold Start (Thanks Murleen)<br>- Start from your hangar area and taxi to start<br>Me-262<br>Improved mission pathing <br> <br>PWCG 5.1.3<br>Added FW 190 D9 Dora.<br>- Start with JG 26 in October 1944 or JG 2 in November 1944.<br>Fixed: Payloads modifications on several planes. Me109 G14 and K4, FW190 A5 and A8, Macchi. <br> <br>PWCG 5.1.2<br>Packaged over 70 skins for squadrons - thanks to the skin creators for making these available.<br>Configured squadron files to use the skins.<br>Skins and updated PWCG are available for download at the PWCG site <br> <br>PWCG 5.1.1<br>Modified PWCG to understand the difference between end of production and withdrawal from front line service. Should help get newer types to the front faster.<br>Fixed: modifications for P47<br>Fixed: modifications for Spitfire IX<br>Verified squadron assigned skins work<br>Verified user assigned loose skins to squadron mates work <br> <br>PWCG 5.1.0<br>The Western front in WWII comes to PWCG with Bodenplatte on the Stalingrad map. <br>All available Bodenplatte planes are included.<br>Airfield names changed to match western names.<br>Squadrons are correct.<br>Squadron equipment mapped from actual to available (i.e. P51 squadrons are flying P47s)<br>- Will be changed as new planes are introduced.<br>Fixed: U2 payload. Now has bombs and gun. <br> <br>PWCG 5.0.5<br>Added U2 as daylight attack aircraft. <br>- To play U2 campaign choose Russian. August 1942. Stalingrad map, 588 Bomber Air Regiment.<br>- I don't ownthis plane but the ME loads a mission with no errors.<br>Added P47, Spitfire Mk IX, P47, Me109 G14, Me109 K4, FW190 A8<br>- Not tested in game at all.<br>- Not incorporated into the campaign<br>- To make a dummy campaign, replace the assignment in a squadron and start a new campaign.<br>- Or wait a week or two and I will have something that looks like Bodenplatte (on the Stalingrad map) <br> <br>PWCG 5.0.4<br>Fixed: issue where adding Italian squadron earlier was causing problems in existing campaigns.<br>Fixed: Escort missions. Rendezvous fixes by me, separation fixes by Murleen. <br> <br>PWCG 5.0.3<br>Equipment replacement enhancements:<br>- Increased equipment replacement rate<br>- Increased odds of players squadron getting replacements if severely depleted<br>- Increased odds of any squadron getting replacements if severely depleted<br>- Accounted for actual need in squadrons in generating replacement planes<br>Made Italian campaign available for Moscow<br>Fixed: Historical aces appear twice in top aces board<br> <br>PWCG 5.0.2<br>Fixed: number in formation counter (Thanks Murleen)<br>Fixed: Train target is on the wrong side<br>Fixed: Floating smoke <br> <br>PWCG 5.0.1<br>Fixed: Unidentified Object popup (Thanks Murleen)<br>Fixed: Planes not properly oriented on runway (Thanks Murleen)<br>Fixed: Concurrent map update exception<br>Fixed: Planes span on top of each other in CAP<br>Fixed: No planes sighted on intercvept or CAP<br>Fixed: Error bundler is not bundling all directories.<br>Fixed: Marder scrip path not properly set <br> <br>PWCG 5.0.0<br>Support for multiple players and coop mode.<br>How to create a coop campaign:<br>- On the campaign creation screen choose coop campaign at the top/center<br>- Complete campaign creation process<br>Adding another human pilot<br>- In the campaign, choose "Add Pilot"<br>- Enter the rank and name of the new pilot<br>- Select the AI pilot to be replaced.<br>Added fog of war setting in advanced config. Makes victories less descriptive.<br>- Advanced Config -> User Preferences -> DetailedVictoryDescription<br>- Set to 0 for less descriptive victories. Default is 1.<br>New visuals:<br>There is a small icon on the right of the pilot name, giving pilot status.<br>I don't have a mission button<br>- All of your human pilots are dead or wounded.<br>- You can create a new AI pilot<br>- You can go on leave to heal your human pilots (info is on the leave page). <br>Bugs<br>Fixed: missing LuaScripts\WorldObjects\Ships\torpedoboat38.txt<br>Fixed: Planes sometimes do not take off (Murleen).<br>Fixed: Too many out of mission AAA losses.<br>Fixed: Player not being made commander after promotion to major. <br>Fixed: Duplicate entries in squadron log<br>Fixed flight not taking off at Dugino airfield.<br>Fixed planes not being replaced when squasron transitions to new arch type <br> <br>PWCG 4.2.1<br>Incorporated improved graphics (Riksen).<br>Disassociated pilot name from campaign name (prelude to multiple human pilots)<br>Bugs:<br>Incorporated fix for Kuban taxiways (Murleen).<br>Increased PWCG memory. <br> <br>PWCG 4.2.0<br>Changed ground unit generation to avoid excessive number of ground units generated by AI flights.<br>Bugs:<br>Fixed error where depleted squadrons could be further drained. <br> <br>PWCG 4.1.1<br>Call signs added (Murleen).<br>Added Stalingrad taxi mappings (Murleen)<br>Added planes lost to debrief UI.<br>Bugs:<br>Fixed replacing pilots in briefing causes AAR errors after mission.<br>Fixed failure to create create campaign later in war<br>Fixed player transfer error (Murleen)<br>Fixed inactive campaign members not saved (Murleen).<br>Fixed failure to properly apply modifications (reported for E7 but could affect others). <br> <br>PWCG 4.1.0<br>Every squadron in PWCG is equipped.<br>Every plane in the mission maps to a plane in PWCG<br>Out of mission events affect planes in PWCG.<br>If a pilot gains a victory out of mission, the victim will also be a plane in PWCG.<br>A replacements depo of planes exists.- During each time cycle, "needy squadrons" request replacements. Replacements are distributed from the depo.<br>The replacement depo is drained to compensate for squadron losses.<br>There is a lag between the time a plane is lost and the time that the request for a replacement is acknowledged.<br>The replacement pool is periodically replenished.<br>Over time equipment will become more of an issue, but not to a severe degree.<br>Slightly equipment depleted AI squadrons may not fly.<br>Severely equipment depleted AI squadrons will not fly.<br>The player's squadron will not fly if severely equipment depleted.<br>Made tweaks tp odds of other squadrons flying.<br>Landing improved: planes on the Moscow map will land and taxi to a revetment before disappearing.<br>@Murleen<br>A first for PWCG. Murleen has contributed Java code. This is the first time in nine years that an outside author has written Java code for PWCG!<br>Also a first: PWCG is now available on GitHub.<br>Murleen's contributions were a bug fix for spawn parsing and .. this was a lot of work on his part ... the landing correction noted above. Many thanks. <br>Bugs:<br>Fixed spawn event parsing error<br>Fixed failure to create ground attack missions<br>Fixed failure to note missions flown.<br>Fixed Italian campaign.<br> <br>PWCG 4.0.0<br>Every squadron in PWCG is staffed.<br>Every plane in the mission maps to a pilot in PWCG<br>Out of mission events affect pilots in PWCG.<br>If a pilot gains a victory out of mission, the victim will also be a pilot in PWCG.<br>The fate of the plane and pilot are separated - a pilot can easily survive being shot down.<br>A replacements pool of pilots exists.- During each time cycle, "needy squadrons" request replacements. Replacements are distributed from the pool.<br>The replacement pool is drained to compensate for squadron losses.<br>There is a lag between the time a pilot is lost and the time that the request for a replacement is acknowledged.<br>The replacement pool is periodically replenished.<br>Over time manpower will become more of an issue, but not to a severe degree.<br>Slightly depleted AI squadrons may not fly.<br>Severely depleted AI squadrons will not fly.<br>The player's squadron will not fly if severely depleted.<br> <br>PWCG 3.5.0<br>Add several new mission variations<br>- Low altitude bombing<br>- Low altitude patrols<br>- Low altitude battlefield CAP<br>Improved climb WP generation to reduce climb WPs to only as many as necessary to achieve altitude.<br>Bugs:<br>Fixed starting behind enemy lines (PWCG was still using old as well as new front line transitions) <br> <br>PWCG 3.4.1 <br>Add Yak7B<br>Restore squadrons fro Me-109 E-7, Me-110, Hs-129, Ju-52<br>Enabled mixed flights<br>Fixed missing aircraft profiles<br> <br>PWCG 3.4.0<br>Altered squadrons for smoother transition in "Battles" format.<br>- Squadron transition within a single squadron file. Causes natural movement through battles without actively transferring.<br>- Movement through battles from 1 Oct 1941 to 1 Dec 1943<br>- Includes early German advance through Kuban to Stalingrad and Russian advance after Stalingrad.<br>- Fewer squadrons for less density. Still pretty dense, especially Kuban. <br>New planes:<br>- A20<br>- P39<br>- La5N<br>- Me109G6<br> <br>PWCG 3.3.3<br>Bugs:<br>Fixed PWCG does not work with latest BoX<br> <br>PWCG 3.3.2<br>Bugs:<br>Fixed error when modifying advanced configuration<br> <br>PWCG 3.3.1<br>Extend Kuban action back to July 1942. Add mountain flying.<br>Added config to reduce smoke in a given area. Smoke is now controlled by two parameters: max smoke in mission and max smoke within a radius.<br>Campaign->Advanced Config -> Mission Limits<br>-> Max Smoke In Mission<br>-> Max Smoke In Area<br>Cleaned up weather inputs in advanced config<br>Bugs:<br>Fixed will not respond to changes in "'Maximum amount of smoke" as intended<br>Fixed Radio beacon doesn't work (I think)<br>Fixed Attack marker showing up over friendly forces<br>Fixed No landing if player chooses air start<br>Fixed Freeze if number of aircraft config changes (max planes per flight will now be 😎<br>Fixed failure to create campaign in some situations<br>Fixed when flying the E7, selecting the 'remove headrest' option adds an armored windscreen instead (and vice versa I assume). <br> <br>PWCG 3.3.0<br>Added Ju52<br>Add transport missions. <br>- Transport cargo from field to field. <br>- Parachute drop, daytime and nighttime. <br>- Cargo drop near front. <br>- Spy extraction.<br>Add anti shipping missions in Kuban<br>Set roles by squadron instead of plane for greater flexibility. Allow roles for a squadron to change over time.<br>Add target preferences based on history. i..e. Drifters near Stalingrad in November, shipping at Kuban in Sept 1943, etc.<br>Bug fixes:<br>Reduced and normalized waypoint speeds to help formations<br>Added missing Kuban bridges<br>Improved climb wps. Climb into mission if far from front.<br>Fixed freeze error on some Russian ground attack missions<br>Rewrote target finding algorithm for fewer failures.<br>Fixed AAA not appearing along front and at installations<br>Fixed campaign property bug that caused all defaults to be copied over.<br>Fixed AI does not land when waypoint progression is broken<br>Fixed (?) AI sometimes crashes on landing<br>Improved egress waypoint placement<br>Improved odds of contact during mission<br>Fixed some instances of ground units in the water <br> <br>PWCG 3.2.1<br>Correct error preventing mission load<br> <br>PWCG 3.2.0<br>Add smoke near front line. Sometimes (heavy) in proximity of activity. Other times (light) ambient. (BoS)<br>Add damage to structures close to the front<br>Replace static artillery at airfield with static trucks(BoS)<br>Add ambient skirmishes(BoS)<br>Add ambient truck convoys(BoS)<br>Improved takeoff alignment by introducing different spacing for small, medium and large planes<br>Fixed Stukas do not dive bomb (BoS)<br>Fixed Map scrolling through click and drag broken on briefing map<br>Fixed takeoff positioning error for RoF<br>Fixed Invalid payload for plane: 6 No 8 Naval Squadron circa November 1916 (RoF)<br>Fixed incorrect ranks for French Navy (RoF)<br> <br>PWCG 3.1.3<br>Improve enemy fighter limitations on ground attack. No fighter escort on player ground attack missions. Limit fighter missions based on player mission type and not squadron role.<br>Implemented staggered formation on runway for BoS<br>Fixed all mission times are 0830.<br>Fixed no skins in skin management screen<br>Fixed scrolling the AAR and typing journal entries is slow<br>Fixed no LA5 modifications are available.<br>SIxed Dallas and Kinkead on some dates are showing up as not being in the RNAS<br>Moved wind sock away from runway for BoS<br>Increased air start spacing for BoS<br> <br>PWCG 3.1.2<br>Added support for aircraft modifications along with payloads. Modifications appear as check boxes in a new column on the briefing pilot selection chalkboard.<br>Added support for squadron override of aircraft roles. This allows PWCG to offer dedicated ground support for some FW190 squarons as well as cannon armed Stuka in II./St.G.2.<br>Added support for initial selection of a payload to fit the mission.<br>Added support for AI flights to use a wider range of payloads.<br>Fixed plane selection issue.<br> <br>PWCG 3.1.1<br>Features:<br>Added support for aircraft modifications along with payloads. Modifications appear as check boxes in a new column on the briefing pilot selection chalkboard.<br>Added support for squadron override of aircraft roles. This allows PWCG to offer dedicated ground support for some FW190 squarons as well as cannon armed Stuka in II./St.G.2.<br>Added support for initial selection of a payload to fit the mission.<br>Added support for AI flights to use a wider range of payloads.<br>Bugs:<br>Fixed plane selection issue.<br> <br>PWCG 3.1.0<br>Features:<br>Allow players to select payload for their flight from Pilot Selection Screen<br>- Use Synchronize Payloads to synchronize the flight's payloads on the leader.<br>Added more items to BoS airfields.<br>- Developed empty space finder algorithm to place more stuff<br> <br>Bugs:<br>Fixed squadron skin configuration<br>- Added back squadron skins that had been removed in 3.0<br>Changed initial victories, odds of loss for Luftwaffe and VVS<br> <br>PWCG 3.0.2<br>Features:<br>Icons<br>- Added front lines<br>- Added airfield icons<br>Music<br>- Added Music control screen on front panel<br>- Improved sound control<br> <br>Bugs:<br>Fixed ground attack players overwhelmed by fighters<br>- New Advanced COnfig: Mission Limits -> Max Enemy Fighters For Ground Attack (default 1)<br>- New Advanced COnfig: Mission Limits -> Max Enemy Fighters For Fighters (default 3)<br>Fixed reappearing AAA (sort of)<br>- Increased respawn to 10 minutes to keep them dead longer (was 3 minutes)<br>Fixed empty airfieds<br>- AAA and static planes now appear<br>- Added trucks if airfield is target<br>Fixed escort flight rendezvous<br>Fixed Severskaya airfield takeoffs<br> <br>PWCG 3.0.1<br>Fixed: Pilot always dead when plane crashes.<br>Fixed: RoF willl not create a mission.<br>Fixed: Invalid plane for loose skins for plane ju523mg4e.<br>Fixed: Mission file cleanup not happening.<br>Fixed: During campaign creation, transition from rank on previous step causes error.<br>Fixed: Moving wayponts on briefing map sometimes caused incorrect results.<br>Fixed: Raised attack MCU and lengthened run to prevent AI ground crashes.<br>Fixed: Error when creating escort flight for player, causing missions not to be created.<br>Fixed: Krasnodar map takeoff.<br> <br>Added: When creating a campaign filter by map. Add map to squadron description text. <br> <br></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Installing_and_Using_Pat_Wilson_Campaign_Generator&diff=1862Installing and Using Pat Wilson Campaign Generator2022-11-27T20:28:51Z<p>Zorki: </p>
<hr />
<div> <translate><br />
<br />
<!--T:2--><br />
Solo or cooperative campaign designer for [[https://il2sturmovik.com/ Il2 Great Battle and Flying Circus]] developed by Patrick Wilson.<br><br />
PWCG is an evolution of a first interface originally developed for Rise Of Flight. The amount of work by Patrick Awlson is impressive It is always possible to thank him via the PWCG download page (copy below)<br><br />
<br />
<br />
<!--T:8--><br />
version on 11/27/2022 :<br />
'''<br />
PWCG 14.1.3'''<br><br><br />
<br />
<!--T:12--><br />
[[Special:MyLanguage/update and version|To view the update and version]]<br />
<br><br><br><br />
<br />
<!--T:4--><br />
<big>'''Download:'''</big><br><br><br />
<br />
<!--T:5--><br />
[[File:Pwcg page telechargement.png|link=http://www.pwcampaignmanager.com/pwcg/pwcgbos/web/PWCGBoS.php|500px]]<br />
<br><br><br />
<br />
<!--T:6--><br />
Contents :<br><br />
<br />
<!--T:7--><br />
# [[Special:MyLanguage/installation|Installation]]<br />
# [[Special:MyLanguage/First start and basic settings|First start and basic settings]]<br />
# [[Special:MyLanguage/Campaign|Campaign and Missions management]]<br />
# [[Special:MyLanguage/Pilots management|Pilots management]]<br />
# [[Special:MyLanguage/Activity|Activity]]<br />
# [[Special:MyLanguage/Intelligence|Intelligence]]<br />
# [[Special:MyLanguage/Simple Config|Simple Config]]<br />
# [[Special:MyLanguage/Advanced Config|Advanced Config]]<br />
# [[Special:MyLanguage/Server resource management|Server resource management]]<br />
# [[Special:MyLanguage/update and version|Update and version]]<br />
# [[Special:MyLanguage/general tips for playing|General tips for playing]]<br />
<br />
</translate></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Update_and_version&diff=1861Update and version2022-11-27T20:28:30Z<p>Zorki: </p>
<hr />
<div> <translate><br />
<br><br />
==How to update:== <!--T:1--><br />
<br><br />
You can unzip [[http://www.pwcampaignmanager.com/pwcg/pwcgbos/web/PWCGBoS.php the downloaded update file]] and let it overwrite. It will not overwrite your campaigns or other settings.<br><br />
A cleaner way is to back up the user folder (PWCGBoS\User) somewhere else. Delete PWCGBoS. Unzip again. Restore your user folder.<br><br />
<br><br />
<br><br />
<br />
==The versions== <!--T:3--><br />
<br><br />
<br><br />
<br />
<!--T:2--><br />
14.1.3<br><br><br />
Fixed error in tactical code config that could cause mission generation to fail.<br><br><br />
14.1.2<br><br><br />
C47 is flyable in a campaign<br><br />
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br><br />
14.1.1<br><br><br />
Fixed two issues that could cause AARs to fail<br><br />
Made an attempt at fixing AI flies to enemy base<br><br><br />
<br />
<!--T:11--><br />
14.1.0<br><br><br />
Completion of blank Squadron skins.<br><br />
Over 600 skins added<br><br />
What is a "squadron skin?". it is a skin configured in PWCG to be used as the generic squadron skin. So it is a blank with a unit marking on it. <br><br />
- All variations of an aircraft were done, so a P47D22 for a squadron will take up to 8 skins with green, silver, plain, and 3 variations of Normandy markings.<br><br />
- Russian aircraft might have multiple camo schemes over time and concurrently. German planes often had multiple concurrent camo schemes.<br><br />
- No British squadron skins as they did not have squadron markings other than the code. The existing blank skins are adequate.<br><br />
- The different paint schemes and markings will add some life and the use of codes will make every aircraft in the mission unique.<br><br />
Changed takeoff WP priority to low to prevent unaggressive AI if takeoff WP is missed<br><br />
Many tweaks to iconic events to ensure intended actions are included in the mission<br><br />
Fixed Mosquito payloads not available in briefing<br><br />
Fixed Mosquito payload in Lb not Kg.<br><br />
Fixed wrong image context sometimes used (RAF logbook for German pilot, etc.)<br><br />
Fixed introduction date of Tempests to 56th squadron<br><br />
Moved introduction of Free French (326th Squadron) to March 1943<br><br />
Fixed "Dover Castle" typo<br><br />
Fixed Kingsnorth typo<br><br />
Significant internal changes, mostly for testability. <br><br><br />
<br />
<br />
<!--T:9--><br />
14.0.1<br><br><br />
Me 109 Blank Squadron Skins<br><br />
FW 190 Blank Squadron Skins<br><br />
Reorganized the skin packs download by plane<br><br><br />
<br />
<br />
<!--T:10--><br />
14.0.0<br><br><br />
Integration of IL2 GB Normandy<br><br />
- Normandy Map<br><br />
- Dunkirk 1941<br><br />
- Battle of Britain 1941<br><br />
- Channel Front<br><br />
- Dieppe<br><br />
- Normandy<br><br />
- Newspapers<br><br />
- Normandy iconic missions<br><br />
Improve strategic intercept and scramble mission waypoints<br><br />
Radar on the channel front and on the Rhine map<br><br />
Blank skins and tactical codes<br><br><br />
Two new skin sets<br><br />
- Blank skins for US fighter squadrons<br><br />
- P-47 D22, P-47 D28, P-51 B5, P-51 D-15<br><br />
- About 100 new squadron skins based on the new blank skins<br><br />
Added code to not kill pilots who bail out<br><br />
- Used to avoid killing everybody that bails out over water<br><br />
- If you are going down over water, don't ditch. PWCG can't pick that up. Bail out.<br><br />
Fixed keep airfield objects away from any area usable by real planes.<br><br />
Fixed issue that could prevent AAR from completing.<br><br><br />
<br />
<!--T:8--><br />
13.11.0<br><br><br />
Add Me 410<br><br />
- III ZG 26 starting in June 1943<br><br />
Changed victory assignment logic in AAR<br><br />
- Better damage records allows me to determine who did the most damage. <br><br />
- Victory goes by log assignment or by who did the most damage.<br><br />
- Unclaimed player victories are still assigned to flight mates.<br><br />
Output AAR results to the error log. Allows players to see what the log files are saying.<br><br />
- If you are wondering why you did or did not get credit, look at the PWCGErrorLog.txt file<br><br />
Another attempt at triggering an Attack MCU to attack all enemy planes<br><br />
- This time I wait until the first WP is reached on take off.<br><br />
- Worked in a couple of tests<br><br />
Move Fokker D8 introduction to August 1918. Allows player to select as a private plane<br><br><br />
<br />
<!--T:7--><br />
13.10.1<br><br><br />
Disabled attack MCU to fix issue that planes will not follow waypoints<br><br><br />
13.10.0<br><br><br />
Added Mosquito<br><br />
- No 4 Squadron RAF<br><br />
Added AR 234<br><br />
- III/KG 76<br><br />
- Change payload to add rocket assist<br><br />
Added B-26<br><br />
- 322nd BG<br><br />
- 387th BG<br><br />
- Anybody currently running an A-20 career with 387th will have to transfer to 410th BG.<br><br />
- Alternative is to add an A20 as a personal plane through equipment request.<br><br />
Moved KG 51 flying Me-262s to jet capable fields.<br><br />
- Longer flights, but at least takeoff should be doable.<br><br />
Made attempt to get fighter flights more aggressive<br><br />
Removed 150 octane as a stock modification<br><br />
- Allied planes on the continent were not flying with 150 octane<br><br />
- You can still select it as an option<br><br><br />
<br />
<!--T:6--><br />
13.9.0<br><br><br />
Added Sopwith Triplane<br><br />
Added M-Flak 37mm WWI flak cannon<br><br />
Added "Ground" structures. These are structures without scripts.<br><br />
- If you thought things were missing, these might be thoios things.<br><br />
Extended structure box to include more structures.<br><br />
Box displayed on briefing map is now the structure box and not the active area box.<br><br />
Fixed erroneous Ju88c payload (payload 12 error)<br><br />
<br />
<!--T:5--><br />
13.8.0<br><br><br />
Added Ju88c<br><br />
Added HP400<br><br />
Added Gotha<br><br />
Made target final approach editable<br><br><br />
<br />
<!--T:4--><br />
13.7.0<br><br><br />
Added P-51 B<br><br />
Fixed issue that could prevent FC AAR from June 1917 to August 12917.<br><br />
Fixed unconfigured skins for DFW C.V units.<br><br />
Fixed naming mismatch for FC wound badges<br><br><br />
13.6.1<br><br><br />
Fixed and improved pilot admin screen<br><br />
- Made multiple pages to deal with larger coop campaigns<br><br />
- Ordered pilots by status so active pilots will be first<br><br />
Consolidated some medals to display only highest order awarded (Thanks Splash)<br><br />
- Knights Cross, DSO, DFC, DSC, Croix de Guerre, Wound Badges <br><br />
Fixed Heal Wounds not linking to leave page<br><br />
Fixed case where French WWI pilots could be awarded British medals.<br><br />
Fixed typo Royal Flying Corps <br><br><br />
13.6.0<br><br><br />
Added DFW C.V<br><br />
- All FA squadrons fly DFW<br><br />
- Schlastas fly Halberstadts<br><br />
- Halberstadt start date moved back to August 1917<br><br />
Added new WWI vehicles<br><br />
Incorporated Stonehouse's improvements for Typhoon skins and 193 Squadron roles<br><br />
Fixed equipment request screen<br><br />
Fix to handle issue where coop server could spew a bad log set<br><br />
13.5.0<br><br><br />
Changes to awarding player victories<br />
- Adds damage check to victories not confirmed in logs. You will not get a victory for something you didn't shoot.<br><br />
Added warning when player does something to advance time when an AAR is pending.<br><br />
- New mission<br><br />
- Leave<br><br />
- Transfer<br><br />
- warning says "Existing mission results detected ... Proceed?"<br><br />
- Yes means proceed and don't do the AAR<br><br><br />
- No means do not proceed,giving you a chance to submit an AAR.<br><br />
Fixed pilot admin layout<br><br />
Fixed pilot admin not showing action buttons when pilot selected<br><br />
Fixed incorrect info displayed on page 2 of campaign creation<br><br />
Fixed Yak 1B not recognized<br><br><br />
13.4.2<br><br />
Fix flight targets nearest bridge<br><br />
Fix bad airfield assignment for No 20 Squadron (FC)<br><br> <br />
13.4.1<br><br />
Improved layout of skin selection UI<br><br />
Improved appearance reference pilot selection and player admin screen to minimize image stretching<br><br />
Fixed Breguet issue<br><br />
Fixed layout of intel screen - control buttons not displaying on some monitors<br><br />
Fixed overly small area for text in debrief<br><br />
Fixed leave error message. Weeks should be days. Changed dialog from error to help.<br><br><br />
13.4.0<br><br />
Internationalization<br><br />
- English, German, Spanish, French<br><br />
- Most buttons and labels<br><br />
- Not 100%. Output to mission files and several complex items like combat reports and victory statements remain English only.<br><br />
Added the Breguet 14<br><br />
- Added three new squadrons flying the Breguet<br><br />
- Esc 2 (French, 1st Aero (USA), 3eme (Belgian) <br><br />
Improved leave, transfer equipment request, depot report such that the document image stretching is minimal.<br><br />
Improved the intel report layout<br><br />
Fixed issue where reference pilot change may not be saved<br><br><br />
13.3.0<br><br />
Added SPAD VII 180 HP<br><br />
- Modified SPAD VII 150 HP to be removed earlier<br><br />
- Modified SPAD XIII to be added a little later<br><br />
Added smoke blows in mission wind direction<br><br />
Added availability dates to payloads and modifications<br><br />
- Payloads are selectable during mission generation only if available<br><br />
- AI limited to available payloads<br><br />
- Added more payload options for AI use<br><br />
- Selectable modifications can be chosen during mission generation<br><br />
- Modifications are stock or selectable (existing functionality)<br><br />
- Stock modifications are added automatically when available<br><br />
- Both AI and Human flights will receive stock modifications <br><br><br />
13.2.0<br><br />
Added Raider role and raid mission<br><br />
Added tank buster, train buster, and anti shipping roles<br><br />
Added ability to select role for mission prior to generation<br><br />
Made user chosen aircraft not replaceable during AAR resupply<br><br />
Added ability to remove user chosen planes from inventory<br><br />
- Removed aircraft will leave a hole in the inventory until the next resupply period.<br><br />
Fixed situation where airfield location could be incorrectly identified as a target<br><br />
Fixed incorrect choice of front locations for dome battles<br><br><br />
13.1.0<br><br />
Added SPAD VII Early, Pfalz D.XII, and Airco DH4<br><br />
Added German AAA Half Track<br><br />
Add decimal level turbulence<br><br />
Fixed Cannot add new pilot if all pilots are dead<br><br />
- Will set the new pilot as the reference pilot only if the new pilot is the only human pilot<br><br />
- Note, UI will not pick up on the new pilot as the reference pilot. Exit and reenter the campaign.<br><br />
Fixed incorrect sorting of payloads and modifications for Bristol F2B<br><br />
<br><br><br />
13.0.3<br><br />
Fixed target not activating on attack missions <br><br><br />
13.0.2<br><br />
Added Player Pilot chalk board option to see only human pilots (alive and dead)<br><br />
Added config option not to delete planes and vehicles after death<br><br />
- Main Menu->Configuration->User Preferences set delete after death to 0 (zero)<br><br />
- The config is global so will apply to all campaigns<br><br />
Fixed Moved target final WP closer to target to ensure attack area triggering<br><br />
Fixed iconic mission button not visible on smaller screens<br><br><br />
13.0.1<br><br />
Fixed Inadvertently killing off player pilots once they get good.<br><br><br />
13.0.0<br />
<br><br />
Added Ground Free Hunt mission<br><br />
- Currently targets trains and trucks<br><br />
- Fly to a point and search. No guidance except follow roads or tracks.<br><br />
- Ground units start moving when mission starts.<br> <br />
- Will do ships and armor next as they require a different pattern<br><br />
Improved out of mission victories<br><br />
- Added ground and structural out of mission victories<br><br />
- Added ground and structural out of initial victories<br><br />
- A pilot will get a pseudo mission type based on his squadron configuration. That mission type will determine the victory type.<br><br />
Bryansk iconic event added<br><br />
Newspapers<br><br />
Rewrote newspapers such that a new paper can be added by supplying a photo and adding a bit of data<br><br />
Newspapers added for all iconic events<br><br />
FC newspapers converted<br><br />
Added news rack to view old newspapers<br><br />
- campaign->activities->news<br><br />
Made AAR documents prettier<br><br />
- They retain their dimensions and do not stretch<br><br />
- Added a folder image under the document<br><br />
Added Ground Unit Spawn Distance configuration in Mission Limits<br><br />
Fixed: In several places plaques were referred to as plagues.<br><br />
Revamped promotions to require a certain number of ground kills for promotion of attack pilots.<br><br />
Added first page/last page buttons to journal and squadron log<br><br />
Fixed: Sometimes AAR events were not properly rolled up into the campaign<br><br />
Fixed: Removed a few defunct configuration settings<br><br />
Fixed: Preddy's status when killed on 12/25/1944<br><br />
Fixed: Aces historically killed no longer show as transferred<br><br />
Fixed: End of war newspaper now appears<br><br />
Fixed: Unassigned pilot is now the on whose button was pressed and not the radio button selected<br><br />
Fixed: added heal wounds button on mission page to got directly to leave page to heal.<br><br />
Fixed: Error that was causing failure if your great ace pilot was killed. <br />
<br><br><br />
12.3.1<br><br />
Enhanced iconic missions to allow the player to crew any appropriate TC vehicle.<br><br />
Extended ground unit spawn distance from 5km to 15km/8kmfor BoS/FC<br><br><br />
12.3.0<br><br />
Iconic missions for AAA trucks<br><br />
- From PWCG main screen go to iconic missions<br><br />
- Choose an AAA truck<br><br />
- PWCG generates a mission in an AAA truck.<br><br />
Added capability to create iconic missions for AA trucks<br><br />
Reduced probability of planes prematurely jettisoning munitions<br><br />
Fixed typo <br><br><br />
12.2.5<br><br />
Tank and Train Busters: tanks and trains now considered separate victory categories<br><br />
- Tank and train victories weigh more heavily into medals and promotions<br><br />
- Tank and train victories have separate counts on the first page of the pilots journal<br><br />
- Tank and train victories have their own detailed section in the pilots journal<br><br />
Added columns for tank, train, and ground to chalkboard<br />
Added summary to Squadron Log<br><br />
- How many pilots lost<br><br />
- How many air, tank, train, and ground victories<br><br />
Expanded summary to Pilot Log<br><br />
- Air and ground victories scored in aircraft type<br><br />
- Number of Air and Tank victories summarized by vehicle types<br><br />
Add skin configurations for Spitfire XIV<br><br />
Added skin pack from 41 Squadron Riksen for '''Spitfire XIV in PWCG Skin Pack 16'''<br><br />
- Available for download on PWCG Site<br><br />
Fix 41 Squadron withdrawal erroneous date for Spitfire MK XIV<br><br />
Fix 66 Squadron withdrawal erroneous date for Spitfire MK XIV <br><br><br />
12.2.4<br><br />
Added Typhoon<br><br />
Added Fokker D8<br><br />
Added 41 Squadron flying Spitfire Mk XIV<br><br />
Reverted 349 Squadron to Spitfire Mk IX<br><br />
Changed 193 squadron to Typhoon with a focus on ground attack<br><br />
Added 15 new vehicles and guns<br><br />
Made battles context aware to be manned with British or American units<br><br />
Fixed missing airfield structures<br><br><br />
12.2.3<br><br />
Added squadron level target preferences. <br><br />
- Allows squadrons to be directed towards specific target types<br><br />
- Target preference for P-47 units some is trains<br><br />
- Added shipping target preference to 45th Bomber regiment (A20)<br><br />
Made several P-47 squadrons prefer ground attack<br><br />
Moved units closer to the front on Kuban map April 1943<br><br />
Fixed case where battle was not being generated when it was required<br><br />
Fixed case where Ai scramble missions could have a zero altitude waypoint<br><br />
<br><br />
12.2.2<br><br />
Improved performance of the waypoint editor screen<br><br />
Improved (slightly) performance of the map screens<br><br />
Press new button edit waypoint details to edit<br><br />
Fixed error that cause incorrect intercept waypoint altitudes<br><br><br />
PWCG 12.2.1<br><br />
Limited assignment of entities to structures in target zones (performance). <br><br />
Fixed error that could cause missions to fail to generate<br><br />
<br><br />
12.2.0<br><br />
Make planes exit attacks more quickly<br><br />
- When one or two planes goes bingo bombs the rest will jettison remaining ordnance and exit after 30 seconds.<br />
Rewrite of strategic intercept<br><br />
- Use more realistic targets.<br><br />
- Multiple enemy flights based on air density config<br><br />
- Enemy flights are escorted<br><br />
- Improved spotter position<br><br />
Included more airfield and city blocks as targets to make airfield and city attacks more likely to trigger.<br><br />
Expanded structure inclusion box to encompass the flight path of all human players.<br><br />
Allowed possibility to escort bombers or ground attack<br><br />
Added enemy scrambles to escort missions when the escorted flight is attacking an airfield<br><br />
Fixed incorrect (low) altitude of ingress waypoint on strategic intercept and transport missions<br><br />
Fixed spelling of opportunity in mission briefing<br><br />
FIxed missing plane codes.<br><br />
Fixed Me262s could not take off from airfield (moved to different field)<br><br><br />
PWCG 12.1.2<br><br />
Got plane markings working for 354th<br><br />
- Will work for other units too but they need blank skins<br><br />
Fixed null pointer scenario in markings manager<br><br />
Fixed error that would cause AI squadrons not to upgrade to better planes (thanks for the code review bgreman).<br><br />
Fixed error: glass head rest on the 109 should not be a stock modification as doing so prevents other head rest options.<br><br><br />
PWCG 12.1.1<br><br />
Fixed packaging error that left out iconic single mission configs<br><br><br />
PWCG 12.1.0<br><br />
Iconic mission from the main screen<br><br />
- Generate an iconic mission without the campaign.<br><br />
- Good way to kick off one of these scenarios if you just feel like playing one<br />
Use auto generated unit codes<br><br />
- From Murleen<br><br />
- Makes use of the new unit code decal feature<br><br />
- Only available on the P51 for now<br><br />
Added several missing modifications for WWI planes<br><br />
Standard Modifications<br><br />
- Makes the most common modifications standard.<br><br />
- Things like a mirror in WWII or optional instruments in WWI<br><br />
- Alleviates situation where there are more modifications than the screen can handle (Pfalz has 9!)<br><br />
Fixed situation that would prevent airfield AAA from spawning.<br><br />
Fixed incorrect ground attack payload for Spitfire Mk XIV <br><br><br />
<br />
<br />
</translate><br />
<br />
PWCG 12.0.0<br>Add iconic events<br>Rhine: <br>- Arnhem: <br>- parachute and cargo drops 9/17/1944 - 9/28/1944<br>- Rhine map front line improvements to show drops<br>- Ardennes: <br>- German attack Dec 20 to Dec 24 1944<br>- Bastogne cargo drops Dec 25 to Dec 28 1944<br>- Allied counter attack Dec 29 to Dec 30 1944<br>- Bodenplatte Jan 1 1945<br>- German airfield attacks and Allied scrambles<br>- Plunder Rhine crossing March 23 1945<br>- Varsity air drop March 24 1945<br>Stalingrad: <br>- German bombing of city 8/20/1942 to 8/25/1942<br>- German dive bombing of barges 9/08/1942 to 9/12/1942<br>- Uranus 11/11/1942 to 11/22/1942 1942<br>- Encirclement with cargo drops 12/01/1942 to 12/31/1942<br>Kuban:<br>- Anti shipping period 10/08/1943 to 10/31/1943<br>- Includes scenarios with opposing sides coming into contact<br>- Russian invasion of Kerch 11/01/1943 to 11/11/1943 <br> <br>Added Spitfire Mk. XIV<br>Added Nieuport 28 <br>Moved start date for USAS up to April 1918.<br>Added runway start AI scramble missions to airfield attacks.<br>Bugs:<br>Fixed issue that could cause planes to spawn on top of each other<br>Fixed issue some places where bomber could act like a fighter <br><br>PWCG 11.11.2<br>Added new front lines to show progress of Arnhem<br>- Added newspaper entries for Arnhem <br>Adjusted unit placement to get some units closer to the front <br>Fix Sometimes player airfields do not have AAA or other units<br>Fix unselected player pilot could be assigned to mission <br> <br>PWCG 11.11.1<br>Added Pilot Management Screen<br><Campaign>->Personnel->Administer Pilots<br>- Now available to both Single Player and Coop<br>- Revive a lost pilot (New)<br>- Retire a pilot (unchanged) <br>- Transfer a pilot without incurring a delay (new for SP)<br>Moved intro date of FW190 A6 up to August 1943<br>Fixed error on Drifter AA units that was causing issues with Stalingrad<br>Fixed campaign creation error: Luftwaffe/Attack/Dec 1 1943 <br> <br> <br>PWCG 11.11.0<br>Added FW190 A6<br>- A6 is also G3. jabo units exclusively fly G3<br>Modified FW190 A8 payloads<br>- A8 is also F8. jabo units exclusively fly F8<br>Added ammo trucks<br>Changes smoke to use new emitters<br>Fixed missing drifter AAA<br> <br>PWCG 11.10.2<br>Canadians!<br>- Added RCAF as a service<br>- Added 403 Squadron<br>Removed large river traffic to hopefully avoid flying boats <br>PWCG 11.10.1<br>Rewrite of airfield item placement<br>- Fix missing AA<br>- Reduce number of static planes to sane number<br>- Reduce number of static vehicles to sane number<br>Fixed zero altitude waypoint on some player missions<br>Fixed zero altitude waypoint on some scramble opposition missions.<br>Fixed typo: LaaG should be LaGG<br>Fixed script entry for Kuban bridges<br>Fixed invalid small warehouse entry on Kuban map<br> <br>PWCG 11.10.0<br>Improve flights targeting other flights<br>- Intercept flights now target an existing flight<br> - Altitude matches and search area targets enemy flight without being exact.<br>- Scrambles completely rewritten<br>- Balloon bust flights target existing balloons and defense.<br>- Balloon defense flights cover existing balloon and attacking flight.<br>- Using an existing flight matters because it avoids extra flights<br>Added simple config to increase number of structures in a mission<br>- Fixed object not found. Might cause issues crediting bridges.<br>- Fixed incorrect config label <br> <br>PWCG 11.9.1<br>Add Structures as creditable targets<br>- Add structures as targets<br>- Include structures in payload decision<br>- Includes static planes and static trucks<br>- Does not include every object in the game.<br>- Add mission briefings for structures<br>- Change target selection to make appropriate use of structures as targets<br>- Make game report structure destruction<br>- Ability to identify and record victories on structures<br>Added "Next:" and "Back:" text to mission work flow buttons for clarity <br>Remove high priority waypoints for some flights.<br>- No need anymore since flights fly in formation.<br>Verified AI adjustments in advanced configs work as intended - they do.<br>Added Lydia Lytviak (thanks Dutch2)<br>Changed Luftwaffe odds of victory bonus<br>- Limited to LW on eastern front<br>- Reduced bonus for non ace pilots<br>- Also introduces concept of differentiation by front<br>Added code to remove heading/trailing spaces from config entries<br>- Helps correct typos on user entry<br>Fixed ships not written to mission file<br>Fixed issue where rockets could be assigned to PE2 on bombing missions <br> <br>PWCG 11.8.1<br>Small fixes<br>Luftwaffe promotions are slower<br>Fix error that could cause La5FN to be denied<br>Fix error where very long names were not being matched, causing claims to be denied<br>Fixed some part of too many missions flown<br> <br> <br>PWCG 11.8.0 weather modifications <br> <br>The mission will conform to the weather. You will get much more variety, in particular. lots more rain and snow. Most battle areas have upwards of 25% rainy days. <br> <br>Any given weather pattern may or may not impact a given mission type. If it is overcast and rainy most of the missions are going to be pushed to low altitude. Dive bombing missions are particularly affected. Dive bombing will be swapped for an attack mission where the Stuka will drop bombs much like a fighter or IL2. Tactical bombing will be pushed lower. Patrols will be pushed lower. Deeper penetration missions will be scrapped in favor of lower altitude missions near the front. <br> <br>If cloud cover is not overcast or heavy then you will fly the missions as usual with whatever cloud cover there may be. <br> <br>Weather related advanced configuration: <br>Campaign ->Configuration -> Advanced Config -> Weather <br>Use realistic weather: set to 1 to use weather than includes heavier weather. Set to 0 to fly in relatively clear skies (Still has clouds but no rain) <br>Min Haze/Max Haze: Minimum and maximum values for haze. Proper values are 1-10. This makes use of the new haze feature <br>Max Wind: Not a new config. Maximum wind speed in meters per second <br>Max turbulence: Not a new config. Proper values are 1-10. Maximum turbulence value in the mission. <br> <br>11.7.2 <br>Fix the thing that I broke in 11.7.1 (which fixed the thing that I broke in 11.7.0) <br>- Escort and air start were fixed in 11.7.1 but virtual start got broken <br>Verified proper spawn and activity of player air start, escort air start, and virtual flights. <br>Thanks @FodderMonkey <br> <br>11.7.1<br>Fixed air start <br>Fixed escorts for player not appearing<br> <br>11.7.0<br>Added Bf109 G6 Late<br>Added Paper Dolls in medal view <br>- Thanks to @ual002 for all of the hard work in making these things. As you can see from the posts above, a lot of effort went into this. <br>- Not available for Italy in WWII or FC yet.<br>Varied formations<br>- Fighters will now use V <br> - Best formation for a 3 man plane flight <br> - More like a finger 4 than echelon right for a 4 plane flight<br>- Bombers may use V or echelon <br>- Dive bombers and transports use echelon <br> <br>11.6.1<br>Fixed flying boats on rivers<br>Fixed error in AAR in FC due to missing vehicle names<br>Corrected pilot names with spaces accidentally typed on the end<br> <br>11.6.0<br>Updated Campaign Main Screen<br>- Consolidated several buttons into sub menus.<br>- See tool tip (hover over button) to see where things have gone<br>Added Emergency Resupply feature<br>- Use if your campaign is depleted and not generating oppositon<br>- Campaign -> Intelligence -> Emergency Resupply<br>- Verify resupply by looking at Campaign -> Intelligence -> Intelligence Report<br>Added CPU Allowance Simple Config<br>- Accessible from the simple config screen<br>- Allows you to tone down high CPU mission elements<br>- Low: One enemy bomber flight. No friendly bomber flights. No virtual escorts.<br>- Medium: One enemy bomber flight. One friendly bomber flights. COnfigured max virtual escorts for enemy flights.<br>- High: CPU allowances not considered.<br>- CPU allowance config does not affect other configs such as air, ground, and AA. Also does not impact advanced configs. <br>- Setting air, ground, AA, and CPU allowance to low gets lightest possible mission.<br>- Allows for more limits on high CPU mission elements as they are identified.<br>- If you are low CPU allowance, recommend scrubbing strategic intercepts. <br> <br>11.5.1<br>Fix designation of C47 "Type"<br>- Could cause AAR failure to accept claim<br>Fix failure to write new squadrons under some conditions<br>- Could cause AAR to fail<br> <br> <br>11.5.0<br>Hurricane<br>- Select fighter campaign<br>- Fly with 157th Regiment early or 651st Regiment after August 1942<br>C47 (LI2)<br>- Added transport unit to VVS and ASAAF<br>Better vehicle naming<br>- Fewer (hopefully zero) unidentified vehicles<br>- Fix flying locomotives <br> <br>11.4.3<br>Fixed only generating recon <br> <br>11.4.2<br>Fixed issue with pathing that was causing mission generation to fail.<br>Continued to improve front line pathing.<br>Payload updates:<br>Emphasis on armor<br>- If a battle is the target area, made flights more likely to target armored targets if it is present. Payloads are responsive to this.<br>Spitfire no has 150 octane fuel.<br>FW190 A3 now has wing guns with extra ammo<br>FW190 A5 fixed to include ordnance with U17 selection<br>FW190 A5 ground attack units now use U17 as standard equipment<br>Bf110 G2 now has 20mm gun pods available. PWCG will assign this on intercept missions.<br>Small adjustment to P38 and P47 payloads vs armored targets <br> <br>11.4.1<br>AI bombers bomb<br>AI flights land<br>Improved box placement to keep it from going off the edge of the map<br>Improved Patrol pattern<br>- fewer waypoints spaced a bit more in GB (FC remains the same, slower planes)<br>- Redid placement to avoid some weird patterns on mapswith funky front lines.<br>Added new skin assignments for FC (thanks TheDude and imanuthep)<br>Fixed AI adjustment not taking <br> <br>11.4.0<br>Simplified virtual waypoints <br>No more deleting planes. Not necessary as performance is fine. <br>Fixed linkage of virtual AI attack flights to attack MCU <br>Set virtual bombing attack flight payloads such that they are full if they spawn before the attack and empty if after <br> <br>11.3.1<br>Fix disappearing planes <br> <br>11.3.0<br>Restructured PWCG directories such that all user generated files are under "User" subdirectory<br>- Includes campaign files, coop user records, audio, and user configuration choices<br>- Keep this directory when installing PWCG<br>- PWCG will automatically move existing files to the new position on startup. You won't lose anything.<br>Restructured coop records<br>- Fixes possible issue that could occur if one user has a pilot in two campaigns.<br>On Campaign coop admin, added ability to assign or change the user associated with a pilot.<br>- Allows correction should user and pilot become not associated.<br>Bugs:<br>Fixed error that could cause PWCG mission creation to fail.<br>Fixed error in skin name that could cause mission not to load<br>Fixed error where resaver would write to wrong directory<br>Fixed an error where PWCG would not properly read a user designated log directory<br> <br>11.2.0<br>PWCG missions are now in PWCG folder in the game<br>Added the mission folder and mission files to the PWCG error report zip<br>Support for redirecting your logs to a different directory<br>- Open startup.cfg in the game's data directory<br>- Find text_log_folder<br>- Set the value to the directory where you want logs to go (make sure that the directory actually exists)<br>Bugs<br>Fixed no spawning ground units: Added more trigger objects to ensure that ground units spawn<br>Fixed disappearing AI flights<br>Fixed rendezvous too far to the rear for air starts<br>Fixed bomber flights fly at low altitude - Rendezvous altitude is too low for air starts<br>Fixed skins not properly assigned for virtual AI flights<br>Fixed virtual flights will sometimes circle. <br> <br>11.1.1<br>Moved rendezvous back towards base<br>- Improves ability to shape waypoints near front<br>Bugs:<br>Fixed ground attack payloads for P47 and P38 (thanks sketch)<br>Fixed incorrect text for RemoveNonHistoricalSquadrons config<br>Fixed incorrectly names InitialWaypointDistance. Now correctly named LandingApproachWaypointDistance.<br> <br>11.1.0 <br>Added translucent buttons to show what can be pressed. <br>Almost all buttons now have a hover tool tip (tells you what the button does if you hover your mouse over it) <br>Changed the pilot selection screen: <br>- Removing a pilot reverts to selecting the assigned pilot name button, like it used to be <br>- Adding a pilot is still selecting the unassigned pilot name button, like it used to be <br>- Moving a pilot up or down in formation uses the mouse wheel <br> - select the check box next to the pilot <br> - scroll the mouse wheel to move up or down in the formation <br>Bugs <br>Fixed planes disappearing after spawn (hopefully) <br>Fixed escort planes cannot be claimed (also hopefully) <br> <br>11.0.0 <br>AI flies formation <br>- Hopefully no more bombers flying like fighters <br>AI escorts are back <br>- And they really escort <br>- Numbers limited for resource usage <br> <br>10.4.0<br>Huge number of skins for FC<br>- All thanks to @the_dudeWGand skin artists. All of these skins were gathered and configured by the_DudeWG<br>- AussieBoomer, I.JG1_Baron, Taurus, Tomi_099, szeljr, =GEMINI=Hawkmoon98, A1_Phoenix, <br>- CCG_Pips, E69_julian57, SYN_Skydance, HotWaffle, YoYo, Flik66_J, US93_Larner, PatCartier, J2 & J5 Squadrons<br>Fixed up some skin records for BoS<br> <br>10.3.4<br>Lots of German skins from E69_Julian57, MarcoPegase44, SR603-Flowbee, Ouky1991, Raptorattacker, szelljr, SARFlytitus<br>- New skins are in skin packs 11, 12, 13, 14, 15<br>- Every German plane except the He111 H16 (no skins), Me 109 E7, and Ju52 <br>Made temperature specific to each map (and fixed overly warm Moscow)<br>Fixed fuel allocation issue<br>Fixed coop AAR error that could occur due to bad log set<br>Fixed Italian names<br>Fixed erroneous plane not owned message<br> <br>10.3.3<br>American and British skins<br>Tons of P47s and P51s by 361st_Bugsy. More by Tom Weiss, E69_julian57 and others.<br>- New skins are in skin packs 8, 9, and 10<br>- P47s, P51, A20, Spitfires, Tempest<br> <br>10.3.2<br>Russian skins. New skins cover most, if not all, Russian planes<br>- Special shout out to szelljr this release because I covered all 32 pages for his skins and pulled dozens.<br>- Added more skins by SARFlytitus, Almenas, 352nd_Siqhter, and SR603-Flowbee, E69_Julian57, flyingfisch, CCG_Pips<br>- Added skins by several contributors from the Russian forum<br>- New skins are in skin packs 3, 4, 5, 6, and 7 ... yes, there are that many<br>- Some P-38 skins made it in too<br>Changed skin algorithm to allow many more personal skins to be used<br> <br>10.3.1<br>User made skins skins by SARFlytitus, Almenas, 352nd_Siqhter, and SR603-Flowbee<br>Skins are p47 d-22 (Quite a few), I16, LaGG 3, and Me-262.<br>Download and install PWCG Skin Pack 2 from the PWCG web site<br>- Download into your root game folder and unzip. The folder tree starts with "data"<br> <br>10.3.0<br>Incorporated skins available in game <br>Increased use of winter skins <br>Fixed issue that could cause missions not to generate <br> <br>10.2.1<br>Adjusted replacement rate to fix depletion on Bodenplatte<br>Fixed coop transfer and retire pilot<br>Fixed overwrite on leave with multiple pilots <br> <br>10.2.0<br>P47 D-22<br>- Added P47 D-22<br>- P47 D-22 is available alongside P47 D-28<br>- Puts the P47 D-22 into existing campaigns.<br>Changed P47 D-28 payloads to match changes in game<br>- 150 octane fuel for P47 D-28<br>- Now only has "P47 ground attack" payload<br>Added cruise speed to as editable parameter<br>Added altitude and cruise speed to waypoint information popup<br>Set AA units (not truck/train/ship mounted) enabled = 0 to prevent flight from attacking <br> <br>10.1.0<br>Major overhaul of briefing process <br>Separated map from waypoint edits <br>- More real estate for the map <br>- Improved performance <br>Added waypoint information on map waypoint <br>- Mouse 1 to move waypoint <br>- Mouse 2 to add or delete waypoints <br>- Mouse 3 to show waypoint nformation <br>Added ability to sort pilots in any order<br>- Use radio button to select assigned pilots<br>- Use move up/down unassign buttons on left to act on selected pilots<br>- Add unassigned pilots by clicking on them (no change)<br>- Newly assigned pilots will be placed at the bottom of the flight (changed)<br>Added config to exclude historical anomalies from some aspects of campaign<br>- Italian squadron<br>- FW190 at Stalingrad<br>- Excluded as AI flights<br>- Excluded from providing escort<br>- New feature is disabled by default<br>- Advanced Configuration -> User Preferences -> set exclude anomalies to 1<br>Fixed altitude changes not persisting to mission<br>Fixed Medal Award Document<br>Fixed add waypoint does not work<br>Fixed delete waypoint does not work<br> <br> <br>10.0.1<br>Fixed: Ground units deleted<br>Fixed: Restored days needed to recover on leave screen<br>Fixed: Error on transfer<br> <br>10.0.0 <br>Major UI revision <br>Bugs<br>Fixed log cutoff for coops - need feedback <br>Fixed infinite loop if you try to take leave past the end of the war. <br> <br>9.2.0<br>Added female pilots (USSR only)<br>Adjusted fuel load by aircraft prior to briefing<br>Adjust maximum font size based on monitor size<br>Bugs<br>Fixed AAR issue that occurred when a log damage record was not attributed to a in game entity<br>Fixed incorrect plane type in skin assignments<br>Fixed issue that prevented night mission generation<br> <br>9.1.0<br>Significant improvements to resupply to produce long term results int he campaign<br>- Fixes excessive depletion in campaigns<br>Adjusted font sizes<br>- Fixes font size too large causing buttons no to display<br>Bugs<br>Fixed odd case where missions do not generate because a squadron is too close to the front<br>Fixed bad pilot picture that caused issues with American campaigns<br>Fixed incorrect place name<br>Fixed issue that could start American and British AI pilots with no victories in Sept 1944.<br>Fixed issue that would cause low altitude CAP missions to have a zero altitude waypoint.<br>Fixed issue where "Unknown was killed in action" was displayed for out of mission victories<br>Fixed issue where generic target description was displayed <br> <br>9.0.0<br>PWCG is now ground activity centric. <br>- Ground activity created first.<br>- Air activity closely associated with ground activity.<br>- AI units have real targets<br>- Better control of number of units<br>- More realistic feel to missions<br>Added Yak 9 and Yak 9T<br>Improved Low Alt CAP<br>- Actually CAP ground troops<br>- Placement is over battle<br>Changed "Go Away" to apply only to airfields away from front lines<br>Reduced font size for modification selection to fit more in.<br>Bugs<br>Fixed AAR issue in July 1942<br>Fixed AAR error where a plane would not be found<br>Fixed AAR error where victories were not recorded if no plane exit record was found<br>Fixed East Front 1944/Stalingrad confusion<br>Fixed tab label for "Notification of Victory"<br> <br> <br>8.8.1<br>Changed to AA<br>- Separate configuration for AA<br>- AA guns guarding approach<br>- More AA guns on the field (Murleen)<br>- AA guns in emplacements (Murleen)<br>- Enemy fighter aircraft will usually turn away from an enemy airbase<br>- Made use of some stock P40, A30, and FW190 A3 skins<br>Bugs<br>Fixed issue where logs got cut off in many coop missions<br>Fixed bug that might stop a train from showing<br>Fixed truck convoy pathing such that they stay on roads<br> <br>PWCG 8.8.0<br>Consolidated coop mode<br>- No more split modes with different capabilities<br>- Can now do anything in one mode<br>- Improved briefing to allow complete switching between player flights<br>- Updated AAR to allow either with or without claims for coop<br>Added out of mission victory tab to AAR<br>Now allowed to reduce fuel to 40%<br>Set fuel in air starts by aircraft type<br>Spread time between missions for historical activity/inactivity<br>Reduced weight in bombers/ground attack to use lighter loads<br>Bugs<br>- Fixed pilots in mission missing from AAR<br>- Fixed duplicate planes lost report in AAR<br>- Fixed no artillery when simple ground config is high<br>- Fixed missions flown doubling<br>- Fixed issue that could cause flight not to generate if no opposition found for Ai slight<br>- Changed P40 skin config to not use other than winter <br> <br>PWCG 8.7.3<br>Added overlay indicators for battles in a PWCG mission.<br>Historical flow of battle decides who will attack and who will defend in PWCG battles <br>Improve map load strategy for performance<br>Bugs:<br>Fixed code to reduce occurrences of unknown object<br>FIxed Bristol and Halberstadt bomb loads<br>Fixed issue that could cause campaign data entry screen to cut off<br>Fixed confusing error if resaver is not available.<br>Reviewed complaint about 94th Aero campaign. Could not reproduce.<br> <br>PWCG 8.7.2<br>Added capability for themed desktops<br>- Russia Theme (Riksen)<br>- RAF Theme (Riksen)<br>- Luftwaffe theme (Me from Riksen)<br>- PWCG will automatically use the correct theme by armed service<br>- Capability for more.<br>Bugs:<br>Fixed error that prevented FC missions from generating properly<br>- verified that bomb payload on Bristol works properly<br> <br>PWCG 8.7.1<br>Improved AAR<br>- Added detailed/not detailed selection (Maximum Information check box on debrief map)<br>- Detailed is everything that happened<br>- Not detailed limits events to things destroyed by an airplane<br>- Can press "Start Debrief" repeatedly if you want to<br>- Improved map centering<br>Ground structure victories addes (Murleen)<br>Plane gunners are credited with kills in debrief (Murleen) <br>Added aces<br>Dieter Hrabak<br>Erich Hartmann<br>Gerhard Barkhorn<br>Gunther Rall<br>Heinrich Bar<br>Heinz Sachsenberg<br>Hermann Graf (fixed) <br>Dmitry Glinka<br>Grigory Rechkalov<br>Ivan Kozhedub<br>Kirill Yevstigneyev<br>Nikolai Gulayev <br>Francis Gabreski<br>George Preddy<br>Johnnie Johnson <br><br>Bugs:<br>- Fixed a couple of minor display issues. <br>- Fixed payload issues on Bristol and Halberstadt<br>- Changed/fixed some squaron entries (Murleen)<br>- Fixed issue that would cause a Ju52 claim to be denied (Murleen)<br> <br>PWCG 8.7.0<br>Eastern Front 1945<br>- Uses Bodenplatte map<br>- Movement follows Soviet gains as map allows<br>- Lets Eastern Front continue through the end of the war<br>Added aces Hartmann, Barkhorn, Hrabak<br>Bugs:<br>Fixed issue with air start too high<br>Fixed issue with replacement of aircraft types still in service but no longer in production<br>Fixed issue with adding pilot for FC <br> <br>PWCG 8.6.0<br>Add ability to view and modify player flights on the same side<br>- Change waypoints for all friendly player flights<br>- Change fuel for all friendly player flights<br>- Change pilots/equipment for all friendly player flights<br>Add ability to view friendly Ai flights on briefing map<br>Improved mission location to shorten flights<br>Bugs:<br>Fixed issue in coop flights where subsequent flights could be assigned an incorrect flight type <br> <br>PWCG 8.5.0<br>Added East Front 1944 Map<br>- Uses Stalingrad map<br>- Movement follows Soviet gains as map allows<br>- Lets Eastern Front continue through 1944<br>From Murleen:<br>- Binary list file generated properly<br>- US/British call signs added<br>- Flight Officer and Warrant Officer ranks added for USAAF/RAF respectively<br>Bugs:<br>Correct situation where services can be cut off in campaign creation<br>Fixed failure to open skin management screen<br>Correct situation where PWCG may get stuck generating missions for a secondary pilot<br>Loosened naming tolerances for campaigns to allow numbers - be careful, the game might not like it<br>Do not log pilot badges to squadron logs<br>Added blank line for default coop user to avoid confusion - user must select or type in coop user<br> <br>PWCG 8.4.1<br>Improved use of call signs (Murleen)<br>Bugs:<br>Fixed: Error presenting all services for campaign creation<br>Fixed: AAR error in mapping bots, turrets, and planes<br>Fixed: AAR error where a vehicle id can be reused causing misidentification (Murleen) <br> <br>PWCG 8.4.0<br>Changed coop to eliminate host concept<br>Added ability topay as multiple pilots in a single player campaign<br>Several improvements from Murleen around displays in the in game map<br>Bugs:<br>Fixed: AAR error caused by addition of French units (second issue)<br>Fixed: Issue involving attempt to restock planes no longer in production<br> <br>PWCG 8.3.0<br>Added strategic bombing intercepts<br>- High altitude intercepts of larger formations<br>- All other flights disabled in these missions<br>- Not coop yet as there are concerns about how this plays nicely with other human missions<br>- Mostly German western front but also eastern front<br>- Me262 careers are now more sensible<br>Bugs:<br>Fixed: Accidental removal of Me109 E7<br>Fixed: AAR error caused by addition of French units<br>- Several different AAR failures reported but so far they all map to this error.<br>Investigated: AAR error for flight seemingly abruptly ended before anything spawns. PWCG did what it could.<br> <br>Note: bombers are flying high priority and therefore will not shoot back. Bad thing acknowledged. No good solution yet. <br> <br>PWCG 8.2.0<br>Extended war in the east to the end of the war<br>- Currently just a static front on Western Stalingrad map<br>- Separated western front from eastern front units.<br> - This will cause a small glitch for German Bodenplatte campaigns - you will find yourself on the eastern front. Just transfer back.<br>Added Free French and Normandie Niemen<br>- Free French is No 326 squadron flying Spitfires for the RAF<br>- Normandie Niemen flies Yaks for the VVS. Starts at Stalingrad<br>Introduced concept of squadron specialization<br>- JV44 will specialize in intercept<br>- Added II ZG26 to Bodenplatte. Does intercept, escort, and ground attack<br>Added spotters for intercept and scramble missions (BoX only) <br>Changed trigger for battles to have them trigger when player is close. Will reduce occurrences of battle being over when you get there.<br>Bugs:<br>Fixed error where PWCG was failing to take wounded squadron members into account when staffing a flight<br>Fixed error where adding a new pilot would fail for an SP campaign when there was no coop user.<br> <br>PWCG 8.1.0<br>Added enemy cover for balloon bust missions<br>Added opposition for balloon defense missions<br>Artillery now fires at a target<br>Ground vehicles now have individual waypoints to avoid collisions<br>Bombing mission selection is now configurable<br>Recon mission selection is now configurable<br>Transport mission selection is now configurable<br>Ground target selection is now configurable<br> <br>PWCG 8.0.0<br>PWCG 8.0 contains dozens of small improvements. Here are some of the more important ones:<br>Added cold start for Bodenplatte<br>Added new Bodenplatte airfields<br>Added spotlights for night missions<br>Improved layout of plane selection to allow for more payload options <br>Updated WWI ground structures<br>Fix for planes running away <br>Improved AAR that carries all details forward to debrief. <br>Added recon missions <br> <br>PWCG 7.4.0<br>Revised Coop User Admin<br>- View all pilots in all of your coop campaigns<br>- Add a user (not changed)<br>- Remove a user<br>Removes the user and all personas in all campaigns that are associated with that user<br>New Coop Campaign Admin<br>Admin functions for personas within the campaign<br>- Add pilot (not changed)<br>- Retire pilot: permanently retires a coop pilot<br>- Transfer pilot: Allows the host to perform a transfer operation on a persona <br> <br>PWCG 7.3.0<br>Night Missions for BoS<br>- Fly at night. Squadrons configured to add some percentage of night missions.<br>- Night witches now always fly at night<br>Fixed bad .list files. Delete .list file when making binaries<br>Fixed Aces cannot be added to a mission<br>Fixed unable to add German pilot to coop campaign<br>Improved binary file error handling <br> <br>PWCG 7.2.0<br>Added WWI Vehicles to FC<br>Added balloons, balloon bust and balloon defense missions to FC<br>Added Seasons to the Rhein map<br>Added Shermans for Americans, British , and Russians <br>Note to FC users: you MUST Delete your current install! You can save campaigns to a zip and then restore them, they will work. <br> <br>PWCG 7.1.0<br>Changed AAR to accommodate changes in logging. Made better use of damage records for victory calculation.<br>Changed AAR to eliminate records after mission finished, fixing issue of being shot down if finishing the mission in the air.<br>Changed bombers to keep formation and release all bombs at once when level bombing.<br>Updated Bodenplatte map images<br>Significant update to mission routing to ensure missoin box size is respected.<br>PWCG will now create msbin (binary mission) files, allowing for much faster load.<br>- Be aware that these files take up to 3 minutes to create.<br>- Occurs upon accepting a mission<br>- Can be disabled through Main->Configuration->User Preferences and then set create binary file to 0 (zero)<br>Bugs:<br>Fixed Tiger vehicle file. Added code to automatically remove bad file.<br>Fixed excessing damage messages ind ebrief<br>Fixed smoke and buildings floating in some missions<br>Fixed reversal of American and British voices<br>- Air traffic is still Russian. Will look into that.<br>Fixed incorrect runway placement. Planes were about 20 yards too far left.<br>Fixed no role for 2 seater squadrons on FC coop campaigns<br>Fixed cannot use pilot campaign after pilot death. Verified that add pilot allows continuation.<br>Fixed pilot picture changes do not take effect until campaign is reloaded<br>Could not fix:<br>Mission flight path does not appear on Arras map for FC. Created mission on ME (no PWCG involved) and path did not show. Exact same construct worked properly on BoS maps. <br> <br>PWCG 7.0.0<br>Flying Circus <br>- One line but it's quite a bit of work <br>Bug fixes:<br>Fixed error that could cause planes not to appear<br>Voices are now correct language<br>Me 262 payload description corrected<br>KG 51 (Me262) moved to concrete airfields<br>Removed restriction on leave time to allow for serious wounds to heal.<br>Fixed P51 and Tempest "Planes Owned" icons <br>PWCG 6.3.0<br>Bodenplatte is on the Rhine map!<br>Cities are in place<br>Made map from Google earth pics<br>- Will replace with game map when I get it<br>Front lines move<br>Added B25 for 139 Squadron<br>Added Jv44 as an independent squadron in Feb 2004 <br>PWCG 6.2.0<br>Significant improvements to flight pathing. <br>- Added range as a an element to aircraft.<br>- Creates mission box based on range with a maximum. This moves activity to more places on the front without sending the player off too far.<br>- Creates minimum distance from base to mission box, to reduce instances of planes being on top of you at the start of the mission.<br> - Changed AI flight ingress to mission to create better chances of contact in all scenarios.<br> - Ai Squadrons participation in a mission is contingent on having the range to get there. Should give a feel for who is stationed where.<br>New Advanced configs: <br> <br>Added concept of special missions. These are missions where the mission box will not be in the usual place.<br>- Anti shipping: anti shipping missions will cause the mission box to be created over a sea lane (Kuban only).<br>- Scramble: scramble missions will cause the mission box to be created near the player's airfield.<br>- Anti shipping missions will not be generated if you are not in range of a sea lane<br>- Added new advanced configs<br>- scrambleOddsAllied: odds of creating an allied scramble mission<br>- scrambleOddsAxis: odds of creating an axis scramble mission<br>- antiShipOddsAllied odds of creating an allied anti shipping mission<br>- antiShipOddsAxis odds of creating an axis anti shipping mission<br>Added P-51<br>Added P-38<br>Added Tempest <br> <br>PWCG 6.1.5<br>Fixed Data error caused AAR failure in late war campaigns <br> <br>PWCG 6.1.4<br>Fixed AI adjustment<br>Fixed friendly planes assigned as victories.<br> <br>PWCG 6.1.3<br>Fixed no icons in coop.<br>- Icons will appear for all coop modes<br>- Icons associated with only one side<br>- Waypoint icons and airfield icons<br>- Restoration of WP icons causes path to appear on map <br> <br>PWCG 6.1.2<br>Improvements to reduce lack of contact.<br>- Reduce size of mission box<br>- Mission box size is configurable (Advanced config -> mission limits)<br>- Reduce length of patrols to avoid going beyond mission box<br>- Improve patrol path to head into the mission box<br>- Improve offensive patrols for airfield/transport to use waypoints closer to box<br>- Improve offensive penetration patrols to take advantage of patrol algorithm just into enemy lines<br>- Reduce distance from entering the box to start of patrols. Helps prevent need cross map navigation.<br>- Fixed looking at mission again after it had been created<br>- Added "Back to Campaign" button on every mission page to return to campaign without altering the mission<br>- Eliminated coop pilot selection for missions that have already been created. <br> <br>PWCG 6.1.1<br>Mode not properly set in new coop campaigns. <br>PWCG 6.1.0<br>Three campaign modes.<br>- Single Player<br>- Cooperative Coop<br>- Competitive Coop<br>Smarter display of services and maps when creating a new campaign or pilot.<br>Fixed: Cooperative coop AAR broken<br>Fixed: Cannot find mission logs error <br> <br>PWCG 6.0.1<br>Added a bit more AAA around airfields<br>Fixed No escorts for player<br>Fixed Return to pilot perspective broken<br>Fixed Friendly planes lost are assigned as victories to squadron mates.<br>Fixed Errors during leaves and transfers.<br>Fixed Too many spots in coop mission - should only be players<br>Fixed PO2 has wrong display name <br> <br>PWCG 6.0.0<br>Full coop support<br>- Fly with your friends<br>- Any squadron!<br>- Any Side!<br>Cold Start (Thanks Murleen)<br>- Start from your hangar area and taxi to start<br>Me-262<br>Improved mission pathing <br> <br>PWCG 5.1.3<br>Added FW 190 D9 Dora.<br>- Start with JG 26 in October 1944 or JG 2 in November 1944.<br>Fixed: Payloads modifications on several planes. Me109 G14 and K4, FW190 A5 and A8, Macchi. <br> <br>PWCG 5.1.2<br>Packaged over 70 skins for squadrons - thanks to the skin creators for making these available.<br>Configured squadron files to use the skins.<br>Skins and updated PWCG are available for download at the PWCG site <br> <br>PWCG 5.1.1<br>Modified PWCG to understand the difference between end of production and withdrawal from front line service. Should help get newer types to the front faster.<br>Fixed: modifications for P47<br>Fixed: modifications for Spitfire IX<br>Verified squadron assigned skins work<br>Verified user assigned loose skins to squadron mates work <br> <br>PWCG 5.1.0<br>The Western front in WWII comes to PWCG with Bodenplatte on the Stalingrad map. <br>All available Bodenplatte planes are included.<br>Airfield names changed to match western names.<br>Squadrons are correct.<br>Squadron equipment mapped from actual to available (i.e. P51 squadrons are flying P47s)<br>- Will be changed as new planes are introduced.<br>Fixed: U2 payload. Now has bombs and gun. <br> <br>PWCG 5.0.5<br>Added U2 as daylight attack aircraft. <br>- To play U2 campaign choose Russian. August 1942. Stalingrad map, 588 Bomber Air Regiment.<br>- I don't ownthis plane but the ME loads a mission with no errors.<br>Added P47, Spitfire Mk IX, P47, Me109 G14, Me109 K4, FW190 A8<br>- Not tested in game at all.<br>- Not incorporated into the campaign<br>- To make a dummy campaign, replace the assignment in a squadron and start a new campaign.<br>- Or wait a week or two and I will have something that looks like Bodenplatte (on the Stalingrad map) <br> <br>PWCG 5.0.4<br>Fixed: issue where adding Italian squadron earlier was causing problems in existing campaigns.<br>Fixed: Escort missions. Rendezvous fixes by me, separation fixes by Murleen. <br> <br>PWCG 5.0.3<br>Equipment replacement enhancements:<br>- Increased equipment replacement rate<br>- Increased odds of players squadron getting replacements if severely depleted<br>- Increased odds of any squadron getting replacements if severely depleted<br>- Accounted for actual need in squadrons in generating replacement planes<br>Made Italian campaign available for Moscow<br>Fixed: Historical aces appear twice in top aces board<br> <br>PWCG 5.0.2<br>Fixed: number in formation counter (Thanks Murleen)<br>Fixed: Train target is on the wrong side<br>Fixed: Floating smoke <br> <br>PWCG 5.0.1<br>Fixed: Unidentified Object popup (Thanks Murleen)<br>Fixed: Planes not properly oriented on runway (Thanks Murleen)<br>Fixed: Concurrent map update exception<br>Fixed: Planes span on top of each other in CAP<br>Fixed: No planes sighted on intercvept or CAP<br>Fixed: Error bundler is not bundling all directories.<br>Fixed: Marder scrip path not properly set <br> <br>PWCG 5.0.0<br>Support for multiple players and coop mode.<br>How to create a coop campaign:<br>- On the campaign creation screen choose coop campaign at the top/center<br>- Complete campaign creation process<br>Adding another human pilot<br>- In the campaign, choose "Add Pilot"<br>- Enter the rank and name of the new pilot<br>- Select the AI pilot to be replaced.<br>Added fog of war setting in advanced config. Makes victories less descriptive.<br>- Advanced Config -> User Preferences -> DetailedVictoryDescription<br>- Set to 0 for less descriptive victories. Default is 1.<br>New visuals:<br>There is a small icon on the right of the pilot name, giving pilot status.<br>I don't have a mission button<br>- All of your human pilots are dead or wounded.<br>- You can create a new AI pilot<br>- You can go on leave to heal your human pilots (info is on the leave page). <br>Bugs<br>Fixed: missing LuaScripts\WorldObjects\Ships\torpedoboat38.txt<br>Fixed: Planes sometimes do not take off (Murleen).<br>Fixed: Too many out of mission AAA losses.<br>Fixed: Player not being made commander after promotion to major. <br>Fixed: Duplicate entries in squadron log<br>Fixed flight not taking off at Dugino airfield.<br>Fixed planes not being replaced when squasron transitions to new arch type <br> <br>PWCG 4.2.1<br>Incorporated improved graphics (Riksen).<br>Disassociated pilot name from campaign name (prelude to multiple human pilots)<br>Bugs:<br>Incorporated fix for Kuban taxiways (Murleen).<br>Increased PWCG memory. <br> <br>PWCG 4.2.0<br>Changed ground unit generation to avoid excessive number of ground units generated by AI flights.<br>Bugs:<br>Fixed error where depleted squadrons could be further drained. <br> <br>PWCG 4.1.1<br>Call signs added (Murleen).<br>Added Stalingrad taxi mappings (Murleen)<br>Added planes lost to debrief UI.<br>Bugs:<br>Fixed replacing pilots in briefing causes AAR errors after mission.<br>Fixed failure to create create campaign later in war<br>Fixed player transfer error (Murleen)<br>Fixed inactive campaign members not saved (Murleen).<br>Fixed failure to properly apply modifications (reported for E7 but could affect others). <br> <br>PWCG 4.1.0<br>Every squadron in PWCG is equipped.<br>Every plane in the mission maps to a plane in PWCG<br>Out of mission events affect planes in PWCG.<br>If a pilot gains a victory out of mission, the victim will also be a plane in PWCG.<br>A replacements depo of planes exists.- During each time cycle, "needy squadrons" request replacements. Replacements are distributed from the depo.<br>The replacement depo is drained to compensate for squadron losses.<br>There is a lag between the time a plane is lost and the time that the request for a replacement is acknowledged.<br>The replacement pool is periodically replenished.<br>Over time equipment will become more of an issue, but not to a severe degree.<br>Slightly equipment depleted AI squadrons may not fly.<br>Severely equipment depleted AI squadrons will not fly.<br>The player's squadron will not fly if severely equipment depleted.<br>Made tweaks tp odds of other squadrons flying.<br>Landing improved: planes on the Moscow map will land and taxi to a revetment before disappearing.<br>@Murleen<br>A first for PWCG. Murleen has contributed Java code. This is the first time in nine years that an outside author has written Java code for PWCG!<br>Also a first: PWCG is now available on GitHub.<br>Murleen's contributions were a bug fix for spawn parsing and .. this was a lot of work on his part ... the landing correction noted above. Many thanks. <br>Bugs:<br>Fixed spawn event parsing error<br>Fixed failure to create ground attack missions<br>Fixed failure to note missions flown.<br>Fixed Italian campaign.<br> <br>PWCG 4.0.0<br>Every squadron in PWCG is staffed.<br>Every plane in the mission maps to a pilot in PWCG<br>Out of mission events affect pilots in PWCG.<br>If a pilot gains a victory out of mission, the victim will also be a pilot in PWCG.<br>The fate of the plane and pilot are separated - a pilot can easily survive being shot down.<br>A replacements pool of pilots exists.- During each time cycle, "needy squadrons" request replacements. Replacements are distributed from the pool.<br>The replacement pool is drained to compensate for squadron losses.<br>There is a lag between the time a pilot is lost and the time that the request for a replacement is acknowledged.<br>The replacement pool is periodically replenished.<br>Over time manpower will become more of an issue, but not to a severe degree.<br>Slightly depleted AI squadrons may not fly.<br>Severely depleted AI squadrons will not fly.<br>The player's squadron will not fly if severely depleted.<br> <br>PWCG 3.5.0<br>Add several new mission variations<br>- Low altitude bombing<br>- Low altitude patrols<br>- Low altitude battlefield CAP<br>Improved climb WP generation to reduce climb WPs to only as many as necessary to achieve altitude.<br>Bugs:<br>Fixed starting behind enemy lines (PWCG was still using old as well as new front line transitions) <br> <br>PWCG 3.4.1 <br>Add Yak7B<br>Restore squadrons fro Me-109 E-7, Me-110, Hs-129, Ju-52<br>Enabled mixed flights<br>Fixed missing aircraft profiles<br> <br>PWCG 3.4.0<br>Altered squadrons for smoother transition in "Battles" format.<br>- Squadron transition within a single squadron file. Causes natural movement through battles without actively transferring.<br>- Movement through battles from 1 Oct 1941 to 1 Dec 1943<br>- Includes early German advance through Kuban to Stalingrad and Russian advance after Stalingrad.<br>- Fewer squadrons for less density. Still pretty dense, especially Kuban. <br>New planes:<br>- A20<br>- P39<br>- La5N<br>- Me109G6<br> <br>PWCG 3.3.3<br>Bugs:<br>Fixed PWCG does not work with latest BoX<br> <br>PWCG 3.3.2<br>Bugs:<br>Fixed error when modifying advanced configuration<br> <br>PWCG 3.3.1<br>Extend Kuban action back to July 1942. Add mountain flying.<br>Added config to reduce smoke in a given area. Smoke is now controlled by two parameters: max smoke in mission and max smoke within a radius.<br>Campaign->Advanced Config -> Mission Limits<br>-> Max Smoke In Mission<br>-> Max Smoke In Area<br>Cleaned up weather inputs in advanced config<br>Bugs:<br>Fixed will not respond to changes in "'Maximum amount of smoke" as intended<br>Fixed Radio beacon doesn't work (I think)<br>Fixed Attack marker showing up over friendly forces<br>Fixed No landing if player chooses air start<br>Fixed Freeze if number of aircraft config changes (max planes per flight will now be 😎<br>Fixed failure to create campaign in some situations<br>Fixed when flying the E7, selecting the 'remove headrest' option adds an armored windscreen instead (and vice versa I assume). <br> <br>PWCG 3.3.0<br>Added Ju52<br>Add transport missions. <br>- Transport cargo from field to field. <br>- Parachute drop, daytime and nighttime. <br>- Cargo drop near front. <br>- Spy extraction.<br>Add anti shipping missions in Kuban<br>Set roles by squadron instead of plane for greater flexibility. Allow roles for a squadron to change over time.<br>Add target preferences based on history. i..e. Drifters near Stalingrad in November, shipping at Kuban in Sept 1943, etc.<br>Bug fixes:<br>Reduced and normalized waypoint speeds to help formations<br>Added missing Kuban bridges<br>Improved climb wps. Climb into mission if far from front.<br>Fixed freeze error on some Russian ground attack missions<br>Rewrote target finding algorithm for fewer failures.<br>Fixed AAA not appearing along front and at installations<br>Fixed campaign property bug that caused all defaults to be copied over.<br>Fixed AI does not land when waypoint progression is broken<br>Fixed (?) AI sometimes crashes on landing<br>Improved egress waypoint placement<br>Improved odds of contact during mission<br>Fixed some instances of ground units in the water <br> <br>PWCG 3.2.1<br>Correct error preventing mission load<br> <br>PWCG 3.2.0<br>Add smoke near front line. Sometimes (heavy) in proximity of activity. Other times (light) ambient. (BoS)<br>Add damage to structures close to the front<br>Replace static artillery at airfield with static trucks(BoS)<br>Add ambient skirmishes(BoS)<br>Add ambient truck convoys(BoS)<br>Improved takeoff alignment by introducing different spacing for small, medium and large planes<br>Fixed Stukas do not dive bomb (BoS)<br>Fixed Map scrolling through click and drag broken on briefing map<br>Fixed takeoff positioning error for RoF<br>Fixed Invalid payload for plane: 6 No 8 Naval Squadron circa November 1916 (RoF)<br>Fixed incorrect ranks for French Navy (RoF)<br> <br>PWCG 3.1.3<br>Improve enemy fighter limitations on ground attack. No fighter escort on player ground attack missions. Limit fighter missions based on player mission type and not squadron role.<br>Implemented staggered formation on runway for BoS<br>Fixed all mission times are 0830.<br>Fixed no skins in skin management screen<br>Fixed scrolling the AAR and typing journal entries is slow<br>Fixed no LA5 modifications are available.<br>SIxed Dallas and Kinkead on some dates are showing up as not being in the RNAS<br>Moved wind sock away from runway for BoS<br>Increased air start spacing for BoS<br> <br>PWCG 3.1.2<br>Added support for aircraft modifications along with payloads. Modifications appear as check boxes in a new column on the briefing pilot selection chalkboard.<br>Added support for squadron override of aircraft roles. This allows PWCG to offer dedicated ground support for some FW190 squarons as well as cannon armed Stuka in II./St.G.2.<br>Added support for initial selection of a payload to fit the mission.<br>Added support for AI flights to use a wider range of payloads.<br>Fixed plane selection issue.<br> <br>PWCG 3.1.1<br>Features:<br>Added support for aircraft modifications along with payloads. Modifications appear as check boxes in a new column on the briefing pilot selection chalkboard.<br>Added support for squadron override of aircraft roles. This allows PWCG to offer dedicated ground support for some FW190 squarons as well as cannon armed Stuka in II./St.G.2.<br>Added support for initial selection of a payload to fit the mission.<br>Added support for AI flights to use a wider range of payloads.<br>Bugs:<br>Fixed plane selection issue.<br> <br>PWCG 3.1.0<br>Features:<br>Allow players to select payload for their flight from Pilot Selection Screen<br>- Use Synchronize Payloads to synchronize the flight's payloads on the leader.<br>Added more items to BoS airfields.<br>- Developed empty space finder algorithm to place more stuff<br> <br>Bugs:<br>Fixed squadron skin configuration<br>- Added back squadron skins that had been removed in 3.0<br>Changed initial victories, odds of loss for Luftwaffe and VVS<br> <br>PWCG 3.0.2<br>Features:<br>Icons<br>- Added front lines<br>- Added airfield icons<br>Music<br>- Added Music control screen on front panel<br>- Improved sound control<br> <br>Bugs:<br>Fixed ground attack players overwhelmed by fighters<br>- New Advanced COnfig: Mission Limits -> Max Enemy Fighters For Ground Attack (default 1)<br>- New Advanced COnfig: Mission Limits -> Max Enemy Fighters For Fighters (default 3)<br>Fixed reappearing AAA (sort of)<br>- Increased respawn to 10 minutes to keep them dead longer (was 3 minutes)<br>Fixed empty airfieds<br>- AAA and static planes now appear<br>- Added trucks if airfield is target<br>Fixed escort flight rendezvous<br>Fixed Severskaya airfield takeoffs<br> <br>PWCG 3.0.1<br>Fixed: Pilot always dead when plane crashes.<br>Fixed: RoF willl not create a mission.<br>Fixed: Invalid plane for loose skins for plane ju523mg4e.<br>Fixed: Mission file cleanup not happening.<br>Fixed: During campaign creation, transition from rank on previous step causes error.<br>Fixed: Moving wayponts on briefing map sometimes caused incorrect results.<br>Fixed: Raised attack MCU and lengthened run to prevent AI ground crashes.<br>Fixed: Error when creating escort flight for player, causing missions not to be created.<br>Fixed: Krasnodar map takeoff.<br> <br>Added: When creating a campaign filter by map. Add map to squadron description text. <br> <br></div>Zorkihttp://www.c6-squad.ovh/wiki/index.php?title=Update_and_version&diff=1860Update and version2022-11-27T20:28:11Z<p>Zorki: </p>
<hr />
<div> <translate><br />
<br><br />
==How to update:== <!--T:1--><br />
<br><br />
You can unzip [[http://www.pwcampaignmanager.com/pwcg/pwcgbos/web/PWCGBoS.php the downloaded update file]] and let it overwrite. It will not overwrite your campaigns or other settings.<br><br />
A cleaner way is to back up the user folder (PWCGBoS\User) somewhere else. Delete PWCGBoS. Unzip again. Restore your user folder.<br><br />
<br><br />
<br><br />
<br />
==The versions== <!--T:3--><br />
<br><br />
<br><br />
<br />
<!--T:2--><br />
14.1.3<br><br><br />
Fixed error in tactical code config that could cause mission generation to fail.<br><br><br />
14.1.2<br><br><br />
C47 is flyable in a campaign<br><br />
Fix something that I fixed in 14.1.1 (fixes failure to generate mission) <br><br><br />
14.1.1<br><br><br />
Fixed two issues that could cause AARs to fail<br><br />
Made an attempt at fixing AI flies to enemy base<br><br><br />
<br />
<!--T:11--><br />
14.1.0<br><br><br />
Completion of blank Squadron skins.<br><br />
Over 600 skins added<br><br />
What is a "squadron skin?". it is a skin configured in PWCG to be used as the generic squadron skin. So it is a blank with a unit marking on it. <br><br />
- All variations of an aircraft were done, so a P47D22 for a squadron will take up to 8 skins with green, silver, plain, and 3 variations of Normandy markings.<br><br />
- Russian aircraft might have multiple camo schemes over time and concurrently. German planes often had multiple concurrent camo schemes.<br><br />
- No British squadron skins as they did not have squadron markings other than the code. The existing blank skins are adequate.<br><br />
- The different paint schemes and markings will add some life and the use of codes will make every aircraft in the mission unique.<br><br />
Changed takeoff WP priority to low to prevent unaggressive AI if takeoff WP is missed<br><br />
Many tweaks to iconic events to ensure intended actions are included in the mission<br><br />
Fixed Mosquito payloads not available in briefing<br><br />
Fixed Mosquito payload in Lb not Kg.<br><br />
Fixed wrong image context sometimes used (RAF logbook for German pilot, etc.)<br><br />
Fixed introduction date of Tempests to 56th squadron<br><br />
Moved introduction of Free French (326th Squadron) to March 1943<br><br />
Fixed "Dover Castle" typo<br><br />
Fixed Kingsnorth typo<br><br />
Significant internal changes, mostly for testability. <br><br><br />
<br />
<br />
<!--T:9--><br />
14.0.1<br><br><br />
Me 109 Blank Squadron Skins<br><br />
FW 190 Blank Squadron Skins<br><br />
Reorganized the skin packs download by plane<br><br><br />
<br />
<br />
<!--T:10--><br />
14.0.0<br><br><br />
Integration of IL2 GB Normandy<br><br />
- Normandy Map<br><br />
- Dunkirk 1941<br><br />
- Battle of Britain 1941<br><br />
- Channel Front<br><br />
- Dieppe<br><br />
- Normandy<br><br />
- Newspapers<br><br />
- Normandy iconic missions<br><br />
Improve strategic intercept and scramble mission waypoints<br><br />
Radar on the channel front and on the Rhine map<br><br />
Blank skins and tactical codes<br><br><br />
Two new skin sets<br><br />
- Blank skins for US fighter squadrons<br><br />
- P-47 D22, P-47 D28, P-51 B5, P-51 D-15<br><br />
- About 100 new squadron skins based on the new blank skins<br><br />
Added code to not kill pilots who bail out<br><br />
- Used to avoid killing everybody that bails out over water<br><br />
- If you are going down over water, don't ditch. PWCG can't pick that up. Bail out.<br><br />
Fixed keep airfield objects away from any area usable by real planes.<br><br />
Fixed issue that could prevent AAR from completing.<br><br><br />
<br />
<!--T:8--><br />
13.11.0<br><br><br />
Add Me 410<br><br />
- III ZG 26 starting in June 1943<br><br />
Changed victory assignment logic in AAR<br><br />
- Better damage records allows me to determine who did the most damage. <br><br />
- Victory goes by log assignment or by who did the most damage.<br><br />
- Unclaimed player victories are still assigned to flight mates.<br><br />
Output AAR results to the error log. Allows players to see what the log files are saying.<br><br />
- If you are wondering why you did or did not get credit, look at the PWCGErrorLog.txt file<br><br />
Another attempt at triggering an Attack MCU to attack all enemy planes<br><br />
- This time I wait until the first WP is reached on take off.<br><br />
- Worked in a couple of tests<br><br />
Move Fokker D8 introduction to August 1918. Allows player to select as a private plane<br><br><br />
<br />
<!--T:7--><br />
13.10.1<br><br><br />
Disabled attack MCU to fix issue that planes will not follow waypoints<br><br><br />
13.10.0<br><br><br />
Added Mosquito<br><br />
- No 4 Squadron RAF<br><br />
Added AR 234<br><br />
- III/KG 76<br><br />
- Change payload to add rocket assist<br><br />
Added B-26<br><br />
- 322nd BG<br><br />
- 387th BG<br><br />
- Anybody currently running an A-20 career with 387th will have to transfer to 410th BG.<br><br />
- Alternative is to add an A20 as a personal plane through equipment request.<br><br />
Moved KG 51 flying Me-262s to jet capable fields.<br><br />
- Longer flights, but at least takeoff should be doable.<br><br />
Made attempt to get fighter flights more aggressive<br><br />
Removed 150 octane as a stock modification<br><br />
- Allied planes on the continent were not flying with 150 octane<br><br />
- You can still select it as an option<br><br><br />
<br />
<!--T:6--><br />
13.9.0<br><br><br />
Added Sopwith Triplane<br><br />
Added M-Flak 37mm WWI flak cannon<br><br />
Added "Ground" structures. These are structures without scripts.<br><br />
- If you thought things were missing, these might be thoios things.<br><br />
Extended structure box to include more structures.<br><br />
Box displayed on briefing map is now the structure box and not the active area box.<br><br />
Fixed erroneous Ju88c payload (payload 12 error)<br><br />
<br />
<!--T:5--><br />
13.8.0<br><br><br />
Added Ju88c<br><br />
Added HP400<br><br />
Added Gotha<br><br />
Made target final approach editable<br><br><br />
<br />
<!--T:4--><br />
13.7.0<br><br><br />
Added P-51 B<br><br />
Fixed issue that could prevent FC AAR from June 1917 to August 12917.<br><br />
Fixed unconfigured skins for DFW C.V units.<br><br />
Fixed naming mismatch for FC wound badges<br><br><br />
13.6.1<br><br><br />
Fixed and improved pilot admin screen<br><br />
- Made multiple pages to deal with larger coop campaigns<br><br />
- Ordered pilots by status so active pilots will be first<br><br />
Consolidated some medals to display only highest order awarded (Thanks Splash)<br><br />
- Knights Cross, DSO, DFC, DSC, Croix de Guerre, Wound Badges <br><br />
Fixed Heal Wounds not linking to leave page<br><br />
Fixed case where French WWI pilots could be awarded British medals.<br><br />
Fixed typo Royal Flying Corps <br><br><br />
13.6.0<br><br><br />
Added DFW C.V<br><br />
- All FA squadrons fly DFW<br><br />
- Schlastas fly Halberstadts<br><br />
- Halberstadt start date moved back to August 1917<br><br />
Added new WWI vehicles<br><br />
Incorporated Stonehouse's improvements for Typhoon skins and 193 Squadron roles<br><br />
Fixed equipment request screen<br><br />
Fix to handle issue where coop server could spew a bad log set<br><br />
13.5.0<br><br><br />
Changes to awarding player victories<br />
- Adds damage check to victories not confirmed in logs. You will not get a victory for something you didn't shoot.<br><br />
Added warning when player does something to advance time when an AAR is pending.<br><br />
- New mission<br><br />
- Leave<br><br />
- Transfer<br><br />
- warning says "Existing mission results detected ... Proceed?"<br><br />
- Yes means proceed and don't do the AAR<br><br><br />
- No means do not proceed,giving you a chance to submit an AAR.<br><br />
Fixed pilot admin layout<br><br />
Fixed pilot admin not showing action buttons when pilot selected<br><br />
Fixed incorrect info displayed on page 2 of campaign creation<br><br />
Fixed Yak 1B not recognized<br><br><br />
13.4.2<br><br />
Fix flight targets nearest bridge<br><br />
Fix bad airfield assignment for No 20 Squadron (FC)<br><br> <br />
13.4.1<br><br />
Improved layout of skin selection UI<br><br />
Improved appearance reference pilot selection and player admin screen to minimize image stretching<br><br />
Fixed Breguet issue<br><br />
Fixed layout of intel screen - control buttons not displaying on some monitors<br><br />
Fixed overly small area for text in debrief<br><br />
Fixed leave error message. Weeks should be days. Changed dialog from error to help.<br><br><br />
13.4.0<br><br />
Internationalization<br><br />
- English, German, Spanish, French<br><br />
- Most buttons and labels<br><br />
- Not 100%. Output to mission files and several complex items like combat reports and victory statements remain English only.<br><br />
Added the Breguet 14<br><br />
- Added three new squadrons flying the Breguet<br><br />
- Esc 2 (French, 1st Aero (USA), 3eme (Belgian) <br><br />
Improved leave, transfer equipment request, depot report such that the document image stretching is minimal.<br><br />
Improved the intel report layout<br><br />
Fixed issue where reference pilot change may not be saved<br><br><br />
13.3.0<br><br />
Added SPAD VII 180 HP<br><br />
- Modified SPAD VII 150 HP to be removed earlier<br><br />
- Modified SPAD XIII to be added a little later<br><br />
Added smoke blows in mission wind direction<br><br />
Added availability dates to payloads and modifications<br><br />
- Payloads are selectable during mission generation only if available<br><br />
- AI limited to available payloads<br><br />
- Added more payload options for AI use<br><br />
- Selectable modifications can be chosen during mission generation<br><br />
- Modifications are stock or selectable (existing functionality)<br><br />
- Stock modifications are added automatically when available<br><br />
- Both AI and Human flights will receive stock modifications <br><br><br />
13.2.0<br><br />
Added Raider role and raid mission<br><br />
Added tank buster, train buster, and anti shipping roles<br><br />
Added ability to select role for mission prior to generation<br><br />
Made user chosen aircraft not replaceable during AAR resupply<br><br />
Added ability to remove user chosen planes from inventory<br><br />
- Removed aircraft will leave a hole in the inventory until the next resupply period.<br><br />
Fixed situation where airfield location could be incorrectly identified as a target<br><br />
Fixed incorrect choice of front locations for dome battles<br><br><br />
13.1.0<br><br />
Added SPAD VII Early, Pfalz D.XII, and Airco DH4<br><br />
Added German AAA Half Track<br><br />
Add decimal level turbulence<br><br />
Fixed Cannot add new pilot if all pilots are dead<br><br />
- Will set the new pilot as the reference pilot only if the new pilot is the only human pilot<br><br />
- Note, UI will not pick up on the new pilot as the reference pilot. Exit and reenter the campaign.<br><br />
Fixed incorrect sorting of payloads and modifications for Bristol F2B<br><br />
<br><br><br />
13.0.3<br><br />
Fixed target not activating on attack missions <br><br><br />
13.0.2<br><br />
Added Player Pilot chalk board option to see only human pilots (alive and dead)<br><br />
Added config option not to delete planes and vehicles after death<br><br />
- Main Menu->Configuration->User Preferences set delete after death to 0 (zero)<br><br />
- The config is global so will apply to all campaigns<br><br />
Fixed Moved target final WP closer to target to ensure attack area triggering<br><br />
Fixed iconic mission button not visible on smaller screens<br><br><br />
13.0.1<br><br />
Fixed Inadvertently killing off player pilots once they get good.<br><br><br />
13.0.0<br />
<br><br />
Added Ground Free Hunt mission<br><br />
- Currently targets trains and trucks<br><br />
- Fly to a point and search. No guidance except follow roads or tracks.<br><br />
- Ground units start moving when mission starts.<br> <br />
- Will do ships and armor next as they require a different pattern<br><br />
Improved out of mission victories<br><br />
- Added ground and structural out of mission victories<br><br />
- Added ground and structural out of initial victories<br><br />
- A pilot will get a pseudo mission type based on his squadron configuration. That mission type will determine the victory type.<br><br />
Bryansk iconic event added<br><br />
Newspapers<br><br />
Rewrote newspapers such that a new paper can be added by supplying a photo and adding a bit of data<br><br />
Newspapers added for all iconic events<br><br />
FC newspapers converted<br><br />
Added news rack to view old newspapers<br><br />
- campaign->activities->news<br><br />
Made AAR documents prettier<br><br />
- They retain their dimensions and do not stretch<br><br />
- Added a folder image under the document<br><br />
Added Ground Unit Spawn Distance configuration in Mission Limits<br><br />
Fixed: In several places plaques were referred to as plagues.<br><br />
Revamped promotions to require a certain number of ground kills for promotion of attack pilots.<br><br />
Added first page/last page buttons to journal and squadron log<br><br />
Fixed: Sometimes AAR events were not properly rolled up into the campaign<br><br />
Fixed: Removed a few defunct configuration settings<br><br />
Fixed: Preddy's status when killed on 12/25/1944<br><br />
Fixed: Aces historically killed no longer show as transferred<br><br />
Fixed: End of war newspaper now appears<br><br />
Fixed: Unassigned pilot is now the on whose button was pressed and not the radio button selected<br><br />
Fixed: added heal wounds button on mission page to got directly to leave page to heal.<br><br />
Fixed: Error that was causing failure if your great ace pilot was killed. <br />
<br><br><br />
12.3.1<br><br />
Enhanced iconic missions to allow the player to crew any appropriate TC vehicle.<br><br />
Extended ground unit spawn distance from 5km to 15km/8kmfor BoS/FC<br><br><br />
12.3.0<br><br />
Iconic missions for AAA trucks<br><br />
- From PWCG main screen go to iconic missions<br><br />
- Choose an AAA truck<br><br />
- PWCG generates a mission in an AAA truck.<br><br />
Added capability to create iconic missions for AA trucks<br><br />
Reduced probability of planes prematurely jettisoning munitions<br><br />
Fixed typo <br><br><br />
12.2.5<br><br />
Tank and Train Busters: tanks and trains now considered separate victory categories<br><br />
- Tank and train victories weigh more heavily into medals and promotions<br><br />
- Tank and train victories have separate counts on the first page of the pilots journal<br><br />
- Tank and train victories have their own detailed section in the pilots journal<br><br />
Added columns for tank, train, and ground to chalkboard<br />
Added summary to Squadron Log<br><br />
- How many pilots lost<br><br />
- How many air, tank, train, and ground victories<br><br />
Expanded summary to Pilot Log<br><br />
- Air and ground victories scored in aircraft type<br><br />
- Number of Air and Tank victories summarized by vehicle types<br><br />
Add skin configurations for Spitfire XIV<br><br />
Added skin pack from 41 Squadron Riksen for '''Spitfire XIV in PWCG Skin Pack 16'''<br><br />
- Available for download on PWCG Site<br><br />
Fix 41 Squadron withdrawal erroneous date for Spitfire MK XIV<br><br />
Fix 66 Squadron withdrawal erroneous date for Spitfire MK XIV <br><br><br />
12.2.4<br><br />
Added Typhoon<br><br />
Added Fokker D8<br><br />
Added 41 Squadron flying Spitfire Mk XIV<br><br />
Reverted 349 Squadron to Spitfire Mk IX<br><br />
Changed 193 squadron to Typhoon with a focus on ground attack<br><br />
Added 15 new vehicles and guns<br><br />
Made battles context aware to be manned with British or American units<br><br />
Fixed missing airfield structures<br><br><br />
12.2.3<br><br />
Added squadron level target preferences. <br><br />
- Allows squadrons to be directed towards specific target types<br><br />
- Target preference for P-47 units some is trains<br><br />
- Added shipping target preference to 45th Bomber regiment (A20)<br><br />
Made several P-47 squadrons prefer ground attack<br><br />
Moved units closer to the front on Kuban map April 1943<br><br />
Fixed case where battle was not being generated when it was required<br><br />
Fixed case where Ai scramble missions could have a zero altitude waypoint<br><br />
<br><br />
12.2.2<br><br />
Improved performance of the waypoint editor screen<br><br />
Improved (slightly) performance of the map screens<br><br />
Press new button edit waypoint details to edit<br><br />
Fixed error that cause incorrect intercept waypoint altitudes<br><br><br />
PWCG 12.2.1<br><br />
Limited assignment of entities to structures in target zones (performance). <br><br />
Fixed error that could cause missions to fail to generate<br><br />
<br><br />
12.2.0<br><br />
Make planes exit attacks more quickly<br><br />
- When one or two planes goes bingo bombs the rest will jettison remaining ordnance and exit after 30 seconds.<br />
Rewrite of strategic intercept<br><br />
- Use more realistic targets.<br><br />
- Multiple enemy flights based on air density config<br><br />
- Enemy flights are escorted<br><br />
- Improved spotter position<br><br />
Included more airfield and city blocks as targets to make airfield and city attacks more likely to trigger.<br><br />
Expanded structure inclusion box to encompass the flight path of all human players.<br><br />
Allowed possibility to escort bombers or ground attack<br><br />
Added enemy scrambles to escort missions when the escorted flight is attacking an airfield<br><br />
Fixed incorrect (low) altitude of ingress waypoint on strategic intercept and transport missions<br><br />
Fixed spelling of opportunity in mission briefing<br><br />
FIxed missing plane codes.<br><br />
Fixed Me262s could not take off from airfield (moved to different field)<br><br><br />
PWCG 12.1.2<br><br />
Got plane markings working for 354th<br><br />
- Will work for other units too but they need blank skins<br><br />
Fixed null pointer scenario in markings manager<br><br />
Fixed error that would cause AI squadrons not to upgrade to better planes (thanks for the code review bgreman).<br><br />
Fixed error: glass head rest on the 109 should not be a stock modification as doing so prevents other head rest options.<br><br><br />
PWCG 12.1.1<br><br />
Fixed packaging error that left out iconic single mission configs<br><br><br />
PWCG 12.1.0<br><br />
Iconic mission from the main screen<br><br />
- Generate an iconic mission without the campaign.<br><br />
- Good way to kick off one of these scenarios if you just feel like playing one<br />
Use auto generated unit codes<br><br />
- From Murleen<br><br />
- Makes use of the new unit code decal feature<br><br />
- Only available on the P51 for now<br><br />
Added several missing modifications for WWI planes<br><br />
Standard Modifications<br><br />
- Makes the most common modifications standard.<br><br />
- Things like a mirror in WWII or optional instruments in WWI<br><br />
- Alleviates situation where there are more modifications than the screen can handle (Pfalz has 9!)<br><br />
Fixed situation that would prevent airfield AAA from spawning.<br><br />
Fixed incorrect ground attack payload for Spitfire Mk XIV <br><br><br />
<br />
<br />
</translate><br />
<br />
PWCG 12.0.0<br>Add iconic events<br>Rhine: <br>- Arnhem: <br>- parachute and cargo drops 9/17/1944 - 9/28/1944<br>- Rhine map front line improvements to show drops<br>- Ardennes: <br>- German attack Dec 20 to Dec 24 1944<br>- Bastogne cargo drops Dec 25 to Dec 28 1944<br>- Allied counter attack Dec 29 to Dec 30 1944<br>- Bodenplatte Jan 1 1945<br>- German airfield attacks and Allied scrambles<br>- Plunder Rhine crossing March 23 1945<br>- Varsity air drop March 24 1945<br>Stalingrad: <br>- German bombing of city 8/20/1942 to 8/25/1942<br>- German dive bombing of barges 9/08/1942 to 9/12/1942<br>- Uranus 11/11/1942 to 11/22/1942 1942<br>- Encirclement with cargo drops 12/01/1942 to 12/31/1942<br>Kuban:<br>- Anti shipping period 10/08/1943 to 10/31/1943<br>- Includes scenarios with opposing sides coming into contact<br>- Russian invasion of Kerch 11/01/1943 to 11/11/1943 <br> <br>Added Spitfire Mk. XIV<br>Added Nieuport 28 <br>Moved start date for USAS up to April 1918.<br>Added runway start AI scramble missions to airfield attacks.<br>Bugs:<br>Fixed issue that could cause planes to spawn on top of each other<br>Fixed issue some places where bomber could act like a fighter <br><br>PWCG 11.11.2<br>Added new front lines to show progress of Arnhem<br>- Added newspaper entries for Arnhem <br>Adjusted unit placement to get some units closer to the front <br>Fix Sometimes player airfields do not have AAA or other units<br>Fix unselected player pilot could be assigned to mission <br> <br>PWCG 11.11.1<br>Added Pilot Management Screen<br><Campaign>->Personnel->Administer Pilots<br>- Now available to both Single Player and Coop<br>- Revive a lost pilot (New)<br>- Retire a pilot (unchanged) <br>- Transfer a pilot without incurring a delay (new for SP)<br>Moved intro date of FW190 A6 up to August 1943<br>Fixed error on Drifter AA units that was causing issues with Stalingrad<br>Fixed campaign creation error: Luftwaffe/Attack/Dec 1 1943 <br> <br> <br>PWCG 11.11.0<br>Added FW190 A6<br>- A6 is also G3. jabo units exclusively fly G3<br>Modified FW190 A8 payloads<br>- A8 is also F8. jabo units exclusively fly F8<br>Added ammo trucks<br>Changes smoke to use new emitters<br>Fixed missing drifter AAA<br> <br>PWCG 11.10.2<br>Canadians!<br>- Added RCAF as a service<br>- Added 403 Squadron<br>Removed large river traffic to hopefully avoid flying boats <br>PWCG 11.10.1<br>Rewrite of airfield item placement<br>- Fix missing AA<br>- Reduce number of static planes to sane number<br>- Reduce number of static vehicles to sane number<br>Fixed zero altitude waypoint on some player missions<br>Fixed zero altitude waypoint on some scramble opposition missions.<br>Fixed typo: LaaG should be LaGG<br>Fixed script entry for Kuban bridges<br>Fixed invalid small warehouse entry on Kuban map<br> <br>PWCG 11.10.0<br>Improve flights targeting other flights<br>- Intercept flights now target an existing flight<br> - Altitude matches and search area targets enemy flight without being exact.<br>- Scrambles completely rewritten<br>- Balloon bust flights target existing balloons and defense.<br>- Balloon defense flights cover existing balloon and attacking flight.<br>- Using an existing flight matters because it avoids extra flights<br>Added simple config to increase number of structures in a mission<br>- Fixed object not found. Might cause issues crediting bridges.<br>- Fixed incorrect config label <br> <br>PWCG 11.9.1<br>Add Structures as creditable targets<br>- Add structures as targets<br>- Include structures in payload decision<br>- Includes static planes and static trucks<br>- Does not include every object in the game.<br>- Add mission briefings for structures<br>- Change target selection to make appropriate use of structures as targets<br>- Make game report structure destruction<br>- Ability to identify and record victories on structures<br>Added "Next:" and "Back:" text to mission work flow buttons for clarity <br>Remove high priority waypoints for some flights.<br>- No need anymore since flights fly in formation.<br>Verified AI adjustments in advanced configs work as intended - they do.<br>Added Lydia Lytviak (thanks Dutch2)<br>Changed Luftwaffe odds of victory bonus<br>- Limited to LW on eastern front<br>- Reduced bonus for non ace pilots<br>- Also introduces concept of differentiation by front<br>Added code to remove heading/trailing spaces from config entries<br>- Helps correct typos on user entry<br>Fixed ships not written to mission file<br>Fixed issue where rockets could be assigned to PE2 on bombing missions <br> <br>PWCG 11.8.1<br>Small fixes<br>Luftwaffe promotions are slower<br>Fix error that could cause La5FN to be denied<br>Fix error where very long names were not being matched, causing claims to be denied<br>Fixed some part of too many missions flown<br> <br> <br>PWCG 11.8.0 weather modifications <br> <br>The mission will conform to the weather. You will get much more variety, in particular. lots more rain and snow. Most battle areas have upwards of 25% rainy days. <br> <br>Any given weather pattern may or may not impact a given mission type. If it is overcast and rainy most of the missions are going to be pushed to low altitude. Dive bombing missions are particularly affected. Dive bombing will be swapped for an attack mission where the Stuka will drop bombs much like a fighter or IL2. Tactical bombing will be pushed lower. Patrols will be pushed lower. Deeper penetration missions will be scrapped in favor of lower altitude missions near the front. <br> <br>If cloud cover is not overcast or heavy then you will fly the missions as usual with whatever cloud cover there may be. <br> <br>Weather related advanced configuration: <br>Campaign ->Configuration -> Advanced Config -> Weather <br>Use realistic weather: set to 1 to use weather than includes heavier weather. Set to 0 to fly in relatively clear skies (Still has clouds but no rain) <br>Min Haze/Max Haze: Minimum and maximum values for haze. Proper values are 1-10. This makes use of the new haze feature <br>Max Wind: Not a new config. Maximum wind speed in meters per second <br>Max turbulence: Not a new config. Proper values are 1-10. Maximum turbulence value in the mission. <br> <br>11.7.2 <br>Fix the thing that I broke in 11.7.1 (which fixed the thing that I broke in 11.7.0) <br>- Escort and air start were fixed in 11.7.1 but virtual start got broken <br>Verified proper spawn and activity of player air start, escort air start, and virtual flights. <br>Thanks @FodderMonkey <br> <br>11.7.1<br>Fixed air start <br>Fixed escorts for player not appearing<br> <br>11.7.0<br>Added Bf109 G6 Late<br>Added Paper Dolls in medal view <br>- Thanks to @ual002 for all of the hard work in making these things. As you can see from the posts above, a lot of effort went into this. <br>- Not available for Italy in WWII or FC yet.<br>Varied formations<br>- Fighters will now use V <br> - Best formation for a 3 man plane flight <br> - More like a finger 4 than echelon right for a 4 plane flight<br>- Bombers may use V or echelon <br>- Dive bombers and transports use echelon <br> <br>11.6.1<br>Fixed flying boats on rivers<br>Fixed error in AAR in FC due to missing vehicle names<br>Corrected pilot names with spaces accidentally typed on the end<br> <br>11.6.0<br>Updated Campaign Main Screen<br>- Consolidated several buttons into sub menus.<br>- See tool tip (hover over button) to see where things have gone<br>Added Emergency Resupply feature<br>- Use if your campaign is depleted and not generating oppositon<br>- Campaign -> Intelligence -> Emergency Resupply<br>- Verify resupply by looking at Campaign -> Intelligence -> Intelligence Report<br>Added CPU Allowance Simple Config<br>- Accessible from the simple config screen<br>- Allows you to tone down high CPU mission elements<br>- Low: One enemy bomber flight. No friendly bomber flights. No virtual escorts.<br>- Medium: One enemy bomber flight. One friendly bomber flights. COnfigured max virtual escorts for enemy flights.<br>- High: CPU allowances not considered.<br>- CPU allowance config does not affect other configs such as air, ground, and AA. Also does not impact advanced configs. <br>- Setting air, ground, AA, and CPU allowance to low gets lightest possible mission.<br>- Allows for more limits on high CPU mission elements as they are identified.<br>- If you are low CPU allowance, recommend scrubbing strategic intercepts. <br> <br>11.5.1<br>Fix designation of C47 "Type"<br>- Could cause AAR failure to accept claim<br>Fix failure to write new squadrons under some conditions<br>- Could cause AAR to fail<br> <br> <br>11.5.0<br>Hurricane<br>- Select fighter campaign<br>- Fly with 157th Regiment early or 651st Regiment after August 1942<br>C47 (LI2)<br>- Added transport unit to VVS and ASAAF<br>Better vehicle naming<br>- Fewer (hopefully zero) unidentified vehicles<br>- Fix flying locomotives <br> <br>11.4.3<br>Fixed only generating recon <br> <br>11.4.2<br>Fixed issue with pathing that was causing mission generation to fail.<br>Continued to improve front line pathing.<br>Payload updates:<br>Emphasis on armor<br>- If a battle is the target area, made flights more likely to target armored targets if it is present. Payloads are responsive to this.<br>Spitfire no has 150 octane fuel.<br>FW190 A3 now has wing guns with extra ammo<br>FW190 A5 fixed to include ordnance with U17 selection<br>FW190 A5 ground attack units now use U17 as standard equipment<br>Bf110 G2 now has 20mm gun pods available. PWCG will assign this on intercept missions.<br>Small adjustment to P38 and P47 payloads vs armored targets <br> <br>11.4.1<br>AI bombers bomb<br>AI flights land<br>Improved box placement to keep it from going off the edge of the map<br>Improved Patrol pattern<br>- fewer waypoints spaced a bit more in GB (FC remains the same, slower planes)<br>- Redid placement to avoid some weird patterns on mapswith funky front lines.<br>Added new skin assignments for FC (thanks TheDude and imanuthep)<br>Fixed AI adjustment not taking <br> <br>11.4.0<br>Simplified virtual waypoints <br>No more deleting planes. Not necessary as performance is fine. <br>Fixed linkage of virtual AI attack flights to attack MCU <br>Set virtual bombing attack flight payloads such that they are full if they spawn before the attack and empty if after <br> <br>11.3.1<br>Fix disappearing planes <br> <br>11.3.0<br>Restructured PWCG directories such that all user generated files are under "User" subdirectory<br>- Includes campaign files, coop user records, audio, and user configuration choices<br>- Keep this directory when installing PWCG<br>- PWCG will automatically move existing files to the new position on startup. You won't lose anything.<br>Restructured coop records<br>- Fixes possible issue that could occur if one user has a pilot in two campaigns.<br>On Campaign coop admin, added ability to assign or change the user associated with a pilot.<br>- Allows correction should user and pilot become not associated.<br>Bugs:<br>Fixed error that could cause PWCG mission creation to fail.<br>Fixed error in skin name that could cause mission not to load<br>Fixed error where resaver would write to wrong directory<br>Fixed an error where PWCG would not properly read a user designated log directory<br> <br>11.2.0<br>PWCG missions are now in PWCG folder in the game<br>Added the mission folder and mission files to the PWCG error report zip<br>Support for redirecting your logs to a different directory<br>- Open startup.cfg in the game's data directory<br>- Find text_log_folder<br>- Set the value to the directory where you want logs to go (make sure that the directory actually exists)<br>Bugs<br>Fixed no spawning ground units: Added more trigger objects to ensure that ground units spawn<br>Fixed disappearing AI flights<br>Fixed rendezvous too far to the rear for air starts<br>Fixed bomber flights fly at low altitude - Rendezvous altitude is too low for air starts<br>Fixed skins not properly assigned for virtual AI flights<br>Fixed virtual flights will sometimes circle. <br> <br>11.1.1<br>Moved rendezvous back towards base<br>- Improves ability to shape waypoints near front<br>Bugs:<br>Fixed ground attack payloads for P47 and P38 (thanks sketch)<br>Fixed incorrect text for RemoveNonHistoricalSquadrons config<br>Fixed incorrectly names InitialWaypointDistance. Now correctly named LandingApproachWaypointDistance.<br> <br>11.1.0 <br>Added translucent buttons to show what can be pressed. <br>Almost all buttons now have a hover tool tip (tells you what the button does if you hover your mouse over it) <br>Changed the pilot selection screen: <br>- Removing a pilot reverts to selecting the assigned pilot name button, like it used to be <br>- Adding a pilot is still selecting the unassigned pilot name button, like it used to be <br>- Moving a pilot up or down in formation uses the mouse wheel <br> - select the check box next to the pilot <br> - scroll the mouse wheel to move up or down in the formation <br>Bugs <br>Fixed planes disappearing after spawn (hopefully) <br>Fixed escort planes cannot be claimed (also hopefully) <br> <br>11.0.0 <br>AI flies formation <br>- Hopefully no more bombers flying like fighters <br>AI escorts are back <br>- And they really escort <br>- Numbers limited for resource usage <br> <br>10.4.0<br>Huge number of skins for FC<br>- All thanks to @the_dudeWGand skin artists. All of these skins were gathered and configured by the_DudeWG<br>- AussieBoomer, I.JG1_Baron, Taurus, Tomi_099, szeljr, =GEMINI=Hawkmoon98, A1_Phoenix, <br>- CCG_Pips, E69_julian57, SYN_Skydance, HotWaffle, YoYo, Flik66_J, US93_Larner, PatCartier, J2 & J5 Squadrons<br>Fixed up some skin records for BoS<br> <br>10.3.4<br>Lots of German skins from E69_Julian57, MarcoPegase44, SR603-Flowbee, Ouky1991, Raptorattacker, szelljr, SARFlytitus<br>- New skins are in skin packs 11, 12, 13, 14, 15<br>- Every German plane except the He111 H16 (no skins), Me 109 E7, and Ju52 <br>Made temperature specific to each map (and fixed overly warm Moscow)<br>Fixed fuel allocation issue<br>Fixed coop AAR error that could occur due to bad log set<br>Fixed Italian names<br>Fixed erroneous plane not owned message<br> <br>10.3.3<br>American and British skins<br>Tons of P47s and P51s by 361st_Bugsy. More by Tom Weiss, E69_julian57 and others.<br>- New skins are in skin packs 8, 9, and 10<br>- P47s, P51, A20, Spitfires, Tempest<br> <br>10.3.2<br>Russian skins. New skins cover most, if not all, Russian planes<br>- Special shout out to szelljr this release because I covered all 32 pages for his skins and pulled dozens.<br>- Added more skins by SARFlytitus, Almenas, 352nd_Siqhter, and SR603-Flowbee, E69_Julian57, flyingfisch, CCG_Pips<br>- Added skins by several contributors from the Russian forum<br>- New skins are in skin packs 3, 4, 5, 6, and 7 ... yes, there are that many<br>- Some P-38 skins made it in too<br>Changed skin algorithm to allow many more personal skins to be used<br> <br>10.3.1<br>User made skins skins by SARFlytitus, Almenas, 352nd_Siqhter, and SR603-Flowbee<br>Skins are p47 d-22 (Quite a few), I16, LaGG 3, and Me-262.<br>Download and install PWCG Skin Pack 2 from the PWCG web site<br>- Download into your root game folder and unzip. The folder tree starts with "data"<br> <br>10.3.0<br>Incorporated skins available in game <br>Increased use of winter skins <br>Fixed issue that could cause missions not to generate <br> <br>10.2.1<br>Adjusted replacement rate to fix depletion on Bodenplatte<br>Fixed coop transfer and retire pilot<br>Fixed overwrite on leave with multiple pilots <br> <br>10.2.0<br>P47 D-22<br>- Added P47 D-22<br>- P47 D-22 is available alongside P47 D-28<br>- Puts the P47 D-22 into existing campaigns.<br>Changed P47 D-28 payloads to match changes in game<br>- 150 octane fuel for P47 D-28<br>- Now only has "P47 ground attack" payload<br>Added cruise speed to as editable parameter<br>Added altitude and cruise speed to waypoint information popup<br>Set AA units (not truck/train/ship mounted) enabled = 0 to prevent flight from attacking <br> <br>10.1.0<br>Major overhaul of briefing process <br>Separated map from waypoint edits <br>- More real estate for the map <br>- Improved performance <br>Added waypoint information on map waypoint <br>- Mouse 1 to move waypoint <br>- Mouse 2 to add or delete waypoints <br>- Mouse 3 to show waypoint nformation <br>Added ability to sort pilots in any order<br>- Use radio button to select assigned pilots<br>- Use move up/down unassign buttons on left to act on selected pilots<br>- Add unassigned pilots by clicking on them (no change)<br>- Newly assigned pilots will be placed at the bottom of the flight (changed)<br>Added config to exclude historical anomalies from some aspects of campaign<br>- Italian squadron<br>- FW190 at Stalingrad<br>- Excluded as AI flights<br>- Excluded from providing escort<br>- New feature is disabled by default<br>- Advanced Configuration -> User Preferences -> set exclude anomalies to 1<br>Fixed altitude changes not persisting to mission<br>Fixed Medal Award Document<br>Fixed add waypoint does not work<br>Fixed delete waypoint does not work<br> <br> <br>10.0.1<br>Fixed: Ground units deleted<br>Fixed: Restored days needed to recover on leave screen<br>Fixed: Error on transfer<br> <br>10.0.0 <br>Major UI revision <br>Bugs<br>Fixed log cutoff for coops - need feedback <br>Fixed infinite loop if you try to take leave past the end of the war. <br> <br>9.2.0<br>Added female pilots (USSR only)<br>Adjusted fuel load by aircraft prior to briefing<br>Adjust maximum font size based on monitor size<br>Bugs<br>Fixed AAR issue that occurred when a log damage record was not attributed to a in game entity<br>Fixed incorrect plane type in skin assignments<br>Fixed issue that prevented night mission generation<br> <br>9.1.0<br>Significant improvements to resupply to produce long term results int he campaign<br>- Fixes excessive depletion in campaigns<br>Adjusted font sizes<br>- Fixes font size too large causing buttons no to display<br>Bugs<br>Fixed odd case where missions do not generate because a squadron is too close to the front<br>Fixed bad pilot picture that caused issues with American campaigns<br>Fixed incorrect place name<br>Fixed issue that could start American and British AI pilots with no victories in Sept 1944.<br>Fixed issue that would cause low altitude CAP missions to have a zero altitude waypoint.<br>Fixed issue where "Unknown was killed in action" was displayed for out of mission victories<br>Fixed issue where generic target description was displayed <br> <br>9.0.0<br>PWCG is now ground activity centric. <br>- Ground activity created first.<br>- Air activity closely associated with ground activity.<br>- AI units have real targets<br>- Better control of number of units<br>- More realistic feel to missions<br>Added Yak 9 and Yak 9T<br>Improved Low Alt CAP<br>- Actually CAP ground troops<br>- Placement is over battle<br>Changed "Go Away" to apply only to airfields away from front lines<br>Reduced font size for modification selection to fit more in.<br>Bugs<br>Fixed AAR issue in July 1942<br>Fixed AAR error where a plane would not be found<br>Fixed AAR error where victories were not recorded if no plane exit record was found<br>Fixed East Front 1944/Stalingrad confusion<br>Fixed tab label for "Notification of Victory"<br> <br> <br>8.8.1<br>Changed to AA<br>- Separate configuration for AA<br>- AA guns guarding approach<br>- More AA guns on the field (Murleen)<br>- AA guns in emplacements (Murleen)<br>- Enemy fighter aircraft will usually turn away from an enemy airbase<br>- Made use of some stock P40, A30, and FW190 A3 skins<br>Bugs<br>Fixed issue where logs got cut off in many coop missions<br>Fixed bug that might stop a train from showing<br>Fixed truck convoy pathing such that they stay on roads<br> <br>PWCG 8.8.0<br>Consolidated coop mode<br>- No more split modes with different capabilities<br>- Can now do anything in one mode<br>- Improved briefing to allow complete switching between player flights<br>- Updated AAR to allow either with or without claims for coop<br>Added out of mission victory tab to AAR<br>Now allowed to reduce fuel to 40%<br>Set fuel in air starts by aircraft type<br>Spread time between missions for historical activity/inactivity<br>Reduced weight in bombers/ground attack to use lighter loads<br>Bugs<br>- Fixed pilots in mission missing from AAR<br>- Fixed duplicate planes lost report in AAR<br>- Fixed no artillery when simple ground config is high<br>- Fixed missions flown doubling<br>- Fixed issue that could cause flight not to generate if no opposition found for Ai slight<br>- Changed P40 skin config to not use other than winter <br> <br>PWCG 8.7.3<br>Added overlay indicators for battles in a PWCG mission.<br>Historical flow of battle decides who will attack and who will defend in PWCG battles <br>Improve map load strategy for performance<br>Bugs:<br>Fixed code to reduce occurrences of unknown object<br>FIxed Bristol and Halberstadt bomb loads<br>Fixed issue that could cause campaign data entry screen to cut off<br>Fixed confusing error if resaver is not available.<br>Reviewed complaint about 94th Aero campaign. Could not reproduce.<br> <br>PWCG 8.7.2<br>Added capability for themed desktops<br>- Russia Theme (Riksen)<br>- RAF Theme (Riksen)<br>- Luftwaffe theme (Me from Riksen)<br>- PWCG will automatically use the correct theme by armed service<br>- Capability for more.<br>Bugs:<br>Fixed error that prevented FC missions from generating properly<br>- verified that bomb payload on Bristol works properly<br> <br>PWCG 8.7.1<br>Improved AAR<br>- Added detailed/not detailed selection (Maximum Information check box on debrief map)<br>- Detailed is everything that happened<br>- Not detailed limits events to things destroyed by an airplane<br>- Can press "Start Debrief" repeatedly if you want to<br>- Improved map centering<br>Ground structure victories addes (Murleen)<br>Plane gunners are credited with kills in debrief (Murleen) <br>Added aces<br>Dieter Hrabak<br>Erich Hartmann<br>Gerhard Barkhorn<br>Gunther Rall<br>Heinrich Bar<br>Heinz Sachsenberg<br>Hermann Graf (fixed) <br>Dmitry Glinka<br>Grigory Rechkalov<br>Ivan Kozhedub<br>Kirill Yevstigneyev<br>Nikolai Gulayev <br>Francis Gabreski<br>George Preddy<br>Johnnie Johnson <br><br>Bugs:<br>- Fixed a couple of minor display issues. <br>- Fixed payload issues on Bristol and Halberstadt<br>- Changed/fixed some squaron entries (Murleen)<br>- Fixed issue that would cause a Ju52 claim to be denied (Murleen)<br> <br>PWCG 8.7.0<br>Eastern Front 1945<br>- Uses Bodenplatte map<br>- Movement follows Soviet gains as map allows<br>- Lets Eastern Front continue through the end of the war<br>Added aces Hartmann, Barkhorn, Hrabak<br>Bugs:<br>Fixed issue with air start too high<br>Fixed issue with replacement of aircraft types still in service but no longer in production<br>Fixed issue with adding pilot for FC <br> <br>PWCG 8.6.0<br>Add ability to view and modify player flights on the same side<br>- Change waypoints for all friendly player flights<br>- Change fuel for all friendly player flights<br>- Change pilots/equipment for all friendly player flights<br>Add ability to view friendly Ai flights on briefing map<br>Improved mission location to shorten flights<br>Bugs:<br>Fixed issue in coop flights where subsequent flights could be assigned an incorrect flight type <br> <br>PWCG 8.5.0<br>Added East Front 1944 Map<br>- Uses Stalingrad map<br>- Movement follows Soviet gains as map allows<br>- Lets Eastern Front continue through 1944<br>From Murleen:<br>- Binary list file generated properly<br>- US/British call signs added<br>- Flight Officer and Warrant Officer ranks added for USAAF/RAF respectively<br>Bugs:<br>Correct situation where services can be cut off in campaign creation<br>Fixed failure to open skin management screen<br>Correct situation where PWCG may get stuck generating missions for a secondary pilot<br>Loosened naming tolerances for campaigns to allow numbers - be careful, the game might not like it<br>Do not log pilot badges to squadron logs<br>Added blank line for default coop user to avoid confusion - user must select or type in coop user<br> <br>PWCG 8.4.1<br>Improved use of call signs (Murleen)<br>Bugs:<br>Fixed: Error presenting all services for campaign creation<br>Fixed: AAR error in mapping bots, turrets, and planes<br>Fixed: AAR error where a vehicle id can be reused causing misidentification (Murleen) <br> <br>PWCG 8.4.0<br>Changed coop to eliminate host concept<br>Added ability topay as multiple pilots in a single player campaign<br>Several improvements from Murleen around displays in the in game map<br>Bugs:<br>Fixed: AAR error caused by addition of French units (second issue)<br>Fixed: Issue involving attempt to restock planes no longer in production<br> <br>PWCG 8.3.0<br>Added strategic bombing intercepts<br>- High altitude intercepts of larger formations<br>- All other flights disabled in these missions<br>- Not coop yet as there are concerns about how this plays nicely with other human missions<br>- Mostly German western front but also eastern front<br>- Me262 careers are now more sensible<br>Bugs:<br>Fixed: Accidental removal of Me109 E7<br>Fixed: AAR error caused by addition of French units<br>- Several different AAR failures reported but so far they all map to this error.<br>Investigated: AAR error for flight seemingly abruptly ended before anything spawns. PWCG did what it could.<br> <br>Note: bombers are flying high priority and therefore will not shoot back. Bad thing acknowledged. No good solution yet. <br> <br>PWCG 8.2.0<br>Extended war in the east to the end of the war<br>- Currently just a static front on Western Stalingrad map<br>- Separated western front from eastern front units.<br> - This will cause a small glitch for German Bodenplatte campaigns - you will find yourself on the eastern front. Just transfer back.<br>Added Free French and Normandie Niemen<br>- Free French is No 326 squadron flying Spitfires for the RAF<br>- Normandie Niemen flies Yaks for the VVS. Starts at Stalingrad<br>Introduced concept of squadron specialization<br>- JV44 will specialize in intercept<br>- Added II ZG26 to Bodenplatte. Does intercept, escort, and ground attack<br>Added spotters for intercept and scramble missions (BoX only) <br>Changed trigger for battles to have them trigger when player is close. Will reduce occurrences of battle being over when you get there.<br>Bugs:<br>Fixed error where PWCG was failing to take wounded squadron members into account when staffing a flight<br>Fixed error where adding a new pilot would fail for an SP campaign when there was no coop user.<br> <br>PWCG 8.1.0<br>Added enemy cover for balloon bust missions<br>Added opposition for balloon defense missions<br>Artillery now fires at a target<br>Ground vehicles now have individual waypoints to avoid collisions<br>Bombing mission selection is now configurable<br>Recon mission selection is now configurable<br>Transport mission selection is now configurable<br>Ground target selection is now configurable<br> <br>PWCG 8.0.0<br>PWCG 8.0 contains dozens of small improvements. Here are some of the more important ones:<br>Added cold start for Bodenplatte<br>Added new Bodenplatte airfields<br>Added spotlights for night missions<br>Improved layout of plane selection to allow for more payload options <br>Updated WWI ground structures<br>Fix for planes running away <br>Improved AAR that carries all details forward to debrief. <br>Added recon missions <br> <br>PWCG 7.4.0<br>Revised Coop User Admin<br>- View all pilots in all of your coop campaigns<br>- Add a user (not changed)<br>- Remove a user<br>Removes the user and all personas in all campaigns that are associated with that user<br>New Coop Campaign Admin<br>Admin functions for personas within the campaign<br>- Add pilot (not changed)<br>- Retire pilot: permanently retires a coop pilot<br>- Transfer pilot: Allows the host to perform a transfer operation on a persona <br> <br>PWCG 7.3.0<br>Night Missions for BoS<br>- Fly at night. Squadrons configured to add some percentage of night missions.<br>- Night witches now always fly at night<br>Fixed bad .list files. Delete .list file when making binaries<br>Fixed Aces cannot be added to a mission<br>Fixed unable to add German pilot to coop campaign<br>Improved binary file error handling <br> <br>PWCG 7.2.0<br>Added WWI Vehicles to FC<br>Added balloons, balloon bust and balloon defense missions to FC<br>Added Seasons to the Rhein map<br>Added Shermans for Americans, British , and Russians <br>Note to FC users: you MUST Delete your current install! You can save campaigns to a zip and then restore them, they will work. <br> <br>PWCG 7.1.0<br>Changed AAR to accommodate changes in logging. Made better use of damage records for victory calculation.<br>Changed AAR to eliminate records after mission finished, fixing issue of being shot down if finishing the mission in the air.<br>Changed bombers to keep formation and release all bombs at once when level bombing.<br>Updated Bodenplatte map images<br>Significant update to mission routing to ensure missoin box size is respected.<br>PWCG will now create msbin (binary mission) files, allowing for much faster load.<br>- Be aware that these files take up to 3 minutes to create.<br>- Occurs upon accepting a mission<br>- Can be disabled through Main->Configuration->User Preferences and then set create binary file to 0 (zero)<br>Bugs:<br>Fixed Tiger vehicle file. Added code to automatically remove bad file.<br>Fixed excessing damage messages ind ebrief<br>Fixed smoke and buildings floating in some missions<br>Fixed reversal of American and British voices<br>- Air traffic is still Russian. Will look into that.<br>Fixed incorrect runway placement. Planes were about 20 yards too far left.<br>Fixed no role for 2 seater squadrons on FC coop campaigns<br>Fixed cannot use pilot campaign after pilot death. Verified that add pilot allows continuation.<br>Fixed pilot picture changes do not take effect until campaign is reloaded<br>Could not fix:<br>Mission flight path does not appear on Arras map for FC. Created mission on ME (no PWCG involved) and path did not show. Exact same construct worked properly on BoS maps. <br> <br>PWCG 7.0.0<br>Flying Circus <br>- One line but it's quite a bit of work <br>Bug fixes:<br>Fixed error that could cause planes not to appear<br>Voices are now correct language<br>Me 262 payload description corrected<br>KG 51 (Me262) moved to concrete airfields<br>Removed restriction on leave time to allow for serious wounds to heal.<br>Fixed P51 and Tempest "Planes Owned" icons <br>PWCG 6.3.0<br>Bodenplatte is on the Rhine map!<br>Cities are in place<br>Made map from Google earth pics<br>- Will replace with game map when I get it<br>Front lines move<br>Added B25 for 139 Squadron<br>Added Jv44 as an independent squadron in Feb 2004 <br>PWCG 6.2.0<br>Significant improvements to flight pathing. <br>- Added range as a an element to aircraft.<br>- Creates mission box based on range with a maximum. This moves activity to more places on the front without sending the player off too far.<br>- Creates minimum distance from base to mission box, to reduce instances of planes being on top of you at the start of the mission.<br> - Changed AI flight ingress to mission to create better chances of contact in all scenarios.<br> - Ai Squadrons participation in a mission is contingent on having the range to get there. Should give a feel for who is stationed where.<br>New Advanced configs: <br> <br>Added concept of special missions. These are missions where the mission box will not be in the usual place.<br>- Anti shipping: anti shipping missions will cause the mission box to be created over a sea lane (Kuban only).<br>- Scramble: scramble missions will cause the mission box to be created near the player's airfield.<br>- Anti shipping missions will not be generated if you are not in range of a sea lane<br>- Added new advanced configs<br>- scrambleOddsAllied: odds of creating an allied scramble mission<br>- scrambleOddsAxis: odds of creating an axis scramble mission<br>- antiShipOddsAllied odds of creating an allied anti shipping mission<br>- antiShipOddsAxis odds of creating an axis anti shipping mission<br>Added P-51<br>Added P-38<br>Added Tempest <br> <br>PWCG 6.1.5<br>Fixed Data error caused AAR failure in late war campaigns <br> <br>PWCG 6.1.4<br>Fixed AI adjustment<br>Fixed friendly planes assigned as victories.<br> <br>PWCG 6.1.3<br>Fixed no icons in coop.<br>- Icons will appear for all coop modes<br>- Icons associated with only one side<br>- Waypoint icons and airfield icons<br>- Restoration of WP icons causes path to appear on map <br> <br>PWCG 6.1.2<br>Improvements to reduce lack of contact.<br>- Reduce size of mission box<br>- Mission box size is configurable (Advanced config -> mission limits)<br>- Reduce length of patrols to avoid going beyond mission box<br>- Improve patrol path to head into the mission box<br>- Improve offensive patrols for airfield/transport to use waypoints closer to box<br>- Improve offensive penetration patrols to take advantage of patrol algorithm just into enemy lines<br>- Reduce distance from entering the box to start of patrols. Helps prevent need cross map navigation.<br>- Fixed looking at mission again after it had been created<br>- Added "Back to Campaign" button on every mission page to return to campaign without altering the mission<br>- Eliminated coop pilot selection for missions that have already been created. <br> <br>PWCG 6.1.1<br>Mode not properly set in new coop campaigns. <br>PWCG 6.1.0<br>Three campaign modes.<br>- Single Player<br>- Cooperative Coop<br>- Competitive Coop<br>Smarter display of services and maps when creating a new campaign or pilot.<br>Fixed: Cooperative coop AAR broken<br>Fixed: Cannot find mission logs error <br> <br>PWCG 6.0.1<br>Added a bit more AAA around airfields<br>Fixed No escorts for player<br>Fixed Return to pilot perspective broken<br>Fixed Friendly planes lost are assigned as victories to squadron mates.<br>Fixed Errors during leaves and transfers.<br>Fixed Too many spots in coop mission - should only be players<br>Fixed PO2 has wrong display name <br> <br>PWCG 6.0.0<br>Full coop support<br>- Fly with your friends<br>- Any squadron!<br>- Any Side!<br>Cold Start (Thanks Murleen)<br>- Start from your hangar area and taxi to start<br>Me-262<br>Improved mission pathing <br> <br>PWCG 5.1.3<br>Added FW 190 D9 Dora.<br>- Start with JG 26 in October 1944 or JG 2 in November 1944.<br>Fixed: Payloads modifications on several planes. Me109 G14 and K4, FW190 A5 and A8, Macchi. <br> <br>PWCG 5.1.2<br>Packaged over 70 skins for squadrons - thanks to the skin creators for making these available.<br>Configured squadron files to use the skins.<br>Skins and updated PWCG are available for download at the PWCG site <br> <br>PWCG 5.1.1<br>Modified PWCG to understand the difference between end of production and withdrawal from front line service. Should help get newer types to the front faster.<br>Fixed: modifications for P47<br>Fixed: modifications for Spitfire IX<br>Verified squadron assigned skins work<br>Verified user assigned loose skins to squadron mates work <br> <br>PWCG 5.1.0<br>The Western front in WWII comes to PWCG with Bodenplatte on the Stalingrad map. <br>All available Bodenplatte planes are included.<br>Airfield names changed to match western names.<br>Squadrons are correct.<br>Squadron equipment mapped from actual to available (i.e. P51 squadrons are flying P47s)<br>- Will be changed as new planes are introduced.<br>Fixed: U2 payload. Now has bombs and gun. <br> <br>PWCG 5.0.5<br>Added U2 as daylight attack aircraft. <br>- To play U2 campaign choose Russian. August 1942. Stalingrad map, 588 Bomber Air Regiment.<br>- I don't ownthis plane but the ME loads a mission with no errors.<br>Added P47, Spitfire Mk IX, P47, Me109 G14, Me109 K4, FW190 A8<br>- Not tested in game at all.<br>- Not incorporated into the campaign<br>- To make a dummy campaign, replace the assignment in a squadron and start a new campaign.<br>- Or wait a week or two and I will have something that looks like Bodenplatte (on the Stalingrad map) <br> <br>PWCG 5.0.4<br>Fixed: issue where adding Italian squadron earlier was causing problems in existing campaigns.<br>Fixed: Escort missions. Rendezvous fixes by me, separation fixes by Murleen. <br> <br>PWCG 5.0.3<br>Equipment replacement enhancements:<br>- Increased equipment replacement rate<br>- Increased odds of players squadron getting replacements if severely depleted<br>- Increased odds of any squadron getting replacements if severely depleted<br>- Accounted for actual need in squadrons in generating replacement planes<br>Made Italian campaign available for Moscow<br>Fixed: Historical aces appear twice in top aces board<br> <br>PWCG 5.0.2<br>Fixed: number in formation counter (Thanks Murleen)<br>Fixed: Train target is on the wrong side<br>Fixed: Floating smoke <br> <br>PWCG 5.0.1<br>Fixed: Unidentified Object popup (Thanks Murleen)<br>Fixed: Planes not properly oriented on runway (Thanks Murleen)<br>Fixed: Concurrent map update exception<br>Fixed: Planes span on top of each other in CAP<br>Fixed: No planes sighted on intercvept or CAP<br>Fixed: Error bundler is not bundling all directories.<br>Fixed: Marder scrip path not properly set <br> <br>PWCG 5.0.0<br>Support for multiple players and coop mode.<br>How to create a coop campaign:<br>- On the campaign creation screen choose coop campaign at the top/center<br>- Complete campaign creation process<br>Adding another human pilot<br>- In the campaign, choose "Add Pilot"<br>- Enter the rank and name of the new pilot<br>- Select the AI pilot to be replaced.<br>Added fog of war setting in advanced config. Makes victories less descriptive.<br>- Advanced Config -> User Preferences -> DetailedVictoryDescription<br>- Set to 0 for less descriptive victories. Default is 1.<br>New visuals:<br>There is a small icon on the right of the pilot name, giving pilot status.<br>I don't have a mission button<br>- All of your human pilots are dead or wounded.<br>- You can create a new AI pilot<br>- You can go on leave to heal your human pilots (info is on the leave page). <br>Bugs<br>Fixed: missing LuaScripts\WorldObjects\Ships\torpedoboat38.txt<br>Fixed: Planes sometimes do not take off (Murleen).<br>Fixed: Too many out of mission AAA losses.<br>Fixed: Player not being made commander after promotion to major. <br>Fixed: Duplicate entries in squadron log<br>Fixed flight not taking off at Dugino airfield.<br>Fixed planes not being replaced when squasron transitions to new arch type <br> <br>PWCG 4.2.1<br>Incorporated improved graphics (Riksen).<br>Disassociated pilot name from campaign name (prelude to multiple human pilots)<br>Bugs:<br>Incorporated fix for Kuban taxiways (Murleen).<br>Increased PWCG memory. <br> <br>PWCG 4.2.0<br>Changed ground unit generation to avoid excessive number of ground units generated by AI flights.<br>Bugs:<br>Fixed error where depleted squadrons could be further drained. <br> <br>PWCG 4.1.1<br>Call signs added (Murleen).<br>Added Stalingrad taxi mappings (Murleen)<br>Added planes lost to debrief UI.<br>Bugs:<br>Fixed replacing pilots in briefing causes AAR errors after mission.<br>Fixed failure to create create campaign later in war<br>Fixed player transfer error (Murleen)<br>Fixed inactive campaign members not saved (Murleen).<br>Fixed failure to properly apply modifications (reported for E7 but could affect others). <br> <br>PWCG 4.1.0<br>Every squadron in PWCG is equipped.<br>Every plane in the mission maps to a plane in PWCG<br>Out of mission events affect planes in PWCG.<br>If a pilot gains a victory out of mission, the victim will also be a plane in PWCG.<br>A replacements depo of planes exists.- During each time cycle, "needy squadrons" request replacements. Replacements are distributed from the depo.<br>The replacement depo is drained to compensate for squadron losses.<br>There is a lag between the time a plane is lost and the time that the request for a replacement is acknowledged.<br>The replacement pool is periodically replenished.<br>Over time equipment will become more of an issue, but not to a severe degree.<br>Slightly equipment depleted AI squadrons may not fly.<br>Severely equipment depleted AI squadrons will not fly.<br>The player's squadron will not fly if severely equipment depleted.<br>Made tweaks tp odds of other squadrons flying.<br>Landing improved: planes on the Moscow map will land and taxi to a revetment before disappearing.<br>@Murleen<br>A first for PWCG. Murleen has contributed Java code. This is the first time in nine years that an outside author has written Java code for PWCG!<br>Also a first: PWCG is now available on GitHub.<br>Murleen's contributions were a bug fix for spawn parsing and .. this was a lot of work on his part ... the landing correction noted above. Many thanks. <br>Bugs:<br>Fixed spawn event parsing error<br>Fixed failure to create ground attack missions<br>Fixed failure to note missions flown.<br>Fixed Italian campaign.<br> <br>PWCG 4.0.0<br>Every squadron in PWCG is staffed.<br>Every plane in the mission maps to a pilot in PWCG<br>Out of mission events affect pilots in PWCG.<br>If a pilot gains a victory out of mission, the victim will also be a pilot in PWCG.<br>The fate of the plane and pilot are separated - a pilot can easily survive being shot down.<br>A replacements pool of pilots exists.- During each time cycle, "needy squadrons" request replacements. Replacements are distributed from the pool.<br>The replacement pool is drained to compensate for squadron losses.<br>There is a lag between the time a pilot is lost and the time that the request for a replacement is acknowledged.<br>The replacement pool is periodically replenished.<br>Over time manpower will become more of an issue, but not to a severe degree.<br>Slightly depleted AI squadrons may not fly.<br>Severely depleted AI squadrons will not fly.<br>The player's squadron will not fly if severely depleted.<br> <br>PWCG 3.5.0<br>Add several new mission variations<br>- Low altitude bombing<br>- Low altitude patrols<br>- Low altitude battlefield CAP<br>Improved climb WP generation to reduce climb WPs to only as many as necessary to achieve altitude.<br>Bugs:<br>Fixed starting behind enemy lines (PWCG was still using old as well as new front line transitions) <br> <br>PWCG 3.4.1 <br>Add Yak7B<br>Restore squadrons fro Me-109 E-7, Me-110, Hs-129, Ju-52<br>Enabled mixed flights<br>Fixed missing aircraft profiles<br> <br>PWCG 3.4.0<br>Altered squadrons for smoother transition in "Battles" format.<br>- Squadron transition within a single squadron file. Causes natural movement through battles without actively transferring.<br>- Movement through battles from 1 Oct 1941 to 1 Dec 1943<br>- Includes early German advance through Kuban to Stalingrad and Russian advance after Stalingrad.<br>- Fewer squadrons for less density. Still pretty dense, especially Kuban. <br>New planes:<br>- A20<br>- P39<br>- La5N<br>- Me109G6<br> <br>PWCG 3.3.3<br>Bugs:<br>Fixed PWCG does not work with latest BoX<br> <br>PWCG 3.3.2<br>Bugs:<br>Fixed error when modifying advanced configuration<br> <br>PWCG 3.3.1<br>Extend Kuban action back to July 1942. Add mountain flying.<br>Added config to reduce smoke in a given area. Smoke is now controlled by two parameters: max smoke in mission and max smoke within a radius.<br>Campaign->Advanced Config -> Mission Limits<br>-> Max Smoke In Mission<br>-> Max Smoke In Area<br>Cleaned up weather inputs in advanced config<br>Bugs:<br>Fixed will not respond to changes in "'Maximum amount of smoke" as intended<br>Fixed Radio beacon doesn't work (I think)<br>Fixed Attack marker showing up over friendly forces<br>Fixed No landing if player chooses air start<br>Fixed Freeze if number of aircraft config changes (max planes per flight will now be 😎<br>Fixed failure to create campaign in some situations<br>Fixed when flying the E7, selecting the 'remove headrest' option adds an armored windscreen instead (and vice versa I assume). <br> <br>PWCG 3.3.0<br>Added Ju52<br>Add transport missions. <br>- Transport cargo from field to field. <br>- Parachute drop, daytime and nighttime. <br>- Cargo drop near front. <br>- Spy extraction.<br>Add anti shipping missions in Kuban<br>Set roles by squadron instead of plane for greater flexibility. Allow roles for a squadron to change over time.<br>Add target preferences based on history. i..e. Drifters near Stalingrad in November, shipping at Kuban in Sept 1943, etc.<br>Bug fixes:<br>Reduced and normalized waypoint speeds to help formations<br>Added missing Kuban bridges<br>Improved climb wps. Climb into mission if far from front.<br>Fixed freeze error on some Russian ground attack missions<br>Rewrote target finding algorithm for fewer failures.<br>Fixed AAA not appearing along front and at installations<br>Fixed campaign property bug that caused all defaults to be copied over.<br>Fixed AI does not land when waypoint progression is broken<br>Fixed (?) AI sometimes crashes on landing<br>Improved egress waypoint placement<br>Improved odds of contact during mission<br>Fixed some instances of ground units in the water <br> <br>PWCG 3.2.1<br>Correct error preventing mission load<br> <br>PWCG 3.2.0<br>Add smoke near front line. Sometimes (heavy) in proximity of activity. Other times (light) ambient. (BoS)<br>Add damage to structures close to the front<br>Replace static artillery at airfield with static trucks(BoS)<br>Add ambient skirmishes(BoS)<br>Add ambient truck convoys(BoS)<br>Improved takeoff alignment by introducing different spacing for small, medium and large planes<br>Fixed Stukas do not dive bomb (BoS)<br>Fixed Map scrolling through click and drag broken on briefing map<br>Fixed takeoff positioning error for RoF<br>Fixed Invalid payload for plane: 6 No 8 Naval Squadron circa November 1916 (RoF)<br>Fixed incorrect ranks for French Navy (RoF)<br> <br>PWCG 3.1.3<br>Improve enemy fighter limitations on ground attack. No fighter escort on player ground attack missions. Limit fighter missions based on player mission type and not squadron role.<br>Implemented staggered formation on runway for BoS<br>Fixed all mission times are 0830.<br>Fixed no skins in skin management screen<br>Fixed scrolling the AAR and typing journal entries is slow<br>Fixed no LA5 modifications are available.<br>SIxed Dallas and Kinkead on some dates are showing up as not being in the RNAS<br>Moved wind sock away from runway for BoS<br>Increased air start spacing for BoS<br> <br>PWCG 3.1.2<br>Added support for aircraft modifications along with payloads. Modifications appear as check boxes in a new column on the briefing pilot selection chalkboard.<br>Added support for squadron override of aircraft roles. This allows PWCG to offer dedicated ground support for some FW190 squarons as well as cannon armed Stuka in II./St.G.2.<br>Added support for initial selection of a payload to fit the mission.<br>Added support for AI flights to use a wider range of payloads.<br>Fixed plane selection issue.<br> <br>PWCG 3.1.1<br>Features:<br>Added support for aircraft modifications along with payloads. Modifications appear as check boxes in a new column on the briefing pilot selection chalkboard.<br>Added support for squadron override of aircraft roles. This allows PWCG to offer dedicated ground support for some FW190 squarons as well as cannon armed Stuka in II./St.G.2.<br>Added support for initial selection of a payload to fit the mission.<br>Added support for AI flights to use a wider range of payloads.<br>Bugs:<br>Fixed plane selection issue.<br> <br>PWCG 3.1.0<br>Features:<br>Allow players to select payload for their flight from Pilot Selection Screen<br>- Use Synchronize Payloads to synchronize the flight's payloads on the leader.<br>Added more items to BoS airfields.<br>- Developed empty space finder algorithm to place more stuff<br> <br>Bugs:<br>Fixed squadron skin configuration<br>- Added back squadron skins that had been removed in 3.0<br>Changed initial victories, odds of loss for Luftwaffe and VVS<br> <br>PWCG 3.0.2<br>Features:<br>Icons<br>- Added front lines<br>- Added airfield icons<br>Music<br>- Added Music control screen on front panel<br>- Improved sound control<br> <br>Bugs:<br>Fixed ground attack players overwhelmed by fighters<br>- New Advanced COnfig: Mission Limits -> Max Enemy Fighters For Ground Attack (default 1)<br>- New Advanced COnfig: Mission Limits -> Max Enemy Fighters For Fighters (default 3)<br>Fixed reappearing AAA (sort of)<br>- Increased respawn to 10 minutes to keep them dead longer (was 3 minutes)<br>Fixed empty airfieds<br>- AAA and static planes now appear<br>- Added trucks if airfield is target<br>Fixed escort flight rendezvous<br>Fixed Severskaya airfield takeoffs<br> <br>PWCG 3.0.1<br>Fixed: Pilot always dead when plane crashes.<br>Fixed: RoF willl not create a mission.<br>Fixed: Invalid plane for loose skins for plane ju523mg4e.<br>Fixed: Mission file cleanup not happening.<br>Fixed: During campaign creation, transition from rank on previous step causes error.<br>Fixed: Moving wayponts on briefing map sometimes caused incorrect results.<br>Fixed: Raised attack MCU and lengthened run to prevent AI ground crashes.<br>Fixed: Error when creating escort flight for player, causing missions not to be created.<br>Fixed: Krasnodar map takeoff.<br> <br>Added: When creating a campaign filter by map. Add map to squadron description text. <br> <br></div>Zorki